Plot Generation Systems


Notes:

Storyline is a snynonym for plot, and may be defined as a chain of events.  A storyline may be represented graphically in a storyboard.

  • Automated plot generation
  • Automated plot generator
  • Automatic plot generation
  • Automatic plot generator
  • Automated storyline generation
  • Automated storyline generator
  • Automatic storyline generation
  • Automatic storyline generator
  • Computational scenario planning
  • Event extraction
  • Plot generation system
  • Plot generator
  • Plot management
  • Plot manager (module)
  • Storyline generation system
  • Storyline generator
  • Storyline manager (module)

Resources:

  • dataminr.com .. analyzes publicly available data to deliver alerts for real-world events

Wikipedia:

References:

  • From MEXICA to MEXICA-Impro: The Evolution of a Computer Model for Plot Generation (2015)
  • Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games (2013)
  • A Perception Simulation Architecture For Plot Generation Of Emergent Storytelling (2012)

See also:

Narrative Generation 2015 | Story Generation Systems 2013 | Story Generator Algorithms


Storyline Generation System using Situation Cases W Kim, Y Kim, C Hong – International Journal of Multimedia and Ubiquitous …, 2012 – Citeseer Abstract In this paper, a situation-based storyline generation system is proposed. The generated new plot is a modification of situations stored in situation database, which is different from previous character-based and story-based systems. The new plot is … Related articles All 4 versions

Developed Film: A Computational Approach to Movie Plot Generation A Bullard, W Martin, J Redmon – cs.cmu.edu … Abstract Automated plot generation is of great in- terest to the film industry, which relies heavily on novel and innovative stories. Current … plots. Automated plot generation has a number of poten- tial advantages over manual story crafting. … Related articles All 2 versions

A formula for creation and its applications to generate plots on computers DN Hai – Journal of Computer Science and Cybernetics, 2016 – vjs.ac.vn … Doan Nguyen Hai. Abstract. In this paper we propose a formula for creation and present the design of a plot generation system as one application of this formula. Such a system has been implemented in our university in 1993. Refbacks. There are currently no refbacks. …

Generating event storylines from microblogs C Lin, C Lin, J Li, D Wang, Y Chen, T Li – Proceedings of the 21st ACM …, 2012 – dl.acm.org … By adding a tempo- ral dimension in the event storyline generation system, our work sheds light on the understanding and mining of mi- croblogosphere. … Figure 2 shows the framework of our proposed storyline generation system. … Cited by 49 Related articles All 10 versions

Adaptive quests for dynamic world change in MMORPGs E Tomai, R Salazar, D Salinas – … of the International Conference on the …, 2012 – dl.acm.org … [5] [6]). There have been some preliminary investigations building on the quest model in multiplayer spaces (cf. [1] [8]), but focused on the constraints of automatic plot generation. It does not appear that either project is targeting large-scale player interaction dynamics. … Cited by 3 Related articles All 2 versions

Forecasting the experience of future entertainment technology “Interactive Storytelling” and media enjoyment C Klimmt, C Roth, I Vermeulen, P Vorderer… – Games and …, 2012 – gac.sagepub.com … It is applied either to automatic plot generation (by processing user interven- tions) or to guiding the behavior of virtual actors that respond to user input. The use of Artificial Intelligence is the key technology that is envisioned to support Klimmt et al. 189 Page 4. … Cited by 29 Related articles All 3 versions

Draw your own story: Paper and pencil interactive storytelling ES De Lima, B Feijó, SDJ Barbosa, AL Furtado… – Entertainment …, 2014 – Elsevier … usability and overall user experience. We implement the dramatization layer on the top of our previous plot generation system [27], [28] and [29] that uses a nondeterministic planning algorithm. In the present paper, although … Cited by 7 Related articles All 25 versions

Conceptual model and system for genre-focused interactive storytelling BF Karlsson, AL Furtado – International Conference on Entertainment …, 2014 – Springer … This paper describes a conceptual model used to represent plots in a given genre and presents extensions to better support event relations and enhance the space of possibly interesting stories in the context of a plot generation system. … Cited by 4 Related articles All 9 versions

Towards a Graph-Based Model of Computer Games I Grabska-Gradzi?ska, B Por?bski, W Palacz… – 2012 – searchdl.org … short. B. Narrative elements Not only game designers, but also book publishers dreamed about automatic plot generation, but the great variety of events which happen in everyday life made it seem like a futile dream. On the … Cited by 1 Related articles

Towards adaptive quest narrative in shared, persistent virtual worlds E Tomai – Eighth Artificial Intelligence and Interactive …, 2012 – pdfs.semanticscholar.org … Fairclough & Cunningham (2003) and Riedl, et al. (2011) both use the multiplayer MMORPG quest model, but focus on the constraints of automatic plot generation between a few directly interacting players. The True Story system (Pita, et al. … Cited by 4 Related articles All 4 versions

A Cluster-Chain based Routing Protocol for Balancing Energy Consumption in Wireless Sensor Networks SUS Cards – sersc.org … Real Time Shadow Removal with K-Means Clustering and RGB Color Model 159 Anuva Chowdhury and Ui-Pil Chong Storyline Generation System using Situation Cases 165 Wonil Kim, Yeongjoon Kim and Chuleui Hong Side …

A survey on story generation techniques for authoring computational narratives B Kybartas, R Bidarra – ieeexplore.ieee.org … We also identify the advantages of developing a standard model of narrative to allow for collaboration between plot and space automation techniques. This would likely benefit the field of automated space generation with the strengths in the field of automated plot generation. … Cited by 1 Related articles All 3 versions

Evolving story and character generation for role-playing games UA Khan, Y Okada – Proceedings of the Workshop at SIGGRAPH Asia, 2012 – dl.acm.org … 2 Related work There has been much research in the development of Dynamic Plot Generation Systems. Mostly, Propps Morphology [Propp 1968] and Bayesian Networks have been used for the generation of such stories. The Story Engine [Schneider et al. … Cited by 1 Related articles

A Challenge to the Third Hoshi Shinichi Award S Sato – The INLG 2016 Workshop on Computational … – webprojects.eecs.qmul.ac.uk … Figure 1: The GhostWriter system The strategies of two teams were completely op- posite. The AIWolf team automated plot generation. They used a log of Werewolf game played by AI programs as a plot (ie, story outline), and a hu- man researcher wrote a story based on it. …

Determining the Visual Interpretation of Actions NMSS Sotirchos – … in Intelligent Systems: Concepts, Tools and …, 2013 – books.google.com … The method assumes that the input has been computed by a plot generation system similar to the one described in [1, 2]. In the type of stories supported by this description each character is allowed to intervene with the behavior of any other cast member based on his/her goals … Related articles

Emerging archetypes in massive artificial societies for literary purposes using genetic algorithms RH García-Ortega, P García-Sánchez… – arXiv preprint arXiv: …, 2014 – arxiv.org … number of possible plot combinations. On the other side, in non-interactive plot generation systems the user does not take control as the protagonist. For example, in the system presented by Pizzi et al. [5] the user can interact … Related articles All 4 versions

A MMORPG Prototype for Investigating Adaptive Quest Narratives and Player Behavior E Tomai, R Salazar, D Salinas – Proceedings of the International …, 2012 – faculty.utpa.edu … Similarly, [1] and [8] both use the multiplayer MMORPG quest model, but focus on the constraints of automatic plot generation between a few directly interacting players. Neither project appears to be targeting the issues of large-scale interaction. … Cited by 2 Related articles

Arc length-based aspect ratio selection J Talbot, J Gerth, P Hanrahan – IEEE transactions on …, 2011 – ieeexplore.ieee.org … Automatic aspect ratio selection methods are complementary to such interaction, providing reasonable defaults, en- abling automated plot generation, and helping to develop insight into the relationship between aspect ratio and human perception. … Cited by 10 Related articles All 16 versions

Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall S Harmon, A Jhala – International Conference on Interactive Digital …, 2015 – Springer … Mexica [8] is a plot generation system that tells stories about the Aztec people, and considers a temporal progression of simple action-based events. Future events are decided by searching list, rather than graph, comparisons in a case-based approach. … Related articles

Simulating Adaptive Quests for Increased Player Impact in MMORPGs. E Tomai, R Salazar – AIIDE, 2012 – pdfs.semanticscholar.org … Similarly, (Fairclough & Cunningham, 2003) and (Riedl, et al. 2011) both use the multiplayer MMORPG quest model, but focus on the constraints of automatic plot generation between a few directly interacting players. Neither … Cited by 2 Related articles All 4 versions

A system for evaluating novelty in computer generated narratives RP y Pérez, O Ortiz, W Luna, S Negrete… – Proceedings of the …, 2011 – academia.edu … 1 Currently we are testing an Internet application that will allow people around the world to contribute with their own previous stories to feed our plot-generator system Proceedings of the Second International Conference on Computational Creativity 64 Page 3. … Cited by 6 Related articles All 4 versions

DSM2-PTM Standard Test Suite Design and Automation YU ZHOU – 2013 – baydeltaoffice.water.ca.gov … DSM2-PTM. It enables module developers to investigate changes to their programming more efficiently and consistently, by batch-running, automated plot generation, comparison among different module versions, etc. Other … Related articles

Reader-Model-Based Story Generation P Mawhorter – Ninth Artificial Intelligence and Interactive …, 2013 – pdfs.semanticscholar.org … In Answer Set Program- ming. Bui, V.; Abbbass, H.; and Bender, A. 2010. Evolving sto- ries: Grammar evolution for automatic plot generation. In Evolutionary Computation (CEC), 2010 IEEE Congress on, 1–8. IEEE. Busselle, R., and Bilandzic, H. 2009. … Related articles All 2 versions

Plotter: Operationalizing the Master Book of All Plots M Eger, CM Potts, C Barot… – … and Interactive Digital …, 2015 – pdfs.semanticscholar.org … possible successor fragments. We have parsed this content into a graph data structure with each plot fragment being a node with directed edges to each of its successors. We then described our plot generation system Plotter that generates plots from this graph data structure. … Related articles All 4 versions

Generating textual storyline to improve situation awareness in disaster management W Zhou, C Shen, T Li, SC Chen… – Information Reuse and …, 2014 – ieeexplore.ieee.org … 2186 We collect datasets from Bing News Search5 using key- words about three major hurricanes in the last ten years (ie, Hurricane Katrina, Hurricane Irene, and Hurricane Sandy) to evaluate our storyline generation system. … Cited by 10 Related articles All 10 versions

Reports of the AAAI 2014 Conference Workshops SV Albrecht, AMS Barreto, D Braziunas… – AI …, 2015 – go.galegroup.com … Riedl’s work on automatic plot generation starts from the claim that creative writing can be represented as a problem-solving process. Thus, his work seeks to use classical plan representations to express events that take place in a narrative to satisfy authorial goals. … All 5 versions

Can Computers Create Comics and Animations? M Ueno, K Fukuda, N Mori – Computational and Cognitive …, 2016 – books.google.com … Development of a control method that would manage the logical coherence and unpredictability of the story. • Automatic plot generation needed to generate attractive novels. Plots will be generated by rear- ranging the story. …

Illustrating a computer generated narrative RP y Pérez, N Morales, L Rodríguez – Proceedings of the Third …, 2012 – academia.edu … generate satisfactory visual narratives. In summary, we have a plot generator system called MEXICA which is based on the ER Model of creative writing. MEXICA is capable of illustrating its own narra- tives. The illustration process … Cited by 9 Related articles All 6 versions

Conceptual wing design methodology for aircraft with hybrid laminar flow control K Risse, F Schueltke, E Stumpf, G Schrauf – AIAA 52nd aerospace …, 2014 – arc.aiaa.org … external sub-programs are written in Fortran, they have been wrapped into the main program by creating appropriate input files and data standards, applying batch calls or wrapper functions, and parsing output files for convenient post-processing and automatic plot generation. … Cited by 4 Related articles

The three layers evaluation model for computer-generated plots RP y Pérez – Proc. 5th International Conference on …, 2014 – computationalcreativity.net Page 1. The Three Layers Evaluation Model for Computer-Generated Plots Rafael Pérez y Pérez Departamento de Tecnologías de la Información Universidad Autónoma Metropolitana, Cuajimalpa Av. Vasco de Quiroga 4871, Col. … Cited by 7 Related articles All 2 versions

Semantic mashups of multimedia cultural stories F Mele, A Sorgente – Intelligenza Artificiale, 2012 – content.iospress.com Page 1. Intelligenza Artificiale 6 (2012) 19–40 DOI 10.3233/IA-2012-0030 IOS Press 19 Semantic mashups of multimedia cultural stories Francesco Mele ? and Antonio Sorgente Istituto di Cibernetica “E. Caianiello” – CNR, Pozzuoli, NA, Italy Abstract. … Cited by 2 Related articles All 2 versions

Generating multimedia narrative for virtual humans S Wark, M Nowina-Krowicki – Proceedings of the Australasian Computer …, 2016 – dl.acm.org Page 1. Generating Multimedia Narrative For Virtual Humans Steven Wark and Marcin Nowina-Krowicki Joint and Operations Analysis Division Defence Science & Technology Group PO Box 1500, Edinburgh SA 5111, South Australia {firstname.lastname}@dsto.defence.gov.au … Related articles

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