Notes:
WebGL is a JavaScript API that allows developers to create interactive 2D and 3D graphics within web browsers using JavaScript, without the need for any plug-ins. It uses the GPU (graphics processing unit) of the user’s computer to accelerate graphics rendering, allowing for high-performance graphics and animations. WebGL is supported by most modern web browsers, and is often used for creating interactive graphics and visualizations on the web, as well as for building games and other types of applications that require real-time graphics.
- WebAR, or Web Augmented Reality, refers to the use of augmented reality (AR) technology on the web. AR involves overlaying digital content on top of the real world, and WebAR allows this to be done through a web browser. This can be used to create interactive and immersive experiences that combine the real and virtual worlds.
- WebGL, or Web Graphics Library, is a JavaScript API for rendering interactive 2D and 3D graphics within a web browser. It allows developers to create rich and realistic graphics without the need for plug-ins, making it a widely used technology for creating interactive and immersive web experiences.
- WebVR, or Web Virtual Reality, refers to the use of virtual reality (VR) technology on the web. VR involves creating a computer-generated environment that users can interact with in a realistic way, and WebVR allows this to be done through a web browser. This can be used to create immersive and interactive VR experiences that can be accessed from any device with a web browser.
- WebXR, or Web Extended Reality, refers to the use of both augmented reality (AR) and virtual reality (VR) technology on the web. WebXR allows developers to create immersive and interactive AR and VR experiences that can be accessed from any device with a web browser, without the need for specialized hardware or software.
Resources:
- webvr.info .. bringing virtual reality to the web
Wikipedia:
See also:
Interactive WebVR visualization for online fire evacuation training
F Yan, Y Hu, J Jia, Z Ai, K Tang, Z Shi, X Liu – Multimedia Tools and …, 2020 – Springer
… On the Web side, the WebGL graphics engine support for lightweight graphics rendering … Subway fire evacuation training also requires online interactive WebVR visualization of massive passengers … to diversify one body model using the Blender software and Avatar database by …
Mercury’s Boots: Extending Visual Information and Enabling to Move Around a Remote Place for VR Avatar
K Toda, S Hayashi – International Conference on Human-Computer …, 2020 – Springer
… NVIDIA Jetson Nano (Ubuntu 18.04). Camera. Intel RealSense D435. Display. 8.9? Looking Glass. 4.1 VR Side. Our VR system draws a VR avatar with using WebGL and WebXR. Every frame the posture of the VR HMD and controllers is applied to the avatar …
An avatar-based system for Arabic sign language to enhance hard-of-hearing and deaf students’ performance in a fundamentals of computer programming course.
NE Abuzinadah – 2020 – epubs.surrey.ac.uk
… Page 9. IX List of Tables Page Table 1.1 Use of Videos and Avatars 12 Table 1.2 Felder and Silverman’s Learning Style with the result of deaf students learning styles in each dimension 19 Table 2.1 Similarities and differences between ArSL avatar project and related work 39 …
HamNoSyS2SiGML: Translating HamNoSys Into SiGML
C Neves, L Coheur, H Nicolau – … of The 12th Language Resources and …, 2020 – aclweb.org
… The returned SiGML for this HTML can be used to animate an avatar from CoffeeScript WebGL ARP Signing Avatars7. By combining ELAN’s functionalities with our tool’s, we provide linguists with a solution for animating an online avatar fed by their annotations. 4.2 …
Towards Web3D-based Lightweight Crowd Evacuation Simulation
X Piao, Y Li, K Xie, H Zhao, J Jia – The 25th International Conference on …, 2020 – dl.acm.org
… 2017b. Avatar digitization from a single image for real-time rendering … 2017a. WebTor- rent based fine-grained P2P transmission of large-scale WebVR indoor scenes … 2018. paGAN: real-time avatars using dynamic textures …
Enabling Real-Time 3D Display of Lifelike Fingerspelling in a Web App
J Montgomery, J McDonald, E Gong… – … on Computers Helping …, 2020 – Springer
… However, prior practice tools leveraging 3D avatars have had several issues that hindered wider adoption … amount of data being sent vs only sending keyframes, but since the Avatar has 25 … Google Scholar. 4. Ghayour, F., Cantor, D.: Real-time 3D Graphics with WebGL 2: Build …
BODY MAPPING AND VIRTUAL REALITY
S Ticho – Applying Body Mapping in Research: An Arts-Based …, 2020 – books.google.com
… It is important to ensure that there are a variety of avatars/bodies that are representative … new body mapping prototype, translating the existing software built in Unity into WebVR, a web … A standard avatar was imported in the virtual environment, upon which users can add nodes to …
Preliminary Study of the Perception of Emotions Expressed by Virtual Agents in the Context of Parkinson’s Disease
C Dussard, A Basirat, N Betrouni, C Moreau… – … Publication of the 2020 …, 2020 – dl.acm.org
… Both avatars had the same technology and scripts for expressions. We used the native Genesis 8 avatar implementations of joy, surprise, fear and anger … A WebGL version was hosted on a French server from July 10th, 2020 to August 15th, 2020 …
PadMesh: a parallel and distributed framework for interactive mesh generation software
F Lu, B Chen, L Qi, Y Liu, Y Pang, J Zhou… – Engineering with …, 2020 – Springer
Meshes are the input for computational fluid dynamics (CFD) analysis, whose size and quality have important impact on the simulation results. With the cont.
Extended Reality Environments
J Floty?ski – Knowledge-Based Explorable Extended Reality …, 2020 – Springer
… XML3D content may be presented in web browsers supporting WebGL, without installing additional plug … It permits further application of arbitrary 3D models of avatars, which thereby get animated … 2.2, tracking a skeleton and applying an avatar in the Organic Motion OpenStage …
Sign Language Generation System Based on Indian Sign Language Grammar
P Kumar, S Kaur – ACM Transactions on Asian and Low-Resource …, 2020 – dl.acm.org
… It has the corpus of 2,950 words and 1,000 sentences. There are many filters provided by the system that the administrator can easily use to search a specific word in the corpus. • The system uses WebGL for fast 3D avatar animation and makes it compatible with all browsers …
Are You for Real? Engineering a Virtual Lab for the Sports Sciences Using Wearables and IoT
J Benesha, J Lee, DA James, B White – … Digital Publishing Institute …, 2020 – mdpi.com
… Free3D offers a free avatar model framework, that could have been used instead of reinventing the wheel … The first development sprint was allocated to gaining in depth technical understanding of specific tools such as Blender, WebGL and Three.js. Merino et al …
Gait Dual-task activities and Mild Cognitive Impairment in the elderly analyzed through a Tele-rehab platform
RXP Alulema, VC Sevilla… – Revista Ibérica de …, 2020 – search.proquest.com
… webRTC), while the main server is based on NODE.js with several web-based apps in Express.JS, Three.JS for WebGL, WebSockets and … Before initiating the routine, individuals were instructed to remain 3 meters from the TV, while the avatar syncs with the Kinect camera and …
A Study and comparative analysis of development tools for Virtual Reality applications
SS Wani, SB Kamble, R Raman – 2020 Seventh International …, 2020 – ieeexplore.ieee.org
… It also has oculus Rift Support along with a few Avatars. It also has support from HTC Vive. It has HTML support to create rooms followed by simple JavaScript support as well … 2 Languages JavaScript ,HTML, WebGL, WebVR C++, Lua, C#, Flash, ActionScri pt C++,Lua …
EXAMINING THE EFFECTIVENESS OF GAMIFICATION AND GAME-BASED LEARNING IN THE CONTEXT OF BLOCKCHAIN
N Abela, O Sacco – ihci-conf.org
… The WebGL build option creates a folder with an index.html link, compiled build data … stages, points awarded for correct questions, collection of resources, randomly generated avatars and an … asset called “2000+ Faces” was used to create a randomly generated avatar for the …
UIBVFED: Virtual facial expression dataset
MM Oliver, E Amengual Alcover – PloS one, 2020 – journals.plos.org
… Two tasks are needed to achieve this goal: design the avatars and produce the facial … Recently, the demand for avatar creation has increased due to the proliferation of independent … It is accessible through a browser compatible with WebGl technology Fig 3 shows the application …
Evaluating Perceptual Predictions based on Movement Primitive Models in VR-and Online-Experiments
B Knopp, D Velychko, J Dreibrodt, AC Schütz… – ACM Symposium on …, 2020 – dl.acm.org
… Our results also contribute towards an efficient method of animating avatars by combining simple movements … For the VR experiment, the rigged avatar, containing both natural and model-generated movements … For the online experiment, the movements are rendered in webGL …
Vria: A web-based framework for creating immersive analytics experiences
PWS Butcher, NW John… – IEEE transactions on …, 2020 – ieeexplore.ieee.org
… Contrary to VR applications created with a game engine or even their WebGL export, an application built for the Web (and not on the Web) is … We explore the influence of those tools on , in Section 3. The WebVR API [14], [17], and its successor WebXR [18], provide the …
Designing a Multimodal Emotional Interface in the Context of Negotiation
F Pelzl, K Diepold, J Auernhammer – International Conference on Human …, 2020 – Springer
… in negotiation and decision making has already been investigated with ECAs and virtual avatars [10, 22] … The frontend consists of a React chat component and an embedded Unity WebGL component … The later component is needed to create a human-like avatar, which is used to …
Conducting online virtual environment experiments with uncompensated, unsupervised samples
B Huber, KZ Gajos – Plos one, 2020 – journals.plos.org
… wider adoption of devices and developer platforms supporting virtual environment technologies, such as WebVR [5] or … while the original study had the participants always play against an avatar of the opposite gender, we had each participant play against two avatars in total …
How to Teach Intramuscular Injection Through Virtual Learning Environment in Covid-19 Pandemic Time for Nursing Students
AMS Khraisat, H Hapidin, NSHN Ahmad… – Indian Journal of …, 2020 – researchgate.net
… for the specific VLE; 3D-VLE was designed by the software development package WebGL by Unity … It includes a virtual clinic with two avatars (One nurse and one dummy patient), figure (1 … Figure 1-Virtual clinic, Nurse and Patient Avatar After the user clicks on the patient, the user …
UIBVFED: Virtual facial expression dataset
M Mascaró Oliver, E Amengual Alcover – … , vol. April, num. 2020, p. 1 …, 2020 – dspace.uib.es
… Two tasks are needed to achieve this goal: design the avatars and produce the facial expres … Recently, the demand for avatar creation has increased due to the proliferation of indepen- dent … It is accessible through a browser compatible with WebGl technology Fig 3 shows the …
Meet the virtual jeju dol harubang—The mixed VR/Ar application for cultural immersion in Korea’s main heritage
K Jung, VT Nguyen, D Piscarac, SC Yoo – ISPRS International Journal of …, 2020 – mdpi.com
… In our application, visitors are able to navigate to different places with the help of a virtual avatar assistant, or they can immerse themselves in a … a series of historical battles with the help of embedded markers on a printed map, a mobile device with a WebGL supported browser …
LIBQUEST INITIAL PROTOTYPE–MIXED-REALITY QUESTS TO REVITALIZE LIBRARIES AND READING
MA B?lu?oiu, A Gr?dinaru… – … and Software for …, 2020 – search.proquest.com
… Inside the virtual simulation of the libraries, a user can control avatars that can interact with the … On the client side, only the guided tour was tested, with a static avatar appearing and … mobile (on Android), virtual reality devices (on Oculus and HTC Vive) and web (using WebGL) …
Virtual reality: an aid as cognitive learning environment—a case study of Hindi language
P Jain, R Bhavsar, K Shaik, A Kumar, BV Pawar… – Virtual Reality, 2020 – Springer
… The X3D standard is compatible with H-Anim (2005) avatar which describes humanoids as a … features of X3DOM (2009) deal with browsers by the rendering of WebGL technology … 8. Creating an interactive virtual environment through 3D visualization is done using WebVR (2014 …
GeospatialVR: A Web-based Virtual Reality Framework for Collaborative Environmental Simulations
Y Sermet, I Demir – 2020 – eartharxiv.org
… As a solution, this project benefits from the modern web specifications of WebXR and WebVR, to create a … a consistent and up to date application generation process for WebXR … Figure 2 also shows the avatar of another user who is simultaneously working …
Virtual Observations: a software tool for contextual observation and assessment of user’s actions in virtual reality
S Howie, M Gilardi – Virtual Reality, 2020 – Springer
… Datasets recorded by the system can be shared by exporting them as XML files or, optionally, into a standalone online application, such as browser WebGL, allowing researchers, developers and educators to share and review a VR user simulation through a free-moving …
Let’s Get in Touch! Adding Haptics to Social VR
L Fermoselle, S Gunkel, F ter Haar… – … on Interactive Media …, 2020 – dl.acm.org
… Some examples include the Plexus glove [5], Avatar VR [26], Senso Glove [15] and VRgluv [31 … 3.4 Render Our client software is based on A-frame and WebVR and thus ren- ders on any OpenVR … This is done in a unique GLSL WebGL shader and thus runs efficiently on the GPU …
Using cartoons agents and 3D visualizations based on HTML5 for improving learning in crystal structures in engineers
K Dalacosta, EA Pavlatou – Computer Applications in …, 2020 – Wiley Online Library
… the motivation for introducing the cartoons agents with specific examples into undergraduate classrooms and the implementation of WebGL, HTML, and … The “cartoons agents” (avatar type) were designed to become a friendly tutor by performing functions such as representing …
AIVR 2020
M Tiator, A Maria, V Delvigne, H Wannous… – computer.org
… MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library 91 … Avatars Rendering and Its Effect on Perceived Realism in Virtual Reality 222 … Workload, Presence and Task Performance of Virtual Object Manipulation on WebVR 358 …
DEVELOPMENT CONCEPTS OF VIRTUAL REALITY SOFTWARE.
P ?isar, S MARAVI? ?ISAR – Acta Technica Corvininesis …, 2020 – search.ebscohost.com
… users the ability to choose and edit figures representing a particular person (avatars) as well as … Mozilla joined resources on developing a new standard for VR called WebVR, whose JavaScript … is a domain–specific language and an A–Frame tool for WebGL–based applications …
Immersive media and branding: how being a brand will change and expand in the age of true immersion
L Ricci – Handbook of Research on the Global Impacts and …, 2020 – igi-global.com
… Snapchat has done a great job with this and as we move towards webAR, we’ll start to … Enhancing virtual avatars with artificial intelligence will develop artificial avatars even further and in the not so distant … will be able to talk to your brand in the form of an embodied avatar that is …
Simulation of three-dimensional female body shapes with proportional representation for various weights and heights
C Sinthanayothin, W Bholsithi, D Gansawat… – …, 2020 – journals.sagepub.com
Obesity is a significant factor in health information and increases the risk of health problems. Hence, an application that can help users to monitor their body mass index (BMI) timelines is needed…
Look Before You Leap: Trusted User Interfaces for the Immersive Web
D Hosfelt, J Outlaw, T Snow, S Carbonneau – arXiv preprint arXiv …, 2020 – arxiv.org
… For example, instead of simply showing a picture of an avatar with the Logo at the avatar’s feet, the participant takes the place of the avatar and the Logo appears to be at their feet … 581–590. [3] WebXR Editors. 2020. The Immersive Web Working Group …
Collaboration in virtual and augmented reality: a systematic overview
C Pidel, P Ackermann – … Conference on Augmented Reality, Virtual Reality …, 2020 – Springer
… However, avatar quality is a limiting factor to co-presence … Commercially available avatars that realistically mimic users’ expressions (eg gaze, mouth movement) would be a game … technology as well as a large variety of platforms (Oculus, Vive, Cardboard, WebVR, mobile, etc …
A cloud based disaster management system
O Cheikhrouhou, A Koubâa, A Zarrad – Journal of Sensor and Actuator …, 2020 – mdpi.com
… This can result in unexpected atomic simulation and loss of real application appearances. Numerous systems have embraced script language technology to conceive body and facial gestures within animations meant for avatars … [41] explained an avatar markup language built …
VRIF Guidelines on Live VR Services
O Oyman, M Aracena, T De Koninck, M O’Doherty – vr-if.org
… Current commercially available platforms use avatars to represent all users … one or several depth cameras like Microsoft’s Azure Kinect or Intel RealSense [9]. The platforms use high end game engines like Unity or web-based standards such as WebVR and WebXR [10], in …
Virtual reality and augmented reality in social learning spaces: A literature review
A Scavarelli, A Arya, RJ Teather – Virtual Reality, 2020 – Springer
… Some work even suggests that this body transfer can be effective with non-human avatars (Stevenson Won et al … We can quickly see how VR/AR could utilize controls, such as motion controls, and avatar representation within the VE to help learners through the environment and …
A 3D Role-Playing Game for Abusive Language Annotation
F Bonetti, S Tonelli – Workshop on Games and Natural Language …, 2020 – aclweb.org
… Overall, the freedom to modify one’s own avatar contributes to the sense of agency and autonomy, which is one of the three … Both programs boast huge online documentation and Unity has many build op- tions, including mainstream gaming consoles and WebGL, allowing easy …
Astronomy Education in Virtual Worlds and Virtual Reality
C Impey, M Wenger – Astronomy Education, Volume 2 – iopscience.iop.org
… outside of the program itself using A- Frame, an open-source WebGL language … Avatar Customization and Trolling—Online “trolling” where users attempt to annoy other users is … AltspaceVR allows users to create customized environments using the WebVR language, A-Frame …
The virtual reality value chain
A de Regt, SJ Barnes, K Plangger – Business Horizons, 2020 – Elsevier
… For example, user-generated content in the form of digital goods, such as avatar skins and accessories, are frequently exchanged for cryptocurrency in the High Fidelity Marketplace. Current prices can range from about $2500 to $6500 for an emerging artist’s work (Giles, 2017) …
Augmented shopping: The quiet revolution
AV Cook, L Ohri, L Kusumoto, C Reynolds… – emprenderioja.es
… The Khronos Group created the WebGL standard for accelerated 3D graphics on the … For example, WebAR applications work from a browser with no download required, versus … IoT), artificial intelligence (AI) and conversational platforms, gamification and avatars, by engaging …
Display Technology 2020: The Winds are Shifting
O Oyman, M Aracena, T De Koninck… – SMPTE Motion …, 2020 – ieeexplore.ieee.org
… Current commercially available platforms use avatars to represent all users … one or several depth cameras like Micro- soft’s Azure Kinect or Intel RealSense.9 The platforms use high-end game engines like Unity or web-based standards such as WebVR and WebXR,10 in …
XRDirector: A Role-Based Collaborative Immersive Authoring System
M Nebeling, K Lewis, YC Chang, L Zhu… – Proceedings of the …, 2020 – dl.acm.org
… To facilitate coordination in embodied mixed reality [32, 33], all roles are represented by virtual avatars (Figure 7b) … When actors and lights select a 3D character or light source in the scene, their avatars are hidden such that they effectively become the selected virtual object …
Augmented reality in education: current status and advancement of the field
M Kljun, V Geroimenko, K? Pucihar – Augmented reality in education, 2020 – Springer
… start to incorporate a variety of activities, assessments, services, game elements (such as challenges, points, badges, leader-boards, performance graphs, signs of progress, meaningful stories, avatars, teammates, role … 6. Create WebXR … https://www.createwebxr.com/webAR.html …
Modular reality: Analogues of patching in immersive space
M Palumbo, A Zonta, G Wakefield – Journal of New Music …, 2020 – Taylor & Francis
… We found the WebVR environment itself to be highly performant and conducive to development. Rendering uses the Three.js library (Cabello, 2010) to abstract over lower-level WebGL code where possible, however we found it necessary to rewrite certain portions and graphics …
SIGVerse: A cloud-based VR platform for research on social and embodied human-robot interaction
T Inamura, Y Mizuchi – arXiv preprint arXiv:2005.00825, 2020 – arxiv.org
… supported MINOS [46] WebGL N/A Unknown SUNCG, Matterport3D N/A Not supported … platform. We measured the latency between a local avatar and other avatars, whose motion are synchronized using a local Photon server. The …
A brief review of game engines for educational and serious games development
H Marin-Vega, G Alor-Hernández… – … Learning and Literacy …, 2020 – igi-global.com
… Three.js is a library that provides a very easy-to-use JavaScript API based on WebGL features. Also, 3D graphics can be created without much WebGL experience (Dirksen, 2014) … Nested dialogues ? Puzzles ? NPCs / avatars ? Tasks / challenges …
Collaborative Exploration of Scientific Datasets Using Immersive and Statistical Visualization
N Brunhart-Lupo, B Bush, K Gruchalla, K Potter… – 2020 – osti.gov
… visualization environment, as well as issues relating to human interactions with avatars and other … For this application, we have developed a parallel coordinates plotting WebVR client, specifically supporting … Real-time collaborative scientific WebGL visualization with WebSocket …
Designing a virtual patient dialogue system based on terminology-rich resources: Challenges and evaluation
L Campillos-Llanos, C Thomas, E Bilinski… – Natural Language …, 2020 – cambridge.org
… to-speech and minor gestures; (3) to develop a dedicated interface for instructors to create unlimited avatars and patient … Figure 2. Sample of dialogue with a VP avatar … dThe OSU VP Project: http://128.146.170.201/WEBGL/JackWilson/ eThe system can be tested at: https://prod …
Gamified Evaluation in Game-Based Learning
P Boytchev, S Boytcheva – International Conference on Information and …, 2020 – Springer
… the impact and limitations of different game mechanics like points, levels, badges/achievements, leader boards, virtual currency and avatars … in this paper like: Software Engineering course [8], Computer Programming course [15], and Computer Graphics with WebGL course [17 …
Can I help you? Preferences of young adults for the age, gender and ethnicity of a Virtual Support Person based on individual differences including personality and …
D Richards, B Alsharbi, A Abdulrahman – Proceedings of the …, 2020 – dl.acm.org
… simpler, reduce the number of applications to be created (.app for Mac, .exe for Windows, WebGL for browser … based dialogue options displayed in speech bubbles as shown in Figure 1. After creating the avatars, dialogues were recorded and added to the avatar models to …
A Survey of Serious Games for Cybersecurity Education and Training
WA Hill Jr, M Fanuel, X Yuan, J Zhang, S Sajad – 2020 – digitalcommons.kennesaw.edu
… The story is created using avatars’ attacker type and characteristics … In the game, you play as an avatar locked in a room, and you must solve the puzzles in the game to leave the room. The player must interact with the items in the room to find clues … Unity 3D WebGL …
Composing customized web 3D animations with semantic queries
J Floty?ski, K Walczak, M Krzyszkowski – Graphical Models, 2020 – Elsevier
… Queries could select 3D objects and animations from repositories to compose 3D scenes, eg, animated urban areas with avatars, cars and natural elements … From a 3D crowd simulation only avatars with suspicious behaviors could be selected for presentation …
The effects of juiciness in an action RPG
D Kao – Entertainment Computing, 2020 – Elsevier
… Sound effects can be further classified into avatar sounds, object sounds, character sounds, and … of Mortal Kombat: Deadly Alliance compared four different levels of blood; when avatars expelled the … Both systems used Firefox Quantum 63.0 to run the Unity WebGL game and for …
Serious Gaming for Virtual Archaeoastronomy
G ZOTTI, BD FRISCHER, J FILLWALK – 2020 – researchgate.net
… Virtual characters controlled by algorithms, or even avatars of other users, can be seen as they are moving in the scene, and in … project website, but, unfortunately, since it was created, Unity web browser plugins have been abandoned in favor of a unified WebGL-based solution …
Exploring Collection of Sign Language Datasets: Privacy, Participation, and Model Performance
D Bragg, O Koller, N Caselli, W Thies – The 22nd International ACM …, 2020 – dl.acm.org
… flters from Jeeliz’s jeelizFaceFilter library [65], an open-source Javascript and WebGL-based library … Participants’ feedback made it clear that such cartoon characters or avatars should capture … For instance, partici- pants specifcally requested new avatar flters that “allow for facial …
Orbital Battleship: A Multiplayer Guessing Game in Immersive Virtual Reality
A Rychkova, A Korotkikh, A Mironov, A Smolin… – 2020 – ACS Publications
Orbital Battleship, published in 2016 in this Journal, is a hands-on competitive exercise which has been shown to be an efficient tool to reinforce the knowledge of the atomic structure. We decided…
Software visualization of geospatial data based on virtual reality systems. Survey and future developments
VL Averbukh, NV Averbukh, PA Vasev, IL Gvozdarev… – 2020 – elar.urfu.ru
… ???? ??????????? ?????????? ??????? ???????????? ???????????? ??????????? Avatar [25], ??????? ???????????? ???????? ?????- ?????? ?????????? ? ???????? ??????? ? ?????? ? ?????????? ???????? ? ??????????????? ?? ???? ????? ??????????? …
Brigada Covid: health education game for preschoolers
A Silva, R Torres, S von Brand – 2020 39th International …, 2020 – ieeexplore.ieee.org
… 4) Personalizado: Permite al jugador tener un grado alto de personalización de su avatar en el juego … E. Modelo de despliegue El juego será instalado y correrá en un servidor de apli- caciones desde donde correrá WebGL para que luego al ser solicitado mediante HTTP por el …
The Development and UI Design of an Interactive Game Map
T Zawadzki, K Warszawski, S Krezel… – The Digital Gaming …, 2020 – books.google.com
… mode uses Character Controller—a default Unity component where you can set up your avatar size, speed … FIGURE 12.9 BCD WebGL project–Dublin city layers overview BEV (Bird’s-eye View … 12.4 GAME LEVEL DESIGN Game level is the arena for both players’ avatars and non …
Mimicker-in-the-Browser: A Novel Interaction Using Mimicry to Augment the Browsing Experience
R Arakawa, H Yakura – … of the 2020 International Conference on …, 2020 – dl.acm.org
… browser. In detail, the image captured by the webcam is fed to a neural network to estimate the pose of the user’s head. Here, because the network runs on a GPU using the WebGL API, we can capture the pose in real time. Then …
of the Field
M Kljun, V Geroimenko… – Augmented Reality in …, 2020 – books.google.com
… 6Create WebXR … The availability of SDKs, WebAR and the omnipresence of smartphones makes them the current AR platform of choice … such as challenges, points, badges, leader-boards, performance graphs, signs of progress, meaningful stories, avatars, teammates, role …
SOFTWARE VISUALIZATION OF GEOSPATIAL DATA BASED ON VIRTUAL REALITY SYSTEMS. SURVEY AND FUTURE DEVELOPMENTS Software …
VL Averbukh, NV Averbukh – researchgate.net
… ???? ??????????? ?????????? ??????? ???????????? ???????????? ??????????? Avatar [25], ??????? ???????????? ???????? ??????????? ?????????? ? ???????? ??????? ? ?????? ? ?????????? ???????? ? ??????????????? ?? ???? ????? ??????????? …
Creating explorable extended reality environments with semantic annotations
J Floty?ski – Multimedia Tools and Applications, 2020 – Springer
… In this paper, we overview the most essential aspects of the solutions. The approach proposed in [8] uses ontologies to build multi-user virtual environments and avatars. The … Avatars are described by names, statuses, and UIs. The …
No Line on the Horizon’: Virtual Reality in Digital Ecosystems and the Politics of Immersive Storytelling
C Stiegler – Handbook of Research on Recent Developments in …, 2020 – igi-global.com
… for mobile phones and their focus on 360° panoramic videos and browser-based experiences called WebVR … By creating digital avatars of our perceived identity (often referred to as the ‘ideal self’) on … as it is now possible to speak through a digitally animated avatar rather than …
A Brief Review of Game Engines for Educational and Serious Games Development
JL García-Alcaraz, H Marin… – Instituto de Ingeniería …, 2020 – cathi.uacj.mx
… Three.js is a library that provides a very easy-to-use JavaScript API based on WebGL features. Also, 3D graphics can be created without much WebGL experience (Dirksen, 2014) … Nested dialogues ? Puzzles ? NPCs / avatars ? Tasks / challenges …
Student and Teacher Meet in a Shared Virtual Reality: A one-on-one Tutoring System for Anatomy Education
P Saalfeld, A Schmeier, W D’Hanis… – arXiv preprint arXiv …, 2020 – arxiv.org
… the user to install plugins, such as VRML, with the advent of WebGL, interactive 3D … The remote users are represented with avatars that mimic the movement of the user, comprising head … The student is represented as a simplified, cel-shaded [LC00] avatar on the teacher system …
E-XR Development Tools for Explorable Environments
J Floty?ski – Knowledge-Based Explorable Extended Reality …, 2020 – Springer
… We use WebGL-based implementations generated in Unity … 1. Description of exercises and muscles: effects, difficulty, stimulation, and parts of the body; 2. Assignment of sequences of exercises to avatars; 3. Specification of variables to be determined by the reasoning engine …
Exploring Connections Between Cosmos & Mind Through Six Interactive Art Installations in” As Above As Below”
M Neyrinck, T Elul, M Silver, E Mallouh… – arXiv preprint arXiv …, 2020 – arxiv.org
… neurons. I am a Neuron is an interactive WebVR artwork of creative exploration within a virtual cosmic world … neuron. Participants relate to these neuron avatars by observing how audiovisual representations change through time …
Review on the application of virtual reality to vestibular rehabilitation
SCAU de Palencia, SOP España – revistas.usal.es
… Avatar (Cameron, 2009) supuso el impulso para la industria cinematográfica con gafas 3D, después del fracaso del sistema anaglifo (imágenes … En el entorno web, las espe- cificaciones de WebGL 2.0 implementadas sobre JavaScript permiten la renderización de gráficos en …
Buttons for Idiots-A Serious Game About the Daily Struggles of In-House User Experience Professionals
C Kurtz, J Käfer, T Hermenau – Mensch und Computer 2020-Usability …, 2020 – dl.gi.de
… work for the skill and knowledge of the PC, we must respect that players need enough freedom to identify with their avatar … issues on Firefox were anticipated through our internal testing and seem particular to the interplay between Firefox’s implementation of WebGL and Unity’s …
Experiencing and Navigating Virtual Reality without Sight (The all-seeING ears)
M Wolf, P Trentsios, C Urbanietz… – 2020 IEEE Conference …, 2020 – ieeexplore.ieee.org
… Fig. 1 and Fig. 2) to show the avatars of the user and the navigation agent, for instance, to enable in situ diagnosis of the program logic around problematic hazards … The WebGL application runs in every modern browser on desktop PCs …
Work-in-Progress—Virtual Agents in Teaching: A Study of Human Aspects
M Jha, D Richards, M Porte, A Atif – 2020 6th International …, 2020 – ieeexplore.ieee.org
… experience. Putting students in control of their avatar, not the teacher, meant they could explore and interact independently … communication. We used WebGL for lip synchronisation software and text-to-speech software for spoken dialogue …
ARgent: A Web Based Augmented Reality Framework for Dynamic Content Generation
K Gökhan, ? Gökhan – Avrupa Bilim ve Teknoloji Dergisi – dergipark.org.tr
… This is possible by using WebGL, WebXR and WebRTC features of modern web browsers … disk space, 5) Unity build plugins of all supported platforms, Windows, WebGL, Android, and … features to support, such as animation blending, weighted animations, Avatar feature, runtime …
Music Tower Blocks: Multi-Faceted Exploration Interface for Web-Scale Music Access
M Schedl, M Mayr, P Knees – … of the 2020 International Conference on …, 2020 – dl.acm.org
… 4 IMPLEMENTATION DETAILS The user interface is rendered using three.js,3 a Javascript library that utilizes WebGL to create and animate 3D … social explo- ration of the music collection, eg, by including other users in the visualization, depicting each of them as an avatar …
FlowMatic: An Immersive Authoring Tool for Creating Interactive Scenes in Virtual Reality
L Zhang, S Oney – Proceedings of the 33rd Annual ACM Symposium on …, 2020 – dl.acm.org
… In recent years, the advances of WebVR have also given rise to libraries and frameworks such as Three.js [7] and A-FRAME [2 … FlowMatic contains three kinds of data sources: – Avatars provide information about the state of the user, as first introduced by Steed and Slater [40] …
Students’ continuance intention toward programming games: hedonic and utilitarian aspects
YM Huang – International Journal of Human–Computer Interaction, 2020 – Taylor & Francis
… writing program syntax. The avatar in the game can be controlled only by program syntax, which entails the players to learn how to move the avatar or attack the enemy by writing corresponding functions or syntax. Since the …
Exploring Help Facilities in Game-Making Software
D Kao – International Conference on the Foundations of Digital …, 2020 – dl.acm.org
… This includes studies on tutorials [3], differences in frequent versus infrequent gamers’ reactions to tutorials [82], leveraging reward systems [32], encouraging a growth mindset, or the idea that intelligence is mal- leable [55, 86, 87], avatars [57, 59, 63, 66], embellishment [58, 65 …
The quest game-frame: balancing serious games for investigating privacy decisions
P Jost – 11th Scandinavian Conference on Information Systems …, 2020 – core.ac.uk
… used to set up two privacy mini-quests, including a city-based environment, avatars, and narrative … who created a game to teach principles of information security with a playable avatar that solves … was built for mobile use on the Android platform and web browser with WebGL 2.0 …
Dynamic Adaptive 3D Streaming over HTTP
A CARLIER, G MORIN – storage.tforgione.fr
Page 1. Dynamic Adaptive 3D Streaming over HTTP For the University of Toulouse PhD granted by the INP Toulouse Presented and defended on Friday 29th November, 2019 by Thomas Forgione Gilles GESQUIÈRE, president …
Developing and Exploring the Use of Virtual Reality Learning System to Teach Mathematics Toward Minimizing Failure Rate
T Shebane, J Dehinbo – Journal of Computers in Mathematics and …, 2020 – learntechlib.org
… Smartphone Compatible iPhones • iPhone 5S and newer, running iOS 9.1 and higher Compatible Android Phones • Displays from 4.7” – 5.5” running Android OS 4.5 and higher (4.5 for VR app, 5.0 for WebVR) … Chrome OR Matterport VR App Chrome Web Browser for WebVR …
3D sequential image mosaicing for underwater navigation and mapping
E Nocerino, F Menna, B Chemisky… – … , Remote Sensing and …, 2020 – search.proquest.com
… resources are typically available; in these cases, an incremental visualisation is carried out using the open-source WebGL based point cloud … The Moorea RESILIENCE SITE plots 4-7 dataset was acquired within the Moorea Island Digital Ecosystem Avatar (IDEA) project (https …
Scientific Visualization System on a Chip with Tangible User Interface?
K Ryabinin, M Kolesnik – 2020 – ceur-ws.org
… Orange Pi. But the testing showed, that the rendering performance of WebGL is insufficient to deliver smooth animations in 3D scenes. The … climate zone. The 3D avatars of “most-polar” and “most-equatorial” animals are shown in the fig. 3 …
Gamification in Virtual reality Environments for the integration of Highly Effective Teams
M Muñoz, APP Negrón, L Hernández – Virtual Reality Designs, 2020 – books.google.com
… the users to feeling the co-presence, allowing them to interact with each other (Schroeder, 2006) through a graphic representation, their avatar … Besides, the use of OpenGL, OpenGL ES and WebGL on Unity 3D allows compatibility with Android, IOS and via web connection …
Gamified Evaluation in STEAM for Higher Education: A Case Study
P Boytchev, S Boytcheva – Information, 2020 – mdpi.com
… 8], and some more specialized advanced courses in the computer science curricula like Computer Graphics with WebGL [9], Game … include points (experience, redeemable, skill, karma, reputation), badges, levels, progress bars, leader boards, virtual currency, and avatars …
Multi-Platform Expansion of the Virtual Human Toolkit: Ubiquitous Conversational Agents
A Hartholt, E Fast, A Reilly, W Whitcup… – … Journal of Semantic …, 2020 – World Scientific
… have resulted in much attention [13], although many applications focus on avatars, ie digital … Exported characters use the Unity Humanoid Avatar system, with a custom setup of compartmentalized … This app was developed for both iOS and Android and later ported to WebGL …
The ATHENA European University model for Sustainable Education: Mainstreaming good practices for all-inclusive life-long sustainable learning in the digital era
N Escudeiro, P Escudeiro, R Almeida… – … Ecosystems for Enhancing …, 2020 – dl.acm.org
… The text to sign translator (TTS) and the VSSO application are both online tools developed in Unity and built into WebGL to in- crease compatibility … creating the PowerPoint can select text from a slide, pick a sign language, and instantly get a video of the 3D avatar translating that …
Examining design choices of questionnaires in vr user studies
D Alexandrovsky, S Putze, M Bonfert… – Proceedings of the …, 2020 – dl.acm.org
Page 1. CHI 2020 Paper CHI 2020, April 25–30, 2020, Honolulu, HI, USA Examining Design Choices of Questionnaires in VR User Studies Dmitry Alexandrovsky?,1, Susanne Putze?,1, Michael Bonfert1, Sebastian Höffner1 …
Advancing computational biophysics with Virtual Reality
AB da Silva Pinto – 2020 – repositorio-aberto.up.pt
… 16 2.3.2 WebGL . . . . . 17 … 18 2.11 Traditional web browser workflow (left side) and web browser workflow using WebGL(rightside) . . . . 18 …
Evaluating and Contextualizing a Rapidly Changing Resource
V Goya – The Routledge Companion to Digital Humanities and …, 2020 – books.google.com
… Even the terms we use for digital reproductions—facsimile, surrogate, avatar, 18 prosthesis, 19 minion20—emphasize the … Ségolène Tarte,“Interpreting Ancient Documents: Of Avatars, Uncertainty and Knowledge Creation,” ESF Exploratory Workshop on Digital Palaeography …
HuGoS: A Virtual Environment for Studying Collective Human Behavior from a Swarm Intelligence Perspective
N Coucke, MK Heinrich, A Cleeremans, M Dorigo – 2020 – iridia.ulb.ac.be
… Participants were recruited via Prolific, an online recruiting platform, and then were redirected to an external website where they accessed a WebGL instance of the … (b) A participant’s first-person view of another avatar that is … Participants barricade spills with their avatars …
Knowledge-Based Explorable Extended Reality Environments
J Floty?ski – Springer
… content in XR are typically characterized by behavior, which may be regarded as autonomous actions (eg, running avatar and flying … Consortium 2020b), programming languages, eg, C# and Java, and libraries, eg, OpenGL (Khronos Group 2020a) and WebGL (Khronos Group …
iMuSciCA Workbench: Web-based Music Activities For Science Education
K Kritsis, C Garoufis, A Zlatintsi, M Bouillon… – Journal of the Audio …, 2020 – aes.org
… The required 3D graphics were developed with the three.js ( https : / / threejs.org / ) 3D library , which uses a WebGL ren – derer … circular membrane , the instruments appear in density , and tension , and listen to the designed instrument front of the player’s avatar for facilitating …
Collaborative Program Comprehension based on Virtual Reality
J Brück – 2020 – eprints.uni-kiel.de
… Finally, we will use ExplorViz to conduct our later experiment to evaluate collaborative software analysis using VR. 7https://webvr.info/ 7 Page 16. Page 17. Chapter 3 … PF5: Display other participants of a session as a whole, ie, display avatars or abstrac- tions of them …
Privileging Teachers’ Voices
M Ferraro – newsmanager.commpartners.com
… WebAR: a web development platform for creating app-based AR. WebXR: delivers immersive experiences in VR and AR that are compatible with all modern web browsers on … solution to transform their entire syllabus into a gamified quest, complete with avatars, fantasy worlds …
Contextual Group Walkthrough: Social VR Platform Comparison and Evaluation
Q Liu – uclic.ucl.ac.uk
… Full-body avatars and body gestures are available on the platform … 3.6 Mozilla Hub Mozilla Hub is a lightweight social webVR released on April 26, 2018 … A robotic avatar and username are randomly generated when people join the room as there is no requirement to register …
3D human model creation on a serverless environment
P Fasogbon, Y You, E Aksu – 2020 IEEE International …, 2020 – ieeexplore.ieee.org
… There are few Web AR libraries available. We experienced AR.JS and ThreeAR, both leveraging Three.JS’s WebGL capabil- ities … [4] T. Alldieck, M. Magnor, W. Xu, C. Theobalt, and G. Pons-Moll. De- tailed human avatars from monocular video. In 3DV, pp. 98–109, Sep. 2018 …
User Interests Driven Collaborative Cloud-Edge-Browser Architecture for WebBIM Visualization
K Li, Q Zhang, H Zhao, J Jia – The 25th International Conference on 3D …, 2020 – dl.acm.org
… Wang and Hu et al. expanded and combined the progressive transmission of the scene model with the peer to peer (P2P) transmission based on the network to establish a WebVR-P2P framework [Hu et al. 2017; Wang et al. 2016] …
Social viewing in cinematic virtual reality: a design space for social movie applications
S Rothe, A Schmidt, M Montagud, D Buschek… – Virtual Reality, 2020 – Springer
… togetherness. The perceived quality of interaction was lower for the avatars. However, presence and the quality of communication depends on the realism of the avatar (Heidicker et al. 2017; Smith and Neff 2018; Waltemate et al.
Alpaca: AR Graphics Extensions for Web Applications
T Hobson, J Duncan, M Raji, A Lu… – 2020 IEEE Conference …, 2020 – ieeexplore.ieee.org
… The well known Argon project is a good example [31]. In both cases, rendering still depends on WebGL or THREE.js … Our In-Browser Runtime is written in HTML5 and JavaScript. On the iPhone X and Google Pixel, the registration support comes from Google’s WebAR project …
Instilling Computational Thinking through making Augmented Reality Application
T Dang – 2020 – researchgate.net
… (eg, WebVR, WebXR) is an alternative approach for users to experience virtual objects … suggest further study. Discussed are the lessons learned from the WebVR and AR/VR … The aim of this study is to animate the avatar of the musculoskeletal system. 3D model is obtained …
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
A Perkis, C Timmerer, S Barakovi?, JB Husi?… – arXiv preprint arXiv …, 2020 – arxiv.org
… 1. Immersivity, the combination of sensory (physical/ system) cues with symbolic (content) cues essential for user emplacement and engagement. 2. Interactivity, with digital/virtual artefacts and avatars through an interface … 31 https://www.w3.org/TR/webxr/ 32 https://cta.tech …
Question & Answering Interface to Improve the Students’ Experience in an E-learning Course with a Virtual Tutor
AP Cláudio – … , Innovation, Entrepreneurship and Education: 3rd EAI …, 2020 – Springer
… The virtual tutor is implemented as a WebGL application inserted in the Moodle’s course page within a HTML block … 177–178 (2018) Currie, E., et al.: An investigation into the efficacy of avatar-based systems for student advice. EAI Endorsed Trans. e-Learn. e5, 1–7 (2016) …
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
J Radianti, TA Majchrzak, J Fromm… – Computers & Education, 2020 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …
Final Research Agenda
XRTI FORWARD – 2020 – xr4all.eu
Page 1. This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement N° 825545. MOVING THE EUROPEAN XR TECH INDUSTRY FORWARD Final Research Agenda 2020 www.xr4all.eu Page 2 …
Web-based Client for Remote Rendered Virtual Reality
R Seligmann – 2020 – aaltodoc.aalto.fi
… Virtual Reality and cloud gaming are example applications of Dynamic model and unrestricted interaction. This is the most challenging one as the scene is usually comprised of complex 3D elements such as avatars, simulations, and animated effects …
Archiving experience: an exploration of the challenges of preserving virtual reality
Z Lischer-Katz – Records Management Journal, 2020 – emerald.com
… The focus of the project was on virtual worlds (as well as earlier video games), such as Second Life, which consist of 3D, computer-generated worlds in which participants would create avatars and build worlds, in a way similar to the more contemporary World of Warcraft …
Visual computing technologies to support the Operator 4.0
Á Segura, HV Diez, I Barandiaran, A Arbelaiz… – Computers & Industrial …, 2020 – Elsevier
… Fig. 3. Setup for a VR training scenario involving a robot Digital Twin. The developed application is based on WebVR and allows the real operator to visualize the virtual scene from two points of view as mentioned above (see Fig. 4) …
Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy, September 9-11, 2020, Proceedings, Part II
K Miesenberger, R Manduchi, MC Rodriguez, P Penaz – 2020 – books.google.com
Page 1. Klaus Miesenberger Roberto Manduchi Mario Covarrubias Rodriguez Petr Pen?áz (Eds.) Computers Helping People with Special Needs 17th International Conference, ICCHP 2020 Lecco, Italy, September 9–11, 2020 Proceedings, Part II Page 2 …
A Study of Networking Performance in a Multi-user VR Environment: Using Unity and the Mirror library
A Lindblom – 2020 – diva-portal.org
… The user can select between a variety of different low-level transports such as UDP, TCP, WebGL, FizzySteam, making Mirror appropriate for many types of games … For instance, a camera was added only for the local player while an avatar body was added only for remote clients …
Concordia: A musical XR instrument for playing the solar system
K Snook, T Barri, M Bolles, P Ericson… – Journal of New Music …, 2020 – Taylor & Francis
… correct experience. Concordia will be a platform and driving force for the development of ‘Point of Hearing’, physically accurate audio. For WebVR this may be by means of Javascript synthesis libraries. Other VR environments …
The Developing of “STTS–Stick To The Story,” a Serious Game for News Literacy, with the focus on the Marketing Aspects in the Video Game Industry
I Kostopoulos – 2020 – repository.ihu.edu.gr
… 32 3.1 Unity as the Game Engine ….. 32 3.1.1 Why use Android and WebGL as the build platforms?…. 35 3.2 Design Process of the Serious Game …
Breaking the experience: effects of questionnaires in vr user studies
S Putze, D Alexandrovsky, F Putze, S Höffner… – Proceedings of the …, 2020 – dl.acm.org
Page 1. CHI 2020 Paper CHI 2020, April 25–30, 2020, Honolulu, HI, USA Breaking The Experience: Effects of Questionnaires in VR User Studies Susanne Putze?,1, Dmitry Alexandrovsky?,1, Felix Putze2, Sebastian Höffner1 …
Design methodology for 360-degree immersive video applications
L Argyriou – 2020 – core.ac.uk
Page 1. WestminsterResearch http://www.westminster.ac.uk/westminsterresearch Design methodology for 360-degree immersive video applications Argyriou, L. This is an electronic version of a PhD thesis awarded by the University of Westminster …
Augmented and virtual reality evolution and future tendency
L Muñoz-Saavedra, L Miró-Amarante… – Applied sciences, 2020 – mdpi.com
Augmented reality and virtual reality technologies are increasing in popularity. Augmented reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the new Google Maps utility as some of its ambassadors. On the other hand, virtual reality has been …
Telling Stories in the Dark: A Feminist Thinks With Virtual Reality
L Connell-Whitney – 2020 – openresearch.ocadu.ca
… en they said, “Why don’t you give it a try?” Headset on, very aware o my audience o near strangers, the demo began, and the avatars in the simulation asked me a series o interview uestions. I answered gingerly, because though there were real people standing in front o me …
Designing with Sound to Reduce Motion Sickness in VR
M Kostrova, V Yuri-Andersson – 2020 – diva-portal.org
… If designers know how to properly implement realistic parameters in environments of extended realities such as VR and WebVR, it will enable a stable ground to further build upon for the architecture of the Internet of Senses (IoS) …
Virtual and Augmented Reality: An Educational Handbook
Z Tacgin – 2020 – books.google.com
Page 1. AUGMENTED 1 1 0 1 1 A. – 0. O 9 O | || º A. 2 º’ º – º º º º AN EDUCATIONAL/ – a * * * * 1 1 0 1 1 o I o * . . 9 o o oo Engla??in Page 2. Virtual and Augmented Reality Page 3. Page 4. Virtual and Augmented Reality: An Educational Handbook By Zeynep Tacgin Page 5 …
Computers Can’t Get Wet: Queer Slippage and Play in the Rhetoric of Computational Structure
SL Nelson – 2020 – d-scholarship.pitt.edu
… 35 Figure 3 The HTC Desire Reading the Desert WiFi Games Website from the NFC Chip ..35 Figure 4 The HTC Desire Routing to the Desert WiFi Games Website from the NFC Chip.36 Figure 5 The Pittsburgh 10 WebGL Build ….. 137 …
Harvis: an interactive virtual reality tool for hemodynamic modification and simulation
H Shi, J Ames, A Randles – Journal of Computational Science, 2020 – Elsevier
… The HoloLens AR device, a head-mounted computer that overlays virtual imagery on to the real world environment, has been used to aid pathologists during autopsies [46], and AR avatars of cardiac imagery have been developed for better surgical planning and modeling [47] …
ENHANCING ACCESSIBILITY TO CULTURAL HERITAGE THROUGH DIGITAL CONTENT AND VIRTUAL REALITY: A CASE STUDY OF THE SARMIZEGETUSA …
R Comes, C Neam?u, ZL Buna, ? Bodi… – … OF ANCIENT HISTORY …, 2020 – jaha.org.ro
… artifacts. Page 9. Journal of Ancient History and Archaeology No. 7.3/2020 132 allowing users to enter inside the hot spots with their digital avatar and have access to a series of information in both English and Romanian. Because …
VIRTUAL ARCHAEOLOGY
R COMES – Journal of Ancient History and Archaeology No – ceeol.com
… artifacts. Page 9. Journal of Ancient History and Archaeology No. 7.3/2020 132 allowing users to enter inside the hot spots with their digital avatar and have access to a series of information in both English and Romanian. Because …
Risking Treasure: Testing Loss Aversion in an Adventure Game
N Bandeira Romão Tomé, M Klarkowski… – Proceedings of the …, 2020 – dl.acm.org
… fun in a virtual world; visual authority, which covers the cosmetic aspects of items, which entail changes to the player’s avatar and increase … 3.1 Custom Game We developed a Zelda-like game called Small Adventure using Unity 2019 and WebGL (see Figure 2 and video figure) …
From Remediation to Digital Plenitude and Back Again
L Likav?an – Iluminace, 2020 – search.proquest.com
… be a copy of the world itself, as OASIS from Ready Player One, or it can be just a copy of a person (eg an avatar) … something that we’ve been experimenting with — my colleague Blair MacIntyre is working with Mozilla on creating a web-based protocol called WebXR for staging …
Meta-review of text input approaches within VR-A study on the platform’s viability as a productivity workspace
C Rodríguez Outerelo – openaccess.uoc.edu
… then uses to represent and predict sensory events: actions, concepts, emotions… VR works in a similar fashion: its hardware components track the motion of the user and transcribes it to his/her avatar (an embodied simulation …
Cooperative game with Clojure and ClojureScript
HS Park – 2020 – theseus.fi
… platforms such as desktop and mobile. It is developed by Photon Storm. It uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile. It …
HCI International 2020-Posters: 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
C Stephanidis, M Antona – 2020 – books.google.com
Page 1. Constantine Stephanidis Margherita Antona (Eds.) Communications in Computer and Information Science 1224 HCI International 2020 – Posters 22nd International Conference, HCII 2020 Copenhagen, Denmark, July 19–24, 2020 Proceedings, Part I Page 2 …
Constructing virtual reality exhibitions with multimodal interactions
Y Jia – 2020 – dspace.mit.edu
Page 1. Constructing Virtual Reality Exhibitions with Multimodal Interactions by Yichen Jia Bachelor of Architecture Cornell University, 2018 Submitted to the Department of Architecture and the Department of Electrical Engineering …
Augmented Reality try-on adoption in the Online Clothing Industry: understanding key challenges and critical success Factors
M Zak – 2020 – essay.utwente.nl
… Wall are providing increasingly realistic presentations since the created avatars are looking more like … avatar) are in the focus of the study at hand and rely on motion-capturing systems that … 7 integrated webAR solutions work by loading an item’s linked 3D image into a native AR …
Digital games and learning
M Romero – 2020 – books.google.com
Page 1. Digital games and learning Margarida Romero With the collaboration of: Leslie Dumont Sylvie Daniel Sylvie Barma Mariona Ferrer Valérie Hénaire With contributions from: Saint-Clair Lefèvre Mary-Beatrice R?ileanu …
Brain–Computer Interface Software: A Review and Discussion
P Stegman, CS Crawford, M Andujar… – … on Human-Machine …, 2020 – ieeexplore.ieee.org
Page 1. IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS, VOL. 50, NO. 2, APRIL 2020 101 Brain–Computer Interface Software: A Review and Discussion Pierce Stegman , Chris S. Crawford , Marvin Andujar , Anton Nijholt , and Juan E. Gilbert , Senior Member, IEEE …
Knowledge generation and communication in intelligent and immersive systems: a case study on flooding
Y Sermet – 2020 – iro.uiowa.edu
Page 1. – Knowledge generation and communication in intelligent and immersive systems: a case study on flooding. Sermet, Yusuf https://iro.uiowa.edu/discovery/delivery/01IOWA_INST: ResearchRepository/12788559770002771?l#13788559760002771 Sermet, Y. (2020) …
Geometric documentation of climbing routes
E Kouti – 2020 – dspace.lib.ntua.gr
Page 1. NATIONAL TECHNICAL UNIVERSITY OF ATHENS SCHOOL OF RURAL AND SURVEYING ENGINEERING DEPARTMENT OF TOPOGRAPHY LABORATORY OF PHOTOGRAMMETRY GEOMETRIC DOCUMENTATION OF CLIMBING ROUTES …
Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings. Part II
LT De Paolis, P Bourdot – 2020 – books.google.com
… Lucio Tommaso De Paolis, Valerio De Luca, Carola Gatto, Giovanni D’Errico, and Giovanna Ilenia Paladini . . . . . 395 Adaptive Detection of Single-Color Marker with WebGL. Milan Koš?ák, Bruno Ježek, and Antonín Slabý …
Remote Phobia Treatment as a Tactile Internet Application Case Study in Edge augmented with Mobile Ad Hoc Clouds Environment
Y Jebbar – 2020 – spectrum.library.concordia.ca
… Haptic devices are mainly divided into two broad categories: control devices such as the Falcon Haptic device [12] and the Touch Haptic Device [13], and haptic rendering devices such as Avatar VR [14]. 1.1.2 Cloud Computing …
Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team
AC Moraru – 2020 – projekter.aau.dk
Page 1. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team Andrei Catalin Moraru & Kamil Pozanski Master thesis submitted in fulfillment …
Brain-Computer Interface Software: A Review and
P Stegman, CS Crawford, M Andujar, A Nijholt… – ieeexplore.ieee.org
Page 1. Brain-Computer Interface Software: A Review and Discussion Pierce Stegman, Chris S. Crawford, Marvin Andujar, Anton Nijholt, and Juan E. Gilbert, Senior Member, IEEE Abstract—Software is a critical component of brain-computer interfaces (BCIs) …
Immersive Office 365
A Meijers – Springer
Page 1. Immersive Office 365 Bringing Mixed Reality and HoloLens into the Digital Workplace — Alexander Meijers Page 2. Immersive Office 365 Bringing Mixed Reality and HoloLens into the Digital Workplace Alexander Meijers Page 3 …
Planet Braitenberg: Experiments in virtual psychology
PR Smart – Cognitive Systems Research, 2020 – Elsevier
… platforms. These include the World Wide Web (via WebGL), game consoles (eg, Xbox, Wii, and PS3), mobile devices (eg, iPhone, iPad, and Android devices), and personal computers (eg, Windows, MacOS, and Linux). • Community …
Selection criteria for serious games to assist students in learning programming concepts
L Msosa – 2020 – repository.nwu.ac.za
Page 1. Selection criteria for serious games to assist students in learning programming concepts L Msosa orcid.org 0000-0002-0420-9069 Dissertation accepted in partial fulfilment of the requirements for the degree Masters of Science in …
Enriching retail customer experience using augmented reality
N Vaidyanathan – 2020 – research.cbs.dk
… 2012; Avery, Sandor, and Thomas, 2009). Not least, inventions in mobile handset technology have made smartphones act as portable AR devices. Recent achievements to establish a WebAR (Web-based Augmented Reality) as a defacto standard have …
Digital Arts Based Research Methods for Teenage and Young Adult (TYA) Cancer Patients
R Miller – 2020 – research.gold.ac.uk
Page 1. Miller, Rebecca. 2020. Digital Arts Based Research Methods for Teenage and Young Adult (TYA) Cancer Patients. Doctoral thesis, Goldsmiths, University of London [Thesis] http://research.gold.ac.uk/28268/ The version …