Notes:
Omniverse Audio2Face is a software created by NVIDIA that generates facial animation from audio sources. It is used to animate 3D characters for use in games, videos, and other media. It has features such as Audio2Emotion and Audio2Gesture which enable the instant, realistic animation of characters. It can be used in conjunction with other software such as CC3 and iClone. Tutorials and demonstrations of Omniverse Audio2Face can be found online. It is also part of the Omniverse suite of applications, which includes Omniverse Nucleus Cloud and Omniverse Machinima, and is designed to accelerate workflows for artists.
Nvidia has released Audio2Emotion, a new feature for its Omniverse Audio2Face tool that uses artificial intelligence to interpret and animate facial expressions based on an audio clip. The feature can detect an actor’s emotional state from their voice and adjust the performance of the 3D character accordingly to convey emotions such as happiness, sadness, and surprise. The release also includes updates to Audio2Gesture and improvements to the integration of all three features.
Audio2Gesture is an artificial intelligence (AI) tool developed by Nvidia that generates realistic body and arm movements from an audio file. It is part of the Omniverse suite of AI-based animation tools, which also includes Audio2Face and Audio2Emotion. These tools allow for the instant animation of 3D characters and can be used in a variety of applications, such as film and game development. Audio2Gesture has various animation styles and options, and can be used in conjunction with other animation tools, such as the motion capture facility built into it. It has received updates and improvements to its integration with other tools.
Nvidia has released the Omniverse Avatar Cloud Engine (ACE), a suite of cloud-based artificial intelligence (AI) models and services that make it easier to create and customize avatars for use in virtual reality, video games, and other media. ACE is designed to allow developers to easily build and deploy lifelike 3D avatars that can be used in virtual assistants, video games, and other interactive applications. The avatars generated using ACE can be used to create more realistic and immersive experiences for users, and the tool is available for use on Azure and Oracle Cloud Infrastructure.
- Blendshape, also known as a morph target or shape key, is a specific shape or deformation of a 3D model that can be blended, or interpolated, with other blendshapes to create a wide range of expressions or poses. Blendshapes are typically used in character animation to create realistic, expressive faces, but they can also be used to deform other parts of a model, such as the body or limbs.
- Machinima is a method of creating animated movies or video games using real-time 3D graphics engines. The term “machinima” is a combination of the words “machine” and “cinema,” and it refers to the use of game engines and other software tools to create animated content that is similar to traditional animation or live-action film.
Wikipedia:
See also:
100 Best NVIDIA Omniverse Audio2Face Videos
- Animating MetaHuman with Audio2Face and Autodesk Maya
.. in this tutorial, we cover how to animate a metahuman rig in maya using the animation from audio2face - Audio2Face – Audio2Emotion Overview
.. create with nvidia omniverse audio2face 2202.1.0 in this tutorial we provide an in-depth overview of the new features in audio2face 2022.1 - Audio2Face – BlendShape Generation
.. in this tutorial we cover how to generate blendshapes on a custom face mesh using the blendshape generation tool located in the character transfer tab - Audio2Face – BlendShapes – Part 1: Importing to Audio2Face
.. in this video you will learn how import a mesh with blendshapes to audio2face. - Audio2Face – BlendShapes – Part 2: Conversion and Weight Export
.. in this session you will learn how to connect the blendshape mesh and export the blend weights as a json file. - Audio2Face – BlendShapes – Part 3: Solve Options and Preset
.. you will learn how to adjust blendshape solver parameters to make adjustments to the final result. - Audio2Face – BlendShapes – Part 4: Custom Character Conversion
.. in this video you will learn how to connect a custom character with blendshapes to audio2face. - Audio2Face – BlendShapes – Part 4: Custom Character Conversion
.. in this video you will learn how to connect a custom character with blendshapes to audio2face. - Audio2Face – Character Setup Overview
.. create with nvidia omniverse audio2face 2202.1 - Audio2Face – Character Setup: Mesh Tool Overview
.. create with nvidia omniverse audio2face 2202.1.0 a deeper look at using the mesh tools and setting up face components in audio2face. - Audio2Face – Character Transfer – Maya Workflow Example (cartoon human)
.. learn how to add facial animation for your lip sync in maya using #nvidiaomniverse #audio2face. - Audio2Face – Character Transfer – Maya Workflow Example (cartoon human)
.. learn how to add facial animation for your lip sync in maya using #nvidiaomniverse #audio2face. - AUDIO2FACE – CHARACTER TRANSFER – PART 1: OVERVIEW
.. in this video we give a quick walkthrough of the audio2face character transfer feature - AUDIO2FACE – CHARACTER TRANSFER – PART 2: UI AND SAMPLES
.. this session explores the character transfer interface as well as the sample files provides to get you started with audio2face - AUDIO2FACE – CHARACTER TRANSFER – PART 3: MESH FITTING
.. in this video we do an in-depth explanation of the mesh fitting workflow in audio2face - AUDIO2FACE – CHARACTER TRANSFER – PART 4: POST WRAP
.. in this session we go in-depth on post-wrap which is the step following mesh fitting - AUDIO2FACE – CHARACTER TRANSFER – PART 5: ITERATIVE WORKFLOW
.. this video goes in-depth on how to clear results to reset your scene - AUDIO2FACE – CHARACTER TRANSFER – PART 6: CUSTOM MESH
.. in this session we review how to prepare your mesh for character transfer - Audio2Face – Character Transfer – Part 7: Presets
.. in this video you will learn how to use correspondence presets to save your work during the character transfer process - AUDIO2FACE – OVERVIEW – PART 1: APPLICATION OVERVIEW
.. in this video you will get an overview of the audui2face application’s main features - AUDIO2FACE – OVERVIEW – PART 2: RECORDER AND LIVE MIC MODE
.. in this session we do an in-depth view of the audio recorder. we cover recording microphone audio as well as how to use - AUDIO2FACE – OVERVIEW – PART 3: MULTIPLE INSTANCES AND ARBITRARY PIPELINES
.. in this video we are covering advanced audio2face features such as creating multiple instances and building arbitrary pipelines - Audio2Face – Reallusion CC4 Camila Asset Part 1: Overview
.. general overview of the reallusion cc4 camila asset. - Audio2Face – Reallusion CC4 Camila Asset Part 2: Mesh Preparation
.. in this video, we look at preparing the facial meshes required for the setup - Audio2Face – Reallusion CC4 Camila Asset Part 3: Tagging Meshes using Character Setup
.. this tutorial demonstrates how to set up your meshes in audio2face in preparation for the character transfer process. - Audio2Face – Reallusion CC4 Camila Asset Part 4: Running Character Transfer and attaching Audio2Face Prims
.. in this tutorial, we run the character transfer process and connect the character setup to an audio2face pipeline to be driven by the audio input. - Audio2Face – Reallusion CC4 Camila Asset Part 5: Technical Fix to Force Mesh Read when Audio is Playing
.. in this video, we look at the graph setup and how to set the transforms on face component meshes, so their motion is driven by the audio player. - Audio2Face – Reallusion CC4 Camila Asset Part 6: Connect Character Setup meshes to Drive the Full Body
.. in this tutorial, we finalize the setup and connect all the meshes, so they drive the full-body skelmesh. - Audio2Face Streaming Audio Player – Overview
.. in this tutorial we provide an overview of the streaming audio player that allows developers to stream audio data from an external source or applications v - Audio2Face Streaming Audio Player – Riva Text to Speech Integration Example
.. in this session we present the nvidia riva text-to-speech integration in audio2face - Audio2Face to Metahuman
.. audio2face to metahuman pipeline using the ue4 ov connector. - Audio2Face to Unity using Blendshapes
.. audio2face to unity blendshape-based pipeline using blender for data preparation. - Batch Audio Process
.. audio2face generate expressive facial animation from just an audio source—powered by ai - Collaborative Game Development with NVIDIA Omniverse
.. nvidia will cover how to use the various collaboration tools available in omniverse for game development pipelines - Discover iClone to Omniverse: The Complete Character Animation Workflow
.. learn how to create, animate, and deploy digital humans and 3d characters for omniverse create and machinima - Exploring Creative Workflows with Omniverse and the Unreal Engine Connector
.. this is a quick example showcasing functionality and workflows enabled by the omniverse unreal connector 200.2 release - High-Quality Automatic Facial Animation with Audio2Face
.. learn more about audio2face, nvidia’s new audio-driven, ai-based facial animation solution that makes complex facial animation easy - Intelligent End-to-End AI Chatbot with Audio-Driven Facial Animation
.. during the gtc 2020 virtual keynote, nvidia ceo and founder jensen huang interacted with misty, a conversational ai weather chatbot, to demonstrate an end- - Introduction to Audio2Face App
.. we’ll introduce and provide a technical overview of the audio2face app - NVIDIA Community Stream | Getting Started: Audio2Emotion Ft Jae Solina
.. join the developers from nvidia omniverse’s audio2face (a2f) team along with special guest jae solina (jsfilmz) as we learn about the latest a2f features, - Omniverse Machinima – Audio2Face in Machinima
.. learn out to apply a usd cache from audio2face on your sequenced character to create cinematic characters in machinima - Omniverse Machinima: Live Demo
.. join omniverse machinima product manager dane johnston and zach bowman as they introduce the omniverse platform and omniverse machinima application - Reallusion Character Creator – Audio2Face Preset – Facial Animation & Multi-Language Lip-Sync
.. the character creator (cc) omniverse connector adds the power of a full character generation system with motions and unlimited creative variations to nvidi - Reallusion iClone and Omniverse Audio2Face – Language Independent Facial & Lip-sync Animation from Voice
.. omniverse audio2face is an ai-powered application that generates expressive facial animation from just an audio source. audio2face 2021.2