Notes:
The following references discuss a variety of topics related to virtual humans, including the impact of their gender and appearance on participants, the simulation of socially motivated behaviors, the use of generative adversarial networks for image generation, the growth of machine learning and autonomous systems, the sense of copresence in social interactions, the use of computer simulations to understand human values, the dynamic between cyber operators and their leadership, the creation of a virtual human that can have a conversation and establish mutual understanding, the integration of virtual human physiology laboratories into course development, the creation of intelligent artificial characters with similar intelligence and functionalities, the concept of distinctiveness in topics and persuasion strategies, the simulation of skin strain in virtual humans to aid in sportswear design, the impact of animation fidelity on users’ gaze behavior in virtual reality training simulations, the use of immersive training applications in various fields, the implementation and reuse of motion controllers for virtual humans in multiple game engines, the effect of obstacles on circumvention strategies, the use of virtual reality systems to help cognitively and physically impaired elders, and the need for artificial vision systems in advanced autonomous virtual humans.
Autonomy in virtual humans refers to the ability of the virtual human to perform tasks or actions independently, without requiring direct input or control from a human operator. This could include the ability to make decisions, interact with the environment or other virtual or real-world entities, and respond to stimuli in a realistic and believable manner. Autonomous virtual humans could be designed to look and behave like real humans, or they could have a more stylized appearance. They might be used for a variety of purposes, such as for training, simulation, entertainment, or as assistants or interfaces for human-computer interaction.
See also:
Virtual humans in cultural heritage ICT applications: A review
OM Machidon, M Duguleana, M Carrozzino – Journal of Cultural Heritage, 2018 – Elsevier
Virtual Reality (VR) is becoming an increasingly important tool for the research, the communication and the popularization of cultural heritage. A great deal of 3D interactive reconstructions of artefacts, monuments and entire sites have been realized which meet the …
Design principles for virtual humans in educational technology environments
SD Craig, NL Schroeder – Deep Comprehension, 2018 – taylorfrancis.com
Virtual humans are characters used as social interfaces. These characters have shown a positive impact both on social interactions and learning. The current chapter summarizes a set of design principles that span the use of virtual humans as interface elements and social …
Door and doorway etiquette for virtual humans
W Huang, D Terzopoulos – IEEE transactions on visualization …, 2018 – ieeexplore.ieee.org
We introduce a framework for simulating a variety of nontrivial, socially motivated behaviors that underlie the orderly passage of pedestrians through doorways, especially the common courtesy of opening and holding doors open for others, an important etiquette that has been …
New Technologies to Enhance Computer Generated Interactive Virtual Humans
KT Yao, DM Davis, JJ Liu, NJ Kaimakis – the Proceedings of the SISO …, 2018 – hpc-educ.org
Conversation-like exchanges of information between users and computer-generated virtual humans can be computationally demanding. Many of the Grand Challenges facing the simulation community will further stress the concerned computer resources. These …
Deep learning of biomimetic visual perception for virtual humans
M Nakada, H Chen, D Terzopoulos – … of the 15th ACM Symposium on …, 2018 – dl.acm.org
Future generations of advanced, autonomous virtual humans will likely require artificial vision systems that more accurately model the human biological vision system. With this in mind, we propose a strongly biomimetic model of visual perception within a novel framework …
The future of interpersonal skills development: Immersive virtual reality training with virtual humans
M Schmid Mast, EP Kleinlogel, B Tur… – Human Resource …, 2018 – Wiley Online Library
We present how immersive virtual reality (IVR) technology can be used for interpersonal skills training in organizations. We review the distinguishing features of IVR and its potential strengths and limitations for interpersonal skills training. There is a pressing need for more …
Effect of virtual human gaze behaviour during an orthogonal collision avoidance walking task
SD Lynch, J Pettré, J Bruneau, R Kulpa… – … IEEE Conference on …, 2018 – ieeexplore.ieee.org
This paper presents a study performed in virtual reality on the effect of gaze interception during collision avoidance between two walkers. In such a situation, mutual gaze can be considered as a form of nonverbal communication. Additionally, gaze is believed to detail …
Digital immortality and virtual humans
M Savin-Baden, D Burden – Postdigital Science and Education, 2018 – Springer
The use of virtual assistants such as Siri that provide voice and conversational interfaces, the growth of machine learning techniques to mine large data sets and the rise in the level of autonomy being given to computer-controlled systems all represent shifts in artificial …
Virtual human role players for studying social factors in organizational decision making
P Khooshabeh, G Lucas – Frontiers in psychology, 2018 – frontiersin.org
The cyber domain of military operations presents many challenges. A unique element is the social dynamic between cyber operators and their leadership because of the novel subject matter expertise involved in conducting technical cyber tasks, so there will be situations …
Teaching Language to Deaf Infants with a Robot and a Virtual Human
B Scassellati, J Brawer, K Tsui… – Proceedings of the …, 2018 – dl.acm.org
Children with insufficient exposure to language during critical developmental periods in infancy are at risk for cognitive, language, and social deficits [55]. This is especially difficult for deaf infants, as more than 90% are born to hearing parents with little sign language …
Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations
M Volonte, A Robb, AT Duchowski… – Proceedings of IEEE VR …, 2018 – researchgate.net
Creating realistic animations of virtual humans remains comparatively complex and expensive. This research explores the degree to which animation fidelity affects users’ gaze behavior when interacting in virtual reality training simulations that include virtual humans …
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
K Kim, G Bruder, GF Welch – International Conference on Artificial …, 2018 – sreal.ucf.edu
In a social context where two or more interlocutors interact with each other in the same space, one’s sense of copresence with the others is an important factor for the quality of communication and engagement in the interaction. Although augmented reality (AR) …
Collaboration between a physical robot and a virtual human through a unified platform for personal assistance to humans
SMM Rahman – Personal Assistants: Emerging Computational …, 2018 – Springer
Two human-like intelligent artificial characters (agents) of heterogeneous realities (a humanoid robot and a virtual human) are developed with similar intelligence and functionalities. Operations of the characters are integrated through a unified platform. The …
Stylization of Virtual Humans
M Breidt, HH Bülthoff, R Fleming… – Workshop Virtual Humans …, 2018 – pure.mpg.de
The growing importance of Virtual Reality (VR) in recent years has put emphasis on the topic of avatars: Especially for shared VR experiences, it is important to provide a visual representation of the user. An important question is: What will these avatars look like? Even …
Fast prototyping and deformation of virtual humans
Y Tisserand – 2018 – archive-ouverte.unige.ch
The creation of virtual representations of real humans is a challenging task that has been investigated for the last three decades. It utilizes a multi-dimensional approach that is used extensively in computer graphics and computer animation applications, and it also involves …
Staying Alive With Virtual Humans
S Morrison-Smith, H Yao, I Wang, B Lok… – Extended Abstracts of the …, 2018 – dl.acm.org
Current at-home cardiopulmonary resuscitation (CPR) training systems are limited by the feedback they provide. Virtual trainers have the potential to enhance feedback in CPR training systems by providing real-time demonstrations. We developed CPRBuddy, a CPR …
Speech intelligibility of virtual humans
A Devesse, A Dudek, A van Wieringen… – International journal of …, 2018 – Taylor & Francis
The speech intelligibility benefit of visual speech cues during oral communication is well-established. Therefore, an ecologically valid approach of auditory assessment should include the processing of both auditory and visual speech cues. This study describes the …
A Virtual Human-Centered Galaxy
WS Bainbridge – Computer Simulations of Space Societies, 2018 – Springer
Computer simulations of extraterrestrial social behavior need not be extremely realistic models of actual existence on other planets, if they serve as virtual laboratories for understanding our own human values. Each of the 95 Star Wars videogames released by …
Non-Responsive Virtual Humans for Self-Report Assessments
M Zalake, B Lok – Proceedings of the 18th International Conference on …, 2018 – dl.acm.org
Anonymous computer-based assessments are used to collect sensitive data in self-report assessments. However they lack human element for building rapport with users. Anonymous rapport building responsive virtual humans (VHs) are known to increase users’ willingness …
Simulating Virtual Humans Crowds in Facilities
D Schaffer, C Boeira, G Rockenbach… – 2018 17th Brazilian …, 2018 – ieeexplore.ieee.org
The area of crowd simulation has been widely explored in several contexts from entertainment to safety purposes. In this paper we present an approach to simulate the evacuation of crowds in facilities such as hospitals, geriatric clinics, orphanages and etc …
Motion Control and Walking Simulation of Virtual Human Based on Biomechanics
W Jianpeng, Q Wenhu, S Libo – Journal of Computer-Aided Design …, 2018 – en.cnki.com.cn
To make the virtual human’s motion more close to real human’s motion, a virtual human motion control system is constructed based on biomechanics. The control model is composed of three layers: the top policy control layer is responsible for monitoring the …
NADiA: Neural Network Driven Virtual Human Conversation Agents
J Wu, S Ghosh, M Chollet, S Ly, S Mozgai… – Proceedings of the 18th …, 2018 – dl.acm.org
Advances in artificial intelligence and in particular machine learning and neural networks have given rise to a new generation of virtual assistants and chatbots. Within this work, we present NADiA-Neurally Animated Dialog Agent-that leverages both the user’s verbal input …
Virtual Humans to Manage Epistemic Emotions in Educational Virtual Worlds
H Ranjbartabar, D Richards, A Makhija – Proceedings of the 18th …, 2018 – dl.acm.org
We seek to provide tailored support in an educational virtual world (EVW) for high school students to gain scientific knowledge and research inquiry skills. This paper focuses on using virtual humans to capture students’ emotional states and provide motivational support …
NADiA-Towards Neural Network Driven Virtual Human Conversation Agents
J Wu, S Ghosh, M Chollet, S Ly, S Mozgai… – Proceedings of the 17th …, 2018 – dl.acm.org
Advances in artificial intelligence and machine learning-in particular neural networks-have given rise to a new generation of virtual assistants and chatbots. Within this work, we describe the motivation and architecture of NADiA-Neurally Animated Dialog Agent-which …
CONET: a virtual human system-centered platform for drug discovery
D Lee – Frontiers of Computer Science, 2018 – Springer
One of the most promising approaches to overcome the current limits of new drug development is to utilize natural products with known empirical efficacy, ie, reverse pharmacology [1, 2]. Natural product-based drugs can be classified into two categories …
Subjective Speech Can Be Useful for Persuasive Virtual Humans: Executing Distinctiveness to Increase the Virtual Humans’ Trustworthiness and Persuasion Effect
T Matsui, S Yamada – Proceedings of the 6th International Conference …, 2018 – dl.acm.org
In this work, we developed virtual humans (VH) designed to persuade users. We introduce the notion of distinctiveness of topics and define two kinds of persuasion strategies:” objective persuasion”, which aims to persuade with only objective sentences and no …
Exploring the Role of Virtual Human Resource Development
EE Bennett – The Internet of People, Things and Services …, 2018 – books.google.com
Technology continues to transform the workplace with increasingly sophisticated and complex innovations creating the interconnected age. The phenomenon of a growing number of connected devices and Internet-enabled services has been dubbed the Internet …
A survey of virtual human anatomy education systems
B Preim, P Saalfeld – Computers & Graphics, 2018 – Elsevier
This survey provides an overview of visualization and interaction techniques developed for anatomy education. Besides individual techniques, the integration into virtual anatomy systems is considered. Web-based systems play a crucial role to enable learning …
HVUAN–A Rapid-Development Framework for Spanish-Speaking Virtual Humans
D Herrera, L Herrera, Y Velandia – … on Practical Applications of Agents and …, 2018 – Springer
We present a rapid-development framework for Spanish-speaking virtual humans (VH). Our approach tries to minimize the effort of working with VH systems while preserving customizability of the interaction. We effortlessly generate a 3D representation of the VH and …
Real time simulation of virtual human crowd planning
R CHIGHOUB – 2018 – thesis.univ-biskra.dz
Behavioral simulation consists to simulate and animate virtual environments populated by virtual humans, and focuses both on local and global realism. For this reason, the simulation of pedestrians crowd is widely used by several domains such as the film industry, video …
Filmic Portrayals Of Virtual Human Companions: A “Prime” Agenda For Environmental Gerontology
RJ Scheidt – Innovation in Aging, 2018 – ncbi.nlm.nih.gov
Virtual reality systems are widely applied to help cognitively-and physically-impaired elders deal with everyday environmental, physical, and psychological challenges. While some of these systems are “immersive”(ie, convincingly replace real-world surroundings), none …
Directing Virtual Humans Using Play-Scripts and Spatio-Temporal Reasoning
C Talbot – 2018 – researchgate.net
Historically, most virtual human character research focuses on realism/emotions, interaction with humans, and discourse. The majority of the spatial positioning of characters has focused on one-on-one conversations with humans or placing virtual characters side-by …
Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation
A Maejima, Y Tonuma, Y Kubo, T Yotsukura… – SIGGRAPH Asia 2018 …, 2018 – dl.acm.org
This paper describes the first step of our research collaboration to create a virtual human that simulates strain of the skin to aid the design of comfortable, ergonomic sportswear. We apply insights from sports science and computer graphics. For the former, human’s kinematic …
Intimate Relationship’with’Virtual Humans’ and the’Socialification’of Familyship
H Yamaguchi – 2018 – papers.ssrn.com
In this paper, the author provides a new view on intimate relationships with “virtual humans” such as robots and AIs. Recent technological developments have enabled firms to create humanlike robots and AIs. It is likely that, in the near future, a growing number of people will …
Mediated Physicality: Inducing Illusory Physicality of a Virtual Human via Environmental Objects
M Lee – 2018 IEEE Conference on Virtual Reality and 3D User …, 2018 – ieeexplore.ieee.org
A physical embodiment of a virtual human has shown benefits in applications that involve social interaction with virtual humans. However, it often incorporates cumbersome haptic devices or robotic bodies. In this position paper, we first discuss our motivation for utilizing a …
Influences on the Elicitation of Interpersonal Space with Virtual Humans
DM Krum, SH Kang, T Phan – … on Virtual Reality and 3D User …, 2018 – ieeexplore.ieee.org
The emergence of low cost virtual and augmented reality systems has encouraged the development of immersive training applications for medical, military, and many other fields. Many of the training scenarios for these various fields may require the presentation of …
Giving a voice to virtual humans using a hybrid approach
A Borg – 2018 – um.edu.mt
Chatbots and Question Answering systems are types of conversational agents that are able to converse with humans on a wide variety of subjects, using sentences close to natural language. These systems have been deemed to be a source of information, and are most …
Virtual human bone modelling by interactive sculpting, mesh morphing and force-feedback
ME Biancolini, PP Valentini – International Journal on Interactive Design …, 2018 – Springer
The paper deals with an investigation on the role of interactive sculpting and radial basis function (RBF) mesh morphing in the field of biomechanical computer-aided simulations. In this context, mesh morphing can be effectively used in predictive medicine workflows where …
Towards a generic framework for multi-party dialogue with virtual humans
R Harel, Z Yumak, F Dignum – … of the 31st International Conference on …, 2018 – rharel.com
Despite large progress towards realism in video games, realistic multi-party dialogues are inadequate. Currently, dialogue with virtual humans is overwhelmingly dyadic, lacking in mixed-initiatives, and neglects to handle interruption. Initiative in conversations with non …
Realization of Virtual Human Face Based on Deep Convolutional Generative Adversarial Networks
Z Zhu, X Deng, J Li, E Wei – Journal of Signal and Information Processing, 2018 – scirp.org
At present, the generative adversarial networks research that generates a high confidence image for a large number of training samples has achieved some results, but the existing research only performs image generation for known training samples, but does not use the …
Virtual humans: transforming mHealth for veterans with post-traumatic stress disorder (PTSD)
G Albright, JT McMillan – mHealth, 2018 – ncbi.nlm.nih.gov
View this article at: http://dx. doi. org/10.21037/mhealth. 2018.03. 03 mHealth, 2018 Page 2 of 4© mHealth. All rights reserved. mHealth 2018; 4: 7 mhealth. amegroups. com the VH interviewer and participants elicited more PTSD symptoms when compared to the …
The influence of learners’ perceptions of virtual humans on learning transfer
NL Schroeder, F Yang, T Banerjee, WL Romine… – Computers & …, 2018 – Elsevier
Virtual humans are often integrated into novel multimedia learning environments. However, little is known about learner’s perceptions of the agents or the relationship between the perceptions and learning. In this study, the authors revise the Agent Persona Instrument, a …
Modeling and Validation of Dynamics of Social Influence in Virtual Human Crowds
EM Jorjafki – 2018 – search.proquest.com
The current study was guided by the theoretical frameworks of Intergroup Contact Theory (Pettigrew, 1998), Acculturation (Berry, 1997), and the Common Ingroup Identity Model (Gaertner & Dovidio, 2000). Using the PROCESS models on mediation analysis (Hayes …
Distance Metrics and Perception of Finger Pose Similarity in Virtual Humans
EC Walter – 2018 – search.proquest.com
In computer animation, virtual humans’ realistic body and hand motions can be achieved through a combination of motion capture and 3D rendering software. However, the problem of perceptually incorrect finger and hand motions still plagues animators and researchers …
The Effects of Author Identity on Dialogue for Virtual Human Communication Skills Training
S Carnell, B Lok – Proceedings of the 18th International Conference on …, 2018 – dl.acm.org
Because human-produced language is often still considered the golden standard in the natural language generation field, many virtual humans (VHs) used in communication-skills training simulations continue to be accompanied by human-authored dialogue instead of …
Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality
C Peters, C Li, F Yang, V Avramova… – Proceedings of the 17th …, 2018 – dl.acm.org
Mixed reality environments offer new potentials for the design of compelling social interaction experiences with virtual characters. In this paper, we summarise initial experiments we are conducting in which we measure comfortable social distances between …
Intranets of People, Things, and Services: Exploring the Role of Virtual Human Resource Development
EE Bennett – The Internet of People, Things and Services, 2018 – taylorfrancis.com
The purpose of this chapter is to address the intersection of the Internet of People, Things and Services (IoPTS) with virtual human resource development (VHRD), which is a virtual environment predicated on intranets. VHRD emphasizes learning, strategy, and cultural …
Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR
K Kim – Extended Abstracts of the 2018 CHI Conference on …, 2018 – dl.acm.org
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s sense of social/co-presence with the VH is an important factor for the quality of interaction and the VH’s social influence to the human user in context. Although augmented …
… of a Mobile Health Monitoring Virtual Human Application and Empirical Evaluation of the Effectiveness of the Interactive Virtual Human on Presence, Healthcare …
P Singh – 2018 – tigerprints.clemson.edu
The study has shown that life expectancy has increased over the past few decades in all Organization for Economic Co-operation and Development (OECD) countries. The expectation of a person’s life is now 80 years on average, which is 10 years more than 1970 …
Beyond Anthropometry and Biomechanics: Digital Human Models for Modeling Realistic Behaviors of Virtual Humans
T Alexander, L Fromm – … Conference on Applied Human Factors and …, 2018 – Springer
Spatial layout of workplaces and geometric analysis of future products is a prominent application of Digital Human Models (DHMs). DHMs describe characteristics of body dimensions, body shape and motions of the future workers and users. Further applications of …
Comparison of Induced Fields in Virtual Human and Rat Heads by Transcranial Magnetic Stimulation
YW Lu, M Lu – BioMed research international, 2018 – hindawi.com
Transcranial magnetic stimulation (TMS) shows significant values in both brain research and therapeutic applications of cognitive neuroscience, neurophysiology, and psychiatry. Animal studies of TMS provide a potential way for learning the biological mechanisms of actions of …
Data-Based Motion Planning for Full-Body Virtual Human Interaction with the Environment
A Juarez Perez – 2018 – escholarship.org
Autonomous virtual characters are important in a growing number of applications ranging from simulation-based training to computer games. In this dissertation I propose a new data-based mobile manipulation framework for achieving real-time autonomous characters able …
Design of a Culturally-Informed Virtual Human for Educating Hispanic Women about Cervical Cancer
S Mendu, M Boukhechba, JR Gordon, D Datta… – 2018 – researchgate.net
Significant health disparities exist between Hispanics and the general US population, complicated in part by communication, literacy, and linguistic factors. There are few available Spanish-language interactive, technology-driven health education programs that …
Data-based Motion Planning for Full-body Virtual Human Interaction with the Environment
AJ Perez – 2018 – search.proquest.com
Autonomous virtual characters are important in a growing number of applications ranging from simulation-based training to computer games. In this dissertation I propose a new data-based mobile manipulation framework for achieving real-time autonomous characters able …
Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR
M Lee, G Bruder, T Höllerer… – IEEE transactions on …, 2018 – ieeexplore.ieee.org
In this paper, we investigate factors and issues related to human locomotion behavior and proxemics in the presence of a real or virtual human in augmented reality (AR). First, we discuss a unique issue with current-state optical see-through head-mounted displays …
Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines
F Nunnari, A Heloir – … Conference on Augmented Reality, Virtual Reality …, 2018 – Springer
Transpilation allows to write code once and re-use it across multiple runtime environments. In this paper, we propose a software development practice to implement once the motion controllers of virtual humans and re-use the implementation in multiple game engines. In a …
Virtual Human Model CASIMIR-A Chance and a Challenge for the Aetiology Understanding of Pressure Injury Development
A Siefert, M Beiersdörfer, AR Veeraraghavan – 3ds.com
The human body model CASIMIR was developed at the TU of Darmstadt [Buck 1997]. The goal was the risk evaluation of a possible lumbar spine degeneration due to vibrations exposed in working environments. Currently it is used by OEM and Tier-1 suppliers for the …
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans
M Nixon, S DiPaola, U Bernardet – 2018 IEEE Conference on …, 2018 – ieeexplore.ieee.org
Designing highly believable characters remains a major concern within digital games. Matching a chosen personality and other dramatic qualities to displayed behavior is an important part of improving overall believability. Gaze is a critical component of social …
Environmental Physical-Virtual Interaction to Improve Social Presence with a Virtual Human in Mixed Reality
K Kim – 2018 – stars.library.ucf.edu
Abstract Interactive Virtual Humans (VHs) are increasingly used to replace or assist real humans in various applications, eg, military and medical training, education, or entertainment. In most VH research, the perceived social presence with a VH, which denotes …
Impact of Child and Maternal Weight on Healthcare Trainee Clinical Assessment Decision Making: A Virtual Human Study
S Mayer-Brown, MC Basch, ME Robinson… – Childhood …, 2018 – liebertpub.com
Background: Adult literature documents that healthcare providers rely on patient characteristics, such as age, race, and weight, when making clinical decisions. However, little research has examined these biases among pediatric populations. This study aimed to …
Recovery of the 3D Virtual Human: Monocular Estimation of 3D Shape and Pose with Data Driven Priors
E Dibra – 2018 – research-collection.ethz.ch
The virtual world is increasingly merging with the real one. Consequently a proper human representation in the virtual world is becoming more important as well. Despite recent technological advances in making the virtual human presence more realistic, we are still far …
Exploring medical cyberlearning for work at the human/technology frontier with the mixed-reality emotive virtual human system platform
MA Zielke, D Zakhidov, GM Hardee… – 2018 IEEE 6th …, 2018 – ieeexplore.ieee.org
This paper describes the Mixed-Reality Emotive Virtual Human System Platform-a machine for cyberlearning at the human/technology frontier. Our initial use case is for medical school students practicing patient interviewing in preparation for Objective Structured Clinical …
Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment
WS Silva, G Aravind, S Sangani, A Lamontagne – Gait & posture, 2018 – Elsevier
This study examines how three types of obstacles (cylinder, virtual human and virtual human with footstep sounds) affect circumvention strategies of healthy young adults. Sixteen participants aged 25.2±2.5 years (mean±1SD) were tested while walking overground and …
Cyber-physical-social system between a humanoid robot and a virtual human through a shared platform for adaptive agent ecology
SMM Rahman – IEEE/CAA Journal of Automatica Sinica, 2018 – ieeexplore.ieee.org
Two artificial agents U+ 0028 a humanoid robot and a virtual human U+ 0029 are enriched with various similar intelligence, autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physical-social system U+ 0028 CPSS U+ 0029 …
Use of a cognitive simulation model of the driver to support the Virtual Human Centred Design (V-HCD) of ADAS and automated vehicles
T BELLET, JC BORNARD, B RICHARD… – researchgate.net
This paper presents a research programme jointly implemented by IFSTTAR and ESI group in order to develop an integrative simulation platform able to support the human centred design of future Advanced Driving Aid Systems (ADAS). This ‘Virtual Human Centred …
Development of a method for an automated generation of anatomy-based, kinematic human models as a tool for virtual clothing construction
C Meixner, S Krzywinski – Computers in Industry, 2018 – Elsevier
… Usually, no specific physical or virtual human models for the anatomy of the relevant individual are available … 3. State of the art. The creating of a virtual human is a long-hedged dream of engineers, inventors and filmmakers …
A simple voxel-based assessment and visualization of dose to human for radiation protection using virtual simulation
M Li, Y Liu, M Peng, C Xie, L Yang – Progress in Nuclear Energy, 2018 – Elsevier
… 3. Voxel-based dose assessment and visualization for virtual human. A simple voxel modeling of virtual human body, two kinds of dose assessment methods and dose visualization are described in this section. 3.1. A simple voxel modeling for virtual human …
The Niki and Julie Corpus: collaborative multimodal dialogues between humans, robots, and virtual agents
R Artstein, J Boberg, A Gainer, J Gratch… – Proceedings of the …, 2018 – aclweb.org
… This paradigm has proven use- ful for collecting data in a variety of applications, including interaction with virtual humans (DeVault et al., 2014 … a human participant and different dialogue partners: a small, humanoid NAO robot named Niki (Figure 1); a virtual human named Julie …
Track Your Emotional Perception of 3-D Virtual Talking Head in Human-computer Interaction
H Ni, J Wang, L Wang, N Yan – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
… On the other hand, the collected head motion data and the facial motion data were respectively assigned to the control points corresponding to the 3-D virtual human face, and then the head posture and the expression motion of the 3-D virtual human face were obtained using …
Understanding Human Social Kinematics Using Virtual Agents
DC Jeong, D Feng, S Marsella – mindmodeling.org
… The gen- der and the appearance of the virtual human would certainly impact different participants’ (ie, a male or female partic- ipants … may potentially be mitigated in future work by blurring faces, by designing animated silhouettes (rather than complete virtual humans), or by …
Joint action with a virtual robotic vs. human agent
F Bunlon, JP Gazeau, F Colloud, PJ Marshall… – Cognitive Systems …, 2018 – Elsevier
… This raises the question of whether we share a task with a virtual non-human agent, such as a robot, the same way as we share that task with a virtual human partner … This virtual human hand pressed a button whenever the participant pressed the response button …
A Semi-autonomous System for Creating a Human-Machine Interaction Corpus in Virtual Reality: Application to the ACORFORMed System for Training Doctors …
M Ochs, P Blache, G De Montcheuil… – Proceedings of the …, 2018 – aclweb.org
… to the same context. Their study leads to spec- ify the verbal or non-verbal behavioral characteristics that the trainee may use when faced with a virtual human com- pared to interpersonal interactions. As a consequence, the …
Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape
X Pan, AFC Hamilton – British Journal of Psychology, 2018 – Wiley Online Library
… Finally, we propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test– and that this could only be achieved if psychologists, VR technologists, and AI researchers work together …
Operative anatomy of the human skull: a virtual reality expedition
BK Hendricks, AJ Patel, J Hartman… – Operative …, 2018 – academic.oup.com
AbstractINTRODUCTION. The human cranial vault possesses an incredible, complex anatomical intricacy. Bridging the divide between 2-dimensional (2D) learning re.
Digital Manufacturing and Virtual Reality for Tractors’ Human-Centred Design
F Grandi, M Peruzzini, L Zanni, C Elisabetta… – 2018 – researchgate.net
… Numerous examples are available in literature. Honglun et al. (2007) [11] used a virtual human model to reproduce the real human characteristics in virtual environments for product ergonomics analysis and F. Grandi et al. / Digital Manufacturing and Virtual Reality 703 Page 3 …
Interfacing virtual and face-to-face teaching methods in an undergraduate human physiology course for health professions students
AL Mahaffey – Advances in physiology education, 2018 – physiology.org
… 55). Eleven virtual human physiology laboratories were integrated into the course development process for the nine virtual laboratory courses created, by selecting and creating assignments using the Pearson Education Inc …
Exploring the influence of a human-like dancing virtual character on the evocation of human emotion
JC Roxas, D Richards, A Bilgin… – Behaviour & Information …, 2018 – Taylor & Francis
… outcomes. In some contexts, virtual humans may be preferable. For example, post trauma stress disorder patients disclosed more to a virtual human because they were seen as less judgemental than a human therapist (DeVault et al …
Head Motion Synthesis of Human-Like Virtual Person in an Inactive Mode
M Koco? – 2018 23rd International Conference on Methods & …, 2018 – ieeexplore.ieee.org
… a tendency to treat them as well as someone from a near environment [17]. Adding a visual form of the human to this relation can increase this effect. Additionally, the virtual human can be used to decrease the barrier in interacting with people from different cultures …
The Impact of Multimodal Communication on a Shared Mental Model, Trust, and Commitment in Human–Intelligent Virtual Agent Teams
N Hanna, D Richards – Multimodal Technologies and Interaction, 2018 – mdpi.com
… IVA. Traum’s work focused on studying a human’s dialogue and creating a conversation system that mimics human verbal communication to establish mutual understanding with a conversational virtual human [41]. However …
Virtually bad: A study on virtual agents that physically threaten human beings
T Bosse, T Hartmann, RAM Blankendaal… – Proceedings of the 17th …, 2018 – dl.acm.org
Page 1. Virtually Bad: A Study on Virtual Agents that Physically Threaten Human Beings Socially Interactive Agents Track Tibor Bosse Vrije Universiteit Amsterdam Dept. of Computer Science De Boelelaan 1081 1081 HV Amsterdam The Netherlands t.bosse@vu.nl …
Joint action in a virtual environment: crossing roads with risky vs. Safe human and agent partners
Y Jiang, EE O’Neal, P Rahimian, JP Yon… – IEEE transactions on …, 2018 – ieeexplore.ieee.org
Page 1. 1077-2626 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …
Virtual prototyping in evaluation of human factors and ergonomics of human-machine systems
S Aromaa – VTT Science, 2018 – tutcris.tut.fi
Page 1. Tampere University of Technology Virtual prototyping in evaluation of human factors and ergonomics of human-machine systems Citation Aromaa, S. (2018). Virtual prototyping in evaluation of human factors and ergonomics of human-machine systems …
The Comparative Study on the Effects of Virtual Reality in the Application of Case-Based Learning Approach While Studying the Human Heart
BR Bilen – 2018 – search.proquest.com
Page 1. Page 2. STATEMENT OF PERMISSION TO USE In presenting this dissertation in partial fulfillment of the requirements for a Doctorate of Education degree at Eastern Kentucky University, I agree that the Library shall make it …