Cloud Gaming & Artificial Intelligence 2011 (5x)


See also:

Cloud Gaming Meta Guide


Multi-view rendering approach for cloud-based gaming services
SS Kim, KI Kim, J Won – Proceedings of the 3rd International Conference …, 2011 – Citeseer
… This goal can be achieved by processing the game execution logic such as rendering, audio, artificial intelligence (AI) and physics, on at … The Games@Large (G@L) framework enables commercial video game streaming from a local server to remote end devices in local area …

Quantification of YouTube QoE via Crowdsourcing
T Hoßfeld, M Seufert, M Hirth, T Zinner, P Tran-Gia… – ISM, 2011 – academia.edu
… For web surfing, the SOS parameter is about 0.3 according to [16]. For the unfiltered YouTube user ratings, we obtain a SOS parameter of 0.4592 which is very large and shows an even larger user diversity than for complex cloud gaming [17] …

Identity theft and used gaming consoles: Recovering personal information from Xbox 360 hard drives
D Podhradsky, L Asley, D D’Ovidio, C Casey – Identity, 2011 – aisel.aisnet.org
… and recycling efforts • Gaining popularity of cloud gaming Typically, when an individual decides to sell or trade their Xbox console or hard drive they delete, or erase their personal data and history believing the information is permanently gone …

Next Gen.
LB Planet – media.nesta.org.uk
Page 1. 1 Next Gen: Transforming the UK into the world’s leading talent hub for the video games and visual effects industries Next Gen. Transforming the UK into the world’s leading talent hub for the video games and visual effects industries …

Transport protocol influences on youtube videostreaming QoE
T Hoßfeld, R Schatz, T Zinner, M Seufert… – University of Würzburg …, 2011 – Citeseer
Page 1. University of Würzburg Institute of Computer Science Research Report Series Transport Protocol Influences on YouTube Videostreaming QoE Tobias Hoßfeld1,2, Raimund Schatz2, Thomas Zinner1, Michael Seufert1, Phuoc Tran-Gia1 Report No. 482 September 2011 …

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