Notes:
Digital puppetry is a technique used to create and control virtual characters in a digital environment. It involves the use of software and hardware tools to manipulate digital models of characters in real-time, allowing the puppeteer to control the character’s movements and expressions as if they were a physical puppet.
Digital puppetry is used in a variety of contexts, including film, television, video games, and live performances. In film and television, digital puppetry is often used to create characters that are difficult or impossible to portray using traditional puppetry techniques, such as fantastical creatures or animals. In video games, digital puppetry is used to create and control in-game characters and avatars. In live performances, digital puppetry is used to create interactive shows and experiences.
Digital puppetry requires the use of specialized software and hardware, such as motion capture systems, 3D animation software, and controllers or input devices. The puppeteer uses these tools to manipulate the digital character in real-time, typically by moving their own body or limbs in a way that is reflected in the character’s movements and expressions.
- Animatronic puppetry: A type of puppetry that uses animatronics, or mechanically-operated figures, to create the illusion of life in a puppet. Animatronic puppets can be controlled manually or through the use of computer programs.
- Automated puppetry: A type of puppetry that uses automated or mechanical means to control the movements of a puppet. This can include the use of robotics, computers, or other mechanical devices to manipulate the puppet.
- Avatar puppeteering: A type of puppetry in which a human performer controls the movements and expressions of a digital character, or avatar, in a virtual environment. This can be done through the use of motion capture technology, virtual reality headsets, or other specialized tools.
- Avateering is the act of controlling or manipulating the movements and expressions of a digital avatar, or virtual character, in a virtual environment. Avateering is often done through the use of motion capture technology, virtual reality headsets, or other specialized tools.
- Puppet (puppets): A figure, often made of fabric, wood, or other materials, that is manipulated by a puppeteer to create the illusion of life. Puppets can take many different forms, including marionettes, hand puppets, and rod puppets.
- Puppetry: The art of manipulating puppets to create the illusion of life. Puppetry can be performed in a variety of contexts, including stage shows, films, and television programs.
- Puppeteer (puppeteers): A person who manipulates puppets to create the illusion of life. Puppeteers can work with a variety of different types of puppets, including marionettes, hand puppets, and rod puppets.
- Puppeteering: The act of manipulating puppets to create the illusion of life. Puppeteering can be performed by a single person or by a team of puppeteers working together.
- Robotic puppets: Puppets that are controlled by robotics or other mechanical means, rather than being manipulated directly by a puppeteer. Robotic puppets can be programmed to perform specific movements or actions.
- Speaking puppet: A puppet that is able to produce sound, either through the use of a built-in speaker or by being connected to an external sound system.
- Talking book: A book that includes audio recordings of the text, allowing the book to be “read” aloud through the use of a playback device.
- Telepractice: The use of technology, such as videoconferencing or teleconferencing, to deliver medical, therapeutic, or other services remotely.
- Virtual puppetry: A type of puppetry in which a digital character, or avatar, is controlled in a virtual environment, typically through the use of motion capture technology or other specialized tools. Virtual puppetry can be used to create interactive shows or experiences, or to control in-game characters in video games.
Resources:
- animata.kibu.hu .. open source real-time animation software
- animationforautism.com .. technology using 3d live animation and virtual characters
- chops.com .. interactive avatars that appear on video displays of any type
- clawar.org .. climbing and walking robots association and conference
- hci.international .. conference on human-computer interaction
- ieeevr.org .. premier international conference and exhibition on virtual reality
- reallusion.com/crazytalk .. popular facial animation software that uses voice and text
Wikipedia:
References:
- The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality (2015)
- Close Engagements with Artificial Companions: Key Social, Psychological, Ethical and Design Issues (2010)
See also:
100 Best Digital Puppetry Videos
Expanded Virtual Puppeteering.
L Velho, B Lupiac – VISIGRAPP (1: GRAPP), 2020 – visgraf.impa.br
This work proposes a framework for digital puppeteering performances, using solely the performer’s bare hands. The framework relies on Unity as a base, and hand information is captured from a Leap Motion device. The performer employs a gesture interaction system …
A pen user interface for controlling a virtual puppet
J Vanderdonckt, RD Vatavu – Companion Proceedings of the 12th ACM …, 2020 – dl.acm.org
We present an application and corresponding user interface where the user, a psychologist, controls a virtual puppet (a cartoon-like character in Virtual Reality) that displays human-like emotions for the benefit of hospitalized children. A crossing-based UI enables specification …
Real-time Pupil Tracking from Monocular Video for Digital Puppetry
A Ablavatski, A Vakunov, I Grishchenko… – arXiv preprint arXiv …, 2020 – arxiv.org
We present a simple, real-time approach for pupil tracking from live video on mobile devices. Our method extends a state-of-the-art face mesh detector with two new components: a tiny neural network that predicts positions of the pupils in 2D, and a displacement-based …
Manipulating a Virtual Puppet by Motion Gestures
J Vanderdonckt, RD Vatavu – 2020 – researchgate.net
We explore how an end user can remotely manipulate a virtual puppet, like a cartoon-like character, and express humanlike emotions by motion gestures issued by a pressure-sensitive stylus on a touch-based surface. A crossing-based user interface enables the end …
Reducing latency and bandwidth for video streaming using keypoint extraction and digital puppetry
R Prabhakar, S Chandak, C Chiu, R Liang… – arXiv preprint arXiv …, 2020 – arxiv.org
COVID-19 has made video communication one of the most important modes of information exchange. While extensive research has been conducted on the optimization of the video streaming pipeline, in particular the development of novel video codecs, further …
Experiments with Expanded Virtual Puppeteering?
L Velho, B Lupiac, M Araujo, V Oliveira – visgraf.impa.br
This work proposes a framework for digital puppeteering performances, using solely the performer’s bare hands. The framework relies on Unity as a base, and hand information is captured from a Leap Motion device. The performer employs a gesture interaction system …
Digital puppetry and the supernatural: Double Ariel in the Royal Shakespeare Company’s The Tempest (2017)
AF King – Shakespeare and the supernatural, 2020 – manchesterhive.com
While critical discourse around the art of puppetry dates back to the period of German Romanticism, if not earlier, 1 attempts at establishing a theoretical body around puppetry have emerged only recently in the English-speaking world. 2 Writing about puppets, masks …
A Preliminary Study on Physical Simulation of Puppet Structure Based on Unity
Y Wang, X Liu, X Lang, Y Wang – 2020 IEEE 3rd International …, 2020 – ieeexplore.ieee.org
… ParN designed puppets with color marNers to manipulate virtual puppets through image … and realizes the synchronous control between puppet structure and virtual puppet through Unity … However, digital puppet simulation technology not only enables Chinese traditional puppet …
Semantic Framework Promotes Interactive Puppetry Animation Production to Assist Storytelling Training.
FL Wu, H Liang, C Ge, F Liang… – Journal of Information …, 2020 – search.ebscohost.com
… HCI and systematic integration procedure, the production of interactive virtual puppetry animation still … And finally, a novel digital puppetry storytelling system is designed to assist … Keywords: semantic framework, ontology, digital storytelling, virtual puppet, interactive animation …
The ‘Other’Actor
N Masura – Digital Theatre, 2020 – Springer
… Instead, backstage a human actor or digital puppeteer was present through and active in gesture … is created by a real actor and transferred to the digital puppet” (Brandon 2006 … addition to the imaginative, detailed depictions of otherworldly characters as digital puppets or avatars …
WAYANG SIMULATOR USING AUGMENTED REALITY AS A WAYANG LEARNING MEDIUM FOR STUDENTS IN SMP SEMEN GRESIK
DS Pambudi, L Hidayah, PASS Tanaya, B Rizaldi – uisi.ac.id
… Page 3. Jurnal Sosioteknologi | Vol. 18, No 3. Desember 2019 480 A study conducted by Wulansari uses applications that use real time virtual puppet from digital cameras, as well as using markers and computers. Through the …
Bleeding Puppets: Transmediating Genre in Pili Puppetry
JYH Chen – M/C Journal, 2020 – journal.media-culture.org.au
… and digital technology of filmmaking and animation, Pili puppetry creates a new media genre that exceeds any conventional idea of a puppet show or digital puppet, as it … Distinct from the traditional puppet show, digital puppetry features semi-animated puppets in a virtual world …
A CAstelet in Virtual reality for shadOw AVatar (CAVOAV)
G Gagneré, A Ternova – … Journal of Virtual Reality. DOI: https …, 2020 – biopapers.gagnere.fr
… 3.3.1. Living and animated virtual puppets … A solution has been found by programming a specific virtual puppet based on a finite state machine (FSM) mixing two buses, each one combining the same mix of two animation channels (fig …
TeachLivE™ and Teach Well: Simulations in Teacher Education
KV Garland, D Garland – Games and Simulations in Teacher Education, 2020 – Springer
… students. A camera, microphone, and Internet connection allow the TLE interactor (digital puppeteer) to see and hear the teacher … 2008). In its nascence, one interactor was the digital puppeteer for all five students simultaneously …
Manipulating Puppets in VR
M Nitsche, P McBride – … IEEE Conference on Virtual Reality and …, 2020 – ieeexplore.ieee.org
… Through both realizations, the project experimented with access to virtual puppet versions as interactive … Vive controllers granted access to the digitized control mechanisms of the digital puppets … was that any interaction by expert puppeteers with the virtual puppets would be at …
Media and Politics In The Campaign Before the First Multi-Party Elections in Croatia in 1990
D Jakov?evi? – REMEMBERING WAR AND PEACE IN SOUTHEAST … – academia.edu
… following Tito’s death–with the nota- ble exceptions of Serbia whose communist leadership under Slobodan Miloševi? readily used the terms of aggressive nationalistic political discourse and his allies in Montenegro which has been reduced to a virtual puppet state in the …
Using a Mixed-Reality Environment to Train Special Educators Working With Students With Autism Spectrum Disorder to Implement Discrete Trial Teaching
DW Fraser, TJ Marder… – Focus on Autism …, 2020 – journals.sagepub.com
Special educators are encouraged to implement evidence-based practices (EBPs) with fidelity to maximize student achievement. Two national organizations identified Discrete Trial Teaching (DTT) as a…
Puppet Book: Digital Storybook with Back-of-Device Puppeteering Interface for Parent and Child
B Kim, C Lee, J Huh, W Lee – Extended Abstracts of the 2020 CHI …, 2020 – dl.acm.org
… Author Keywords storytelling, digital storybook, digital puppetry, back-of- device interaction, children … 2015. Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children’s narrative skills …
PoseTween: Pose-driven Tween Animation
J Liu, H Fu, CL Tai – Proceedings of the 33rd Annual ACM Symposium …, 2020 – dl.acm.org
… Other frameworks have incorporated human movements to guide object transformations. For example, a subject’s perfor mance for manipulating physical puppets can be captured to transform corresponding 3D virtual puppets for making 3D animations [13] …
Exploring the Use of Virtual Characters (Avatars), Live Animation, and Augmented Reality to Teach Social Skills to Individuals with Autism
RO Kellems, C Charlton, KS Kversøy… – Multimodal Technologies …, 2020 – mdpi.com
… One program that makes it easy for practitioners to use VE and avatars to teach a variety of skills is Invirtua 3d Digital Puppeteer (Invirtua, 2016, Carson City, NV, USA). This software package allows practitioners to create VE and deliver instruction via a wide variety of avatars …
Performing virtual bodies
S Ryu – International Journal of Performance Arts and Digital …, 2020 – Taylor & Francis
… Later on, as an artist, I developed virtual puppets to investigate embodiment and the concept of the virtual body that I have experienced since my … As an artist working with ‘virtual bodies’, I developed the idea of a virtual puppet and searched for Han as a source of creative energy …
Costuming
N Masura – Digital Theatre, 2020 – Springer
… like the memory of the father projected onto the daughter, digital puppeteering; creating a new … Earlier experiments by GSRT with digital puppetry and creating composite characters include The UBU … the audience agency over the performer, creating a truly digital puppet, not out …
DeepFakes: uncovering hardcore open source on GitHub
R Winter, A Salter – Porn Studies, 2020 – Taylor & Francis
… identity violation. DeepFakes video offers the potential for fantasy play writ large in video, inviting its users to take the faces of desirable celebrities, stars, or less public figures to use in a form of digital puppetry. The implications …
Games and Simulations in Teacher Education
E Bradley – 2020 – Springer
… 1.1 Current Teacher Education Simulations Currently, a number of simulations are available to teacher educators, and they fall into the categories of virtual puppetry simulations, Multi-User Virtual Environments (MUVEs), and single user simulations …
Cinemacraft: exploring fidelity cues in collaborative virtual world interactions
S Narayanan, N Polys, II Bukvic – Virtual Reality, 2020 – Springer
… virtual interfaces (Ahmaniemi 2010). Video games have also served as a rich foundation for artistic expression using immersive devices through machinima (Kastelein 2013) and digital puppetry (Polyak 2012). These new modes …
Challenges in Designing and Implementing a Vector-Based 2D Animation System
J Jiang, HS Seah, HZ Liew… – The Digital Gaming …, 2020 – books.google.com
… Te use of 2D digital puppetry or skeletal animation tools is a popular solution to get around this problem, with many different software packages available in the market today (Gamefromscratch, 2018). Te number of drawings created is reduced as the drawings of character …
EDUC 404-Topics on Brazillian Education Summer Highlights
R Madeira – 2020 – lemanncenter.stanford.edu
… Bob Verhine is a Senior Lemann Fellow, CAPES coordinator for the field of Education and member of the CAPES Scientific-Technical Council How Immersion Effects Learning | Digital Puppeteering for Page 2. Psychosocial Immersion …
Debating the Ethics of Deepfakes
A Jaiman – in a Pandemic World – orfonline.org
… Putting words into someone else’s mouth, swapping someone’s face with another, creating synthetic images and digital puppets of public personas to systematise deceit are ethically questionable actions and should be held responsible for the potential harm to individuals and …
Creative Practice and Research: An Artist-Scholar Perspective
M Stewart – wiredspace.wits.ac.za
… come to describe more recent political phenomena such as “Trumpism” and “Putinism.” The film uses a variety of animation techniques, including stop- motion paper cut- out animation, digital, traditional hand- drawn frame- by- frame, cel animation, digital puppet animation, and …
STRENGTHENING YOUNG GENERATION CHARACTERS IN THE DISRUPTION ERA THROUGH THE INTERNALIZATION OF WAYANG GOLEK VALUES
A Azis, K Komalasari, IS Masyitoh – Sosiohumaniora, 2020 – journal.unpad.ac.id
… characters contained in the Wayang Golek performance. Moreover ¸ there are research results that show about the innovation of making an application-based virtual puppet show (Zaini, 2014). The result of this research is an …
A mixed reality simulation offers strategic practice for pre-service teachers
T Dalinger, KB Thomas, S Stansberry, Y Xiu – Computers & Education, 2020 – Elsevier
… Similar in premise to simulations using standardized individuals, these mixed reality simulations use “digital puppetry” in the form of virtual students or avatars in a virtual classroom controlled by a live interactor who operates the technology behind the scenes to control the …
Literacies that move and matter: Nexus analysis for contemporary childhoods
K Wohlwend – 2020 – books.google.com
… New York: Teachers College Press. Wohlwend, KE (2015). One screen, many fingers: Young children’s collaborative literacy play with digital puppetry apps and touchscreen technologies. Digital media and literacies special issue. Theory Into Practice, 54 (2), 154–162 …
Animating the Kinetic Trace: Kate Bush, Hatsune Miku, and Posthuman Dance
H Bergen – Public, 2020 – ingentaconnect.com
… and join communities such as fan sites and chat forums.”9 MMD is a Japanese freeware animation program originally created by HiguchiM (Garnek) that enables users to maneuver, pose, and choreograph 3D models—such as Miku herself—using digital puppetry and the …
On Hybridity in Puppetry: Material ontologies
M Wi?niewska – Performance Research, 2020 – Taylor & Francis
… of puppetry and technology result in various types of practices, including multimedia puppet performances, virtual puppets, puppets controlled … Moreover, the interactive quality of some digital puppetry practices creates another level of mixture by engaging audiences to perform …
Simulating Peace Operations: New Digital Possibilities for Training and Public Education
AW Dorn, PF Dawson – Simulation & Gaming, 2020 – journals.sagepub.com
Background and Motivation.A plethora of warfighting games exist commercially, but there is a lack of digital games that deal with peace processes. Furthermore, none simulate actual peacekeeping. Th…
Effectiveness of avatar-delivered instruction on social initiations by children with autism spectrum disorder
CT Charlton, RO Kellems, B Black, HC Bussey… – Research in Autism …, 2020 – Elsevier
… movie Finding Nemo. Of the many avatars included in the animation software, Invirtua 3d Digital Puppeteer (Invirtua, 2016), Marla was chosen because she was bright, colorful, expressive, and easy to operate. We anticipated …
How a Hyper-actor directs Avatars in Virtual Shadow Theater
G Gagneré, T Mays, A Ternova – … of the 7th International Conference on …, 2020 – dl.acm.org
… perspective, the actor is therefore a hyper-actor who enhances his acting by directing with his words, through programming, digital puppets deprived of … instrument played by the hyper-actor, it exposes his visual one, composed of a troupe of five OAV virtual puppets that either …
In, out and through digital worlds. Hybrid-transitions as a space for children’s agency
A Scollan, F Farini – International Journal of Early Years Education, 2020 – Taylor & Francis
… Wohlwend demonstrates that children’s collaborative composing with a digital puppetry application on a touchscreen, whilst apparently aimless and chaotic, indeed produces shared narratives, that are also presented as instances of agency …
Creative AI: From Expressive Mimicry to Critical Inquiry
A Forbes – Artnodes, 2020 – raco.cat
… Thies et al. (Thies et al. 2016, Thies et al. 2019) introduce projects that enable a user to become a kind of virtual puppeteer using their own facial expressions to modify the expressions of another person Page 4. https://artnodes.uoc.edu artnodes …
Diversity in Games
A Cole – The Digital Gaming Handbook, 2020 – books.google.com
… Index 2D art sprites, 283 2D art style, 247 2D cartoons, 247 2D digital puppetry, 246 2D drawings, 258, 259, 264 2D information, 257–258 2D vector line art, 247 2D visual clues, 258 3D animation, 247, 257, 258 3D games, 231, 308, 310 3D information, 258 3D mesh geometry …
Robust Deep Learning Technique: U-Net Architecture for Pupil Segmentation
S Gowroju, S Kumar – 2020 11th IEEE Annual Information …, 2020 – ieeexplore.ieee.org
… 85, no. 9, pp. 1348-1363, 1997. [3] Ablavatski, Artsiom, Andrey Vakunov, Ivan Grishchenko, Karthik Raveendran, and Matsvei Zhdanovich, “Real-time Pupil Tracking from Monocular Video for Digital Puppetry.” arXiv preprint arXiv:2006.11341, 2020 …
Theorizing Place/Community: Issues of Access and Performativity
N Masura – Digital Theatre, 2020 – Springer
… GSRT continued to refine their digital puppetry or layered characters with more advanced projection systems such as robotic mirrors to position projections and wearable projection surface costumes in Making of Americans …
From Do You See What I See? to Do You Control What I See? Mediated Vision, From a Distance, for Eyewear Users
C Pampar?u, A Aiordachioae, RD Vatavu – … International Conference on …, 2020 – dl.acm.org
… 2020. A Pen User Interface for Controlling a Virtual Puppet. In Companion Proceedings of the 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (Sophia Antipolis, France) (EICS ’20 Companion) …
ART IN MOTION ANIMATION AESTHETICS% 0D
F Shipping – pdfs.semanticscholar.org
… This is also the same type of animation used to create digital characters for live-action films and animation for video games.. An animator uses a digital puppet (called a character rig) to position the character PDF File: Art In Motion Animation Aesthetics%0D 5 Page 6 …
Pedagogical Agents as Virtual Tutors
HRO Aguirre – Virtual Reality Designs, 2020 – books.google.com
… simulate the physical and social environment. • SKIP: A puppet agent used to improve science learning through the use of digital puppets in peer teaching and collaborative learning settings. • Mediating Agent of MACES: An …
Multimodality in Early Childhood Education
K Crane-Deklerk – International Journal of Literacy, Culture, and …, 2020 – scholarworks.iu.edu
… through applications on tablets. Children collaborated to create complex stories using digital puppets, and often required additional children so they could manipulate more than one character at a time. Children engaged in …
TOPIC 4: INTERACTIVE STRUCTURES 04.101-INTERACTIONSINSPATIALLYAUGMENTEDPLACES
M CHRISTOULAKIS, M LIAPI, I PATERAKIS… – researchgate.net
… eShadow. During this event, the participating children could interact with the projection mapping installation by controlling the eShadow digital puppets. So this is an example of a high interactivity in a projection mapping installation …
Constructive Destabilization within the Liminal Space: Doing, Debriefing and Deliberating in Mixed Reality Simulations
JS Piro, C O’Callaghan – Education Leadership, 2020 – icpel.org
… Mursion® is an avatar- mediated training simulation system that operates with a “human-in-the loop approach”[that] combines digital puppetry (Nagendran, Pillat, Kavanaugh, Welch, & Hughes, 2013; Hunter and Mapes, 2013; Mapes, Tonner, & Hughes, 2011) with basic …
Introduction: Shakespeare and the supernatural
V Bladen, Y Brailowsky – Shakespeare and the supernatural, 2020 – manchesterhive.com
Jump to Content Jump to Main Navigation …
VR-based Training Model for Enhancing Fire Evacuee Safety.
H Liang, C Ge, F Liang, Y Sun – International Journal of …, 2020 – search.ebscohost.com
… References 1. H. Liang, J. Chang, S. Deng, C. Chen, R. Tong, and JJ Zhang, “Exploitation of Multiplayer Interaction and Development of Virtual Puppetry Storytelling using Gesture Control and Stereoscopic Devices,” Computer Animation and Virtual Worlds, Vol. 28, No …
Collaborating, Animating, Improvising: Young Children in Mixed-gender Dyads Participating in Digital Pretend Play with a Story-making App
SM Lawrence – Journal of Early Childhood Education Research, 2020 – jecer.org
… for peer interactions and creative actions. Wohlwend’s research (2015) focused on kindergarten-aged play partners engaging in digital pretend play on a shared iPad with a digital puppetry app. A same-gender group of three …
Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars
BX Wang, YW Wang, YK Chen, CM Tseng… – Proceedings of the …, 2020 – dl.acm.org
… IEEE, 261–262. [11] Luis LEite and Veronica Orvalho. 2017. Mani-Pull-Action: Hand-based Digital Puppetry. Proceedings of the ACM on Human-Computer Interaction 1, EICS (2017), 2. [12] Kouta Minamizawa, Sho Kamuro, Naoki Kawakami, and Susumu Tachi. 2008 …
Multiple Dynamic Pivots Rig for 3D Biped Character Designed along Human-Computer Interaction Principles
MD Petriu – 2020 – curve.carleton.ca
… concerned with rendering and simulation. As 3D rigging – the creation of a virtual puppet to be animated – is a discipline at the nexus of Computer Science, Human-Computer Interaction and Animation, it should be further explored and studied on those terms …
EFFECT OF A NONVERBAL IMMEDIACY TREATMENT ON PRE-SERVICE TEACHERS USING MIXED REALITY SIMULATIONS
G Rosati Peterson – 2020 – repository.wcsu.edu
Page 1. Western Connecticut State University WestCollections: digitalcommons@wcsu Education Dissertations …
Effect of a Nonverbal Immediacy Treatment on Pre-Service Teachers Using Mixed Reality Simulations
GR Peterson – 2020 – search.proquest.com
Page 1. EFFECT OF A NONVERBAL IMMEDIACY TREATMENT ON PRE-SERVICE TEACHERS USING MIXED REALITY SIMULATIONS Gloria Rosati Peterson Certificate of Advanced Study, State University of New York at …
Ho?omalu na ?ako?ako?a: Designing an Interactive Application for Coral Education in Hawai ‘i
D Baron, H Griffin, K Krupa, NM Puchovsky – 2020 – core.ac.uk
… This “mirror app” was installed on a tablet computer, which is larger than the handheld device used for the photo app. With the mirror app, visitors could match their experience of an exhibit with the experiences depicted by an animated virtual puppet (Rozendaal et al. 2018) …
Pixel Perfect: Fashion Styling in Virtual Character Design Process
N Giri, E Stolterman – International Conference on Human-Computer …, 2020 – Springer
… The impact in character performance and storytelling is less studied. On a side note, motion capture artists also contribute to the performance of digital characters as it is their movements that is transferred to these digital puppets …
Theorizing Body/Place: The Agency of the Digital Performer and the Body as Place
N Masura – Digital Theatre, 2020 – Springer
… device. 8. While the wires that link her body to the motion capture device give her the ability to manipulate the digital puppet, visually the human Ariel appears to be the living marionette controlled by Prospero’s technology. This …
Virtual Reality in Puppet Game Using Depth Sensor of Gesture Recognition and Tracking
E Yohannes, TK Shih, F Utaminingrum – Journal of Computers, 2020 – csroc.org.tw
… 1st International Conference on Game, Game Art, and Gamification, 2016. [15] DA Ghani, Wayang kulit: digital puppetry character rigging using Maya MEL language, in: Proc. 4th International Conference on Modeling, Simulation and Applied Optimization, 2011 …
DIGITIZING THE CORPOREAL: THE AFFECT OF MEDIATIZED ELEMENTS IN THEATRICAL PERFORMANCE
KL Hassinger – 2020 – scholarworks.umt.edu
… virtual scenery, interactive costumes, alternate perspective, subjective perspective, illustration, commentary, diagetic media, affective media, synthesia, instrumental media, virtual puppetry, and dramatic media. Likewise, Ernest Edmonds breaks down types of interactivity and …
Bringing Mythical Forests to Life in Early Childhood Education.
S Sintonen – International journal of early childhood environmental …, 2020 – ERIC
… St. Paul, MN: Minnesota Children’s Museum. Wohlwend, K. (2015) One Screen, Many Fingers: Young Children’s Collaborative Literacy Play With Digital Puppetry Apps and Touchscreen Technologies. Theory Into Practice, 54(2), 154-162 …
Mapping the techno-stice: Dissensual territories. In-between technology and contemporary art
C Howlett – 2020 – eprints.qut.edu.au
Page 1. MAPPING THE TECHNO-STICE: DISSENSUAL TERRITORIES. IN-BETWEEN TECHNOLOGY AND CONTEMPORARY ART Christopher Howlett Master of Fine Arts Bachelor of Fine Arts (Honours) Submitted in fulfilment of the requirements for the degree of …
Cartoon controversies and geopolitics: Archer, animators and audiences
J Thorogood – Social & Cultural Geography, 2020 – Taylor & Francis
… character’s movements, particularly combat scenes. Digital puppets are also created to work out character movement and economise the number of individual drawings needed by the animators. Adobe After Effects and another …
The Socio-Cultural Context of Akan Ethno-Musical Games and Their Relevance to the Lives of Children in Ashanti Region
KO Agyeman, JK Brewu – Social Education Research, 2020 – ojs.wiserpub.com
… UDC; 2018. [17]Fonteles JH, Fernandes MS, Queiroz DL, Rodrigues MA. Interactive Musical Game with a Gesture-Controlled Virtual Puppet. In 2017 19th Symposium on Virtual and Augmented Reality (SVR) IEEE. 2017. p.261-270 …
Stretchy time or screen time: how early years practitioners conceptualise time in relation to children’s digital play
M Sakr, A Oscar – Early Years, 2020 – Taylor & Francis
There is a tension between the early years (EY) ideal of ‘stretchy time’ for free-flow play and discourses surrounding children’s digital play, which emphasise the need for time limits. To explore …
Reading with technology: the new normal
G Merchant – Education 3-13, 2020 – Taylor & Francis
Widespread changes in communication associated with new technologies have led to a growing interest in digital literacy. Although the concept of digital literacy suffers from a lack of agreed defin…
The Actor (Agency)
N Masura – Digital Theatre, 2020 – Springer
… Tempest (2000, directed by David Saltz), Ariel was depicted as both a “live” actress and as a shape-shifting animated “sprite.” Through the use of motion capture, the gestures of the human actress were mapped onto the gestures of her media other, the digital puppet or avatar …
ARAnimator in-situ character animation in mobile AR with user-defined motion gestures
H Ye, KC Kwan, W Su, H Fu – ACM Transactions on Graphics (TOG), 2020 – dl.acm.org
Page 1. ARAnimator: In-situ Character Animation in Mobile AR with User-defined Motion Gestures HUI YE?, KIN CHUNG KWAN?, WANCHAO SU, and HONGBO FU†, City University of Hong Kong Fig. 1. Our ARAnimator allows …
The History of Motion Capture Within The Entertainment Industry
T Baker – 2020 – theseus.fi
… all the complicated movements of the puppet while still being out of view. He adapted this into a virtual space by creating floating digital puppets with rudimentary mouth move- ments using mechanical sensors attached to the chin, lips, cheeks, and eyebrows, and …
The CLICK model: Scaffolding multimodal composing for academic purposes
R Jocius – Language Arts, 2020 – academia.edu
Page 1. page 146 Language Arts, Volume 97, Number 3, January 2020 Robin Jocius The CLICK Model: Scaffolding Multimodal Composing for Academic Purposes This article describes the CLICK model, which aims to support students’ multimodal composing practices through …
The Journal of Social Sciences Research
UE from Malaysia – pdfs.semanticscholar.org
Page 1. The Journal of Social Sciences Research ISSN(e): 2411-9458, ISSN(p): 2413-6670 Vol. 6, Issue. 4, pp: 436-445, 2020 URL: https://arpgweb.com/journal/journal/7 DOI: https://doi.org/10.32861/jssr.64.436.445 Academic Research Publishing Group …
Young Children’s Tablet Computer Play.
TE Lundtofte – American Journal of Play, 2020 – ERIC
… Wohlwend, Karen E. 2015. “One Screen, Many Fingers: Young Children’s Collaborative Literacy Play with Digital Puppetry Apps and Touchscreen Technologies.” Theory Into Practice 54:154–62. doi:10.1080/00405841.2015.1010837. Yelland, Nicola. 2016 …
Brand New Worlds: Disney’s Theatre Assemblages
EM Barall – 2020 – academiccommons.columbia.edu
Page 1. Brand New Worlds: Disney’s Theatre Assemblages Elfriede Michi Barall Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy under the Executive Committee of the Graduate School of the Arts and Sciences COLUMBIA UNIVERSITY …
ODO: Design of Multimodal Chatbot for an Experiential Media System
R Bhushan, K Kulkarni, VK Pandey, C Rawls… – Multimodal …, 2020 – mdpi.com
This paper presents the design of a multimodal chatbot for use in an interactive theater performance. This chatbot has an architecture consisting of vision and natural language processing capabilities, as well as embodiment in a non-anthropomorphic movable LED array …
Ophelia and her magical daughters: The afterlives of Ophelia in Japanese pop culture
Y Yoshihara – Shakespeare and the supernatural, 2020 – manchesterhive.com
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Drumming in excess and chaos: Music, literacy and sustainability in early years learning
S Powell, M Somerville – Journal of Early Childhood Literacy, 2020 – journals.sagepub.com
For children born in the 21st century, the enmeshing of natural and human forces in the survival of the planet requires conceptual and practical innovation. This paper comes from a project funded b…
LABORAL: A Hand Stretching Game Using Gesture-Interactions
S de Carvalho Rodrigues, YR Serpa… – … 22nd Symposium on …, 2020 – ieeexplore.ieee.org
Page 1. 2020 22nd Symposium on Virtual and Augmented Reality (SVR) LABORAL: Um Jogo para Alongamento da Mao Usando Interagoes Gestuais LABORAL: A Hand Stretching Game Using Gesture%Interactions Samantha …
Reviewing and Updating the 12 Principles of Animation
TP Thesen – Animation, 2020 – journals.sagepub.com
This article suggests a discussion on the reconfiguration of the 12 principles of animation and their necessary refinement for contemporary animation to address the growing complexity and expansion…
Interfaces for human-centered production and use of computer graphics assets
A Cannavò – 2020 – core.ac.uk
Page 1. 04 August 2020 POLITECNICO DI TORINO Repository ISTITUZIONALE Interfaces for human-centered production and use of computer graphics assets / Cannavo’, Alberto. – (2020 Jul 10), pp. 1-331. Original Interfaces …
Puck, Philostrate and the locus of A Midsummer Night’s Dream’s topical allegory
L Johnson – Shakespeare and the supernatural, 2020 – manchesterhive.com
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I’ll put a girdle round the earth in forty minutes’: Representing the supernatural in film adaptations of A Midsummer Night’s Dream
G Allan – Shakespeare and the supernatural, 2020 – manchesterhive.com
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Strange intelligence’: transformations of witchcraft in Macbeth discourse
WC Carroll – Shakespeare and the Supernatural, 2020 – manchesterhive.com
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Coming of age: Evidence-based early literacy teaching.
K Roskos, L Lenhart – 2020 – psycnet.apa.org
Page 1. 85 At one time the thought of preschool literacy did not exist in our concep- tualization of literacy education. Not until 1986 did the idea take shape in Teale and Sulzby’s now classic text Emergent Literacy: Writing and Reading …
Digital Theatre
N Masura – 2020 – Springer
… Chapter 6 deals with the question of what an actor is in the age of digital puppetry … Instead of highlighting the ways digital technology can give agency to the body of the human actor, we are substituting digital puppets, robots, and video projections to portray characters onstage …
Digital stories with children: Examining digital storytelling as a pedagogical process in ECEC
O Merjovaara, T Nousiainen, L Turja… – Journal of Early Childhood …, 2020 – jyx.jyu.fi
Page 1. This is a self-archived version of an original article. This version may differ from the original in pagination and typographic details. Author(s): Title: Year: Version: Copyright: Rights: Rights url: Please cite the original version: In Copyright …
The Views of GTAs Impacted by Cross-Tiered Professional Development: Messages Intended and Received
EKH Saitta, M Wilcox, WD James, JJ Chini – International Journal of …, 2020 – Springer
A growing number of university STEM departments are incorporating active learning practices in their courses in response to evidence of the general effecti.
Shakespeare’s political spectres
V Bladen – Shakespeare and the supernatural, 2020 – manchesterhive.com
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Prophecy and the supernatural: Shakespeare’s challenges to performativity
Y Brailowsky – Shakespeare and the supernatural, 2020 – manchesterhive.com
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Rudely stamped’: Supernatural generation and the limits of power in Shakespeare’s Richard III
C Phillips – Shakespeare and the supernatural, 2020 – manchesterhive.com
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From Prospero to Prospera: Transforming gender and magic on stage and screen
K Goodland – Shakespeare and the supernatural, 2020 – manchesterhive.com
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Historical dictionary of animation and cartoons
N Dobson – 2020 – books.google.com
Page 1. HISTORICAL DICTIONARY of ANIMATION AND CARTOONS SEC OND ED IT | ON NICHOLA DOBSON Page 2. Page 3. The historical dictionaries present essential information on a broad range of subjects, including …
Performing the Shakespearean supernatural in Avignon: A challenge to the Festival
F March – Shakespeare and the supernatural, 2020 – manchesterhive.com
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Predicting mid-air gestural interaction with public displays based on audience behaviour
V Gentile, M Khamis, F Milazzo, S Sorce… – International Journal of …, 2020 – Elsevier
Music and magic in The Tempest: Ariel’s alchemical songs
N Roulon – Shakespeare and the supernatural, 2020 – manchesterhive.com
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The Theater Building/Place
N Masura – Digital Theatre, 2020 – Springer
This chapter, examines the effect of digital technology on the theatre building and how it begins to morph into set and character. Issues of scenic portability will be covered in the discussion of…
Demons and puns: Revisiting the ‘cellarage scene’in Hamlet
P Kapitaniak – Shakespeare and the supernatural, 2020 – manchesterhive.com
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In the Path of Conquest: Resistance to Alexander the Great
W Heckel – 2020 – books.google.com
Page 1. OF CO NOU EST Resistance to Alexander the Great WALDE MARHECK E L. Page 2. In the Pa?h of Conques/ Page 3. Page 4. 1 Page 5. OXFORD UNIVERSITY PRESS Oxford University Press is a department of the University of Oxford …
Supporting Literacy Learning for At-Risk Children with Storytelling and Technology: A Grounded Theory Research Study
GC Ford – 2020 – search.proquest.com
Page 1. Supporting Literacy Learning for At-Risk Children with Storytelling and Technology: A Grounded Theory Research Study Dissertation Manuscript Submitted to Northcentral University School of Education in Partial Fulfillment of the Requirements for the Degree of …
Criminalization as anxious and ineffective response to foreign fighters phenomenon in the Western Balkans
L Glušac – Journal of Regional Security, 2020 – ceeol.com
Page 1. 39 Journal of Regional Security (2020), 15:1, 39–74 © Belgrade Centre for Security Policy Criminalization as Anxious and Ineffective Response to Foreign Fighters Phenomenon in the Western Balkans LUKA GLUŠAC …
Creative Development through Performance
J Mokwunyei – Research Online – ro.uow.edu.au
Page 135. Creative Development through Performance Josephine Mokwunyei Abstract Every normal human being is capable of being creative. However the degree of an individual’s creativity depends on a number of factors …
Revenge Remix: TERROR NULLIUS (2018) and the Politics of Sample Filmmaking
C Lynch – 2020 – researcharchive.vuw.ac.nz
Page 1. REVENGE REMIX: TERROR NULLIUS (2018) AND THE POLITICS OF SAMPLE FILMMAKING by Caitlin Lynch A Thesis Submitted for the Degree of Master of Arts to the Film Studies Programme at Victoria University of Wellington – Te Herenga Waka April 2020 Page …
Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot
M Sawicki, J Moody – 2020 – books.google.com
Page 1. Filming the Fantastic with Virtual Technology This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, and motion capture in order …
Visual Approaches to Instructional Design, Development, and Deployment
S Hai-Jew – 2020 – books.google.com
Page 1. Visual Approaches to Instructional Design, Development, and Deployment Shalin Hai-Jew Kansas State University, USA A volume in the Advances in Educational Technologies and Instructional Design (AETID) Book Series Page 2 …
Always on, always on-screen: blockbuster event cinema and the mediation of post-2005 digital cultures and experience: a thesis presented in partial fulfilment of the …
WD Muirhead – 2020 – mro.massey.ac.nz
Page 1. Copyright is owned by the Author of the thesis. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. The thesis may not be reproduced elsewhere without the permission of the Author. Page 2 …
Text-Influenced Expressions of Understanding: Differences in Kindergartners’ Discourse and Written Retellings of Traditional and Digital Texts During Buddy Reading
J Parrish – 2020 – digitalcommons.lsu.edu
Page 1. Louisiana State University LSU Digital Commons LSU Doctoral Dissertations Graduate School July 2020 Text-Influenced Expressions of Understanding: Differences in Kindergartners’ Discourse and Written Retellings of Traditional …
Evolution: Secular or Sacred?
B McCall – 2020 – books.google.com
Page 1. EVOLUTION LVUL TV Secular or Sacred? BRADFORD MCCALL foreword by THOMAS JAY OORD Page 2. Evolution Page 3. Page 4. Evolution Secular or Sacred? BRADFORD McCALL Foreword by Thomas Jay Oord Page 5. EVOLUTION Secular or Sacred …
Bigger Better Braver: Conquer Your Fears, Embrace Your Courage, and Transform Your Life
N Pickard – 2020 – books.google.com
Page 1. Praise for Bigger Better Braver “A highly personal series of reflections explores ways to improve your life.… she deftly describes various tips, she explains that, in all cases, the object is to live the best version of a person’s …