Skip to content

Meta-Guide.com

Menu
  • Home
  • About
  • Directory
  • Videography
  • Pages
  • Index
  • Random
Menu

1609019044

Posted on 2020/10/26 by mendicott

> Intelligent Control of Non-Player-Characters Using Membership in Computer Games (2020) [**Korean language**]
* The development of computer system and the game industry are accelerating. The Non-Player-Character(NPC)s are the important element that arouse the userâ??s interest. The actions of the NPCs are controlled by a computer. The NPC generally adopts FSM(Finite State Machine). The FSM has an advantage in terms of a simple structure to control a game character. Moreover, a game designer defines the actions of the NPC in FSM. Regularized behavior definition of NPCs makes behaviors of NPCs unnatural. This paper proposes the intelligent control approach for NPCs. The intelligent control method for the NPCs proposed in this paper makes the actions of the NPCs natural. In this paper, **the intelligent control method analyzes the situations in the game and automatically generates the action of the NPCs**.

 

  • Meta’s Shift from Open AI to Centralized Military-Aligned Superintelligence
  • Virtual Beings Are Evolving from Social Interfaces to Instruments of Military and Civilian Control
  • Meta CTO Andrew Bosworth’s Military Commission Signals Deepening Merger of Silicon Valley and U.S.
  • Meta Mirrors Twitter’s Ideological Decline Through a More Covert and Enduring Transformation
  • Yann LeCun’s Vision and Meta’s Diverging Paths on Artificial Intelligence

Popular Content

New Content

 

Contents of this website may not be reproduced without prior written permission.

Copyright © 2011-2025 Marcus L Endicott

©2025 Meta-Guide.com | Design: Newspaperly WordPress Theme