Notes:
SceneMaker is a software tool that is used to create and visualize scenes for storytelling and content creation. It is typically used by writers, filmmakers, game designers, and other creative professionals to plan and visualize the scenes and settings for their stories.
SceneMaker allows users to create 3D models of characters, objects, and environments and arrange them in a virtual space to create a visual representation of a scene. Users can also add lighting, camera angles, and other visual elements to the scene to create a more realistic and immersive experience.
SceneMaker can be used in a variety of applications, including story visualization, film pre-production, game design, and more. It can be particularly useful for helping writers and filmmakers plan and visualize complex scenes or settings and for testing out different camera angles and shot compositions.
Resources:
- dynalearn .. intelligent learning environment
- komparse.dfki.de .. language technology and linguistic theory research project
- scenemaker.dfki.de .. authoring tool for creating interactive presentations
References:
- Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft, The Netherlands, August 26-28, 2015, Proceedings
- Visual SceneMaker—a tool for authoring interactive virtual characters (2012)
See also:
Text-to-Image & Natural Language 2014
Visual SceneMaker—a tool for authoring interactive virtual characters P Gebhard, G Mehlmann, M Kipp – Journal on Multimodal User Interfaces, 2012 – Springer Abstract Creating interactive applications with multiple virtual characters comes along with many challenges that are related to different areas of expertise. The definition of context- sensitive interactive behavior requires expert programmers and often results in hard-to- … Cited by 14 Related articles All 4 versions
Scenemaker: Intelligent multimodal visualisation of natural language scripts E Hanser, P Mc Kevitt, T Lunney, J Condell – Artificial Intelligence and …, 2010 – Springer Abstract Producing plays, films or animations is a complex and expensive process involving various professionals and media. Our proposed software system, SceneMaker, aims to facilitate this creative process by automatically interpreting natural language film/play … Cited by 3 Related articles All 14 versions
SceneMaker: multimodal visualisation of natural language film scripts E Hanser, P Mc Kevitt, T Lunney, J Condell… – Knowledge-Based and …, 2010 – Springer Abstract Producing plays, films or animations is a complex and expensive process involving various professionals and media. Our proposed software system, SceneMaker, aims to facilitate this creative process by automatically interpreting natural language film scripts … Cited by 2 Related articles All 16 versions
SceneMaker: Visual Authoring of Dialogue Processes G Mehlmann, P Gebhard, B Endrass… – Knowledge and Reasoning …, 2011 – Citeseer Abstract In this paper, we present a visual authoring approach for the management of highly interactive, mixed-initiative, multi-party dialogues. Our approach enforces the separation of dialog-content and-logic and is based on a statechart language enfolding concepts for … Cited by 1 Related articles
A software framework for social cue-based interaction with a virtual recruiter I Damian, T Baur, P Gebhard… – Intelligent Virtual Agents: …, 2013 – Springer … activity, in real time [3]. The data of each interaction is also recorded and can be used to derbief the user during a post-hoc analysis of the interview simulation using the NovA behaviour analysis tool 3. The third module we use in our system is the SceneMaker scenario manager … Cited by 1 Related articles All 5 versions
Controlling interaction with digital product memories P Gebhard – SemProM, 2013 – Springer … 3 SceneMaker Authoring Concepts. SceneMaker’s central authoring paradigm is the separation of content (eg, dialog) and logic (eg, conditional branching). … 3.2 The Visual SceneMaker IDE. The Visual SceneMaker IDE, shown in Fig. … Cited by 2 Related articles All 3 versions
Evaluation of the KomParse Conversational Non-Player Characters in a Commercial Virtual World. T Klüwer, F Xu, P Adolphs, H Uszkoreit – LREC, 2012 – lrec-conf.org … The used graph formalism belongs to the finite state graph toolkit “SceneMaker” (Klesen et al., 2003; Gebhard et al., 2003). SceneMaker offers a very clear user interface for authoring of graphs incorporating Harel’s state charts and a fast graph interpreter including a Java API. … Cited by 4 Related articles All 2 versions
Modeling multimodal integration with event logic charts GU Mehlmann, E André – Proceedings of the 14th ACM international …, 2012 – dl.acm.org Page 1. Modeling Multimodal Integration with Event Logic Charts Gregor Mehlmann Human Centered Multimedia Augsburg University Universitätsstraße 6a 86159 Augsburg, Germany mehlmann@hcm-lab.de Elisabeth André … Cited by 8 Related articles All 3 versions
Developing of a multimodal interactive training system in therapeutic calisthenics for elderly people B Hennig, N Reithinger – KI 2012: Advances in Artificial Intelligence, 2012 – Springer … 5.2 The Dialog Manager The Dialog Manager controls the dialog flow. At its core we use SceneMaker 3 [6], a toolkit to create finite state machines (FSM) for the design and execution of dialog automata. SceneMaker 3 merges … Cited by 2 Related articles All 5 versions
Full body gestures enhancing a game book for interactive story telling F Kistler, D Sollfrank, N Bee, E André – Interactive storytelling, 2011 – Springer … Our application runs on the Horde3D GameEngine [6]. Additionally, we are using SceneMaker 3 [9] to model and execute the story as a hierarchical finite state machine extended with multimodal scene scripts that consist of the text to be spoken including additional commands … Cited by 20 Related articles All 10 versions
Automatic generation of game level solutions as storyboards D Pizzi, JL Lugrin, A Whittaker… – … Intelligence and AI in …, 2010 – ieeexplore.ieee.org … visualization support. For instance, story graphs have been used in different authoring systems to explicitly represent all the possible story paths in INSCAPE [9], [29], U-Create [26], Scribe [19], and SceneMaker [13]. These tools … Cited by 31 Related articles All 15 versions
Basic tutorial tactics for virtual agents M Wißner, M Häring, G Mehlmann, R Bühling… – EC FP7, STREP …, 2010 – dare.uva.nl … 4.2. Using SceneMaker in DynaLearn _____ 21 … That is why we decided to base our dialog management on Hierarchical Concurrent State Machines and the IDE SceneMaker. … Cited by 3 Related articles All 5 versions
Narrative learning G DETTORI – inf.unibz.it … The system provides a “story world” • possible plots are shaped by users’action ? Many prototypes realized within research projects eg SceneMaker iris.interactive-storytelling.de/ ModelStates Page 6. 6/16 Case 1: Narrating a story in collaboration [3/3] … All 3 versions
3D visualization of simple natural language statement using semantic description RA Kadir, ARM Hashim, R Wirza… – … : Sustaining Research and …, 2011 – Springer … 495–500 (1984) 8. Hanser, E., Kevitt, PM, Lunney, T., Condell, J.: SceneMaker: Automatic Visualisation of Screenplays. Communication (2009) 9. Hanser, E., Kevitt, PM, Lunney, T., Condell, J.: SceneMaker: Intelligent Multimodal Visualisation of Natural Language Scripts. … Cited by 3 Related articles All 4 versions
Basic help and teachable agent M Wißner, M Häring, R Bühling, W Beek… – Deliverable …, 2010 – researchgate.net … Since all the conceptual knowledge communicated for the Basic Help is represented in a RDF-based way as described above, we first parse it using the OWL API [1]. After the necessary data is extracted, we can use it to fill the placeholders in the scenes used by SceneMaker. … Cited by 4 Related articles All 3 versions
Integration and Evaluation of Prototypical Culture-related Differences B Endrass, N Degens, GJ Hofstede… – Culturally Motivated …, 2011 – researchgate.net … behavior (culture). To model the virtual characters’ behavior, we used the SceneMaker tool [13], while each conversation lasted for about half a minute (between 23 and 32 seconds) and contained from 6 to 10 dialog turns. Fig. 1 … Cited by 1 Related articles All 4 versions
Controlling narrative time in interactive storytelling J Porteous, J Teutenberg, F Charles… – The 10th International …, 2011 – dl.acm.org … liberation about localised temporal aspects of the problem. Also localised in its approach is the use of cascaded Finite State Machines in SceneMaker [14]. This represents an orchestrated approach to temporal and synchronisation … Cited by 12 Related articles All 11 versions
Collecting semantic information for locations in the scenario-based lexical knowledge resource of a text-to-scene conversion system M Rouhizadeh, B Coyne, R Sproat – Knowledge-Based and Intelligent …, 2011 – Springer … The system blends animation channels to animate virtual human characters. SceneMaker [13] is an extension of CONFUCIUS. … Hanser, E., Mc Kevitt, P., Lunney, T., Condell, J., Ma, M.: SceneMaker: Multi- modal Visualisation of Natural Language Film Scripts. … Cited by 4 Related articles All 7 versions
[BOOK] Artificial Intelligence and Cognitive Science: 20th Irish Conference, AICS 2009, Dublin, Ireland, August 19-21, 2009, Revised Selected Papers L Coyle, J Freyne – 2010 – books.google.com … Design Applications….. 134 Nicholas Hanlon, Brian Mac Namee, and John Kelleher SceneMaker: Intelligent Multimodal Visualisation of Natural Language Scripts….. 144 Eva … All 3 versions
Enhancement of consumer support in retail scenarios by utilization of semantic product memories G Kahl, C Magerkurth, J Preißinger, P Gebhard, B Weyl – SemProM, 2013 – Springer … Fig. 2 A virtual character as a shop assistant. To realize this we rely on the SceneMaker approach for modeling interaction with virtual characters (Gebhard 2013 ). This approach uses the concept of the separation of content and narrative structure, as introduced in Gebhard et al. … Cited by 6 Related articles All 3 versions
TARDIS-A simulation platform with an affective virtual recruiter for job interviews H Jones, N Sabouret – IDGEI (Intelligent Digital Games for …, 2013 – researchgate.net … To avoid this, a vi- sual authoring approach for virtual character applications is used. This tool is based on an existing authoring tool, the Visual SceneMaker that allows the scenario to be built by non-experts in computer programming. … Cited by 8 Related articles All 5 versions
Modeling Grounding for Interactive Social Companions G Mehlmann, K Janowski, E André – KI-Künstliche Intelligenz, 2015 – Springer … Duncan S (1972) Some signals and rules for taking speaking turns in conversations. Pers Soc Psychol 23(2):283–292 15. Gebhard P, Mehlmann G, Kipp M (2012) Visual SceneMaker—a tool for authoring interactive virtual characters. Multimodal User Interfaces 6(1–2):3–11 16. …
Multiple agent roles in an adaptive virtual classroom environment G Mehlmann, M Häring, R Bühling, M Wißner… – Intelligent Virtual …, 2010 – Springer … The dialog and interaction management for our agents is realized with the au- thoring tool SceneMaker [17], which facilitates the creation of interactive perfor- mances because it divides the authoring task into the creation of dialog content and the modeling of the narrative and … Cited by 13 Related articles All 8 versions
Design and Implementation Issues for Convincing Conversational Agents M Löckelt – … and Natural Language Interaction: Techniques and …, 2011 – books.google.com … Some variation can be added by employing story generators such as the SceneMaker tool (Gebhard et al., 2003) that script stories by repre- senting them as scenes connected by conditional transitions in scene graphs. … This is similar to the SceneMaker approach (cf. … Related articles All 3 versions
Sustainable instrumentation of everyday commodities—Concepts and tools B Brandherm, A Kröner, J Haupert… – Pervasive …, 2012 – ieeexplore.ieee.org … E. Interaction Modeling (SceneMaker) in general different contextYsensitive interactive behavior has to be modeled: the interactive behavior between an object?s instrumentation and a user, the interactive behavior between an object?s and an environment?s instrumentation … Cited by 1 Related articles All 4 versions
Interpreting social cues to generate credible affective reactions of virtual job interviewers H Jones, N Sabouret, I Damian, T Baur, E André… – arXiv preprint arXiv: …, 2014 – arxiv.org … To avoid this, a visual authoring approach for virtual character applications is used. This tool is based on an existing au- thoring tool, the Visual SceneMaker that allows the scenario to be built by non computer programmers. … Cited by 2 Related articles All 7 versions
Authoring vs. configuring affective agents for interactive storytelling S Rank, S Hoffmann, HG Struck… – Applied Artificial …, 2014 – Taylor & Francis … long hands-on authoring workshops, each employing one out of four different IDS creation tools: Scenejo6 (Spierling, Weis, and Müller 2006); Scenemaker/AAA7; the EmoEmma plan authoring tool8 (Pizzi and Cavazza 2008); and IDtension9 (Szilas 2003, 2007).View all notes. … Cited by 3 Related articles All 2 versions
Embodied Presentation Teams: A plan-based approach for affective sports commentary in real-time I Gregor – 2010 – Citeseer Page 1. SAARLAND UNIVERSITY … Related articles All 3 versions
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment B Endrass, C Klimmt, G Mehlmann… – … Intelligence and AI in …, 2014 – ieeexplore.ieee.org … her choice. 3.2 Story and Dialogue Management The characters’ verbal and nonverbal dialogue behaviour as well as the interaction- and story management is realized with the authoring tool SceneMaker [16], [17]. 3.2.1 Verbal … Cited by 1 Related articles All 2 versions
Exploration of user reactions to different dialog-based interaction styles B Endrass, C Klimmt, G Mehlmann, E André… – Interactive Storytelling, 2011 – Springer … Languages in Spoken Dialogue Systems. In: Interspeech 2005 (2005) 6. Mehlmann, GU: SceneMaker: An Interpreter for Parallel Processes Modeling the Behavior of Virtual Characters. Master’s thesis, German Research Center … Cited by 1 Related articles All 7 versions
Collecting Semantic Information for Locations in the Knowledge Resource of a Text-to-Scene Conversion System M Rouhizadeh – 2013 – digitalcommons.ohsu.edu … CONFUCIUS [26] is system that receives single natural language sentences and and converts them to multi-modal animation of human characters’ actions. SceneMaker [21] is an extension of CONFUCIUS which automatically interprets natural language film or … Related articles
Automated Simulation Creation from Military Operations Documents J Balint, JM Allbeck, MR Hieb, VA Fairfax – cs.gmu.edu … SceneMaker (Hanser, Mc Kevitt, Lunney, & Condell, 2010) is a text-to-scene generator specifically designed for plays that creates a corpora for emotional states in plays. … SceneMaker: Intelligent Multimodal Visualisation of Natural Language Scripts. …
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Increasing Learners’ Motivation through Pedagogical Agents: The Cast of Virtual Characters in the DynaLearn ILE M Wißner, W Beek, E Lozano, G Mehlmann… – Agents for Educational …, 2012 – Springer … learner. When necessary, it requests new data from the CM and then decides “What to say”. In our implementation, we use SceneMaker [28] as the Dialog Manager. – The Verbalizer decides “How to say it”, ie what words to use. … Cited by 2 Related articles All 5 versions
The SEMAINE API: A component integration framework for a naturally interacting and emotionally competent Embodied Conversational Agent M Schröder – 2012 – scidok.sulb.uni-saarland.de Page 1. The SEMAINE API — A Component Integration Framework for a Naturally Interacting and Emotionally Competent Embodied Conversational Agent Dissertation zur Erlangung des Grades des Doktors der Ingenieurwissenschaften … Cited by 10 Related articles All 2 versions
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Context-Aware Automated Analysis and Annotation of Social Human–Agent Interactions T Baur, G Mehlmann, I Damian, F Lingenfelser… – ACM Transactions on …, 2015 – dl.acm.org Page 1. 11 Context-Aware Automated Analysis and Annotation of Social Human–Agent Interactions TOBIAS BAUR, GREGOR MEHLMANN, IONUT DAMIAN, FLORIAN LINGENFELSER, JOHANNES WAGNER, BIRGIT LUGRIN … Cited by 1
Believable virtual characters in human-computer dialogs Y Jung, A Kuijper, D Fellner, M Kipp, J Miksatko… – …, 2011 – michaelkipp.de … Furthermore, the story is structured and controlled by a FSM similar to the scenflow in SceneMaker [GKKR03]. Hybrid approaches are often nec- essary when scenarios become complex. Different aspects can then be handled by appropriate technology. … Cited by 4 Related articles All 9 versions
The TARDIS framework: intelligent virtual agents for social coaching in job interviews K Anderson, E André, T Baur, S Bernardini… – Advances in Computer …, 2013 – Springer … In: Kallmann, M., Bekris, K. (eds.) MIG 2012. LNCS, vol. 7660, pp. 112–121. Springer, Heidelberg (2012) [GMK12] Gebhard, P., Mehlmann, G., Kippo, M.: Visual scenemaker – a tool for authoring interactive virtual characters. … Cited by 23 Related articles All 12 versions
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