Virtual Humans 2015 (91x)


See also:

Virtual Human Meta Guide


Toward natural turn-taking in a virtual human negotiation agent
D DeVault, J Mell, J Gratch – AAAI Spring Symposium on Turn-taking and …, 2015 – aaai.org
In this paper we assess our progress toward creating a virtual human negotiation agent with fluid turn-taking skills. To facilitate the design of this agent, we have collected a corpus of human-human negotiation roleplays as well as a corpus of Wizard-controlled human-agent …

Ergonomists’ and engineers’ views on the utility of virtual human factors tools
J Perez, WP Neumann – Human Factors and Ergonomics in …, 2015 – Wiley Online Library
A qualitative research study was conducted through explorative workshops to better understand the experiences, perceptions, needs, and expectations of the users and potential users of virtual human factors (VHF) tools. Five VHF tools were presented to …

Opponent modeling for virtual human negotiators
Z Nazari, GM Lucas, J Gratch – International Conference on Intelligent …, 2015 – Springer
Negotiation is a challenging domain for virtual human research. One aspect of this problem, known as opponent modeling, is discovering what the other party wants from the negotiation. Research in automated negotiation has yielded a number opponent modeling …

Negotiation as a challenge problem for virtual humans
J Gratch, D DeVault, GM Lucas, S Marsella – International Conference on …, 2015 – Springer
We argue for the importance of negotiation as a challenge problem for virtual human research, and introduce a virtual conversational agent that allows people to practice a wide range of negotiation skills. We describe the multi-issue bargaining task, which has become a …

A new algorithm to diagnose atrial ectopic origin from multi lead ECG systems-insights from 3D virtual human atria and torso
EAP Alday, MA Colman, P Langley… – PLoS computational …, 2015 – journals.plos.org
Rapid atrial arrhythmias such as atrial fibrillation (AF) predispose to ventricular arrhythmias, sudden cardiac death and stroke. Identifying the origin of atrial ectopic activity from the electrocardiogram (ECG) can help to diagnose the early onset of AF in a cost-effective …

A comparison of speaking up behavior during conflict with real and virtual humans
A Robb, C White, A Cordar, A Wendling… – Computers in Human …, 2015 – Elsevier
Breakdowns in team communication are a common source of error. Unfortunately, even when errors are identified, team members may not speak up about the error, often out of fear of confrontation. We propose that virtual humans may be used to help prepare people to …

… the synergy between cholinomimetics and memantine as augmentation therapy in cognitive impairment in schizophrenia. A virtual human patient trial using …
H Geerts, A Spiros, P Roberts – Frontiers in pharmacology, 2015 – frontiersin.org
While many drug discovery research programs aim to develop highly selective clinical candidates, their clinical success is limited because of the complex non-linear interactions of human brain neuronal circuits. Therefore a rational approach for identifying appropriate …

Exploring the alignment space–lexical and gestural alignment with real and virtual humans
K Bergmann, HP Branigan, S Kopp – Frontiers in ICT, 2015 – frontiersin.org
Communication is characterized by speakers’ dynamic adaptations and coordination of both linguistic and nonverbal behaviors. Understanding this phenomenon of alignment and its underlying mechanisms and processes in both human-human and human-computer …

Virtual role-models: using virtual humans to train best communication practices for healthcare teams
A Cordar, A Robb, A Wendling, S Lampotang… – … on Intelligent Virtual …, 2015 – Springer
Due to logistical scheduling challenges, social training of conflict resolution skills with healthcare professionals is a difficult task. To overcome these challenges, we used virtual humans to fill in as surgical teammates and train conflict resolution skills in a surgical …

Towards adaptive, interactive virtual humans in Sigma
V Ustun, PS Rosenbloom – International Conference on Intelligent Virtual …, 2015 – Springer
Sigma is a nascent cognitive architecture/system that combines concepts from graphical models with traditional symbolic architectures. Here an initial Sigma-based virtual human (VH) is introduced that combines probabilistic reasoning, rule-based decision-making …

PICU nurses’ pain assessments and intervention choices for virtual human and written vignettes
CM LaFond, CVH Vincent, C Corte… – Journal of pediatric …, 2015 – Elsevier
The purpose of this concurrent mixed-methods study was to 1) examine the factors pediatric intensive care unit nurses consider when assessing and intervening for children who report severe pain and to 2) determine the effect of child behavior and diagnosis on the nurses’ …

Virtual character personality influences participant attitudes and behavior–an interview with a virtual human character about her social anxiety
X Pan, M Gillies, M Slater – Frontiers in Robotics and AI, 2015 – frontiersin.org
We introduce a novel technique for the study of human-virtual character interaction in immersive virtual reality. The human participants verbally administered a standard questionnaire about social anxiety to a virtual female character, that responded to each …

SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare Applications.
LP Morency, G Stratou, D DeVault, A Hartholt… – AAAI, 2015 – aaai.org
We present the SimSensei system, a fully automatic virtual agent that conducts interviews to assess indicators of psychological distress. We emphasize on the perception part of the system, a multimodal framework which captures and analyzes user state for both behavioral …

Teaming up with virtual humans: how other people change our perceptions of and behavior with virtual teammates
A Robb, A Cordar, S Lampotang… – IEEE transactions on …, 2015 – ieeexplore.ieee.org
In this paper we present a study exploring whether the physical presence of another human changes how people perceive and behave with virtual teammates. We conducted a study (n= 69) in which nurses worked with a simulated health care team to prepare a patient for …

Development and validation of a virtual human vignette to compare nurses’ assessment and intervention choices for pain in critically ill children
CM LaFond, CVH Vincent, S Lee, C Corte… – … in healthcare: journal …, 2015 – ncbi.nlm.nih.gov
Methods We followed the Case Development and Review Process for High-Fidelity Simulation Case Scenarios, including use of validated written vignettes and content experts. Forty nurses described their pain assessment and intervention choices for the newly derived …

How 3D virtual humans built by adolescents with ASD affect their 3D interactions
C Mei, L Mason, J Quarles – Proceedings of the 17th International ACM …, 2015 – dl.acm.org
Training games have many potential benefits for autism spectrum disorder (ASD) intervention, such as increasing motivation and improving the abilities of performing daily living activities, due to their ability to simulate real world scenarios. A more motivating game …

Virtual humans for training and assessment of self-medication consultation skills in pharmacy students
AP Cláudio, MB Carmo, V Pinto… – Computer Science & …, 2015 – ieeexplore.ieee.org
This Virtual patients have been used since the 1990’s in pharmacy education for teaching and assessment of clinical and communication skills. Although their use is still limited, they allow students’ engagement in true-to-life situations in a controllable environment. This …

A platform for building mobile virtual humans
AW Feng, A Leuski, S Marsella, D Casas… – … on Intelligent Virtual …, 2015 – Springer
We describe an authoring framework for developing virtual humans on mobile applications. The framework abstracts many elements needed for virtual human generation and interaction, such as the rapid development of nonverbal behavior, lip syncing to speech …

Behavior generation for interactive virtual humans using context?dependent interaction meshes and automated constraint extraction
D Vogt, B Lorenz, S Grehl… – Computer Animation and …, 2015 – Wiley Online Library
Interaction meshes are a promising approach for generating natural behaviors of virtual characters during ongoing user interactions. In this paper, we propose several extensions to the interaction mesh approach based on statistical analyses of the underlying example …

Reprint of PopGen: A virtual human population generator
K McNally, R Cotton, A Hogg, G Loizou – Toxicology, 2015 – Elsevier
The risk assessment of environmental chemicals and drugs is moving towards a paradigm shift in approach which seeks the full replacement animal testing with high throughput, mechanistic, in vitro systems. This new vision will be reliant on the measurement in vitro, of …

Augmenting embr virtual human animation system with mpeg-4 controls for producing asl facial expressions
M Huenerfauth, H Kacorri – International Symposium on …, 2015 – pdfs.semanticscholar.org
Our laboratory is investigating technology for automating the synthesis of animations of American Sign Language (ASL) that are linguistically accurate and support comprehension of information content. A major goal of this research is to make it easier for companies or …

Virtual environments and virtual humans for military mild traumatic brain injury and posttraumatic stress disorder: an emerging concept
CE Levy, S Halan, EP Silverman… – American journal of …, 2015 – journals.lww.com
Deficits associated with mild traumatic brain injury and posttraumatic stress disorder include disturbances in attention and memory, depression, anxiety, impulsivity, emotional outbursts, intolerance of crowds, and hypervigilance. These render the demands of everyday life …

The Correlation Between Blood Oxygenation Effects and Human Emotion Towards Facial Skin Colour of Virtual Human
MH Alkawaz, D Mohamad, T Saba, AH Basori… – 3D Research, 2015 – Springer
The quest for determining the glamorous conditions of the human facial skin based on the texture, color, health perception, races, age and charm is never-ending. Manifestation of facial skin is subjected to the physical and physiological state of human emotions. The facial …

Exploring the effect of motion type and emotions on the perception of gender in virtual humans
K Zibrek, L Hoyet, K Ruhland, R Mcdonnell – ACM Transactions on …, 2015 – dl.acm.org
In this article, we investigate the perception of gender from the motion of virtual humans under different emotional conditions and explore the effect of emotional bias on gender perception (eg, anger being attributed to males more than females). As motion types can …

Aiming for an average female virtual human body model for seat performance assessment in rear-end impacts
K Brolin, J Östh, M Svensson, F Sato, K Ono… – The 24th International …, 2015 – diva-portal.org
The female part of the population suffers more Whiplash Associated Disorders (WAD) in car crashes than males. Several studies have illustrated the need to consider the female population when developing and assessing the WAD prevention performance of advanced …

Using a critical incident scenario with virtual humans to assess educational needs of nurses in a postanesthesia care unit
C White, J Chuah, A Robb, B Lok… – … Education in the …, 2015 – Wiley Online Library
Introduction During critical incidents, teamwork failures can compromise patient safety. This study provides evidence that virtual humans can be used in simulated critical incidents to assess the learning needs of health professionals, and provide important information that …

Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff.
CA Cate, G Albright – Online Learning, 2015 – ERIC
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of …

Embodied design of full bodied interaction with virtual humans
M Gillies, H Brenton, A Kleinsmith – … of the 2nd International Workshop on …, 2015 – dl.acm.org
This paper presents a system that allows end users to design full body interactions with 3D animated virtual character through a process we call Interactive Performance Capture. This process is embodied in the sense that users design directly by moving and interacting using …

Editing Virtual Human Motion Techniques With Dynamic Motion Simulator And Controller
I Ismail, MS Sunar – Jurnal Teknologi (Science & Engineering), 2015 – researchgate.net
Modifying realistic virtual human movement has become a challenging task to the researcher for computer games and animation development. To achieve realistic virtual human, the character movement must have same motion like real human. Virtual human  …

Beyond believability: quantifying the differences between real and virtual humans
CM de Melo, J Gratch – International Conference on Intelligent Virtual …, 2015 – Springer
Abstract “Believable” agents are supposed to “suspend the audience’s disbelief” and provide the “illusion of life”. However, beyond such high-level definitions, which are prone to subjective interpretation, there is not much more to help researchers systematically create or …

Exploring the implications of virtual human research for human-robot teams
J Gratch, S Hill, LP Morency, D Pynadath… – … Conference on Virtual …, 2015 – Springer
This article briefly explores potential synergies between the fields of virtual human and human-robot interaction research. We consider challenges in advancing the effectiveness of human-robot teams makes recommendations for enhancing this by facilitating synergies …

A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews
G Stratou, LP Morency, D DeVault… – Affective Computing …, 2015 – ieeexplore.ieee.org
We present the SimSensei system, a fully automatic virtual agent that conducts interviews to assess indicators of psychological distress. With this demo, we focus our attention on the perception part of the system, a multimodal framework which captures and analyzes user …

Toward Social-Emotional Virtual Humans
J Mell – Proceedings of the 2015 International Conference on …, 2015 – dl.acm.org
Emotive virtual agents are seen to be a valuable tool in various research domains, including human studies, training, entertainment, and medicine. However, systems that primarily focus on social-emotional agents are largely domain-focused, or require ample customization to …

An evaluation of virtual human appearance fidelity on user’s positive and negative affect in human-virtual human interaction
H Chaturvedi, ND Newsome… – Virtual Reality (VR), 2015 …, 2015 – ieeexplore.ieee.org
The effectiveness of visual realism of virtual characters in engaging users and eliciting affective responses has been an open question. We empirically evaluated the effects of realistic vs. non-realistic rendering of virtual humans on the emotional response of …

Smart Mobile Virtual Humans:“Chat with Me!”
SH Kang, AW Feng, A Leuski, D Casas… – … Conference on Intelligent …, 2015 – Springer
In this study, we are interested in exploring whether people would talk with 3D animated virtual humans using a smartphone for a longer amount of time as a sign of feeling rapport [5], compared to non-animated or audio-only characters in everyday life. Based on previous …

Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans.
M Lhommet, Y Xu, S Marsella – AAAI, 2015 – aaai.org
Our method automatically generates realistic nonverbal performances for virtual characters to accompany spoken utterances. It analyses the acoustic, syntactic, semantic and rhetorical properties of the utterance text and audio signal to generate nonverbal behavior such as …

I Built It!—Exploring the effects of customizable virtual humans on adolescents with ASD
C Mei, L Mason, J Quarles – Virtual Reality (VR), 2015 IEEE, 2015 – ieeexplore.ieee.org
Virtual Reality (VR) training games have many potential benefits for autism spectrum disorder (ASD) therapy, such as increasing motivation and improving the abilities of performing daily living activities. Persons with ASD often have deficits in hand-eye …

Expectancy Violations Related to a Virtual Human’s Joint Gaze Behavior in Real-Virtual Human Interactions
K Kim, A Nagendran, J Bailenson… – 28th Annual Conference on …, 2015 – sreal.ucf.edu
Joint gaze—the shared gaze by the individuals toward a common object/point of interest—offers important non-verbal cues that allow interlocutors to establish common ground in communication between collocated humans. Joint gaze is related to but distinct from mutual …

Methods Used for the Virtual Human Bones and Joints Reconstruction. Normal and Pathological Human Joints Virtual Simulations
PL Dragos, T Dragos, G George, C Stefanita – JIDEG, 2015 – sorging.ro
Abstract: To understand the problems, which appear in every human joint, it is very important to know the anatomy and morphology of the human bones and the way in which the components are working together to realize a normal functionality. For this purpose was used a CAD parametric …

Affordance-map: Mapping human context in 3D scenes using cost-sensitive SVM and virtual human models
L Piyathilaka, S Kodagoda – Robotics and Biomimetics (ROBIO) …, 2015 – ieeexplore.ieee.org
Robots are often required to operate in environments where humans are not present, but yet require the human context information for better human robot interaction. Even when humans are present in the environment, detecting their presence in cluttered environments …

Semantic Representation of Virtual Humans
M Messaoud, F Cherif, C Sanza… – Advanced Science …, 2015 – ingentaconnect.com
The simulation of heterogeneous Virtual Humans needs a lot of structured information: geometric information for animation and semantic information for behavioral simulation. This complexity needs a robust structure to represent the whole of necessary data. We propose to …

Virtual humans in the Virtual Hospital
AR Mosand – 2015 – brage.bibsys.no
Described in this thesis are the details behind the implementation of virtual hu-mans into NTNU’s virtual university hospital in Second Life. These virtual hu-mans played as patients, and it will be discussed how such virtual patients can contribute to the education of medical …

Framework Of Controlling 3d Virtual Human Emotional Walking Using Bci
FAM Abuhashish, H Kolivand, M Shahrizal – environment, 2015 – Citeseer
A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain …

Virtual dressing room application with virtual human using Kinect sensor
M Kotan, C Öz – Journal of Mechanics Engineering and …, 2015 – pdfs.semanticscholar.org
This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user’s hand …

Virtual humans and Photorealism: The effect of photorealism of interactive virtual humans in clinical virtual environment on affective responses
H Chaturvedi – 2015 – tigerprints.clemson.edu
The ability of realistic vs stylized representations of virtual characters to elicit emotions in users has been an open question for researchers and artists alike. We designed and performed a between subjects experiment using a medical virtual reality simulation to study …

Comparing behavior towards humans and virtual humans in a social dilemma
R Hoegen, G Stratou, GM Lucas, J Gratch – International Conference on …, 2015 – Springer
The difference of shown social behavior towards virtual humans and real humans has been subject to much research. Many of these studies compare virtual humans (VH) that are presented as either virtual agents controlled by a computer or as avatars controlled by real …

The Virtual Human in team?based learning: assessing students’ perceptions
C Comparin, G Hans?Filho, C Lung Wen… – Medical …, 2015 – Wiley Online Library
… Really Good Stuff. The Virtual Human in team?based learning: assessing students’ perceptions. Cristiane Comparin Corresponding Author. Correspondence: Cristiane Comparin, Dermatology Department, Federal University of Mato Grosso do Sul Teaching …

Optimization of chest wall hyperthermia treatment using a virtual human chest model
DB Rodrigues, MD Hurwitz… – … (EuCAP), 2015 9th …, 2015 – ieeexplore.ieee.org
This work explores different coupling configurations (direct contact, air and water coupling) between a single 915 MHz waveguide applicator and human tissue in the setting of chest wall recurrence (CWR) of breast cancer. The objective is to treat chest wall tumours with …

Employing virtual humans for interaction, assistance and information provision in ambient intelligence environments
C Birliraki, D Grammenos, C Stephanidis – International Conference on …, 2015 – Springer
This paper reports on the design, development and evaluation of a framework which implements virtual humans for information provision. The framework can be used to create interactive multimedia information visualizations (eg, images, text, audio, videos, 3D models) …

Learning Hidden Human Context in 3D Office Scenes by Mapping Affordances Through Virtual Humans
L Piyathilaka, S Kodagoda – Unmanned Systems, 2015 – World Scientific
Ability to learn human context in an environment could be one of the most desired fundamental abilities that a robot should have when sharing a workspace with human co-workers. Arguably, a robot with appropriate human context awareness could lead to a better …

Real-time interactive motion control of virtual human in virtual maintenance based on limited information
X Li, Z Zhang, F Liang, Z Tong – International Journal of Modeling …, 2015 – World Scientific
In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment (VME), the motion control method of virtual human based on limited input information is proposed. With the space …

Combining 3D Models and Functions through Ontologies to Describe Man-made Products and Virtual Humans: Toward a Common Framework
F Ulliana, JC Léon, O Palombi… – … -Aided Design and …, 2015 – Taylor & Francis
Products and virtual humans are commonly described using 3D models of their components and anatomical entities, respectively. Functions stand for symbolic information bringing a high level description of product subsets and apply also to human body anatomical entities …

Creating automated virtual humans
R Sakpal – 2015 – search.proquest.com
Abstract Virtual Humans (VHs) are highly efficient and effective task oriented tools for various social and collaborative environments. VHs have the ability to replicate human like verbal (speech) and non-verbal (gestures, facial expressions) interactive behaviors. They …

Human Behavior towards Virtual Humans
R Hoegen – 2015 – essay.utwente.nl
Although virtual agents have become more realistic over time, however does this mean that the behavior of humans against virtual agents is similar to that against real humans? During this study the social behavior of participants was studied within an” iterated prisoner’s …

Simulation of virtual human hand evolution after stroke
E Peña-Pitarcha, N Ticó-Falguerab… – … Congress of the …, 2015 – ergonomics.uq.edu.au
Different types of neurological deficits and sequels in the upper extremities that affect the activities of daily living (ADL) in patients who have undergone stroke have been analyzed from a subjective clinical point of view (Kaldra et al. 2007; Valhlberg et al. 2008). Prognosis …

Research on virtual human motion generation using KernelPCA method
X Hu, J Liang, Q Liu, Y Fu – … and Automation,(ICMA 2014), 7-8 …, 2015 – books.google.com
Aimingtothepoorvariabilityofthetraditionalm…, we propose a method for generating virtual human movements based on KernelPCA method. Firstly the optimal kernel function is determined through optimization algorithm, which is used to generate a high-dimensional …

Gesture Use-From Real to Virtual Humans and Back
K Bergmann – Proceedings of the 2nd European and the 5th Nordic …, 2015 – ep.liu.se
When we are face to face with others, we use not only speech, but also a multitude of nonverbal behaviors to communicate with each other. A head nod expresses accordance with what someone else said before. A facial expression like a frown indicates doubts or …

Modeling virtual human emotion based on multi-dimensional personality
Y Zheng, Q Pan, Z Pan – Communication Technology (ICCT) …, 2015 – ieeexplore.ieee.org
Computational emotion models for virtual humans are very important in many fields. In this paper, we describe a generic model for personality and emotion simulation for conversational virtual humans. Based on previous researches on emotional model, firstly …

Study and application of virtual human body evaluation based on EMTM
X Shi, X Ma – Progress in Informatics and Computing (PIC) …, 2015 – ieeexplore.ieee.org
In view of that virtual human bodies generated have no standard evaluation methods so as to cause inconsistency of evaluation results for virtual human bodies, the paper presents an evaluation method of generation effect of virtual human body based on the principle of …

Multimodal human-machine interaction including virtual humans or social robots
NM Thalmann, D Thalmann – SIGGRAPH Asia 2015 Courses, 2015 – dl.acm.org
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references … ZP Bian, LP Chau, and N. Magnenat-Thalmann, “A depth video approach for fall detection based …

Moment Analysis of Virtual Human Joint Based on JACK
Q Zhou, Q Yin, Z Liu, F Xie, S Zhou – International Conference on Digital …, 2015 – Springer
The purpose of this study is to explore the torque size of the joints of the ankle, knee, and hip under the static posture of car driving when an external force is exerted to the low limb joint. Twenty five anthropometric parameters of ten participants were sampled. The personalized …

Effects of Virtual Humans’ Facial Emotional Displays on Persuasion
Y Wang – 2015 – scholarworks.rit.edu
This dissertation explores the effect of virtual humans’ facial emotional displays in the context of persuasion. In a collaborative problem-solving game, participants received persuasive information from a virtual teammate. The first study demonstrated that a …

Immersive virtual human training systems based on direct demonstration
C Camporesi – 2015 – search.proquest.com
Virtual humans have great potential to become as effective as human trainers in monitored, feedback-based, virtual environments for training and learning. Thanks to recent advances on motion capture devices and stereoscopic consumer displays, animated virtual characters …

New 3D virtual human model aims to transform surgical training
I Torjesen – BMJ: British Medical Journal (Online), 2015 – search.proquest.com
The first images created by the team of experts in 3D medical visualisation at the Glasgow School of Art’s Digital Design Studio were unveiled on 5 November to mark the involvement of the Royal College of Surgeons of Edinburgh … A project to build a highly realistic and interactive three …

Physical model of virtual human response motion captured in the taekwondo
G Quan – cmnt.lv
Motion capture technology that sprang up in 1990s is widely used in assisted animation creation. The main work of this paper is to explore new ways for animation creation by capture data. Available technologies includes concurrent route composition based on …

Modeling and Design of Decision-making System of the Virtual Human Soccer Game
D Lu – Value Engineering, 2015 – en.cnki.com.cn
Through the hierarchical structure model of decision-making system of virtual human soccer game, this paper proposes a decision making method by the combination of global strategy library and individual strategy library, so that each individual (Agent) can also has his own …

Simulation of Fatigue Levels of Virtual Human Characters According to Different Climatic Conditions
RS Arambepola – 2015 – documents.ucsc.lk
Simulations play an important role when it comes to training in any field of study. It could be varying from sports to medicine to construction to even military training. This thesis is focused on simulating of fatigue and energy, based on different climatic conditions and how …

Research for Simulation of Rescue Behaviors of Industrial Accidents Based on Communication of Virtual Human
H TANG, S XIONG, Z JIN – Industrial Safety and Environmental …, 2015 – en.cnki.com.cn
According to the requirements of real-time and high efficiency for industrial accidents, a rescue simulation model is proposed based on communication of virtual human in emergency. The rescue behaviors are analyzed based on the virtual human characters and …

Exploring the alignment space–lexical and gestural alignment with real and virtual humans
KBHP Branigan, S Kopp – 2015 – researchgate.net
Communication is characterized by speakers’ dynamic adaptations and coordination of both linguistic and nonverbal behaviors. Understanding this phenomenon of alignment and its underlying mechanisms and processes in both human-human and human-computer …

Application of Question and Answering on Virtual Human Dialogue: a Review and Prediction
?? – ??????: ???, 2015 – cqvip.com
… ?????? > ????? > ?? Application of Question and Answering on Virtual Human Dialogue?a Review and Prediction. ????????????2015? ?2? | ?? Tianjin “Key Laboratory of InteUigence Computing and Novel Software Technology Tianjin …

A study of trust development in virtual human-agent teamwork without explicit coordination
FM Hafizoglu – 2015 – search.proquest.com
With the advancement in agent technology and social recognition and acceptance of autonomous online services we foresee increasing use of agents in social contexts and, in particular, in human-agent virtual and ad hoc team applications. For such virtual ad hoc …

Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations
T Roy, SB Daily, T Fasolino – ieeexplore.ieee.org
Realistic versus stylized depictions of virtual humans in simulated inter-personal situations and their ability to elicit emotional responses in users has been an open question for artists and researchers alike. We empirically evaluated the effects of near visually realistic vs. non …

Virtual Reality with Virtual Humans simulation for an emergency training in a public sector-An extension of the specialization project TDT4501
AC Nguyen – 2015 – brage.bibsys.no
This thesis has three evaluations with Emergency Management students, a civilian group, and NAV personnel to collect quantitative and qualitative data. The overall results show that it is potential to use virtual reality with virtual humans for emergency training in a public …

A Survey of Human Model Reconstruction Technology for Aircraft Virtual Maintenance
H QIN, J WANG, B HAN, A AVIC – Aeronautical Science & …, 2015 – en.cnki.com.cn
… The trend of the human model reconstruction technology was also given to provide reference for future virtual human model reconstruction research in virtual maintenance. ?Key Words?? virtual maintenance virtual human model maintenance design ?CateGory Index?? V267 …

Frontal impact response of a virtual low percentile six years old human thorax developed by automatic down-scaling
J Špi?ka, J Ma?as, L Hyn?ík – Applied and Computational Mechanics, 2015 – kme.zcu.cz
… The aim of the paper is to prove the biofidelity of the small percentile six years old virtual human model developed by automatic down-scaling in a frontal impact … All rights reserved. Keywords: virtual human model, scaling, the Kroell test, frontal response 1. Introduction …

Evaluating trust levels in human-agent teamwork in virtual environments
FM Haf?zoglu, S Sen – 2015 – personal.utulsa.edu
… In this study, we are interested in understanding the development of human’s initial trust in agent teammates in virtual human-agent teamwork. By virtual human-agent teamwork we refer to domains where autonomous agents …

Theses: Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development
GA Park – ??????, 2015 – papersearch.net
… By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work …

Human movement representation in virtual environment using gaming software
S Mohamaddan, ST Syed Shazali, ASZ Abidin, K Case – 2015 – dspace.lboro.ac.uk
… method was conducted to measure the human speed of movement [5]. The speed of movement is important input or parameter in developing the virtual humans … The first virtual human in the crowd moving in average of 1.05m/s to arrive at the end point while the last virtual …

Virtual Verification of Human-Industrial Robot Collaboration in Truck Tyre Assembly
L Hanson, F Ore, M Wiktorsson – … 19th Triennial Congress …, 2015 – ergonomics.uq.edu.au
… There may also be a need for optimising hand over and hand back control between the human and robot. Further research in virtual human-industrial robot collaboration is needed to keep the same rate of development … Towards a new generation of virtual humans …

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development
GA Park – Fashion business, 2015 – researchgate.net
… By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work …

The REVERIE Human Representation Addresses Issues Related to Virtual Presence, Communication, and Interaction in Collaborative Virtual Environments
I Doumanis, D Economou… – … , Autonomic and Secure …, 2015 – ieeexplore.ieee.org
… I. INTRODUCTION The importance of human embodiment/representation within CVEs, we will refer to it as virtual humans (VHs), becomes clear when … The quality of REVERIE virtual human representation is then cross evaluated with a list of user driven DGs that should be met …

Classfication Technique for Human Emotion in Virtual Reality Using Game-based Brain Computer Interface
FAM AbuHashish – 2015 – eprints.utm.my
… human. While the ‘feeling real’ notion relates to the virtual surroundings, the ‘acting real’ notion is in reference to the human-like behaviour of 3D virtual humans. In an innovative endeavour, Traum (2008); Liu et al. (2011); Sourina et al …

Prototyping user interfaces for investigating the role of virtual agents in human-machine interaction
N Mattar, H van Welbergen, P Kulms… – … Conference on Intelligent …, 2015 – Springer
… different application scenarios (cf. ICT Virtual Human Toolkit, [1]). However, how to integrate embodied virtual agents into classical task environments based on, eg, the desktop metaphor is still challenging. Therefore, we adopt …

Construction of virtual 3D life-like human hand for real-time human-computer interaction
S Ren, H Wu, Y Wan – Advanced Computational Intelligence …, 2015 – ieeexplore.ieee.org
… In this paper, we present a new method to render per sonalized hand model with automatic live skin texture map ping and use this virtual hand for real-time virtual human computer interaction. The rest of the paper is organized as follows …

Plights and Tactics on Human Resource Management of Virtual Employee
L Zhui, Z Jiale, L Hong – 2015 – en.cnki.com.cn
… 05. 2, HAO Dongmei;LI Zhongying;Lanzhou University;;Employee Motivation Research on Virtual Human Resource Management Based on Psychological Contract[J];Science and Technology Management Research;2013-21 …

Using virtual technology to promote functional communication in aphasia: preliminary evidence from interactive dialogues with human and virtual clinicians
M Kalinyak-Fliszar, N Martin, E Keshner… – American journal of …, 2015 – ASHA

Investigating the virtual representation of human resources
M Canko – 2015 – elib.uni-stuttgart.de
… For the potential generation of a virtual human resource representation, we will look at some relevant networks in … software development, hybrid services, socially enhanced applications (SEA), collective problem solving, crowdsourcing, virtual humans, human representations …

Human body active orthosis as haptic device for interaction in virtual environments
M Tsveov, I Veneva, D Chakarov, D Trifonov – researchgate.net
… There are a number of possible methods of 3D modeling of human body [12]. a) b) Fig. 2. Virtual human body (avatar): a) skeleton, made from rigid shapes connected by joints, b) corresponding computer representation. Some …

The Future of Human-Robot Spoken Dialogue: from Information Services to Virtual Assistants NII Shonan Meeting Report
RE Banchs, S Sakti, E Mizukami – 2015 – shonan.nii.ac.jp
… Virtual human and robot behaviour will always be interpreted by people from a culture-specific vantage point and viewers will make inferences about cultural aspects of the virtual humans, so whether or not an explicit model of culture is used in the design and behaviour of the …

Do Birds of a Feather Work Better Together? The Impact of Virtual Agent Personality on a Shared Mental Model with Humans during Collaboration.
N Hanna, D Richards – COOS@ AAMAS, 2015 – pdfs.semanticscholar.org
… IVA. Traum’s work focused on studying a human’s dialogue and creating a conversation system that mimics human verbal communication to establish mutual understanding with a conversational virtual human [50]. However …

Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective
AW de Borst, B de Gelder – Frontiers in Psychology, 2015 – frontiersin.org
Recent developments in neuroimaging research support the increased use of naturalistic stimulus material such as film, animations, or androids. These stimuli allow for a better understanding of how the brain processes information in complex situations while maintaining experimental …

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