Cloud Gaming & Artificial Intelligence 2013 (21x)


References:

See also:

Cloud Gaming Meta Guide


Efficient bitrate reduction using a game attention model in cloud gaming
H Ahmadi, S Khoshnood, MR Hashemi… – … on Haptic Audio …, 2013 – ieeexplore.ieee.org
… Another kind of game streaming is geometry transmission in which game objects are first … contexts to enhance the real-time video coding for mobile cloud gaming,” presented at … H. 264 videos on mobiles,” International Journal of Pattern Recognition and Artificial Intelligence, vol …

Planning in Games Workshop
M Buro, É Jacopin, S Vassos – pdfs.semanticscholar.org
… Foreword Artificial Intelligence Planning is successfully used in video-games: heuristic-based STRIPS-like planning and HTN Planning generate character … a solved problem: from new game genres to next-generation consoles and new markets such as cloud gaming, the AI …

Game as video: Bit rate reduction through adaptive object encoding
M Hemmati, A Javadtalab… – Proceeding of the 23rd …, 2013 – dl.acm.org
… for H.264 videos on mobiles, ” International Journal of Pattern Recognition and Artificial Intelligence, vol … contexts to enhance the real-time video coding for mobile cloud gaming, ” in Proc … AA Nazari S., and S. Shirmohammadi, “Context-Aware Prioritized Game Streaming, ” in Proc …

Game as Video: Energy and Bandwidth Reduction through Adaptive Object Encoding
M Hemmati, A Javadtalab, A Nazari, S Shirmohammadi… – researchgate.net
… for H.264 videos on mobiles,” International Journal of Pattern Recognition and Artificial Intelligence, vol … contexts to enhance the real-time video coding for mobile cloud gaming,” in Proc … AA Nazari S., and S. Shirmohammadi, “Context- Aware Prioritized Game Streaming,” in Proc …

Level of detail based network adapted synchronization for cloud gaming
RE Ewelle, Y Francillette, G Mahdi… – … of CGAMES’2013 …, 2013 – ieeexplore.ieee.org
… [13] DRD Barievi, , and M. Chandrashekar, “Gameon: Analysis and implementation of cloud gaming,” 2011, [Online … and N. Hocine, “Level of detail based AI adaptation for agents in video game,” in 5th International Conference on Agents and Artificial Intelligence (ICAART 2013 …

A study on cloud computing data mining
MA Srinivas, MK Srinivas… – International Journal of …, 2013 – pdfs.semanticscholar.org
… IV. CLOUD GAMING It is also known as on demand gaming is a way to deliver games to the computers … The analysis uses advanced statistical methods, such as cluster analysis, and sometimes employs artificial intelligence or neural network techniques …

D5. 1 Gap Analysis Report–v1
F Giorgini, Y Vassilopoulou, F Maillet – 2013 – cre-am.eu
Page 1. This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement n°612451 Project Acronym: CRe-?AM …

Cloud?Based Gaming Service Platform Supporting Multiple Devices
KI Kim, SY Bae, DC Lee, CS Cho, HJ Lee… – ETRI …, 2013 – Wiley Online Library
… Our cloud gaming service platform consists of three major blocks: a Distributed Service … His research interests are cloud game streaming, smart content technology, and embedded … His current research interests include game artificial intelligence, serious gaming, and smart …

Vision: mapping the world in 3d through first-person vision devices with mercator
P Simoens, T Verbelen, B Dhoedt – … of the fourth ACM workshop on …, 2013 – dl.acm.org
… Categories and Subject Descriptors I.2.10 [Artificial Intelligence]: Vision and Scene Under- standing; C.2.4 [Distributed Systems]: Distributed Ap- plications … [9] S. Choy et al. The brewing storm in cloud gaming: A measurement study on cloud to end-user latency …

Designing Asymmetrical Collaborative Gameplay for Heterogeneous Device Ecosystems
RS Speck – 2013 – idea.library.drexel.edu
… OnLive Yes; Varied (PCs and mobile devices). Game streaming from remote servers. Varied; mouse + keyboard, console controllers, touch overlays … stream as described. This approach is very similar to the technique of cloud gaming services …

Network traffic adaptation for cloud games
RE Ewelle, A Gouaïch, Y Francillette… – arXiv preprint arXiv …, 2013 – arxiv.org
… In the cloud gaming paradigm, to improve the interactivity performance of a game architecture, two main causes for delays have to be analysed: network latencies and video processing costs … The packet compression technique is often used in video game streaming …

Crowdsourcing multimedia QoE evaluation: A trusted framework
CC Wu, KT Chen, YC Chang… – IEEE transactions on …, 2013 – ieeexplore.ieee.org
Page 1. Copyright (c) 2013 IEEE. Personal use is permitted. For any other purposes, permission must be obtained from the IEEE by emailing pubs-permissions@ieee.org. This article has been accepted for publication in a future issue of this journal, but has not been fully edited …

Computer science students making games: a study on skill gaps and requirement
J Kasurinen, S Mirzaeifar, U Nikula – Proceedings of the 13th Koli Calling …, 2013 – dl.acm.org
… In addition, game development has requirements which are unusual in other business domains; for example development of artificial intelligence, 3D objects and sound design … Enemy characters with artificial intelligence, interaction with the player character …

Performance issues and performance analysis tools for HPC cloud applications: a survey
S Benedict – Computing, 2013 – Springer
… game industry [6] has indulged its proficiency as competing human brains while solving gaming problems using the artificial intelligence and distributed … 1007.0066v2Google Scholar. 6. Arto O, Pasi T (2011) Developing a cloud business models: a case study on cloud gaming …

Peer-to-peer architectures for massively multiplayer online games: A survey
A Yahyavi, B Kemme – ACM Computing Surveys (CSUR), 2013 – dl.acm.org
… can play against each other or can play against the game, that is, opponents that are controlled using Artificial Intelligence (AI) … Cloud-based game streaming services based on content distribution net- works [OnLive 2011] can also benefit from these architectures [Chien et al …

Game Data Analysis–Tools and Methods
C Thibault – 2013 – books.google.com
Page 1. I! o y Expo no: Olttlliod Game Data Analysis – Tools and Methods A data-driven approach to video game production Coupart Thibault Page 2. Table of Contents Game DataAnalysis –Tools andMethods Credits About the …

Eliya Buyukkaya, Maha Abdallah &
G Simon – Citeseer
Page 1. 123 Peer-to-Peer Networking and Applications ISSN 1936-6442 Peer-to-Peer Netw. Appl. DOI 10.1007/s12083-013-0231-5 A survey of peer-to-peer overlay approaches for networked virtual environments Eliya Buyukkaya, Maha Abdallah & Gwendal Simon Page 2. 123 …

Three-way dissection of a game-captcha: Automated attacks, relay attacks, and usability
M Mohamed, N Sachdeva, M Georgescu, S Gao… – arXiv preprint arXiv …, 2013 – arxiv.org
… It draws from the paradigm of cloud gaming [45], which keeps all the game logic and code on the server side, and involves the server streaming the game output to … The game streaming approach is expected to be secure but may suffer from latencies due to continuous streaming …

Gender and the Games Industry: The Experiences of Female Game Workers
M Newbery – 2013 – summit.sfu.ca
Page 1. Gender and the Games Industry: The Experiences of Female Game Workers by Marsha Newbery BA., University of Winnipeg, 1994 Thesis Submitted In Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication …

Developing the computer
J Peddie – The History of Visual Magic in Computers, 2013 – Springer
… For a fascinating look at Turning and his machine read, The Universal Turning Machine: A half-Century Survey. Turing is widely considered the father of computer science and artificial intelligence (Fig. 5.15). Open image in new window Fig. 5.15. Fig. 5.15 …

Project Full Title: Creativity REsearch Adaptive roadMap
CHS LMU, A Groborsch, D Whistler, D Pappa… – 2013 – cre-am.eu
… spots, etc. • Cloud Gaming / Computing/ Streaming • Unity/unreal engines • Wearable technologies More in detail, if these weak signals will become strong signals, some interesting changes could occur in different domains. The …

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