Entertainment Computing – ICEC 2011

Entertainment Computing – ICEC 2011 .. 10th International Conference, ICEC 2011, Vancouver


Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:

Draw Your Own Story: Paper and Pencil Interactive Storytelling. 1-12

Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer:

The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”. 13-21

Huiwen Zhao, Jian J. Zhang, Siné McDougall:

Emotion-Driven Interactive Digital Storytelling. 22-27

Eric T. Araujo, Angelo E. M. Ciarlini:

Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories. 28-34

Active Games

Yue Gao, Regan L. Mandryk:

GrabApple: The Design of a Casual Exergame. 35-46

Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka:

Motion-Based Games for Parkinson’s Disease Patients. 47-58

Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara:

Universal Game Based on Traditional Children’s Outdoor Games. 59-64

Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad S. Hashemian, Regan L. Mandryk:

Gemini: A Pervasive Accumulated Context Exergame. 65-76

Player Experience

Hayrettin Gürkök, Gido Hakvoort, Mannes Poel:

Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study. 77-88

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:

Influencing Experience: The Effects of Reading Game Reviews on Player Experience. 89-100

Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven:

Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. 101-112

Camera and 3D

David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram:

Effect of Camera and Object Motion on Visual Load in 3D Games. 113-123

Jonas Schild, Sven Seele, Maic Masuch:

Integrating Stereoscopic Video in 3D Games. 124-135

Pedro Alessio, Alexandre Topol:

A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris. 136-142

Ruck Thawonmas, Kohei Kato:

Camerawork for Comics Generated from Visitors’ Experiences in a Virtual Museum. 143-148

Jake Seigel, Sam Fisher, Stephen Brooks:

Towards a Unified System for Digital Film Production. 149-154

Jonas Schild, Maic Masuch:

Fundamentals of Stereoscopic 3D Game Design. 155-160

Artificial Intelligence

Flávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto:

Affective Agents for Empathic Interactions. 161-172

Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian:

Time Balancing with Adaptive Time-Variant Minigames. 173-185

Azlan Iqbal:

Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems. 186-197

Educational Entertainment

Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole Krämer, Maic Masuch:

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. 198-209

Marikken Høiseth, Letizia Jaccheri:

Art and Technology for Young Creators. 210-221

Marcos Alexandre Rose Silva, Débora Corrêa de Lima, Júnia Coutinho Anacleto Silva, Deisy das Graças de Souza, Claudia Maria Simões Martinez:

A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study. 222-227

Aleksandra Dulic, Olaf Schroth, Maggie Shirley, Stephen R. J. Sheppard:

Future Delta Motivating Climate Change Action Grounded in Place. 228-234

Game Development

Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol:

Sound in COLLADA. 235-246

André Gagné, Magy Seif El-Nasr, Chris D. Shaw:

A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. 247-257

Jaehwan Kim, Il-Kwon Jeong:

Realistic 2D Facial Animation from One Image. 258-263

Christoph Lürig, Nils Carstengerdes:

Filtering Joystick Data for Shooter Design Really Matters. 264-269

Self and Identity

Christian Thurau, Anders Drachen:

Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. 270-281

Bon Adriel Aseniero, Ehud Sharlin:

The Looking Glass: Visually Projecting Yourself to the Past. 282-287

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk:

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. 288-293

Thomas Luan Dang, Steven Kun Liu, Sidney Fels:

ZenTrader, an Emotion-Reactive Interface. 294-299

Mona Erfani Joorabchi, Magy Seif El-Nasr:

Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. 300-306

Social and Mobile Entertainment

Pooya Amini Behbahani, Magy Seif El-Nasr:

The Effect of Privacy on Social Presence in Location-Based Mobile Games. 307-318

Noreen Kamal, Sidney Fels, Michael Blackstock, Kendall Ho:

VivoSpace: Towards Health Behavior Change Using Social Gaming. 319-330

Sebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer:

Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games. 331-336

Gregor Miller, Sidney Fels, Michael Ilich, Martin Matthias Finke, Thomas Bauer, Kelvie Wong, Stefanie Mueller:

An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms. 337-342

Alejandro I. Baltra:

Cheshire: A Design Framework for Alternate Reality Games. 343-348


Mitsuru Nakamura, Yosuke Miyazawa, Yoshikazu Kidera, Tsuyoshi Moriyama, Motoyasu Tamaki:

CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter. 349-353

Jim Bizzocchi:

Re: Cycle – A Generative Ambient Video Engine. 354-357

Johnty Wang, Vincent Tsao, Sidney Fels, Benny Chan:

Tippy the Telepresence Robot. 358-361


Miao Song, Peter Grogono, Jason Lewis, Maureen J. Simmonds:

A Poor Woman’s Interactive Remake of the “I Still Remember” Documentary with OpenGL. 362-366

Ryosuke Yamanishi, Yuya Ito, Shohei Kato:

Automated Song Selection System Complying with Emotional Requests. 367-370

Christian Happ, André Melzer, Georges Steffgen:

Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games. 371-374

Tiago Boldt Sousa, Pedro Tenreiro, Paula Alexandra Silva, Francisco Maria Cruz Nunes, Eduarda Mendes Rodrigues:

Cross-Platform Social Web Application for Older Adults with HTML 5. 375-378

Katie Seaborn, Alissa Nicole Antle:

Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. 379-382

Young-Mi Kim:

Interactive Ink-and-Wash Drawing. 383-386

Yuichiro Kinoshita, Kento Shirakawa:

Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons. 387-390

Minyoung Kim, Kyoung Shin Park, Dongkeun Kim, Yongjoo Cho:

Emotional Intelligent Contents: Expressing User’s Own Emotion within Contents. 391-394

Wai Shan (Florence) Ng, Ehud Sharlin:

Exercise Pal Mootchi. 395-398

Chamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok, Johannes Widodo:

Exploring the Concept of Third Space within Networked Social Media. 399-402

Hiroyuki Iida, Takeo Nakagawa:

Game Information Dynamics. 403-406

Young-Mi Kim:

Interactive Communion Tabletop. 407-410

Huang-Ming Chang, Leonid Ivonin, Wei Chen, Matthias Rauterberg:

Lifelogging for Hidden Minds: Interacting Unconsciously. 411-414

Ryan Flynn, Lachlan McKinnon, Elizabeth Bacon, Janet Webb:

Maritime City: Using Games Technology to Train Social Workers – Some Initial Results. 415-418

Hyun-Min Choi, Seung Eun Lee:

Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems. 419-423

Joshua Taylor, Ian Parberry:

Randomness + Structure = Clutter: A Procedural Object Placement Generator. 424-427

Derek F. Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, Shashank Chamoli:

Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences. 428-431

Lesley Northam, Joe Istead, Craig S. Kaplan:

RTFX: On-Set Previs with UnrealEngine3. 432-435

Aneta Takhtamysheva, Markus Krause, Jan Smeddinck:

Serious Questionnaires in Playful Social Network Applications. 436-439

Tiago Marques, Francisco Maria Cruz Nunes, Paula Alexandra Silva, Rui Rodrigues:

Tangible Interaction on Tabletops for Elderly People. 440-443

Maha Zeini Al-Saati, Jim Bizzocchi, David Botta:

The Cursor as an Artistic Expression in Jeddah. 444-447

Ryohei Nakatsu, Chamari Priyange Edirisinghe:

The Role of Movies and Telephony in the History of Communication Media. 448-451

Jessica Ip, Jeremy R. Cooperstock:

To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games. 452-455

Marija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis, Matthias Rauterberg:

Using Game Engines in Mixed Reality Installations. 456-459


Robert Walter, Maic Masuch, Ed Merks:

1st Workshop on Game Development and Model-Driven Software Development. 460-463

Christian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen:

How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. 464-467


Letizia Jaccheri:

Open Software and Art: A Tutorial. 468-471


Glenn Entis:

Beyond Badges – Gamification for the Real World. 472

Regan L. Mandryk:

Playing Digital Games Will Make You a Better Human Being. 473