Virtual Characters & Dialog Systems 2017


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See also:

100 Best Character Generator Videos | 100 Best Non-Player Character Videos | 100 Best Reallusion Character Creator Videos | Character Engine | Non-Player Character & Dialog Systems | PIAVCA (Platform Independent API for Virtual Characters and Avatars)


Culture-specific models of negotiation for virtual characters: multi-attribute decision-making based on culture-specific values
E Nouri, K Georgila, D Traum – AI & society, 2017 – Springer
… February 2017 , Volume 32, Issue 1, pp 51–63 | Cite as. Culture-specific models of negotiation for virtual characters: multi-attribute decision-making based on culture-specific values … We apply this model to the Ultimatum Game and integrate it into a virtual human dialog system …

Looking Coordinated: Bidirectional Gaze Mechanisms for Collaborative Interaction with Virtual Characters
S Andrist, M Gleicher, B Mutlu – Proceedings of the 2017 CHI Conference …, 2017 – dl.acm.org
… In three lab studies wherein a virtual character instructs participants in a sandwich-making task, we demon- strate how bidirectional gaze can … These studies included the development of a spoken dialogue system that monitored user gaze patterns to determine the need for refer …

Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room
CP Lelardeux, D Panzoli, V Lubrano, V Minville… – The Visual …, 2017 – Springer
… Many researches have been done to develop chat-bots, to synchronize virtual character’s faces or body motion with their speech and combine … Spoken dialogue systems have been defined as computer systems with which humans interact on a turn-by-turn basis and in which …

Using cognitive models to understand multimodal processes: the case for speech and gesture production
S Kopp, K Bergmann – The Handbook of Multimodal-Multisensor …, 2017 – dl.acm.org
… 2014. Metalogue: a multiperspective multimodal dialogue system with metacognitive abilities for highly adaptive and flexible dialogue management … 248. 35. B. Endrass and E. André. 2014. Integration of cultural factors into behavioral models for virtual characters …

A dialogue-based software architecture for gamified discrimination tests
A Origlia, P Cosi, A Rodà… – on CEUR in …, 2017 – pdfs.semanticscholar.org
… In our case, we developed a set of plu- gins to connect the dialogue system to the Neo4J database and to the remote actors providing the … We interpret the test as a dialogue model between the child and a group of virtual characters controlled by a sin- gle artificial intelligence …

Exceptionally social: Design of an avatar-mediated interactive system for promoting social skills in children with autism
B Nojavanasghari, CE Hughes… – Proceedings of the 2017 …, 2017 – dl.acm.org
… Some of these works also investigate the use of virtual characters in teaching … With current advances in affective computing, computer vision, dialogue systems and machine learning [8,25,32] it is feasible to assist the interactors by automating or providing recommendations for …

Real-time reactive speech synthesis: incorporating interruptions
M Wester, DA Braude, B Potard… – Proceedings of the …, 2017 – researchgate.net
… Most previous reactive speech synthesis work falls under the umbrella of incremental speech synthesis (iSS) in the context of spoken dialogue systems … as we found in our focus group, helpful systems should pause politely and rephrase, however for virtual characters a whole …

An architecture of virtual patient simulation platform to train doctor to break bad news
M Ochs, G Montcheuil, JM Pergandi… – … and Social Agents …, 2017 – hal.archives-ouvertes.fr
… OpenDial is a java-based, domain-independent toolkit for de- veloping spoken dialogue systems. The dialog is modeled in OpenDial through probabilistic rules … To this aim we have endowed the virtual character with the Page 8 …

A game engine plug-in for efficient development of investigation mechanics in serious games
I Carmosino, F Bellotti, R Berta, A De Gloria… – Entertainment …, 2017 – Elsevier
… Fig. 4. Piece of XML code defining a SOI. Virtual characters (eg, representing workers) are typically present in the scene. Through the “questions” element, a dialogue is enabled between the player and the virtual character who is closest to the PoI …

Unsupervised text classification for natural language interactive narratives
J Bellassai, AS Gordon… – Proceedings of the …, 2017 – pdfs.semanticscholar.org
… of the methods and technologies of research in natural language dialogue systems. Early ex- amples such as Facade (Mateas and Stern 2003) and Mis- sion Rehearsal Exercise (Rickel et al. 2002) advanced sto- rylines through dialogue with virtual characters, supported by …

Persistent memory in repeated child-robot conversations
I Leite, A Pereira, JF Lehman – Proceedings of the 2017 Conference on …, 2017 – dl.acm.org
… role of memory in long-term human-robot interaction [5, 16, 1]. While several computational models of memory for virtual characters and robots … time, while PIPER’s responses and the storage and reuse of elicited infor- mation are all controlled by a dialog system implemented in …

Expressive virtual characters for social demonstration games
F Yang, C Li, R Palmberg… – Virtual Worlds and …, 2017 – ieeexplore.ieee.org
… The conversation controller can be integrated with the IrisTK [26] dialogue system to develop multi-modal interactions … VII. CONCLUSION This paper has presented the background and technical de- tails concerning the application of expressive virtual characters to social game …

Computational Approaches to Dialogue
D Traum – The Routledge Handbook of Language and Dialogue, 2017 – books.google.com
… Generally a dialogue system will have both dialogue modeling and dialogue management components … 2013). 143 Page 161. David Traum In the rest of this chapter we will focus on dialogue systems that include a dialogue management process, and can engage in dialogue …

Towards multi-modal, multi-party virtual dialog systems
R Harel – 2017 – dspace.library.uu.nl
… modal, multi- party dialog systems. The rst is a system for the management of communication between actors, and the … us to model, render, and animate incredibly realistic-looking virtual characters 1. However, as these charac- ters …

Striving for author-friendly procedural dialogue generation
J Lessard, E Brunelle-Leclerc, T Gottschalk… – Proceedings of the 12th …, 2017 – dl.acm.org
… virtual characters that can generate not only discourse but also context-relevant decisions. e author-friendliness and generativity of the approach is discussed. CCS CONCEPTS •Human-centered computing ? Natural language interfaces; KEYWORDS Dialogue systems …

Scenarios in virtual learning environments for one-to-one communication skills training
R Lala, J Jeuring… – International …, 2017 – educationaltechnologyjournal …
… Dialogue system. ? … We define the Utrecht University Dialogue Scenario Language (UUDSL) as an XML language for describing the structure of a scenario including a dialogue structure, virtual character(s), properties (eg location, character name) and parameters (eg emotion …

Toward caring assessment systems
D Zapata-Rivera – Adjunct Publication of the 25th Conference on User …, 2017 – dl.acm.org
… 4 CONVERSATION-BASED ASSESSMENTS Building on advances in dialogue systems [26] and human inter- action with virtual agents [27], we … In conversation- based assessments (CBAs), students interact with one or more virtual characters using natural language (spoken or …

Remembering a Conversation–A Conversational Memory Architecture for Embodied Conversational Agents
M Elvir, AJ Gonzalez, C Walls, B Wilder – Journal of Intelligent …, 2017 – degruyter.com
… Chatbots are intelligent computer systems that can engage in conversation with humans. If a chatbot is embodied as an animated entity in the form of a virtual character, it is then called an Embodied Conversational Agent (ECA) …

Challenges for adaptive dialogue management in the KRISTINA project
L Pragst, J Miehle, W Minker, S Ultes – Proceedings of the 1st ACM …, 2017 – dl.acm.org
… 2012. Visual SceneMaker – a tool for authoring interactive virtual characters. Journal on Multimodal User Interfaces 6, 1 (2012), 3–11. [4] Tobias Heinroth and Wolfgang Minker. 2012. Introducing spoken dialogue systems into Intelligent Environments …

ARENA simulation model of a conversational character’s speech system
Y Alvarado, G Claudia, V Gil Costa… – Computer Science & … – sedici.unlp.edu.ar
… synthesis, among others. Thus a dialogue system between user and virtual character that exploits knowledge provided by structured data (ontologies) in order to help users in specific information search was built. Page 123. 122 XXII …

Agent-Oriented Methodology for Designing 3D Animated Characters
GLC Wyai, C WaiShiang, N Jali – … , Electronic and Computer …, 2017 – journal.utem.edu.my
… and D. Frank, “Goal-based communication using BDI agents as virtual humans in training: an ontology driven dialogue system,” in Proc … Integrating ACT- R cognitive models with the Unity game engine,” in Integrating Cognitive Architectures into Virtual Character Design, IGI …

Developing Virtual Patients with VR/AR for a natural user interface in medical teaching
MA Zielke, D Zakhidov, G Hardee… – Serious Games and …, 2017 – ieeexplore.ieee.org
… the two EVPs from the UT Time Portal, Walter and Susan from Figure 1 above, have shown significant impact on learning outcomes both through quantitative and qualitative measures [9]. Students empathized with and commented about a virtual character’s feelings, and the …

Social influence of humor in virtual human counselor’s self?disclosure
SH Kang, DM Krum, P Khooshabeh… – … and Virtual Worlds, 2017 – Wiley Online Library
… lack of the virtual human’s nonverbal or verbal feed- back, we utilized the Feedback Loss scale that had a single item (eg, “I feel that important feedback from the virtual character was lost … Future studies would use conversational spontaneous jokes with a machine dialog system …

Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning
R Sawyer, J Rowe, J Lester – International Conference on Artificial …, 2017 – Springer
… [3] utilized model-based RL to induce models of pedagogical micro-tactics in a tutorial dialogue system for physics … The student must determine the source and identity of the illness by interviewing virtual characters, gathering clues, and running tests in a virtual laboratory …

Social Gaze Model for an Interactive Virtual Character
B van den Brink, Z Yumak – International Conference on Intelligent …, 2017 – Springer
… 4. Bohus D., Horvitz, E.: Learning to predict engagement with a spoken dialog system in open-world settings … 298, Springer International Publishing, (2016) 7. Yumak, Z., van den Brink, B., Egges, A.: Autonomous Social Gaze Model for an Interac- tive Virtual Character in Real …

VOILA: An Optimised Dialogue System for Interactively Learning Visually-Grounded Word Meanings (Demonstration System)
Y Yu, A Eshghi, O Lemon – Proceedings of the 18th Annual SIGdial …, 2017 – aclweb.org
… cO2017 Association for Computational Linguistics VOILA: An Optimised Dialogue System for Interactively Learning Visually-Grounded Word Meanings (Demonstration System) Yanchao Yu Interaction Lab Heriot-Watt University y.yu@hw.ac.uk …

SeLL: second language learning paired with VR and AI
J Guo, Y Chen, Q Pei, H Ren, N Huang, H Tian… – SIGGRAPH Asia 2017 …, 2017 – dl.acm.org
… 3 IMPROVING IMMERSION USING AI 3.1 Intelligent Dialogue Intelligent dialogue system interactively converse with a learner and give an appropriate response … Virtual characters respond according to the text identi ed by speech recognition …

Introducing ADELE: a personalized intelligent companion
B Spillane, E Gilmartin, C Saam, K Su… – Proceedings of the 1st …, 2017 – dl.acm.org
… In the evaluation scenario, ADELE will represent one of several virtual characters with specific traits based on those from the pre- vious experiment … 6 FUTURE The next iteration of ADELE will add speech to the dialog system …

20 Body Movements Generation for Virtual Characters and Social Robots
A Beck, Z Yumak… – Social Signal …, 2017 – books.google.com
… Body Movements Generation for Virtual Characters and Social Robots 283 Atkinson, AP, Dittrich, WH, Gemmell, AJ, & Young, AW (2004) … Spoken and multimodal dialog systems and applications–rigid head motion in expressive speech animation: Analysis and synthesis …

Virtual Character Agent for Lowering Knowledge-sharing Barriers on Q&A Websites
H Yin, K Yamamoto, I Kuramoto, Y Tsujino – Proceedings of the 5th …, 2017 – dl.acm.org
… identified some problems encountered when people want to share knowledge on the Q&A websites, and then proposed a Q&A system employing virtual character agents to … Automatic conversion of sentence-end expressions for utterance characterization of dialogue systems …

Say Hi to Eliza
G Llorach, J Blat – International Conference on Intelligent Virtual Agents, 2017 – Springer
… Our approach does not need any plugins, it is based on open source components and allows the users and researchers to modify any components and to create their own virtual characters. 3 Components Speech Recognition, Speech Synthesis, Dialogue System The Web …

Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent
J Kennedy, I Leite, A Pereira, M Sun, B Li… – … on Intelligent Virtual …, 2017 – Springer
… 194 J. Kennedy et al. Page 4. Dialog system AMT Dialog executor Dialog graph Dialog learner Graph database User Mobile Robot … 3.3 Agent Instantiation The agent was embodied as both a robot head and a virtual character in a mobile phone app that displayed the head (Fig …

R3D3 in the Wild: Using A Robot for Turn Management in Multi-Party Interaction with a Virtual Human
M Theune, D Wiltenburg, M Bode… – 1st Interaction with …, 2017 – research.utwente.nl
… 1, no. 2, pp. 1–33, 2012. [7] R. Nishimura, Y. Todo, K. Yamamoto, and S. Nakagawa, “Chat-like spoken dialog system for a multi-party … 196–204. [12] Z. Yumak, J. Ren, NM Thalmann, and J. Yuan, “Tracking and fusion for multiparty interaction with a virtual character and a social …

Do you speak to a human or a virtual agent? automatic analysis of user’s social cues during mediated communication
M Ochs, N Libermann, A Boidin… – Proceedings of the 19th …, 2017 – dl.acm.org
… https://doi.org/10.1145/3136755.3136807 1 INTRODUCTION Recently, virtual characters are increasingly used for communi- cation with users … Several studies have been conducted to analyze the social cues expressed by users interacting with virtual characters …

An Affect-Aware Dialogue System for Counseling
L Ring – 2017 – search.proquest.com
… interactive??web??pages??for??the??user??to??read???[106]?,??or??by??mimicking?? face-to-face??conversations through??the??use??of??complex??dialogue??systems??built?? upon??models??of??human??discourse???[4]?.??While …

Intelligent User Interfaces-A Tutorial
D Sonntag – arXiv preprint arXiv:1702.05250, 2017 – arxiv.org
… For example, by integrating virtual characters, even emotions and socially interactive behaviour can be achieved as an output (in … computational linguists and cognitive psychologists, as well as the empirical and ergonomic evaluation of spoken dialogue systems and multimodal …

Integrating CALL Systems with Chatbots as Conversational Partners
BA Shawar – Computación y Sistemas, 2017 – cys.cic.ipn.mx
… stored answers. The natural language dialogue systems have been integrated to aid in teaching different materials such as computer concepts [9] or physics. Why2-Atlas … practice English conversation with virtual characters. PARLING [44 …

Emotion-Based 3D CG Character Behaviors
K Kaneko, Y Okada – Encyclopedia of Computer Graphics and Games, 2017 – Springer
… The virtual characters have the ability to perceive current environment conditions in their virtual space, eg, a forklift is closing to them, and they … The model was applied to their pro- totype application which has a dialogue system and a talking head with synchronized speech and …

A Multimodal Interactive Storytelling Agent Using the Anthropomorphic Robot Head Flobi
L Schröder, V Buchholz, V Helmich… – Proceedings of the 5th …, 2017 – dl.acm.org
… Moreover, OpenDial provides the possi- bility to develop dialog systems based on rules that can be simple conditions or probabilistic rules. The dialog domain in OpenDial is encoded using XML … 2002. Interacting with virtual characters in interactive storytelling …

. Computational gesture research
S Kopp – Why Gesture?: How the hands function in speaking …, 2017 – books.google.com
… findings from studies with gestures and nonverbal behavior generated by artificial communi- cators, from animated virtual characters to physical … to study the use and the effects of co-speech gestures in technical applications like multimodal dialogue systems, artificial agents, or …

Interactive narration with a child: impact of prosody and facial expressions
O ?erban, M Barange, S Zojaji, A Pauchet… – Proceedings of the 19th …, 2017 – dl.acm.org
… Particularly, introduc- ing an autonomous dialogue-based virtual character (or Embodied Conversational Agent (ECA) [8]) increases the expectations of the human participants, up to the point where they can be disappointed by the agent’s capabilities [24] …

Development of an Autonomous Character in Karate Kumite
K Petri, K Witte, N Bandow, P Emmermacher… – … on Computer Science in …, 2017 – Springer
… de Kok, I., Hough, J., Hülsmann, F., Waltemate, T., Botsch, M., Schlangen, D., Kopp, S.: Demonstrating the dialogue system of the intelligent … Pronost, N., Weidong Geng, QL, Domont, G., Multon, F., Kulpa, R.: Interactive animation of virtual characters: application to virtual kung …

Towards Reasoned Modality Selection in an Embodied Conversation Agent
C Ten-Ventura, R Carlini, S Dasiopoulou, GL Tó… – … on Intelligent Virtual …, 2017 – Springer
… expression/gesture realizer (in our case, the virtual character) is … Being dynamic, ie, guided by contextual, content and addressee profile features, it is different from most of the approaches to modality handling in multimodal dialogue systems, which tend to assign modalities a …

Towards the Instantaneous Expression of Emotions with Avatars
R Boulic, J Ahn, S Gobron, N Wang, Q Silvestre… – Cyberemotions, 2017 – Springer
… of basic emotions such as fear, sadness and joy is more successfully conveyed with symmetric facial expressions on virtual characters … In: André, E., Dybkjær, L., Minker, W., Heisterkamp, P. (eds.) Affective Dialogue Systems: Tutorial and Research Workshop, ADS 2004, Kloster …

Utterance Behavior of Users While Playing Basketball with a Virtual Teammate.
D Lala, Y Li, T Kawahara – ICAART (1), 2017 – sap.ist.i.kyoto-u.ac.jp
Page 1. Utterance Behavior of Users While Playing Basketball with a Virtual Teammate Divesh Lala1,2, Yuanchao Li1 and Tatsuya Kawahara1 1Graduate School of Informatics, Kyoto University, Kyoto, Japan 2Japan Society …

Device selection for speech output in a multi-user scenario
Y Körber – Proceedings of the 16th International Conference on …, 2017 – dl.acm.org
… Multiple persons are performing different tasks and are supported by the environment inter alia via speech generated by a dialog system … can be manipulated through 3D audio effects: In [18] the audio playback was adapted to match the position of a virtual character to increase …

Investigating the role of social eye gaze in designing believable virtual characters
M Nixon – 2017 – summit.sfu.ca
Page 1. Investigating the Role of Social Eye Gaze in Designing Believable Virtual Characters by Michael Nixon … Title: Investigating the Role of Social Eye Gaze in Designing Believable Virtual Characters Examining Committee: Chair: Carman Neustaedter Associate Professor …

Cyberemotions: Collective Emotions in Cyberspace
A Listeners – Cyberemotions, 2017 – Springer
… the representation of the user’s head associated to the current user’s emotion (see Emoticon)(2) A 2D cartoon image (3) A 3D Virtual Character (4) A 3D Virtual Character with very … Dialog System Is a computer system intended to converse with a human, with a coherent structure …

The CaMeLi Framework—A Multimodal Virtual Companion for Older Adults
NA Nijdam, D Konstantas – … and Selected Results from the SAI …, 2017 – books.google.com
… Cassell [11] defines ECAs as those virtual characters that have the same properties as humans in face-to-face conversation … Institute of Technology (2003) 8. Bickmore, TW, Schulman, D., Sidner, CL: A reusable framework for health counseling dialogue systems based on a …

To Sum Up
E Weigand – The Routledge Handbook of Language and Dialogue, 2017 – taylorfrancis.com
… Generally a dialogue system will have both dialogue modeling and dialogue management components … 2013). Page 2. David Traum 144 In the rest of this chapter we will focus on dialogue systems that include a dialogue management process, and can engage in dialogue …

Conversational Agent-Based Behaviour Change Support Systems: Comparing the Technical Aspects of Recent Applications
A de Vos, J Nieuwdorp, R Keulemans – adriaandevos.nl
… The review concludes with a discussion of our findings and recommendations for future development of CA-based BCSSs. Keywords Conversational Agent (CA), virtual agent, Behaviour Change Support System (BCSS), health, intervention, dialog system, e-coach, features …

Validity CHAPTER 18–Issues and Concerns for Technology-based Performance Assessments
IR Katz, MM LaMar, R Spain… – … System-Volume 5 …, 2017 – books.google.com
… These dialogue systems engage students in natural, written, or spoken conversations about different aspects of the domain; analyze and extract … Conversation-based as- sessments (CBAs) involve students interacting with one or more virtual characters using natural language (ie …

Computational Study of Primitive Emotional Contagion in Dyadic Interactions
G Varni, I Hupont, C Clavel… – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
Page 1. 1949-3045 (c) 2017 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …

Context Aware Conversational Agent for Flight Search
H Ramesh – 2017 – search.proquest.com
… The notion of human like virtual character has been framed and realised in many different ways … It can be thought of as the emergent form of dialog system??that??is??becoming??increasingly ??embedded??in??personal??technologies??and??devices. 1.1??History …

Narrative Storytelling and Dialogic Interaction in Video Games
J TESÁK – 2017 – is.muni.cz
Page 1. Masaryk University Faculty of Arts Department of English and American Studies English Language and Literature Jaroslav Tesák Narrative Storytelling and Dialogic Interaction in Video Games Bachelor’s Diploma Thesis Supervisor: Mgr. Jan Chovanec, Ph. D. 2016 …

An Overview of Open-Source Chatbots Social Skills
A Augello, M Gentile, F Dignum – International Conference on Internet …, 2017 – Springer
… This is a logical starting point for dialogue systems as the topic of a conversation is also part of the linguistic context … 3. Façade is a toolkit to describe semi structured conversations between virtual characters that are interacting in a specific physical environment. 4 …

Designing User Interfaces in Emotionally-Sensitive Applications
A Sutcliffe – IFIP Conference on Human-Computer Interaction, 2017 – Springer
… Requirements for a sales agent’s virtual character are to empathise with the user, using a smiling facial expression to communicate interest and … In: van Kuppevelt, J., Dybkjaer, L., Bernsen, NO (eds.) Natural, Intelligent and Effective Interaction with Multimodal Dialogue Systems …

Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room
D Panzoli, CP Lelardeux, M Galaup… – Serious Games and …, 2017 – Springer
… SL users are allowed to build objects and attach scripts to them for controlling their behaviour, whose complexity ranges from simple interactive objects to chatting virtual characters (chat-bots) depending on the user’s programming proficiency …

Conceptualizing a framework for Adaptive Exercise Selection with Personality as a major Learner characteristic
J Okpo, J Masthoff, M Dennis, N Beacham – Adjunct Publication of the …, 2017 – dl.acm.org
… 2006. Responding to student uncertainty in spoken tutorial dialogue systems. Int … 2008. Personalization in an interac- tive learning environment through a virtual character. Computers & Education 51, 2 (2008), 530–544. [79] Jennifer Robison, Sco Mc iggan, and James Lester …

Eye and Head Tracking for Focus of Attention Control in the Cockpit
MM Moniri, M Feld – Automotive User Interfaces, 2017 – Springer
… The third-party application interface prepares this information for other modules outside EyeVIUS, for example a dialog system. It is up to these applications to act upon receiving this information … Open image in new window. Fig. 9.5 Left A virtual character representing the user …

Speak to me and I tell you who you are! A language-attitude study in a cultural-heritage application
B Krenn, S Schreitter, F Neubarth – AI & society, 2017 – Springer
… Keywords. Language-attitude study Synthetic voices Language varieties Social evaluation Virtual character design. Download article PDF … 3 Voice design. Synthetic voices are an essential carrier of the personality or persona a spoken dialogue system is designed to convey …

Real-time Virtual Collaborative Environment Designed for Risk Management Training: Communication and Decision Making (Environnement
MV Minville – 2017 – core.ac.uk
Page 1. THÈSE en vue de l’obtention du DOCTORAT DE L’UNIVERSITÉ DE TOULOUSE délivré par Université Paul Sabatier présentée et soutenue par Catherine PONS LELARDEUX le 17 octobre 2017 Real-time Virtual Collaborative Environment …

Evaluating the usability of a wearable social skills training technology for children with autism spectrum disorder
BG Kinsella, S Chow, A Kushki – Frontiers in Robotics and AI, 2017 – frontiersin.org
… Various types of technology applications have been developed for children with ASD, including interactive robots (Zheng et al., 2013; Bekele et al., 2014), virtual characters (Bosseler and Massaro, 2003; Tartaro and Cassell, 2006; Hopkins et al., 2011), video games (Gotsis et al …

A multifaceted study on eye contact based speaker identification in three-party conversations
Y Ding, Y Zhang, M Xiao, Z Deng – … of the 2017 CHI Conference on …, 2017 – dl.acm.org
… Subjective Judgment Subjective judgments are obtained through a user study, where participants are invited to watch episode animation clips dis- playing three rendered virtual characters (interlocutors) in a conversation … virtual characters at each time instant …

Understanding Engagement within the Context of a Safety Critical Game
J Hart, I Iacovides, A Adams, M Oliveira… – Proceedings of the …, 2017 – dl.acm.org
Page 1. Understanding Engagement within the Context of a Safety Critical Game Jennefer Hart¹, Ioanna Iacovides¹, Anne Adams¹, Manuel Oliveira² and Maria Magroudi² ¹Institute of Educational Technology, The Open University …

Exploring the Dynamics of Relationships Between Expressed and Experienced Emotions
R Srinivasan, A Chander, CL Dam – International Conference on Intelligent …, 2017 – Springer
… M.: Virtual character personality influences participants attitudes and behavior – an interview with a virtual human character about her social anxiety. Front. Robot. AI 2(1) (2015)Google Scholar. 22. Ward, N., DeVault, D.: Challenges in building highly interactive dialog systems …

Chatbots as Interaction Modality: An Explorative Design Study on Elderly Classical Music Concert Subscribers
F Berglund – 2017 – diva-portal.org
… Chatbots—also called machine conversation systems, virtual agents, dialogue systems, and chatterbots—are computer software that users mainly interact with … They state that one should not be afraid to take advantage of the effect when creating virtual characters: “The ‘Eliza …

Entertainment, Culture, and Media Art 30
R Nakatsu, N Tosa, M Rauterberg, W Xuan – Handbook of Digital Games …, 2017 – Springer
… They addressed these head-mounted display-related problems with a combination of back story, see-through head-mounted displays, virtual characters, continuity of … Microphones recorded the utterances of the visitor, and a simple dialogue system manages the conversation …

A Comparative Meta-Analysis of Research on Embodied Pedagogical Agents (PAs)
H Darwish – researchgate.net
Page 1. 1 A Comparative Meta-Analysis of Research on Embodied Pedagogical Agents (PAs) Dr. Hamda Darwish Assistant Professor, Suhar College of Applied Sciences Abstract This paper reports a comparative meta-analysis study of empirical studies …

A data-driven passing interaction model for embodied basketball agents
D Lala, T Nishida – Journal of Intelligent Information Systems, 2017 – Springer
… How has JAT been applied previously? (Clark et al. 2001) and (Schultz et al. 2003) adopted JAT as the basis for a spoken dialogue system. However, there is little else which connects JAT to agents, let alone virtual ones. Several …

A User Perception–Based Approach to Create Smiling Embodied Conversational Agents
M Ochs, C Pelachaud, G Mckeown – ACM Transactions on Interactive …, 2017 – dl.acm.org
… When computers are used in these roles, they are often embodied by animated cartoon or human-like virtual characters, called Embodied Conversational Agents (ECA) [Cassell … The nonverbal behavior of the virtual characters is determined by the Greta system …

Using Cognitive Models
S Kopp, K Bergmann – The Handbook of Multimodal-Multisensor …, 2017 – books.google.com
… 244 Chapter 6 Using Cognitive Models to Understand Multimodal Processes 6.2 interfaces, virtual characters, or social robotics (Section 6.2) … Similarly, Putze and Schultz [2009] employed cognitive modeling components in adaptive dialogue systems for in-car information …

The structure of extracting a character’s appearance components
JH Yi – International Journal of Arts and Technology, 2017 – inderscienceonline.com
Page 1. Int. J. Arts and Technology, Vol. 10, No. 1, 2017 1 Copyright © 2017 Inderscience Enterprises Ltd. The structure of extracting a character’s appearance components Ji Hyun Yi Graduate School of Culture Technology, Korea …

Mandy: Towards a smart primary care chatbot application
L Ni, C Lu, N Liu, J Liu – … Symposium on Knowledge and Systems Sciences, 2017 – Springer
… IBM Corporation, Redbooks (2012)Google Scholar. 13. Hubal, RC, Day, RS: Informed consent procedures: an experimental test using a virtual character in a dialog systems training application. J. Biomed. Inform. 39(5), 532–540 (2006)CrossRefGoogle Scholar. 14 …

Crossing disciplinary boundaries to improve technology-rich learning environments
SP Lajoie, E Poitras – Teachers College Record, 2017 – digitool.library.mcgill.ca
Page 1. 1 Teachers College Record Volume 119, 030305, March 2017, 30 pages Copyright © by Teachers College, Columbia University 0161-4681 Crossing Disciplinary Boundaries to Improve Technology-Rich Learning Environments SUSANNE LAJOIE McGill University …

Slim Embedding Layers for Recurrent Neural Language Models
Z Li, R Kulhanek, S Wang, Y Zhao, S Wu – arXiv preprint arXiv:1711.09873, 2017 – arxiv.org
… word embedding. In this model, if we treat the sequence of sub- vector ids (virtual characters) as each word’s representation, the word embedding then can be treated as concatenated un- igram character feature vectors. The …

Game AI Pro 3: Collected Wisdom of Game AI Professionals
S Rabin – 2017 – taylorfrancis.com
… Ian Horswill is an associate professor of computer science at Northwestern University, Evanston, Illinois, where he teaches and does research on interactive entertainment tech- nologies and cognitive modeling for virtual characters …

Fully automatic analysis of engagement and its relationship to personality in human-robot interactions
H Salam, O Celiktutan, I Hupont, H Gunes… – IEEE …, 2017 – ieeexplore.ieee.org
Page 1. Received July 21, 2016, accepted August 30, 2016, date of publication September 30, 2016, date of current version March 6, 2017. Digital Object Identifier 10.1109/ACCESS. 2016.2614525 Fully Automatic Analysis of Engagement and Its Relationship to Personality in …

Virtual Reality and Game Mechanics in Generalized Social Phobia Treatment
KJ Niechwiadowicz – 2017 – essay.utwente.nl
… While some researchers believe it is necessary [29], [30], others do not find a correlation [31], [32]. Nevertheless the avatar’s (virtual character’s) behavior does influence the users. Not only the distance with the avatar [29], [33], but also sex and gaze are of importance [33] …

Designing an API at an appropriate abstraction level for programming social robot applications
J Diprose, B MacDonald, J Hosking… – Journal of Visual …, 2017 – Elsevier
… Artificial Intelligence Markup Language (AIML) is an XML based markup language for authoring the content of natural language dialogue systems [19]; most of its … Whilst BML was designed for virtual characters, two BML realisers have been created for robotic systems [30,31] …

Sorry, what was your name again?: How to Use a Social Robot to Simulate Alzheimer’s Disease and Exploring the Effects on its Interlocutors
M Kanov – 2017 – diva-portal.org
… Furthermore, it proved to be more motivating and fun to interact with the social robot, and users felt a stronger connection than to the virtual character. All these points illustrate the benefit of using a physical robot over a virtual agent for this setting …

A multi-agent framework to support user-aware conversational agents In an e-learning environment
M Procter – 2017 – dt.athabascau.ca
… Regardless of the approach, CA’s rely, to varying degrees, on the cooperation of the user to suspend disbelief so as to imagine that they are conversing with an intelligent entity or virtual character of some kind (Cassell, 2001; Veletsianos & Miller, 2008). This …

Neural logic framework for digital assistants
N Cingillioglu, A Russo, K Broda – Department of Computer Science …, 2017 – imperial.ac.uk
Page 1. MEng Individual Project Imperial College London Department of Computing Neural Logic Framework for Digital Assistants Author: Nuri Cingillioglu Supervisor: Prof. Alessandra Russo Second Marker: Dr. Krysia Broda June 16, 2017 Page 2. Abstract …

Painting Pictures with Words-From Theory to System
R Coyne – 2017 – search.proquest.com
… state-based systems: Some systems allow the user to issue commands to incrementally modify the current state of the system (for example, to control a virtual character in a … Ulysse [Godreaux et al., 1999] is an interactive spoken dialog system used to navigate in virtual worlds …

Computing Bodies: Gender Codes and Anthropomorphic Design at the Human-Computer Interface
C Draude – 2017 – Springer
… The examples given so far – the fictional Librarian, the semi-fictitious Knowledge Navigator, the Semantic Web, and finally Siri – describe scenarios that introduce a new interaction concept, namely that of a virtual character/embodied agent in- terface …

Automatic assessment of depression based on visual cues: A systematic review
A Pampouchidou, P Simos, K Marias… – IEEE Transactions …, 2017 – ieeexplore.ieee.org
… charged events [83]. Interviews can take place over one or more sessions, conducted by a ther- apist or a virtual character (VC), or guided by instructions on a computer screen. Typically the interview topic changes smoothly from …

Queer quests: journeying through manifestations of queerness in video games
G Pelurson – 2017 – core.ac.uk
… In doing so, I delve into multiple choice dialogue systems and forms of ‘aimless’ game exploration, and argue that games … In a first analytic section, I argue that the Mass Effect games’ dialogue system positions the player in a …

Child–Robot Interaction in Education
S Serholt – 2017 – gupea.ub.gu.se
Page 1. Child–Robot Interaction in Education Page 2. Page 3. THESIS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Child–Robot Interaction in Education Sofia Serholt Department of Applied Information Technology University of Gothenburg Gothenburg 2017 Page 4 …

Perspectives on the Connection of Psychological Models of Emotion and Intelligent Machines
J Feldmaier – 2017 – mediatum.ub.tum.de
… In engineering, this topic plays an important role in building so called Embodied Conversational Agents (ECAs). ECAs can be software based systems (like virtual characters) or physical robot platforms capable of expressing verbal or nonverbal emotions …

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