Cloud Gaming & Artificial Intelligence 2018 (84x)


References:

See also:

Cloud Gaming Meta Guide


Effectiveness of Recent Research Approaches in Natural Language Processing on Data Science-An Insight
J Shruthi, S Swamy – Proceedings of the Computational Methods in …, 2018 – Springer
… and highly logical information for any given textual data [1]. Basically, it comes in a category of artificial intelligence that offers … 141–145 (2016)Google Scholar. 6. Barros, VP, Notargiacomo, P.: Big data analytics in cloud gaming: players’ patterns recognition using artificial neural …

Game On: The Rise of the eSports Middle Kingdom
H Yu – Media Industries Journal, 2018 – quod.lib.umich.edu
… technologies, platforms, infrastructure, and economy to ensure China’s leadership in emerging technologies such as artificial intelligence (AI) … now held in stadiums as media spectacles, consumers of eSports primarily follow competitions through game-streaming platforms such …

Learning binary residual representations for domain-specific video streaming
YH Tsai, MY Liu, D Sun, MH Yang, J Kautz – … on Artificial Intelligence, 2018 – aaai.org
… Copyright c 2018, Association for the Advancement of Artificial Intelligence (www.aaai.org) … at a first glance as one needs to have a video compressor for each domain, it does fit well with several major video streaming applications, such as video game streaming and sports …

A Federation of Cognitive Cloud Services for Trusting Data Sources
F Amato, B Di Martino, F Marulli, F Moscato – Conference on Complex …, 2018 – Springer
… A broad range of applications are moving to the cloud – Gaming, social media, Web, eCommerce, publishing, CRM … Artificial intelligence is moving to become a reality but to realize it, data scientists and domain experts need to take full advantage of underlying platforms such as …

A Systematic Mapping Study of Cloud, Fog, and Edge/Mobile Devices Management, Hierarchy Models and Business Models
I Odun-Ayo, R Goddy-Worlu… – Advances in …, 2018 – eprints.covenantuniversity.edu.ng
… 4-10. [2] I. Odun-Ayo, S. Misra, N. Omoregbe, E. Onibere, Y. Bulama, and R. Damasevi?ius, “Cloud-based security driven human resource management system,” Frontiers in Artificial Intelligence and Applications. 295, pp. 96 – 106, 2017 …

Toward smart and cooperative edge caching for 5g networks: A deep learning based approach
H Pang, J Liu, X Fan, L Sun – 2018 IEEE/ACM 26th …, 2018 – ieeexplore.ieee.org
… for artificial intelligence in the edge1. In this way, MEC servers make cooperative edge caching a reality as the powerful computation (including support for deep learning) and large storage size. Applications like 4K streaming, virtual reality streaming, cloud gaming, vehicle …

Deep unsupervised multi-view detection of video game stream highlights
C Ringer, MA Nicolaou – … of the 13th International Conference on the …, 2018 – dl.acm.org
… We argue that in the context of game streaming, events that may constitute highlights are not only depen- dent on … In Artificial Intelligence: Theories, Models and Applications, Stasinos Konstantopoulos, Stavros Perantonis, Vangelis Karkaletsis, Constan- tine D. Spyropoulos, and …

GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt… – 2018 16th Annual …, 2018 – ieeexplore.ieee.org
… The realistic sports game can be played against an artificial intelligence (AI) but also against other players, making it a popular ESport game … can be used by researchers to check for possible subject bias in subjective ratings due to gender bias, lack of game streaming or game …

Cloudification of Virtual Reality Gliding Simulation Game
R Buzys, R Maskeli?nas, R Damaševi?ius… – Information, 2018 – mdpi.com
… Abstract. : Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept … Keywords: game-as-a-service; cloud computing; virtual reality; cloud gaming. 1. Introduction …

The Keywords of Affecting Performance for Live Streaming
LS Chen, YT Pan – … Conference on Intelligent Information Hiding and …, 2018 – Springer
… 5 Conclusions. This study aims to find important terms that affect viewing of live streaming. We used live game streaming as our study target … In: 7th IEEE International Proceedings on Tools with Artificial Intelligence, pp. 338–391. IEEE, Herndon, VA, USA (1995)Google Scholar …

Viewers’ Perception of Elements Used in Game Live-Streams
P Lessel, M Altmeyer, A Krüger – Proceedings of the 22nd International …, 2018 – dl.acm.org
… Pascal Lessel, Maximilian Altmeyer, Antonio Krüger German Research Center for Artificial Intelligence (DFKI) Saarland Informatics Campus, Germany firstName … Given the range of possible integrative and interactive elements in (game) streaming settings, it is important to …

The key to key presses: eSports game input streaming and copyright protection
SM Kelly, KA Sigmon – Interactive Entertainment Law Review, 2018 – elgaronline.com
… 7 As of 17 February, 2018, popular game streaming website Twitch.tv (‘Twitch’) had over 100 million monthly unique visitors, 15 … viewed from a different perspective or on different graphical settings), key game aspects such as game physics, artificial intelligence, gameplay, and …

4.8 Mixed-media Game AI
A Liapis, E André, SCJ Bakkes, R Bidarra… – … Intelligence in Games … – diego-perez.net
… While artificial intelligence (AI) is already a big part of the Internet of Things, raising concerns in terms of ethics and politics [14], research in … one’s creations in Minecraft, or the fact that anyone can share their experiences in any game via the video game streaming service Twitch …

Progress on Artificial Neural Networks for Big Data Analytics: A Survey
H Chiroma, UA Abdullahi, AA AlArood… – IEEE …, 2018 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …

From Arcades to Online: Updating Copyright to Accommodate Video Game Streaming
N Robinson – NCJL & Tech., 2018 – HeinOnline
… 286 Page 2. Copyright for Video Game Streaming … If Xerox machines and cable television were enough of a technological advancement to finally rewrite a 65-year-old law, how have computers, the Internet, or artificial intelligence not reached a similar level …

Toward a Mobile Gaming Based-Computation Offloading
F Messaoudi, A Ksentini, P Bertin – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
… An alternative to cloud gaming is computation offloading of part of the gaming tasks to remote server … Some of these module families are written by game developers that include: (i) the Artificial Intelligence (AI), which emulates an artificial and intelligent behaviour of the NPC to …

A mirroring architecture for sophisticated mobile games using computation?offloading
MH Jiang, OW Visser, I Prasetya… – … Practice and Experience, 2018 – Wiley Online Library
Skip to Main Content …

Efficient Video Delivery Over a Software-Defined Network
R Thenmozhi, B Amudha – International Conference on Communications …, 2018 – Springer
… 1] and also permits the complete network to be controlled through an Application Programming Interface (API) and distributed artificial intelligence in the … Amiri M, Al Osman H, Shirmohammadi S, Abdallah M (2015) An SDN controller for delay and jitter reduction in cloud gaming …

Game-Aware and SDN-Assisted Bandwidth Allocation for Data Center Networks
M Amiri, H Al Osman… – 2018 IEEE Conference …, 2018 – ieeexplore.ieee.org
… 2012. [13]M. Amiri, H. Al Osman, S. Shirmohammadi, and M. Abdallah, “Toward Delay-Efficient Game-Aware Data Centers for Cloud Gaming,” ACM Trans. Multimed. Comput. Commun. Appl., vol. 12, no. 5s, pp. 1–19, Sep. 2016 …

User-Friendly Interface Control Using Segmented Skin Areas
SW Jang – International Journal of Advanced Science and …, 2018 – serscjournals.org
… X. Guo, Y. Lu, Y. He, L. Guan, S. Li and B. Guo, “Delay-Rate-Distortion Optimization for Cloud Gaming with Hybrid … Synthetic Training of Deep CNN for 3D Hand Gesture Identification”, Proceedings of the International Conference on Control, Artificial Intelligence, Robotics and …

Semi-online task assignment policies for workload consolidation in cloud computing systems
V Armant, M De Cauwer, KN Brown… – Future Generation …, 2018 – Elsevier
… We suppose that the size of each task can be predicted by the consolidation system upon its arrival. In the context of cloud gaming, the authors of [11] have considered the play-request dispatching problem where the aim is to minimise the total rental cost of a cloud platform …

Virtual copyright
M Risch, J Russo – Research Handbook on the Law of Virtual and …, 2018 – elgaronline.com
… Krueger’s first project was a room that created different sound and light patterns depending on where people walked in the room. His projects recognized the movements of people in the room and, using artificial intelligence, automatically simulated them on a …

Multi-user Computation Offloading in Mobile Edge Computing
MS Yu – 2018 – researchgate.net
… THESIS OUTLINE classification problem. This modelling strategy largely benefits from the emerging deep learning methods in the artificial intelligence field. Our method approaches the optimal solution obtained by the exhaustive strategy performance with a very subtle margin …

Efficient Compute at the Edge: Optimizing Energy Aware Data Structures for Emerging Edge Hardware
AM Khan, I Umar, PH Ha – 2018 International Conference on …, 2018 – ieeexplore.ieee.org
… involved in moving the increasing size of data around, this is also necessitated by the latency and performance requirements of applications from cloud gaming, machine vision … Nvidia offers Jetson TX2 module [14] for power-efficient embedded artificial intelligence processing …

GameControllerizer: Middleware to Program Inputs for Augmenting Digital Games
K Kurihara – arXiv preprint arXiv:1810.01070, 2018 – arxiv.org
… that allows users to combine the processes of Internet of Things (IoT) devices, Web ser- vices, and applications of Artificial Intelligence (AI), and to convert … 25. Jarschel, M., Schlosser, D., Scheuring, S., Hoßfeld, T.: An evaluation of QoE in cloud gaming based on subjective tests …

A Large-Scale Infrastructure for Serious Games Services
P Amini, SAZ Motlagh… – 2018 2nd National and 1st …, 2018 – ieeexplore.ieee.org
… Artificial Intelligence Infrastructure: This infrastructure provides an initial platform of data mining algorithms and artificial intelligence tools and using machine … [White Paper] [7] W. Cai, CY Huang, KT Chen, VCM Leung, “A Survey on Cloud Gaming: Future of Computer Games …

NVIDIA Corporation: A Strategic Audit
D Teske – 2018 – digitalcommons.unl.edu
… fields of artificial intelligence (AI) and accelerated computing … The GPU segment includes the GeForce and GeForce NOW brands for desktop and cloud gaming, the Quadro brand for design professionals, the Tesla brand for AI and deep learning, the GRID brand for datacenters …

Medical image forgery detection for smart healthcare
A Ghoneim, G Muhammad, SU Amin… – IEEE Communications …, 2018 – ieeexplore.ieee.org
… 2015, pp. 46–74. [4] MS Hossain et al., “Audio-Visual Emotion-Aware Cloud Gaming Framework,” IEEE Trans … His research interests include deep learning, EEG anal- ysis and classification, biologically inspired artificial intelligence, and data mining in healthcare …

Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
SS Sabet, S Schmidt, S Zadtootaghaj… – … on Multimedia (ISM), 2018 – ieeexplore.ieee.org
… Sebastian Moller Quality and Usability Lab, TU Berlin, Berlin, Germany German Research Center for Artificial Intelligence (DFKI) Berlin, Germany Sebastian.moeller@tu-berlin.de Abstract— With emerging delay sensitive gaming services such as cloud gaming and online …

Video games as live performance
RR Mallin – 2018 – repositories.lib.utexas.edu
… Video System …..35 Streaming System …..36 … Artificial Intelligence Lab using the game ‘Spacewars.’ The event was organized by …

Four Internets: the geopolitics of digital governance
K O’hara, W Hall – 2018 – eprints.soton.ac.uk
… AI artificial intelligence … Discrimination might happen for engineering reasons (certain information- heavy and time-sensitive uses, such as video or game streaming, might clog up the network), economic reasons (a mobile operator might not wish to provide the infrastructure for …

Player Experience Extraction from Gameplay Video
Z Luo, M Guzdial, N Liao, M Riedl – Fourteenth Artificial Intelligence and …, 2018 – aaai.org
… Game engine learning from video. In 26th International Joint Conference on Artificial Intelligence. Guzdial, M.; Sturtevant, N.; and Li, B. 2016 … A non-intrusive approach for 2d platform game design analysis based on provenance data ex- tracted from game streaming …

Multimedia big data computing and Internet of Things applications: A taxonomy and process model
A Kumari, S Tanwar, S Tyagi, N Kumar… – Journal of Network and …, 2018 – Elsevier
Skip to main content …

Towards Improved Model for User Satisfaction Assessment of Multimedia Cloud Services
A Karadimce, DP Davcev – Journal of Mobile Multimedia, 2018 – riverpublishers.com
… On the other hand, the cloud gaming, Remote Desktop and live telepresence services have been considered as highly interactive multimedia entertainment service [17] … Remote Desktop service; 8H. Service for HD telepresence: 8I. Cloud gaming service …

On-the-Fly Service Construction with Prototypes
F Mohr, M Wever, E Hüllermeier – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
… surprising observation. In fact, in domains such as automated machine learning and cloud gaming, both users and providers of software are highly interested in running services that are created in an on-the-fly manner. This …

Configurable cost-quality optimization of cloud-based VoIP
A Tchernykh, JM Cortés-Mendoza, I Bychkov… – Journal of Parallel and …, 2018 – Elsevier
… (2016) [11] consider a variant of dynamic bin packing problem to solve the request dispatching problem arising from cloud gaming. In cloud gaming systems, computer games are managed on cloud servers, where each game instance demands a certain amount of resources …

AIEM: AI-enabled affective experience management
Y Qian, J Lu, Y Miao, W Ji, R Jin, E Song – Future Generation Computer …, 2018 – Elsevier
… Abstract. Nowadays, with rapid development of artificial intelligence technology, the emerging human–machine interaction application researches grow up with machine intelligence, cognitive science and CEM (Customer Experience Management) …

Fog computing: An overview of big IoT data analytics
MR Anawar, S Wang, M Azam Zia… – … and Mobile Computing, 2018 – hindawi.com
… fog computing structure. Some other architectural ideas for many upcoming systems and applications will be discussed such as cyber physical systems, IIoT structure, and embedded Artificial Intelligence (AI). Fog computing …

Offloading in fog computing for IoT: Review, enabling technologies, and research opportunities
M Aazam, S Zeadally, KA Harras – Future Generation Computer Systems, 2018 – Elsevier
… Additionally, many services (such as online gaming, image processing) now require artificial intelligence (AI) to be incorporated into … However, latency-sensitive applications (eg, cloud gaming, entertainment, virtual reality) require high-speed data communications which is not …

The intellectual structure of game research
P Martin – Game Studies, 2018 – eprints.nottingham.ac.uk
… understanding of game design, just as design theorists can be inspired or challenged through an understanding of the latest developments in artificial intelligence or educational theory. Interdisciplinarity, however, is hard to achieve. Institutional factors and …

A Low-Cost Immersive Virtual Reality System for Teaching Robotic Manipulators Programming
V Román-Ibáñez, F Pujol-López, H Mora-Mora… – Sustainability, 2018 – mdpi.com
Laboratory tasks are a powerful pedagogical strategy for developing competences in science and engineering degrees, making students understand in a practical way the theoretical topics explained in the classroom. However, performing experiments in real conditions is usually …

StreamGuard: A Bayesian Network Approach to Copyright Infringement Detection Problem in Large-scale Live Video Sharing Systems
DY Zhang, L Song, Q Li, Y Zhang… – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
Page 1. StreamGuard: A Bayesian Network Approach to Copyright Infringement Detection Problem in Large-scale Live Video Sharing Systems Daniel (Yue) Zhang, Lixing Song, Qi Li, Yang Zhang, Dong Wang Department of …

Price-based resource allocation for edge computing: A market equilibrium approach
DT Nguyen, LB Le, V Bhargava – IEEE Transactions on Cloud …, 2018 – ieeexplore.ieee.org
… in terms of latency, reliability, security, mobility, and localization of new systems and applications (eg, embedded artificial intelligence, mission- critical … cloud system can be leveraged to im- prove the performance of emerging applications such as cloud gaming and healthcare …

Frontiers of Multimedia Research
SF Chang – 2018 – books.google.com
… Artificial Intelligence (DFKI) Gerasimos Potamianos, University of Thessaly Antonio Krüger, German Research Centerfor Artificial Intelligence (DFKI) 2017 … We Can Learn from Prior Studies 263 Deployment: Open-Source Platforms 280 Conclusion 285 Cloud Gaming 287 11.1 …

Optimal image compression via block-based adaptive colour reduction with minimal contour effect
I Lüsi, A Bolotnikova, M Daneshmand… – Multimedia Tools and …, 2018 – Springer
… assessment and computer graphics communities. In many scenarios, eg, cloud-mobile applications [79], efficient classification [91], image retrival [92], remote computing platforms and cloud gaming [27]. For instance, remote computing …

Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game
R Hayes, P Beling – The Computer Games Journal, 2018 – Springer
… To date, no artificial intelligence (AI) system for real-time strategy (RTS) games has defeated any professional players (Iuhasz et al … As this dataset was collected in 2012, prior to the emergence of online game streaming, players may have fallen into a group-think mentality …

The Promises of Algorithmic Copyright Enforcement: Takedown or Staydown: Which Is Superior: And Why
M Husovec – Colum. JL & Arts, 2018 – HeinOnline
Page 1. The Promises of Algorithmic Copyright Enforcement: Takedown or Staydown? Which Is Superior? And Why? Martin Husovec* Introduction ….. 54 I. Taxonomy of Enforcement Models ….. 56 …

Digital Transformation Journey
S Khan, LB Gouveia – * TRS Relatório Interno, 2018 – bdigital.ufp.pt
Page 1. *TRS Technology, Networks and Society e-planning | networks | e-learning | e-government Internal Report TRS 01/2018 Title Digital Transformation Journey: a discussion Author(s) Sohail Khan, UFP Luis Borges Gouveia, UFP Month, Year March, 2018 …

A Privacy Framework for Games & Interactive Media
PM Corcoran, C Costache – 2018 IEEE Games, Entertainment …, 2018 – ieeexplore.ieee.org
… E. Virtual Reality & Immersion Mobile, desktop, console and cloud gaming systems mirror today’s mobile devices and cloud services so the privacy issues are broadly similar to those of, for example, Internet-of- 2018 IEEE Games, Entertainment, Media Conference (GEM). 149 …

Local and global feature learning for blind quality evaluation of screen content and natural scene images
W Zhou, L Yu, Y Zhou, W Qiu… – IEEE Transactions on …, 2018 – ieeexplore.ieee.org
… In addition, the use of SCIs and NSIs in various multimedia applications for computers and other electronic devices is increasing, eg, for visual screen sharing, remote education, remote computing, cloud gaming, immediate communication, and snapshots [1]–[3]. During …

2017 Index IEEE Transactions on Parallel and Distributed Systems Vol. 28
MA Abd El Ghany, I Abdelaziz… – … on Parallel and …, 2018 – ieeexplore.ieee.org
… 2017 2852-2865 Lin, Y., and Shen, H., CloudFog: Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Service; TPDS Feb. 2017 431- 445 Lindburg, K., see Buddhika, T., TPDS Dec. 2017 3553-3569 Liu, C., see Lin, C., TPDS Sept …

Quality of Experience (QoE)-aware placement of applications in Fog computing environments
R Mahmud, SN Srirama, K Ramamohanarao… – Journal of Parallel and …, 2018 – Elsevier
Skip to main content …

The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
S Stahlke, J Robb, P Mirza-Babaei – International Journal of Gaming …, 2018 – igi-global.com
… The most popular such service is Twitch.tv, a game streaming service with over nine million daily users, and over 2 million unique broadcasters per month (Twitch, 2017). Of all games being broadcast, competitive games typically garner the largest viewing populations …

MEMC-Net: Motion Estimation and Motion Compensation Driven Neural Network for Video Interpolation and Enhancement
W Bao, WS Lai, X Zhang, Z Gao, MH Yang – arXiv preprint arXiv …, 2018 – arxiv.org
Page 1. 1 MEMC-Net: Motion Estimation and Motion Compensation Driven Neural Network for Video Interpolation and Enhancement Wenbo Bao, Wei-Sheng Lai, Xiaoyun Zhang, Zhiyong Gao, and Ming-Hsuan Yang Abstract …

TAME: An efficient task allocation algorithm for integrated mobile gaming
T Zhang, CF Chiasserini, P Giaccone – IEEE Systems Journal, 2018 – ieeexplore.ieee.org
… Additionally, the Asia Pacific cloud gaming market is expected to witness a com- pound annual growth rate of 22% between 2016 and 2022 [3]. Finally, as a … Finally, the artificial intelligence (AI) module, comprising a compound of multiple classes, could run as a single task …

Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study
TH Nascimento, FAA de Melo Nunes… – 2018 IEEE 42nd …, 2018 – ieeexplore.ieee.org
… Oct. 2011. [5] LB Jacob et al. “A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming” … In: 2012 IEEE 24th International Conference on Tools with Artificial Intelligence. Nov. 2012 …

An adaptive IoT platform on budgeted 3G data plans
M Rahman, A Rahman, HJ Hong, LW Pan… – Journal of Systems …, 2018 – Elsevier
Skip to main content …

How should I slice my network? A multi-service empirical evaluation of resource sharing efficiency
MC Márquez Colás, M Gramaglia, M Fiore… – 2018 – e-archivo.uc3m.es
Page 1. This is a postprint version of the following published document: Márquez, Cristina, et al. How should I slice my network? A multi- service empirical evaluation of resource sharing efficiency, in: MobiCom ’18: Proceedings …

How Should I Slice My Network?: A Multi-Service Empirical Evaluation of Resource Sharing Efficiency
C Marquez, M Gramaglia, M Fiore, A Banchs… – Proceedings of the 24th …, 2018 – dl.acm.org
Page 1. How Should I Slice My Network? A Multi-Service Empirical Evaluation of Resource Sharing Efficiency Cristina Marquez Universidad Carlos III Madrid Spain mcmarque@pa.uc3m. es Marco Gramaglia Universidad Carlos III Madrid Spain mgramagl@it.uc3m.es …

Hardcore Gamer Profiling: Results from an unsupervised learning approach to playing behavior on the Steam platform
F Baumann, D Emmert, H Baumgartl… – Procedia Computer …, 2018 – Elsevier
… of the 11th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), AAAI, Santa Cruz, USA, 2015, pp. 198-204. 13 … 1542-1560. 33. S. Nakandala, GL Ciampaglia, NM Su, and Y. Ahn, “Gendered Conversation in a Social Game-Streaming Platform”, In Proc …

Video games: A medium that demands our attention
ND Bowman – 2018 – taylorfrancis.com
Page 1. Page 2. VIDEO GAMES This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, out- lining the characteristics of them as cognitive, emotional …

FIPIP: A novel fine-grained parallel partition based intra-frame prediction on heterogeneous many-core systems
W Jiang, M Long, LT Yang, X Liu, H Jin… – Future Generation …, 2018 – Elsevier
Skip to main content …

Multiplayer Online Games: Origins, Players, and Social Dynamics
G Freeman – 2018 – taylorfrancis.com
… On the one hand, this novel application combines multimedia, 3D, artificial intelligence, broadband networks, sound effects, and computer interaction, and it has evolved into a highly popular form of entertainment (Chen et al., 2005) both physically and emotionally …

PathMiner Powered Predictable Packet Processing
J Sonchack, JM Smith – ndss-symposium.org
… [18] ——, Adaptation in natural and artificial systems: an introductory analysis with applications to biology, control, and artificial intelligence. MIT press, 1992. [19] Q. Hou, C. Qiu, K. Mu, Q. Qi, and Y. Lu, “A cloud gaming system based on nvidia grid gpu,” in Distributed Computing …

Videogame ecologies: interaction, aesthetics, affect
C Mckeown – 2018 – theses.gla.ac.uk
Page 1. Mckeown, Conor (2018) Videogame ecologies: interaction, aesthetics, affect. PhD thesis. https://theses.gla.ac.uk/8878/ Copyright and moral rights for this work are retained by the author A copy can be downloaded for personal non-commercial research or study …

BinG: A Framework for Dynamic Game Balancing using Provenance
FM Figueira, L Nascimento… – 2018 17th Brazilian …, 2018 – ieeexplore.ieee.org
… new titles. Several elements can improve quality such as the story, artwork, genre, physics, artificial intelligence, and so on. Besides that … into account. When considering artificial intelligence based approach, Prez et al. [9] use …

Spatial and temporal computation offloading decision algorithm in edge cloud-enabled heterogeneous networks
H Ko, J Lee, S Pack – IEEE Access, 2018 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …

A new player has entered the game: The potential role of collegiate esports in the American university’s integration into the knowledge-based economy
C Huiberts – 2018 – theses.ubn.ru.nl
Page 1. Huiberts s4502612/ 1 Page 2. Huiberts s4502612/ 2 Abstract The electronic sports (esports) market is a growing global market that has peaked the interest of American higher education insitutions. Though the debate about esports’ elegibility of being an …

Quality of experience provisioning in mobile cloud computing
JG Berrios Moron – 2018 – diva-portal.org
Page 1. Quality of Experience Provisioning in Mobile Cloud Computing Jonathan Glenn Berrios Moron Computer Science and Engineering, master’s level (120 credits) 2018 Luleå University of Technology Department of Computer Science, Electrical and Space Engineering …

5G-QoE: QoE modelling for ultra-HD video streaming in 5G networks
J Nightingale, P Salva-Garcia… – IEEE Transactions on …, 2018 – ieeexplore.ieee.org
… (Corresponding author: Qi Wang.) The authors are with the Artificial Intelligence, Visual Communications, and Networks Research Centre, University of the West of Scotland, Paisley PA1 2BE, UK (e-mail: james.nightingale@uws.ac.uk; pablo.salva-garcia @uws.ac.uk; jose …

Computation offloading with data caching enhancement for mobile edge computing
S Yu, R Langar, X Fu, L Wang… – IEEE Transactions on …, 2018 – ieeexplore.ieee.org
… For cache-enabled MEC (eg, mobile cloud gaming), caching parts of computation results that are likely to be reused by others can further boost the computation performance of the entire system [11] … One typical example is mobile cloud gaming [29] …

Enabling Cloud Applications to Negotiate Multiple Resources in a Cost-Efficient Manner
Y Xu, J Yao, HA Jacobsen – IEEE Transactions on Services …, 2018 – ieeexplore.ieee.org
Page 1. 1939-1374 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …

Industrial Policy for the Manufacturing Revolution: Perspectives on Digital Globalisation
P Bianchi, S Labory – 2018 – books.google.com
… It raises the need for new industrial policies, which are discussed in the rest of the book. Major science and technological developments are indeed taking place, in different fields including high power computing, artificial intelligence, robotics, new materials, Page 11 …

Content Harvest Network: Optimizing First Mile for Crowdsourced Live Streaming
H Pang, Z Wang, C Yan, Q Ding, K Yi… – IEEE Transactions on …, 2018 – ieeexplore.ieee.org
Page 1. 1051-8215 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …

Control plane optimization in Software Defined Networking and task allocation for Fog Computing
T Zhang – 2018 – researchgate.net
… gaming become increasingly interesting. Mobile Cloud Gaming (MCG) [90] offers the possibility of running sophisticated games on thin mobile devices by offloading heavy tasks to the cloud … time. Additionally, the Asia Pacific cloud gaming market is expected to witness …

Subscribed: Why the Subscription Model Will be Your Company’s Future-and what to Do about it
T Tzuo, G Weisert – 2018 – books.google.com
… IBM is now working on Watson—a technology platform that uses natural language processing and machine learning to reveal insights from large amounts of unstructured data. It has Bob Dylan chatting with an artificial intelligence system in its advertisements …

India as Global Start-up Hub: Mission with Passion
CB Rao – 2018 – books.google.com
… Fintech, agrotech, medtech, edutech, biotech, clean energy, zero carbons, cryptocurrency, cybersecurity, data analytics, blockchains, artificial intelligence, deep learning, machine learning, virtual and augmented reality, autonomous driving, and robotics are some of the areas …

Digital Transformation
R Neugebauer – 2018 – Springer
… 247 14.5.2 Designing materials and chemicals . . . . . 250 15 Fraunhofer Big Data and Artificial Intelligence Alliance . . . . . 253 15.1 Introduction: One alliance for many sectors . . . . . 253 15.2 Offerings for every stage of development …

Networking Vehicles to Everything: Evolving Automotive Solutions
M Mueck, I Karls – 2018 – books.google.com
… Indeed, the number of open ethical and political questions is tremendous. Would we really want artificial intelligence to invade our lives at the anticipated DOI 10.1515/9781501507243-001 Page 12. ? ? Chapter 1: Introduction extent …

The Development of a Modular Framework for Serious Games and the Internet of Things
JM Henry – 2018 – core.ac.uk
Page 1. THE DEVELOPMENT OF A MODULAR FRAMEWORK FOR SERIOUS GAMES AND THE INTERNET OF THINGS JOHN MELPHON HENRY A thesis submitted in partial fulfilment of the requirements of Liverpool John Moores …

Architectures for ubiquitous 3D on heterogeneous computing platforms
G Tamm – 2018 – scidok.sulb.uni-saarland.de
… and deploy our distributed rendering architecture. I would also like to thank my employers, the German Research Center for Artificial Intelligence, the Cluster of Excellence on Multimodal Computing and Interaction, the Saarland University …

Behind the Black Box: Sessions with Game Engine Programmers
C Biasco, J Ettinger, J Wilson, C Zhu, Y Zhu – kilthub.figshare.com
Page 1. Page 2. Behind the Black Box Page 3. Page 4. Behind the Black Box Sessions with Game Engine Professionals Caleb Biasco, Jared Ettinger, Jacob Wilson, Chaojie Zhu, and Yidi Zhu Carnegie Mellon University: ETC Press: Student Pittsburgh, PA Page 5 …

5 Panel discussions 5.1 Panel Discussion: Concurrency vs. Parallelism
A Bieniusa, HJ Boehm, M Herlihy… – New Challenges in …, 2018 – drops.dagstuhl.de
… Today, these techniques are widely used in computer science, but also in other fields, including artificial intelligence, cognitive science, mathematics, modal logics, philosophy, and physics; mainly to explain phenomena involving some kind of circularity or infinite object …

“The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
T Plothe – G| A| M| E Games as Art, Media, Entertainment, 2018 – gamejournal.it
G|A|M|E …

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