Digital Puppetry 2014


See also:

100 Best CrazyTalk Tutorial Videos | 100 Best Daz3d Lipsync Videos | 100 Best Digital Puppetry Videos100 Best Flash Lipsync Videos | Best Geppetto Avatars Videos | Digital Puppetry 2015Talking Heads & Dialog Systems 2013


A unified framework for individualized avatar-based interactions A Nagendran, R Pillat, A Kavanaugh, G Welch… – Presence: …, 2014 – MIT Press … The AMITIES system features digital puppetry (Hunter & Maes, 2013; Mapes, Tonner, & Hughes, 2011) blended with autonomous behaviors Page 3. … This choice of human agency has been made by several systems in the past and has usually been referred to as digital puppetry. … Cited by 4 Related articles All 5 versions

Automation of avatar behavior HH Vilhjálmsson – Nonverbal Communication in Virtual Worlds, 2014 – dl.acm.org Page 1. HANNES HÖGNI VILHJÁLMSSON 251 15 AUTOMATION OF AVATAR BEHAVIOR By Hannes Högni Vilhjálmsson The graphical virtual worlds that sprang up in the mid-90s were truly inspiring. Finally the cyberspace … Cited by 3

Children learning to use technologies through play: A Digital Play Framework J Bird, S Edwards – British Journal of Educational Technology, 2014 – Wiley Online Library … At this point, “mastery” of the tool from a Vygotskian perspective changes the object of activity to ludic or “true” play, and enables children to use the technology in symbolic ways and to innovate their play (creating movies, developing digital puppet shows). … Cited by 2 Related articles

Serious games: new media in a public institution? JI Bueno – 2014 – ull.es … Interfaces, Anomalie digital_arts, 3, 41-51. A Blanchet (2005): L’avatar vidéoludique, nouvelle forme de marionnette numérique [the avatar, new form of digital puppet]. Paper presented at The international symposium La vie des Marionnettes, Paris X: Nanterre. … Cited by 2 Related articles All 11 versions

Digital naturalism: designing holistic ethological interaction A Quitmeyer – CHI’14 Extended Abstracts on Human Factors in …, 2014 – dl.acm.org … environments. Figure 4 Embodied performance. Audience members play Azteca warrior ants pulling apart a giant digital puppet leaf cutter ant. Doctoral Consortium CHI 2014, One of a CHInd, Toronto, ON, Canada 313 Page 4. … Cited by 1 Related articles

Orientation matters: efficiency of translation-rotation multitouch tasks Q Nguyen, M Kipp – Proceedings of the SIGCHI Conference on Human …, 2014 – dl.acm.org … Most studies evaluate the interaction with specific tasks or applications such as moving or translat- ing images or other objects [10] or controlling and moving an arm of a virtual puppet [6]. This context specificity makes it hard to generalize the results. … Cited by 3 Related articles All 5 versions

Virtual gaze: the communicative energy between avatar faces J Ventrella – Nonverbal Communication in Virtual Worlds, 2014 – dl.acm.org … 2. CONCEPTS “Puppeteering” refers to the act of controlling an inanimate object or a virtual character in real-time, to create the illusion of life. It could be your hand, a sock, a ragdoll, or a high-tech marionette. It could also be a virtual character in a game or virtual world. … Cited by 1

Paper Pterodactyls and Popsicle Sticks: Expanding School Literacy through Filmmaking and Toymaking KE Wohlwend, BA Buchholz – New Literacies around the Globe: …, 2014 – researchgate.net … print. We envisioned children recording stories in film and using the camera to create video clips or screen shots that could be cropped into digital puppets or printed out to create photo sequences to use as storyboards. Children … Cited by 1 Related articles All 2 versions

The Puppet-Actor in Virtual Environment: Theatrical puppetry, cinema puppetry, digital puppetry M Ajanovic – International Symposium Animafest Scanner 2014, 2014 – diva-portal.org The idea about a movable, humanlike object emerged in puppet theatre but blossomed in animated film. By using an inanimate objects as an actor puppet animators create worlds we recognize as a deeper, metaphorical truth of own world. Animators are tasked with creating …

Choreographing Response: Online Game of Shopping and the Digital Puppet Master S Sajadieh – Congress on Research in Dance, 2014 – Cambridge Univ Press Abstract It’s a game! Who is on the other side, a human or a machine? You don’t know! All you know is the items you have been watching for a while and the possibility of buying them cheap or losing them to the others. In this paper, I explore the performativity of the texts … Related articles

ToyBox Futuristi: An Expression of Futurism via Digital Puppetry G Dindukurthi, C Garfin, C Hurtado, EJ Lee… – … on Computing (JoC), 2014 – dl6.globalstf.org Abstract—ToyBox Futuristi is a digital puppeteering toolkit created by a student team from Carnegie Mellon University’s Entertainment Technology Center (known from this point forward as ETC). The team took its inspiration from the work of Italian Futurist Fortunato … Related articles All 6 versions

Synthesizing virtual character behaviors from interactive digital puppetry E Erbiceanu, D Mapes, CE Hughes – Nonverbal Communication in …, 2014 – dl.acm.org A major challenge in creating interactive virtual environments is getting the user engaged and interested in the experience, providing the vital connection to the story that is needed to achieve a level of immersion that triggers affect responses. Although verbal …

Avatar puppeteering: direct manipulation of avatar joints for spontaneous body language J Ventrella – Nonverbal Communication in Virtual Worlds, 2014 – dl.acm.org Abstract Avatars in virtual worlds provide affordances for self expression and some degree of animated body language. But in most commercial virtual worlds, avatars are ill-suited for spontaneous movements intended to communicate subtle reactions and attitudes that are …

A Review of Computer Simulations in Teacher Education EG Bradley, B Kendall – Journal of Educational Technology …, 2014 – ets.sagepub.com … Teacher simulation training has come a long way over the past few decades, from the “stop video method,” virtual puppetry, and Multi-User Virtual Environment to single user simulations in which the simulation has pre- programmed responses to complex threads of interactions … Cited by 1 Related articles

Harmonious Hybrids C Searls – The Routledge Companion to Puppetry and Material …, 2014 – books.google.com 26 Unholy Alliances and Harmonious Hybrids New Fusions in Puppetry and Animation Colette Searls Animation and special-effects studios today are making increasing use of motion capture, computer-generated imagery (CGI), and digital puppetry in television, thea- tre … Related articles

emoPuppet: low-cost interactive digital-physical puppets with emotional expression JI Martínez – Proceedings of the 11th Conference on Advances in …, 2014 – dl.acm.org … 3. Evans, D. Emotion – The science of sentiment. Oxford University Press, 2001. 4. Hunter, S., and Maes, P. 2013. Designing digital puppetry systems: guidelines and best practices. In Proc. CHI EA’13. ACM Press (2013), 2821-2822. … Related articles

Power puppet: science and technology education through puppet building F Peer, M Nitsche, L Schaffer – Proceedings of the 2014 conference on …, 2014 – dl.acm.org … [12] Mapes, DP et al. 2011. Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry. International Conference on Virtual and Mixed Reality: Systems and Applications. 270–278. [13] Marshall, P. et al. 2004. … Related articles All 8 versions

The future of avatar expression: body language evolves on the internet J Ventrella – Nonverbal Communication in Virtual Worlds, 2014 – dl.acm.org … its socially-focused avatars. Jeffrey was also employed at Linden Lab, makers of Second Life, where he invented the celebrated “flexiprims” and developed avatar-related designs, including Avatar Puppeteering. Jeffrey is the …

Challenges and opportunities for the ongoing study of nonverbal communication in virtual worlds J Tanenbaum, MS El-Nasr, M Nixon – Nonverbal Communication in …, 2014 – dl.acm.org … Winograd & Flores, 1986). As Hannes Högni Vilhjálmsson points out in Chapter 15, most users struggle to feel in control of a conversation when shifting between textual communication and avatar puppeteering tasks. This is a …

Loss of agency as expression in avatar performance B Unterman, JO Turner – Nonverbal Communication in Virtual Worlds, 2014 – dl.acm.org Page 1. BEN UNTERMAN & JEREMY OWEN TURNER 205 12 LOSS OF AGENCY AS EXPRESSION IN AVATAR PERFORMANCE By Ben Unterman and Jeremy Owen Turner This chapter examines the role of agency as a …

PuppetX: a framework for gestural interactions with user constructed playthings S Gupta, S Jang, K Ramani – Proceedings of the 2014 International …, 2014 – dl.acm.org … hand. of the joints are used to calculate the angles controlling the motion of physical and virtual puppets. … puppet. The associated virtual puppet is sent to another other user at a different place who programs it us- ing gestures. … Cited by 1 Related articles All 2 versions

Automatic Placement/Arrangement of Underneath Bone Structures for 3D Facial Expressions and Animations AJ Lin, FF Cheng – cs.engr.uky.edu … Rigging is the process of taking a static, inanimate computer model and transforming it into a character that an animator can edit frame-by-frame to create motion [2]. The result is a rig that can be manipulated by a set of controls like a virtual puppet [3] or by motion capture data. … Related articles

Virtual Meetings W Scacchi – 2014 – Springer … any face-to-face meetings. Similarly, via meetings in virtual worlds using avatars, persons control their avatars in ways visible to other people through distant views of their remote avatar puppetry. People who play multiplayer …

Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults Z Sáenz-de-Urturi, BG Zapirain… – Proceedings of the 8th …, 2014 – dl.acm.org … from here a 3D virtual avatar was generated. The joints used during the movement are mapped directly into the values placed on the avatar puppet within the game’s virtual world. 2.1 Participants Eighteen users (12 women, 6 … Related articles All 2 versions

Development of Real-Time Lip Sync Animation Framework Based On Viseme Human Speech LN Hoon, WY Chai, KAAA Rahman – ??????, 2014 – dbpia.co.kr … 5 Cambridge. (nd). Retrieved from http://cambridgeenglishonline.com/Phonetics_Focus/. 6 Clara, S. (2009). The Henson Digital Puppetry Studio Revolutionizes Television Production Using NVIDIA Quadro Processors. … 67-73). 17 Scott, MJ (2010). Digital Puppetry. … Related articles

Mocap in a 3D Pipeline LT Maides – 2014 – dc.etsu.edu … new development in the animation and three dimensional field, it has many variations in its name. For example, it can be referred to as motion capture, mocap, performance animation, performance capture, virtual theater, digital puppetry, and real-time animation. Motion capture …

Real Time Motion Authoring of a 3D Avatar HR Chintalapalli, YH Chai – 2014 – onlinepresent.org … 63, no. 2, pp. 81-97, March (1956). 8. Serizawa T., Yanagida Y.: Poster: Authoring tool for intuitive editing of avatar pose using a virtual puppet. Proceedings of the 2008 IEEE Symposium on 3D User Interfaces, pp. 153- 154. IEEE Computer Society, (2008). … Related articles

2-D or Not 2-D?: How the Iris Closed on Hand-Drawn Feature Animation T Komorowski – 2014 – academicworks.cuny.edu … For someone like veteran animator Mark Kausler, the new technology simply isn’t good enough for his artwork: he calls CGI “digital puppeteering,” and says that hand-drawn with … always held the opinion that CGI is ‘digital puppeteering.’ Some of it is more finished, but it …

Adaptive hand-tracked system for 3D authoring A Heloir, F Nunnari, C Kolski – Proceedings of the 26th Conference on l’ …, 2014 – dl.acm.org … the art of traditional animation requires time, effort, and ded- ication.However, recent consumer-range technology has proved to be capable of enabling inexperienced users to either author animation of human-like bodies or to inter- actively control physical and digital puppets. … Related articles All 21 versions

Collusion Or Organised Chaos?: A Self-Reflexive Journey To Chart The Experiential Explorations In The South … J LEWIS – Performative Inter-Actions in African Theatre 3: Making …, 2014 – books.google.com … object” to refer to “material images of humans, animals, or spirits that are created, displayed, or manipulated in narrative or dramatic performance”(1983: 4). Tillis further suggests that puppetry should be thought of in three categories: tangible puppets, virtual puppets, and stop … Related articles

Paper Pterodactyls and Popsicle Sticks KE Wohlwend, BA Buchholz – New Literacies Around the Globe: …, 2014 – books.google.com … print. We envisioned children recording stories in film and using the camera to create video clips or screen shots that could be cropped into digital puppets or printed out to create photo sequences to use as storyboards. Children …

Grappling With Movement Models: Performing Arts And Slippery Contexts SJ Norman – Proceedings of the 2014 International Workshop on …, 2014 – dl.acm.org … Not only did viewers experience a kind of perceptual ebb and flow between the collectively animated artefact and its vis- ible handlers (as in Bunraku), but the digital puppet en- gendered by this ensemble of humans, materials, and digital processing also hovered in and out of … Related articles All 2 versions

Understanding performative interactions in public settings JR Williamson, LK Hansen, G Jacucci, A Light… – Personal and Ubiquitous …, 2014 – Springer … interaction in ubiquitous settings. In Coutrix et al. [3], visitors’ interactions with a virtual puppet on a public screen were analysed, detailing performative resources and recurring dramatic structure of sessions. Similarly, phases … Cited by 3 Related articles All 5 versions

Serious games: new media in a public institution? J Ibanez Bueno, G Chabert… – Revista Latina de …, 2014 – search.ebscohost.com … Interfaces, Anomalie digital_arts, 3, 41-51. A Blanchet (2005): L?avatar vidéoludique, nouvelle forme de marionnette numérique [the avatar, new form of digital puppet]. Paper presented at The international symposium La vie des Marionnettes, Paris X: Nanterre. …

From Technomania to the School of Things: Taking Control of Your Own Game M Akbal, S Zehle, M Schmitz – Proceedings of the 2014 Workshops on …, 2014 – dl.acm.org … The Drama Builder added interactive features to one of the figures and played with this figure as a digital puppet, allowing it to move in real time. The digital puppet was able to use a virtual door, programmed to open whenever puppets collided with it. …

A Response To The Articles In Perspective I C Chong – orality.net … While animation clips as well as film clips involving real actors are costly and laborious to produce, dramatic dialogues can be created with relative ease using digital puppetry. Sock Puppets™ will serve to illustrate the ease of use that now characterizes digital media creation. … Related articles All 2 versions

AR Petite Theater: Augmented reality storybook for supporting children’s empathy behavior K Gil, J Rhim, T Ha, YY Doh… – Mixed and Augmented …, 2014 – ieeexplore.ieee.org … The system creates a child-driven and story-listening space that records children’s voices and replays the recordings. Marshall’s PUPPET [36] is a digital puppet system which allows a child to experience several roles by using digital puppets with an interactive narrative. … Related articles All 4 versions

Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices F Cassola, S Ala, F Carvalho, H Paredes, B Fonseca… – 2014 – repositorioaberto.uab.pt … 25 978-1-4799-4056-1/14/$31.00 (c)2014 IEEE Page 2. III. ONLINE-GYM PROTOTYPE OVERVIEW A. Avatar puppeteering through motion capture Several projects and libraries provide motion capture services for Kinect devices. … Related articles All 4 versions

The Net and the Butterfly V Smith, H Varley Jamieson… – International Journal of …, 2014 – Taylor & Francis … Graphical avatars are used as ‘digital puppets’, speaking with computerised voices and cartoon-style speech bubbles. Everything takes place within a web browser window and is accessible via a domestic Internet connection. … Related articles All 3 versions

The Development of a Scale to Assess Creative Collaboration via Online Tools J Wishart, S Eagle – New Horizons in Web Based Learning, 2014 – Springer … support collaboration. These included: videoconferencing with artists, sharing digital images and works of art with peers in other schools, story- telling and role play in virtual reality environments and virtual puppet play. Simple … Related articles All 2 versions

An interaction approach to computer animation B Walther-Franks, R Malaka – Entertainment Computing, 2014 – Elsevier … Such a style of performance control is often referred to as computer or digital puppetry [3] and [59]. … By interactively directing pre-defined animations, players thus essentially perform a kind of digital puppetry with indirect control. … Cited by 1 Related articles

Observation-oriented silhouette-aware fast full body tracking with Kinect B Jiang, F Zhao, X Liu – Journal of Manufacturing Systems, 2014 – Elsevier … (d) Laplacian deformation. The deformed projected body model contour is expected to match user in Kinect video stream. However, their work only focus on facial animation and do not take superposition, ie virtual puppet over live video, into consideration. … Cited by 1 Related articles All 2 versions

Quantifying engagement: Measuring player involvement in human–avatar interactions AE Norris, H Weger, C Bullinger, A Bowers – Computers in human behavior, 2014 – Elsevier … “Digital puppetry,” or the real-time animation of human-controlled virtual characters, or avatars, is a technology that can be used to create a highly interactive simulation game play experience (Norris, Hughes, Hecht, Peragallo, & Nickerson, 2013). … Related articles All 7 versions

The uncanny valley and nonverbal communication in virtual characters A Tinwell, M Grimshaw, D Abdel-Nabi – Nonverbal Communication in …, 2014 – dl.acm.org Page 1. ANGELA TINWELL, MARK GRIMSHAW, & DEBBIE ABDEL-NABI 325 19 THE UNCANNY VALLEY AND NONVERBAL COMMUNICATION IN VIRTUAL CHARACTERS By Angela Tinwell, Mark Grimshaw, and Debbie Abdel-Nabi … Cited by 1

[BOOK] Aspects of puppet theatre H Jurkowski – 2014 – books.google.com Page 1. Aspects of Puppet Theatre Henryk Jurkowski Second Edition Page 2. Aspects of Puppet Theatre Henryk Jurkowski Second Edition Page 3. Henryk Jurkowski’s seminal 1988 text, Aspects of Puppet Theatre, was ground … Cited by 30 Related articles All 2 versions

What’s in a name? The sense or non-sense of labelling puppets in contemporary Western theatre M Kruger, Z Strecker – Cogent Arts & Humanities, 2014 – Taylor & Francis … In J. Bell (Ed.), Puppet, masks and performance objects (pp. 172–185). Cambridge, MA: MIT Press. View all references, p. 175) proposes that traditional (or figurative) puppets should be viewed as tangible puppets, while computer graphics figures are virtual puppets. … Related articles All 2 versions

Entering the grotto of the biomechanical puppeteer: eExploring the grotesque in stop motion puppetry D Jacobs – 2014 – scholar.sun.ac.za … In an essay The Art of Puppetry in the Age of Media Production (1999), Tillis attempts to theorise the role of the digital puppet as media figure through the study of such figures that have been used in films ranging from Nightmare before Christmas (1993) to Men in Black (1997). … Related articles All 2 versions

Detection and Computational Analysis of Psychological Signals Using a Virtual Human Interviewing Agent A Rizzo, S Scherer, D DeVault, J Gratch, R Artstein… – ict.usc.edu … system was required. The WoZ interaction allowed human operators to choose the spoken and gestural responses of a virtual human character (similar to digital puppetry) that interacted with a live research participant. The final …

[BOOK] Virtual Reality Excursions with programs in C CD Watkins, SR Marenka – 2014 – books.google.com … Computer-Aided Designed Treatment….. Virtual Treatments and Rehabilitation….. Therapy with Digital Puppets….. Augmentation….. … Cited by 5 Related articles All 2 versions

Dance Britannia: The Impact of Global Shifts on Dance in Britain D Class, E Gender – Cambridge Univ Press … current cultural interchange. SAHAR SAJADIEH Choreographing Response: Online Game of Shopping and the Digital Puppet Master It’s a game! Who is on the other side, a human or a machine? You don’t know! All you know …

Connecting Interactive Arts and Virtual Reality with Enaction P De Loor, MH Kristen… – Journal of Virtual …, 2014 – hal.archives-ouvertes.fr Page 1. Connecting Interactive Arts and Virtual Reality with Enaction Pierre De Loor, Kristen Manac’H, Charlie Windelschmidt, Frédéric Devillers, Pierre Chevaillier, Jacques Tisseau To cite this version: Pierre De Loor, Kristen … Related articles All 17 versions

Telepractice: An overview and best practices J Cason, ER Cohn – SIG 12 Perspectives on Augmentative and Alternative …, 2014 – ASHA Cited by 2 Related articles All 3 versions

Robotic puppets and the engineering of autonomous theater E Jochum, J Schultz, E Johnson, TD Murphey – Controls and Art, 2014 – Springer … The standard way to do this is based on Featherstone’s early work [ 9 ] on articulated body dynamics. This work was largely used in the context of animation and digital puppetry, where the requirements are substantially different than embedded control. … Cited by 1 Related articles All 3 versions

Adapting Cognitive Interviewing for Early Adolescent Hispanic Girls and Sensitive Topics AE Norris, S Torres-Thomas… – Hispanic Health Care …, 2014 – ingentaconnect.com … cognitive interviewing. These focus groups were conducted as part of a program of research that developed and tested the use of a peer resistance skill-building, live simulation computer game involving digital puppetry. Peer … Related articles All 4 versions

The Multilocal Self: Performance Capture, Remote Surgery, and Persistent Materiality D Ayers – Animation, 2014 – anm.sagepub.com … and consumption of the performance capture avatar displaces the haptic and material connection between the human actor and the digital synthespian over a wide scale of time, from the almost simultaneous experience of an actor watching his or her digital ‘puppet’ perform in … Cited by 1 Related articles

qiezli–a ‘self-absorbed’ creative virtual agent in Second Life JO Turner, P Pasquier, M Nixon – Metaverse Creativity, 2014 – ingentaconnect.com Page 1. 55 MVCR 4 (1) pp. 55–74 Intellect Limited 2014 Metaverse Creativity Volume 4 Number 1 © 2014 Intellect Ltd Article. English language. doi: 10.1386/mvcr.4.1.55_1 Jeremy Owen Turner, PhiliPPe Pasquier and michael nixOn Simon Fraser University … Related articles All 2 versions

Teacher Education and Special Education Hughes – Teacher Education and Special …, 2014 – playmakers.instituteofplay.org Page 1. http://tes.sagepub.com/ Exceptional Children Education Division of the Council for Education: The Journal of the Teacher Teacher Education and Special http://tes.sagepub. com/content/37/1/21 The online version of this article can be found at: … Related articles

Exploring Felt Qualities of Embodied Interaction with Movement and Sound C Erkut, A Rajala-Erkut, S Dahl – Arts and Technology, 2014 – Springer … and kinesthetic fluency. Movement has been a recurring theme in ArtsIT. For instance, [6] presented an approach for augmented choreography, with a special focus on the domain of digital puppetry. The micro-movements, specifically … Cited by 1 Related articles All 2 versions

Creating partly autonomous expressive virtual actors for computer animation RE Silva – 2014 – repositorium.sdum.uminho.pt Page 1. http://repositorium.sdum.uminho.pt Universidade do Minho Silva, Rogério E. da Creating partly autonomous expressive virtual actors for computer animation http://hdl.handle.net/1822/30295 Metadados Data de Publicação 2014-07-29 … Related articles

The Routledge Companion to Puppetry and Material Performance, 2014 – books.google.com … Colette Searls is Associate Professor of Theatre at the University of Maryland, Baltimore County (UMBC), where she has devised award-winning puppet plays and collaborated on several digital puppetry projects for live audiences. …

Dance hacking: Digital technology and the performing body GS Hardwig – 2014 – content.lib.utah.edu Page 1. DANCE HACKING: DIGITAL TECHNOLOGY AND THE PERFORMING BODY by George Scott Hardwig A thesis submitted to the faculty of The University of Utah in partial fulfillment of the requirements for the degree of Master of Fine Arts Department of Modern Dance … All 2 versions

Meaningful connections: Exploring the uses of Telematic Technology in Performance E Pérez – Liminalities,[e-journal], 2014 – liminalities.net … Paula and Helen (one in each house) guide the evening through elements of personal stories and experi- ences, webcam choreography, avatar puppetry and audience interac- tion with participants co-authoring the work as it progresses. 5 Page 6. … Cited by 2 Related articles

From psychomotor to ‘motorpsycho’: learning through gestures with body sensory technologies X Xu, F Ke – Educational Technology Research and Development, 2014 – Springer Page 1. DEVELOPMENT ARTICLE From psychomotor to ‘motorpsycho’: learning through gestures with body sensory technologies Xinhao Xu • Fengfeng Ke © Association for Educational Communications and Technology 2014 … Cited by 7 Related articles All 2 versions

The Viking winter camp of 872-873 at Torskey, Lincolnshire D Hadley – 2014 – medievalarchaeology.co.uk Page 1. Left: Geophysical survey at Torksey helps to construct the context for the individual artefacts recovered from the winter camp area. Issue 52 Autumn 2014 The Viking winter camp of 872-873 at Torskey, Lincolnshire new archaeological discoveries … Related articles

Facing Experience: A Painter’S Canvas In Virtual Reality M Dolinsky – 2014 – pearl.plymouth.ac.uk Page 1. This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and that no quotation from the thesis and no information derived from … Related articles All 3 versions

[BOOK] Digital Inferno: Using technology consciously in your life and work, 101 ways to survive and thrive in a hyperconnected world P Levy – 2014 – books.google.com Page 1. PAUL LEVY USING TECHNOLOGY CONSCIOUSLY IN YOUR LIFE AND WORK 101 ways to survive and thrive in a hyperconnected world ‘An exciting book, full ofhopefor the future.’ Sue Palmer, author of Toxic Childhood Page 2. … Cited by 1 Related articles

Knowledge exchange for innovation development in open innovation systems: Living Labs as innovation intermediaries & knowledge brokers aligning user & … D Schuurman – The Hamburg Innovation Symposium (THIS) 2014 …, 2014 – researchgate.net … external utilizers to come to the Living Lab. Eventually, three external Living Lab cases ran in the Living Lab: Poppidups (a virtual puppetry application playable online with cards containing a unique QR-code, Page 22. created … Related articles All 3 versions

Learning to Facilitate Inquiry-Based Science Instruction via Mixed-Reality Teaching Practices in a Methods Course N Bautista – Society for Information Technology & Teacher …, 2014 – editlib.org … In TLE, PSTs (real) enter into a virtual classroom of five realistic looking avatars (virtual) representing a group of typical middle school students in an urban school. TLE uses digital puppetry, which refers to interactive control of virtual characters, in order to create avatars. … Related articles

Novel Ways of Seeing: Victorian Novels, Animated Adaptations, and the Disoriented Reader/Viewer AL Quinn – 2014 – escholarship.org Page 1. … Related articles All 3 versions

TSNews J Hecht – theatre.depaul.edu … Middle, and Criminal Minds. Julianne is the singing angel puppet in Forgetting Sarah Marshall and voices the real-time digital puppets May and Grandma on the Emmy-nominated PBS series Sid the Science Kid. She is also … Related articles All 2 versions

Making Mori: Emotional Depth and the Art of Video Games CN Gartland – 2014 – etd.ohiolink.edu … allows the capture of acted performance but also computer-generated characters complex enough to receive every facet of the actors’ performances. The character rigs (digital puppets) are set up to be comprehensive of any action the character would need to do. … Related articles All 3 versions

It’s Supposed to Look Like Shit: The Internet Ugly Aesthetic N Douglas – Journal of Visual Culture, 2014 – vcu.sagepub.com … Page 2. Douglas It’s Supposed to Look Like Shit 315 drawing, digital puppetry, scanned drawings, poor grammar and spelling,1 human-made glitches, and rough photo manipulation. All of these techniques show up in multiple well-known memes, often in combination. … Cited by 1 Related articles

Reusing Performance Capture Data Y Savoye – Cage-based Performance Capture, 2014 – Springer Page 1. Chapter 3 Reusing Performance Capture Data This chapter describes a novel approach, where Laplacian Cages enhanced by harmonic weights are used for reparametrization of non-rigid dynamic sur- face, already acquired by multiple view techniques. … Related articles

Simulating the complexity of the classroom: helping student teachers creating an effective and positive learning environment in the classroom L Ruitenberg – 2014 – essay.utwente.nl Page 1. 1 Simulating the complexity of the classroom Helping student teachers creating an effective and positive learning environment in the classroom Page 2. 2 Title Simulating the complexity of the classroom Subtitle Helping student teachers creating an effective and … Related articles

A critical assessment of the animator’s artistic ownership over motion captured performances E Sarfo-Boansi – 2014 – wiredspace.wits.ac.za Page 1. A Critical Assessment of the Animator’s Artistic Ownership over Motion Captured Performances Emmanuel Sarfo-Boansi Master of Arts in Digital Animation The University of the Witwatersrand Page 2. Declaration I hereby declare that this dissertation is my own work. … Related articles All 3 versions

[BOOK] The Long Shadow: The Legacies of the Great War in the Twentieth Century D Reynolds – 2014 – books.google.com Page 1. THE LONG SHADOW — Page 2. Page 3. America, Empire ofLiberty:A New History Summits: Six Meetings that Shaped the Twentieth Century FDR’s World: War, Peace, and Legacies (co-edited with David B. Woolner … Cited by 2 Related articles All 2 versions

The Second VOICES Evaluation Report Evaluation of the post-Focus Group activities R Watermeyer, G Rowe – 2014 – voicesforinnovation.eu Page 1. Page 2. 2 The Second VOICES Evaluation Report Evaluation of the post-Focus Group activities Authors: Dr. Richard Watermeyer (PIER Logistics Ltd) and Dr. Gene Rowe (Gene Rowe Evaluations) February, 2014 Page 3. Executive Summary … Related articles

Examining Preservice Teachers’ Performances And Pedagogies Of Practice In An Urban Classroom Through The Use Of A … KL Jennings-Towle – 2014 – etd.fcla.edu Page 1. EXAMINING PRESERVICE TEACHERS’ PERFORMANCES AND PEDAGOGIES OF PRACTICE IN AN URBAN CLASSROOM THROUGH THE USE OF A SIMULATED LEARNING ENVIRONMENT by KELLY L. JENNINGS … Related articles

[BOOK] Music in Video Games: Studying Play KJ Donnelly, W Gibbons, N Lerner – 2014 – books.google.com Page 1. ROUTIEDGE MUSIC AND SCREEN MEDIA SERIES MUSIC IN va0 GIIMES i“ STUDYING PLAY ?q’ Edited by Donnelly, William Gibbons, and Neil Lerner T1 34» Page 2. Music in Video Games In recent years, video gaming … Cited by 2 Related articles All 3 versions

Brides of Christ: an examination of female sainthood ZJ Ridder – 2014 – scholar.utc.edu Page 1. University of Tennessee at Chattanooga UTC Scholar Honors Theses Student Research, Creative Works, and Publications 5-2014 Brides of Christ: an examination of female sainthood Zachary J. Ridder University of Tennessee at Chattanooga, pfc665@mocs.utc.edu … Related articles

Reimagining the Family in French and Quebecois Cinema HC Vaughan – 2014 – escholarship.org … Subconscious Revelations Speaking the Unspeakable: The Unrestrained Dialogue of Love/Hate Relationships Visual Poetry and Virtual Puppetry: The Art of mise-en-scène 4. Filming Fracture in Xavier Dolan’s J’ai tué ma mère……………153-179 … Related articles All 2 versions