Notes:
An artificial intelligence (AI) engine is a software system that is designed to perform tasks that would normally require human intelligence, such as understanding and responding to natural language, recognizing patterns and making decisions, or learning from data. AI engines can take many different forms, depending on the specific tasks they are designed to perform and the techniques they use to solve those tasks. Some common types of AI engines include:
- Machine learning models: These are algorithms that are trained to perform specific tasks by learning from data. Machine learning models can be used for a wide range of tasks, including image and speech recognition, natural language processing, and decision making.
- Expert systems: These are software systems that are designed to mimic the decision-making abilities of a human expert in a particular domain. Expert systems use a set of rules and heuristics to analyze data and make decisions or provide recommendations.
- Neural networks: These are machine learning models that are inspired by the structure and function of the human brain. Neural networks are composed of interconnected “neurons” that process and transmit information, and they can be trained to perform a wide range of tasks by adjusting the strengths of the connections between neurons.
- Chatbots: These are AI systems that are designed to interact with humans through natural language conversation. Chatbots can be used in customer service, e-commerce, or other contexts where human-like conversation is desired.
AI engines can be implemented using a variety of technologies, including software, hardware, or a combination of both. They can be stand-alone systems, or they can be integrated into other applications or platforms. AI engines can take many different forms, depending on the specific tasks they are designed to perform and the techniques they use to solve those tasks.
Machine learning models are algorithms that are trained to perform specific tasks by learning from data. They can be used for a wide range of tasks, including image and speech recognition, natural language processing, and decision making. Machine learning models are designed to find patterns in data and make predictions or decisions based on those patterns. There are many different types of machine learning models, including decision trees, random forests, support vector machines, and gradient boosting, among others.
Neural networks, on the other hand, are machine learning models that are inspired by the structure and function of the human brain. They are composed of interconnected “neurons” that process and transmit information, and they can be trained to perform a wide range of tasks by adjusting the strengths of the connections between neurons. Neural networks are particularly well-suited to tasks that involve complex patterns or relationships in data, such as image or speech recognition. They are also good at learning from large amounts of data and adapting to new situations.
See also:
Artificial Intelligence Meta Guide
[PDF] A Framework for Building Intelligent Software Assistants for Virtual Worlds [PDF] from pace.eduA Guerra – 2011 – csis.pace.edu … There are five major components to the architecture of the proposed framework (see figure 3). One of the major components is the artificial intelligence engine (AI Engine in figure 3). It enables the encapsulation of the desired intelligence into a corresponding modules. … Related articles – View as HTML – Library Search – All 4 versions
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Interactive e-hon as parent-child communication tool K Sumi… – Human Interface and the Management of Information. …, 2011 – Springer … Tag generator Animation generator Dialogue generator Story generator Ontology Animation database SOAR AI engine PC Server Content text … Tag generator Animation generator Dialogue generator Story generator Ontology Animation database SOAR AI engine PC Server … Related articles – All 2 versions
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On-line Preferansz and robot player implementations Z Ba´lint… – … Systems and Informatics (SISY), 2010 8th …, 2010 – ieeexplore.ieee.org … AI. As a consequence, the AI engine behind these robot players has to be good enough, without negative influence on the game progress. The … losses. Moreover, using a very good AI engine could be unfair in this situation. In … Related articles
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[PDF] Planning and Research Report CI301-Individual Project [PDF] from taylortom.co.ukT Taylor – 2011 – cogito.taylortom.co.uk … physics, have a user interface, and so on. Implementing all of this myself would require a considerable amount of programming time, time which could be better spent working on my AI engine. Because of this, and the fact that … View as HTML
[PDF] The Future of Journalism: Artificial Intelligence And Digital Identities [PDF] from uct.ac.zaNL Latar… – 2011 – isaleh.uct.ac.za … 19 5.4 BEHAVIORAL TARGETING AI ENGINE BASED ON JOURNALISTIC CONTENT AND CONSUMER DIGITAL IDENTITY ….. … and how AI is used in social networks to target content and ads. An AI ‘engine’ … Related articles – View as HTML – All 2 versions
Probabilistic logic networks in a nutshell M Iklé – Scalable Uncertainty Management, 2011 – Springer … Networks (PLN) system has evolved and grown considerably. PLN now serves as the probabilistic reasoning system within the open source OpenCog AI engine[7], which has replaced Webmind. The primary focus of PLN is to … Related articles – All 2 versions
An Emotion Model for Video Game AI [PDF] from unm.eduT Caudell… – 2010 – dspace.unm.edu … Tendencies could also be enriched. The Cube 2 engine’s AI is convenient to modify but lacks detailed behav- iors. An AI engine with more sophisticated behavior would allow for greater detail within the modified DETT model. … Related articles – All 3 versions
The bounded rationality model-based game intelligent decision-making method Q Zhou, C Gao… – Artificial Intelligence and Computational …, 2011 – Springer … In: Proceeding of the 2006 Game Developers Conference (GDC 2006), pp. 41-46 (2006) 4. Prieditis, A., Dalal, M.: Applying Model-Based Decision-Making Methods to Games: Applying the Locust AI Engine to Quake III. Course … Related articles – All 3 versions
AN EVOLUTIONARY STRATEGY FOR A COMPUTER TEAM GAME CT Tsai, C Liaw, HC Huang… – Computational …, 2011 – Wiley Online Library … modification. Darken, Anderegg, and Mcdowell (2007) used the open source game engine Delta3D to develop his game AI research. Larid and van Lent (1999) applied the platform of Quake II to develop Soar, an AI engine. Soar … Related articles – All 4 versions
Semantics and Agents for Intelligent Simulation and Collaboration in the 3D Internet [PDF] from uni-sb.deM Klusch, X Cao, P Kapahnke… – … Knowledge and Grid ( …, 2011 – ieeexplore.ieee.org … these services in the browser. The HumanSim component is running in the ISReal world server and is based on the navigation component of the commercial online game AI engine Xaitment. It allows avatars to optimally navigate …
Embedding Information into Game Worlds to Improve Interactive Intelligence [PDF] from newbooks-services.deGM Youngblood, FWP Heckel… – … for Computer Games, 2011 – books.google.com Page 44. Embedding Information into Game Worlds to Improve Interactive Intelligence G. Michael Youngblood, Frederick WP Heckel, D. Hunter Hale, and Priyesh N. Dixit Abstract Current game worlds are visually rich but information … Cited by 1 – Related articles – All 3 versions
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A selective move generator for the game axis and allies [PDF] from psu.eduDL St-Pierre, MHM Winands… – … Intelligence and Games ( …, 2010 – ieeexplore.ieee.org … The model was tested in a game called Axis and Allies: a modern, turn- based, perfect information, non-deterministic, strategy board game. We first show that a tree search technique based on a restrained set of moves can beat the actual scripted AI engine – EZ FODDER. … Related articles – All 8 versions
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Enriching 3-D Video Games on Multicores R Cledat, T Kumar, J Sreeram… – Parallel & Distributed …, 2011 – ieeexplore.ieee.org Page 1. Enriching 3-D Video Games on Multicores Romain Cledat * , Tushar Kumar † , Jaswanth Sreeram * and Santosh Pande * * School of Computer Science, College of Computing † School of Electrical and Computer … Related articles – All 2 versions
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption FWP Heckel… – Proceedings, 6th Artificial Intelligence for …, 2010 – aaai.org … The AI engine was able to run over 150 agents at 10hz with a low CPU load (approximately 15% for the agent controllers) on an Intel Core 2 6400 system running at 2.13ghz. Each agent used A* pathfinding through the navigation mesh for navigation between patrol points. … Cited by 2 – Related articles – All 2 versions
Visualisation of semantic architectural information within a game engine environment [PDF] from ugent.beP Pauwels, R De Meyer… – Proceedings of the 10th …, 2010 – biblio.ugent.be … of functional virtual worlds Low cost Mature tools for the development of extra functionality: networking utilities, physics engine, AI engine, etc. More compelling results in terms of interactivity and 3D graphics Designed for a remarkably … Cited by 1 – Related articles – All 3 versions
Setting Cyber-Instructors in Cyberspace LHC Wai… – Cyberworlds (CW), 2010 International …, 2010 – ieeexplore.ieee.org … modeling. Among them we evaluated SitePal, Crazy Talk, SeeStorm and PeoplePutty. SitePal (http://www.sitepal.com) allows the user to build an intelligent agent with an avatar character supported by ALICE AI engine. However … Related articles – All 4 versions
Exploitation of event-semantics for distributed publish/subscribe systems in massively multiuser virtual environments [PDF] from phreatom.deT Fischer, M Daum, F Irmert… – Proceedings of the …, 2010 – dl.acm.org … In Game Game Engine API Graphics Engine Sound Engine Physics Engine AI Engine Input System Message System … Hardware Abstraction Layer (DirectX, OpenGL, …) … 95 Page 7. Ph i AI I t Graphics Physics Engine AI Engine Input System Graphics Engine … Related articles – All 2 versions
Eliza meets the wizard-of-oz: blending machine and human control of embodied characters [PDF] from stanford.eduSP Dow, M Mehta, B MacIntyre… – Proceedings of the 28th …, 2010 – dl.acm.org … This paper explores two methods for human operators to control the system: Transcription and Discourse selection. In the Transcription version the AI engine’s natural language processor (NLP) and drama manager primarily handle the player’s experience. … Related articles – All 7 versions
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Unreal Goal Bots K Hindriks, B Van Riemsdijk, T Behrens… – Agents for games and …, 2011 – Springer Page 1. Unreal Goal Bots Conceptual Design of a Reusable Interface Koen V. Hindriks 1 , Birna van Riemsdijk 1 , Tristan Behrens 2 , Rien Korstanje 1 , Nick Kraayenbrink 1 , Wouter Pasman 1 , and Lennard de Rijk 1 1 Delft … Cited by 3 – Related articles – All 3 versions
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Artificial intelligence and fuzzy logic based comprehensive motor testing technique S Sista, A Sista… – Power Electronics, Machines …, 2010 – ieeexplore.ieee.org … The block diagram of the Fuzzy logic inference system is shown in figure 2. Over period of time, by subjecting number of different motors to test with this system, an ‘experience database’ will be built that helps as an Artificial Intelligence (AI) engine. 2 Elements of CMTT … Related articles – All 2 versions
simSchool: an online dynamic simulator for enhancing teacher preparation RCGKTTWD Gibson – International Journal of Learning Technology, 2011 – Inderscience … Page 6. 206 R. Christensen et al. Figure 2 Post-game report of simSchool dynamics over the course of one simulation (see online version for colours) 2.2 How simSchool works The simSchool programme is driven by an artificial intelligence (AI) engine. … Cited by 1 – Related articles – All 4 versions
[PDF] AI to Reduce Micromanagement in Real-Time Strategy Games [PDF] from krogers2711.comK Rogers – 2010 – krogers2711.com … Many researchers and games companies are stressing the importance of loose coupling between the AI engine and the game logic (Cerpa, 2008) (Van Lent, Carpenter, McAlinden, & Tan, 2004). If the AI engine is seen to be reusable enough it is worth while … Related articles – View as HTML – All 3 versions
[PDF] An Introduction to Artificial Intelligence-Have thinking machines now arrived? [PDF] from kau.seP Philipp… – 2011 – it.kau.se Page 1. An Introduction to Artificial Intelligence – Have thinking machines now arrived? DVAD07 Perspectives in Computer Science Patrick Philipp (871129-T339) pphilipp@rumms.uni-mannheim. de Faculty of Economy, Communication and IT Donald F. Ross Karlstad University … View as HTML
Game Development for Smart Phones Based on Local Heritage [PDF] from insightsociety.orgOF Baker, K Subaramaniam… – International Journal …, 2011 – insightsociety.org … This game holds great potentials if improved, considering the popularity of the original mankala board game that it is derived from. REFERENCES [1] Hall et al, A Lightweight Rule-Based AI Engine for Mobile Games, 2004, Retrieved from … Related articles
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The Global Poetic System LB CASTANYER… – A system of Poetical Positioning …, 2010 – books.google.com … The Literatronica engine creates associations between lexias, locations, routes, and events based upon previous reader’s interactions thanks to a specialized AI engine. – Data Tier: Here lays the text itself. It is the set of words, images, video, etc., which form the narrative space. … Cited by 1 – Related articles
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Context Driven Personalized e-Learning Environment Provided as a State Service D Kumlander – Technological Developments in Networking, Education …, 2010 – Springer … Calls brokers HTML UI Engine Security server Courses warehouse Communication server Results: Statistic engine AI engine Student Author Context engine Templates, standards and referencies CONTEXT DRIVEN PERSONALIZED E-LEARNING ENVIRONMENT 45 Page 4. … Related articles
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The Virtual World Ecosystem Framework R Boyd… – The Interservice/Industry Training, Simulation & …, 2011 – NTSA … Page 6. Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2011 2011 Paper No. 11014 Page 6 of 10 AI Engine It is clear that a successful VWF targeted to complex training and simulation exercises will require significant object intelligence. …
[HTML] Creation Nets Model as a Technique for Teaching Innovation in Journalism Schools: Lessons from the Innovation Incubator Project [HTML] from innovationjournalism.orgSC Mwangi – Innovation Journalism, 2011 – journal.innovationjournalism.org skip to main | skip to sidebar Innovation Journalism Publication Series. … Related articles – Cached – All 5 versions
[BOOK] The Sky Inside CB Dunkle – 2010 – books.google.com … engine. The AI engine, instructed in canine behavior, is ready to explore its environment with you. It wants to be a good dog. … environment. As the AI engine seeks success and attempts to avoid failure, it becomes a true individual. … Library Search – All 2 versions
On surveillance and workflow control system design E Sardis, V Anagnostopoulos… – … in Informatics and …, 2010 – ieeexplore.ieee.org … both developed in JAVA programming language. For this reason the AI engine behind the implementation should be implemented in the language used for the other components of the system. It is unavoidable that the parts … Related articles
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[PDF] The increasing role of semantics in object modeling [PDF] from homestead.comWF Bronsvoort, R Bidarra… – … Aided Design and …, 2010 – cadanda.homestead.com … Semantic data can also provide knowledge for the AI engine or on how to handle interaction of a player with the objects in a game. 6 OTHER MODELING APPROACHES There are several other modeling approaches in which semantics is being used as well. … Cited by 6 – Related articles – View as HTML – All 3 versions
Conversational agents in virtual worlds: Bridging disciplines G Veletsianos, R Heller… – British Journal of …, 2010 – Wiley Online Library … A typical implementation of a conversational agent can be broken down into three major components: the conversational/AI engine, an autonomous virtual character avatar (a geriatric patient in our example) and a virtual space within which the avatar operates, such as a … Cited by 2 – Related articles – All 7 versions
A Framework for Asynchronous Dialogue Systems: Concepts, Issues and Design Aspects [PDF] from utlib.eeM Treumuth – 2011 – dspace.utlib.ee … The ADS framework provides a hybrid approach – “a human assisted dialo- gue system” that allows a single human agent to handle a number of simulta- neous chat sessions by having an AI-engine (the module that aims to implement the Artificial Intelligence (AI) abilities, incl. … Cited by 3 – Related articles – All 2 versions
Does size matter?: a preliminary investigation of the consequences of powerlaws in software J Lindsay, J Noble… – … of the 2010 ICSE Workshop on …, 2010 – dl.acm.org … This class rep- resents entities that can control pieces in the game. There are two such entities – humans and those managed by the AI engine. That one class represents two different classes of thing immediately suggests possible issues with its cohe- sion. … Related articles
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Motor de inteligencia artificial para un juego de Mus [PDF] from upc.eduJC Barrera Juez, G Romero de Tejada Muntaner – 2011 – upcommons.upc.edu … The engine could be used, for example, in an application developed to play mus in a computer. Besides, if the application allows to play online, the AI engine could be used in situations where is no enough human players to start the game. … Related articles – All 6 versions
[PDF] A unified representation for dialogue and action in computer games: Bridging the gap between talkers and fighters [PDF] from wpi.eduP Hanson – 2010 – wpi.edu Page 1. A Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap Between Talkers and Fighters by Philip Hanson A Thesis Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the … Cited by 1 – Related articles – View as HTML – All 3 versions
Smart Home Intelligence-The eHome that Learns DB David Bregman – International Journal of Smart Home, 2010 – earticle.net … 1.2. Universal Implementation Model for the Smart Home 1.3. OPM -Object-Process Methodology 2. Home Intelligence (HI) – The Artificial Intelligence (AI) Engine 2.1. Abnormal events – Identification, Response, Control and Updating of theLearning System 2.2. … Cached
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy [PDF] from zjucadcg.cnM Xu, Z Pan, H Lu, Y Ye, P Lv… – … Intelligence and AI in …, 2010 – ieeexplore.ieee.org … I. INTRODUCTION PURSUING a moving target is one of the most challenging problems, which occurs frequently and consumes com- putational resources ineffectively, in modern computer games [1],[2]. The AI engine, in these environments, is often respon- sible for delegating … Cited by 2 – Related articles – All 6 versions
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A Service-Oriented Framework for Hybrid Immersive Web Applications L Mei, Y Wang, Q Li, J Wang… – Web Services (ICWS), …, 2011 – ieeexplore.ieee.org … Script engine AOI management Event/API for script engine Subcomponent managers Scene (data) Event handler Scene tick Messaging and connection mgmt. Physics engine AI engine Database and File System Persistency & checkpoint Simulation server Server side services … Related articles – All 2 versions
[PDF] Interactive Storytelling in Guided Tours [PDF] from assembla.comDA da Palma Simao – 2010 – trac.assembla.com Page 1. Interactive Storytelling in Guided Tours David Alexandre da Palma Sim˜ao Dissertaç˜ao para obtenç˜ao do Grau de Mestre em Engenharia Informática e de Computadores Júri Presidente: Prof. Joao Antonio Madeiras Pereira Orientador: Prof. … Related articles – View as HTML
Trends in Human-Computer Interaction to Support Future Intelligence Analysis Capabilities [PDF] from dtic.milD Gouin – 2011 – DTIC Document … In a military intelligence context, virtual assistants will be growing in importance in terms of providing a natural and contextual interface between the user and an AI engine that will perform automated reasoning and knowledge management activities on the situation and … Related articles – All 14 versions
Cross-compiling Android applications to the iPhone [PDF] from androidjack.comA Puder – Proceedings of the 8th International Conference on the …, 2010 – dl.acm.org Page 1. Cross-Compiling Android Applications to the iPhone Arno Puder San Francisco State University Computer Science Department 1600 Holloway Avenue San Francisco, CA 94132 arno@sfsu.edu Abstract Smartphones … Cited by 1 – Related articles – All 4 versions
Motor de eventos [PDF] from uminho.ptMSG Pereira – 2010 – repositorium.sdum.uminho.pt … Page 17. Estado da Arte 8 Motor de Inteligência Artificial (AI Engine) Virtualmente todas as técnicas usadas em inteligência artificial, são úteis num jogo. … PathEngine (www.pathengine.com) – RenderWare AI Engine (www.renderware.com) Motor de Áudio (Sound Engine) … All 2 versions
Towards an environment interface standard for agent platforms TM Behrens, KV Hindriks… – Annals of Mathematics and Artificial …, 2010 – Springer Page 1. Ann Math Artif Intell DOI 10.1007/s10472-010-9215-9 Towards an environment interface standard for agent platforms Tristan M. Behrens·Koen V. Hindriks·Jürgen Dix (c) Springer Science+Business Media BV 2010 Abstract … Cited by 4 – Related articles
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Analisis por colocación ortogonal de adsorción de mezclas binarias [PDF] from luz.edu.veT López… – Revista Técnica de la Facultad de …, 2011 – revistas.luz.edu.ve Page 1. Rev. Tec. Ing .• Univ . ;:~’lia Vol. 8. No . l. 1985 ANALlSIS POR COLOCACION ORTOGONAL DE ADSORCION DE Tucídides López y Cezar GarcÍa Ciclo Básico Escuela de Ingeniería Química Facultad de Ingeniería Maracaíbo – Venezuela SUMARIO … Related articles
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[PDF] SOCIAL PRESENCE IN A CO-LOCATED NETWORKED ART INSTALLATION [PDF] from jackstockholm.comJN Stockholm III – 2010 – jackstockholm.com … the design changes. New technologies were used, particularly an artificial intelligence (AI) engine, to implement the design criteria as well as to maintain the interest of the artist in continuing the project. This version of the project … Related articles – View as HTML – All 2 versions
[PDF] From Street to Screen: Developing Realistic Math Games [PDF] from janborg.dkJ Borg… – 2011 – janborg.dk Page 1. Master’s Thesis in Software Development and Technology From Street to Screen: Developing Realistic Math Games Author: Jan Borg 221082 jbor@itu.dk / janborg@gmail. com Supervisor: Rilla Khaled rikh@itu.dk May 2011 Page 2. 1 Abstract … Related articles – View as HTML