Notes:
Real-time virtual reality (VR) is a technology that allows users to experience and interact with virtual environments in real-time. This technology typically involves the use of VR headsets, which provide users with a fully immersive experience by displaying 3D virtual environments on a pair of screens that are positioned close to the user’s eyes.
In real-time VR, the virtual environment is generated and rendered in real-time, which means that the user can see and interact with the environment as if it were a real, physical space. This is achieved through the use of specialized hardware and software, such as high-performance graphics processors, motion tracking sensors, and real-time rendering engines.
Real-time VR allows users to interact with the virtual environment in a natural and intuitive way, using their body movements and gestures. This is typically achieved through the use of motion-tracking sensors, which track the user’s movements and translate them into corresponding actions in the virtual environment. For example, if the user moves their hand, the corresponding virtual hand in the environment will also move in real-time.
Real-time VR has a wide range of applications, including gaming, entertainment, education, training, and simulation. It allows users to experience and explore virtual environments in a way that is immersive, engaging, and interactive. It also has the potential to revolutionize many different industries, by providing users with new and innovative ways to learn, train, and collaborate in virtual environments.
Wikipedia:
See also:
Real-time Augmented Reality 2018
Scalable video coding based on user’s view for real-time virtual reality applications
G He, J Hu, H Jiang, Y Li – IEEE Communications Letters, 2018 – ieeexplore.ieee.org
The transmission of virtual reality (VR) videos requires huge bandwidth, which brings great challenges for the system to implement real-time applications. This letter proposes a scalable full-panorama video coding method to adapt the insufficient bandwidth, in which …
A critical review of the use of virtual reality in construction engineering education and training
P Wang, P Wu, J Wang, HL Chi, X Wang – International journal of …, 2018 – mdpi.com
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the …
Acoustic classification and optimization for multi-modal rendering of real-world scenes
C Schissler, C Loftin, D Manocha – IEEE transactions on …, 2018 – ieeexplore.ieee.org
Page 1. Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes Carl Schissler , Christian Loftin, and Dinesh Manocha Abstract—We present a novel algorithm to generate virtual acoustic effects …
Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces
X Calvo, D Fonseca, M Sánchez-Sepúlveda… – … Conference on Learning …, 2018 – Springer
… 3.3 Environment Lighting in Real Time. Virtual reality allows us to see in a very immersive way the changes and actions that happens in the environment in real time. Thanks to its powerful rendering engine, Unreal Engine 4 …
LightDB: a DBMS for virtual reality video
B Haynes, A Mazumdar, A Alaghi… – Proceedings of the …, 2018 – dl.acm.org
Page 1. LightDB: A DBMS for Virtual Reality Video Brandon Haynes, Amrita Mazumdar, Armin Alaghi, Magdalena Balazinska, Luis Ceze, Alvin Cheung Paul G. Allen School of Computer Science & Engineering University of …
Modeling of submarine initial pipe-laying process and its real-time semi-physical virtual reality system
X Xu, L Wang, Z Li, S Yao… – Advances in Mechanical …, 2018 – journals.sagepub.com
The mathematical model of the initial pipeline and cable process is created with regard to the ocean current load and wave load; and the mathematical model is s…
Building information modeling and safety management: A systematic review
MD Martinez-Aires, M Lopez-Alonso, M Martinez-Rojas – Safety science, 2018 – Elsevier
Skip to main content …
Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments
M Papaefthymiou, ME Kanakis, E Geronikolakis… – Digital Cultural …, 2018 – Springer
… methods for rapid reconstruction of real humans using as an input RGB or RGB-D images, and base on this comparison is introduced the pipeline that produces high realistic reconstructions in a reasonable amount of time, suitable for real-time Virtual Reality (VR), Augmented …
Towards Perceptual Evaluation of Six Degrees of Freedom Virtual Reality Rendering from Stacked OmniStereo Representation
J Thatte, B Girod – Electronic Imaging, 2018 – ingentaconnect.com
Page 1. Towards Perceptual Evaluation of Six Degrees of Freedom Virtual Reality Rendering from Stacked OmniStereo Representation Jayant Thatte, Stanford University, Stanford, CA, Unites States Bernd Girod, Stanford University, Stanford, CA, United States …
A Movement Analysis System based on Immersive Virtual Reality and Wearable Technology for Sport Training
A Cannavò, FG Pratticò, G Ministeri… – Proceedings of the 4th …, 2018 – dl.acm.org
… In Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning. ACM, 51-56. [14] Eaves, DL, Breslin, G., and Van Schaik, P. 2011. The short-term effects of real-time virtual reality feedback on motor learning in dance. Presence. 20, 1, 62-77 …
Put Down the Controller, Enable “Walking” in a Virtual Reality (VR) Environment: A Review
YY Ang, PS Sulaiman, RWOK Rahmat… – … and Computer Systems, 2018 – Springer
… Vela Nunez et al. [30] presented a similar approach that uses two Wiimotes attached on user’s thighs to identify human gait, which able to differentiate walking and running in place motion, and adopt the method into real-time virtual reality application …
The study of ethnic attitudes during interactions with avatars in virtual environments
MG Ya – Psychology in Russia: State of the art, 2018 – cyberleninka.ru
… to design complicated stimuli scenes and detect behavioral reactions in real time. Virtual reality systems, which have been increasingly used for these studies during the past 20 years, are one example of such technologies …
Planning, designing and optimising production using geostatistical simulation
PA Dowd, PC Dare-Bryan – Advances in Applied Strategic Mine Planning, 2018 – Springer
… The methods and approach used in this study do not limit the generality and practical potential of the application. A real-time, virtual reality version of the approach described here could also be used to guide loader operators in making optimal selections from muck piles …
Interactivity in an age of immersive media: Seven dimensions for wearable technology, internet of things, and technical communication
JCK Tham – Technical Communication, 2018 – ingentaconnect.com
… the message receiver. Advertising and marketing Steuer, 1992 Interactivity is the extent to which users can participate in modifying the form and content of a mediated environment in real time. Virtual reality Zack, 1993 Key factors …
Tile-based 360-degree video streaming for mobile virtual reality in cyber physical system
J Son, ES Ryu – Computers & Electrical Engineering, 2018 – Elsevier
… Jangwoo Son is a Masters student at the Department of Computer Engineering at Gachon University, Seongnam, Republic of Korea. His research focuses on the Tile-based real-time virtual reality (VR) video streaming system for a head-mounted display (HMD) …
Using virtual reality to produce 3-D graphical simulation of the construction and use of Dougong in Chinese architecture emphasizing the Song and Qing Dynasties
S Hao – 2018 – rave.ohiolink.edu
Page 1. Using Virtual Reality to Produce 3-D Graphical Simulation of the Construction and Use of Dougong in Chinese Architecture Emphasizing the Song and Qing Dynasties Dissertation Presented in Partial Fulfillment of the …
Human-robot collision avoidance for industrial robots: A V-REP based solution
M SAFEEA, P Neto – … Methods for Social Innovation of Industry …, 2018 – books.google.com
… The robot is required to perform a task while the co-worker is moving freely in the space around the robot. Experimental tests were conducted recurring to the real-time virtual-reality simulations carried out using the Virtual Robot Experimentation Platform (V-REP). Keywords …
How assembly systems are adopting the technologies of I40: a preliminary landscape
R Pozzi, F Strozzi – XXII Summer School “Francesco Turco” …, 2018 – summerschool-aidi.it
… Cluster 6: assembly; assembly time; augmented reality; complex assembly; digital assembly; internet of things; product assembly; real time; virtual reality; Cluster 9: ergonomics; final assembly; human robot interaction; human-robot collaboration …
Courting the visual image: the ability of digital graphics and interfaces to alter the memory and behaviour of the viewer
D Schofield – International Conference on Human-Computer …, 2018 – Springer
… can be linked to three-dimensional virtual objects. A reconstruction developed for the West Midlands Police in the United Kingdom (by the author) uses real-time virtual reality technology (Fig. 3). The user can pass the mouse …
Real–Time Virtual Reality Visualizer for Unmanned Aerial Vehicles
FA Chicaiza, C Gallardo, CP Carvajal… – … on Augmented Reality …, 2018 – Springer
The visualization of tele-operated and autonomous executions in the field becomes difficult if the real environments are located in remote areas or present potential dangers for visualizing clients. This work proposes an application based on virtual reality to recreate in …
Scalable Omnidirectional Video Coding for Real-Time Virtual Reality Applications
D Liu, P An, R Ma, W Zhan, L Ai – IEEE Access, 2018 – ieeexplore.ieee.org
Virtual reality (VR) can provide users an immersive and realistic visual experience, which leads to the widely use of VR in many fields. However, transmission of the ultrahigh resolution omnidirectional video requires huge bandwidth, which brings great challenges for …
Real-time auralization of sound insulation
M Vorländer, I Muhammad – INTER-NOISE and NOISE-CON …, 2018 – ingentaconnect.com
… and movement. Therefore, it is intended to create more realistic noise perception tests in real-time virtual reality environment than simply asking for “annoyance” in questionnaires in listening tests. 2 RELATED WORK Most of …
Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis
CF Chen, ES Rosenberg – … on Virtual Reality and 3D User …, 2018 – ieeexplore.ieee.org
… Institute for Creative Technologies, University of Southern California ABSTRACT We present a dynamic omnidirectional texture synthesis (DOTS) approach for generating real-time virtual reality content captured using a consumer-grade RGB-D camera …
An occlusion consistency processing method based on virtual-real fusion
C Zhang, RC Xu, C Han, HY Zhai – Frontier Research and …, 2018 – books.google.com
… shown in Table 1 and other existing methods, we can see that the real-time occlusion processing method based on hierarchical segmentation not only supports virtual reality occlusion without prior conditions, but also supports real- time virtual reality occlusion processing under …
Study on Educational Virtual Reality Implementation Using Knowledge-Based Engineering
YT Chou, BW Lee, HY Shih – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
… (4) Real-time virtual reality scenes with spatial color matching can effectively provide learners with an immersive way to experience the different colors in space. The results of this research are only preliminary preparations …
Semantic-Aware Virtual Reality Video Streaming
Y Leng, CC Chen, Q Sun, J Huang, Y Zhu – Proceedings of the 9th Asia …, 2018 – dl.acm.org
Page 1. Semantic-Aware Virtual Reality Video Streaming Yue Leng ? UIUC yueleng2@illinois. edu Chi-Chun Chen ? University of Rochester cchen120@ur.rochester.edu Qiuyue Sun University of Rochester qsun15@u.rochester.edu Jian Huang UIUC jianh@illinois.edu …
A Feasible Method of Virtual Flow Field Simulation-Part II: Simulation and Visualization in RTT System
Q Li, C Yang, C Jiao, Z Zhang… – 2018 5th International …, 2018 – ieeexplore.ieee.org
… qq.com Abstract—Dassault Systèmes’ RTT system is a real-time virtual reality one that can achieve a virtual flow field simulation. However, the relative module is not only expensive, but also not satisfied in openness. A novel …
AN EDUCATIONAL APPLICATION BASED ON VIRTUAL REALITY TECHNOLOGY FOR LEARNING ARCHITECTURAL DETAILS: CHALLENGES AND …
SAH Maghool, SHI Moeini… – … : International Journal of …, 2018 – search.proquest.com
Page 1. Sayyed Amir Hossain Maghool, Seyed Hossein (Iradj) Moeini, Yasaman Arefazar Archnet-IJAR, Volume 12 – Issue 3 – November 2018 – (246-272) – Regular Section Copyright © 2018 | Copyrights are granted to author …
Step into Virtual Reality—Visiting Past Monuments in Video Sequences and as Immersive Experiences
TP Kersten, F Tschirschwitz, S Deggim, M Lindstaedt – mdpi.com
… 2016). This is a very significant factor to be considered, especially if the models are reused for real-time virtual reality applications as used later in an ongoing project. The modelled buildings are based on the image collection …
A Feasible Method of Virtual Flow Field Simulation-Part I: An Interface from Fluent to RTT
Q Li, C Jiao, C Yang, Z Zhang… – 2018 5th International …, 2018 – ieeexplore.ieee.org
… qq.com Abstract—Dassault Systèmes’ RTT system is a real-time virtual reality one that can achieve a virtual flow field simulation. However, the relative module is not only expensive, but also not satisfied in openness. A novel …
Virtual Museum Design to Enhance Learning Efficiency and User Experience for Thai National Museum
V Songcharoen, S Disatapundhu… – Veridian E-Journal …, 2018 – tci-thaijo.org
… January-June 2018 577 Institute, 2006) identified 5 media types in virtual tour, as follows: text-based, photo-based, panoramic, video-based, and real-time virtual reality. These types accord with the types of multimedia classified in …
Mixed Reality Glasses: Low-Power IoT System for Digital Augmentation of Video Stream in Visual Recognition Applications
A Menshchikov, A Somov – 2018 IEEE 13th International …, 2018 – ieeexplore.ieee.org
… vol. 10, pp. 78-94, 2017. [10] G. He, J. Hu, H. Jiang and Y. Li, “Scalable Video Coding Based on User’s View for Real-Time Virtual Reality Applications,” in IEEE Communications Letters, vol. 22, no. 1, pp. 25-28, Jan. 2018. [11 …
VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION
P Ugwitz, Z Stacho? – iccgis2018.cartography-gis.com
… Based on that alone, we can see that if we are to engage in 3D virtual environment research (with the likes of interactive, real-time virtual reality visualizations in mind), the basic visual elements in art terminology is expected to be lacking …
Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning
Y Bian, Q Wang, C Zhou, G Qi, C Yang, X Meng… – 2018 – repository.isls.org
… It has been therefore often limited with fixed locations (eg mechanical assembly). With the advancement of digital media, real-time virtual reality (VR), and augmented reality (AR) technologies, various types of experiential learning now can be designed in new ways …
Learning movements from a virtual instructor: Effects of spatial orientation, immersion, and expertise.
J LaFortune, KL Macuga – Journal of Experimental Psychology …, 2018 – psycnet.apa.org
Motor learning is an essential task, but little is known about how it might be facilitated via instructional presentation, particularly with respect to recent technological advancements. We examined the effects of spatial orientation (0° vs. 180°) and immersion (immersive virtual reality …
Augmented Reality, Virtual Reality, and Computer Graphics: 5th International Conference, AVR 2018, Otranto, Italy, June 24-27, 2018, Proceedings. Part II
LT De Paolis, P Bourdot – 2018 – books.google.com
Page 1. Lucio Tommaso De Paolis Patrick Bourdot (Eds.) Augmented Reality, Virtual Reality, and Computer Graphics 5th International Conference, AVR 2018 Otranto, Italy, June 24–27, 2018 Proceedings, Part I 123 Page 2 …
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask
R Hsieh, M Higashida, Y Mochizuki, T Asano… – Proceedings of the …, 2018 – dl.acm.org
… 5 REVOLUTION DEMO For Laval Virtual Revolution 2018, the authors of this research pa- per would like to demonstrate the real-time virtual reality attendee feedback ability of “MasQuerade” by demonstrating “Real Baby – Real Family” and “Manga Generator”, the exact two …
Slackliner-An Interactive Slackline Training Assistant
F Kosmalla, C Murlowski, F Daiber… – 2018 ACM Multimedia …, 2018 – dl.acm.org
… 47, 6 (2017), 1075–1086. 8. Daniel L. Eaves, Gavin Breslin, and Paul van Schaik. 2011. The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance . Presence: Teleoperators and Virtual Environments, Vol. 20, 1 (2011), 62–77 …
Spatial and Timing Regulation of Upper-Limb Movements in Rhythmic Tasks
R Nickl – 2018 – jscholarship.library.jhu.edu
… performance by perturbing task feedback. In Part II, we review the development of a novel hard-real-time virtual-reality juggling simulator that enabled precise spatial and temporal feedback perturbations. We then outline the …
Micro Manufacturing Unit–Creating Digital Twin Objects with Common Engineering Software
M Lohtander, E Garcia, M Lanz, J Volotinen… – Procedia …, 2018 – Elsevier
… Based on literature review, discussion with a software distributor and forums seems to be that this research is the first one or one of the firsts attempt, to create interactive and real-time virtual reality-based advanced manufacturing environment, which imitate real-world events at …
Effects and Influence of Entrance and Lobby Design on the Care of Mental Health Clients
N Rachel – SHARED BEHAVIORAL OUTCOMES, 2018 – vbn.aau.dk
… Through following and integration between the previous literary theories and by a practical EEG recording during a real time virtual reality simulation, an elementary school was designed to accomplish and evaluate this process. Page 148. -147- ANFA 2018 CONFERENCE 1.2 …
Novel Automatic Human-Height Measurement Using a Digital Camera
R Tian, L Pu, HC Wu, Y Wu – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
… I. INTRODUCTION AUtomatic object-size measurement can lead to many practical applications, including cyber-physical interfac- ing, navigation and target tracking, three-dimensional multi- media entertainment/gaming, and real-time virtual-reality con- trolling/actuating, etc …
Integrating Live Skeleton data into a VR Environment.
T Hoxey, I Stephenson – 2018 – eprints.bournemouth.ac.uk
… Our method uses a two stage approach to smooth smaller inconsistencies and try to estimate the position of improperly pro- portioned or occluded joints. Keywords: Motion Tracking, Motion Capture, Skeleton Tracking, Kinect, Real Time, Virtual Reality, Telepresence …
Kapturing Kung Fu: Future Proofing the Hong Kong Martial Arts Living Archive
H Chao, M Delbridge, S Kenderdine, L Nicholson… – Digital Echoes, 2018 – Springer
… This concept of a virtual ICH experience is also explored by Li et al. (2013) who used motion capture to recreate the Yamahoko Parade in the Kyoto Gion Festival for a real-time virtual reality user experience , and Yang et al …
Task-Based Trajectory Planning for an Exoskeleton Upper Limb Rehabilitation Robot
Q Meng, H Shao, L Wang, H Yu – International Conference on Man …, 2018 – Springer
… training objective. However, this kind of rehabilitation training device has the shortcoming of fixed. Wearable portable equipment cannot be performed in real-time virtual reality rehabilitation training. Therefore, independent task …
Scalable immersive audio for virtual environments
M Beig – 2018 – ir.library.dc-uoit.ca
… that uses the highly parallel nature of modern graphics processing units (GPUs) to process large amounts of data for simulated sound propagation. In a real-time virtual reality game environment, the system is able to handle dynamic geometry and movable sound sources in full …
MindFluctuations: Poetic, Aesthetic and Technical Considerations of a Dance Spectacle Exploring Neural Connections
T Fraga – Tecno Lógicas, 2018 – scielo.org.co
… The present approach does not intend to enhance one kind of art by depreciating the other” as quoted in [4] (p 186), but rather understand the singular aspects that characterize a spectacle, an installation or a performance using real-time virtual reality, as described in [5] …
Design of Online Action 3D Game based on DirectX
Y Kim, TS Jeong – International Information Institute (Tokyo) …, 2018 – search.proquest.com
… This work was supported by Institute for Information & communications Technology Promotion(trTP) grant funded by the Korea government(MslP) Q'{o. 2016-0-0A204, Development of mobile GPU hardware for photo-realistic real time virtual reality). References …
Vehicular cloud: Overview and security issues
L Gafencu, L Scripcariu – 2018 International Conference on …, 2018 – ieeexplore.ieee.org
… Application Type Latency Limit Bandwidth Security Requirements Examples Infotainment 500 +++ + Video Streaming Traffic Efficiency 200 + ++ e-Toll Collection Safety 100 + + Collision Warning Reliable M2M 20 + ++ Auto-cruise Real-time Virtual Reality 5 ++ ++ Augmented …
QoE-Orientated Resource Allocation for Wireless VR over Small Cell Networks
T Lu, H Dai, B Wang – 2018 10th International Conference on …, 2018 – ieeexplore.ieee.org
Page 1. QoE-Orientated Resource Allocation for Wireless VR over Small Cell Networks Tianyu Lu ? , Haibo Dai † , Baoyun Wang ? ? College of Communication and Information, Nanjing University of Posts and Telecommunications …
Crowd simulation incorporating thermal environments and responsive behaviors
L Chen, CR Jung, SR Musse, M Moneimne… – PRESENCE …, 2018 – MIT Press
Page 1. L. Chen Ocean University of China CR Jung Federal University of Rio Grande do Sul SR Musse* Pontifical Catholic University of Rio Grande do Sul M. Moneimne C. Wang University of Pennsylvania R. Fruchter V. Bazjanac Stanford University …
Quality Scalable Video Coding Algorithm Based on Pattern Recognition
X ZHANG, X AI, H LI – DEStech Transactions on Computer …, 2018 – dpi-proceedings.com
… 1-16. [8] He G, Hu J, Jiang H, et al. Scalable Video Coding Based on User’s View for Real-Time Virtual Reality Applications[J]. IEEE Communications Letters, 2018, 22(1):25-28. [9] Boyce JM, Ye Y, Chen J, et al. Overview of …
Future Perspectives in Robotic Colorectal Surgery
AD Zakaria, JWT Toh, SH Kim – Surgical Treatment of Colorectal Cancer, 2018 – Springer
… and completing missing pieces. Last but not least, advancements from artificial intelligence technology, hybrid imaging, real-time virtual reality, or therapeutic devices may benefit those listed above. With regard to information …
Viewport-Driven Rate-Distortion Optimized Scalable Live 360° Video Network Multicast
R Aksu, J Chakareski… – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
Page 1. Viewport-Driven Rate-Distortion Optimized Scalable Live 360? Video Network Multicast Ridvan Aksu The University of Alabama Tuscaloosa, AL 35487 Jacob Chakareski The University of Alabama Tuscaloosa, AL 35487 …
Interaction between Thermal Comfort and Arousal Level of Drivers in Relation to the Changes in Indoor Temperature
J Gwak, M Shino, M Kamata – International Journal of Automotive …, 2018 – jstage.jst.go.jp
… in the laboratory as shown in Figure 2 (used in the previous research (7)). As a scenario where keeping of a high arousal state is required, the driving course was created assuming driving for a long time on a highway by using 3 dimensional real-time virtual reality software (UC …
Design and Evaluation of a MMO Game Server
Y Kim, KN Kim – … on Software Engineering Research, Management and …, 2018 – Springer
… This work was supported by Institute for Information and communications Technology Promotion (IITP) grant funded by the Korea government (MSIP) (No. 2016-0-00204, Development of mobile GPU hardware for photo-realistic real time virtual reality). References …
Depth from motion for smartphone AR
J Valentin, A Kowdle, JT Barron, N Wadhwa… – SIGGRAPH Asia 2018 …, 2018 – dl.acm.org
Page 1. Depth from Motion for Smartphone AR JULIEN VALENTIN, ADARSH KOWDLE, JONATHAN T. BARRON, NEAL WADHWA, MAX DZITSIUK, MICHAEL SCHOENBERG, VIVEK VERMA, AMBRUS CSASZAR, ERIC TURNER …
Viewport-Driven Rate-Distortion Optimized 360º Video Streaming
J Chakareski, R Aksu, X Corbillon… – 2018 IEEE …, 2018 – ieeexplore.ieee.org
Page 1. Viewport-Driven Rate-Distortion Optimized 360 ? Video Streaming Jacob Chakareski, Ridvan Aksu, Xavier Corbillon, Gwendal Simon, and Viswanathan Swaminathan Abstract—The growing popularity of virtual and …
Towards Efficient Microarchitecture Design of Simultaneous Localization and Mapping in Augmented Reality Era
H Chen, Y Dai, R Xue, K Zhong… – 2018 IEEE 36th …, 2018 – ieeexplore.ieee.org
Page 1. Towards Efficient Microarchitecture Design of Simultaneous Localization and Mapping in Augmented Reality Era Huixiang Chen*, Yuting Dai†, Rui Xue§, Kan Zhong‡, Tao Li* *IDEAL Lab, University of Florida; †Guizhou …
Takes Tutu to Ballet: Designing Visual and Verbal Feedback for Augmented Mirrors
M Trajkova, F Cafaro – Proceedings of the ACM on Interactive, Mobile …, 2018 – dl.acm.org
… support dancers. For example, Eaves et al. [20] report the effects of real-time virtual reality (VR) feedback on motor skills and explored the ability to focus the learner to key features of a to- be-learned action. OutsideMe [80] is …
Early Detection of Driver Drowsiness Utilizing Machine Learning based on Physiological Signals, Behavioral Measures, and Driving Performance
J Gwak, M Shino, A Hirao – 2018 21st International Conference …, 2018 – ieeexplore.ieee.org
… experimental room. A driving course was created by utilizing a three-dimension real-time virtual reality software package (UC-win/Road 6, Forum 8) and the course replicated the experience of driving on a highway for a long time. To …
A review on animal–robot interaction: from bio-hybrid organisms to mixed societies
D Romano, E Donati, G Benelli, C Stefanini – Biological cybernetics, 2018 – Springer
… Hymenoptera: Apidi- dae) in a non-invasive way. The authors proposed a control method based on real-time virtual reality and reinforcement learning that consisted in a configurable LED display system as visual stimulus that was projected on the insect compound eyes …
Argos 2.0
SA Nielsen, ME Muri, HA Gjestvang, FW Kåsin… – 2018 – brage.bibsys.no
… 16 2.3 Our project Argos is a continuation of a previous project and has been revisited for further development to improve the given system. The main goal of Argos was continuing to develop the solution that enables “see through armor” using “real time virtual reality” …
Learning On-The-Go: Older Adults’ Use of Mobile Devices to Enhance Self-Directed, Informal Learning
D Morrison, M Koole – Journal of Interactive Learning Research, 2018 – learntechlib.org
… QR codes associated with museum items of interest. Alternatively, a learner can take a real-time, virtual-reality stroll through an art gallery located in another city or country. In other words, learners “…continually create con- texts …
Efficacy, safety, and duration of a frameless fiducial-less brain biopsy versus frame-based stereotactic biopsy: a prospective randomized study
M Georgiopoulos, J Ellul, E Chroni… – … Surgery Part A …, 2018 – thieme-connect.com
… In addition to the real-time virtual reality feedback provided by the frameless systems, intraoperative imaging modalities, that is, ultrasound, CT, or MRI (when these are available), might be useful to confirm the correct position of the biopsy needle and might improve the …
Analysis on Consistency of Content Update in Cache-Enabled Heterogeneous Networks
Y Ye, M Xiao, S Mumtaz, J Yue… – 2018 IEEE Global …, 2018 – ieeexplore.ieee.org
… informing, video based distance education and real time virtual reality (VR) travel, in this work, we proceed to study the content update in a cache-enabled heterogeneous network (HetNet) as [10], where the MBS propagates the up-to-date content to the femtocells through …
Upgrades to the in-vessel calibration light source on JET
NJ Conway, AJ Cackett, CF Maggi… – Review of Scientific …, 2018 – aip.scitation.org
Since 2010, an in-vessel calibration light source (ICLS) has been used periodically on JET to calibrate a range of diagnostics at UV, visible, and IR wavelengths. During shutdowns, the ICLS (which is essentially an integrating sphere) is positioned within the vacuum vessel by the …
BANDWIDTH-EFFICIENT METHODS TO ENHANCE ADAPTIVE VIDEO STREAMING APPLICATIONS
BALIY TA’ANI – 2018 – scholarbank.nus.edu.sg
Page 1. BANDWIDTH-EFFICIENT METHODS TO ENHANCE ADAPTIVE VIDEO STREAMING APPLICATIONS BAYAN TAANI NATIONAL UNIVERSITY OF SINGAPORE 2018 Page 2. BANDWIDTH-EFFICIENT METHODS TO ENHANCE ADAPTIVE VIDEO …
Data-Driven Approaches for Circular Economy in Manufacturing for Digital Technologies: A Review of Current Research and Proposed Framework
O Okorie, K Salonitis, F Charnley, M Moreno, C Turner… – 2018 – preprints.org
Page 1. Review Data-Driven Approaches for Circular Economy in Manufacturing for Digital Technologies: A Review of Current Research and Proposed Framework Okechukwu Okorie1*, Konstantinos Salonitis1, Fiona Charnley …
Clinical Comparison of a Generic Electrode Grid with Targeted Electrodes in Lower Limb Prostheses: A Preliminary Investigation
I Burford, SR Abilitylab – sralab.org
Page 1. Clinical Comparison of a Generic Electrode Grid with Targeted Electrodes in Lower Limb Prostheses: A Preliminary Investigation Ian Burford, Prosthetist Resident Resident Directed Study Shirley Ryan Abilitylab 6/21/17 Page 2. Abstract …
Design of the Height of Antiglare Panels along Concave Vertical Curves
G Liang, C Dong, Y Li, G Li, X Hu, L Cui – Mathematical Problems in …, 2018 – hindawi.com
Mathematical Problems in Engineering is a peer-reviewed, Open Access journal that publishes results of rigorous engineering research carried out using mathematical tools. Contributions containing formulations or results related to applications are also encouraged. The primary …
On the Design of Computation Offloading in Cache-Aided D2D Multicast Networks
D Wang, Y Lan, T Zhao, Z Yin, X Wang – IEEE Access, 2018 – ieeexplore.ieee.org
… Furthermore, for our focused content caching and computing offloading cases in which a cluster of D2D users (DUEs) in geographically close proximity request for the same contents eg 4K videos, or computing tasks eg real-time virtual reality (VR) games, it is reasonable to …
Advances in Multimedia Information Processing–PCM 2017: 18th Pacific-Rim Conference on Multimedia, Harbin, China, September 28-29, 2017, Revised …
B Zeng, Q Huang, A El Saddik, H Li, S Jiang, X Fan – 2018 – books.google.com
… 756 Yuxuan Zhou, Yaoxian Li, Rui Liu, Lingyun Hao, and Yuanliang Sun Scalable Video Coding Based on the User’s View for Real-Time Virtual Reality Applications …
Deep video quality assessor: From spatio-temporal visual sensitivity to a convolutional neural aggregation network
W Kim, J Kim, S Ahn, J Kim… – Proceedings of the …, 2018 – openaccess.thecvf.com
Page 1. Deep Video Quality Assessor: From Spatio-temporal Visual Sensitivity to A Convolutional Neural Aggregation Network Woojae Kim1, Jongyoo Kim2, Sewoong Ahn1, Jinwoo Kim1, and Sanghoon Lee1( ) 1Department …