Character Engine


 


The virtual room inhabitant–intuitive interaction with intelligent environments M Kruppa, L Spassova, M Schmitz – AI 2005: Advances in Artificial …, 2005 – Springer … Our central component, the character engine, monitors the Event Heap and automatically reacts according to changing user positions. The Virtual Room Inhabitant implementation combines a character engine with a spatial … Cited by 20 Related articles All 7 versions

Zeno: A cognitive character D Hanson, S Baurmann, T Riccio, R Margolin… – AI Magazine, and …, 2009 – aaai.org … To facilitate the CID as a more general, intuitive form of humanYmachine interface device, and to bridge numerous stateYofYtheYart AI components and other cognitive architectures, we have begun to standardize an open architecture entitled Adaptive Character Engine (ACE). … Cited by 7 Related articles All 3 versions

Towards mobile tour guides supporting collaborative learning in small groups M Kruppa, A Lum, W Niu… – Workshop on New …, 2005 – wwwiti.cs.uni-magdeburg.de … (University of Sydney et.al.) Small group support in mobile tour guides July 25, 2005 12 / 18 Page 35. System architecture – Virtual Character engine The virtual character engine will be based on the technology developed within the scope of the PEACH [1] project References … Cited by 8 Related articles

Comparing and evaluating real time character engines for virtual environments M Gillies, B Spanlang – Presence: Teleoperators and Virtual …, 2010 – MIT Press … Page 2. 96 PRESENCE: VOLUME 19, NUMBER 2 There are many requirements of a character engine. … The second is Piavca, an engine developed by one of the authors (Gillies) that proposes a new architecture model for some aspects of a character engine. … Cited by 39 Related articles All 10 versions

Performance of Euro III common rail heavy duty diesel engine fueled with gas to liquid H Wang, H Hao, X Li, K Zhang, M Ouyang – Applied Energy, 2009 – Elsevier … 1998. Until 2008, the Society of Automotive Engineer (SAE) of American has published more than 50 papers about GTL on fuel character, engine and vehicle performance [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13] and [14]. … Cited by 27 Related articles All 7 versions

Gender-specific approaches to developing emotionally intelligent learning companions W Burleson, RW Picard – Intelligent Systems, IEEE, 2007 – ieeexplore.ieee.org … The system server coordinates the user interface, activity, behavior engine, and char- acter interactions. To determine nonverbal interactions, the behavior engine processes real-time data from the sensors, which in turn is displayed by the character engine. … Character engine … Cited by 81 Related articles All 15 versions

[BOOK] The Blender Gamekit C Wartmann, M Kauppi – 2008 – nostarch.com Home, Search this site: … Cited by 9

Automatic prediction of frustration A Kapoor, W Burleson, RW Picard – International Journal of Human- …, 2007 – Elsevier … It integrates an array of affective sensors in a modular architecture that drives a system server and data logger, inference engine, behavior engine, and character engine. The character engine includes dynamically scripted character attributes at multiple levels. … Cited by 303 Related articles All 7 versions

Autonomous digital actors K Perlin, G Seidman – Motion in Games, 2008 – Springer … By simplifying the interaction with the animation subsystem, we hope to show that a procedural character engine can become an easy to integrate part of the game stack, much as physics engines have become. 3 The Components … Cited by 12 Related articles All 4 versions

A new plot/character-based interactive system for story-based virtual reality applications HKH ABD EL-SATTAR – International Journal of image and …, 2010 – World Scientific … The system architecture is composed of two engines: a story engine and a character engine. … 1 and the “PN reachability analysis”, 2–4 while the character engine enhances the modeling of character behavior “based on filmmaking theory”. 5–7 This paper is organized as follows. … Cited by 3 Related articles

Personality and emotion-based high-level control of affective story characters WP Su, B Pham, A Wardhani – Visualization and Computer …, 2007 – ieeexplore.ieee.org … The transition of a persona must be considered while we design a synthetic character model. • How can a story character engine provide unpre- dictable possibilities? • How can a scalable model of a story character’s motion be constructed? … Cited by 38 Related articles All 10 versions

Speaking with hands: Creating animated conversational characters from recordings of human performance M Stone, D DeCarlo, I Oh, C Rodriguez… – ACM Transactions on …, 2004 – dl.acm.org … human performances. We show how to collect, organize and manipulate sound and motion data to build a character engine that synthesizes expressive animated utterances directly from the state of an underlying application. Our … Cited by 116 Related articles All 15 versions

Initial lessons from AR Façade, an interactive augmented reality drama S Dow, M Mehta, A Lausier, B MacIntyre… – Proceedings of the 2006 …, 2006 – dl.acm.org … Because Trip and Grace pay attention to their location relative to the player (eg, they try to stay in front of the player when they want to talk), the player’s body orientation should be used by the character engine rather than the player head orientation (which is used for rendering). … Cited by 22 Related articles All 11 versions

Advancing a multimodal real-time affective sensing research platform W Burleson – New Perspectives on Affect and Learning …, 2011 – Springer … A real-time Behavior Engine and Character Engine are used to present a 3-D scriptable expressive humanoid agent within a graphical virtual environment. … Behavior Engine and Character Engine. A 3-D virtual environment is presented on a wide screen plasma display. … Cited by 3 Related articles All 4 versions

Hydrotreated algae renewable fuel performance in a military diesel engine PA Caton, SA Williams… – ASME 2012 …, 2012 – … .asmedigitalcollection.asme.org Page 1. HYDROTREATED ALGAE RENEWABLE FUEL PERFORMANCE IN A MILITARY DIESEL ENGINE Patrick A. Caton US Naval Academy Annapolis, MD, USA Sherry A. Williams NAVAIRSYSCOM Patuxent River, MD, USA … Cited by 12 Related articles All 2 versions

High-level control posture of story characters based on personality and emotion WP Su, B Pham, A Wardhani – … of the second Australasian conference on …, 2005 – dl.acm.org … The transition of a persona must be considered while we design a synthetic character model. How can a story character engine provide unpredictable possibilities? How can a scalable model of a story character’s motion be constructed? … Cited by 13 Related articles All 5 versions

Thermodynamic analysis of dual-mode scramjet engine operation and performance D Riggins, R Tackett, T Taylor, A Auslender – AIAA Paper, 2006 – arc.aiaa.org … As flight Mach number is lowered below Mach 7 for a scramjet engine, some significant effects drastically change flow character, engine performance, and engine operability. The ratio of heating rate (due to fuel-air combustion) to entering total enthalpy rate becomes large. … Cited by 16 Related articles All 5 versions

Continuous Chinese handwriting recognition with language model Y Zou, K Yu, K Wang – 11th International Conference on Frontiers in …, 2008 – iapr-tc11.org … the engine. But this assump- tion is not always satisfied in our cases. To get the possi- bility our method requires, a coefficient should be multi- plied to the probability given out by the single character engine. This coefficient can … Cited by 5 Related articles All 2 versions

To tell or not to tell… Building an interactive virtual storyteller A Silva, G Raimundo, C de Melo… – Proc. AISB Symp. …, 2004 – gaips.inesc-id.pt … (3) The Character Engine is the component that han- dles all the processing of the story bits that need to be told, thus guaranteeing that the synthetic character performs the adequate actions, moves and gestures to convey the desired meaning. … Cited by 4 Related articles All 4 versions

Secret-sharing: Interactions between a child, robot, and adult CL Bethel, MR Stevenson… – Systems, Man, and …, 2011 – ieeexplore.ieee.org … NAO’s software is Choreograph, and ZENO comes with Character Engine. … For this reason, a second TTS software package, Character Engine, was provided by Hanson Robokind LLC and utilized to overcome this limitation. … Cited by 2 Related articles All 3 versions

Virtual agents as daily assistants for elderly or cognitively impaired people R Yaghoubzadeh, M Kramer, K Pitsch, S Kopp – Intelligent Virtual Agents, 2013 – Springer … The Wizard listened to the user’s spoken input and picked Page 7. Virtual Agents as Daily Assistants – Acceptance and Interaction 85 system responses from a graphical interface, which were synthesized in realtime by the character engine. … Cited by 5 Related articles All 7 versions

The shopping experience of tomorrow: Human-centered and resource-adaptive W Wahlster, M Feld, P Gebhard, D Heckmann… – Resource-Adaptive …, 2010 – Springer … The character engine which constitutes the central part of the VRI registers itself to the positioning information channel on the Event Heap. If the user enters a particular region in the shop, the situation is recognized by the character engine. … Cited by 4 Related articles All 11 versions

Digital Conversational Storytelling Elements for Teaching Mathematics in Primary School U Spierling, W Müller, R Vogel, I Iurgel – World Conference on …, 2004 – editlib.org … The storytelling and conversation functionality in the art-E-fact platform is represented by three additional components on top of this kernel: a Character Engine for controlling autonomous characters, a Dialogue Engine providing a sophisticated interaction Page 5. … Cited by 3 Related articles All 2 versions

Improvement of hierarchical clustering results by refinement of variable types and distance measures SP Curic, M Vranic, D Pintar – AUTOMATIKA, 2011 – bib.irb.hr … make make of car 22 character fuel-type type of fuel used 2 character aspiration engine pressure source 2 character num-of- doors number of doors 2 character … engine- location location of engine 2 character wheel-base distance between centers of wheels – double … Cited by 3 Related articles

IVAN–Intelligent Interactive Virtual Agent Narrators I Gregor, M Kipp, J Miksatko – Intelligent Virtual Agents, 2009 – Springer … The system consists of several components: simulator, knowledge manager, dia- logue planner, virtual character engine (commercial). … For output, XML commands are generated from the plan and sent to the Charamel virtual character engine. Page 2. … Cited by 1 Related articles All 5 versions

Robust Interactive Storytelling Framework for Automatic TV Content/Story Production HKHA El-Sattar – Entertainment Computing-ICEC 2008, 2009 – Springer … The idea is derived from the study of both Petri nets (PN) and cinematography in interactive storytelling. The system architecture is composed of two engines: a story engine and a character engine through a smart user-friendly graphical user interface (GUI). … Cited by 1 Related articles All 4 versions

Developing Educational Games M Kickmeier-Rust, D Albert – An Alien’s Guide to Multi-Adaptive …, 2012 – books.google.com … External modules External Modules are software modules that cover all non-core fea- tures, some of them are derived from ELEKTRA, like the Character Engine for example, others have been created from scratch in this pro- ject, like the Terrain Engine for example. 37 Page 47. … Cited by 2 Related articles

Migrating Characters Performing Explicit Physical Object References. M Kruppa – LWA, 2005 – dfki.de … World Knowledge Ontology Physical reference rule-based system User Model (Preferences, Reference History) Sensory Data (User position, Object status) Character Engine Reference goal Device Manager Presentation Devices Migrating Character Server … Cited by 2 Related articles All 5 versions

Automotive Sound Quality–Powertrain, Road and Wind Noise G Cerrato – Sound & vibration, 2009 – sandv.com … Tone-over-masking criteria • Acoustic Image – component expected to make audible noise, but it has to match customer expectations – Character: Engine – Quality: Accessories (door closure, seat adjuster, power window, windshield wiper) – Comfort: road and wind noise … Cited by 21 Related articles All 3 versions

The anatomy of a digital storytelling system: The architecture B Van Limburg – Information Technology & Tourism, 2009 – ingentaconnect.com … An example can show how this works. A character engine, because different conversation rules apply to each character. The conversation story consists of several phases, call them A to G, where A is the starting position and G the end. … Cited by 2 Related articles All 2 versions

Language independent thresholding optimization using a gaussian mixture modelling of the character shapes Y Rangoni, J van Beusekom… – Proceedings of the …, 2009 – iupr1.cs.uni-kl.de … The main advantage of this approach is the use of an un- supervised training. There is no problem of transcription ground-truth generation, and the learning is performed for a character engine, and not for a particular class of document. … Cited by 1 Related articles All 2 versions

Opportunities for ubiquitous design environments in a flat world W Burleson – Harvey Mudd Design Workshop, Claremont, 2007 – ame2.asu.edu … The affective agent research platform that supported the affective learning companion integrates an array of affective sensors in a modular architecture that drives a System Server and Data Logger, Inference Engine, Behavior Engine, and Character Engine. … Cited by 1 Related articles

DISE: a Game Technology-based Interactive Storytelling Framework S Cooper, A El Rhalibi, M Merabti – The 12th Annual PostGraduate …, 2011 – cms.livjm.ac.uk … Using software engineering methodology and framework development methods, we aim to create a full interactive storytelling system involving a story manager, a character engine, an action engine, a planner, a 3D game engine and a storyworld editor. … Cited by 1 Related articles

Charanisml: A flexible virtual actor control interface SA Weiß, F Berger, A Marbach, W Müller – Learning by Playing. Game- …, 2009 – Springer … 3.3 Character Communication While the last two points have been more or less generic, the concept of character communication in the character engine is strongly influenced by the paradigm of the storytelling application to be connected with. … Cited by 1 Related articles All 5 versions

Affective Learning Companions and the Adoption of Metacognitive Strategies W Burleson – International Handbook of Metacognition and Learning …, 2013 – Springer … This was ach ieved by developing the system using a modular architec- ture including a system server, data logger, infer- ence engine, behavior engine, and character engine. The character engine employs scripted character … Cited by 1 Related articles

Performing physical object references with migrating virtual characters M Kruppa, A Krüger – Intelligent Technologies for Interactive Entertainment, 2005 – Springer … 5.1 Character Engine The Migrating Characters are realized (ie drawn and programmed) in Macro- media Flash MX 1. For each character, we developed two different layouts, one for devices with little display space (ie a PDA or tablet PC) and one for larger displays. … Cited by 11 Related articles All 6 versions

Interactive Storytelling For Computer Games Using AI Techniques S Cooper – java.cms.livjm.ac.uk … Page 18. Action Engine Page 19. Character Engine • The character engine?s job will be to maintain and update the actions and behaviour of each computer controlled non-player-character (NPC). … Then Help (Boy); Page 20. Character Engine Page 21. Story Manager … Related articles

DISE: a game technology-based digital interactive storytelling framework S Cooper – 2011 – ethos.bl.uk … Using software engineering methodology and framework development methods, we aim to design a full Interactive Storytelling system involving a story manager, a character engine, an action engine, a planner, a 3D game engine and a set of editors for story data, world …

Design and realization of 3D character animation engine G Ying, L Xuqing, W Xiuliang, F Yi… – Broadband Network & …, 2009 – ieeexplore.ieee.org … The overall framework of 3D character engine is as shown in figure 1: Figure 1. The overall framework of 3D character engine 524 _____ 978-1-4244-4591-2/09/$25.00 ©2009 IEEE Page 2. … Related articles All 2 versions

Dynamic Interactive Storytelling for Computer Games Using AI Techniques S Cooper, A El Rhalibi, M Merabti, M Price – cms.livjm.ac.uk … Using software engineering methodology and framework development methods, we aim to create a full interactive storytelling system involving a story manager, a character engine, an action engine, a planner, a 3D game engine and a storyworld editor. … Related articles All 4 versions

Invoking the Ghost in the Machine–Principles for Designing Anthropomorphic D Hanson, H Robotics – We emphasize the importance of the user …, 2010 – researchgate.net … From SRI and Artificial Muscles Inc. (b) 2-DOF roll actuated on its right span Look speakers in the eye p • Head tracking –Head on gimbal rig –Face detection output feeds to servos –System keeps face in center of vision Character Engine: a mind on a PC or network • Inputs … Related articles

Design of 3D Character Animation Engine Framework J Zheng – Informatics and Management Science V, 2013 – Springer … skeletal animation. The overall framework of 3D character engine is as shown in Fig. 35.1. Fig. 35.1 The overall framework of 3D character engine. 35.3 Realization of Core Classes for 3D Character Animation Engine. AnimEng is … Related articles All 2 versions

Ergonomic and General Ground Control Station Design for Unmanned Aerial Vehicles AZ Liu, BA Li, AM Xi – Applied Mechanics and Materials, 2013 – Trans Tech Publ Page 1. Ergonomic and General Ground Control Station Design for Unmanned Aerial Vehicles Liu Aizhi 1,a , Li Baoan 2,b , Xi Anmin 3,c 1,3College of mechanical engineering, University of Science and Technology Beijing, Beijing … Related articles

Improvement of Hierarchical Clustering Results by Refinement of Variable Types and Distance Measures S Pinjuši? ?uri?, M Vrani?… – Automatika?Journal for …, 2012 – automatika.korema.hr … make make of car 22 character fuel-type type of fuel used 2 character aspiration engine pressure source 2 character num-of- doors number of doors 2 character … engine- location location of engine 2 character wheel-base distance between centers of wheels – double … Related articles All 9 versions

Engaging with virtual characters using a pictorial interaction language B Endrass, L Hall, C Hume, S Tazzyman… – CHI’14 Extended …, 2014 – dl.acm.org … other virtual characters. Interaction Device for PIL: iPad For interaction with MIXER we used Apple iPads. The iPad is connected via Wi-Fi and sends and receives messages to and from our virtual character engine. The iPad was … Related articles

Modeling expressive character motion for narrative and ambient intelligence based on emotion and personality WP Su – 2007 – eprints.qut.edu.au … Addressing the following questions will ensure that the extensibility of a story character model is comprehensively considered: ? How can a story character engine provide unpredictable possibilities? ? How can a scalable model of a story character’s motion be constructed? … Cited by 1 Related articles All 3 versions

An Experimental Examination of Equivalence Failures in Multicultural Comparative Research FM Case, JB Ford, E Markowski… – The Journal of Marketing …, 2013 – ME Sharpe Page 1. Journal of Marketing Theory and Practice, vol. 21, no. 1 (winter 2013), pp. 71–89. © 2013 ME Sharpe, Inc. All rights reserved. Permissions: www.copyright.com ISSN 1069–6679 (print) / ISSN 1944–7175 (online) DOI: 10.2753/MTP1069-6679210105 … Related articles

Synthesizing Balancing Character Motions. B Kenwright – VRIPHYS, 2012 – doresearch.org … Finally, it should be noted, that the software package Euphoria which is a proprietary middleware physics-based character engine by NaturalMotion [NATU12] has success- fully demonstrated balancing bipeds in real-time for the videogame industry and was used in the game … Cited by 2 Related articles All 4 versions

The IbnSina center: An augmented reality theater with intelligent robotic and virtual characters N Mavridis, D Hanson – … , 2009. RO-MAN 2009. The 18th IEEE …, 2009 – ieeexplore.ieee.org … Currently, the following steps are under way: 5) Software for more flexible robot control, customization of existing character engine software, adaptation of modules from other of our interactive robots projects (such as FaceBots [23]) is underway 6) Motion training / Embodied … Cited by 26 Related articles All 6 versions

Towards Mobile Tour Guides Supporting Collaborative Learning In Small Groups M Kruppa123, A Lum, W Niu, M Weinel – wwwiti.cs.uni-magdeburg.de … screen devices). The characters are capable of performing utterances by means of synchronised mp3 playback. The character engine is script driven and remotely controllable by a server over the network. 4.4 Adaptive Hypertext … Related articles

Parallel presentations for heterogenous user groups–an initial user study M Kruppa, I Aslan – Intelligent Technologies for Interactive Entertainment, 2005 – Springer … The server allowed for simple, text based control by the experimenter, in order to start each presentation part after questionnaires were completed. The character engine had Page 6. Parallel Presentations for Heterogenous User Groups – An Initial User Study 59 … Cited by 5 Related articles All 7 versions

Juliette: Revealing Character From Choice To World Peter Alexander Van Dyke MOFF ARTS – 2010 – interactive.usc.edu … Effectively, Juliette begins to blur the lines between game character and player avatar, and, in effect, begins to blur the lines between player narrative and game narrative. Juliette is a character engine with a player-created narrative. Each action is meaningful in … Related articles

Qualifying Dissertation Directed Emergent Drama M Arinbjarnar – 2008 – www-users.cs.york.ac.uk Page 1. Qualifying Dissertation Directed Emergent Drama Maria Arinbjarnar Supervisor: Dr. Daniel Kudenko July 25, 2008 Page 2. Abstract Substantial research effort has been put into creating a truly interactive drama that is … Related articles All 3 versions

Affective learning companions: strategies for empathetic agents with real-time multimodal affective sensing to foster meta-cognitive and meta-affective approaches to … W Burleson – 2006 – dspace.mit.edu … 29 3.1 Sensors…..30 3.2 System Architecture….. 31 3.3 Behavior Engine and Character Engine…..32 3.4 Character’s Expression of Emotion….. 34 … Cited by 89 Related articles All 5 versions

Exploring interaction strategies for virtual characters to induce stress in simulated job interviews P Gebhard, T Baur, I Damian, G Mehlmann… – Proceedings of the …, 2014 – dl.acm.org … This mechanism facilates iterative prototyping and model testing. The VisualSceneMaker’s plug-in mechanism allowed us to easily integrate Charamel’s 3D character engine as well as the Social Cue Recognition sensor pipeline. … Related articles

Michael D. Kickmeier-Rust MD Kickmeier-Rust, D Albert – An Alien’s Guide to Multi-Adaptive …, 2012 – books.google.com Page 196. Kickmeier-Rust, MD, & Albert, D.(2012). An Alien’s Guide to Multi-Adaptive Educational Computer Games Santa Rosa, CA: Informing Science Press Concluding Remarks Michael D. Kickmeier-Rust Undoubtedly,’serious … Related articles All 2 versions

Embedded Systems Simulator N Reynolds – University of Queensland Bachelor of …, 2007 – plex-svn.googlecode.com Page 1. Embedded Systems Simulator Simulation of Microcontroller and Peripherals using Plug-in Architecture By Nicholas Reynolds School of Information Technology and Electrical Engineering University of Queensland Submitted … Cited by 1 Related articles All 3 versions

Realistic Humanlike Robots for Treatment of ASD, Social Training, and Research; Shown to Appeal to Youths with ASD, Cause Physiological Arousal, and … D Hanson, D Mazzei, C Garver, A Ahluwalia… – … Related to Assistive …, 2012 – faceteam.it … greeting. Then the therapist directed the interaction, which was mostly scripted, but for part of each session did involve a phase of open interaction with Zeno, fully automated using Character Engine NLP chatbot technology. … Cited by 1 Related articles All 2 versions

[BOOK] Understanding user engagement in immersive and interactive stories SP Dow – 2008 – books.google.com Page 1. UNDERSTANDING USER ENGAGEMENT IN IMMERSIVE AND INTERACTIVE STORIES A Dissertation Presented to The Academic Faculty by Steven P. Dow In Partial Fulfillment of the Requirements for the Degree … Cited by 9 Related articles All 4 versions

Futuring travel destination recommendation systems. O STOCK, H WERTHNER… – Destination …, 2006 – books.google.com … speech synthesizer. The final presentations are then delivered either to the mobile devices (via wireless network) or to the Virtual Windows. The lifelike-character engine is implemented in Macromedia Flash MX. The tran- sition … Cited by 1 Related articles All 3 versions

Migrating characters: effective user guidance in instrumented environments M Kruppa – 2007 – scidok.sulb.uni-saarland.de … 141 6.2.5 Character Engine . . . . … How can we develop a device-independent character engine? In order to maximize the flexibility of the Migrating Characters, they should not only be capable of working on different classes of devices, but they should also be developed in a … Cited by 9 Related articles All 2 versions