> [CyberHuman Productions](https://www.facebook.com/CyberHuman-Productions-100183891422240/) * Tokyo, Japan
Category: virtualbeings2020
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> [Forging the Future of Human Behavior Representation on the Battlefield](https://www.army.mil/article/237377/ccdc_dac_forging_the_future_of_human_behavior_representation_on_the_battlefield)
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https://www.financemagnates.com/cryptocurrency/regulation/avatar-social-network-imvu-gets-sec-nod-for-token-sale/
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> Mursion is projecting revenues of $20 million for the fiscal year which ends June 30, a figure Atkinson says is double the previous year. https://upnewsinfo.com/2020/11/30/this-new-vr-simulator-helps-you-prepare-for-the-most-awkward-office-encounters/
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> Andrés Monroy-Hernández, Principal Research Scientist, Manager at Snap Inc. https://www.calcalistech.com/ctech/articles/0,7340,L-3871472,00.html
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#santoshumaninccom Yearslong digital-person studies finally â??maturingâ?? for human assessments, UI researchers say at Iowa Virtual Human Summit https://innovationia.com/2020/08/13/yearslong-digital-person-studies-finally-maturing-for-human-assessments-ui-researchers-say-at-iowa-virtual-human-summit/
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> The popular game offers an arena for AI to practice working with humans in an environment where there’s no real-world risk of casualties. https://breakingdefense.com/2020/08/darpa-trains-ai-to-understand-humans-in-minecraft/
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https://www.kickstarter.com/projects/hybri/hybri-worlds-first-holographic-companion-with-ai
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> The cross-functional team plans to continue discussions with the intelligence community on other possible uses for the technology https://www.nationaldefensemagazine.org/articles/2020/10/15/army-sees-expanded-roe-for-3d-training-tool
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Individualized Episteme for Multi-Agent Situations in Virtual World (2020)