Photon Engine


Resources:

  • photon voice .. crystal-clear 3d voice chat for unity games, vr/ar/mr

See also:

100 Best Unity3d Speech Tools Videos


Developing MOBA games using the Unity game engine
D Polan?e?, I Mekterovi? – Information and Communication …, 2017 – ieeexplore.ieee.org
… 8] Hsu, C., Ling, J., Li, Q., Kuo, CCJ, On the Design of Multiplayer Online Video Game Systems, University of Southern California (2003) [9] Photon Unity 3D Networking Framework SDKs and Game Backend | Photon: Multiplayer Made Simple, https://www.photonengine.com/en …

Creating Social Virtual Reality in Campus Environments
DB Handojo – 2017 – cloudfront.escholarship.org
… [11] Exit Games. Introduction [Online]. Available: https://doc-api.photonengine.com/ en/pun/current/index.html. [May 10, 2017]. [12] Google … [23] Exit Games. Main Page [Online]. Available: https://doc-api.photonengine.com/en/ pun/current/index.html. [May 18, 2017] …

Augmenting remote presence for interactive dashboard collaborations
R Pizarro, M Hall, P Bermell-Garcia… – Proceedings of the …, 2015 – dl.acm.org
… With that information, we can calculate the distortion produced by the angle in which the camera is looking at the screen, and counter the linear distortion to generate an output image that looks aligned with the renders. 1 http://www.photonengine.com …

AVATAREX: Telexistence System based on Virtual Avatars
T Koskela, M Mazouzi, P Alavesa, M Pakanen… – Proceedings of the 9th …, 2018 – dl.acm.org
… As a network solution, Photon Engine (www.photonengine.com) was used. In addition to message brokering, it implements voice communication between the AR and VR clients. 3.2 VR Client The software for the VR client was implemented as a Unity application …

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children’s narrative skills
H Liang, J Chang, S Deng, C Chen, R Tong… – Proceedings of the 14th …, 2015 – dl.acm.org
… Technique framework is represented in Figure 7. The Photon Cloud [https://www.photonengine. com] is used as the under layer cloud computing infrastructure to provide multiple players supporting, as shown in Figure 5. Photon Unity Networking (PUN) is a Unity 3D client plugin …

Netscore: An Image Server/Client Pack-Age For Transmitting Notated Music To Browser And Virtual Reality Interfaces
B Carey, G Hajdu – … on Technologies for Music Notation and …, 2016 – tenor-conference.org
… handled by Photon server (https://www.photonengine.com/en/PUN). This free service supports up to 20 simultaneous player connec- tions and delivers a high performance low latency inter- action. Upon launching the application …

A Framework for analyzing AR/VR Collaborations: An initial result
M Tanaya, KK Yang, T Christensen, S Li… – Computational …, 2017 – ieeexplore.ieee.org
… The fourth and last is a technology independent application designed to demonstrate the viability of collaborating in this environment as a traditional user. 9 http://doc.photonengine. com/en/pun/current/tutorials/photon-unity- and-networking-links …

A Participative System for Tactics Analysis in Sport Training based on Immersive Virtual Reality
A Cannavo, M Musto, FG Prattico, F Raho, F Lamberti – wevr.adalsimeone.me
… 2. He or she activates the edit mode to modify players’ behavior at some instants of time. 8PUN: https://www.photonengine.com/en/PUN Page 4. Figure 4: Player application: First-person visualization. Figure 5: Player application: Visualization from top-view …

Social MatchUP-: a Memory-like Virtual Reality Game for the Enhancement of Social Skills in Children with Neurodevelopmental Disorders
T Loiacono, M Trabucchi, N Messina… – Extended Abstracts of …, 2018 – dl.acm.org
Page 1. Social MatchUP – a Memory-like Virtual Reality Game for the Enhancement of Social Skills in Children with Neurodevelopmental Disorders Tommaso Loiacono Marco Trabucchi Nicolò Messina Vito Matarazzo Franca …

Design and development of a collaborative virtual reality environment
M McMenamin – 2018 – theseus.fi
Page 1. DESIGN AND DEVELOPMENT OF A COLLABORATIVE VIRTUAL REALITY ENVIRONMENT Mikko McMenamin Bachelor’s Thesis May 2018 Business Information Systems Game Development Page 2. ABSTRACT Tampereen …

ConfocalVR: Immersive Visualization for Confocal Microscopy
C Stefani, A Lacy-Hulbert, T Skillman – Journal of molecular biology, 2018 – Elsevier
… space UI/UX. Photon Unity Networking (PUN) is an asset that enables multiple users to connect to the same application and share user motions and audio (live voice) (https://www.photonengine.com/en/PUN). The PlayOVR …

3D multiplayer virtual pets game using google card board
D Herumurti, D Riskahadi… – AIP Conference …, 2017 – aip.scitation.org
… [Accessed 11 Juni 2016]. [6] Anonim, “Photon Engine,” Exit Game Inc, [Online]. Available: https://www.photonengine.com. [Accessed 15 12 2015]. [7] Anonim, “Google Cardboard Developer,” Google Inc, [Online]. Available: https://developers.google.com/cardboard …

OAR Converter: Using OpenSimulator and Unity as a Shared Development Environment
F Iseki, A Tate, D Mizumaki, K Suzuki – pdfs.semanticscholar.org
… [20] http://openvce.net/downloads [21] http://smartfoxserver.com/ [22] http://www.photonengine. com [23] http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OAR%20Converter#t9bbafac [24] https://blog.inf.ed.ac.uk/atate/2016/11/15/sine-space-openvce-region/ [25] http://blog.inf.ed …

OAR Converter: Using OpenSimulator and Unity as a Shared Development Environment for Social Virtual Reality Environments
F Iseki, A Tate, D Mizumaki, K Suzuki – aiai.ed.ac.uk
… [20] Tate, A., OpenVCE Downloads, http://openvce.net/downloads [21] SmartFoxServer , Massive Multiplayer Platform, http://smartfoxserver.com/ [22] Photon Engine, http://www.photonengine. com [23] Network Systems Laboratory of the Tokyo University of Information Sciences …

Collaborators awareness for user cohabitation in co-located collaborative virtual environments
J Lacoche, N Pallamin, T Boggini, J Royan – Proceedings of the 23rd …, 2017 – dl.acm.org
… A software layer based on Photon Engine4 was used to handle the synchronization of the VE and the collaborative interactions. Most of assets were downloaded from the Web and from the Unity Assets Store. 4https://www.photonengine.com/en-US/Photon Hardware …

A distributed tool to perform dynamic therapies for social cognitive deficit through avatars
M García-Sánchez, MA Teruel, E Navarro… – … Computing and Ambient …, 2017 – Springer
… Adobe Fuse CC: http://www.adobe.com/products/fuse.html. 2. Voxal Voice Changer: http://www.nchsoftware.com/voicechanger. 3. Photon Voice: https://www.photonengine.com/en- US/voice/. 4. SALSA with RandomEyes: http://crazyminnowstudio.com/unity-3d/lip-sync-salsa …

Development Environment for Social Virtual Reality Environments
U as a Shared – core.ac.uk
… [20] Tate, A., OpenVCE Downloads, http://openvce.net/downloads [21] SmartFoxServer , Massive Multiplayer Platform, http://smartfoxserver.com/ [22] Photon Engine, http://www.photonengine. com [23] Network Systems Laboratory of the Tokyo University of Information Sciences …

Collaborative Immersive Planning and Training Scenarios in VR
C Eller, T Bittner, M Dombois, U Rüppel – Workshop of the European …, 2018 – Springer
Virtual reality is a promising technology to create fully immersive exercises in various fields such as civil safety engineering, security, teaching or facility management, designed as serious games…

Feature-oriented Modeling for Collaborative Virtual Environment Construction.
X Zhao – MODELS (Satellite Events), 2017 – ceur-ws.org
… CVEs, and system testing. shows a proposed timeline for completion. The highlights of proposed timeline are shown as follows: 5https://www.photonengine.com/en/Photon 6http://jmonkeyengine.org – 06/2017 — 11/2017: feature …

Generic and distributed runtime environment for model-driven game development
S Apel, V Schau – Model-Driven Engineering and Software …, 2016 – ieeexplore.ieee.org
Page 1. Generic and Distributed Runtime Environment for Model-driven Game Development Sebastian Apel and Volkmar Schau Department of Computer Science, Friedrich Schiller University Jena, Ernst-Abbe-Platz 2, 07743 …

AUGGMED: developing multiplayer serious games technology to enhance first responder training
J Saunders, H Gibson, R Leitao… – … Estonian Academy of …, 2017 – shura.shu.ac.uk
Page 1. AUGGMED: developing multiplayer serious games technology to enhance first responder training SAUNDERS, Jonathan, GIBSON, Helen <http://orcid.org/0000-0002-5242- 0950>, LEITAO, Roxanne and AKHGAR, Babak <http://orcid.org/0000-0003- 3684-6481> …

Project anywhere: An interface for virtual architecture
C Miltiadis – International journal of architectural computing, 2016 – journals.sagepub.com
Virtual and augmented realities open a new world of great potential for spatial research and experimentation by allowing new forms of unbuilt sensible architect…

Mobile Game Development with Unity: Case: Project Runner
K Kannisto – 2016 – theseus.fi
Page 1. Mobile Game Development with Unity Case: Project Runner Kannisto, Kimi 2015 Kerava Page 2. Laurea University of Applied Sciences Kerava Mobile Game Development with Unity Case: Project Runner Kimi Petteri …

Room-Scale Virtual Reality for Interprofessional Collaborative Healthcare Training-Developing a Multi-Interface Application for a Smart Virtual University Hospital
H Trandem – 2017 – brage.bibsys.no
Page 1. Room-Scale Virtual Reality for Interprofessional Collaborative Healthcare Training Developing a Multi-Interface Application for a Smart Virtual University Hospital Henrik Trandem Master of Science in Computer Science …

Multisensory games-based learning-lessons learnt from olfactory enhancement of a digital board game
A Covaci, G Ghinea, CH Lin, SH Huang… – Multimedia Tools and …, 2018 – Springer
… Players have also the possibility to communicate through text messages via the Client server using a chat room. These text communications will be also documented on the SQL Server. 3 https://unity3d.com/ 4 https://www.photonengine.com/en/PUN Multimed Tools Appl Page 8 …

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices
H Liang, J Chang, S Deng, C Chen… – … and Virtual Worlds, 2017 – Wiley Online Library
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Keepers of intheris: mechanics and technology
YASG Almeida – 2017 – repositorio.uma.pt
Page 1. PM February | 2017 Yuri Aristides da Silva Godinho de Almeida MASTER IN COMPUTER ENGINEERING Keepers of Intheris: Mechanics and Technology MASTER PROJECT Page 2. Page 3. Keepers of Intheris: Mechanics and Technology MASTER PROJECT …

Real Time Cross Platform Collaboration Between Virtual Reality & Mixed Reality
NS Seth – 2017 – search.proquest.com
Page 1. Real Time Cross Platform Collaboration Between Virtual Reality & Mixed Reality by Nayan Sateesh Seth A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Science Approved April 2017 by the Graduate Supervisory Committee …

Combat State-Aware Interest Management for Massively Multiplayer Online Games
JY Wang – researchgate.net
Page 1. DEPARTMENT OF INFORMATICS TECHNISCHE UNIVERSITÄT MÜNCHEN Master’s Thesis in Informatics: Games Engineering Combat State-Aware Interest Management for Massively Multiplayer Online Games Jing Yi Wang Page 2. DEPARTMENT OF INFORMATICS …

VR Gaming-Hands On: The use and effects of bare hand gestures as an interaction method in multiplayer Virtual Reality Games
A Georgiadis – 2017 – diva-portal.org
Page 1. VR Gaming – Hands On The use and effects of bare hand gestures as an interaction method in multiplayer Virtual Reality Games. Author Abraham Georgiadis Supervisor Shahrouz Yousefi Examiner Ilir Jusufi Exam date …

Reducing Development Overheads with a Generic and Model-Centric Architecture for Online Games
S Apel – 2018 IEEE International Conference on Software …, 2018 – ieeexplore.ieee.org
Page 1. Reducing Development Overheads with a Generic and Model-Centric Architecture for Online Games Sebastian Apel Department of Computer Science, Friedrich Schiller University Jena Jena, Germany Email: sebastian.apel@uni-jena.de …

A framework to design, develop, and evaluate immersive and collaborative serious games in cultural heritage
R Andreoli, A Corolla, A Faggiano… – Journal on Computing …, 2017 – dl.acm.org
Page 1. 4 A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage ROBERTO ANDREOLI, ANGELA COROLLA, ARMANDO FAGGIANO, DELFINA MALANDRINO, DONATO …

Analysis of How Communication Affects Human Teams in a Dynamic Game
JM Spuller – 2017 – dtic.mil
Page 1. ANALYSIS OF HOW COMMUNICATION AFFECTS HUMAN TEAMS IN A DYNAMIC GAME THESIS Jake M. Spuller, 2nd Lieutenant, USAF AFIT-ENG-MS-17-M-071 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY …

Survey of Virtual and Augmented Reality lmplementations for Development of Prototype for Practical Technician Training
T Lindvall, Ö Mirtchev – 2017 – diva-portal.org
Page 1. Computer Science, Degree Project, Advanced Course, 15 Credits Survey of Virtual and Augmented Reality Implementations for Development of Prototype for Practical Technician Training Tobias Lindvall & Özgun Mirtchev …

Dockit League: Creating a twin stick MOBA using Unity
A Wang, ML Lilleslåtten, S Svarverud – 2017 – brage.bibsys.no
Page 1. Dockit League: Creating a twin stick MOBA using Unity Author(s) Andreas Wang Martin Langslet Lilleslåtten Sondre Fjeldheim Svarverud Bachelor in Game Programming 20 ECTS Department of Computer Science Norwegian University of Science and Technology …

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