Notes:
This text describes various applications of artificial intelligence in the creation of virtual news presenters, characters and influencers, and the creation of digital replicas of human beings.
- AI anchor is a virtual news anchor or presenter that is generated by artificial intelligence. It is a computer-generated representation of a human presenter that is used to deliver news or other information in a way that is similar to a human news anchor.
- AI character is a computer-generated character or avatar that is created using artificial intelligence. It is typically used in virtual environments or video games as a digital representation of a person or entity.
- Computer-generated influencers are digital personalities or avatars that are created using artificial intelligence and are used to promote products or services on social media or other online platforms. These influencers often have a large following on social media and are used by companies to reach a large audience with their marketing messages.
- Cultural heritage technology refers to the use of technology, such as digital media, computer software, and other tools, to preserve, document, and promote cultural heritage. This includes the use of technology to preserve physical cultural artifacts, as well as the use of digital media to promote and share cultural heritage with a wider audience.
- Deep human technology refers to the use of artificial intelligence and other advanced technologies to create digital representations of human beings that are highly realistic and lifelike. These digital humans may be used in a variety of contexts, such as virtual reality, video games, and other media.
- Digital employee is a virtual worker or avatar that is created using artificial intelligence and is used to perform tasks or functions within a digital environment. Digital employees may be used in a variety of industries, including customer service, marketing, and other business functions.
- Digital human is a highly realistic and lifelike digital representation of a human being, typically created using artificial intelligence and other advanced technologies. Digital humans may be used in a variety of contexts, such as virtual reality, video games, and other media.
- Digital people are digital representations of human beings, typically created using artificial intelligence and other advanced technologies. They may be used in a variety of contexts, such as virtual reality, video games, and other media. Digital people may be highly realistic and lifelike, or they may be more stylized or abstracted representations of human beings.
- Digital twin is a digital replica or representation of a physical entity or system, typically used for simulation, analysis, or other purposes. Digital twins may be created using a variety of technologies, including artificial intelligence, and are often used in manufacturing, engineering, and other industries.
- Eye-tracking technology refers to the use of sensors, cameras, or other devices to track the movement of the eyes and measure eye movements and gaze patterns. Eye-tracking technology is often used in research and development, as well as in marketing and other fields, to understand how people interact with different stimuli and to analyze visual attention and other aspects of human behavior.
- Game AI, or artificial intelligence in games, refers to the use of artificial intelligence techniques and technologies to create intelligent and interactive game characters and environments. Game AI may be used to create lifelike and realistic game characters, as well as to create game environments that are responsive to player actions and behaviors.
- Human imitation AI, or artificial intelligence that imitates human behavior, refers to the use of artificial intelligence techniques and technologies to create systems that mimic or replicate human behaviors, actions, or thought processes. Human imitation AI may be used in a variety of contexts, including virtual assistants, chatbots, and other applications.
- Human twin is a digital replica or representation of a real human, typically created using a combination of artificial intelligence, computer graphics, and other technologies. Human twins may be used for a variety of purposes, including entertainment, education, research, and other applications.
- Motion capture character refers to a digital character or avatar that is created using motion capture technology, which involves recording and tracking the movements of a real person and replicating those movements in a digital environment. Motion capture characters are often used in movies, television, and video games, as well as in other contexts, to create realistic and lifelike digital characters.
- Revolutionary twin technology refers to advanced or innovative technologies that are used to create digital twins or replicas of physical entities or systems. Revolutionary twin technology may be used in a variety of contexts, including manufacturing, engineering, and other industries, and may involve the use of artificial intelligence, computer graphics, and other advanced technologies.
- Sapient character is a digital character or avatar that is created using artificial intelligence techniques and technologies, and that is designed to behave and act in a way that is similar to a real person. Sapient characters may be used for a variety of purposes, including entertainment, education, research, and other applications.
- Soul machine is a term used to describe a machine or computer program that is able to exhibit behaviors or characteristics that are typically associated with the human soul, such as consciousness, self-awareness, or the ability to think and feel. The concept of soul machines is often associated with discussions about artificial intelligence and the potential for machines to exhibit human-like qualities.
- Virtual anchor is a digital representation or replica of a real person, typically created using a combination of artificial intelligence, computer graphics, and other technologies. Virtual anchors are often used in the media and entertainment industry to present news, weather, or other information in a digital format, and may be used in other contexts as well.
- Virtual human refers to a digital character or avatar that is created using artificial intelligence techniques and technologies, and that is designed to behave and act in a way that is similar to a real person. Virtual humans may be used for a variety of purposes, including entertainment, education, research, and other applications.
- Virtual human company is an organization that specializes in the development and production of virtual humans or digital characters. Virtual human companies may create virtual humans for a variety of purposes, including entertainment, education, research, and other applications, and may use a range of technologies and techniques, including artificial intelligence, computer graphics, and motion capture, to create their products.
- Virtual idol is a digital character or avatar that is created using artificial intelligence techniques and technologies, and that is designed to behave and act in a way that is similar to a real person. Virtual idols are often used in the entertainment industry, and may be presented as singing or dancing performers or as characters in other types of media.
- Virtual influencer is a digital character or avatar that is created using artificial intelligence techniques and technologies, and that is designed to behave and act in a way that is similar to a real person. Virtual influencers are often used in marketing and advertising campaigns, and may be presented as celebrities or other types of public figures.
- Virtual people are digital characters or avatars that are created using artificial intelligence techniques and technologies, and that are designed to behave and act in a way that is similar to real people. Virtual people may be used for a variety of purposes, including entertainment, education, research, and other applications.
See also:
- [TTS] “OPENVERSE” CEO Jo Xu: Reshaping the Virtual World (2022-11-18)
- [TTS] Endow digital humans with legal personality (22-11-17)
- [TTS] Has the era of “virtual digital humans” arrived? (16 Nov 2022)
- [TTS] Why are virtual people mostly female? (2022-11-16)
- [TTS] Tengai wants your next job interview to be with their AI avatar (13 Nov 2022)
- [TTS] The first “Digital Human” navigation unveiled at Nanchang West Railway Station (2022-11-10)
- [TTS] Solid Cube specializes in motion capture characters (2022/11/09)
- [TTS] Huawei took the lead in revealing the technical secrets of making digital people (2022-11-07)
- [TTS] Bilibili is preparing for the virtual anchor again (2022-11-08)
- [TTS] Cultural heritage technology leads to unlock the success of Tianyu (2022-11-04)
- [TTS] The era of virtual idols is coming (2022-11-04)
- [TTS] A ‘virtual human’ like a companion is coming (2022.11.03)
- [TTS] Female Scientist Lee Yeon-soo, head of NCsoft’s NLP Center (2022-10-31)
- [TTS] What kind of “story” are the virtual digital people crowded with capital telling? (2022-10-24)
- [TTS] How to solve the problem of digital human supervision? (21 Oct 2022)
- [TTS] From AI anchors to robo-advisors (20 Oct 2022)
- [TTS] After Chidori, an exclusive interview with the virtual idol producer Chen Jun (2022-10-17)
- [TTS] The virtual digital human industry is swarming, with a wide range of applications (2022-10-17)
- [TTS] Application Scenarios of Virtual Digital Humans in Regional Banking (2022-10-14)
- [TTS] the challenges for the large-scale application of virtual digital humans (2022-10-13)
- [TTS] Young game AI developers think about what is necessary to make games interesting (2022.10.12)
- [TTS] Virtual anchor: the middleman in the skin (2022-10-11)
- [TTS] Four challenges for the full implementation of virtual digital human (11 Oct 2022)
- [TTS] Virtual influencer Yuna: This is the content project of the Pro7 subsidiary (09.10.2022)
- [TTS] Many bank “digital people” employees are on the job (2022-10-10)
- [TTS] Hearst UK rebrands experiential division and introduces virtual influencer (07 Oct 2022)
- [TTS] China’s virtual idol market is expected to reach 1.3 billion yuan this year (2022-10-05)
- [TTS] “VTuber philosophy” and the educational potential of VR (03 Oct 2022)
- [TTS] Special interview with KLleon CEO Jin Seung-hyuk (2022.09.30)
- [TTS] The National Museum’s first virtual digital Homo sapiens “Ai Wenwen” (2022-09-29)
- [TTS] Hey Siri, please tell me, is Siri a virtual digital human? (2022-09-29)
- [TTS] Tianyu Digital Technology leads virtual human industry to attack global market (2022-09-27)
- [TTS] Interview with Lee Young-soo, CEO of HomoCyber (2022-09-24)
- [TTS] Virtual people squeeze real idols off the altar (2022-09-21)
- [TTS] The new face of local government, virtual human (2022.09.20)
- [TTS] Four major problems of virtual human: technology, product, market, people in the middle
- [TTS] Virtual idols created by pure CG are different from virtual anchors (17 Sep 2022)
- [TTS] Virtual people, working part-time in the live broadcast room (2022-09-14)
- [TTS] How can interactive AI avatars support romance counseling and elderly care? (2022.9.09)
- [TTS] Q&A with Oh Je-wook, CEO of D.O.B Studio (2022/09/09)
- [TTS] More and more scenarios apply “digital people” into public life (2022-09-07)
- [TTS] Zhongguancun Kejin digs deep into the commercial value of digital people (2022-09-05)
- [TTS] Virtual Humans are not real people in essence, but “real” visible to the naked eye (2022-9-5)
- [TTS] The pain point of virtual digital people: beautiful skin has a soul that lacks interesting
- [TTS] The company appointed the first virtual human CEO in China (2022-08-30)
- [TTS] Virtual people occupy the live room (2022-08-29)
- [TTS] AI Xiaoice: If a virtual human has a “soul”, how will it integrate into society? (2022-08-26)
- [TTS] What are the possibilities of AI characters and avatars in the virtual space? (Aug 23, 2022)
- [TTS] The virtual digital human is the main body of the metaverse, and the core is AI (Aug 23, 2022)
- [TTS] The Reality Gap of Virtual Digital Humans (2022-08-23)
- [TTS] Interview, Toei Zukun chief director Kazuhiko Mino leads R&D of digital humans (2022.08.16)
- [TTS] Front and back of digital human (2022.08.16)
- [TTS] … opportunities and challenges of falsity in the context of virtual influencers (Aug 2022)
- [TTS] … the media can provide solutions for the online reconstruction of thousands of industries
- [TTS] Will the virtual digital human be a new trend in the development of culture and tourism?
- [TTS] The virtual person “Su Xiaomei” became Meishan’s “Digital Spokesperson” (2022-08-08)
- [TTS] Licenses current! Digital people live streaming (2022-08-06)
- [TTS] The first special support policy for the digital human industry in China was released 22-08-06
- [TTS] Ji-eun Park, CEO of Pulse9… looks ahead to the innovation that virtual humans will bring
- [TTS] [Interview] Shin Seok-jin, Head of Krafton, “Communicating with the virtual human ‘Ana’
- [TTS] Sixty years of dreaming of virtual idols: driven by AI, trapped in the “core” of real people
- [TTS] The Metaverse has not yet arrived, and the virtual human is first… (2022-08-02)
- [TTS] I do a live broadcast at station B, I don’t show up, and I earn 20,000 a month (2022-08-01)
- [TTS] Uncover the truth about the monetization ability of virtual anchors (2022-07-25)
- [TTS] [Interview] KLleon CEO Jin Seung-hyuk “Deep human technology will help humans” (2022.07.25)
- [TTS] The Metaverse didn’t come, and the virtual man rolled up first. (July 21, 2022)
- [TTS] AI cooperation to AI development, toward the future where game AI is indispensable (2022.7.20)
- [TTS] The virtual human is overheating, but will usher in a new turning point (2022-07-19)
- [TTS] Why are there more and more virtual idols, but they are getting blurry (2022-07-18)
- [TTS] Three interpretations of Mihoyo virtual human live broadcast (2022-07-17)
- [TTS] Virtual human global full-time marketing, activate the “key” of enterprise growth (2022-07-16)
- [TTS] Why don’t “virtual people” like to reply to comments? (2022-07-16)
- [TTS] Realistic Humans in Virtual Cultural Heritage (August 2021)
- [TTS] Virtual human enters “peak birth period” (2022-07-16)
- [TTS] Talking about the current Chinese and Japanese virtual anchor industry (2022-07-12)
- [TTS] Banks create “digital employees” (2022-07-08)
- [TTS] “human imitation AI” to “AI imitating human”, the past and present of virtual human 2022-07-08
- [TTS] One article to understand the business experience in virtual digital people (July 08, 2022)
- [TTS] ‘virtual cashiers’ make $3.75 an hour and have been called ‘outrageous’ (July 8, 2022)
- [TTS] Virtual human “running in small steps” props up a 100 billion-dollar business (2022-07-04)
- [TTS] 618 has more than 30 brands using digital people for event marketing (June 28, 2022)
- [TTS] SenseTime’s digital human research has become a hit on CVPR (2022-06-22)
- [TTS] Towards Social Companions in Augmented Reality: Vision and Challenges (16 June 2022)
- [TTS] The rapid expansion of live virtual people, legal… compliance issues (2022-06-13)
- [TTS] (VB Group) Simulation Whitepaper 2022 (for comment) [08 Jun 2022]
- [TTS] What kind of virtual human company is more worth investing in (2022-06-06)
- [TTS] Ethics of Artificial Intelligence, Robotics and Supra-Intelligence (4/24/2020)
- [TTS] Brooklyn Hologram Studio Is Getting Millions From CIA (May 27 2022)
- [TTS] What is the origin of Soul Machines? (2022-05-19)
- [TTS] Legal Risk Report of Virtual Digital Human Industry (May 16, 2022)
- [TTS] Series The Next Innovators (3) Cougars Atsushi Ishii (2022.05.16)
- [TTS] … has the virtual human industry “taken off”? (April 30, 2022)
- [TTS] Computer-generated influencers: the rise of digital personalities (18 April 2022)
- [TTS] Is there any “soul” torture under the virtual human skin? (2022-04-20)
- [TTS] How … revolutionary digital twin technology will change the world (April 18, 2022)
- [TTS] Exclusive Interview… a visit to the most mysterious department of Tencent IEG (2022-04-15)
- [TTS] Dialogue with Xiaoice CEO: The Business Logic Behind “Virtual Humans” (March 2022)
- [TTS] Disney Takes Visitors to a Galaxy Far, Far Away (25 Feb 2022)
- [TTS] Potential Threats of Human Digital Twins for Digital Sovereignty & the SDGs (2021)
- [TTS] Digital Twin for Human (The Digital Twin Computing Reference Model)
- [TTS] Investigating Real Influence of Virtual Influencers on Their Followers (2022)
- [TTS] Agents United: An Open Platform for Multi-Agent Conversational Systems (2021)
- [TTS] Human rights and innovation: what extreme conditions can teach us (Dec 2020)
- [TTS] Brief Biography of Steve Worswick: The Mind Behind Mitsuku
- [TTS] The Automated Video Assistant Coach: How DeepMind and Liverpool now want to ‘solve’ football
- [TTS] National Disability Insurance Scheme Senate Inquiry – NDIS ICT Systems (29 August 2018)
- [TTS] The A.I. behind unique ‘interactive reality TV’ game Rival Peak
- [TTS] Roblox names ex-Walmart exec Barbara Messing as its first-ever CMO (01 Sep 2020)
- [TTS] Is Virtual Burning Man the Internet’s Ultimate Test? (03 Sep 2020)
- [TTS] Circular Fashion Summit Partners With Gaming/3-D Tech Juggernaut (27 Aug 2020)
- [TTS] Ann Syrdal, Who Helped Give Computers a Female Voice, Dies at 74 (20 Aug 2020)
- [TTS] The rise of the avatar as a marketing medium (19 Aug 2020)
- [TTS] The Eyes Are the Prize: Eye-Tracking Technology Is Advertising’s Holy Grail (29 May 2019)
- [TTS] Virtual Beings – by Norman I. Badler – Communications of the ACM Vol. 44, No. 3 (March 2001)
- [TTS] These Influencers Aren’t Flesh and Blood, Yet Millions Follow Them (June 17, 2019)
- [TTS] ‘Just No Doubt That It Will Change the World’: David Chalmers on V.R. and A.I. (June 18, 2019)
- [TTS] Can Virtual Assistants Gain Real Intelligence? (Jul 11, 2019)
- [TTS] I’ll Send an OS to the World: “Her” as Critical Design for the Electronic Embrace (2014)
- [TTS] Deepfakes: Hollywood’s quest to create the perfect digital human (10 Oct 2019)
- [TTS] How Fashion Got The Gaming Bug (08 Oct 2019)
- [TTS] Atsushi Ishii x Yoichiro Miyake x Hiroshi Yamakawa Talk (Oct 2019)
- [TTS] VR AS THE TOOL, NOT THE MEDIUM (OCT – NOV 2019)
- [TTS] Richard Bartle interview: How game developers should think about sapient AI characters, Nov 19
- [TTS] in-depth analysis of the tech and business behind the next generation of idols (Jan 18, 2020)
- [TTS] Meet the Saatchi heir building ‘virtual friends’ to combat loneliness (23 February 2020)
- [TTS] research lab to build hyper-realistic ‘digital twins’ of people for medical research, May 2020
- [TTS] Bruce Sterling Speech at Lifelike Computer Characters ’95
- [TTS] I-TUBER SYSTEM (English translation of Korean language automatic video transcript)