Believable Bots: Can Computers Play Like People? (2012) .. by Philip Hingston (@Botprize)
Contents
1 Rethinking the Human–Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? … 1
Astrid Weiss and Manfred Tscheligi
2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining … 29
Christine Bailey, Jiaming You, Gavan Acton, Adam Rankin and Michael Katchabaw
3 Actor Bots … 69
Maria Arinbjarnar and Daniel Kudenko
4 Embodied Conversational Agent Avatars in Virtual Worlds: Making Today’s Immersive Environments More Responsive to Participants … 99
Jacquelyn Ford Morie, Eric Chance, Kip Haynes and Dinesh Rajpurohit
5 Human-Like Combat Behaviour via Multiobjective Neuroevolution … 119
Jacob Schrum, Igor V. Karpov and Risto Miikkulainen
6 Believable Bot Navigation via Playback of Human Traces … 151
Igor V. Karpov, Jacob Schrum and Risto Miikkulainen
7 A Machine Consciousness Approach to the Design of Human-like Bots … 171
Raúl Arrabales, Jorge Muñoz, Agapito Ledezma, German Gutierrez and Araceli Sanchis
8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots … 193
Raúl Arrabales, Agapito Ledezma and Araceli Sanchis
9 Assessing Believability … 215
Julian Togelius, Georgios N. Yannakakis, Noor Shaker and Sergey Karakovskiy
10 Creating a Personality System for RTS Bots … 231
Jacek Ma?dziuk and Przemys?aw Szaj
11 Making Diplomacy Bots Individual … 265
Markus Kemmerling, Niels Ackermann and Mike Preuss
12 Towards Imitation of Human Driving Style in Car Racing Games … 289
Jorge Muñoz, German Gutierrez and Araceli Sanchis
Index … 315