Notes:
The Embodied Agents Behavior Realizer (EMBR) is a software tool that is used to design, implement, and evaluate the behavior of virtual humans and other embodied agents. EMBR is designed to allow developers to create and test the behavior of virtual humans in a simulated environment, allowing them to evaluate and refine the behavior of the virtual human before it is deployed in a live application.
EMBR is typically used in conjunction with a virtual human platform, such as a virtual reality (VR) or augmented reality (AR) application, to create and test the behavior of the virtual human. EMBR provides a set of tools and libraries that allow developers to specify the behavior of the virtual human using a variety of techniques, including rule-based systems, finite state machines, and machine learning algorithms.
EMBR is often used to create virtual humans for a wide range of applications, including training simulations, entertainment, and customer service. It can be used to create virtual humans that are designed to interact with users in a natural and lifelike manner, and to respond to user input and changing conditions in a realistic and appropriate way.
See also:
Avatar Systems | Behavior Realizers | Virtual Human Toolkit
Embr–a realtime animation engine for interactive embodied agents
A Heloir, M Kipp – International Workshop on Intelligent Virtual Agents, 2009 – Springer
Embodied agents are a powerful paradigm for current and future multimodal interfaces, yet require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high-level control languages are required to make …
Real-time animation of interactive agents: Specification and realization
A Heloir, M Kipp – Applied Artificial Intelligence, 2010 – Taylor & Francis
… CONCLUSION We presented a new real-time character animation engine called EMBR (embodied agents behavior realizer), describing architecture, the EMBRScript control language, and how to integrate EMBR into larger projects …
Realizing multimodal behavior
M Kipp, A Heloir, M Schröder, P Gebhard – International Conference on …, 2010 – Springer
… EmotionML. For realtime 3D character animation we use our free EMBR software2 (Embodied Agents Real- izer) [3,2] which allows fine-grained animation control via a pose-based specifi- cation language called EMBRScript …
Sign language avatars: Animation and comprehensibility
M Kipp, A Heloir, Q Nguyen – International Workshop on Intelligent Virtual …, 2011 – Springer
… Embodied agents have the potential to communicate in the native language of this cultural group: sign language … We extended the existing EMBR character animation system 1 with prerequisite functionality, cre- ated a gloss-based animation tool and developed a cyclic content …
Multimodal behavior realization for embodied conversational agents
A ?erekovi?, IS Pandži? – Multimedia Tools and Applications, 2011 – Springer
… correlations. So far three BML-compliant animation engines have been developed— ACE, SmartBody [51] and EMBR system [22] … TCP. The most recent of the BML-compliant realizers, EMBR system, is architecturally similar to SmartBody …
Hybrid control for embodied agents applications
J Miksatko, M Kipp – Annual Conference on Artificial Intelligence, 2009 – Springer
… Currently, we use both a commercial engine from Charamel1 and our own research prototype engine called EMBR (Embodied Agents Behavior Realizer) [13] … Heloir, A., Kipp, M.: Embr – a realtime animation engine for interactive embodied agents …
All together now
A Hartholt, D Traum, SC Marsella, A Shapiro… – … Workshop on Intelligent …, 2013 – Springer
… LNCS, vol. 7060, pp. 98–109. Springer, Heidelberg (2011) 14. Heloir, A., Kipp, M.: EMBR – A Realtime Animation Engine for Interactive Embodied Agents. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, HH (eds.) IVA 2009. LNCS, vol. 5773, pp. 393–404 …
Legs that can walk: Embodiment-based modular reinforcement learning applied
D Jacob, D Polani, CL Nehaniv – Computational Intelligence in …, 2005 – ieeexplore.ieee.org
… name. ‘Embodiment-based’: Two aspects are important here. First, EMBER is designed for learning in embodied agents, that is to say, physical agents acting in the real world, or models thereof (hereafter ‘real agents’). This already …
Storytelling agents with personality and adaptivity
C Hu, MA Walker, M Neff, JEF Tree – International Conference on …, 2015 – Springer
… 151–158 (2008)Google Scholar. 8. Heloir, A., Kipp, M.: EMBR – a realtime animation engine for interactive embodied agents. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, HH (eds.) IVA 2009. LNCS, vol. 5773, pp. 393–404 …
Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings
Z Ruttkay, M Kipp, A Nijholt, HH Vilhjálmsson – 2009 – Springer
… Goals in Virtual Drama….. 386 Maria Arinbjarnar and Daniel Kudenko Tools and Motion Capture EMBR–A Realtime Animation Engine for Interactive Embodied Agents….. 393 Alexis Heloir and …
Faster learning in embodied systems through characteristic attitudes
D Jacob, D Polani, CL Nehaniv – Computational Intelligence in …, 2005 – ieeexplore.ieee.org
… We point up possible parallels with constraints on the movement of natural organisms owing to their detailed mechanical structure. The work forms part of our EMBER framework for reinforcement learning in embodied agents introduced in [2] and developed in [3] …
Personalized expressive embodied conversational agent EVA
I Mlakar, M Rojc – Proceedings of the 3rd WSEAS international …, 2010 – dl.acm.org
An avatar-based interface for the italian sign language
V Lombardo, C Battaglino, R Damiano… – Complex, Intelligent …, 2011 – ieeexplore.ieee.org
… in Computer Science, vol. 4133, p. 205, 2006. [14] A. Heloir and M. Kipp, “Embr – a realtime animation engine for interactive embodied agents,” in LNCS, Intelligent Virtual Agents. Springer, 2009. [15] DR Leonardo Lesmo, Alessandro …
XNAgent: authoring embodied conversational agents for tutor-user interfaces
AM Olney, P Hays, WL Cade – AIED 2013 Workshops Proceedings Volume …, 2013 – Citeseer
… IVA’11, Berlin, Heidelberg, Springer-Verlag (2011) 437–438 Page 149. 144 8. Heloir, A., Kipp, M.: Embr—a realtime animation engine for interactive embodied agents. In: Proceedings of the 9th International Conference on Intelligent Virtual Agents …
On the importance of gaze and speech alignment for efficient communication
M Staudte, A Heloir, M Crocker… – Proceedings of the 9th …, 2011 – researchgate.net
… 1Department of Computational Linguistics, Saarland University, Germany {masta,crocker}@coli. uni-saarland.de 2DFKI, Embodied Agents Research Group, Germany … The agent used in this experiment was controlled by the EMBR framework [3] using the BML language [4]. The …
The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations
V Lombardo, F Nunnari, R Damiano – International Conference on …, 2011 – Springer
… lengths. Second, EMBR lacks the syntax to expose parameters for newly defined animations. In … animations. References 1. Arafa, Y., Mamdani, A.: Scripting embodied agents behaviour with CML: character markup language. In …
EMBR: A Realtime Engine for Virtual Human Animation
A Heloir, M Kipp – Citeseer
… agents accessible to researchers and developers. We present such an engine, called EMBR (Embodied Agents Behavior Realizer), together with its control language EMBRScript. Although EMBR has been initially developed …
A Realtime Animation Engine for Interactive Embodied Agents
A Heloir, M Kipp – Citeseer
… face is a highly important communication channel for embodied agents: Emotions can be displayed through frowning, smiling and other facial expres- sions, and changes in skin tone (blushing, paling) can indicate nervousness, ex- citement or fear. In EMBR, facial expressions …
A Gesture Analysis and Modeling Tool for Interactive Embodied Agents
Q Nguyen, M Kipp – International Workshop on Intelligent Virtual Agents, 2009 – Springer
… The results can be used to build gesture descriptions and whole lexicons that transfer human behavior to interactive embodied agents. These agents can then be animated realtime with a character animation engine like EMBR …
Design and evaluation of a sketch-based gesture animation tool
H Song, M Neff – Proceedings of the Seventh International Conference …, 2014 – dl.acm.org
… References HELOIR, A., AND KIPP, M. 2009. Embr — a realtime animation engine for interactive embodied agents. In Proceedings of the 9th International Conference on Intelligent Virtual Agents, Springer- Verlag, Berlin, Heidelberg, IVA ’09, 393–404 …
A Parameterized Schema for Representing Complex Gesture Forms
H Song, M Neff – International Conference on Intelligent Virtual Agents, 2016 – Springer
… In: Workshop on Embodied Conversational Characters (1998)Google Scholar. 4. Heloir, A., Kipp, M.: EMBR – a realtime animation engine for interactive embodied agents. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, HH (eds.) IVA 2009. LNCS, vol. 5773, pp. 393–404 …
Inferring dependencies in Embodiment-based modular reinforcement learning
D Jacob, D Polani, CL Nehaniv – TAROS, 2005 – uhra.herts.ac.uk
… EMBER, the framework for reinforcement learning of which this work forms a part, differs from much of the above in that it is explicitly designed for embodied agents acting in the physical world, or models thereof. The factoring …
Make Way for the Robot Animators!
T Ribeiro, A Paiva – 2014 – aaai.org
… Heloir, A., and Kipp, M. 2009. EMBR: A realtime anima- tion engine for interactive embodied agents. 2009 3rd Inter- national Conference on Affective Computing and Intelligent Interaction and Workshops 1:1–2. Kopp, S.; Krenn, B.; and Marsella, S. 2006 …
Cross-media agent platform
R Niewiadomski, M Obaid, E Bevacqua… – Proceedings of the 16th …, 2011 – dl.acm.org
… Heloir and Kipp [Heloir and Kipp 2009] extend the SAIBA archi- tecture by a new intermediate layer called animation layer. Their EMBR agent is a real-time system that offers a high degree of an- imation control through the EMBRScript language …
TTS-driven Expressive Embodied Conversation Agent EVA for UMB-SmartTV
M Rojc, M Presker, Z Ka?i?, I Mlakar – International journal of …, 2014 – academia.edu
Page 1. Abstract— The main goal of using non-verbal modalities together with the general text-to-speech (TTS) system is to better emulate human-like course of the interaction between users and the UMB-SmartTV platform …
Creating Interactive Robotic Characters: Through a combination of artificial intelligence and professional animation
TG Ribeiro, A Paiva – Proceedings of the Tenth Annual ACM/IEEE …, 2015 – dl.acm.org
… [6] A. Heloir and M. Kipp. EMBR: A realtime animation engine for interactive embodied agents. 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, Sept. 2009. [7] G. Hoffman …
Gesture and emotion: Can basic gestural form features discriminate emotions?
M Kipp, JC Martin – … Interaction and Workshops, 2009. ACII 2009 …, 2009 – ieeexplore.ieee.org
… Springer, New York, 1997. [25] A. Heloir and M. Kipp. Embr – a realtime animation engine for interactive embodied agents. In Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA- 09), 2009. [26] K. Johnstone. Impro. Improvisation and the Theatre …
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng… – Proceedings of the 12th …, 2013 – dl.acm.org
Page 1. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page …
Annotation of Human Gesture using 3D Skeleton Controls.
Q Nguyen, M Kipp – LREC, 2010 – academia.edu
… Alexis Heloir and Michael Kipp. 2009. Embr — a real- time animation engine for interactive embodied agents. In IVA ’09: Proceedings of the 9th International Con- ference on Intelligent Virtual Agents, pages 393–404, Berlin, Heidelberg. Springer-Verlag …
On the relevance of sequence information for decoding facial expressions of pain and disgust
M Siebers, T Engelbrecht, U Schmid – An avatar study, 2013 – cogsys.wiai.uni-bamberg.de
… Afterwards we will detail the structure and realization of the online experiment. 3.1 Stimuli Generation Using the EMBR System (Heloir and Kipp, 2010) developed by the Embodied Agents Research Group at DFKI we animated facial expressions of pain and disgust …
Qualitative Parameters for Modifying Animated Character Gesture Motion
P Pohl, A Heloir – 2010 – pdfs.semanticscholar.org
… The Embodied Agents Behavior Realizer (EMBR) tool is a real time animation engine for interactive embodied agents developed by the Embodied Agents Research Group at the DFKI. EMBR produces character animations based on the EMBR script language (EMBRScript) …
Elckerlyc
H van Welbergen, D Reidsma, ZM Ruttkay… – Journal on Multimodal …, 2009 – Springer
Page 1. J Multimodal User Interfaces (2010) 3: 271–284 DOI 10.1007/s12193-010-0051-3 ORIGINAL PAPER Elckerlyc A BML Realizer for continuous, multimodal interaction with a Virtual Human Herwin van Welbergen · Dennis Reidsma · Zsófia M. Ruttkay · Job Zwiers …
Elckerlyc Goes Mobile Enabling Natural Interaction in Mobile User Interfaces
R Klaassen, J Hendrix, D Reidsma, R Akker, B Van Dijk – 2013 – papers.ssrn.com
… One of the many application areas for natural interaction with embodied agents is in healthcare services and coaching … The Elckerlyc platform has been described and compared with other BML behaviour realizers (for example EMBR [15] and Greta [16]) in various papers [6][17 …
Embodied Presentation Teams: A plan-based approach for affective sports commentary in real-time
I Gregor – 2010 – Citeseer
Page 1. SAARLAND UNIVERSITY …
Virtual agents for the production of linear animations
R Damiano, V Lombardo, F Nunnari – Entertainment Computing, 2013 – Elsevier
… Moreover, we include as DOFs the global position and rotation of the character in space. EMBRScript is the animation language of the EMBR animation engine [25] … Moreover, EMBR requires the specification of many temporal constraints …
Hand Gesture Synthesis for Conversational Characters
M Neff – Handbook of Human Motion, 2016 – Springer
… In Proc. Gesture Workshop 2005, vol 3881 of LNAI. Springer, Berlin\Heidelberg, pp 45–55 Heloir A, Kipp M (2009) EMBR–A Realtime Animation Engine for Interactive Embodied Agents. In: Intelligent virtual agents 09. Springer …
AVLaughterCycle: An audiovisual laughing machine
J Urbain, E Bevacqua, T Dutoit, A Moinet… – Proceedings of the 5th …, 2009 – academia.edu
… 5773. Springer, 2009, pp. 486–487. [11] A. Heloir and M. Kipp,“EMBR-a realtime animation engine for interactive embodied agents,” ser. Lecture Notes in Computer Science, Z. Ruttkay, M. Kipp, A. Nijholt, and HH Vilhjálmsson, Eds., vol. 5773. Springer, 2009, pp. 393–404 …
The SEMAINE API: towards a standards-based framework for building emotion-oriented systems
M Schröder – Advances in human-computer interaction, 2010 – dl.acm.org
Page 1. Hindawi Publishing Corporation Advances in Human-Computer Interaction Volume 2010, Article ID 319406, 21 pages doi:10.1155/2010/319406 Research Article The SEMAINE API: Towards a Standards-Based Framework for Building Emotion-Oriented Systems …
Requirements for a Gesture Specification Language
A Heloir, M Kipp – International Gesture Workshop, 2009 – Springer
… When using embodied agents in a human-computer interface context, a formal description of gestures is needed to ensure a faithful rendering by the underlying character animation … Heloir, A., Kipp, M.: EMBR – A realtime animation engine for interactive embod- ied agents …
Towards a unified 3D animated dictionary for Saudi sign language
YOM Elhadj, Z Zemirli, B Al-faraj – Proceedings of the International …, 2012 – dl.acm.org
… Embodied Agents Research Group12 is a well known European company focusing on interactive embodied agents, and they have a variety of solutions for sign … It 11 http://www.visicast.cmp.uea. ac.uk/eSIGN 12 http://embots.dfki.de 13 http://embots.dfki.de/EMBR/ 14 www.utic.rnu …
Fast, automatic character animation pipelines
A Feng, Y Huang, Y Xu… – Computer Animation and …, 2014 – Wiley Online Library
… BML provides a high-level XML-based description of a set of tasks that can be synchronized with each other. Many systems have been developed to utilize BML, such as EMBR [17], ELCKERLYC [18], BEAT [19] and GRETA [20] in addition to our system, SMARTBODY [21, 22] …
Communicating emotional states with the Greta agent
R Niewiadomski, M Mancini, S Hyniewska… – A Blueprint for …, 2010 – books.google.com
… We also show how to extract the values of these parameters automatically from visual data. Introduction In recent years there has been a growing interest in developing embodied agents with expressive capabilities … 2009), and EMBR (Heloir and Kipp 2009) …
Describing and animating complex communicative verbal and nonverbal behavior using EVA-framework
I Mlakar, Z Ka?i?, M Rojc – Applied Artificial Intelligence, 2014 – Taylor & Francis
… the animation. The embodied agents behavior realizer (EMBR) animation engine (Heloir and Kipp 2009 Heloir, A., and M. Kipp. 2009. EMBR – A Realtime animation engine for interactive embodied agents. In Proceedings …
Exploiting motion capture for virtual human animation
A Heloir, M Neff, M Kipp – Proceedings of the workshop on …, 2010 – pdfs.semanticscholar.org
… of the 2007 IEEE/RSJ Intl. Conf. on Intelligent Robots and Systems (IROS 2007), pages 2944–2950. Alexis Heloir and Michael Kipp. 2009. EMBR-a real- time animation engine for interactive embodied agents. In Proc. of the 9th Int. Conf. on Intelligent Virtual Agents (IVA-09) …
Storyboarding and pre-visualization with X3D
Y Jung, S Wagner, C Jung, J Behr… – Proceedings of the 15th …, 2010 – dl.acm.org
Page 1. Copyright © 2010 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not …
From the Editors of the Special Issue
Z Ruttkay, M Kipp, A Nijholt, HH Vilhjálmsson – 2010 – Taylor & Francis
… and Hannes Högni Vilhjálmsson4 1Creative Technology Lab, Moholy-Nagy University of Art and Design, Budapest, Hungary 2DFKI, Embodied Agents Research Group … In the next article, Heloir and Kipp discuss EMBR, a state-of-the-art character animation engine that supports …
The role of prosody and gaze in turn-end anticipation
C Gambi, TK Jachmann, M Staudte – Procs. of the Annual …, 2015 – research.ed.ac.uk
… 293-296). Berlin/Heidelberg: Springer. Heloir, A., & Kipp, M. (2009). EMBR – A realtime animation engine for interactive embodied agents. In Proc. of the 9th Int’l Conference on Intelligent Virtual Agents. Berlin Heidelberg: Springer. Hjalmarsson, A. (2011) …
Speaker gaze affects utterance comprehension beyond visual attention shifts
M Staudte, M Crocker, A Heloir… – Proceedings of the …, 2011 – cloudfront.escholarship.org
… Journal of Memory and Language, 57, 596-615. Heloir, A., & Kipp, M. (2009). EMBR – A Realtime Animation Engine for Interactive Embodied Agents. In Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA ’09). Sprinter …
Multilingual and multimodal corpus-based text-to-speech system-PLATTOS
M Rojc, I Mlakar – Speech and Language Technologies, 2011 – intechopen.com
Page 1. 3,200+ OPEN ACCESS BOOKS 105,000+ INTERNATIONAL AUTHORS AND EDITORS 110+ MILLION DOWNLOADS BOOKS DELIVERED TO 151 COUNTRIES AUTHORS AMONG TOP 1% MOST CITED SCIENTIST …
Believable Virtual Characters in Human-Computer Dialogs.
Y Jung, A Kuijper, DW Fellner, M Kipp… – Eurographics …, 2011 – pdfs.semanticscholar.org
… coordinating, and syn- chronizing the communicative behavior of virtual humans, discussed in sections 2 and 3. The prospects of advanced real-time rendering tech- niques due to the rapid GPU development cycles still are mostly ignored in embodied agents research …
Toward an intuitive sign language animation authoring system for the deaf
A Heloir, F Nunnari – Universal Access in the Information Society, 2016 – Springer
… Scholar. 13. Heloir, A., Kipp, M.: EMBR—a realtime animation engine for interactive embodied agents. In: Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA-09) (2009)Google Scholar. 14. Jayaprakash …
Continuous profile models in asl syntactic facial expression synthesis
H Kacorri, M Huenerfauth – Proceedings of the 54th Annual Meeting of …, 2016 – aclweb.org
… ACM Transactions on Interactive Intelligent Systems (TiiS), 1(1):6. Alexis Heloir and Michael Kipp. 2009. Embr–a re- altime animation engine for interactive embodied agents. In Intelligent Virtual Agents, pages 393– 404. Springer. Matt Huenerfauth and Hernisa Kacorri. 2014 …
Towards an intuitive sign language animation authoring environment for the deaf
A Heloir, F Nunnari – Proceedings of the 2nd Workshop in …, 2013 – pdfs.semanticscholar.org
… [9] A. Heloir and M. Kipp. EMBR – a realtime animation engine for interactive embodied agents. In Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA-09), 2009. [10] K.-S. Huang, C.-F. Chang, Y.-Y. Hsu, and S.-N. Yang …
Použití plánovacích technik pro generování sportovního komentá?e pro dvojici virtuálních agent?
I Gregor – 2010 – dspace.cuni.cz
Page 1. Univerzita Karlova v Praze Matematicko-fyzikáln´? fakulta DIPLOMOV´A PR´ACE Ivan Gregor Pouzit´? plánovac´?ch technik pro generován´? sportovn´?ho komentáre pro dvojici virtuáln´?ch agent?u Kabinet software a výuky informatiky Vedouc´? diplomové práce: Mgr …
Assessing the impact of hand motion on virtual character personality
Y Wang, JEF Tree, M Walker, M Neff – ACM Transactions on Applied …, 2016 – dl.acm.org
Page 1. 9 Assessing the Impact of Hand Motion on Virtual Character Personality YINGYING WANG, University of California, Davis JEAN E. FOX TREE and MARILYN WALKER, University of California, Santa Cruz MICHAEL NEFF, University of California, Davis …
Conceptual Motorics-Generation and Evaluation of Communicative Robot Gesture
M Salem – 2013 – books.google.com
… Surprisingly, this effect was particularly pronounced when the robot’s gesturing behavior was partly incongruent with speech. These ?ndings contribute new insights into human perception and understanding of non-verbal behaviors in arti?cial embodied agents …
Outlook: Integration and future perspectives for affective computing
KR Scherer, T Bänziger… – A Blueprint for Affective …, 2010 – books.google.com
… number of ethical issues. In this brief overview, we will address aspects that might arise provided that some goals are attained (eg implementing emotionally competent behaviours in embodied agents or robots). We will not …
Building machine-readable knowledge representations for Turkish sign language generation
C Eryi?it, H Köse, M Kelepir, G Eryi?it – Knowledge-Based Systems, 2016 – Elsevier
… language recognition [44–46] including T?D recognition studies [47], the sign language synthesis studies are very few; eg, studies involving robotic hands [48], physical and virtual humanoid robots [49] and avatars (Paula [50], Zebedee, Websign (Tunusia), EMBR (German [51 …
Dynamic aspects of character rendering in the context of multimodal dialog systems
YA Jung – 2011 – tuprints.ulb.tu-darmstadt.de
… and more efficiency by means of the in- tegration into well established visualization techniques like the scene-graph, into existing open standards like X3D, and into the more abstract service-oriented system architec- tures as typically used in the embodied agents community …
TR-2015001: A survey and critique of facial expression synthesis in sign language animation
H Kacorri – 2015 – academicworks.cuny.edu
… placing individual signs from a dictionary onto a timeline to be performed by an animated character. Such tools, eg, VCom3D (DeWitt et al., 2003), EMBR (Heloir and Kipp, 2009), and JASigning (Jennings et al., 2010), can make use of pre-built dictionaries of sign animations …
A Survey and Critique of Facial Expression Synthesis in Sign Language Animation
H Kacorri – pdfs.semanticscholar.org
… placing individual signs from a dictionary onto a timeline to be performed by an animated character. Such tools, eg, VCom3D (DeWitt et al., 2003), EMBR (Heloir and Kipp, 2009), and JASigning (Jennings et al., 2010), can make use of pre-built dictionaries of sign animations …
Motion Capture Based Animation for Virtual Human Demonstrators: Modeling, Parameterization and Planning
Y Huang – 2012 – search.proquest.com
Motion Capture Based Animation for Virtual Human Demonstrators: Modeling, Parameterization and Planning. Abstract. A huge collection of character animation techniques has been developed to date and impressive results have been achieved in the recent years …
Data-driven synthesis and evaluation of syntactic facial expressions in American Sign Language animation
H Kacorri – 2016 – search.proquest.com
… Such tools, eg, VCom3D (DeWitt et al., 2003), EMBR (Heloir and Kipp, 2009), and JASigning (Jennings et al., 2010), can make use of pre … this seems to be the most popular approach for sign language animation (and non-signing virtual human or embodied agents) research …