Notes:
Narrative states refer to the different stages or phases that a story or narrative can go through, such as introduction, rising action, climax, and resolution. Natural language, on the other hand, is the way that people communicate using words, sentences, and grammar.
The relationship between narrative states and natural language is that natural language is often used to express and convey narrative states. In other words, natural language is a tool that can be used to tell a story and to describe the different states that a story can go through. For example, a writer might use natural language to describe the setting, characters, and events of a story, and to convey the emotions and experiences of the characters as the story progresses. In this way, natural language is an essential component of storytelling and can be used to create and convey narrative states.
Narrative states refer to the progression of events and actions within a story or narrative. In the context of artificial intelligence (AI), narrative states may be used to represent the progression of events and actions within a simulated or virtual environment, such as a game or virtual reality experience.
Narrative states can be used to drive the behavior of AI characters or agents within the environment, allowing them to interact with the environment and with other characters in a way that is consistent with the narrative. For example, in a game or virtual reality experience, AI characters may have different behaviors or responses depending on the current narrative state, such as whether they are in a combat or exploration phase, or whether they are interacting with a player character or an NPC.
Narrative states can also be used to guide the generation of content or events within the environment. For example, a game or virtual reality experience may use a set of narrative states to generate events or actions that are consistent with the overall story or plot, or to create interactive branching narratives where the outcome depends on the player’s actions or choices.
Wikipedia:
References:
See also:
Interactive Fiction Meta Guide
Emotion-based interactive storytelling with artificial intelligence
SP Hernandez, V Bulitko, ES Hilaire – Tenth Artificial Intelligence and …, 2014 – aaai.org
… Proceedings of the Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2014) … narrative final states Sf ? S, target emotion curve ?¯e? t ? 1 t ? 1 2 initialize playstyle inclinations ¯i1 3 while st /? Sf do 4 present narrative state st to …
Ask, and shall you receive? understanding desire fulfillment in natural language text
S Chaturvedi, D Goldwasser, H Daume III – … on Artificial Intelligence, 2016 – aaai.org
… We formulate the transition be- tween narrative states as sequence prediction … In Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, AAAI 2010 … Annual Meeting of the ACL and the 4th International Joint Conference on Natural Language Processing of …
Generalizability of goal recognition models in narrative-centered learning environments
A Baikadi, J Rowe, B Mott, J Lester – International Conference on User …, 2014 – Springer
… The phases of the narrative state are partitioned in terms of the quests; the completion of a quest marks the transition from one phase to another … 8 Conclusions and Future Work Goal recognition has a long history of study in artificial intelligence …
CANVAS: computer-assisted narrative animation synthesis.
M Kapadia, S Frey, A Shoulson… – Symposium on …, 2016 – ashoulson.com
… We enforce that ?e(s) = s, ? e ? Eg, implying that ambient activity will not change the narrative state of its par- ticipating actors … This problem of multiple contra- dicting goals is well documented in classical artificial intelligence and is a variation of the Sussman Anomaly [Sus75 …
Deep learning-based goal recognition in open-ended digital games
W Min, EY Ha, J Rowe, B Mott, J Lester – Tenth Artificial Intelligence and …, 2014 – aaai.org
… Proceedings of the Tenth Annual AAAI Conference on Artificial Intelligence and Interactive … action arguments + 39 locations + 4 narrative states) for the input layer and 7 … Successful domains leveraging DL include computer vision, natural language processing, and information …
Best-fit action-cost domain model acquisition and its application to authorship in interactive narrative
T Hayton, P Gregory, A Lindsay, J Porteous – Twelfth Artificial Intelligence …, 2016 – aaai.org
… Proceedings, The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16) 190 … which are used as intermediate goals to guide generation of plans that display the required narrative shape, ie visit interesting narrative states (situations) …
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
W Min, BW Mott, JP Rowe, B Liu, JC Lester – IJCAI, 2016 – ijcai.org
… of the Twenty-Fifth International Joint Conference on Artificial Intelligence (IJCAI-16) … to significant advances in computer vision, speech recognition and natural language processing [LeCun … each action property (ie, action type, action location, narrative state, previously achieved …
Talking to Ceptre: A Natural Language Interface
S Ong – 2018 – wesscholar.wesleyan.edu
… actions are modeled through linear logic implication. The correspondence between the PRED attribute of the f-structure representing the natural language expression denoting a specific narrative state and the representation of that same narrative state in Cep …
Survey on the Narrative Structure of the Interactive Storytelling Authoring System
SK Kim, SK Kim – International Journal of Applied …, 2016 – pdfs.semanticscholar.org
… HSP (Heuristic Search Planning) HSP has been adopted as one of the planning algorithms in the artificial intelligence field to address the shortcomings … PO planning has an advantage that a new narrative state can be inserted into a story but has a disadvantage that the library …
Multimodal goal recognition in open-world digital games
W Min, B Mott, J Rowe, R Taylor, E Wiebe… – … Artificial Intelligence …, 2017 – aaai.org
… Proceedings, The Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital … which translates agents’ state-action representations into natural language describing the … with five action properties: action type, action arguments, location, narrative state (an indica …
A Combination of Reduction and Expansion Approaches to Deal with Long Natural Language queries
M Ettaleb, C Latiri, P Bellot – Procedia Computer Science, 2018 – Elsevier
… The intrinsic characteristics of this type of query permit us to highlight the use of processes from the Natural Language Process- ing (NLP) to infer semantic aspects and thus potentially better interpret users … The narrative states what the user is looking for in a descriptive manner …
Plan-based narrative generation with coordinated subplots
J Porteous, F Charles, M Cavazza – … Conference on Artificial Intelligence, 2016 – dl.acm.org
… The main loop continues until the termina- tion condition: a narrative state with all goal conditions are achieved. Note that narrative generation operates in a “plan-execute” loop (as shown in Fig 1), with narrative segments generated and then vi- sualized incrementally …
MISER: Mise-en-scène region support for staging narrative actions in interactive storytelling
J Matthews, F Charles, J Porteous… – Proceedings of the 16th …, 2017 – dl.acm.org
… This allows for monitoring and updating of the narrative state 784 Page 4 … Deterministic planning in the fifth international planning competition: Pddl3 and experimental evaluation of the planners. Artificial Intelligence, 173(5-6):619–668, April 2009. [10] P. Gervás …
Keeping the player on an emotional trajectory in interactive storytelling
SP Hernandez, V Bulitko, M Spetch – Eleventh Artificial Intelligence and …, 2015 – aaai.org
… Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15 … state s1, narrative final states Sf ? S, target emotion curve ?¯e? t ? 1 t ? 1 2 initialize playstyle inclinations ¯i1 3 while st /? Sf do 4 present narrative state st to …
What happens next? event prediction using a compositional neural network model
M Granroth-Wilding, S Clark – … AAAI Conference on Artificial Intelligence, 2016 – aaai.org
… Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16) … extract predicative adjectives where an entity is an argument to the verb be or become – eg Giardino was upset ? be(x0, upset) – with the intention of approximating narrative state information, just …
A generalized multidimensional evaluation framework for player goal recognition
W Min, A Baikadi, B Mott, J Rowe, B Liu, EY Ha… – … Artificial Intelligence …, 2016 – aaai.org
… Proceedings, The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment … advance in com- puter vision, speech recognition and natural language pro- cessing … is encoded with four properties: action type, action location, narrative state (the player’s …
Computer-assisted authoring of interactive narratives
M Kapadia, J Falk, F Zünd, M Marti… – Proceedings of the 19th …, 2015 – dl.acm.org
… 2004] accommodate user interaction as discrete choices at key points in the authored narrative. Behav- ior Trees (BT’s) are gaining popularity in the computer gaming in- dustry for designing the artificial intelligence logic for non-player characters [Isla 2005] …
Techniques for ai-driven experience management in interactive narratives
V Bulitko, G Lee, SP Hernandez, A Ramirez, D Thue – Game AI Pro – gameaipro.com
… This chapter describes several artificial intelligence (AI) techniques that can help game designers provide players with more agency while still maintaining a … This means that the narrative state (eg, Red just met the wolf) and all actions available to change the state (eg, shoot the …
Balancing learning and engagement in game-based learning environments with multi-objective reinforcement learning
R Sawyer, J Rowe, J Lester – … Conference on Artificial Intelligence in …, 2017 – Springer
… AIED 2017: Artificial Intelligence in Education pp 323-334 | Cite as … Each MOMDP shared the same state representation, which consisted of 8 binary features drawn from three categories: narrative state, gameplay behavior, and player traits …
Text Mining of Electronic Patient Records (EPR) for Medical Research: Current State of Art Review
A Adewunmi – 2015 – researchgate.net
… Search terms included “text mining”, “clinical text mining”, “natural language processing”, “electronic patient records”, “electronic medical records”, “electronic health record”, “clinical text”, “clinical narrative”, “state of art”, “literature review” and “systematic review”. b. Review …
Deep LSTM-based goal recognition models for open-world digital games
W Min, B Mott, J Rowe, J Lester – … AAAI Conference on Artificial Intelligence, 2017 – aaai.org
… of research has been undertaken to em- ulate social intelligence using artificial intelligence in the … of words have been successfully examined in a wide range of natural language processing tasks … to represent the action type, action location, and current narrative state with integer …
Dynamic and Accelerated Partial Order Planning for Interactive Narratives
X Zhang, BC Inampudi, NI Badler, M Kapadia – … Artificial Intelligence and …, 2017 – aaai.org
… The system should replan for any Copyright c 2017, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved … For every user action, the narrative state manager checks for any over-consistent and under-consistent states …
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative.
C Martens, O Iqbal, S Azad, M Ingling, A Mosolf… – INTWICED …, 2018 – ceur-ws.org
… leads to a huge loss for reasoning: if a sequence can be interrupted at any step, the narrative state space explodes with … Integrating plot, character and natural language processing in the interac- tive drama façade … Journal of Artificial Intelligence Research, 39:217–268, 2010 …
Directing intentional superposition manipulation
J Robertson, A Amos-Binks, RM Young – Thirteenth Artificial Intelligence …, 2017 – aaai.org
… Copyright c 2017, Association for the Advancement of Artificial Intelligence (www.aaai.org) … has been achieved in an off-the-shelf state space planner (Haslum 2012), a mul- tiple agent framework (Teutenberg and Porteous 2013), and a specialized narrative state space planner …
Recognizing player goals in open-ended digital games with markov logic networks
EY Ha, JP Rowe, BW Mott, JC Lester… – Plan, Activity and …, 2014 – intellimedia.ncsu.edu
… 1. Introduction Goal recognition, and its more general form of plan recognition, are classic problems in artificial intelligence (Carberry, 2001 … current work encodes low-level player behavior in the game environment using three attributes: action type, location, and narrative state …
Game AI appreciation, revisited
M Lewis, K Dill – Game IA Pro2: Collected Wisdom of Game AI …, 2015 – books.google.com
… 1.3 Fuzzy Border Artificial intelligence as a field is expansive and encompasses quite a bit … there must be some intermediate solutions between canned dialogue and full natural language conversation … Instead of hand-authoring all of the possible narrative states of the game, we …
Yarn: generating storyline visualizations using htn planning
K Padia, KH Bandara, CG Healey – Graphics Interface, 2018 – graphicsinterface.org
… years narrative theory has generated significant inter- est among computer scientists, especially in the field of artificial intelligence (AI), computational … A complete map with all initial state information represents a narrative state map which can be accessed, modified and updated …
Empirical evidence of the limits of automatic assessment of fictional ideation.
A Tapscott, J Gomez, C León, J Smailovic, M Znidarsic… – C3GI@ ESSLLI, 2016 – ceur-ws.org
… Automatic generation of narratives has been a long-standing goal of Artificial Intelligence since its … DivergenceMinimum: minimum hits returned by the mini-narrative state- ments in … J., Finkel, JR, Bethard, S., McClosky, D.: The stanford corenlp natural language processing toolkit …
A two-level planning framework for mixed reality interactive narratives with user engagement
M Braunschweiler, S Poulakos… – … Artificial Intelligence …, 2018 – ieeexplore.ieee.org
… 100 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 978-1-5386-9269-1/18/$31.00 ©2018 IEEE DOI 10.1109/AIVR.2018.00021 Page 2 … However, planning in narrative state space is known to be P-SPACE complete [21] …
Deep Reinforcement Learning for Interactive Narrative Planning.
P Wang – 2018 – repository.lib.ncsu.edu
… artificial intelligence fields in recent years … 2016; Sotelo et al., 2017), natural language processing and understanding (Kumar et al., 2016; … states and goal states, with a set of actions being able to change narrative state by imposing …
Interactive film recombination
F Guerrini, N Adami, S Benini, A Piacenza… – ACM Transactions on …, 2017 – dl.acm.org
… narrative, provided that the semantics of individual segments of video is made compatible with the global logic of the artificial intelligence (AI)-based … In particular this model defines: (i) the initial narrative state, (ii) the goal narrative state, (iii) the set of narrative actions that can …
Artificial Intelligence and Work–Building a New Employment Paradigm
JG Corvalán, L Cevasco, EMLF Cervini – Revue Internationale des …, 2019 – ojs.imodev.org
… to focus on the analysis of three main tendencies related to the impact of artificial intelligence and robotics in employment: Page 19. First … In general, these effects do not materialize simultaneously, and the standard narrative states that unemployment will initially increase with …
Supplementary Materials for” A Survey of Corpora in Computational and Cognitive Narrative Science”
MA Finlayson – 2014 – dspace.mit.edu
… N1 – X_NO_CORPUS. PB – AAAI. PY – 2001. SP – 1-4. T2 – Papers from 2001 AAAI Spring Symposium, Artificial Intelligence and Interactive Entertainment I … T2 – Applied Artificial Intelligence. TI – Employing AI Methods to Control the Behavior of Animated Interface Agents …
Improvising a Live Score to an Interactive Brain-Controlled Film
R Ramchurn, J Martinez-Avila, S Martindale… – 2019 – nottingham-repository.worktribe.com
… The former composed music to accompany the nar- rative thread of an artificial intelligence, while the latter composed music to accompany the narrative … how that can be un- packed to inform the design of a system that can cue and also give information about the narrative state …
Social book search: a methodology that combines both retrieval and recommendation
LL Singampalli – 2014 – conservancy.umn.edu
… A special thanks to Dr. Ted Pedersen for offering me one of the best courses on Natural Language Processing that helped me a great deal in delivering this thesis … Traditional IR systems that give response to a user’s natural language search query are …
The many faces and phases of evaluation
L Alba-Juez, G Thompson – Evaluation in context, 2014 – books.google.com
… In Chapter 6,“The implementation of the axiological parameter in a verbal subontology for natural language processing”, Felices-Lago and Cortés de los Ríos introduce the reader to the levels and parameters of FunGramKB, a multipurpose lexico-conceptual knowledge base …
Deliverable 4.2: Student model module specification
M van der Schaaf – project-watchme.eu
… Section 5.2, Natural Language Processing, paragraph 3 has been added as an explana- tion for the selection of the NLP Tool … MTheories MEBN Theories NER Named Entity Recognition, a NLP technique NLP Natural Language Processing SM Student Model …
Proactive Decision Support Via Narrative-Integrated Multi-Level Support System (NIMSS)
WW Zachary – 2014 – apps.dtic.mil
… quantum size) or via perception of events that have the potential to change the situational and/or narrative state (ie, on … these tools suggest ways in which a NIMSS user could, through additional development, interrogate NIMSS (eg in structured natural language) about specific …
Creating effective content marketing strategies using narratives: the case of smart technologies
M Rodriguez, G Bonnina – academia.edu
… Its approach is focused on the development of cognitive computing (AKA Artificial Intelligence). IBM denominates this technology as Watson cognitive computing and defines it as “a technology platform that uses natural language processing and machine learning to reveal …
The goal behind the action: Toward goal-aware systems and applications
D Papadimitriou, G Koutrika, J Mylopoulos… – ACM Transactions on …, 2016 – dl.acm.org
… agents. They have an Artificial Intelligence (AI) flavor, ignoring issues like performance or usability … 2001]. An example of the intended case are the natural language dialogues, where speakers explicitly try to communicate their goals …
Kyara revisited: The pre-narrative character-state of Japanese character theory
LRA Wilde – Frontiers of narrative studies, 2019 – degruyter.com
AbstractThis article proposes to take a closer look at a variety of contemporary Japanese “character” franchises which cannot be accounted for if the entities in question are primarily understood with reference to diegetic worlds or stories. Rather, virtual idols like Hatsune Miku …
User models and other techniques for supporting engagement in games–a review of literature
ELS Oliveira – 2016 – researchgate.net
… Also over the few years, a set of PIRGs have been developed and tested at the Artificial Intelligence and Robotics Laboratory (Politecnico di Milano, Italy) although focusing on a more close physical … the action was taken), narrative state (player’s progress in the game narrative) …
Generalized Goal Recognition Framework for Open-World Digital Games
W Min – 2016 – search.proquest.com
… challenging problems in algorithms, security, cryptography, and artificial intelligence … of structured prediction tasks in natural language processing such as text normalization … location where the action occurs, narrative states (ie, players’ narrative progress in the …
Game AI pro 2: collected wisdom of game AI professionals
S Rabin – 2015 – taylorfrancis.com
… Previously, Jeff was the AI lead on FEAR and No One Lives Forever 2 at Monolith Productions. He earned a PhD from MIT, where he researched artificial intelligence, natural language processing, and crowdsourc- ing in the MIT Media Lab’s Cognitive Machines Group …
Exploring age-related conversational interaction
J Geertzen – SEMDIAL 2015 goDIAL, 2015 – flov.gu.se
… Older speakers produce more tag questions, such as ‘So you like music, don’t you?’, which are then followed by a descriptive or narrative state- ment which acts as a negative answer, such as ‘I do not’, produced by the other … American Association for Artificial Intelligence …
Future Tenses
SM Adema – Tenses in Vergil’s Aeneid, 2019 – brill.com
… The states of affairs in these predictions can be analyzed by means of the set of narrative states of affairs and are presented in relation to each other rather than to the time of speech, as can be illustrated by an analysis of the future tense forms in the example below …
They All Sound Like David Foster Wallace’: Syntax and Narrative in Infinite Jest, Brief Interviews with Hideous Men, Oblivion and The Pale King
S de Bourcier – Orbit: A Journal of American Literature, 2017 – orbit.openlibhums.org
… 67 That is, if a fictional narrative states that a certain thing happened then that thing did, in the world of the narrative, indeed happen. There is no reference world to act as truth-maker … 99–111; Marie-Laure Ryan. Possible Worlds, Artificial Intelligence, and Narrative Theory …
The architecture of visual narrative comprehension: the interaction of narrative structure and page layout in understanding comics
N Cohn – Frontiers in Psychology, 2014 – frontiersin.org
… For example, framing might determine how many characters appear in a panel, as in Figure 3B in panels 4.1/4.2 or 7.1/7.2: Should two characters at a single narrative state be shown together in a single panel, or should those characters be broken up, each into their own panel …
Representing and Reasoning with Clinical Knowledge in Radiation Therapy Publications: A Step towards Evidence-Based Medicine
Y Zhen – 2019 – search.proquest.com
… dose. 1.3 Knowledge Representation Formalisms Knowledge representation and reasoning is a field of artificial intelligence that con- cerns how a computer agent uses data, information, and knowledge to make decisions [38] …
Narrative in Technical Communication
J Fenn – 2014 – stars.library.ucf.edu
Page 1. University of Central Florida Electronic Theses and Dissertations Masters Thesis (Open Access) Narrative in Technical Communication 2014 James Fenn University of Central Florida Find similar works at: http://stars.library.ucf.edu/etd …
A system for generating storyline visualizations using hierarchical task network planning
K Padia, KH Bandara, CG Healey – Computers & Graphics, 2019 – Elsevier
… It is also important to look at a different choice in the past and examine what narrative states this makes available … In recent years narrative theory has generated significant interest among computer scientists, especially in the field of artificial intelligence (AI), computational …
A context-driven data visualization engine for improved citizen service and government performance
F Batarseh, J Gendron, R Laufer… – Modeling and Using …, 2018 – openscience.fr
… This dataset contains information such as date received, products, sub-products, issue, sub-issue, consumer-complaint narrative, state, zip code, tags, consumer consent provided, submitted via, date sent to company, timely response, consumer disrupted, and complaint ID …
Integrating interpersonal neurobiology with play therapy.
N Wheeler, D Dillman Taylor – International Journal of Play Therapy, 2016 – psycnet.apa.org
… a developmentally responsive and empirically supported approach to counseling children, uses the child’s natural language of play … The nine domains of integration (Siegel, 2012) include: consciousness, bilateral, vertical, memory, narrative, state, interpersonal, temporal, and …
Incorporating global and local knowledge in intentional narrative planning
J Teutenberg, J Porteous – … of the 2015 International Conference on …, 2015 – dl.acm.org
… differing, independent be- liefs. We define a narrative state suitable for planning, detail how it incorporates belief, and how this can be used in an intent-based global search based planning algorithm. Two example narratives …
Memory reconstruction from autobiographic memories of autonomous virtual agents
BC Inampudi, X Zhang, F Geraci… – Proceedings of the …, 2017 – casa2017.kaist.ac.kr
… If the condition is not present in ?open, cre- ate a new entry – line 16. After verifying the affordance preconditions, an updated narrative state (?open) is computed and causal links can be generated in order to identify potential narrative inconsistencies …
The Role of Accounts and Apologies in Mitigating Blame toward Human and Machine Agents
K Stowers – 2017 – stars.library.ucf.edu
… In order to fill the gaps in understanding between topics in moral psychology, cognitive psychology, and artificial intelligence, valuable … In order to fill the gaps in understanding between topics in moral psychology, cognitive psychology, and artificial intelligence, valuable …
Play Experience Enhancement Using Emotional Feedback
F Negini – 2014 – Citeseer
… AI Artificial Intelligence TT Thought Technology AV Arousal/Valence HR Heart Rate HF High-frequency GSR Galvanic Skin Response EMG Electromyography EKG Electrocardiography ECG Electrocardiography HRV Heart Rate Variability BVP Blood Volume Pulse DGB …
Integer-based nomenclature for the ecosystem of lexically repetitive expressions in complete works of William Shakespeare
DD HROMADA – 2016 – refused.science
… program (cf 4) – into so-called regular expressions (“regexes”) which could be subsequently used to match and discover hitherto unknown repetition-based expressions occurent in attested natural language corpora [24,8 … while Mercutio from the Romeo and Julia narrative states …
Moral Blameworthiness and Trustworthiness: The Role of Accounts and Apologies in Perceptions of Human and Machine Agents
K Stowers – 2017 – etd.fcla.edu
… In order to fill the gaps in understanding between topics in moral psychology, cognitive psychology, and artificial intelligence, valuable … In order to fill the gaps in understanding between topics in moral psychology, cognitive psychology, and artificial intelligence, valuable …
What is structural exegesis?
D Patte – 2015 – books.google.com
Page 1. WHAT IS STRUCTURAL. EXEGESIS: DAN IEL PATTE Page 2. VVhat Is Structural Exegesis? by Daniel Fattie WIPF & STOCK • Eugene, Oregon Page 3. Wipf and Stock Publishers 199 W 8th Ave, Suite 3 Eugene, OR 97401 What is Structural Exegesis …
Narrative: the basics
B Thomas – 2015 – content.taylorfrancis.com
… ART HISTORY GRANT POOKE AND DIANA NEWALL ARTIFICIAL INTELLIGENCE KEVIN WARWICK THE BIBLE JOHN BARTON … Schiff, B. (2007) The Promise (and Challenge) of an Innovative Narrative psy- chology. In Narrative – State of the Art. ed. M. Bamberg …
Plusquamperfectum
SM Adema – Tenses in Vergil’s Aeneid, 2019 – brill.com
… narrative mode. In this mode, the narrator tells what took place in the reference times of his story, making use of several narrative states of affairs. These states of affairs each have a specific relation to reference time. The pluperfect …
Reliability and validity of Latvian sign language comprehension test (LSLCT) for deaf and hearing impaired children
S Umbrasko, M Rascevska – Journal of Educational and Social Research, 2016 – mcser.org
… For instance, one narrative states that Liga (L?ga) lives in a small town near Riga … Kess, JF (1992). Psycholinguistics: Psychology, linguistics, and the study of natural language (Vol. 86). Amsterdam: John Benjamins Publishing. Kline, P. (2000) …
Aviation English Research Project: Data analysis findings and best practice recommendations
B Clark, YS Tomato – Civil Aviation Authority https://publicapps. caa …, 2017 – academia.edu
… Hence the terms native speaker and non-native speaker are used unproblematically throughout the report. Plain language ‘The spontaneous, creative, and non-coded use of a given natural language’ (ICAO, 2010). Page 10. Glossary March 2017 Page 8 …
Perceived consistency and coherence in collaborative story worlds
A Tapscott – 2017 – tdx.cat
… this thesis uses the term story world to de- scribe the conceptual dimension of a story, containing the facts and plot elements (such as characters and locations) that constitute the emerging fictional reality established by the author(s). In the field of Artificial Intelligence (AI) and …
Latin Tenses in Narrative Texts
SM Adema – Tenses in Vergil’s Aeneid, 2019 – brill.com
… The second section concerns the analysis of narrative progression. This analysis involves concepts such as the advancement of reference time, boundedness and several types of narrative states of affairs (eg events and situations) …
A Crisis perplexity-action model applied to Indigenous Food (in) security and Health Systems
JCR Camacho – academia.edu
… For example, when a crisis narrative states that “ when A and B and C … occur then we should expect crisis because D is a consequence of those interactions”, then probability is used to reduce uncertainty towards the certainty in a narrative statement …
Storyline Visualization Techniques for Linear, Non-linear, and Diegetic Narratives
K Padia – 2019 – search.proquest.com
… Automated Narrative Construction In recent years narrative theory has generated significant interest among computer scientists, especially in the fields of artificial intelligence (AI), computational linguis- tics, and game design …
Data Lake Architecture: Designing the Data Lake and avoiding the garbage dump
B Inmon – 2016 – books.google.com
Page 1. DATA LAKE ARCHITECTURE DESIGNING THE DAIA LAKE AND AVODING THE GABBAGE DUMP WIOLATORS MUST READ THISB00K! Page 2. Designing the Data Lake and Avoiding the Garbage Dump first edition Bill Inmon Page 3 …
Overt Research
N White, J Beck – Cold War Legacies: Legacy, Theory, Aesthetics, 2016 – books.google.com
Page 312. Chapter 13 Overt Research Neal White and John Beck Neal White is an artist whose work is broadly concerned with the production of knowledge and the physical and immaterial spaces simultaneously occupied and …
Extraction and Exploitation of User Goals and Intentions for Querying and Recommendation
D Papadimitriou – 2017 – eprints-phd.biblio.unitn.it
Page 1. PhD Dissertation International Doctorate School in Information and Communication Technologies Department of Information Engineering and Computer Science (DISI) – University of Trento Extraction and Exploitation of User Goals and …
Connecting through Educational Technology
A Volungeviciene, A Sz?cs – 2019 – eden-online.org
… Cutting edge fields are artificial intelligence, learning analytics, micro-learning, new credentialing, revolution of assessment, massive open online courses (MOOCs), personalized learning, game-based learning, flipped classroom, Digital Makerspaces and alike …
On Whales and Giants: Images of Leviathan in New Model Army and The Unwritten
AC de Almeida Cardoso – Gragoatá, 2017 – periodicos.uff.br
… the ethical issues involved in social inequality and domination, the nature of the human, and the ontological status of artificial intelligence (JONES, 2003 … not in the Platonic sense of ideal forms projected into empirical reality, even though a character in the narrative states that “[w …
Calculated overcommunication: Strategic uses of prolixity, irrelevance, and repetition in administrative language
S Hansson – Journal of Pragmatics, 2015 – Elsevier
… Semantic opposition. Sudden ‘dramatic turns’ in plot, reversals in the fortunes of characters, inversions between narrative states, contrast between the goals of characters and the results of their actions, self-contradiction (latter two evoke an effect called ‘narrative irony’). • …
Programming Interactive Worlds with Linear Logic
C Martens – 2015 – reports-archive.adm.cs.cmu.edu
Page 1. Programming Interactive Worlds with Linear Logic Chris Martens CMU-CS-15-134 September 2015 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Thesis Committee: Frank Pfenning, Co …
Authorial Intent: Human and Divine
A Yadin-Israel – Talmudic Transgressions, 2017 – brill.com
Page 1. From Intertextuality to Iyyun ? Azzan Yadin-Israel – 9789004345331 Downloaded from Brill.com06/20/2019 07:47:29PM via Google Googlebot – Web Crawler SEO Page 2. Azzan Yadin-Israel – 9789004345331 Downloaded …
The orchestration of codes and discourses: Analysis of semantic framing
F Biocca – Television and Political Advertising: Volume Ii: Signs …, 2014 – books.google.com
… These forms are intuitive and are com- monly used to establish causal links between a candidate and a set of actions. When complete enough to constitute a scene, the syntagma might contain the essential elements of narrative—(State), action, (change of state) …
It’s Time to Make a New Deal: Solving the INF Treaty’s Strategic Liabilities to Achieve US Security Goals in Asia (November 2018)
SA Cuomo – Texas National Security Review, 2018 – repositories.lib.utexas.edu
… org/documents/CNAS-Carrier_Hendrix_FINAL.pdf?mtime=20160906080533. could have looked to emerging technologies, such as hypersonic weapons and artificial intelligence (AI)-enabled lethal autonomous weapons systems, as possible alternative solutions …
When inclusion excludes: a counter narrative of open online education
M Funes, J Mackness – Learning, Media and Technology, 2018 – Taylor & Francis
… This narrative states that ‘an age of abundance is certainly preferable to an age of information scarcity’ and that ‘it is almost impossible to see how one could argue society has not benefited from the internet and new digital technologies’ (Thierer 2010) …
Perfectum
SM Adema – Tenses in Vergil’s Aeneid, 2019 – brill.com
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Tenses in the Narrative Style and Structure of the Aeneid
SM Adema – Tenses in Vergil’s Aeneid, 2019 – brill.com
… In my analysis of the role of each Latin tense within the narrative mode, I have made use of a set of narrative states of affairs vis-à-vis the temporal advancement in a narrative sequence … Table 29 Narrative states of affairs and Latin tenses in Vergil’s Aeneid. Type of state of affairs …
Tripadvisor and Tourism: The Linguistic Behaviour of Consumers in the Tourism Industry 2.0
MR Compagnone, G Fiorentino – Strategies of Adaptation in Tourist …, 2018 – brill.com
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Digital games as collaborative story-writing platforms
D Jackson – 2015 – e-space.mmu.ac.uk
… Robert McKee, writing about narrative, states that the ‘archetypal story unearths a universally human experience, then wraps itself inside a unique, culture-specific expression’ (McKee 1999; 9). The idea that within any story is an archetypal one was initially pioneered by …
Narrative economics: How stories go viral and drive major economic events
RJ Shiller – 2019 – books.google.com
… viii Figures 14.1 Percentage of Articles Containing the Words Automation and Artificial Intelligence in News and Newspapers, 1900–2019 15.1 “Housing … For example, one distorted narrative states that a buy-and-hold strategy in the domestic stock market is the best investment …
Framework for Developing Interactive 360-Degree Video Adventure Games
FJR de Pinho – 2019 – repositorio-aberto.up.pt
… that requires a wide array of skills and in many cases a high degree of specialization (for example within the software development com- ponent of game making there is a need for trained individuals in the field of graphics, systems, artificial intelligence, optimization and user …
A Player’s Story
T Thabet – Video Game Narrative and Criticism: Playing the Story, 2015 – Springer
… of film shots, a whole paragraph in a novel, or only a single word – any of these might manifest a single narrative state- ment … in a complex medium composed of a variety of substances and controlled by a compu- ter program that simulates a world with artificial intelligence …
Evolving in-game mood-expressive music with MetaCompose
M Scirea, P Eklund, J Togelius, S Risi – … of the Audio Mostly 2018 on …, 2018 – dl.acm.org
… In particular, this paper focuses on determining if differ- ences in player experience can be observed when: (i) using affective-dynamic music compared to static music, and (ii) the music supports the game’s internal narrative/state …
Director FUTURLAB–The Foresight Laboratory (University of Alicante) SPAIN
E Bas – injuve.es
… Forecasts say that the next step will be based on artificial intelligence, and also that a higher degree of integration between man and machine will be achieved –with all that this might mean; to which must be added that the world has changed on a geostrategic level with the …
The city of London in the novels of Neil Gaiman and Peter Ackroyd
M Wojdy?a – Wybrane prace seminaryjne studentów anglistyki z lat … – wsf.edu.pl
… Therefore, it refers to “an objective structure in nature rather than to a subjective back- ground of human experience”(Meyerhoff 1955: 2–5). Another definition of time in postmodern narrative states, that it “does not operate according to any form of historical time” …
Of Myth and Man: Essaying the space-between in geomythological theory
KE Kavanagh – 2015 – researchgate.net
Page 1. 1 Figure 1: Cover Plate – Copyright: Ioan Einion, 1995 Page 2. 2 Of Myth and Man: Essaying the space-between in geomythological theory Kirsten Erin Kavanagh June 2015 Dedicated in Memory of Ioan Einion Figure 2: “Erin” – Copyright: Ioan Einion, 1994 Page 3. 3 …
Magic and Loss: The Internet as Art
V Heffernan – 2017 – books.google.com
Page 1. Praise for MAGIC AND LOSS “In melding the personal with the increasingly universal, Heffernan delivers a highly informative analysis of what the Internet is—and can be. A thoroughly engrossing examination of the …
Caring for Narrative Futures
S Sondheim – Narrative Power: The Struggle for Human Value, 2019 – books.google.com
Page 166. Caring for Narrative Futures 149 9 Caring for Narrative Futures Towards a Politics of Narrative Humanity Careful the tale you tell That is the spell Children will listen. Stephen Sondheim, Into the Woods And they all lived happily ever after. Or so the story goes …
Video Game Narrative and Criticism: Playing the Story
T Thabet – 2015 – books.google.com
Page 1. — VIDEO Calgravel»pivot Playing the Story Tamer Thabet GANAE NARRATIVE AND CRITICISM | º – Page 2. Video Game Narrative and Criticism DOI: 10.1057/9781137525543.0001 Page 3. Other Palgrave Pivot titles …
Speaking in Tongues
AO Sign – 2014 – books.google.com
Page 1. The Commonwealth TONGUES Speaking in Alexander O. Sign Page 2. Speaking Tonguesin Page 3. Page 4. Speaking Alexander O. Sign Tonguesin Page 5. AuthorHouse™ UKLtd. 1663 Liberty Drive Bloomington, IN47403 …
Exploration of a medium: effect of augmented reality technology on storytelling games: ways to implement narrative in ARG’s in a way that compliments the technology …
? ???? – 2018 – hellanicus.lib.aegean.gr
… and happenings. The type of the event, action or happening, is categorized by the way the narrative state is changed. An action is considered when the narrative state change occurs as a result of the character’s doing. A happening …
Challenges of Melkite young adults in Melbourne: Maintaining religious identity and social values within Australian society
S Haddad – 2014 – researchbank.acu.edu.au
Page 1. Australian Catholic University ACU Research Bank Theses Document Types 5-2014 Challenges of Melkite young adults in Melbourne: Maintaining religious identity and social values within Australian society Samir Haddad …
A passion to believe: Autism and the facilitated communication phenomenon
D Twachtman-Cullen – 2019 – books.google.com
Page 1. A Passion to Believe Autism and the Facilitated Communication Phenomenon Diane Twachtman-Cullen Page 2. A Passion to Believe Page 3. ESSAYS IN DEVELOPMENTAL SCIENCE Jerome Kagan, Series Editor A …
Real-time storytelling with events in virtual worlds
A Shoulson – 2015 – repository.upenn.edu
… Degree Name Doctor of Philosophy (PhD) Graduate Group Computer and Information Science First Advisor Norman I. Badler Keywords Artificial Intelligence, Computer Graphics, Interactive Narrative, Storytelling, Virtual Worlds Subject Categories Computer Sciences …
Building’Game worlds’: a study for the artist through theories of art & visual perception
JYS Lee – 2017 – 155.69.24.67
Page 1. Building ‘Game Worlds’: A Study For the Artist Through Theories of Art & Visual Perception by Lee Yu See Jolly Supervised by Kenneth Feinstein A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts …
Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention.
BE Harrison – 2014 – repository.lib.ncsu.edu
Page 1. ABSTRACT HARRISON, BRENT E. Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention. (Under the direction of David Roberts.) The ability to control player retention has been long sought after by both game de …
Following the Fallout: Narrative structures in
DJ Dunne – researchbank.swinburne.edu.au
Page 1. Following the Fallout: Narrative structures in a videogame franchise By Daniel Joseph Dunne A thesis submitted in fulfilment of the requirements for the degree of Master of Arts by Research Faculty of Health Arts and Design Swinburne University of Technology …
The raft, the ladder, the transitional space, the moratorium…’: digital interventions in twenty-first-century private and public lives
JE Oliver – 2018 – sro.sussex.ac.uk
Page 1. A University of Sussex PhD thesis Available online via Sussex Research Online: http://sro.sussex.ac.uk/ This thesis is protected by copyright which belongs to the author. This thesis cannot be reproduced or quoted extensively from without first …