Interactive Fiction 2017


Notes:

Fiction can be defined as “literature in the form of prose, especially novels, that describes imaginary events and people”. Narrative is defined as “a spoken or written account of connected events; a story”. Whereas, a story is “an account of imaginary or real people and events told for entertainment”. Novels can be defined as “fictitious prose narrative of book length, typically representing character and action with some degree of realism”.

  • Computational fiction
  • Digital fiction
  • Digital literature
  • Electronic literature (e-literature, e-lit)
  • Interactive fiction (+ Natural language, Dialog system)

Resources:

Wikipedia:

References:

See also:

100 Best Facade Interactive Story Videos | 100 Best Interactive Storytelling Videos | 100 Best Transmedia Storytelling Videos | Computational Narrative 2017 | Digital Narrative & Natural Language 2017INSCAPE (Interactive Storytelling for Creative People) | Interactive Narrative & Natural Language 2017Interactive Story Authoring | Interactive Storytelling | Narrative Generation 2017 | Procedural Storytelling | Story Engines | Story Generation Systems 2016 | Story Generator Algorithms | Story Intention Graph | Storytelling Systems 2017 | Transmedia Storytelling | Virtual Storyteller & Natural Language Processing | Virtual Storytelling 2017


Text-based adventures of the golovin AI agent
B Kostka, J Kwiecieli, J Kowalski… – … and Games (CIG) …, 2017 – ieeexplore.ieee.org
… The paper is organized as follows. Section II provides back- ground for the domain of interactive fiction, Natural Language Processing (NLP), Text-Based Adventure AI Competition, and the related work. In Section III, we presented detailed description of our agent …

Programming language, natural language? Supporting the diverse computational activities of novice programmers
J Good, K Howland – Journal of Visual Languages & Computing, 2017 – Elsevier
… In order to examine the ease of use, learnability and comprehension of a natural language programming language, we ran a three hour workshop in which we observed non- and novice programmers as they used Inform 7 to create pieces of interactive fiction …

Unsupervised text classification for natural language interactive narratives
J Bellassai, AS Gordon… – Proceedings of the …, 2017 – pdfs.semanticscholar.org
… shared many of the methods and technologies of research in natural language dialogue systems … From the player’s perspective, the natural language interac- tion of DINE scenarios is a … between the familiar traditions of branching storylines and parser- based interactive fiction …

Natural-language Interactive Narratives in Imaginal Exposure Therapy for Obsessive-Compulsive Disorder
M Roemmele, P Mardo, A Gordon – Proceedings of the Fourth Workshop …, 2017 – aclweb.org
… Interactive fiction is the digital equivalent of a Choose Your Own Adventure book (Packard, 1982), where readers are presented with a story and prompted to make choices that change the di- rection of the story. In DINE, users specify their choices through natural-language input …

Effective Scenario Designs for Free-Text Interactive Fiction
M Cychosz, AS Gordon, O Odimegwu… – … on Interactive Digital …, 2017 – Springer
… Abstract. Free-text interactive fiction allows players to narrate the actions of protagonists via natural language input, which are automatically directed to appropriate storyline outcomes using natural language processing techniques …

Effective Scenario Designs for Free-Text Interactive Fiction
O Connolly, J Bellassai… – … Conference on Interactive …, 2017 – books.google.com
… edu Abstract. Free-text interactive fiction allows players to narrate the actions of protagonists via natural language input, which are auto- matically directed to appropriate storyline outcomes using natural lan- guage processing techniques …

Interactive Concept of Operations Narrative Simulators
AR Denham – 2017 – ntrs.nasa.gov
… by leveraging the affordances of Inform 7, a design system used for the development of interactive fiction via natural language coding, Twine, an open … A. Interactive Fiction Interactive fiction (IF), also known as text adventures or text games, is a dialog system contained within a …

Subject and Subjectivity: A Conversational Game Using Possible Worlds
B Kybartas, C Verbrugge, J Lessard – International Conference on …, 2017 – Springer
… the potential of adapting the system to larger-scale interactive fiction scenarios … accompanying interactive demo shows that a dynamic and engaging dialogue system can be … towards novel interactive storytelling systems based upon subjective characters and dialogue systems …

kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese
A Kerber, D Camozzato, R Queiroz, V Cassol – sbgames.org
… https://www.microsoft.com/ net, 2002. [Online; accessed 13-December-2016]. [9] N. Montfort. Natural language generation and narrative variation in interactive fiction. In Proceedings of the AAAI Workshop on Compu- tational Aesthetics, 2006. [10] M. Owens and G. Allen. SQLite …

Interactive Fiction
Z Younus – iupdhc.org
… More deliberative, turn-based gameplay ? Natural language interface impoverished ? Permits much broader range of expression that game understands ? Can be very frustrating 14 Page 15. Links ? Interactive Fiction Archive- http://www.ifarchive.org …

Why Business Intelligence Needs Artificial Intelligence (AI) and Advanced Natural Language Generation (NLG)
I Poola – researchgate.net
… International Journal of Man-Machine Studies, 1990, 341-361. 20. G Nelson, Natural language, semantic analysis, and interactive fiction. IF Theory Reader, Transcript on Press, 2011, 141-148. 21. SV Gogia, Busting the Myths of Artificial Intelligence …

“The Long Walk” From Linear Film to Interactive Narrative
K Prasad, K Briët, O Odimegwu, O Connolly… – pdfs.semanticscholar.org
… language in- put (text or speech), which is analyzed by DINE to auto- matically select the most coherent outcome using natural language processing technologies … (Neo and Mitchell 2017), and help resolve the tension fac- ing designers of interactive fiction between authorial …

Exploratory Approach to the Computational Modeling of Narrative Ability for Artificial Intelligence
T Akimoto – pdfs.semanticscholar.org
… 2, No. 4, December 2016 175 Page 7. [32] N. Montfort, ?Curveship: An interactive fiction system for interactive narrating,? in Proc … 9-16, 2016. [36] E. Reiter and R. Dale, Building Natural Language Generation Systems, Cambridge, UK: Cambridge University Press, 2000 …

Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language
O De Troyer, F Van Broeckhoven, J Vlieghe – Serious Games and …, 2017 – Springer
… In Sect. 25.5, the controlled natural language syntax of ATTAC-L is provided and explained, and in Sect … Inform (Nelson 2006) is a toolset targeted toward professional narrators. It allows them to create interactive fiction (eg, adventure games) …

to Playable Stories
ML Ryan – StoryWorlds: A – ctcs505.com
… Another form of digi tal narrative that uses a natural language interface is interactive fiction (IF), a purely text-based genre defined by Nick Montfort as “a program that simulates a world, understands natural language from an interac tor, and provides a textual reply based on …

Evaluating story generation systems using automated linguistic analyses
M Roemmele, AS Gordon… – … 2017 Workshop on …, 2017 – pdfs.semanticscholar.org
… These metrics involve straightforward natural language pro- cessing techniques that have been used to evaluate features of writing quality in existing work … This design has been used in previous work [48, 51] and is also related to interactive fiction where fixed story segments are …

Game Design: A Preliminary Review on Techniques and Tools
JR Quinones, AJ Fernández-Leiva – ceur-ws.org
… Inform 7 [3]: Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world’s best-known writers of IF …

Fallen London: Authorship in Game Allegory
K Van Den Beukel – Paradoxa, 2017 – researchopen.lsbu.ac.uk
… word, summons it into existence. […] It feels like an act of creation, or at the very least collaboration.8 Parser games, which are the interactive fiction genre Barlow is here referring to, are authored with natural language processing programmes, such as the open source Inform …

Interactive narrative personalization with deep reinforcement learning
P Wang, J Rowe, W Min, B Mott… – Proceedings of the …, 2017 – pdfs.semanticscholar.org
… (2006) utilized temporal-difference methods to train a drama manager for a text-based interactive fiction, Anchorhead, using … A similar problem arises in the domain of spoken dialogue systems, where user simulations serve an important role in training effective RL-based …

Colossal Cave Adventure and the Path-Dependence of Adventure Games
SNICC Jerz, A Adams – stanleyzuo.com
… adventure game and the first example of interactive fiction. Adventure was an “interactive … Page 2. to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands.”2 …

Dialogue and interaction in role-playing games
F Mäyrä – Dialogue across Media, 2017 – books.google.com
… was constituted by the textual exchanges that players carried out through a parser, the software that interprets natural language input (see … In later text adventure games and contemporary interactive fiction, the user input can consist of much more complex sentences and the …

How Close Are We to the Holodeck?
JH MURRAY – Clash of Realities 2015/16: On the Art, Technology …, 2017 – books.google.com
… When computer scientists concentrate on backend artificial intelligence to understand natural language, they are on Dolgoff’s quest of Reproducing Reali- ty … than as coherent presentations of character and plot, as in a traditional play or a more story-driven interactive fiction …

Generating sentence planning variations for story telling
SM Lukin, LI Reed, MA Walker – arXiv preprint arXiv:1708.08580, 2017 – arxiv.org
Page 1. Generating Sentence Planning Variations for Story Telling Stephanie M. Lukin, Lena I. Reed & Marilyn A. Walker Natural Language and Dialogue Systems University of California, Santa Cruz Baskin School of Engineering slukin,lireed,mawalker@ucsc.edu Abstract …

Let’s Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game.
L Nooney – American Journal of Play, 2017 – ERIC
… image-heavy, graphic adventures Sierra On-Line produced and the literary, text-based adventure games or interactive fiction developed by … textual input and output, permitting the daughters to navigate game space with one- or two- word natural language commands (“NORTH …

Multiplatform Career Guidance System Using IBM Watson, Google Home and Telegram
D Calvo, L Quesada, G López, LA Guerrero – International Conference on …, 2017 – Springer
… The system was built using model driven development and API.AI, a development tool that allows creating natural language conversations and provides a processing engine to easy the creation of the dialogues [3] … Their game is based on interactive fiction and simulation …

Museum Experience Design: A Modern Storytelling Methodology
F Dal Falco, S Vassos – The Design Journal, 2017 – Taylor & Francis
… Natural Language Conversation … Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models, http://arxiv.org/abs/1507.04808 Serota, N. (1996) … Drama management and player modeling for interactive fiction games …

A survey on story generation techniques for authoring computational narratives
B Kybartas, R Bidarra – … on Computational Intelligence and AI in …, 2017 – ieeexplore.ieee.org
… Two such examples are hypertext and interactive fiction (IF) stories, which differ mainly at the level of interaction … In Façade, one takes the role of an acquaintance of a married couple and one is able interact with both characters using natural language text input …

12 Multimodal Recontextualisations of Images in Violent Extremist Discourse
KL O’Halloran, S Tan, P Wignell… – … Multimodal and Critical …, 2017 – books.google.com
… Together with natural language processing algorithms (eg, keyword identification, sentiment analysis), we hope to automatically ascertain information about the nature of the multimodal recontextualisations of the images across different media sites …

From Past to Present: A Hundred Years of Technology for L2 Learning
SEK Otto – The Handbook of Technology and Second Language …, 2017 – books.google.com
… These programs utilized semantic and syntactic parsers that allowed users to enter a limited amount of natural language input and be … Project that focused on artificial intelligence and videodisc?based simula- tions, including À la rencontre de Philippe, an interactive fiction set …

Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata
JC Osborn, J Ryan, M Mateas – 2017 – researchgate.net
… LabLabLab trilogy, Event[0], and various works of interactive fiction (McCoy and others 2014; Evans and Short 2014; Lessard 2016; Mohov 2015; Short 2014). One account of these approaches is that they forego the power of conventional natural language generation pipelines …

What can you do with a rock? Affordance extraction via word embeddings
N Fulda, D Ricks, B Murdoch, D Wingate – arXiv preprint arXiv:1703.03429, 2017 – arxiv.org
… The resulting inter- actions, although syntactically simple, provide a fertile re- search environment for natural language processing and hu- man … 7 Acknowledgements Our experiments were run using Autoplay: a learn- ing environment for interactive fiction (https://github.com …

This is fine:# ResistJam and the 2016 election in gaming
A Salter, BM Blodgett – Proceedings of the 12th International Conference …, 2017 – dl.acm.org
… games pull from before the election to share the experience of being an outsider in conservative US spaces: Love, Thy Neighbor, a collaboration between Rachel Burton and Klew Williams, is built using Inform 7, a natural-language tool for writing parser-based interactive fiction …

A taxonomy of generative poetry techniques
C Lamb, DG Brown, CLA Clarke – Journal of Mathematics and the …, 2017 – Taylor & Francis
… text, an attempt to entertain and impress computer users, or an exploration towards concrete advances in computational natural language generation … a variety of new techniques to human poets including hypertext poetry, kinetic poetry, chatbots as art, interactive fiction [12 J …

Error Analysis in an Automated Narrative Information Extraction Pipeline
J Valls-Vargas, J Zhu, S Ontanon – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
… Margaretha & DeVault [37] tackle the issue of automated eval- uation of pipeline architectures in natural language dialogue systems using a Wizard-of-Oz approach and simulations of the pipeline process. In related work, Punyakanok el al …

Large-Scale Multi-Agent Modeling of Massively Multi-Player On-line Role-Playing Games
M Schatten – 2017 – ai.foi.hr
… After data collection, the data has been analyzed using social network analysis (SNA) and natural language processing (NLP) techniques in order … are virtual worlds that combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online …

Choice and Disbelief: Revisiting Immersion and Interac-tivity
DC Maduro – Digital Media and Textuality: From Creation to …, 2017 – books.google.com
… Once readers enter the interactive fiction/the gallery, a narrator intervenes and “an interactive con- versation with Pygmalion’s statue”(Short; emphasis added) is initiated: You come around a corner, away from the noise of the opening. The- re is only one exhibit …

Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning
R Sawyer, J Rowe, J Lester – International Conference on Artificial …, 2017 – Springer
… [3] utilized model-based RL to induce models of pedagogical micro-tactics in a tutorial dialogue system for physics … [5] proposed an RL framework for experience management that leveraged a hand-authored evaluation function to personalize events in interactive fiction games …

Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training
H Mitsuhara, K Iguchi… – International Journal of …, 2017 – online-journals.org
… As the game element, we adopt a simple interactive fiction (IF) based on voice recognition. We define the following requirements for the AR system. Fig … His research interests include multimedia processing, information retrieval, and natural language processing …

Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room
D Panzoli, CP Lelardeux, M Galaup… – Serious Games and …, 2017 – Springer
… Understanding natural language in real time to use it inside the game is, however, far from trivial for a computer, let alone understanding the context and the meaning of each utterance. Natural language understanding (NLU …

Sebastian Domsch. Storyplaying: Agency and Narrative in Video Games. Narrating Futures 4. Berlin/Boston, MA: De Gruyter, 2013, 190 pp., 1 table,€ 79.95/£ 59.99 …
HJ Backe – Anglia, 2017 – degruyter.com
Jump to ContentJump to Main Navigation Languages. Languages: Deutsch. User Account: Log in; Register; Help; Take a Tour; Sign up for a free trial; Subscribe. DEG Logo. Search Close. Advanced SearchHelp. My Content (1) Recently viewed (1). Sebastian Domsch. Stor …

What will happen to the jobs? Technology-enabled productivity improvement–good for some, bad for others
G Roos, Z Shroff – Labour & Industry: a journal of the social and …, 2017 – Taylor & Francis

A genealogy of computer-generated narrative
E Rose – Explorations in Media Ecology, 2017 – ingentaconnect.com
… upon the ‘potentially powerful symbiotic relationship’ between computers and human authors in what he called ‘interactive fiction’ (IF), whereby ‘[t … Narrative Science was founded in 2010 to exploit the capabilities of Quill, a natural language generation system that began life as an …

Artificial emotions in virtual storytelling
M Bída – 2017 – dspace.cuni.cz
… In this genre the player often finds herself in complicated, dramatic situations she can somehow influence by performing some actions or communicating with other characters – either by some pre-defined actions or even by natural language …

Artificial Intelligence and Games
GN Yannakakis, J Togelius – 2017 – gameaibook.org
… Over the last decade, progress in deep learning has had a profound and transfor- mational effect on many difficult problems, including speech recognition, machine translation, natural language understanding and computer vision … 141 3.4.8 Interactive Fiction …

Dialogue and Interaction in Role-Playing Games: Playful Communication as Ludic Culture
F Mäyrä – people.uta.fi
… games that followed them was the textual exchanges that player carried out through parser, the software that interprets natural language input … In later text adventure games and contemporary interactive fiction, the user input can consist of much more complex sentences and the …

The persona in autobiographical game-making as a playful performance of the self.
S Werning – Persona Studies, 2017 – dspace.library.uu.nl
… A tentative investigation of paratextual elements such as developer statements and user comments in the Interactive Fiction Database (‘autobiograph* 2017 … the multiple-choice model of tools like Twine while parser-based games (those that accept natural language player input …

Dialogue in video games
S Domsch – Dialogue across Media, 2017 – books.google.com
… more recently been spreading worldwide: visual novels. The title already indicates the importance of text-based communication for this genre, and it did indeed evolve from interactive fiction. In its most minimal form, visual novels …

Space across Narrative Media: Towards an Archaeology of Narratology
D Punday – Narrative, 2017 – muse.jhu.edu
… This example of paths and landmarks makes clear that starting from natural language narrative provides a cognitive model that emphasizes the continuities between our … See my discussion of user interface and narrative “texture” in “Seeing into the Worlds of Digital Fiction.” …

Artificial Intelligence and Games (Second Public Draft)
GN Yannakakis, J Togelius – 2017 – uicvgame.ui.ac.ir
… 162 3.4.8 Interactive Fiction … After Deep Blue IBM’s next success story was Watson, a soft- ware system capable of answering questions addressed in natural language. In 2011, Watson competed on the Jeopardy …

World Journal of Science, Technology and Sustainable Development
M Sobocinski – researchgate.net
… Let us read interactive fiction … Natural-Language Question Answering Internet of Things Speech-to-Speech Translation Mobile Robots 3D Scanners Neurobusiness Biochips Autonomous Vehicles Prescriptive Analytics Affective Computing Electrovibration Volumetric and …

Electronic Literature Communities 
P TOMASZEK, S BALDWIN – researchgate.net
Page 1. ELECTRONIC LITERATURE COMMUNITIES EDITED BY SCOTT RETTBERG, PATRICIA TOMASZEK, AND SANDY BALDWIN COMPUTING LITERATURE MORGANTOWN, WV Page 2. Computing Literature, the Center for Literary Computing, Morgantown, WV 26506 …

Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play
E Kuznetsova – 2017 – era.library.ualberta.ca
Page 1. Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play by Evgeniya Kuznetsova A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts Humanities Computing University of Alberta …

Generating variations in a virtual storyteller
SM Lukin – 2017 – search.proquest.com
… Copyright c. [circlecopyrt] by. Stephanie M. Lukin 2017. Contents. List of Figures vi List of Tables viii Abstract x Dedication xi Acknowledgments xii 1 Introduction 12 Previous Work 17. 2.1 Natural Language Generation … 25. 2.2 Narrative and Dialogue Systems …

The Digital Revolution and Its Potential Impact on Detection and Treatment of Depressive Disorders
C Platkin, AR Link, A Kwan – Public Health Perspectives on …, 2017 – books.google.com
… Taking this work further, Coppersmith, Dredze, and Harman (2014) used natural language pro- cessing (NLP) methods to automate data collection and classify tweets relevant to depression, bipolar disorder, posttraumatic stress disorder, and seasonal affective dis- order with …

Looking behind the text-to-be-seen: Analysing Twitter bots as electronic literature
V Lampi – 2017 – aaltodoc.aalto.fi
… based on Markov chains, the generator is given a source text—usually something written by humans—which the process translates into “transition probabilities tables which can be computed even without any semantic or grammatical natural language understanding.”22 The …

Fake it’till you make it: helping foreign language trainee teachers use ICT confidently
K Hirvonen – 2017 – jyx.jyu.fi
… them. Moreover, the teacher also supports learners’ utterances by reformulating them when needed and attempts to use as natural language as possible, while making sure the learners understand the communication. Students …

Hamlet on the holodeck: The future of narrative in cyberspace
JH Murray – 2017 – books.google.com
… Some of those in the interactive fiction writing course I have taught since 1992 are men- tioned by name in the text of this book, but many more of them contributed imaginative and inventive projects that helped push my thinking about the new medium …

Electronic Fictions
A ENSSLIN – The Cambridge Companion to Postmodern …, 2017 – books.google.com
… The two main pre-WWW genres of digital fiction were Interactive Fiction and so-called “serious” hypertext fiction … They type natural language commands, such as “go north” or “open gate,” into an interpreter that displays narrative con- tent in verbal form …

History of Digital Games: Developments in Art, Design and Interaction
A Williams – 2017 – books.google.com
Page 1. AN AK PETERS BOOK Page 2. History of Digital Games Page 3. Taylor & Francis Taylor & Francis Group http://taylorandfrancis.com Page 4. History of Digital Games Developments in Art, Design and Interaction Andrew Williams Page 5 …

Videogames, Identity and Digital Subjectivity
R Gallagher – 2017 – books.google.com
Page 1. ROUTLEDGE ADVANCES IN GAME STUDIES Videogames, Identity and Digital Subjectivity Rob Gallagher R Page 2. Videogames, Identity and Digital Subjectivity This book argues that videogames offer a means of …

Games are Not: The Difficult and Definitive Guide to what Games are
D Myers – 2017 – books.google.com
Page 1. Games are not THE DIFFICULT AND DEFINITIVE GUIDE TO WHAT WIDEO GAMES ARE DAV | DMYERS Page 2. Games are not The difficult and definitive guide to what video games are David Myers Manchester University Press Page 3 …

The E-Writing Experiences of Literary Authors
K Schreurs – 2017 – ir.lib.uwo.ca
Page 1. Western University Scholarship@Western Electronic Thesis and Dissertation Repository September 2017 The E-Writing Experiences of Literary Authors Kathleen Schreurs The University of Western Ontario Supervisor …

“Literature,” Progress, and Monsters: What is Electronic Literature?
ML Godwin – 2017 – search.proquest.com
… distinguishes electronic literature, particularly as it is exemplified in poetry, social media,. and interactive fiction, yet when the emphasis shifts to one distinguishing electronic. literature (or even more challenging, what distinguishes the literary as a convention …

iTouch: Understanding the Role of Emotions in the Design and Reading of Digital Books
E Shayne – 2017 – search.proquest.com
iTouch: Understanding the Role of Emotions in the Design and Reading of Digital Books. Abstract. In this dissertation, I discuss how digital books function as new kinds of reading experiences and I explore how a renewed understanding …

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