Virtual Storytelling 2014


See also:

100 Best Facade Interactive Story VideosINSCAPE (Interactive Storytelling for Creative People) | Interactive Story Authoring | Interactive Story Generation | Interactive Storytelling | Story Engines | Story Generator Algorithms | Storytelling Systems | Transmedia Storytelling | Virtual Storytelling 2015


Draw your own story: paper and pencil interactive storytelling ES De Lima, B Feijó, SDJ Barbosa, AL Furtado… – Entertainment …, 2014 – Elsevier Drawing is a primary human skill that has been used for thousands of years as a visual complement to written and oral storytelling. The advent of interactive na. Cited by 5 Related articles All 22 versions

From Chaos Towards Sense: A Learner-Centric Narrative T Reiners, LC Wood, J Dron – Gamification for Human Factors …, 2014 – books.google.com … Page 272. From Chaos Towards Sense tension (milestones with feedback on achieve- ment), and solutions (assessable learning objec- tives). The virtual storytelling requires an interface be- tween the learner and the learning space (Spierling, 2002). … Cited by 8 Related articles All 8 versions

Review of Ontology Based Storytelling Devices D Winer – Language, Culture, Computation. Computing of the …, 2014 – Springer … McMillan, New York (1990) 8. Slabbers, N.: Narration for Virtual Storytelling. … Cavazza, M., Donikian, S. (eds.): ICVS 4th International Conference Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling. … Cited by 4 Related articles All 4 versions

Authoring vs. configuring affective agents for interactive storytelling S Rank, S Hoffmann, HG Struck… – Applied Artificial …, 2014 – Taylor & Francis … Conference on Interactive Digital Storytelling http://icids.org/View all notes. (the successor to the International Conference on Technologies for Interactive Digital Storytelling and Entertainment [TIDSE] and the International Conference on Virtual Storytelling [ICVS] series) and INT … Cited by 3 Related articles All 2 versions

Emotional techy basyang: An automated filipino narrative storyteller JCP Gonzaga, JA Seguerra… – … Journal of Future …, 2014 – search.proquest.com … REFERENCES. [1] HA Burrman, Virtual Storytelling: Emotions for the Narrator, pp. 7-8, 2007. … 51-57, 2007. [3] S. Hendrickx, The virtual storyteller: enriching the story by expressing emotions, Virtual Storytelling, vol. 54, 2007. … Cited by 2 Related articles

Emotion-based digital storytelling for risk education: empirical evidences from the ALICE project GR Mangione, A Pierri… – International Journal of …, 2014 – inderscienceonline.com Cited by 3 Related articles All 3 versions

A methodology and an authoring tool for creating Complex Learning Objects to support interactive storytelling M Gaeta, V Loia, GR Mangione, F Orciuoli… – Computers in Human …, 2014 – Elsevier Knowledge of appropriate behavior during an earthquake is crucial for the prevention and mitigation of natural disaster. Several studies confirm that disaster-r. Cited by 9 Related articles All 5 versions

Props: 3D-game-like mediator for improvisational storytelling P Alavesa, T Ojala, D Zanni – Entertainment Computing, 2014 – Elsevier This paper introduces Props, a 3D-game-like system for mediating collaborative and improvisational storytelling. Props combines a virtual 3D stage and the surro. Cited by 3 Related articles

Digital ethnography: Anthropology, narrative and new media P Cardullo – Visual Studies, 2014 – Taylor & Francis … Whilst the postmodern turn communicated the sense that literary ethnography was less of a truthful narrative than a fictional storytelling practice, Digital Ethnography tries to convince sceptics that virtual storytelling is not just a fictional simulation of an ‘out-there’ reality. … Cited by 1 Related articles

APE: End User Development for Emergency Management Training Z Menestrina, A De Angeli… – Games and Virtual Worlds …, 2014 – ieeexplore.ieee.org … 2004, pp. 26–35. [13] S. Weiss, W. Müller, U. Spierling, and F. Steimle, “Scenejo–an interactive storytelling platform,” in Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Springer, 2005, pp. 77–80. [14] D … Cited by 2 Related articles

A Model of Character Affinity for Agent-Based Story Generation G Méndez, P Gervás, C León – 9th International Conference on …, 2014 – ccg.doc.gold.ac.uk … Autonomous Agents and Multi-agent systems, 3(3):219–257, 2000. 2. R. Imbert and A. de Antonio. An emotional architecture for virtual characters. In International Conference on Virtual Storytelling, pages 63–72, 2005. 3. WL Johnson and A. Valente. … Cited by 2 Related articles All 2 versions

On a non-web-based multimodal interactive documentary production M Song, SA Mokhov, P Grogono… – Virtual Systems & …, 2014 – ieeexplore.ieee.org Page 1. On a Non-Web-Based Multimodal Interactive Documentary Production Miao Song, Serguei A. Mokhov, Peter Grogono, and Sudhir P. Mudur Concordia University Montreal, Canada Email: {m_song.mokhov.grogono.mudur}@cse.concordia.ca … Cited by 1

Narratives, formalism, computational tools, and nonlinearity E Nissan – Language, Culture, Computation. Computing of the …, 2014 – Springer … International Journal on Artificial Intelligence Tools 16(2), 291–375 (2007) (with full-page contents of that article on p. 158); Cavazza, M., Donikian, S. (eds.): Proceedings of the Fourth International Conference on Virtual Storytelling: Using Virtual Reality Technologies for … Cited by 7 Related articles All 3 versions

A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling PC Lai, HY Wu, C Sanokho, M Christie, TY Li – Smart Graphics, 2014 – Springer … hidden messages in each story scenario. With the advances of multimedia and virtual storytelling comes the benefit of quick and realistic cinematography in 3D gaming environments. Existing ma- chinima tools can automate … Cited by 1 Related articles All 4 versions

A Pattern-based Tool for Creating Virtual Cinematography in Interactive Storytelling ??? – Proceedings of 12th International Symposium on …, 2014 – nccur.lib.nccu.edu.tw … hidden messages in each story scenario. With the advances of multimedia and virtual storytelling comes the benefit of quick and realistic cinematography in 3D gaming environments. Existing ma- chinima tools can automate … Related articles All 2 versions

Digital creation: a state of the arts P Berger – Proceedings of the 2014 Virtual Reality International …, 2014 – dl.acm.org … At a higher level of structures, automation of storytelling inspires a lot of research, See for instance Interactive Storytelling [7] and Virtual Storytelling [22]. … 2007. Virtual storytelling. 4th ICVS, Saint-Malo. France. [8]Chevrefils-Desbiolles, A. 2012. … Related articles

MOGRE-Storytelling: Interactive Creation of 3D Stories ADV Santiago, PNM Sampaio… – Virtual and Augmented …, 2014 – ieeexplore.ieee.org … x OGREmL2 (3D scenario module) – provides the description of the main components of a virtual storytelling scenario; x AnimationmL (Animation module) – provides the description of the animation (timeline) within a virtual scenario; … Related articles All 4 versions

MIXER: why the difference? A Nazir, RS Aylett, MY Lim, B Endrass, L Hall… – Proceedings of the 2014 …, 2014 – dl.acm.org … Springer, 2005 [2] http://www.unity3d.com/ [3] Aylett, R., Vala, M., Sequeira, P., & Paiva, A. 2007. FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education. In M. Cavazza, & S. Donikian (Ed.), Virtual Storytelling. … Related articles All 6 versions

Story Guided Virtual Cultural Heritage Applications S Rizvic – Journal of Interactive Humanities, 2014 – scholarworks.rit.edu Page 1. Journal of Interactive Humanities Volume 2 | Issue 1 Article 2 2014 Story Guided Virtual Cultural Heritage Applications Selma Rizvic Faculty of Electrical Engineering Sarajevo, srizvic@etf.unsa.ba Follow this and additional works at: http://scholarworks.rit.edu/jih … Cited by 2 Related articles All 2 versions

An Authoring Tool for modeling the Narrative Flow in a Virtual training Application N Alvarez, H Prendinger – gaia.fdi.ucm.es … 7. Silverman, BG, Johns, M., Weaver, R. & Mosley, J. (2003). Authoring Edutainment Sto- ries for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. In O. Balet, G. Subsol & P. Torguet (ed.), International Conference on Virtual Storytelling, Vol. 2897 (pp. … Related articles All 2 versions

Implementation of Interactive Web 3D Based Virtual Educational System using O3D-WebGL KH Seok, YS Kim – International Journal of Multimedia and Ubiquitous …, 2014 – sersc.org … 33, no. 5, (2013), pp. 48-58. [9] P. Danilicheva, S. Klimenko, Y. Baturin and A. Serebrov, “Education in Virtual Worlds: Virtual Storytelling”, Proceedings of the International Conference on CyberWorlds, (2009), pp. 333-338. [10 … Related articles All 4 versions

Designing Interactive Comics to Affect Time Perception X Wang – ICCE 2014, 2014 – apsce.net … As Scott McCloud claims, Comics is an artist’s map of time itself (McCloud, 2000). In the context of virtual storytelling, space (image size and layout) is also important. In table 1, selected comic elements can help us see how comics as a static medium expresses motion. … Related articles All 3 versions

Using Interactive Storytellers to Broaden Participation in Graduate Computing K Gosha, A Oladele, R Bassy, J Porter – World Conference on E-Learning …, 2014 – editlib.org … Current and Previous Use Interactive storytelling — also known as virtual storytelling — is part of a broader medium known as digital storytelling (“Potential Applications of Digital Storytelling in Education”). Digital storytelling has been used in many different ways. … Related articles

Guidelines for an effective design of serious games CE Catalano, AM Luccini… – International …, 2014 – journal.seriousgamessociety.org … Elude, http://www.gamesforchange.org/play/elude/. R. Aylett, M. Vala, P. Sequeira, A. Paiva, “FearNot! an emergent narrative approach to virtual dramas for anti-bullying education,” in Proceedings of the International Conference on Virtual Storytelling, Saint Malo, France,2007. … Cited by 3 Related articles

StoryCube: supporting children’s storytelling with a tangible tool D Wang, L He, K Dou – The Journal of Supercomputing, 2014 – Springer … 3.2 The structure of StoryCube. StoryCube contains two parts: a tangible tool and a 3D virtual storytelling environment. The tangible device is an interactive tool by which children can set a story world and choose story elements. … Cited by 1 Related articles All 3 versions

Vision-based all-in-one solution for augmented reality and its storytelling applications K Kim, N Park, W Woo – The Visual Computer, 2014 – Springer … 1 Introduction Augmented Reality (AR) on 3D objects is a very attractive interface for virtual storytelling systems. Especially, the ex- isting miniatures in many museums can effectively provide invisible stories or functionalities by adding AR content. … Related articles All 5 versions

An Adaptive Educational Digital Storytelling Environment Focusing On Students’ Misconceptions M Kordaki, P Psomos – INTED2014 Proceedings, 2014 – ct.aegean.gr … FearNot! – An emergent narrative approach to virtual dramas for anti-bullying education. In Proceedings of the International Conference on Virtual Storytelling, pp. 202-205. [41] Lu, F., Tian, Y., Jiang, X., Cao, W., Luo, G., Li, X.& Wang, H. (2011). … Related articles All 2 versions

Connecting Narrative Worlds [6th International Conference for Interactive Digital Storytelling:“Connecting Narrative Worlds”, Bahçe?ehir University Istanbul, … H Koenitz – DIEGESIS, 2014 – diegesis.uni-wuppertal.de … In 2008, two European conference series (Tidse [Technologies for Interactive Digital Storytelling and Entertainment] and ICVS [International Conference on Virtual Storytelling]) merged to form ICIDS and start the present series. … Related articles All 4 versions

Emotion-based interactive storytelling with artificial intelligence SP Hernandez, V Bulitko… – Proceedings of the 10th …, 2014 – webdocs.cs.ualberta.ca … In Proceedings of Intelligent Virtual Agents, 305–316. Aylett, R.; Vala, M.; Sequeira, P.; and Paiva, A. 2007. FearNot!–an emergent narrative approach to virtual dramas for anti-bullying education. In Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. 202–205. … Cited by 3 Related articles All 3 versions

Interactive personal storytelling: an ethnographic study and simulation of apartheid-era narratives I Ladeira, G Marsden – Proceedings of the 2014 conference on …, 2014 – dl.acm.org … approach. Digital and Virtual Storytelling Broadly speaking, digital storytelling aims to capture, archive and present real-life narratives. Some … 34]. Conversely, virtual storytelling typically explores fictional non-linear Permission … Related articles All 3 versions

A Systematic Review of Multimedia Resources to Support Teaching and Learning in Virtual Environments D Ganan, S Caballe, J Conesa, L Barolli… – … (CISIS), 2014 Eighth …, 2014 – ieeexplore.ieee.org Page 1. A Systematic Review of Multimedia Resources to Support Teaching and Learning in Virtual Environments David Gañán1, Santi Caballé1, Jordi Conesa1, Leonard Barolli2, Elis Kulla2, Evjola Spaho2 1 Open University … Cited by 1 Related articles All 4 versions

Dramatic Piece Reader and It’s Evaluation by the Blind and Sighted Assessors M Rusko, M Trnka, S Darjaa, M Ritomský – Speech and Computer, 2014 – Springer … LNCS (LNAI), vol. 4775, pp. 310–323. Springer, Heidelberg (2007) 4. Buurman, HA: Virtual Storytelling: Emotions for the narrator, Master’s thesis, University of Twente (2007) 5. Rusko, M., Hamar, J.: Character Identity Expression in Vocal Performance of Traditional Puppeteers. … Related articles All 3 versions

An approach to knowledge dynamic maintenance for emotional agents SE Fulladoza Dalibón, DC Martínez… – … Jornadas Argentinas de …, 2014 – sedici.unlp.edu.ar … an emergent narrative ap- proach to virtual dramas for anti-bullying education. In: Cavazza, M., Donikian, S. (eds.) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Lecture Notes in Computer Science, vol. 4871, pp. 202–205. … Related articles All 2 versions

Where story and media meet: computer generation of narrative discourse R Ronfard, N Szilas – 2014 – archive-ouverte.unige.ch … Logique du récit. Seuil, 1973. 7 Marc Cavazza, Fred Charles, and Steven J. Mead. Characters in Search of an author: AI-based Virtual Storytelling. In International Conference on Virtual Storytelling (ICVS 2001). LNCS 2197, Lecture Notes in Computer Science, pages 145–154. … Cited by 2 Related articles All 27 versions

Look on the Bright Side: A Model of Cognitive Change in Virtual Agents J Martínez-Miranda, A Bresó, JM García-Gómez – Intelligent Virtual Agents, 2014 – Springer … In this work, the four antecedent-focused emotion reg- ulation strategies defined in Gross’s work [10] have been formally modelled and incorporated in synthetic characters as participants in a virtual storytelling [4]. In a subsequent work, Bosse and colleagues constructed virtual … Cited by 2 Related articles All 4 versions

Embedding interaction design in Wayang Kulit mathematics courseware J Ahmad, Z Jamaludin – User Science and Engineering (i-USEr) …, 2014 – ieeexplore.ieee.org … performance”, Invencao, Itau Cultural, Brazil, 1999. [9] CMK Jessica and ZT Abdullah, “A framework for virtual storytelling using the traditional shadow play” in Proceedings of ICOCI, Malaysia, 2006. [10] TK Lam, A. Zawawi, and … Related articles

ICYESS2013: Uncertainty as an example of interdisciplinary language problems F Rauser, A Schmidt, S Sonntag… – Bulletin of the American …, 2014 – journals.ametsoc.org … Another focus of the conference was to integrate and find innovative ways to present, for example, nonlinear presentations, such as Prezi’s virtual storytelling approach, twin talks where the presenters are exchanged between talks, and Pecha Kucha—a classical presentation … All 5 versions

Motivation Discrepancies for Rebel Agents: Towards a Framework for Case-based Goal-Driven Autonomy for Character Believability A Coman, H Muñoz-Avila – … of the 22nd International Conference on …, 2014 – cse.lehigh.edu … Brom, C., Peskova, K., Lukavsky, J., (2007). What Does Your Actor Remember? Towards Characters with a Full Episodic Memory. ICVS 07: Proceedings of the 4th International Conference on Virtual Storytelling, pp. 89-101. Cox, MT (2007). … Cited by 2 Related articles All 3 versions

User-driven narrative variation in large story domains using monte carlo tree search B Kartal, J Koenig, SJ Guy – … of the 2014 international conference on …, 2014 – dl.acm.org Page 1. User-Driven Narrative Variation in Large Story Domains using Monte Carlo Tree Search Bilal Kartal, John Koenig, and Stephen J. Guy Department of Computer Science University of Minnesota Minneapolis, MN, 55455 {bilal,koenig,sjguy}@cs.umn.edu … Cited by 4 Related articles All 9 versions

Objective Metrics for Interactive Narrative N Szilas, I Ilea – Interactive Storytelling, 2014 – Springer … In: Founda- tions of Digital Games 2014, FDG 2014 (2014) 3. Cavazza, M., Charles, F., Mead, SJ: Characters in Search of an author: AI-based Virtual Storytelling. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, pp. 145–154. … Cited by 1 Related articles All 4 versions

Emotional Context? Or Contextual Emotions? D Arellano, J Varona, FJ Perales – Handbook of Research on …, 2014 – books.google.com Page 393. 366 Chapter 18 Emotional Context? Or Contextual Emotions? Diana Arellano Filmakademie Baden-Wuerttemberg, Germany Javier Varona Universitat de les Illes Balears, Spain Francisco J. Perales Universitat de … All 2 versions

An AI system for large open virtual world T Plch, M Marko, P Ondrácek, M Cerny… – … of Tenth Annual …, 2014 – popelka.ms.mff.cuni.cz … 2014b) to further mitigate complexity and increase modularity. As a future work we plan to extend the system with ele- ments of virtual storytelling and experiment with adversarial search for real-time decisions within the combat subbrain. … Cited by 3 Related articles All 2 versions

Hide and sneak-Perceptions in The Virtual Storyteller H Brinke – 2014 – essay.utwente.nl Page 1. Hide and sneak Perceptions in the virtual storyteller Hans ten Brinke April 16, 2014 Graduation committee dr. M. Theune prof. dr. DKJ Heylen JM Linssen, MSc Page 2. Page 3. “Voor Henk-Jan. Ik wou dat je er ook bij was” Page 4. Abstract … Related articles All 9 versions

Physical rig for first-person, look-at cameras in video games ET Lixandru, V Zordan – … of the Seventh International Conference on …, 2014 – dl.acm.org … In Computer Graphics Forum, vol. 27, 2197–2218. COURTY, N., LAMARCHE, F., DONIKIAN, S., AND MARCHAND, É. 2003. A cinematography system for virtual storytelling. In Virtual RealityTechnologies for Storytelling. Springer, 30–34. ELSON, DK, AND RIEDL, MO 2007. … Cited by 1 Related articles All 3 versions

Connecting Interactive Arts and Virtual Reality with Enaction P De Loor, MH Kristen… – Journal of Virtual …, 2014 – hal.archives-ouvertes.fr Page 1. Connecting Interactive Arts and Virtual Reality with Enaction Pierre De Loor, Kristen Manac’H, Charlie Windelschmidt, Frédéric Devillers, Pierre Chevaillier, Jacques Tisseau To cite this version: Pierre De Loor, Kristen … Related articles All 17 versions

Hierarchical generation of dynamic and nondeterministic quests in games E Soares de Lima, B Feijó, AL Furtado – Proceedings of the 11th …, 2014 – dl.acm.org Page 1. Hierarchical Generation of Dynamic and Nondeterministic Quests in Games Edirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado Department of Informatics – Pontifical Catholic University of Rio de Janeiro (PUC-RIO … Related articles All 3 versions

[BOOK] Virtual world design AL Cudworth – 2014 – books.google.com Page 1. Ann Latham Cudworth Page 2. Page 3. Page 4. Page 5. Ann Latham Cudworth Boca Raton London NewYork CRC Press is an imprint of the Taylor & Francis Group, an informa business Page 6. CRC Press Taylor & Francis … Cited by 2 Related articles All 4 versions

Virtual Heritage: new technologies for edutainment A Martina – 2014 – porto.polito.it Page 1. Politecnico di Torino Porto Institutional Repository [Doctoral thesis] Virtual Heritage: new technologies for edutainment Original Citation: Martina A. (2014). Virtual Heritage: new technologies for edutainment. PhD thesis … Related articles All 2 versions

Games as theater for soul: An archetypal psychology perspective of virtual games SM Savett – 2014 – gradworks.umi.com … Are designers the current-day alchemists who transmute matter into digital “spirit” and mediate access for the collective unconscious? Virtual storytelling can offer so much more than mere interaction of player with game: it’s a journey into rich psychical landscapes filled with … Related articles

Narrative balance management in an intelligent biosafety training application for improving user performance N Alvarez, A Sanchez-Ruiz, M Cavazza… – International Journal of …, 2014 – Springer Page 1. RESEARCH ARTICLE Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance Nahum Alvarez & Antonio Sanchez-Ruiz & Marc Cavazza & Mika Shigematsu & Helmut Prendinger … Cited by 2 Related articles All 2 versions

Virtual Presentation Of Cultural Heritage Case Study: Ani M JODEIRIERAJAIE – 2014 – etd.lib.metu.edu.tr … Page 11. xi 4.1. Storytelling and Narrative ….. 79 4.2. Virtual storytelling notably Videos ….. 81 4.3. Narrating Surp Amena P’rkich ….. 85 5. CONCLUSION ….. … Related articles

An emotion understanding framework for intelligent agents based on episodic and semantic memories M Kazemifard, N Ghasem-Aghaee, BL Koenig… – Autonomous agents and …, 2014 – Springer Page 1. Auton Agent Multi-Agent Syst (2014) 28:126–153 DOI 10.1007/s10458-012- 9214-9 An emotion understanding framework for intelligent agents based on episodic and semantic memories Mohammad Kazemifard · Nasser … Cited by 5 Related articles All 7 versions

Integrating the audience into a theatre performance using mobile devices P Liming Luke Chen, Dr Rene Mayrhofer … – … Journal of Pervasive …, 2014 – emeraldinsight.com Related articles All 2 versions

Digital Creativity. A Survey for the Project Invisibilia A Pizzo, A Valle – Mimesis Journal. Scritture della performance, 2014 – mimesis.revues.org … this topic he wrote Teatro e mondo digitale (Venezia, Marsilio, 2003), Neodrammatico digitale: Scena multimediale e racconto interattivo (Torino, Accademia, 2013); he has published numerous paper in journals and proceedings in Multimedia, Virtual Storytelling, and Artificial … Cited by 1

Information and Computer Technology for Individuals with Autism ZP Nkabinde – Innovative Technologies to Benefit Children on the …, 2014 – books.google.com … Shamah (2013) describes tasks such as solving puzzles, which require a team as being good for children with autism. According to this author the same cooperation/interaction principle can work with games, virtual storytelling, or even schoolwork. … All 2 versions

Modelling Two Emotion Regulation Strategies as Key Features of Therapeutic Empathy J Martínez-Miranda, A Bresó, JM García-Gómez – Emotion Modeling, 2014 – Springer … The group of Bosse and colleagues have formally modelled the four antecedent-focused emotion regulation strategies and incorporate it in synthetic characters as participants in a virtual storytelling [ 6 ]. In a subsequent work, Bosse and colleagues constructed virtual agents not … Cited by 2 Related articles

Integrating Web 2.0 technologies in educational and clinical settings: An isomorphic perspective C Holmes, K Hermann, K Kozlowski – Journal of Technology in …, 2014 – Taylor & Francis … View all references). Storybird. Storybird (www.storybird.com) is a free online application built on a virtual storytelling community. This application is currently being used in many school districts as a way to expand students’ ability and desire to read and write. … Cited by 3 Related articles

Pervasive Gaming T Taipaleenmäki – 2014 – herkules.oulu.fi … But at the same time Props is not tied on one specific location, despite we used specific location in virtual Oulu as our main stage. The system itself can be located to different areas and used in different ways not specifically related to virtual storytelling. … Related articles

Adaptive Augmented Reality Serious Game to Foster Problem Solving Skills R Hodhod, H Fleenor, S Nabi – 2014 – researchgate.net … 201. [15] Aylett, R., Vala, M., Sequeira, P., & A., P. (2007). Fearnot! – an emergent narrative approach to virtual dramas for anti-bullying education. In International Conference on Virtual Storytelling 2007, (pp. 202{205). [16] McQuiggan … Cited by 1 Related articles All 5 versions

Improving the efficiency of viewpoint composition R Ranon, T Urli – Visualization and Computer Graphics, IEEE …, 2014 – ieeexplore.ieee.org … composition Ç 1 INTRODUCTION THE problem of finding an effective viewpoint within a 3D environment is pervasive in any 3D graphics appli- cation, such as modeling, video games, data visualization and virtual storytelling. When … Cited by 6 Related articles All 5 versions

Player and Figure: An Analysis of a Scene in Kentucky Route Zero D Vella – 2014 – digra.org Page 1. Proceedings of Nordic DiGRA 2014 Conference. © 2014 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. … Cited by 1 Related articles

Introducing Consciousnet: Internet Content as an Environment for Human-Machine Interaction V Catania, D Patti, M Sciacca – Human-Computer Interaction. Advanced …, 2014 – Springer … International Journal of Corpus Linguistics 10(4), 489–516 (2005) 17. Tarau, P., Figa, E.: Knowledge-based conversational agents and virtual storytelling. In: Proceedings of the 2004 ACM Symposium on Applied Computing, SAC 2004, pp. 39–44. ACM, New York (2004) 18. … Related articles

Understanding mass participatory pervasive computing systems for environmental campaigns A Chamberlain, M Paxton, K Glover, M Flintham… – Personal and Ubiquitous …, 2014 – Springer Logo Springer. Search Options: … Cited by 3 Related articles All 6 versions

The Mind Module—Using an Affectand Personality Computational Modelas a Game-Play Element MP Eladhari – Affective Computing, IEEE Transactions on, 2014 – ieeexplore.ieee.org Page 1. The Mind Module—Using an Affect and Personality Computational Model as a Game-Play Element Mirjam Palosaari Eladhari Abstract—This paper describes the Mind Module (MM) which can be used in game worlds … Cited by 2 Related articles All 4 versions

Multimedia tool suite for the visualization of drama heritage metadata V Lombardo, A Pizzo – Multimedia Tools and Applications, 2014 – Springer Page 1. Multimedia tool suite for the visualization of drama heritage metadata Vincenzo Lombardo & Antonio Pizzo Received: 26 November 2013 /Revised: 27 March 2014 /Accepted: 29 April 2014 © Springer Science+Business Media New York 2014 … Cited by 3 Related articles

Diversifying Eastern North Carolina Heritage Sites: Tour Guides’ Perspectives WM Hoggard – 2014 – thescholarship.ecu.edu Page 1. Diversifying Eastern North Carolina Heritage Sites: Tour Guides’ Perspectives by Wilson M. Hoggard June, 2014 Director of Thesis: Christine B. Avenarius Masters of Sustainable Tourism Abstract Tour guides from six … Related articles All 3 versions

Supplementary Materials for “A Survey of Corpora in Computational and Cognitive Narrative Science” MA Finlayson – 2014 – dspace.mit.edu … N1 – X_NO_CORPUS. PB – Springer. PY – 2001. SP – 208-211. T2 – Proceedings of the International Conference on Virtual Storytelling (ICVS 2001). … PB – Springer. PY – 2005. SP – 199-208. T2 – Proceedings of the Third International Conference on Virtual Storytelling (ICVS … All 2 versions

Text Analysis WS Bainbridge – Personality Capture and Emulation, 2014 – Springer Logo Springer. Search Options: … Related articles

Residual Memory for Background Characters in Complex Environments T McNulty, B Eng – 2014 – tiarnanmcnulty.com Page 1. Residual Memory for Background Characters in Complex Environments by Tiarnán McNulty, B.Eng. (Hons) Dissertation Presented to the University of Dublin, Trinity College in fulfillment of the requirements for the Degree of Master of Science in Computer Science … Related articles

A computational model of plan-based narrative conflict at the fabula level SG Ware, RM Young, B Harrison… – … Intelligence and AI in …, 2014 – ieeexplore.ieee.org Page 1. This article has been accepted for publication in a future issue of this journal, but has not been fully edited. Content may change prior to final publication. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. X, NO. X, MONTH 2012 1 … Cited by 6 Related articles All 3 versions

Coupling conceptual modeling and rules for the annotation of dramatic media V Lombardoc, C Battaglinoa, A Pizzob… – …, 2014 – semantic-web-journal.org Page 1. Semantic Web 0 (2014) 1–0 1 IOS Press Coupling conceptual modeling and rules for the annotation of dramatic media Editor(s): Wolfgang Faber, University of Huddersfield, UK; Domenico Lembo, Sapienza University … Cited by 3 Related articles All 5 versions