Notes:
This text appears to be discussing the development and use of virtual human systems, which are computer systems that are designed to interact with humans in a natural, human-like manner. These systems can be used for a variety of purposes, including providing healthcare information and support, improving medication adherence among patients with schizophrenia, and engaging in conversation with humans. The text mentions the use of various technologies, such as speech recognition and natural language processing, in the development of virtual human systems, and discusses the potential for these systems to improve social skills and be accepted as role-players in simulated social encounters. The text also mentions the use of crowdsourcing in the rapid design of virtual human systems that can engage in question-answer chat, and the use of a Simulink toolbox for designing and controlling real-time virtual human systems. The text also mentions the use of virtual human systems in simulated multimedia enriched immersive learning environments and the use of stories in virtual human systems. The text concludes by presenting an open source virtual human system architecture.
Simulink is a graphical modeling and simulation tool that is commonly used in the design and control of dynamic systems, including virtual human systems. It is a toolbox within the MATLAB software suite and allows users to design, simulate, and analyze systems using block diagrams, which represent the various components of the system and their interactions.
In the context of virtual human systems, the Simulink toolbox can be used to design and control the behavior of virtual humans in real-time. This can involve designing the virtual human’s appearance, movements, and interactions with the user, as well as implementing algorithms to process input from the user and generate appropriate responses. The Simulink toolbox allows users to create models of the virtual human system, simulate the system’s behavior, and test different scenarios to ensure that the virtual human behaves appropriately.
Simulink can be particularly useful for designing and controlling real-time virtual human systems because it allows users to quickly prototype and test different designs and behaviors without the need for expensive hardware or long development times. It is also a powerful tool for analyzing the performance of virtual human systems, allowing users to identify and resolve issues before the system is deployed.
References:
See also:
100 Best MATLAB Simulink Videos
Autonomous virtual human agents for healthcare information support and clinical interviewing
A Rizzo, R Shilling, E Forbell, S Scherer… – Artificial intelligence in …, 2016 – Elsevier
Skip to main content …
Detection and computational analysis of psychological signals using a virtual human interviewing agent
A Rizzo, S Scherer, D DeVault, J Gratch, R Artstein… – J Pain Manag, 2016 – icdvrat.org
… Rizzo, A, Sagae, K, Forbell, E, Kim, E, Lange, B, Buckwalter, JG, Williams, J, Parsons, TD, Kenny, P, Traum, D, Difede, J, and Rothbaum, BO, (2011), SimCoach: An Intelligent Virtual Human System for Providing Healthcare Information and Support, In The Proceedings of the …
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table
M Lee, K Kim, S Daher, A Raij… – 2016 IEEE Virtual …, 2016 – ieeexplore.ieee.org
Page 1. The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table Myungho Lee? University of Central Florida Kangsoo Kim† University of Central Florida Salam Daher‡ University …
Smart Medical System for the Universal Remote Delivery of Rehabilitation
G Epelde, J Abascal, JM Jimenez… – InImpact: The Journal …, 2016 – nimbusvault.net
… Physical Therapy. 88, 1196–1207 (2008). 17. Rizzo, AA et al. SimCoach. an intelligent virtual human system for providing healthcare information and support. In: Sharkey, PM and Sánchez, J. (eds.) Proc. 8th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies,. pp …
What kind of stories should a virtual human swap?
SN Gilani, K Sheetz, G Lucas, D Traum – International Conference on …, 2016 – Springer
… another story. Indeed, [6] found that almost 1/4 of stories in casual conversation were presented in response to stories told by the other participant. Stories have also been incorporated in virtual human systems (see Sect. 2). In …
Simulink Toolbox for Real-time Virtual Character Control
U Bernardet, M Saberi, S DiPaola – International Conference on Intelligent …, 2016 – Springer
… behavior by means of the “extent”. 3 Conclusion. In this paper, we have presented an open source Simulink toolbox that supports the graphical design and control of real-time virtual human systems. We believe that real-time …
Framework and assessment of conversational virtual humans as role-players in simulated social encounters with people
JL Hart, MD Proctor – Journal of the International Association of …, 2016 – researchgate.net
… Using the ten instantiated conversational virtual human systems identified in Table 2, Table 3 reports an assessment of each system’s ability to develop or improve a particular social skill within a given social encounter, acceptance of the virtual human as a role-player by the …
Virtual Child Witness: Effects of Single and Multiple Use on Performance with Novice and Expert Cohorts in a Structured Virtual Human Interview
TB Talbot, TD Lyon, A Rizzo, B John – Interservice/Industry Training …, 2016 – ict.usc.edu
… (2010). SimCoach: An intelligent virtual human system for providing healthcare information and support. In 2010 International Conference on Disability, Virtual Reality and Associated Technology; 2010 Aug 31 – Sept 2; Valpara?so, Chile. ICDVRAT; 2010 pp. 213 p …
The rise of the virtual human
WA Powell, N Corbett, V Powell – Creative technologies for …, 2016 – igi-global.com
Page 1. 99 Copyright © 2016, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Chapter 5 DOI: 10.4018/978-1-5225- 0016-2.ch005 ABSTRACT Virtual Humans are here to stay …
Acceptability of Embodied Conversational Agent in a health care context
JA Micoulaud-Franchi, P Sagaspe, E De Sevin… – … on Intelligent Virtual …, 2016 – Springer
… Psychiatry Res. 237, 196–200 (2016)CrossRefGoogle Scholar. 6. Rizzo, A., Lange, B., Buckwalter, J., Forbell, E., Kim, J., Sagae, K., et al.: SimCoach: an intelligent virtual human system for providing healthcare information and support. Int. J. Disabil. Hum. Dev …
Design and Study of Emotions in Virtual Humans for Assistive Technologies
A Malhotra – 2016 – uwspace.uwaterloo.ca
… Amidst myriad computer interfaces that exist today, the need for having natural human-like interaction with a computer system can be fulfilled by virtual humans [12] … system, which is an integrated system combining various AI technologies like speech recognition, natural …
An introduction to artificial intelligence in behavioral and mental health care
DD Luxton – Artificial intelligence in behavioral and mental health …, 2016 – Elsevier
… For example, virtual human systems have been developed and tested to provide healthcare information and support (Rizzo et al., 2011), help improve medication adherence among patients with schizophrenia (Bickmore & Pfeifer, 2008), provide patients with hospital discharge …
Mobile health application solutions
LA Saxon – Circulation: Arrhythmia and Electrophysiology, 2016 – Am Heart Assoc
Participatory medicine: model based tools for engaging and empowering the individual
M Sagar, E Broadbent – Interface focus, 2016 – royalsocietypublishing.org
Login to your account. Email. Password. Forgot password? Keep me logged in …
Study comparing video-based characters and 3D-based characters on mobile devices for chat
SH Kang, AW Feng, M Seymour… – Proceedings of the 9th …, 2016 – dl.acm.org
… AL. 2011. Simcoach: An intelligent virtual human system for providing healthcare information and support. International Journal on Disability and Human Devel- opment 10, 4, 277–281. SLOSS, E., AND WATZMAN, A., 2005 …
Analyzing a Multi-Agent-System Decision Architecture Aiming to Model the Behavior of Virtual Humans
O Handel, A Borrmann – … on Computing in Civil and Building …, 2016 – see.eng.osaka-u.ac.jp
Page 1. Analyzing a Multi-Agent-System Decision Architecture Aiming to Model the Behavior of Virtual Humans Oliver Handel1, and André Borrmann2 1) Ph.D. Candidate, Chair of Computational Modeling and Simulation, Department …
Research and implementation of virtual human animation based on distributed semantic environment
CT Song, H Wang – 2016 IEEE International Conference on …, 2016 – ieeexplore.ieee.org
… appropriate animation based on the reasoned action sequences. Finally, an intelligent virtual human system was developed to verify the research results in this paper. II. SEMANTIC VIRTUAL ENVIRONMENT The achievement of a …
Highlights of “Immersive Sciences” Research in the USA: Augmented/Virtual Reality and Human Surrogates
GF Welch – sreal.ucf.edu
… co-presence, and attentional allocation. In [22] we present the experiment and results, and discuss some potential implications for virtual human systems and some potential future studies. 4.3 Social Presence Priming When …
Affective Human Computer Interaction
K Sumi – Journal of Robotics, Networking and Artificial Life, 2016 – atlantis-press.com
… 4. A. Rizzo, K. Sagae , E. Forbell, J. Kim, B. Lange, JG Buckwalter, J. Williams, TD Parsons, P. Kenny, David Traum, J. Difede, BO Rothbaum: SimCoach: an intelligent virtual human system for providing healthcare information and support, The Interservice/Industry Training …
Introduction to the Special Issue on Crowd in Intelligent Systems.
KT Chen, O Alonso, M Larson, I King – ACM TIST, 2016 – pure.tudelft.nl
… “Rapid Low-Cost Virtual Human Bootstrapping via the Crowd,” by M. Borish and B. Lok, discusses the contribution that crowdsourcing can make to the rapid design of virtual human systems that can engage in question-answer chat …
How Persuasive is a Virtual Coach in Terms of Promoting Web-based Intervention User Engagement?
M Scholten, S Kelders, L van Gemert-Pijnen – pdfs.semanticscholar.org
… Rizzo, A., Lange, B., Buckwalter, JG, Forbell, E., Kim, J., Sagae, K., Williams, J., Difede, J., Rothbaum, BO, Reger, G., Parsons, T., Kenny, P.: SimCoach: an intelligent virtual human system for providing healthcare information and support International Journal on Disability and …
Methodological Contributions for Computer-Assisted Urban Event Management by the Integration of System-Dynamics, Group Model Building and Agent-based …
O Handel – Transportation Research Procedia – bgu.tum.de
Page 1. Department of Civil, Geo and Environmental Engineering Chair of Computational Modeling and Simulation Methodological Contributions for Computer-Assisted Urban Event Management by the Integration of System …
Development of Web-Based Platform for Privacy Protective Avatar Mediated Distance-Care
E Nakayama – Pervasive Computing Paradigms for Mental Health …, 2016 – books.google.com
… Page 144. Privacy Protective Avatar Mediated Distant-Care Platform 139 References 1. 10. Rizzo, A., Buckwalter, JG, Forbell, E., Kim, J., Sagae, K., Williams, J., Difede, J.: SimCoach: an intelligent virtual human system for providing healthcare infor- mation and support. Int …
Spoken Dialog Agent Applications using Emotional Expressions
K Sumi – Emotions, Technology, and Design, 2016 – Elsevier
… Cambridge University Press, New York (1996). Google Scholar. Rizzo et al., 2011 A. Rizzo, K. Sagae, E. Forbell, J. Kim, B. Lange, JG Buckwalter, et al.SimCoach: An intelligent virtual human system for providing healthcare information and support …
Emergent Perception and Video Games that Listen: Applying Sonic Virtuality for Creative and Intelligent NPC Behaviours
T Garner, A Jordanous – 2016 – kar.kent.ac.uk
Page 1. Kent Academic Repository Full text document (pdf) Copyright & reuse Content in the Kent Academic Repository is made available for research purposes. Unless otherwise stated all content is protected by copyright and …
A study of the use of Natural Language Processing for Conversational Agents
RS Wilkens – 2016 – lume.ufrgs.br
… 14 Figura 2.1 The virtual human system architecture….. 22 Figura 2.2 Illustration of the three techniques to managing computational dialogue … Page 22. 22 Figura 2.1 – The virtual human system architecture. Fonte: (LEE et al., 2008) …
Nuclear Power: Black Sky Liability or Black Sky Asset?
SR Greene – International Journal of Nuclear Security, 2016 – trace.tennessee.edu
Page 1. International Journal of Nuclear Security Volume 2 | Number 3 12-31-2016 Nuclear Power: Black Sky Liability or Black Sky Asset? Sherrell R. Greene Advanced Technology Insights, LLC (ATI) Follow this and additional works at: http://trace.tennessee.edu/ijns …
Design a simulated multimedia enriched immersive learning environment (SMILE) for nursing care of dementia patient
S Roomkham – 2016 – eprints.qut.edu.au
Page 1. DESIGN A SIMULATED MULTIMEDIA ENRICHED IMMERSIVE LEARNING ENVIRONMENT (SMILE) FOR NURSING CARE OF DEMENTIA PATIENT Sirinthip Roomkham Submitted in fulfilment of the requirements for the degree of …
MultiMedia Modeling: 23rd International Conference, MMM 2017, Reykjavik, Iceland, January 4-6, 2017, Proceedings
L Amsaleg, GÞ Guðmundsson, C Gurrin, BÞ Jónsson… – 2016 – books.google.com
Page 1. Laurent Amsaleg · Gylfi Þór Guðmundsson Cathal Gurrin· Björn Þór Jónsson Shin’ichi Satoh (Eds.) MultiMedia Modeling 23rd International Conference, MMM 2017 Reykjavik, Iceland, January 4–6, 2017 Proceedings, Part I 123 Page 2 …