Interactive Narrative & Natural Language 2017


Notes:

  • Adaptive narrative
  • Automated event recognition
  • Automatic story clustering
  • Branching narrative
  • Conversational storytelling
  • Interactive narrative
  • Interactive narratives
  • Interactive narratology + (Natural language)
  • Narrative control
  • Narrative feedback
  • Narrative intelligence
  • Plan-based narrative
  • Story generation system

Resources:

  • aiide.org .. artificial intelligence and interactive digital entertainment
  • galaconf.org .. games and learning alliance conference
  • galanoe.eu .. network of excellence for serious games
  • gamnlp-15 .. 4th workshop on games and nlp
  • gamnlp-14 .. 3rd workshop on games and nlp
  • gamnlp-13 .. 2nd workshop on games and nlp
  • gamnlp-12 .. 1st workshop on games and nlp
  • icids.org .. international conference on interactive digital storytelling
  • seriousgamessociety.org .. serious games society
  • twinery.org .. open-source tool for telling interactive, nonlinear stories

Wikipedia:

References:

See also:

Computational Narrative | Inform7Interactive Fiction 2017 | Interactive Narrative & Dialog Systems | INSCAPE (Interactive Storytelling for Creative People) | Interactive Digital Narrative | SceneMaker


Hamlet on the holodeck: The future of narrative in cyberspace
JH Murray – 2017 – books.google.com
… One measure of the diversity of interactive narrative as an academic field is the range of next-generation virtuoso theorist/ practitioners who have taught the interactive narrative courses that I initiated in 1992 at MIT and in 1999 at Georgia Tech, includ- ing Eric Zimmerman, Nick …

Generating sentence planning variations for story telling
SM Lukin, LI Reed, MA Walker – arXiv preprint arXiv:1708.08580, 2017 – arxiv.org
Page 1. Generating Sentence Planning Variations for Story Telling Stephanie M. Lukin, Lena I. Reed & Marilyn A. Walker Natural Language and Dialogue Systems University of California, Santa Cruz Baskin School of Engineering slukin,lireed,mawalker@ucsc.edu Abstract …

Framer: Planning models from natural language action descriptions
A Lindsay, J Read, JF Ferreira, T Hayton, J Porteous… – 2017 – tees.openrepository.com
Page 1. Framer: Planning Models from Natural Language Action Descriptions … Abstract In this paper, we describe an approach for learning planning domain models directly from natural language (NL) descrip- tions of activity sequences …

Unsupervised text classification for natural language interactive narratives
J Bellassai, AS Gordon… – Proceedings of the …, 2017 – pdfs.semanticscholar.org
Abstract Natural language interactive narratives are a variant of traditional branching storylines where player actions are expressed in natural language rather than by selecting among choices. Previous efforts have handled the richness of natural language input using …

Natural-language Interactive Narratives in Imaginal Exposure Therapy for Obsessive-Compulsive Disorder
M Roemmele, P Mardo, A Gordon – Proceedings of the Fourth Workshop …, 2017 – aclweb.org
Abstract Obsessive-compulsive disorder (OCD) is an anxiety-based disorder that affects around 2.5% of the population. A common treatment for OCD is exposure therapy, where the patient repeatedly confronts a feared experience, which has the long-term effect of …

User interaction for interactive storytelling
M Cavazza, F Charles – Handbook of Digital Games and Entertainment …, 2017 – Springer
… diegetic. However, there exist many technical limitations when considering the state-of-the-art in speech recognition and natural language understanding. Besides … itself. Interactive Narrative and Passive Physiological Sensing The …

Interactive storytelling in a mixed reality environment: the effects of interactivity on user experiences
M Nakevska, A van der Sanden, M Funk, J Hu… – Entertainment …, 2017 – Elsevier
… It usually uses an augmentation of the real-world and physically-based interaction to create an immersive experience that corresponds to the dramatic storyline of the interactive narrative influenced by the actions of the user …

Programming language, natural language? Supporting the diverse computational activities of novice programmers
J Good, K Howland – Journal of Visual Languages & Computing, 2017 – Elsevier
… Our decision to use Inform 7 was motivated by the fact that, firstly, Inform 7 is one of the few fully functional natural language programming languages and, secondly, its focus on interactive narrative shares similarities with our focus on narrative-based interactive role-playing …

Towards creating a body of evidence-based interactive digital narrative design knowledge: approaches and challenges
C Roth, H Koenitz – Proceedings of the 2nd International Workshop on …, 2017 – dl.acm.org
… In contrast, there is considerable less academic or professional knowledge on the design of interactive narratives — for example, book publications focused on this topic number in the single digits and in academic programs the topic only exists on the margins …

Linking serious game narratives with pedagogical theories and pedagogical design strategies
O De Troyer, F Van Broeckhoven, J Vlieghe – Journal of Computing in …, 2017 – Springer
… called ATTAC-L. This language allows pedagogical and subject-domain experts to specify pedagogical content and strategies and integrated them seamlessly into the interactive narrative of a serious game. It combines flow chart principles with a natural language-based syntax …

A survey on story generation techniques for authoring computational narratives
B Kybartas, R Bidarra – … on Computational Intelligence and AI in …, 2017 – ieeexplore.ieee.org
… 3) Interactive Narratives: Façade [59] is widely regarded as one of the most successful attempts at an interactive story game to have come out … one takes the role of an acquaintance of a married couple and one is able interact with both characters using natural language text input …

Introduction to Interactive Storytelling
M Cavazza, RM Young – Handbook of Digital Games and Entertainment …, 2017 – Springer
… Our standpoint is that of interactive narrative technologies, and for that reason we have left aside the content production process as … field, even though Interactive Storytelling cannot be grounded in computational narratology in the same way as natural language processing has …

Interactive Digital Narratives for iTV and Online Video
H Koenitz, N Knoller – Handbook of Digital Games and Entertainment …, 2017 – Springer
… Ursu et al. (2008b), for example, mention interactive narrative as a specific opportunity for iTV … In this regard, Murray focuses on iTV (Murray 2012), providing guiding principles for interactive narrative within this specific framework …

Influencing user choices in interactive narratives using indexter’s pairwise event salience hypothesis
R Farrell, SG Ware – Proceedings of AIIDE, 2017 – nil.cs.uno.edu
… Related Work Interactive narrative systems face a tradeoff between player agency (the ability of the player to make meaningful choices … Roberts and Isbell (2014) utilized con- cepts from social psychology, discourse analysis, and natural language generation to influence users …

to Playable Stories
ML Ryan – StoryWorlds: A – ctcs505.com
… not take anything away from the validity of its individual features as goals to pursue for researchers and developers of interactive narrative … Both natural language comprehension and whole-body interfaces have been used in new media art and entertainment, but with limited …

Audience, Participant and Agency: Need for Role Definition in Interactive Visual Narratives
KK Radhakrishnan, R Poovaiah – International Conference on Research …, 2017 – Springer
… Mellon University (2002)Google Scholar. 3. Mateas, M., Stern, A.: Integrating plot, character and natural language processing in the … Universitatsverlag Karlsruhe, Stuttgart (2005)Google Scholar. 5. Iurgel, IA: An authoring framework for interactive narrative with virtual characters …

Deep LSTM-based goal recognition models for open-world digital games
W Min, B Mott, J Rowe, J Lester – 2017 – ncsu.edu
… Goal recognition offers the potential to dynamically adapt game- play to player intentions, particular in interactive narrative (Riedl and Bulitko, 2013 … Recursive neural networks, which are a family of deep learn- ing models first proposed for natural language parsing, have been …

Multimodal Goal Recognition in Open-World Digital Games
W Min, B Mott, J Rowe, R Taylor, E Wiebe, KE Boyer… – 2017 – pdfs.semanticscholar.org
… Player modeling has broad applications in interactive narrative (Riedl and Bulitko 2013), game design … and colleagues (2017) investigated encoder- decoder LSTMs for AI rationalization, which translates agents’ state-action representations into natural language describing the …

Error Analysis in an Automated Narrative Information Extraction Pipeline
J Valls-Vargas, J Zhu, S Ontanon – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
… Abstract—In this article, we present our method for automat- ically extracting narrative information of characters and their narrative roles from natural language stories … narrative systems closing the gap between these systems and the use of natural language as input …

Cognitive computing and journalism: implications of algorithms, artificial intelligence and data for the news media and society
J Pavlik – Brazilian Journal of Technology, Communication, and … – walterlima.jor.br
… supplanted by digital abilities such as writing code, participating in social media, and presenting a multimedia and interactive narrative of events … language processing (natural language), and Big Data analytics. Each of these dimensions is rele- vant to journalism …

Interactive Task Learning
JE Laird, K Gluck, J Anderson, KD Forbus… – IEEE Intelligent …, 2017 – ieeexplore.ieee.org
… knowledge. The long- term goal is for instructors to use a combination of unrestricted natural language, gestures, sketches, and sim- ple demonstrations, so that the com- munication is effective, natural, and efficient. Effective …

Visualization of Patient Behavior from Natural Language
J Siddle, A Lindsay, JF Ferreira, J Porteous, J Read… – 2017 – tees.openrepository.com
… dc.subject, AI Planning,, en. dc.subject, Serious Games, en. dc.subject, Interactive Narrative,, en. dc.subject, virtual reality, en. dc.title, Visualization of Patient Behavior from Natural Language, en. dc.type, Meetings and Proceedings, en. dc.contributor.department, Teesside University …

Artificial Intelligence Best Narrative Stories
I Poola – researchgate.net
… of a narrative on the other hand, is a subset of the fabula that is present via narration to the audience, it presents if the narrative is written or spoken word, natural language, cinematic presentation … NetworkING: using Character Relationships for Interactive Narrative Generation …

Proposal for analyzing player emotions in an interactive narrative using story intention graphs
J Murray, M Mateas, N Wardrip-Fruin – Proceedings of the 12th …, 2017 – dl.acm.org
… [10] M Mateas and A Stern. 2003. Integrating plot, character and natural language processing in the interactive drama Façade … [11] Je Orkin, Tynan Smith, Hilke Reckman, and Deb Roy. 2010. Semi-automatic task recognition for interactive narratives with EAT & RUN …

Effective Scenario Designs for Free-Text Interactive Fiction
M Cychosz, AS Gordon, O Odimegwu… – … on Interactive Digital …, 2017 – Springer
… to narrate the actions of protagonists via natural language input, which are automatically directed to appropriate storyline outcomes using natural language processing techniques. We describe an authoring platform called the Data-driven Interactive Narrative Engine (DINE …

Visualization of Patient Behavior from Natural Language Recommendations
J Siddle, A Lindsay, JF Ferreira, J Porteous… – Proceedings of the …, 2017 – dl.acm.org
Page 1. Visualization of Patient Behavior from Natural Language Recommendations Jonathan … management; KEYWORDS NLP, Default Reasoning, Deontic Modality, AI Planning, Serious Games, Interactive Narrative, Virtual Reality …

Development of an Interactive Narrative for Adult Literacy Learners
AMJME Jacovina, ELTGT Jackson… – … User Considerations in …, 2017 – books.google.com
… The natural language processing (NLP) algorithm driving feedback in iSTART-2 requires no hand-coding, and generalizes to untrained texts (Jackson … Development of an Interactive Narrative for Adult Literacy Learners New Library of Texts One objective has been to create a …

Leveraging social media to generate narrative for virtual patient simulations
J Velez, T Neal, D Babichenko… – iConference 2017 …, 2017 – ideals.illinois.edu
… NLTK-Lite: Efficient scripting for natural language processing. In Proceedings of the 4th International Conference on Natural Language Processing (ICON) (pp. 11-18) … Riedl, MO, & Bulitko, V. (2012). Interactive narrative: An intelligent systems approach. AI Magazine, 34(1), 67 …

Discourse and Camera Control in Interactive Narratives
A Jhala – Handbook of Digital Games and Entertainment …, 2017 – Springer
… 15 Discourse and Camera Control in Interactive Narratives 351 Page 4 … It can be seen from this example that there are parallels between inter-sentence relationships seen in natural language and inter-shot relationships in the visual medium. Theories of Visual Discourse …

From computational narrative analysis to generation: a preliminary review
J Valls-Vargas, J Zhu, S Ontañón – … on the Foundations of Digital Games, 2017 – dl.acm.org
… 2010. Authoring game-based interactive narrative using social games and comme il faut … 2017. Bridging the Gap Between Computational Narrative and Natural Language Processing. In Workshops at the irty-First AAAI Conference on Arti cial Intelligence. AAAI Publications …

Theoretical and Design Foundations
G Ferri, JO Ryan, M Mateas, N Wardrip-Fruin… – pdfs.semanticscholar.org
… 130 Fernando Geraci and Mubbasir Kapadia Using a Controlled Natural Language for Specifying the Narratives of Serious Games … 381 Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, and Paolo Burelli No Reflection – An Interactive Narrative …

Playable Experiences at AIIDE 2017
M Treanor, N Warren, M Reed, AM Smith, P Ortiz… – 2017 – pdfs.semanticscholar.org
… interactive narrative to expose players to the dystopian consequences of racial profiling and warrantless border searches, and challenges to them to consider what their own actions might be if put in similar situations. Traveler is innovative in its use of natural language input …

kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese
A Kerber, D Camozzato, R Queiroz, V Cassol – sbgames.org
… Thus, we could identify a lack of a model which uses a natural language processing module (NLP) within the textual cre- ation pipeline, to allow the creation of the final … This allows the author to create interactive narratives, with text frag- ments that lead to different text fragments …

Effective Scenario Designs for Free-Text Interactive Fiction
O Connolly, J Bellassai… – … Conference on Interactive …, 2017 – books.google.com
… to narrate the actions of protagonists via natural language input, which are auto- matically directed to appropriate storyline outcomes using natural lan- guage processing techniques. We describe an authoring platform called the Data-driven Interactive Narrative Engine (DINE …

What is a Convention in Interactive Narrative Design?
H Koenitz, C Roth, T Dubbelman, N Knoller – International Conference on …, 2017 – Springer
… The aim of our longer-term project is to collect a body of empirically-based design methods for interactive narrative to be … Free Press, New York (1997)Google Scholar. 5. Weizenbaum, J.: Eliza — a computer program for the study of natural language communication between man …

Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language
O De Troyer, F Van Broeckhoven, J Vlieghe – Serious Games and …, 2017 – Springer
… Serious Games and Edutainment Applications pp 567-603 | Cite as. Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language … They found a clear productivity increase. 25.3.2 Controlled Natural Language …

“The Long Walk” From Linear Film to Interactive Narrative
K Prasad, K Briët, O Odimegwu, O Connolly… – pdfs.semanticscholar.org
… Bellassai, J.; Gordon, AS; Roemmele, M.; Cychosz, M.; Odimegwu, O.; and Connolly, O. 2017. Unsupervised text classification for natural language interactive narratives … Natural- language interactive narratives in imaginal exposure therapy for obsessive-compulsive disorder …

Story Generation from Sequence of Independent Short Descriptions
P Jain, P Agrawal, A Mishra, M Sukhwani… – arXiv preprint arXiv …, 2017 – arxiv.org
… 1 INTRODUCTION Recent advances in machine learning based approaches for natural language generation have led to exploration of many diverse but related text … [1, 9, 34]. Text based interactive narratives are the other kind of storytelling variations that have been tried in past …

Interactive Concept of Operations Narrative Simulators
AR Denham – 2017 – ntrs.nasa.gov
… by leveraging the affordances of Inform 7, a design system used for the development of interactive fiction via natural language coding, Twine … This idea of leveraging ICONS to assist in the creation of interactive narrative word problems for mathematics education is supported by …

A generative model of group conversation
H Morrison, C Martens – … of the 12th International Conference on the …, 2017 – dl.acm.org
… We seek to enable interactive narrative experiences in which the player can take part in this kind of group banter … Our modeling approach does not include automated natural language generation (NLG), as we aim to separate the concerns of structural aspects of conversation …

How Close Are We to the Holodeck?
JH MURRAY – Clash of Realities 2015/16: On the Art, Technology …, 2017 – books.google.com
… With less ambi- tious natural language processing they might have turned to me and asked a sim- ple question that furthered the plot … I have described the touchstone of design in interactive narrative as” dra- matic agency” which I define like this: The experience ofagency9 within …

An Interactive Tour Guide for a Heritage Site
S Chelaramani, V Muthireddy… – Proceedings of the …, 2017 – openaccess.thecvf.com
… has found applications in a variety of sub- disciplines of NLP, such as information extraction, text clas- sification and natural language parsing [38, 24 … Similar to [32], we focus on creating an interactive narrative system in which details of the heritage sites are unfolded steadily …

Scenarios in virtual learning environments for one-to-one communication skills training
R Lala, J Jeuring, J Van Dortmont… – International Journal of …, 2017 – Springer
… A user reads an interactive narrative created in this framework by successively accessing statements in a subject. Leuski and Traum (2011) describe a Non Player Character (NPC) editor, which includes natural language understanding and generation, and statement …

Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education
M Ma, S Coward, C Walker – Serious Games and Edutainment Applications, 2017 – Springer
… This provides a new and rich interactive narrative of remembrance to engage with primary testimony. We briefly reviewed the literature of conversational natural language interfaces; discussed the design and development of Interact, including how we mapped the current …

Museum Experience Design: A Modern Storytelling Methodology
F Dal Falco, S Vassos – The Design Journal, 2017 – Taylor & Francis
… In a similar manner, these methods and techniques can be applied to create an interactive narrative in the context of the historical background … robots or chatbots -eg Wit.ai, Api.ai, Motion.ai, Converse.ai – are inspired mostly by recent work in Natural Language Processing …

The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience
D Long, S Gupta, JB Anderson, B Magerko – 2017 – durilong.com
… IEEE. Riedl, MO, and Bulitko, V. 2012. Interactive narrative: An intelligent systems approach. Ai Magazine 34(1):67 … In Proceedings of the conference on empirical methods in natural language processing (EMNLP), volume 1631, 1642. Talmy, L. 1988 …

Semester: MED10 Title: Plato’s Apparent Behaviour: Building Interactive Narratives Through Apparent Behaviour
S Serafin, L Nykjær – projekter.aau.dk
… Semester: MED10 Title: Plato’s Apparent Behaviour: Building Interactive Narratives Through Apparent Behaviour Project Period: Spring 2017 … AALBORG UNIVERSITY COPENHAGEN Plato’s Apparent Democracy: Building Interactive Narratives Through Apparent Behaviour by …

A genealogy of computer-generated narrative
E Rose – Explorations in Media Ecology, 2017 – ingentaconnect.com
… a phenomenon that has, over the years, been variously labelled as hyperliterature, technotext, cyber-narrative, interactive narrative, narrative intelligence … Narrative Science was founded in 2010 to exploit the capabilities of Quill, a natural language generation system that began …

iSTART-ALL: Confronting Adult Low Literacy with Intelligent Tutoring for Reading Comprehension
AM Johnson, TA Guerrero, EL Tighe… – … Conference on Artificial …, 2017 – Springer
… summaries). The system will provide automated feedback for open-response items using natural language processing (NLP) algorithms … image. Open image in new window. Fig. 1. Screenshot of an artifact from the interactive narrative …

Proceedings of the Fourth Workshop on Computational Linguistics and Clinical Psychology–-From Linguistic Signal to Clinical Reality
K Hollingshead, ME Ireland, K Loveys – Proceedings of the Fourth …, 2017 – aclweb.org
… 41 Natural-language Interactive Narratives in Imaginal Exposure Therapy for Obsessive- Compulsive Disorder Melissa Roemmele, Paola Mardo and Andrew Gordon . . . . . 48 …

Modeling social interestingness in conversational stories
M Behrooz, A Jhala – Proceedings of the Australasian Computer Science …, 2017 – dl.acm.org
… Semi-supervised recognition of sarcastic sentences in twitter and amazon. In Proceedings of the Fourteenth Conference on Computational Natural Language Learning, pages 107–116 … Metrics for Character Believability in Interactive Narrative, pages 223–228 …

Different Types of Automated and Semi-automated Semantic Storytelling: Curation Technologies for Different Sectors
G Rehm, J Moreno-Schneider, P Bourgonje… – … Conference of the …, 2017 – Springer
… In: Proceedings of the 14th European Workshop on Natural Language Generation, Sofia, Bulgaria, August 2013, pp … In: EMNLP, Barcelona, Spain (2004)Google Scholar. Farrell, R., Ware, SG: Predicting user choices in interactive narratives using indexter’s pairwise event …

Affect And Believability In Game Characters–A Review Of The Use Of Affective Computing In Games
S Hamdy, D King – researchgate.net
… It includes speech recognition, natural language understanding, audiovisual sensing, and nonverbal behaviour understanding … Gomes, P.; A. Paiva; C. Martinho; and A. Jhala. 2013. “Metrics for Character Believability in Interactive Narrative” …

Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories
MW Fendt, RM Young – … on Computational Intelligence and AI in …, 2017 – ieeexplore.ieee.org
… systems. Work in the 1970’s and 1980’s started with the study of knowl- edge structures and natural language [9], [10], [11], [12], [13], [14]. This work developed into some of the first computational narrative generators. These …

Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations
SG Ware – 2017 – pdfs.semanticscholar.org
… In Proceedings of the Games and Natural Language Processing workshop at AIIDE, 2–8. Cardona-Rivera, RE; Cassell, BA; Ware, SG; and Young, RM 2012 … Predicting user choices in interactive narratives using indexter’s pairwise event salience hypothesis …

Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata
JC Osborn, J Ryan, M Mateas – 2017 – researchgate.net
… One account of these approaches is that they forego the power of conventional natural language generation pipelines to emphasize authorability and … text au- thors, but Garbe et al.’s work on visualizing the combinato- rial content space of the interactive narrative Ice-Bound is a …

Natural interfaces for collaborative narrative construction
DL Hills – 2017 – opus.lib.uts.edu.au
Page 1. Natural Interfaces for Collaborative Narrative Construction Doctor of Philosophy Damian Hills 2017 Creativity & Cognition and UTS Games Studio(s) University of Technology, Sydney Supervisor: Prof. Ernest Edmonds Co-Supervisor(s): A/Prof …

An Interactive Digital Storytelling System with “What If” Functions
N Yahata, K Sumi – International Conference on Entertainment Computing, 2017 – Springer
… a research [5] to convert text information into animation by performing semantic analysis for each sentence using natural language processing … Bellevue, Washington, July 2013Google Scholar. 4. Li, B., Riedl, M.-O.: Scheherazade: crowd-powered interactive narrative generation …

Entertainment Computing
M Nakevska, A van der Sanden, M Funk, J Hu… – 2017 – pdfs.semanticscholar.org
… It usually uses an augmentation of the real-world and physically-based interaction to create an immersive experience that corresponds to the dramatic storyline of the interactive narrative influenced by the actions of the user …

Integration of Ontology and UML Class-Based Modelling for Knowledge Representation
R Kadar, SM Syed-Mohamad, P Sumari… – … & Innovation (CRINN …, 2017 – books.google.com
… Abebe & Tonella (2010) introduced an approach that extracts concepts from source codes by applying Natural Language Process (NLP … The comprehension process can be viewed as authoring an interactive narrative between users and systems towards completing a specific …

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education
JP Rowe, EV Lobene, BW Mott… – International Journal of …, 2017 – igi-global.com
… 2013).Forexample,advancedlearningtechnologiesinmuseumsnowutilizethehigh- endrenderingcapabilitiesofgameenginessothatvirtualhumansserveassimulateddocents.These docentsofferpersonalizedguidanceandfeedbacktovisitorsthroughnaturallanguageandaffective …

Serious storytelling–a first definition and review
A Lugmayr, E Sutinen, J Suhonen, CI Sedano… – Multimedia Tools and …, 2017 – Springer
… Content is the actual content of the narrative, so, the human perceptive components of the plot, expressed through various elements from media genres, such as film language, natural language, literature, or ubiquitous media objects …

Playing with Persiflage: How free-form dialogue enables emergent narratives in orchestrated digital games
BJ Cheng – 2017 – search.proquest.com
… expanding interactive narrative through truly open-ended conversation. This idea is concretely realized in the novel game Persiflage. Through a study of five groups playing the game, we show how players and orchestrator converse, interact, and play using natural language …

A tool to design interactive characters based on embodied cognition
J Llobera, R Boulic – … on Computational Intelligence and AI in …, 2017 – ieeexplore.ieee.org
Page 1. 1943-068X (c) 2017 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …

template_complete-paper-for-review (ver. 4.2). pdf
N Pellas – 2017 – works.bepress.com
… through interactive narrative-based or interactive games that students create [6,9]. However, the existing research has well-documented a wide range of … Understanding of game events and having the ability to describe events in natural language can be a good starting point that …

Narrative encoding for computational reasoning and adaptation
SM Harmon – 2017 – search.proquest.com
… Unsurprisingly, computer science narratologists are often interested in using their models to advance research in natural language processing, which likewise involves a reasoning component … Skald generates a natural language story with events told out of order …

Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation
JL Rubio-Tamayo, M Gertrudix Barrio… – Multimodal …, 2017 – mdpi.com
… evolution in the first stage. In this paper, languages are understood as the expression of cultural reality [2] and ways of interacting with technology and the environment [3], as well as a natural language interface [4]. In this way, this …

An overview of comics research in computer science
O Augereau, M Iwata, K Kise – Document Analysis and …, 2017 – ieeexplore.ieee.org
… To analyze fully comics, we need to consider natural language, line drawings, characters … ACM, 2016, p. 4. [37] D. Andrews, C. Baber, S. Efremov, and M. Komarov, “Creating and using interactive narratives: reading and writing branching comics,” in Proceedings of the SIGCHI …

How can a simulation game support the development of computational problem-solving strategies?
N Pellas, S Vosinakis – Global Engineering Education …, 2017 – ieeexplore.ieee.org
… the artistic expression through interactive narrative-based or interactive games that students create [6,9]. However, the existing research has well … Understanding of game events and having the ability to describe events in natural language can be a good starting point that would …

ALET: Agents Learning their Environment through Text
JT Balint, J Allbeck – Computer Animation and Virtual Worlds, 2017 – Wiley Online Library
… Other methods use knowledge bases for natural language processing and ontologies to resolve operational information,[6] but these methods only create connections on the basis of the name and generalization of the objects …

Exploring Creative Freedom in Real Time Story Generation
G Méndez, R Hervás, P Gervás, A Mart?n, F Julca – nil.fdi.ucm.es
… This is the case of the game The Stanley Parable [24], an interactive, narrative-driven video game where the player … Méndez, ‘Min- ing knowledge in storytelling systems for narrative generation’, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016 …

Use Of Animation As An ICT Tool In Education: A Study In Rural Schools Of Karnataka
M Shreesha, SK Tyagi – Indian Journal of Social Research, 2017 – researchgate.net
… Here, words refer not only to verbal information in natural language, but also to symbolic information that can accompany graphics … ie, when animated agents are used as learning companions versus when they are used as virtual characters in an interactive narrative …

Modern Trends in the Automatic Generation of Content for Video Games
B Bontchev – Serdica Journal of Computing, 2017 – researchgate.net
… It may include automatic generation of tactics [14], dynamic dialogs with context generated from both episodic memory and emotional valence of previous social interactions [15], and agent behavior generated from planning graphs including natural language generation [16] …

A Possible Worlds Model of Belief for State-Space Narrative Planning
A Shirvani, SG Ware, R Farrell – Artificial Intelligence and Interactive …, 2017 – nil.cs.uno.edu
… Stories We generated each story as a plan by hand using the 2+ model. Each plan was translated into text by convert- ing its actions into sentences using a simple natural language template for the actions. Figure 2 presents summaries of the stories …

Assessment of fun in interactive systems: A survey
LC Vieira, FSC da Silva – Cognitive Systems Research, 2017 – Elsevier
… degree of involvement of a person with the environment of a film or a novel – and more recently, an interactive system (like video games, interactive narratives and virtual … They are originated in natural language, since this is the form of classification humans are used to employ …

Deconstructing Game Stories with Propp’s Morphology
B Bostan, O Turan – system – silentblade.com
… Propp Theory: As a Mechanism in an Integrated Narrative Generation System”, in H. Isahara and K. Kanzaki (eds.) Advances in Natural Language Processing (pp … [28] M. Ryan, “From narrative games to playable stories: Toward a poetics of interactive narrative”, StoryWorlds: A …

Level of detail event generation
L Flores, D Thue – International Conference on Interactive Digital …, 2017 – Springer
… In: Conference on Empirical Methods in Natural Language Processing, pp. 404–411 … 233–242. ACM (2010)Google Scholar. 9. Rowe, JP, Lester, JC: Modeling user knowledge with dynamic Bayesian networks in interactive narrative environments …

A Comparative Meta-Analysis of Research on Embodied Pedagogical Agents (PAs)
H Darwish – researchgate.net
Page 1. 1 A Comparative Meta-Analysis of Research on Embodied Pedagogical Agents (PAs) Dr. Hamda Darwish Assistant Professor, Suhar College of Applied Sciences Abstract This paper reports a comparative meta-analysis study of empirical studies …

An Algorithmic Approach to Personalized and Interactive News Generation
D Kim – 2017 – s-space.snu.ac.kr
… 115 6.3.1 DesignGoals . . . . . 115 6.3.2 SystemDesign . . . . . 118 6.3.3 Interactive Narrative Generation . . . . . 127 iv Page 8. 6.4 EvaluationofPINGS . . . . . 133 6.4.1 Method . . . . . 135 …

Event Extraction and Temporal Ordering towards Narrative Model Generation
W James – 2017 – pdfs.semanticscholar.org
… Keywords: Information Extraction, Natural Language Generation, Lexical Semantics, Temporal Reasoning, Supervised Learning by Classification, Neural Networks Contents … 42 1 Introduction Natural Language Processing (NLP) has had significant progress in the last decade …

End-user Considerations in Educational Technology Design
RD Roscoe, SD Craig, I Douglas – 2017 – books.google.com
… The authors also describe results from two attitudinal studies examining learners’ perceptions of the interactive narrative … foundations (eg, scaffolding and feedback) and innovative solutions from software engineering (eg, multimedia computing and natural language processing …

Network Traversal as an Aid to Plot Analysis and Composition
ES de Lima, VM Gottin, B Feijó, AL Furtado – 2017 – icad.puc-rio.br
Page 1. Network Traversal as an Aid to Plot Analysis and Composition Edirlei Soares de Lima 1 * Vinicius M. Gottin 2 Bruno Feijó 2 Antonio L. Furtado 2 Rio de Janeiro State University (UERJ), Department of Computational …

Design methodology for educational games based on graphical notations: Designing Urano
RP de Lope, JRL Arcos, N Medina-Medina… – Entertainment …, 2017 – Elsevier
… Thus, the diagram chapters will be complemented by a set of cards (multimedia documents). Each card identifies and describes in natural language a chapter and may include images, graphics, etc. The extent of each card should not exceed one A4 page …

A procedural content generation-based framework for educational games: Toward a tailored data-driven game for developing early English reading skills
D Hooshyar, M Yousefi, H Lim – Journal of Educational …, 2017 – journals.sagepub.com
Automated content generation for educational games has become an emerging research problem, as manual authoring is often time consuming and costly. In this arti…

The Design Implementation Framework
ML Stone, KM Kent, RD Roscoe… – End-User …, 2017 – books.google.com
… Although innovative instructional ITS elements such as animated peda- gogical agents (Kim & Baylor, 2016), natural language interaction (Graesser, Li, & Forsyth, 2014), and affect-aware scaffolding (D’Mello & Graesser, 2015) can be effective, they are certainly influenced by …

Success factors for serious games to enhance learning: a systematic review
WS Ravyse, AS Blignaut, V Leendertz, A Woolner – Virtual Reality, 2017 – Springer
… High-polygon modeling; tasks aligned with real-world activity; high NPC interactivity; natural language NPC dialogue; game experience similar to actual city visit … Interactive narrative among participants is valuable; skill-builder module as part of the game lessens later frustration …

Entertainment, Culture, and Media Art 30
R Nakatsu, N Tosa, M Rauterberg, W Xuan – Handbook of Digital Games …, 2017 – Springer
… In the scope of this project, interactive adventures are experiences provided by an aug- mented reality (AR) environment based on selected parts from Lewis Carroll’s book “Alice in Wonderland.” The user assumes the role of Alice and explores this interactive narrative …

Digital anxiety, transnational cosmopolitanism, and never again genocide without memory
W Kansteiner – Digital Memory Studies: Media Pasts in Transition, 2017 – books.google.com
Page 138. 5 The Holocaust in the 21st Century Digital anxiety, transnational cosmopolitanism, and never again genocide without memory Wulf Kansteiner I Gaming the Holocaust system? In June 2016, the internet giant Google …

The Holocaust in the 21st century: digital anxiety, transnational cosmopolitanism, and never again genocide without memory
W Kansteiner – Digital Memory Studies, 2017 – taylorfrancis.com
Page 1. I Gaming the Holocaust system? In June 2016, the internet giant Google and a small vocational school in Zara- goza, Spain had an interesting Auschwitz encounter in cyberspace. A teacher at the Trinit school, which …

Social Bots: Human-Like by Means of Human Control?
C Grimme, M Preuss, L Adam, H Trautmann – Big data, 2017 – online.liebertpub.com
… Software such as Apples Siri 22 is designed to manage human-to-machine communication using natural language as input and output … Riedl 36 gives an overview and vision of how AI can approach computational interactive narrative, which requires that computers can …

Toward a Praxis of Critical Digital Sport History
J Guiliano – Journal of Sport History, 2017 – muse.jhu.edu
… Ayers focused on the utilization of network technologies to produce computer-enabled archives coupled with interactive narrative that would … Using the Python programming language coupled with the Natural Language Toolkit, scholar three could attempt to classify every article …

Transnational Holocaust Memory, Digital Culture and the End of Reception Studies
W Kansteiner – European Studies – bib.irb.hr
… Preserving Holocaust Testimony,” pcmag. com, 8 April, 2016, http://www. pcmag. com/article/343452/how-natural-language-tech-holograms-are- preserving-holocaus. Accessed 24 October, 2016. 56 Jeffrey Shandler, While …

Allegorical Metamorphoses and Antic Transformations
J Reid-Walsh – Interactive Books, 2017 – taylorfrancis.com
Page 1. Here I continue examining the format of the turn-up book initiated in the last chapter. In that chapter, the focus lay on a 17th-century re- ligious text, The Beginning, Progress and End of Man, and its subse- quent modifications into Metamorphosis …

Towards Developing an Easy-To-Use Scripting Environment for Animating Virtual Characters
C Mousas – arXiv preprint arXiv:1702.03246, 2017 – arxiv.org
… Keywords—character animation, scripting language, scripting actions, interactive narrative I. INTRODUCTION … [12] M. Oshita, “Generating animation from natural language texts and se- mantic analysis for motion search and scheduling,” The Visual Computer, vol. 26, no. 5, pp …

Electronic Fictions
A ENSSLIN – The Cambridge Companion to Postmodern …, 2017 – books.google.com
… They type natural language commands, such as “go north” or “open gate,” into an interpreter that displays narrative con- tent … been emerging around empirical approaches to studying actual reader responses to digital fiction and its specific interactive, narrative, and multimodal …

Clinical virtual reality tools to advance the prevention, assessment, and treatment of PTSD
AS Rizzo, R Shilling – European Journal of Psychotraumatology, 2017 – Taylor & Francis
Page 1. REVIEW ARTICLE Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD Albert LSkipL Rizzoa and Russell Shillingb aInstitute for Creative Technologies, University of Southern California …

Multimedia information and authoring for personalized media networks
I Choi, RL Bargar – Journal of Multimedia and Information …, 2017 – researchgate.net
Page 1. Journal of Multimedia and Information Systems VOL. 0, NO. 0, 0-0, DEC. 0000(pp. 1-10) http://dx.doi.org/00.0000/JMIS.0000.00.0.000 1 I. INTRODUCTION A media work produced for consumers is likely to be packaged as a genre …

Affect Aware Ambient Intelligence: Current and Future Directions
C KARYOTIS, F DOCTOR, R IQBAL… – State of the Art in AI …, 2017 – books.google.com
… to be a very promising approach in modelling and recognizing emotions due to its ability to handle uncertainties and permit natural language queries [44 … The Acting Affectively Affecting Acting project (ActAffAct)[80][81] has been used in the field of interactive narrative storytelling …

Crossing disciplinary boundaries to improve technology-rich learning environments
SP Lajoie, E Poitras – Teachers College Record, 2017 – digitool.library.mcgill.ca
… Lester designs computational models of interactive narrative to adapt the story experience in response to the learners’ actions and as such tailors the story elements to a learner’s preferences. He does this using a structured …

Artificial Intelligence and Games
GN Yannakakis, J Togelius – 2017 – gameaibook.org
… Over the last decade, progress in deep learning has had a profound and transfor- mational effect on many difficult problems, including speech recognition, machine translation, natural language understanding and computer vision …

Artificial Intelligence and Games (Second Public Draft)
GN Yannakakis, J Togelius – 2017 – uicvgame.ui.ac.ir
… Deep Blue IBM’s next success story was Watson, a soft- ware system capable of answering questions addressed in natural language … Computer Entertainment, 2013); the companion character, Elizabeth, in BioShock In- finite (2k Games, 2013); the interactive narratives of Blood …

A Study on Topic Visualization Techniques for Story Telling with News Articles
?? – 2017 – s-space.snu.ac.kr
… While there are many text data analytics techniques developed in various field of research such as topic extractions, natural language processing, machine learning, and artificial intelligence, we review those that were related to visual analytics for text …

A multi-agent framework to support user-aware conversational agents In an e-learning environment
M Procter – 2017 – dt.athabascau.ca
… Conversational agents (CAs) are designed to provide users with the ability to interact with computer software using natural language … as Cortana on Windows 10™ (Luger & Sellen, 2016). In this thesis I distinguish between a CA and other natural language interfaces by …

Integrating the outer loop: Validated tutors for portable courses and competencies
E Robson, F Ray, AM Sinatra… – Proceedings of the 5th …, 2017 – books.google.com
Page 171. Proceedings of the 5th Annual GIFT Users Symposium (GIFTSym5) Integrating the outer loop: Validated tutors for portable courses and competencies Elliot Robson1, Fritz Ray1, Anne M. Sinatra2 1Eduworks Corporation, 2U …

An analysis of verbs within video game structures based on a video game verb theory and The Secret of Monkey Island
KE Saks – 2017 – dspace.ut.ee
Page 1. UNIVERSITY OF TARTU DEPARTMENT OF ENGLISH STUDIES AN ANALYSIS OF VERBS WITHIN VIDEO GAME STRUCTURES BASED ON A VIDEO GAME VERB THEORY AND THE SECRET OF MONKEY ISLAND MA THESIS KARL ERIK SAKS …

Transdisciplinary systems engineering: exploiting convergence in a hyper-connected world
AM Madni – 2017 – books.google.com
Page 1. Azad M. Madni Transdisciplinary Systems Engineering Exploiting Convergence in a Hyper-Connected World Foreword by Norman R. Augustine Page 2. Transdisciplinary Systems Engineering Page 3. Azad M. Madni …

Artificial emotions in virtual storytelling
M Bída – 2017 – dspace.cuni.cz
… she can somehow influence by performing some actions or communicating with other characters – either by some pre-defined actions or even by natural language … This model of an interactive narrative works in a way that the story is linear but there are certain beads in the story …

Design and Analysis of Virtual Learning Companions for Improving Equitable Collaboration in Game-based Learning.
PS Buffum – 2017 – repository.lib.ncsu.edu
Page 1. ABSTRACT BUFFUM, PHILIP SHERIDAN. Design and Analysis of Virtual Learning Companions for Improving Equitable Collaboration in Game-based Learning. (Under the direction of Kristy Boyer and Tiffany Barnes.) …

Transdisciplinary Systems Engineering
NR Augustine – Springer
Page 1. Transdisciplinary Systems Engineering Azad M. Madni Exploiting Convergence in a Hyper-Connected World Foreword by Norman R. Augustine Page 2. Transdisciplinary Systems Engineering Page 3. Azad M. Madni Transdisciplinary Systems Engineering …

Dimensions of Variation in Written Chinese
ZS Zhang – 2017 – books.google.com
Page 1. ROUTLEDGE STUDIES IN CHINESE LINGUISTICS T Dimensions of Voriction in Written Chinese Zheng-sheng Zhong Page 2. Dimensions of Variation in Written Chinese Dimensions of Variation in Written Chinese uses …

Looking behind the text-to-be-seen: Analysing Twitter bots as electronic literature
V Lampi – 2017 – aaltodoc.aalto.fi
… based on Markov chains, the generator is given a source text—usually something written by humans—which the process translates into “transition probabilities tables which can be computed even without any semantic or grammatical natural language understanding.”22 The …

Perceived consistency and coherence in collaborative story worlds
A Tapscott – 2017 – tdx.cat
Page 1. Perceived Consistency and Coherence in Collaborative Story Worlds Alan Tapscott TESI DOCTORAL UPF / ANY 2017 Directors de la tesi Dr. Josep Blat Dr. Carlos León 21 de juny del 2017 Page 2. Page 3. The horizon …

Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains
X Huang, S Zhang, Y Shang… – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
… using POMDP agents. Thes- pian has been used for the authoring and simulation of many (pedagogical) interactive narratives in various domains, in- cluding training and entertainment (video games) [41], [53]. In Thespian, POMDP …

Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play
E Kuznetsova – 2017 – era.library.ualberta.ca
Page 1. Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play by Evgeniya Kuznetsova A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts Humanities Computing University of Alberta …

Generating variations in a virtual storyteller
SM Lukin – 2017 – search.proquest.com
… A computational treatment of storytelling gives the advantage of retelling stories, such as Bug Out For Blood, in these different styles, and harnesses them in interactive narrative environments … 5. Figure 1.1: Natural Language Generation Pipeline. fabula …

Detecting the Content of Gender Stereotypes in Videogame Characters
EAA Solano – 2017 – repositorio-aberto.up.pt
… the stereotyping group. Stable Rigidity to new information Emotional and evaluative Placed into the system of natural language and folklore texts Dangerous Vividly refers to marginalized communities. Ethnic stereotypes are …

The E-Writing Experiences of Literary Authors
K Schreurs – 2017 – ir.lib.uwo.ca
Page 1. Western University Scholarship@Western Electronic Thesis and Dissertation Repository September 2017 The E-Writing Experiences of Literary Authors Kathleen Schreurs The University of Western Ontario Supervisor …

A Formal Theory of Commonsense Psychology: How People Think People Think
AS Gordon, JR Hobbs – 2017 – books.google.com
… Andrew S. Gordon is Research Associate Professor of Computer Science and Director of Interactive Narrative Research at the Institute for Cre … Jerry R. Hobbs is Chief Scientist for Natural Language Processing at the Information Sciences Institute and a research professor at the …

Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
AA Reed – 2017 – search.proquest.com
… artistic intent. Bogost says much the same thing to discredit story in games, dismissing. the interactive narrative Facade, for instance, because it allows the player agency to act … (Maher, 2008).12 Others have argued, however, that if interactive narratives are merely …

” Literature,” Progress, and Monsters: What is Electronic Literature?
ML Godwin – 2017 – search.proquest.com
“Literature,” Progress, and Monsters: What is Electronic Literature? Abstract. Author: Godwin, Mary, L.. Ph.D. Institution: Purdue University Degree Received: May 2017 Title: “Literature,” Progress, and Monsters: What Is Electronic Literature …

The Stabilization, Exploration, and Expression of Computer Game History
E Kaltman – 2017 – search.proquest.com
… The two latter chapters focus on record expression. “Discovery” presents a novel application of natural language processing to the visualization of computer game history … Discovery presents a. novel application of natural language processing to the visualization of computer …

iTouch: Understanding the Role of Emotions in the Design and Reading of Digital Books
E Shayne – 2017 – search.proquest.com
iTouch: Understanding the Role of Emotions in the Design and Reading of Digital Books. Abstract. In this dissertation, I discuss how digital books function as new kinds of reading experiences and I explore how a renewed understanding …

Large scale document categorization with fuzzy clustering
JP Mei, Y Wang, L Chen, C Miao – IEEE Transactions on Fuzzy …, 2017 – ieeexplore.ieee.org
Page 1. IEEE TRANSACTIONS ON FUZZY SYSTEMS, VOL. 25, NO. 5, OCTOBER 2017 1239 Large Scale Document Categorization With Fuzzy Clustering Jian-Ping Mei , Yangtao Wang, Lihui Chen, and Chunyan Miao Abstract …

Using Gross’ Emotion Regulation Theory to Advance Affective Computing
L Oostveen – 2017 – dspace.library.uu.nl
Page 1. MASTER ARTIFICAL INTELLIGENCE, UTRECHT UNIVERSITY MASTER THESIS Using Gross’ Emotion Regulation Theory to Advance Affective Computing Author: Lucy VAN OOSTVEEN First Supervisor: prof. dr. John-Jules MEYER Second Examiner: dr …

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