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1609546610

Posted on 2021/05/09 by mendicott

**Pipelines Comparison Diagram**

I would really like to see side by side diagrams of both the Reallusion to Unreal pipeline, from Headshot to Unreal, as well as the Daz3D pipeline from Face Transfer to Unreal (and/or Unity), including all modules and integrations. This would be helpful to identify the bottlenecks in each pipeline, as well as compare costs of each pipeline. The part I donĂ¢??t fully understand is the rigging for real-time characters.

The way I understand this would be to go from a single photo to a real-time vtuber rig… and from there to plug in (facial) behavior generation to any chatbot or assistant API. The bottleneck here is that today most facial behavior is generated from speech, and not from text. If the backstory of a virtual influencer is like a knowledgebase, then this would be something like dropping a virtual influencer into a vtuber.

 

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