Notes:
The term “text-to-3D” refers to a technology that can convert text input into a three-dimensional representation, such as a 3D model or visualization. This type of technology is typically used in applications where it is desired to generate a 3D representation of an object or scene from a natural language description.
There are a number of different techniques and approaches that can be used for text-to-3D conversion, depending on the specific application and the desired output. Some common techniques include using natural language processing to extract relevant information from the text input, and then using 3D modeling algorithms to generate a 3D representation based on that information.
Text-to-3D technology can be applied in a wide range of applications, including computer-aided design, virtual reality, and video game development. By allowing users to describe objects or scenes using natural language, text-to-3D technology can make it easier and more intuitive to create 3D models and other 3D content.
- Automated illustration is the use of AI or other technology to automatically generate visual illustrations or diagrams based on text input.
- Automated simulation is the use of AI or other technology to automatically generate simulations or visualizations of complex systems or processes based on text input.
- Language visualization system is a tool or platform that uses AI or other technology to generate visualizations or other multimedia content from text input.
- Mind maps are graphical representations of ideas or concepts, typically used to organize and visualize information.
- Pedagogical agents are computer-generated characters or avatars that are designed to help teach or educate users.
- Scene generation is the process of automatically creating visual or multimedia scenes or environments based on text input.
- Scene generator is a tool or system that uses AI or other technology to automatically generate visual or multimedia scenes or environments based on text input.
- Scene retrieval is the process of identifying and retrieving visual or multimedia content that is relevant to a given text input.
- Second Life is a virtual world or online platform that allows users to create and interact with avatars, virtual environments, and other digital content.
- Text-to-scene conversion is the process of automatically generating visual or multimedia scenes or environments from text input.
- Text-to-video is the process of automatically generating video content from text input, using AI or other technology.
- Text visualization is the process of generating visual representations of text data, such as word clouds or other graphical representations.
- Visualizer, or visualiser, is a tool or platform that uses AI or other technology to generate visualizations or other multimedia content from text input.
Resources:
Wikipedia:
See also:
Semantic Parsing | SHRDLU 2014 | Text-to-Image & Natural Language 2014
3D Wikipedia: using online text to automatically label and navigate reconstructed geometry. BC Russell, R Martin-Brualla, DJ Butler… – ACM Trans. …, 2013 – kucg.korea.ac.kr … Visualization tool for browsing objects in online text Page 35. YoungBin Kim | 2014. 01. 10 | # 35 Computer Graphics @ Korea University Text-to-3D navigation Page 36. YoungBin Kim | 2014. 01. 10 | # 36 Computer Graphics @ Korea University 3D-to-text navigation Page 37. … Cited by 12 Related articles All 4 versions
Semantic parsing for text to 3d scene generation AX Chang, M Savva, CD Manning – ACL 2014, 2014 – anthology.aclweb.org We propose text-to-scene generation as an application for semantic parsing. This is an application that grounds semantics in a virtual world that requires understanding of common, everyday language. In text to scene generation, the user provides a textual description … Cited by 4 Related articles All 10 versions
Spatial relations in text-to-scene conversion B Coyne, R Sproat, J Hirschberg – Computational Models of Spatial …, 2010 – Citeseer … Page 19. i i “cosli2010”—2010/8/8—19: 25—page 10—# 18 i i i i i i In Section 2 we describe previous systems that convert natural language text to 3D scenes and prior linguistic work on spatial relations. In Section 3 we provide an overview of WordsEye. … Cited by 9 Related articles All 8 versions
Fostering collaborative learning in Second Life: Metaphors and affordances K Andreas, T Tsiatsos, T Terzidou, A Pomportsis – Computers & Education, 2010 – Elsevier … Communication channels include text and VoIP chat, as well as non-verbal communication through avatar gestures. • The environment should be represented by various representation forms, these can range from simple text to 3D worlds. ?. … Cited by 85 Related articles All 8 versions
Designing online collaborative location-aware platform for history learning X Chen, JH Choi – Journal of Educational Technology Development and …, 2010 – sicet.org … However, the current state of employing digital humanities in teaching is several steps behind the most innovative developments that have taken the Internet from passive desktop publishing to ‘social media’ or from text to 3D immersive virtual realities (Matei, 2009). … Cited by 22 Related articles All 4 versions
English2mindmap: An automated system for mindmap generation from english text M Elhoseiny, A Elgammal – Multimedia (ISM), 2012 IEEE …, 2012 – ieeexplore.ieee.org … of a concept. Third, our system can generate multilevel represen- tation, which is not supported by either Wordle or PhraseNet. A more relevant applications is the automatic conversion of text to 3D animation. Ma [6] proposed … Cited by 9 Related articles All 6 versions
Intelligent pedagogical agents in immersive virtual learning environments: A review M Soliman, C Guetl – MIPRO, 2010 Proceedings of the 33rd …, 2010 – ieeexplore.ieee.org … 2. Educational interactions occur in the environment, turning spaces into places. 3. The information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. 4. Students are not only active, but also actors. … Cited by 28 Related articles All 4 versions
The influence of new tools in Virtual Learning Environments on the teaching and learning process in chemical engineering SJ Perry, I Bulatov – CHEMICAL ENGINEERING, 2010 – researchgate.net … A place where information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. • A place where students are not only active, but also actors. They are able to co- construct the virtual space. … Cited by 12
Spatial relations in text-to-scene conversion R Sproat, RE Coyne, JB Hirschberg – 2010 – academiccommons.columbia.edu … spatial relations. Page 2. 2 In Section 2 we describe previous systems that convert natural language text to 3D scenes and prior linguistic work on spatial relations. In Section 3 we provide an overview of WordsEye. In Section … Cited by 2 Related articles
Interactive Learning of Spatial Knowledge for Text to 3D Scene Generation AX Chang, M Savva, CD Manning – Sponsor: Idibon, 2014 – aclweb.org Abstract We present an interactive text to 3D scene generation system that learns the expected spatial layout of objects from data. A user provides input natural language text from which we extract explicit constraints on the objects that should appear in the scene. Given … Cited by 2 Related articles All 12 versions
Learning spatial knowledge for text to 3D scene generation AX Chang, M Savva, CD Manning – 2014 – jan.stanford.edu Abstract We address the grounding of natural language to concrete spatial constraints, and inference of implicit pragmatics in 3D environments. We apply our approach to the task of text-to-3D scene generation. We present a representation for common sense spatial … Cited by 7 Related articles All 8 versions
Automated illustration of patients instructions D Bui, C Nakamura, BE Bray… – AMIA Annual …, 2012 – ncbi.nlm.nih.gov … The Carsim system proposed by Johansson et al. applied text to 3D scene conversion to the illustration of traffic accidents 26 , 27 . WordsEye is an advanced language-based 3D scene generation system with an emphasis on spatial relations 28 . … Cited by 6 Related articles All 5 versions
3D visualization of simple natural language statement using semantic description RA Kadir, ARM Hashim, R Wirza… – … : Sustaining Research and …, 2011 – Springer … 1 Introduction A transformation tool of text to 3D visual is very helpful in storyboarding for game, animation and film making industry. Usually human can easily perceived messages through scene depiction rather than analyzing messages through the whole lines of text. … Cited by 3 Related articles All 4 versions
Visible past: An interactive learning platform for history X Chen, J Choi, S Matei – World Conference on Educational Multimedia, …, 2010 – editlib.org … The current state of employing digital humanities in teaching is several steps behind the most innovative developments that have taken the Internet from passive desktop publishing to ‘social media’ or from text to 3D immersive virtual realities (Matei, 2009). … Cited by 2 Related articles
[BOOK] Intelligent Computer Graphics 2011 D Plemenos, G Miaoulis – 2012 – Springer … Page 8. Contents 3Gmap L-Systems Grammar Application to the Modeling of Flowering Plants….. 1 Olga Petrenko, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour Theatrical Text to 3D Virtual Scenography….. … Cited by 2 Related articles All 7 versions
[BOOK] Collaborative e-learning: Towards designing an innovative architecture for an educational virtual environment MK Badawy – 2012 – cdn.intechweb.org … Users should be provided with multiple communication channels, which enable them to interact with each other into the virtual space. • The environment should be represented by various representation forms, which can range from simple text to 3D worlds. … Cited by 5 Related articles All 4 versions
Towards developing Automated Assessment in Virtual Learning Environments A Fardinpour, H Dreher – IADIS International Conference on …, 2012 – papers.ssrn.com … A Virtual Learning Environment is a social space: educational interactions occur in the environment, turning spaces into places. • The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. … Cited by 2 Related articles
Virtual simulations and serious games in a laptop-based university: gauging faculty and student perceptions F Desjardins, B Kapralos, M Hogan… – … and Smart Education, 2011 – emeraldinsight.com … A VLE is a social space: educational interactions occur in the environment, turning spaces into places. • The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. • … Cited by 5 Related articles All 5 versions
Moodle: A Way for Blending VLE and Face-to-Face Instruction in the ELT Context?. G Ilin – Turkish Online Journal of Educational Technology- …, 2013 – ERIC … It is a social space; educational interactions occur in the environment, turning spaces into places. The virtual space is explicitly represented; the representation of this information/social space can vary from text to 3D immersive worlds. … Cited by 2 Related articles All 8 versions
Exploiting Virtual Environments and Web2. 0 Immersive Worlds to Support Collaborative e-Learning Communities C Bouras, E Giannaka, T Tsiatsos – Proc. Novel Approaches in …, 2010 – books.google.com … that has been assigned to them by the tutor. Representation of the environment by vari- • ous representation forms, which can range from simple text to 3D worlds. 4.3 Issues for the Design of Collaborative Virtual Environments … Cited by 1 Related articles All 9 versions
CSCL Techniques in Collaborative Virtual Environments: The Case of Second Life T Tsiatsos, A Konstantinidis, T Terzidou… – … through Multi-User …, 2010 – books.google.com … In other words, users should be provided with mul- tiple communication channels, which en- able them to interact with each other, in- side the virtual space. • The environment should be represented by various representation forms, which can range from simple text to 3D worlds. … Cited by 1 Related articles All 3 versions
Implementing Naïve Geography via Qualitative Spatial Relation Queries P Fogliaroni, H Hobel – 18th AGILE Conference on Geographic …, 2015 – publik.tuwien.ac.at … Page 6. AGILE 2015 – Lisbon, June 9-12, 2015 References [1] AX Chang, M. Savva, CD Manning, Learning Spatial Knowledge for Text to 3D Scene Generation, in: Proceedings of Conference on Empirical Methods in Natural Language Processing, 2014. … Cited by 1
Preliminary study on text-to-scene implementation for emergency response plan F Yang, W Li – Intelligent Systems and Decision Making for Risk …, 2013 – books.google.com … Existing text-to-scene system can be divided to two types: text-to-picture and text-to-3D scene. The former, text-to-picture, can transform text description to 2D scene consisting of static images. … The latter, text-to-3D scene, can output vectorial 3D scene dynamically. … Related articles All 2 versions
Theatrical Text to 3D Virtual Scenography R Velonoromanalintantely… – Intelligent Computer …, 2013 – Springer Abstract Generation and visualization systems based on the principle of text-to-scene are powerful systems but they are not dedicated to the particular domain of theatre. Text-to- scene systems provide an intuitive way to easily create 3D environments for non-expert … Related articles All 4 versions
Text to 3D Scene Generation with Rich Lexical Grounding A Chang, W Monroe, M Savva, C Potts… – arXiv preprint arXiv: …, 2015 – arxiv.org Abstract: The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object categories and … Related articles All 2 versions
Preliminary Implementation of Text-to-scene System F Yang, J Sun, Z Huang – First International Conference on …, 2015 – atlantis-press.com … It is also of great significance for other visualization of the internet of things and artificial intelligence. Text-to-scene contains two types: text-to-picture and text-to-3D scene. … Conclusion In this paper, we provide a preliminary implementation of converting the text to 3D scene. … Related articles All 2 versions
Crossing the Web-3D Divide Using Open Source Tools: Integrating Moodle and Second Life With SLOODLE to Create a Virtual Learning Environment N Malone, K Minor, R Kasha – aect.org … Educational interactions occur in the environment, turning spaces into places. • The information/social space is explicitly represented. The representation can vary from text to 3D immersive worlds. • Students are not only active, but also actors. … Related articles
Semantically-Enriched 3D Models for Common-sense Knowledge M Savva, A Chang, P Hanrahan – Proceedings of the IEEE …, 2015 – cv-foundation.org … LREC, 2014. 6 [4] AX Chang, M. Savva, and CD Manning. Learning spatial knowledge for text to 3D scene generation. In Proceedings of the 2014 Conference on Empirical Methods in Natural Lan- guage Processing, EMNLP 2014, 2014. …
Poem2Pic: An Interactive Poetry Visualization System R Jia, Q Liu – victoriajia.com … The International Journal of Robotics Research 30, 11 (2011), 1328–1342. 9. Chang, AX, Savva, M., and Manning, CD Interactive learning of spatial knowledge for text to 3d scene generation. 10. Pérez, P., Gangnet, M., and Blake, A. Poisson image editing. … Related articles All 2 versions
Text to Multi-level MindMaps: A New Way for Interactive Visualization and Summarization of Natural Language Text M Elhoseiny, A Elgammal – arXiv preprint arXiv:1408.1031, 2014 – arxiv.org … and visual context. The approach exploits enormous resource of documents and associated images available on the web. A relevant application is the automatic conversion of text to 3D animation. Ma [30] proposed Lexical … Related articles All 2 versions
Where Was Alexander the Great in 325 BC? Toward Understanding History Text with a World Model Y Murakami, Y Tsuruoka – Workshop on Linking Models of Lexical, …, 2015 – aclweb.org … In Pro- ceedings of ACL-08, pages 789–797. Angel X Chang, Manolis Savva, and Christopher D Manning. 2014. Learning spatial knowledge for text to 3D scene generation. In Proceedings of Em- pirical Methods in Natural Language Processing, EMNLP, pages 2028–2038. 87 …
Vishit: A Visualizer for Hindi Text P Jain, H Darbari, VC Bhavsar – Communication Systems and …, 2014 – ieeexplore.ieee.org … An intelligent storytelling system named CONFUCIUS with multimedia support has been proposed [9]. The SWAN system [8] is an early prototype specialized for Chinese stories that converts stories expressed in natural language input text to 3D animations and cartoons with … Related articles All 2 versions
Identifying and inferring objects from textual descriptions of scenes from books A Cropper – 2014 Imperial College Computing Student Workshop, 2014 – drops.dagstuhl.de … American Medical Informatics Association, 2012. 5 Angel X Chang, Manolis Savva, and Christopher D Manning. Semantic parsing for text to 3d scene generation. ACL 2014, page 17, 2014. 6 Sharon Rose Clay and Jane Wilhelms. … Related articles All 4 versions
MatterControl Plugins J Horvath, R Cameron – 3D Printing with MatterControl, 2015 – Springer … there. Figure 11-1. The Plugins pop-up. Text Creator. The Text Creator plugin, unsurprisingly, allows you to create text to 3D print. To use it, type the text that you want to print at the bottom of the window and click Insert. You can …
From Traditional Learning to Virtual Learning: A Paradigm Shift D Arora, SR Lihitkar – 2013 – researchgate.net … spaces into places. • An explicitly represented where the representation of this information/social space can vary from text to 3D immersive worlds. • A platform where students are not only active, but also actors, and co-construct the virtual space. … Related articles All 2 versions
Text to multi-level MindMaps M Elhoseiny, A Elgammal – Multimedia Tools and Applications, 2015 – Springer … and visual context. The approach exploits enormous resource of documents and associated images available on the web. A relevant application is the automatic conversion of text to 3D animation. Ma [32] proposed Lexical … Related articles All 3 versions
Visualization of Mechanics Problems based on Natural Language Processing A Nayak, B Geleda, A Sakhapara… – … Journal of Computer …, 2015 – search.proquest.com … possible. 7. REFERENCES. [1] Chang, Angel X., Savva, M. and Manning, Cristopher D. 2014 Interactive Learning of Spatial Knowledge for Text to 3D scene Generation. Computer Science Department, Stanford University. [2 …
Construction Research Congress 2014: Construction in a Global Network D Castro-Lacouture, J Irizarry, B Ashuri – Atlanta, 2014 – toc.proceedings.com Page 1. ISBN: 978-1-63266-977-3 Construction Research Congress 2014 Construction in a Global Network Atlanta, Georgia, USA 19-21 May 2014 Volume 1 of 3 Editors: Daniel Castro-Lacouture Javier Irizarry Baabak Ashuri Page 2. Printed from e-media with permission by: … All 3 versions
A Multimedia System for Learning Arabic Sign Language: Tawasoul A Al-Nafjan, Y Al-Ohali – World Conference on E-Learning in Corporate, …, 2010 – editlib.org … Overview of Tawasoul Tawasoul’s main prospective is to promote communication between the deaf and people around them by presenting an ARSL tool which helps to translate text to 3D animation sign language. Figure 1 shows a screenshot of the main – 2470 – Page 2. … Cited by 1 Related articles All 2 versions
3D Scene Retrieval from Text with Semantic Parsing W Monroe – cs229.stanford.edu … 2013. Semantic parsing on Freebase from question-answer pairs. In EMNLP. Angel X. Chang, Manolis Savva, and Christopher D. Manning. 2014. Interactive learning of spatial knowl- edge for text to 3D scene generation. In ACL-ILLVI. Bob Coyne and Richard Sproat. 2001. … Related articles
A Language Visualization System E Unal – 2014 – denizyuret.com … Instead we placed a textarea on top which is used to input natural language text. Several buttons are also placed to convert the text to 3D scene, to clean the scene, to set the camera and also to switch to question answering mode. … Related articles All 3 versions
Text to Multi-level MindMaps: A Novel Method for Hierarchical Visual Abstraction of Natural Language Text M Elhoseiny, A Elgammal – ArXiv e-prints, 2014 – researchgate.net … and visual context. The ap- proach exploits enormous resource of documents and associated images available on the web. A relevant application is the automatic conversion of text to 3D animation. Ma [31] proposed Lexical … Related articles
Virtual Learning Environments: Will They Conquer The Educational Arena? E Rohonczi – gdf.hu … A virtual learning environment is a social space: educational interactions occur in the environment, turning spaces into places. • The virtual space is explicitly represented: the representation of this information/ social space can vary from text to 3D im- mersive worlds. … Related articles
Educational uses of HUD in Second Life Y Kim, Y Baek – Society for Information Technology & Teacher …, 2010 – editlib.org … A virtual learning environment is a social space: educational interactions occur in the environment, turning spaces into places. ·The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. … Related articles
Yasmine’s Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment V Nisi, M Dionisio, J Hanna, L Ferreira… – … Computing-ICEC 2015, 2015 – Springer … loading of the animation was finished. We added text to 3D environments containing more than one animated story to tell users to continue searching for stories after the first had been viewed. Refinements to the story clips were …
Gaming @School: Combining Virtual Learning Environments and Intelligent Pedagogical Agents for a new Approach to Classroom Lessons A Terracina, M Mecella – European Conference on Games Based …, 2014 – dis.uniroma1.it … 2. Educational interactions occur in the environment, turning spaces into places. 3. The information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. 4. Students are not only active, but also actors. … Related articles All 2 versions
Framework for Development of Cognitive Technology for Children with Hearing Impairments A Dandashi, A Karkar, J AlJaam, SA El-Seoud… – researchgate.net … The system design features a Natural Language Processing component, which allows for: Arabic text to multimedia elements translation, Arabic text to 3D avatar based sign language video translation, text-to-video and video-to-text emergency phone system. …
tuniSigner: An Avatar based System to Interpret SignWriting Notations Y Bouzid, M Jemni – signwriting.org … people on a range of computing devices. A great deal of research has focused their interest on the automatic translation of written text to 3D signing animations but this is not the focus of our work. Rather, the focus here is to … Related articles All 2 versions
Automated Simulation Creation from Military Operations Documents J Balint, JM Allbeck, MR Hieb, VA Fairfax – cs.gmu.edu … 293-300). Chang, AX, Savva, M., & Manning, CD (2014). Learning Spatial Knowledge for Text to 3D Scene Generation. Proceddings of the 2014 Conference on Empirical Methods in Natural Language Processing. Clay, S., & Wilhelms, J. (1996, March). …
A Common Point Between Virtual And Conventional Education In Earth Science: E-Museum APDA Çal?k, C Ya?ar, I Altinoluk – researchgate.net … It is a social space where educational interactions occur between the learners and also discus with or send feedback to authors. It has a virtual space which is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. … Related articles All 4 versions
An Investigation Into Students’ Perceptions And Lecturers’ Perceptions Of A Virtual Learning Environment P Borwarnginn, A Tate – EDULEARN14 Proceedings, 2014 – aiai.ed.ac.uk … A virtual learning environment is a social space: educational interactions occur in the environment, turning spaces into places. • The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. … Related articles All 5 versions
Education of journalists on ICTs: Issues and opportunities A Veglis – Journal of Applied Journalism & Media Studies, 2013 – ingentaconnect.com … Educational interactions occur in the environment, thus turning spaces into places. • The information/social space is explicitly represented. The representation may • vary from text to 3D immersive worlds. Students are not only active, but are also considered to be actors. … Related articles All 2 versions
Generating Semantically Precise Scene Graphs from Textual Descriptions for Improved Image Retrieval S Schuster, R Krishna, A Chang, L Fei-Fei… – www-nlp.stanford.edu Page 1. Generating Semantically Precise Scene Graphs from Textual Descriptions for Improved Image Retrieval Sebastian Schuster, Ranjay Krishna, Angel Chang, Li Fei-Fei, and Christopher D. Manning Stanford University …
[BOOK] How to Cheat in Adobe Flash CC: The Art of Design and Animation C Georgenes – 2014 – books.google.com Page 1. c “Fat 123 33%???” Adobe Flash cc Fully updated for Flash CC Chris Georgenes {3 Page 2. HOW TO cheat INAdobeFlashCC The art of design and animation Chris Georgenes Page 3. First published 2014 by Focal … Cited by 1 Related articles All 3 versions
Flexible Learning Environment in Virtual 3D Worlds K Haas – 2012 – bernstein.iicm.tugraz.at Page 1. Master’s thesis Flexible Learning Environment in Virtual 3D Worlds Version of 09 February 2012 submitted by Karl Haas, BSc Mat-Nr 0630884 supervised by Dipl.-Ing. Dr.techn. Univ.-Doz. Christian Gütl Institute of Information … Cited by 4 Related articles
[BOOK] Photoshop 3D for animators R Elmansy – 2010 – books.google.com Page 1. Photoshop 1D for Animators Page 2. Photoshop for Animators Ra?q Elmansy Page 3. Photoshop 3D for Animators Rafiq Elmansy AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD PARIS … All 3 versions
Developments in the provision of chemical engineering teaching and training to industry and academia JJ Klemeš, SJ Perry – QScience Proceedings, 2015 – www.qscience.com … A place where information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. • A place where students are not only active, but also actors. They are able to co-construct the virtual space. • …
The pedagogical functions of arts and cultural-heritage education with ICTs in museums–a case study of FINNA and Google Art Project P Zhao, S Sintonen, H Kynäslahti – INSTRUCTIONAL TECHNOLOGY, 2015 – itdl.org … Dillenbourg (2000) stated that a virtual-learning environment should have several features: an information space; educational interaction; varying from text to 3D immersive worlds; students are actors; supports distance education and classroom activities; integrates … Related articles All 2 versions
Advanced multimedia engineering education in energy, process integration and optimisation JJ Klemeš, Z Kravanja, PS Varbanov, HL Lam – Applied Energy, 2013 – Elsevier … Dillenbourg [49] describes 6 main features of a VLE as: (i) information Space, (ii) turning spaces into places, (iii) representing vary from text to 3D immersive worlds, (iv) co-constructing the virtual space, (v) enriching classroom activities, (vi) integrating heterogeneous … Cited by 9 Related articles All 9 versions
The Pedagogical Functions of Arts and Cultural-Heritage Education with in Online Art Galleries and Musuems P Zhao, S Sintonen… – International Journal of …, 2015 – multi-science.atypon.com … Dillenbourg (2000) stated that a virtual-learning environment should have several features: an information space; educational interaction; varying from text to 3D immersive worlds; students are actors; supports distance education and classroom activities; integrates …
Quality Systemic Model (MOSCA) to evaluate the English Language Teaching (ELT) virtual course to develop didactics competence in pre-service English teachers at … DM Araque Torres – World Conference on Educational Media and …, 2011 – editlib.org … Educational interactions occur in the environment, turning spaces into places. The information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. Students are not only active, but also actors. They co-construct the virtual space. … Related articles
Mosca Model To Evaluate The “Elt On Line Course” To Develop English Didactics In Pre-Service English Teachers At Universidad … FMH Saldaña – Revista Órbita Pedagógica. ISSN 2409- …, 2014 – revista.isced-hbo.ed.ao … Educational interactions occur in the environment, turning spaces into places. The information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. Students are not only active, but also actors. They co-construct the virtual space. … Related articles
[BOOK] AutoCAD 2012 and AutoCAD LT 2012 essentials S Onstott – 2011 – books.google.com Page 1. Z 1- “V 2 WHAT F~F~W .m 0 U A and \ Aut D LT 2012 E85 IALS l?srsEx Page 2. Autodesk Of?cial Training Guide Scott Unstntt ,iiiimrlesk EertIh- {1mm Preparation . ix’ kg’, ; I an AutoCAD 2012 and AutoCAD LT’“ 2012 E ss ENT | A LS 0955c Page 3. Page 4. … All 4 versions
[BOOK] Adobe Flash Professional CS6 Digital Classroom F Gerantabee, AGIC Team – 2012 – books.google.com Page 1. Adobe’ Flashc“ Professional CS6 DigitolC|c1ssr00rn'”I.*| A Complete Training Package! – Full-color, step-by-step instructional book ~ Video training from Adobe Certi?ed Experts Tutorials and ‘EQ lesson ?les on v companion DVD Page 2. … Cited by 4 Related articles All 6 versions
[BOOK] Photoshop CC: The Missing Manual L Snider – 2013 – books.google.com Page 1. “Lesa did a great job on this book, and in my mind, it’s the new Photoshop bible.” —SCOTT KELBY, EDITOR & PUBLISHER, PHOTOSHOP USER MAGAZINE Photoshop the missing manual® The book that should have … All 6 versions
Evaluating a Learning Management System to Support Classroom Teaching TFM de Lima, TN dos Passos – Curriculum Design and …, 2015 – books.google.com … et al.(2002) identify some features that characterize virtual learning environments:(1) they are designed information space,(2) they are social space, where educational interactions occur,(3) the virtual space is explicity represented, ranging from text to 3D immersive worlds,( … All 4 versions
Rebuilding Africville SD Smardon – 2011 – dalspace.library.dal.ca … Printed using a 3d printer, this piece takes excerpts from Dear Africville and, anologous to an architectural thesis, begins to build a conversation to turn 2d text to 3d form. Created for a NSCAD University product design elective, the assignment was to design a container. … Related articles
[BOOK] The sketchUp workflow for architecture: modeling buildings, visualizing design, and creating construction documents with SketchUp Pro and LayOut M Brightman – 2013 – books.google.com Page 1. SketchUp Workflow for Architecture Michael Brightman Modeling Buildings. Visualizing Design. and Creating Construction Documents with SketchUp Pro and LayOut Page 2. Table of Contents Cover PARTI: in h Fl W … All 4 versions
Blogging and Tweens: Communication Portal to Reading Selection and Engagement SK Sharber – 2012 – digital.library.unt.edu … environment, turning spaces into places. • The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. • Students are not only active but also actors: they co-construct the virtual space. … Related articles All 3 versions
Blogging And Tweens: Communication Portal To Reading Selection And Engagement E Figa – 2012 – Citeseer … environment, turning spaces into places. • The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds. • Students are not only active but also actors: they co-construct the virtual space. …
The lack of interpretation at fortresses along the Danube in Serbia A STANOJLOVIC, A IVKOV-DZIGURSKI, A DRAGIN – 2010 – researchgate.net … The spectrum of interpretative media is endless, raging from simple panels of printed text to 3d virtual experiences: passive methods providing visitors with one way communication (eg self-guiding trails) to active methods with the option of two-way communication (eg guided … Cited by 4 Related articles All 3 versions
A Web-based Virtual Stock Exchange System for Promoting Learning Efficacy of Financial Management HC Wu, L Liao, PC Chan, CH Lin, YW Chiang… – image.cse.nsysu.edu.tw … 3. The information/social space is explicitly represented. The representation varies from text to 3D immersive worlds. 4. Students are not only active, but also serve as actors, who co-construct the virtual spaces. Virtual learning environments are not restricted to distance learning. … Related articles
Using Virtual World in Education: The case of Second Life. V Appaneni, Y Likisa – 2011 – diva-portal.org … places. • The virtual space is explicitly presented: the representation of this information/social space can vary from text to 3D immersive worlds. • Students are not only active, but also actors: they co-construct the virtual space. … Cited by 1 Related articles All 3 versions
Middle school students in virtual learning environments ED Wyatt – 2010 – digital.library.unt.edu … environment, turning spaces into places • The virtual space is explicitly represented: the representation of this information/social space can vary from text to 3D immersive worlds • Students are not only active, but also actors: they co-construct the virtual space … Cited by 4 Related articles All 5 versions
[BOOK] Autonomy and foreign language learning in a virtual learning environment M Hamilton – 2013 – books.google.com Page 1. uoqgumH epumgw iNI-INNUHIONEI UNINHUEFI ‘lU?iHI? U NI SNINHUEFI EIElUI’IQNld—l DNIHDVEIL CINV DNINHVH’I BDVF’IDNV’I 1VilDlCl NI SEDNVAGV Page 2. Autonomy and Foreign Language Learning Page 3. … Cited by 5 Related articles All 2 versions