Notes:
A virtual human is a computer-generated representation of a human being, typically designed to look and behave like a real person. Virtual humans can be used in a variety of applications, such as education, training, entertainment, or research.
Virtual reality (VR) is a technology that allows users to experience immersive, computer-generated environments and interact with them in real time. VR can be used in a variety of applications, such as gaming, entertainment, education, or simulation.
Simulation refers to the process of creating a model or representation of a real-world system or process, and running experiments or scenarios on the model to understand or predict its behavior. Simulations can be used in a variety of fields, such as engineering, finance, or education.
An agent is a computer program or system that is capable of autonomous action and decision-making. Agents can be used in a variety of applications, such as robotics, gaming, or simulation.
Technology refers to the tools, techniques, and processes that are used to create, develop, and use machines, devices, and systems. Technology can be applied in a wide range of fields, including engineering, medicine, and the arts.
Human behavior refers to the ways in which people act and interact with each other and their environment. Human behavior can be studied in a variety of fields, such as psychology, sociology, and anthropology.
Interaction refers to the ways in which two or more entities (such as people, animals, or machines) affect each other or interact with each other. Interaction can be studied in a variety of fields, including psychology, sociology, and computer science.
See also:
3D virtual human atria: A computational platform for studying clinical atrial fibrillation
OV Aslanidi, MA Colman, J Stott, H Dobrzynski… – Progress in biophysics …, 2011 – Elsevier
Despite a vast amount of experimental and clinical data on the underlying ionic, cellular and tissue substrates, the mechanisms of common atrial arrhythmias (such as atrial fibrillation, AF) arising from the functional interactions at the whole atria level remain unclear …
NPCEditor: Creating virtual human dialogue using information retrieval techniques
A Leuski, D Traum – Ai Magazine, 2011 – aaai.org
NPCEditor is a system for building a natural language processing component for virtual humans capable of engaging a user in spoken dialog on a limited domain. It uses statistical language classi?cation technology for mapping from a user’s text input to system responses …
Continuous interaction with a virtual human
D Reidsma, I de Kok, D Neiberg, SC Pammi… – Journal on Multimodal …, 2011 – Springer
This paper presents our progress in developing a Virtual Human capable of being an attentive speaker. Such a Virtual Human should be able to attend to its interaction partner while it is speaking—and modify its communicative behavior on-the-fly based on what it …
An intelligent virtual human system for providing healthcare information and support
AA Rizzo, B Lange, JG Buckwalter, E Forbell, J Kim… – 2011 – dtic.mil
Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality simulation technology for clinical purposes. Shifts in the social and scientific landscape have now set the stage for the next major movement in Clinical Virtual Reality with the birth of …
SimCoach: an intelligent virtual human system for providing healthcare information and support
A Rizzo, B Lange, JG Buckwalter, E Forbell… – … Journal on Disability …, 2011 – degruyter.com
Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality simulation technology for clinical purposes. Shifts in the social and scientific landscape have now set the stage for the next major movement in Clinical Virtual Reality with the “birth” of …
A style controller for generating virtual human behaviors
CC Chiu, S Marsella – The 10th International Conference on Autonomous …, 2011 – dl.acm.org
Creating a virtual character that exhibits realistic physical behaviors requires a rich set of animations. To mimic the variety as well as the subtlety of human behavior, we may need to animate not only a wide range of behaviors but also variations of the same type of behavior …
Toward rapid development of multiparty virtual human negotiation scenarios
B Plüss, D DeVault, D Traum – Proc. 15th Workshop Semantics and …, 2011 – Citeseer
This paper reports on an ongoing effort to enable the rapid development of multi-party virtual human negotiation scenarios. We present a case study in which a new scenario supporting negotiation between two human role players and two virtual humans was developed over a …
It’s in their eyes: A study on female and male virtual humans’ gaze
P Kulms, NC Krämer, J Gratch, SH Kang – International workshop on …, 2011 – Springer
Social psychological research demonstrates that the same behavior might lead to different evaluations depending on whether it is shown by a man or a woman. With a view to design decisions with regard to virtual humans it is relevant to test whether this pattern also applies …
Empathy-based emotional alignment for a virtual human: A three-step approach
H Boukricha, I Wachsmuth – KI-Künstliche Intelligenz, 2011 – Springer
Allowing virtual humans to align to others’ perceived emotions is believed to enhance their cooperative and communicative social skills. In our work, emotional alignment is realized by endowing a virtual human with the ability to empathize. Recent research shows that humans …
Goal-based communication using bdi agents as virtual humans in training: An ontology driven dialogue system
J Van Oijen, W Van Doesburg, F Dignum – Agents for games and …, 2011 – Springer
Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managing a crisis. In this paper, we present a goal-based dialogue …
Interpersonal and leadership skills: using virtual humans to teach new officers
JC Campbell, MJ Hays, M Core, M Birch… – Proc. of Interservice …, 2011 – hayslab.com
Because Officers are charged with counseling and mentoring their subordinates, successful leaders in the United States Army must possess strong interpersonal skills (Headquarters, Department of the Army, 2006, 2008, 2011). Most Officers, however, develop their …
Bridging Dichotomies in Cognitive Architectures for Virtual Humans.
PS Rosenbloom – AAAI Fall Symposium: Advances in Cognitive Systems, 2011 – aaai.org
Desiderata for cognitive architectures that are to support the extent of human-level intelligence required in virtual humans imply the need to bridge a range of dichotomies faced by such architectures. The focus here is first on two general approaches to building …
A virtual human agent model with behaviour based on feeling exhaustion
J Treur – Applied Intelligence, 2011 – Springer
A computational agent model for monitoring and control of a virtual human agent’s resources and exhaustion is presented. It models a physically grounded intelligent decision making process within the agent model for physical effort to be spent. Simulation results are …
Patient demographic characteristics and facial expressions influence nurses’ assessment of mood in the context of pain: A virtual human and lens model investigation
AT Hirsh, SB Callander, ME Robinson – International journal of nursing …, 2011 – Elsevier
Background Sex, race, and age disparities in pain assessment and treatment have been reported in the literature. However, less is known about how these demographic characteristics influence nurses’ assessment of the emotional experiences of patients who …
Virtual humans versus standardized patients: which lead residents to more correct diagnoses?
AL Wendling, D Shivashankar Halan… – … medicine: journal of …, 2011 – ncbi.nlm.nih.gov
Purpose Medical educators frequently use standardized patient (SP) encounters to bridge the gap between didactic education and practical application. Typically, SPs are healthy adults with no consistent physical findings; however, highly immersive virtual humans (VHs) …
On creating multimodal virtual humans—real time speech driven facial gesturing
G Zoric, R Forchheimer, IS Pandzic – Multimedia tools and applications, 2011 – Springer
Because of extensive use of different computer devices, human-computer interaction design nowadays moves towards creating user centric interfaces. It assumes incorporating different modalities that humans use in everyday communication. Virtual humans, who look and …
An action selection process to simulate the human behavior in virtual humans with real personality
H Orozco, F Ramos, M Ramos, D Thalmann – The Visual Computer, 2011 – Springer
In this paper, we present an action selection mechanism to simulate the human behavior in realistic and believable virtual humans according to their personality and affective state taking into account their beliefs, desires, intentions, and the level of intensity of the events …
From body space to interaction space: modeling spatial cooperation for virtual humans
N Nguyen, I Wachsmuth – … Agents and Multiagent Systems-Volume 3, 2011 – dl.acm.org
This paper introduces a model which connects representations of the space surrounding a virtual humanoid’s body with the space it shares with several interaction partners. This work intends to support virtual humans (or humanoid robots) in near space interaction and is …
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans.
SV Babu, E Suma, LF Hodges… – International Journal of …, 2011 – cs.clemson.edu
This paper reports on a study conducted to investi-gate the effects of using immersive virtual humans in natural multi-modal interaction to teach users cultural conversational verbal and non-verbal protocols in south Indian culture. The study was conducted using a between …
Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley
C Draude – AI & society, 2011 – Springer
Embodied interface agents are designed to ease the use of technology. Furthermore, they present one possible solution for future interaction scenarios beyond the desktop metaphor. Trust and believability play an important role in the relationship between user and the virtual …
Virtual Human Factors tools for proactive ergonomics: Qualitative exploration and method development
J Perez – Theses and dissertations. Paper, 2011 – pdfs.semanticscholar.org
Ergonomics, a term exchangeable with Human Factors (HF), has been defined as “the theoretical and fundamental understanding of human behavior and performance in purposeful interacting socio-technical systems, and the application of that understanding to …
Motion control of virtual human based on optical motion capture in immersive virtual maintenance system
C Shanmin, N Tao, W Ke – 2011 International Conference on …, 2011 – ieeexplore.ieee.org
The application of immersive virtual maintenance technology can find the problems of the products in the process of design, guaranteeing the qualities and reducing the life-cycle cost. As an indispensable part in immersive virtual maintenance, motion control for virtual …
Behavior Generation for Interpersonal Coordination with Virtual Humans: on Specifying, Scheduling and Realizing Multimodal Virtual Human Behavior
H van Welbergen – 2011 – research.utwente.nl
Virtual environments inhabited by virtual humans are now commonplace in many applications, particularly in (serious) games. These virtual humans interact with other (virtual) humans and their surroundings. For such interactions, detailed\emph {control} over …
Virtual human analogs to rodent spatial pattern separation and completion memory tasks
M Paleja, TA Girard, BK Christensen – Learning and Motivation, 2011 – Elsevier
Spatial pattern separation (SPS) and spatial pattern completion (SPC) have played an increasingly important role in computational and rodent literatures as processes underlying associative memory. SPS and SPC are complementary processes, allowing the formation of …
Face lift surgery for reconstructed virtual humans
R Pages, S Arnaldo, F Morán – 2011 International Conference …, 2011 – ieeexplore.ieee.org
We introduce an innovative, semi-automatic method to transform low resolution facial meshes into high definition ones, based on the tailoring of a generic, neutral human head model, designed by an artist, to fit the facial features of a specific person. To determine these …
Learning human emotion patterns for modeling virtual humans
S Feng, AH Tan – … on Technologies and Applications of Artificial …, 2011 – ieeexplore.ieee.org
Emotion modeling is a crucial part in modeling virtual humans. Although various emotion models have been proposed, most of them focus on designing specific appraisal rules. As there is no unified framework for emotional appraisal, the appraisal variables have to be …
Scenario planning as the development of leadership capability and capacity; and virtual human resource development
R McWhorter – 2011 – oaktrust.library.tamu.edu
This dissertation explored the perceived association between scenario planning and the development of leadership capability and capacity. Furthermore, this study explored sophisticated virtual environments seeking instances of adult learning and the …
An initial exploration of conversational errors as a novel method for evaluating virtual human experiences
R Skarbez, A Kotranza, FP Brooks… – 2011 IEEE Virtual …, 2011 – ieeexplore.ieee.org
We present a new method for evaluating user experience in interactions with virtual humans (VHs). We code the conversational errors made by the VH. These errors, in addition to the duration of the interaction and the numbers of statements made by the participant and the …
Modeling adaptive perception system of virtual human based on Q-learning [J]
H Yuan, LIU Zhen – Journal of Computer Applications, 2011 – en.cnki.com.cn
In the design of modern computer games, it is very important to model a virtual human with credible perception behaviors. In the previous perception models, the range of a perception system is always unchangeable. Therefore, an adaptive perception system based on Q …
Creating autonomous, perceptive and intelligent virtual humans in a real-time virtual environment
W Liu, L Zhou, W Xing, X Liu… – Tsinghua Science and …, 2011 – ieeexplore.ieee.org
Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. The framework seeks to reproduce human-like …
A Motion-based User Interface for the Control of Virtual Humans Performing Sports.
X Liang, Z Wang, W Geng… – International Journal of …, 2011 – search.ebscohost.com
Traditional human computer interfaces are not intuitive and natural for the choreography of human motions in the field of VR and video games. In this paper we present a novel approach to control virtual humans performing sports with a motion-based user interface …
The interactive methods and technology in affective virtual human
K Du, Z Wang – Proceedings of 2011 Cross Strait Quad …, 2011 – ieeexplore.ieee.org
Affective virtual human is considered to one of the hotspot in the field of virtual human-computer interaction. In this paper, the history and status quo of affective virtual human area have summarized. First, the relevant research history and development of affective virtual …
Three-dimensional virtual human in the military criminal investigation training system
Y Liu, H Yin, R Zhang, W Huang, Z Zhao – Procedia Engineering, 2011 – Elsevier
To improve the fidelity of virtual human model, at the same time to ensure continuity of human movement and to reduce the size of the model impacting on system performance, combined with multiple software and algorithms to solve the conflict between the two …
A Virtual Human for lower limb prosthesis set-up
G Colombo, G Facoetti… – ASME 2011 …, 2011 – … .asmedigitalcollection.asme.org
abstract This paper concerns the usage of virtual humans to validate lower limb prosthesis design. In particular, we are developing an innovative design framework centered on digital models of the whole patient or of his/her anatomical districts, which constitute the backbone …
The Research of Using Data Glove on Virtual Human-computer Mutual System Based on Quest3D [J]
LUO Ying – Science Technology and Engineering, 2011 – en.cnki.com.cn
In the telecontrol robot system based on virtual reality, the data glove is used in the human computer interactive system, by which the natural character of hand is fully exerted. The interactive process of data glove used in virtual environment is introduced. Human computer …
Using virtual humans and computer animations to learn complex motor skills: a case study in karate
AM Burns, R Kulpa, A Durny, B Spanlang… – BIO Web of …, 2011 – bio-conferences.org
Learning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to …
Animation system of virtual human using motion capture devices
J Li, Y Ya – 2011 IEEE International Conference on Computer …, 2011 – ieeexplore.ieee.org
Animation system of virtual human uses the capturing data of motion capture devices to drive virtual human animation, and reconstructs human body motion. We present an animation system of virtual human using motion capture devices, and also estimate the …
Path Planning for Virtual Human Using Improved A* Algorithm
C Lin, Y Wang, Y Zheng – Journal of Xiamen University of …, 2011 – en.cnki.com.cn
Automatically calculating and generating optimal walking path is one of the key issues in virtual human path planning. This paper analyzed the A* algorithm and realized it. We modified the traditional A* algorithm, by weighing the process of evaluation function, which …
Application of virtual human in deducible national military parade system [J]
P Wei-feng?, C Gang?, Z Liang?… – Science of Surveying …, 2011 – en.cnki.com.cn
Firstly, this paper introduced the methods to control and realize virtual human’s animation briefly, secondly, it emphasized the applications and key realization technologies of virtual soldier animation, which was based on the skeleton animation technique, in National …
Mechanism, modulation, and expression of empathy in a virtual human
H Boukricha, I Wachsmuth – 2011 IEEE Workshop on Affective …, 2011 – ieeexplore.ieee.org
Empathy is believed to play a prominent role in contributing to an efficient and satisfying cooperative social interaction by adjusting one’s own behavior to that of others. Thus, endowing virtual humans with the ability to empathize not only enhances their cooperative …
Sketch based garment modeling on an arbitrary view of a 3D virtual human model
Y Geng, J Wang, G Lu, Z Liu, G Chen – Journal of Zhejiang University …, 2011 – Springer
This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines. The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions, and the 3D garment suited to the virtual human can …
A method for customizing 3D virtual human body models based on multi-class support vector machine
Y Sun, R Li, C Wan, X Zhang – 2011 Seventh International …, 2011 – ieeexplore.ieee.org
How to generate a personalized 3D virtual body model conveniently and quickly is playing an increasingly important role in computer animation, virtual reality, entertainment, e-commerce and many other areas. Some related researchers just simply adjust human …
Generating and customizing virtual human body models
M Kasap – 2011 – archive-ouverte.unige.ch
The generation of realistic or accurate 3-dimensional human body models is generally a challenging task. It involves a variety of different steps and a combination of various tools along a specific authoring pipeline. This thesis focuses on the current methodologies and …
Pose-independent skeleton extraction from virtual human model [J]
H Aimin, Z Yongtao, W Weihe… – Journal of Image and …, 2011 – en.cnki.com.cn
Animating human bodies becomes one of the most active research fields in virtual human modeling. Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion …
Analysis on Virtual Human Resource Management in China’s Enterprise [J]
L QIAN, X LOU – Science and Technology Management Research, 2011 – en.cnki.com.cn
The theory of virtual human resource management results from the theories of combination of virtual organization and strategic human resource management. The definition, types and styles of virtual human resource management are given in this paper. Then status quo of …
Virtual Human Arms Accessibility Technology Based on Motion Planning
JH Li, JP Hao, XJ Qiao, GN Zhao – Journal of Academy of Armored …, 2011 – en.cnki.com.cn
Aiming at the problem of complex and low efficient operation in the check of virtual human arms accessibility, a path planning method combining RRT (Rapidly-exploring Random Tree) algorithm and inverse kinematics algorithm is put forward to realize accessibility check …
A Portable Palpation Training Platform with Virtual Human Patient
JD Westwood – Medicine Meets Virtual Reality 18: NextMed, 2011 – books.google.com
Palpation (the application of touch to the surface of the body) is an essential clinical skill. Correct palpation is part of a complete physical examination and it assists a clinician in making an accurate diagnosis, while poor palpatory skills can lead to diagnostic errors. As …
Authoring and Evaluating Autonomous Virtual Human Simulations
MT Kapadia – 2011 – search.proquest.com
Research in virtual human simulation has seen a dramatic rise in recent years with its applicability being realized in a large number of areas, ranging from games and entertainment to education and urban simulations. The problem that we face is three-fold …
A simple approach for education using virtual human dataset
WC Seng, SH Mirisaee – International Arab Journal of e …, 2011 – eprints.um.edu.my
The virtual tour of human body is a system which is able to generate a three â dimensional image of a human bodybased on the human dataset. Virtual human body systems prepare an environment for medical practitioners to treat certainmedical conditions …
Research & implementation of virtual human animation based on semantic virtual environment
SL Huang, BB Zhou, Y Zong, TT Liu, B Zhu… – Jisuanji Yingyong …, 2011 – en.cnki.com.cn
Modeling of the existing virtual environment (such as VRML/X3D) mainly concentrated in the geometric description, the show of virtual scenes is understandable for people, while is not for computer, so it is difficult to make meaningful automatic processing. Designed a semantic …
Assessing customized product design using virtual human and imposed motion
S Qin, G Panayiotou, P Zhang – The 17th International …, 2011 – ieeexplore.ieee.org
This paper presents a new method of using digital human with imposed motion and motion dynamics to evaluate product design. We have demonstrated it with a case study. The various design concepts were physically mocked up as testing prototypes (scenarios). The …
An energy based two level prioritized control for virtual humans
M Liu, A Micaelli, P Evrard, A Escande… – … on Robotics and …, 2011 – ieeexplore.ieee.org
This paper presents an approach to address conflicting motion tasks in multi-objective control of virtual humans. The novelty in our approach is that we can handle the inequality constraints and maintain the passivity as well. The targets associated with lower priority …
Modeling empathy for a virtual human: how, when and to what extent?
H Boukricha, I Wachsmuth – … Agents and Multiagent Systems-Volume 3, 2011 – dl.acm.org
Going along the questions of how, when and to what extent does empathy arise in humans, we propose an approach to model empathy for EMMA–an Empathic MultiModal Agent–based on three processing steps: First, the Empathy Mechanism by which an empathic …
Simulated interviews 3.0: virtual humans to train abilities of diagnosis–usability assessment
C Penaloza-Salazar… – … of CyberTherapy and …, 2011 – go.galegroup.com
Diagnostic interviews in psychology require the mastery of several skills and abilities that have to be trained. The purpose of this study was to develop a virtual environment that simulates a situation where the trainees interact with virtual patients. The usability of the …
Research on cooperation behaviors of multiple intelligent virtual humans based on fluent calculus
J Gao, Y Zhao, T Yang – 2011 International Conference on …, 2011 – ieeexplore.ieee.org
This paper discuss the cooperation behaviors of multiple intelligent virtual agents with autonomous ability based on the research on the theory of fluent calculus and it puts forward a multiple agent reasoning model. Through this model, the intelligent virtual agent can …
Uncertainty control of head shaking for virtual human based on cloud model [J]
ZX Yang, YF Fan – Application Research of Computers, 2011 – en.cnki.com.cn
Taking the example of expressing negative information with head shaking of virtual human, designed three cloud models, which were the maximal head shaking angle negative cloud, the head shaking times negative cloud, and the head shaking speed negative cloud. Their …
The Effectiveness Of Virtual Humans Vs. Pre-recorded Humans In A Standardized Patient Performance Assessment
J Palathinkal – 2011 – stars.library.ucf.edu
Abstract A Standardized Patient (SP) is a trained actor who portrays a particular illness to provide training to medical students and professionals. SPs primarily use written scripts and additional paper-based training for preparation of practical and board exams. Many …
Handshake: Realistic human-robot interaction in haptic enhanced virtual reality
Z Wang, E Giannopoulos, M Slater, A Peer – Presence, 2011 – ieeexplore.ieee.org
… For instance, the participant should be able to feel the weight and elasticity of virtual objects as well as to touch and interact with a virtual human partner in a real-life manner. This paper presents a haptic rendering algorithm …
Research on Inverse Kinematic in Modelling of Virtual Moving Human
J MA, Y HE, K XIA, M WANG – Computer Technology and …, 2011 – en.cnki.com.cn
… Department of Computer Science and Technology, Harbin Institute of Technology, Harbin 150001);Research of Walking and Running Locomotion Control Methods for Virtual Humans[J];High Technology Letters;2001-03. 2, ;Models for Constructing Virtual Human[J]; …
Research on semantic environment model for virtual human
XM Liu, X Bai, LL Zhang – Computer Engineering and Design, 2011 – en.cnki.com.cn
A semantic environment model is presented, which includes three-tier framework: a geometric level, a semantic level and an application level. Based on the 3D model of whole virtual environment and environment semantics list, some special information about virtual …
Developing Natural Full-body Motion Synthesis in Virtual Humans
Y Huang, JL Matthews… – Proceedings of the …, 2011 – cloudfront.escholarship.org
Page 1. UC Merced Proceedings of the Annual Meeting of the Cognitive Science Society Title Developing Natural Full-body Motion Synthesis in Virtual Humans Permalink https://escholarship. org/uc/item/02r6t9nj Journal Proceedings of the Annual Meeting of the Cognitive Science Society …
Method of Constructing Three-Dimensional Virtual Human under Web Environment
Z Lu, A Kuerban, ZHU Jing-guo – Modern Computer, 2011 – en.cnki.com.cn
Human modeling is an important content of sing language synthesis. Presents a method of model-based human body fast modeling. Skeleton layer uses H-Anim standard and combines the Java 3D and Poser (software which is used for finguring). The robot dynamics …
Face Lift Surgery for Reconstructed Virtual Humans
S Arnaldo Duart, F Morán Burgos – 2011 – oa.upm.es
We introduce an innovative, semi-automatic method to transform low resolution facial meshes into high definition ones, based on the tailoring of a generic, neutral human head model, designed by an artist, to fit the facial features of a specific person. To determine these …
Study on the Countermeasure of implementing Virtual Human Resource Management
H Qiuxia – Journal of Fujian Commercial College, 2011 – en.cnki.com.cn
The organizational reform on virtual enterprise has been implemented in the management of human resource to reduce the cost of product, operational risk and optimize allocation of resources. In order to effectively deal with the change and challenge brought by virtual …
A Study on Building Virtual Human Resources Management of College Cluster
YU Han – Journal of Sichuan University of Science & Engineering …, 2011 – en.cnki.com.cn
With the university personnel system reform as the background, and based on the present situation and existing problems of human resources management of College Cluster, this paper introduces the concept” human resources management of College Cluster” through …
Methods for virtual human bones and movement control
J Zhao, C Jingmei, G Fayun… – 2011 4th International …, 2011 – ieeexplore.ieee.org
Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One …
Perception System Design of Virtual Human by Object-Oriented Method
X Dong, KD Wang, JW Cao, XS Mei – Advanced Materials …, 2011 – Trans Tech Publ
Article Preview Article Preview Article Preview The perception module system of the virtual human in dangerous circumstances is studied mainly. The decision-making model based on emotion is created with mathematical method. The visual perception method is designed …
Evaluation of Emotional Virtual Human Based on PAD Space Emotional Experience
X GU, Z WANG – Journal of Beijing University of Posts and …, 2011 – en.cnki.com.cn
Virtual human emotional and intelligent teaching system with the function of language, expression and sight interaction has been posed. For acquiring the quantitative description of the effect of emotional virtual human system on the user’s emotional experience, the …
Virtual Human Embryo'”-Zygote Is Stage 1c, Not Stage 1a
DN Irving – 2011 – lifeissues.net
As a component of the Armed Forces Institute of Pathology, the National Museum of Health and Medicine has a broad mission to educate the public and professionals about health and medicine. As a department of the museum, HDAC continues this mission through collaborations …
BEHAVIOR GENERATION FOR INTERPERSONAL COORDINATION WITH VIRTUAL HUMANS
H VAN WELBERGEN – 2011 – Citeseer
Researchers have always been fascinated with the application of the state-of-the-art technologies of their time to create artificial life, or, in particular, artificial humans [238]. Some of the first known examples of such artificial life designs are found in the Hellenistic world …
Ergonomic Simulation Revisited Using Parametric Virtual Humans in the Biomechanical Framework
H Puthiya Veettil – 2011 – infoscience.epfl.ch
The conventional CAD/CAM approach to design does not show the essential spatial relationships between user and product that are crucial for intuitive design analysis. As populations age and the home appliance market stagnates, Universal Design principles …
The Non-linear Property of Virtual Human Leg during Level Walking
A Boonpratatong, L Ren – isbweb.org
Walking is the most fundamental and widespread form of transportation for human being. Over the past decades, numerous gait models have been developed to simulate human locomotion, based on multi-segment models of varying complexity from simple models with …
Toward Rapid Development of Multi-Party Virtual Human Negotiation Scenarios
D DeVault, D Traum – Ron Artstein, Mark Core, David DeVault, Kallirroi …, 2011 – Citeseer
This paper reports on an ongoing effort to enable the rapid development of multi-party virtual human negotiation scenarios. We present a case study in which a new scenario supporting negotiation between two human role players and two virtual humans was developed over a …
The Effects of Virtual Human Body Simulation on Anatomy & Physiology Course Performance
S Abdo, T Pashnyak – E-Learn: World Conference on E-Learning in …, 2011 – learntechlib.org
One of the main components of an effective online teaching is actively engaging students, such as using classroom games and simulations (Stieff, 2003; Moher, 2006; Adams et al., 2008; Norton-Barker et al., 2009; Wedig, 2010; Scheintaub et al., 2011). The purpose of this …
The Research and Realization In Hand Language Animation Of 3D Virtual Human Based On OpenGL
J GUO, W GAO, D LIU, H ZHENG – Microcomputer Applications, 2011 – en.cnki.com.cn
In the paper, a realization method of 3D virtual human hand language based on OpenGL is researched. Firstly, a least bone model of 3D virtual human is built, and then the key motion of hand is studied to give out the key frame gesture of hand animation. Secondly …
A Behavior Model Based on Personality and Emotional Intelligence for Virtual Humans
H Orozco, F Ramos, D Thalmann… – Metaplasticity in Virtual …, 2011 – igi-global.com
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human brain functioning and human beings’ behavior in realistic virtual humans. In order to implement this model, we use the ten personality scales defined by Minnesota …
Improving Health Care with a Virtual Human Sleep Coach Technical Report CS-2011-10
C Ribeiro, G Mehrotra, G Vey, A Alhothali… – Sleep …, 2011 – pdfs.semanticscholar.org
Persuasive technology can have a significant effect on people’s health. The sleep coach application is a persuasive technology that raises student’s awareness and attitudes towards getting a full night’s sleep (6-9 hours) to be more positive. Students using the application to …
Implementation of the basic Actions for Virtual Human with Diversity and Reusability
YS Kim, GJ Jung, JH Park – The Journal of the Korea Contents …, 2011 – koreascience.or.kr
In this paper, we attempt to realize the diversity of human actions in a virtual world in terms of the basic actions. We utilize the comprehensive knowledge structure of ontology to organize the human actions into an action hierarchy, each action being the root action of its …
Generating Virtual Humans Using Predefined Bodily and Facial Emotions in Real-Time Immersive Virtual Environments
IV Alexandrova – 2011 – pure.mpg.de
Abstract This thesis proposes a pipeline for generating a virtual human that can express realistic bodily and facial emotions. To generate a sequence of emotions our virtual human uses predefined body motions and facial expressions, and morphs between them based on …
Created a Realistic Virtual Human Body Model through the Radius Distance Free Form Deformation and Anthropometric Measurement
SF Lin, SC Chien – sites.google.com
Nowadays the interest in creating 3D real humans is one of the most challenging problems and a topic of great interest and has been investigated within different research activities in the last decade. A methodology is proposed for creating a computer generated virtual …
Handshake: Realistic Human-Robot Interaction in Haptic Enhanced Virtual Reality
E Giannopoulos – 2011 – pdfs.semanticscholar.org
… For instance, the participant should be able to feel the weight and elasticity of virtual objects as well as to touch and interact with a virtual human partner in a real-life manner. This paper presents a haptic rendering algorithm …
Virtual interaction between human and fabric
S Inui, A Yoneyama, Y Horiba – Symposium on Human Interface, 2011 – Springer
… system. A virtual human model was moved according to the measured data of the movements … 1 Introduction The purpose of this study is to realize the simulation of dressing activity by bodily movements of virtual human model. The …
Fatigue evaluation in maintenance and assembly operations by digital human simulation in virtual environment
L Ma, D Chablat, F Bennis, W Zhang, B Hu… – Virtual Reality, 2011 – Springer
… Before integrating virtual humans for fatigue evaluation in VR applications, there are still several limitations in the existing virtual human simulation tools. There is no integration of physical fatigue model in most of the human simulation tools …
Virtual Agents for Human Communication
ID Trade-Offs – core.ac.uk
… Such positive effects may also hold when communicating with a virtual human. Users may feel emotionally attached to virtual humans who portray emotions, and interacting with such “emotional” embodied computer systems may positively influence their perceptions of …
Prototyping virtual instructors from human-human corpora
L Benotti, A Denis – Proceedings of the 49th Annual Meeting of the …, 2011 – dl.acm.org
… Virtual human characters constitute a promising contribution to many fields, including simulation, training and interactive games (Kenny et al., 2007; Jan et al., 2009). The ability to communicate using natural language is important for believable and ef- fective virtual humans …
The construction of human anatomy teaching system based on virtual reality technology
N Lifeng, W Weimin – 2011 International Conference on …, 2011 – ieeexplore.ieee.org
… China woogle@163.com Abstract—To solve the problem of the serious shortage of specimens in human anatomy teaching, virtual human anatomy teaching system was constructed by virtual reality technology. Based on the …
Virtual Tools for Assessing Human and Organisational Factors in Production System Design
WP Neumann, K Kazmierczak, P Medbo – researchgate.net
… Production Planning & Control, 20(1): 3-16. DOI: 10.1080/09537280802601444 Perez, J. and Neumann, WP, 2010. The Use of Virtual Human Factors Tools in Industry – A Workshop Investigation, Ryerson University, Toronto.http://digitalcommons.ryerson.ca/ie/1/ Page 3 …
Virtual Evaluation System for Human-machine Interface in Armored Vehicle [J]
W CAO, W LIU, Z CHEN, X WANG – Acta Armamentarii, 2011 – en.cnki.com.cn
… 4, YE Han-Xiao1,WU Hong-Tan2(1Computer department,Institute of Zhejiang Traditional Medicine,Hangzhou 310053,China;2Department on measurement,China Institute of Metrology Hangzhou 310013,China);Application and Development of Virtual Human Technology[J …
From contractual serfdom to human rights liberation: doing justice to virtual lives
NJ Gervassis – 2011 – era.lib.ed.ac.uk
Page 1. This thesis has been submitted in fulfilment of the requirements for a postgraduate degree (eg PhD, MPhil, DClinPsychol) at the University of Edinburgh. Please note the following terms and conditions of use: This work …
Modelling the virtual physiological human
C Sansom, M Mendes, P Coveney – BioTechnologia. Journal of …, 2011 – yadda.icm.edu.pl
… nanometers (molecules) to meters (the body) and from nanoseconds to the human lifespan, and these models will need to be integrated together. Even if the “virtual human” is ever to be feasible, it is clearly many decades away …
A low-cost human locomotion speed recognition for augmented virtual environments exploration
MV Nuñez, CA Avizzano, E Ruffaldi… – 2011 4th International …, 2011 – ieeexplore.ieee.org
… 29]. The actions and perception of the user should be in sequence with the VE. Therefore, the new generation of sensor systems used for virtual human interactions should be more robust in human action recognition. In our …
The (human) science of medical virtual learning environments
RJ Stone – … Transactions of the Royal Society B …, 2011 – royalsocietypublishing.org
… the real world, including natural or man-made environments and, increasingly, participants or agents (including virtual humans or ‘avatars’) … the same learning and skills transfer (psychological fidelity) be achieved by exploiting the lower physical fidelity virtual human anatomy in …
Believable Virtual Characters in Human-Computer Dialogs.
Y Jung, A Kuijper, DW Fellner, M Kipp… – Eurographics …, 2011 – michaelkipp.de
… tems like interactive manuals or virtual tour guides, where the virtual human explains cultural heritage sites or the us- age of a new … Since in this context the virtual humans mostly talk and gesticulate, we have a reduction of animation complex- ity, since locomotion and other …
Joyman: A human-scale joystick for navigating in virtual worlds
M Marchal, J Pettré, A Lécuyer – 2011 IEEE Symposium on 3D …, 2011 – ieeexplore.ieee.org
Page 1. Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds Maud Marchal? INSA/INRIA Rennes, France Julien Pettré ? INRIA Rennes, France Anatole Lécuyer ? INRIA Rennes, France ABSTRACT In this paper …
The interaction of the dentofacial system with other systems of the human within the framework of the conception of virtual physiological human
YI Nyashin, AN Elovikova, IA Korkodinov… – Russian Journal of …, 2011 – researchgate.net
… 2008. – Vol. 89, No. 4. – P. 427–431 (in Russian). 23. The Virtual Human Project: An Idea Whose Time Has Come? 24. Virtual Physiological Human. White Paper, 2005. 25. http://dmd.co.il/ru10.php 26. http://www.tssdent.ru/an/?lang=rus&id=53 27 …
Manual Work Evaluation in Virtual Environment Utilizing Digital Human Model
R Käsnänen – 2011 – dspace.cc.tut.fi
… exist. A model to use has to be case-specifically picked on the grounds of application needs. Ergonomic virtual human model is one of the basic elements of ergonomics simulation (Honglun et al, 2007, p. 351). Human models …
Using virtual reality and augmented reality to teach human anatomy
K Kandikonda – 2011 – utdr.utoledo.edu
Page 1. The University of Toledo The University of Toledo Digital Repository Theses and Dissertations 2011 Using virtual reality and augmented reality to teach human anatomy Keerthi Kandikonda The University of Toledo Follow …
Virtual Agents for Human Communication:: Emotion Regulation and Involvement-Distance Trade-Offs in Embodied Conversational Agents and Robots
MA Pontier – 2011 – dare.ubvu.vu.nl
… Such positive effects may also hold when communicating with a virtual human. Users may feel emotionally attached to virtual humans who portray emotions, and interacting with such “emotional” embodied computer systems may positively influence their perceptions of …