Virtual Humans 2019 (106x)


See also:

Virtual Human Meta Guide


Virtual humans: Today and tomorrow
D Burden, M Savin-Baden – 2019 – books.google.com
Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues …

Predicting student success in communication skills learning scenarios with virtual humans
S Carnell, B Lok, MT James, JK Su – Proceedings of the 9th International …, 2019 – dl.acm.org
Virtual humans are frequently used to help medical students practice communication skills. Here, we show that communication skills features drawn from the literature on best practices for doctor-patient communication can be used to predict student interviewers’ success in a …

Ethical Conundrums and Virtual Humans
J Reader, M Savin-Baden – Postdigital Science and Education, 2019 – Springer
This paper explores ethical conundrums and virtual humans through building upon a post-Kantian framework, and one emerging from what is known as New Materialism. It begins by presenting the recent research and literature on virtual humans and suggesting that the …

Virtual human standardized patients for clinical training
T Talbot – Virtual Reality for Psychological and Neurocognitive …, 2019 – Springer
Abstract Since Dr. Howard Barrows (1964) introduced the human standardized patient in 1963, there have been attempts to game a computer-based simulacrum of a patient encounter; the first being a heart attack simulation using the online PLATO system (Bitzer M …

Virtual humans in augmented reality: A first step towards real-world embedded virtual roleplayers
A Hartholt, S Mozgai, E Fast, M Liewer… – Proceedings of the 7th …, 2019 – dl.acm.org
We present one of the first applications of virtual humans in Augmented Reality (AR), which allows young adults with Autism Spectrum Disorder (ASD) the opportunity to practice job interviews. It uses the Magic Leap’s AR hardware sensors to provide users with immediate …

Digital immortality and virtual humans
M Savin-Baden, D Burden – Postdigital Science and Education, 2019 – Springer
The use of virtual assistants such as Siri that provide voice and conversational interfaces, the growth of machine learning techniques to mine large data sets and the rise in the level of autonomy being given to computer-controlled systems all represent shifts in artificial …

Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?
K Zibrek, S Martin, R McDonnell – ACM Transactions on Applied …, 2019 – dl.acm.org
In recent years, the quality of real-time rendering has reached new heights—realistic reflections, physically based materials, and photometric lighting are all becoming commonplace in modern game engines and even interactive virtual environments, such as …

Medical Students’ Experiences and Outcomes Using a Virtual Human Simulation to Improve Communication Skills: Mixed Methods Study
TC Guetterman, R Sakakibara, S Baireddy… – Journal of Medical …, 2019 – jmir.org
Background: Attending to the wide range of communication behaviors that convey empathy is an important but often underemphasized concept to reduce errors in care, improve patient satisfaction, and improve cancer patient outcomes. A virtual human (VH)–based simulation …

An innovative employment of virtual humans to explore the chess personalities of Garry Kasparov and other class-a players
K Dhou – International Conference on Human-Computer …, 2019 – Springer
Exploring chess players of different personalities, including the strengths and weaknesses of each remains an essential component in designing new chess applications. Research shows that virtual players play an essential role in helping researchers to explore chess …

Can a Virtual Human Facilitate Language Learning in a Young Baby?
S Nasihati Gilani, D Traum, R Sortino… – Proceedings of the …, 2019 – www-scf.usc.edu
There is a significant paucity of work on language learning systems for young infants [2, 5, 19] despite the widely understood critical importance that this developmental period has for healthy language and cognitive growth, and related reading and academic success [6, 14] …

Speech breathing in virtual humans: An interactive model and empirical study
U Bernardet, SH Kanq, A Feng… – … IEEE Virtual Humans …, 2019 – ieeexplore.ieee.org
Human speech production requires the dynamic regulation of air through the vocal system. While virtual character systems commonly are capable of speech output, they rarely take breathing during speaking-speech breathing-into account. We believe that integrating …

Mixed reality tabletop gameplay: Social interaction with a virtual human capable of physical influence
M Lee, N Norouzi, G Bruder… – IEEE Transactions on …, 2019 – ieeexplore.ieee.org
We investigate the effects of the physical influence of a virtual human (VH) in a mixed reality environment. In Experiment 1, participants played a tabletop game with a VH, in which each player takes a turn and moves their own token along the designated spots on the shared …

Virtual human questionnaire for analysis of depression, anxiety and personality
S Jaiswal, M Valstar, K Kusumam… – Proceedings of the 19th …, 2019 – dl.acm.org
Self-report questionnaires like PHQ-9 and GAD-7 are often used in the field of psychology to detect mental health problems and measure their severity. Their validity has been well established by a number of previous studies. However, most previous studies have used self …

The Virtual Human Breathing Relaxation System
S Dar, V Lush, U Bernardet – 2019 5th Experiment International …, 2019 – ieeexplore.ieee.org
A number of health-related issues can be attributed to occupational and chronic stress. Interactive immersive Virtual Reality environments have been shown to be beneficial in healthcare and mental wellbeing by enabling effective interventions such as stress …

Terrain adaptive walking of biped neuromuscular virtual human using deep reinforcement learning
J Wang, W Qin, L Sun – IEEE Access, 2019 – ieeexplore.ieee.org
There have been some biomechanics-based control systems that have achieved better realistic virtual human motion. Yet their abilities to adapt the changing environments are weaker than the traditional control systems with characters driven by proportional derivative …

The virtual human in chemical safety assessment
AH Piersma, J van Benthem, J Ezendam… – Current Opinion in …, 2019 – Elsevier
This article reflects on possibilities for the application of emerging developments in artificial intelligence and machine learning in chemical safety assessment. A comparison is made between adverse outcome pathway networks and in silico neural networks. The issue of …

Virtual Humans in Health-Related Interventions: A Meta-Analysis
T Ma, H Sharifi, D Chattopadhyay – Extended Abstracts of the 2019 CHI …, 2019 – dl.acm.org
Virtual humans are computer-generated characters designed to simulate key properties of human face-to-face conversation—verbal and nonverbal. Their human-like physical appearance and nonverbal behavior set them apart from chatbot-type embodied …

Using virtual human technology to examine weight bias and the role of patient weight on student assessment of pediatric pain
SL Boyle, DM Janicke, ME Robinson… – Journal of clinical …, 2019 – Springer
The purpose of the study was to investigate the influence of weight bias and demographic characteristics on the assessment of pediatric chronic pain. Weight status, race, and sex were manipulated in a series of virtual human (VH) digital images of children. Using a web …

How Much Do You Perceive This? An Analysis on Perceptions of Geometric Features, Personalities and Emotions in Virtual Humans
V Araujo, R Migon Favaretto, P Knob… – Proceedings of the 19th …, 2019 – dl.acm.org
This work aims to evaluate people’s perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from spontaneous videos and …

Can a Signing Virtual Human Engage a Baby’s Attention?
S Nasihati Gilani, D Traum, R Sortino… – Proceedings of the 19th …, 2019 – dl.acm.org
The child developmental period of ages 6-12 months marks a widely understood” critical period” for healthy language learning, during which, failure to receive exposure to language can place babies at risk for language and reading problems spanning life. Deaf babies …

Investigating the Influence of Virtual Human Entourage Elements on Distance Judgments in Virtual Architectural Interiors
S Aseeri, K Paraiso, V Interrante – Frontiers in Robotics and AI, 2019 – frontiersin.org
Architectural design drawings commonly include entourage elements: accessory objects, such as people, plants, furniture, etc., that can help to provide a sense of the scale of the depicted structure and” bring the drawings to life” by illustrating typical usage scenarios. In …

Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction
M Volonte, RG Anaraky, B Knijnenburg… – ACM Symposium on …, 2019 – dl.acm.org
We examined the effect of rendering style and the interplay between attention and emotion in users during interaction with a virtual patient in a medical training simulator. The virtual simulation was rendered representing a sample from the photo-realistic to the non …

The impact of a user’s biases on interactions with virtual humans and learning during virtual emergency management training
SA Zipp, SD Craig – Educational Technology Research and Development, 2019 – Springer
Biases influence the decisions people make in everyday life, even if they are unaware of it. The current study investigates the extent bias behavior transfers into social interactions in virtual worlds by investigating the effect of aversive racism on helping behaviors and …

The influence of patient race, sex, pain-related body postures, and anxiety status on pain management: a virtual human technology investigation
J Clark, ME Robinson – Journal of Pain Research, 2019 – ncbi.nlm.nih.gov
Purpose The purpose of this study was to examine mechanisms underlying disparities in pain management among patients with psychological comorbidities. Studies have consistently shown that health care providers, health care trainees, and laypeople are …

An average three-dimensional virtual human skull for a template-assisted maxillofacial surgery
G Badiali, E Marcelli, B Bortolani… – … journal of artificial …, 2019 – journals.sagepub.com
Introduction: Although many advances have been made in three-dimensional virtual planning in maxillofacial surgery, facial harmony is still difficult to achieve and is heavily dependent on the surgeon’s experience. The aim of the study is to present a method to build …

Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments
L Yuan, A Dennis, K Riemer – … of the 52nd …, 2019 – scholarspace.manoa.hawaii.edu
Developers have long strived to create virtual avatars that are more realistic because they are believed to be preferred over less realistic avatars; however, an “Uncanny Valley” exists in which avatars that are almost but not quite realistic trigger aversion. We used a field study …

Impact of child and maternal weight on healthcare trainee clinical assessment decision making: a virtual human study
S Mayer-Brown, MC Basch, ME Robinson… – Childhood …, 2019 – liebertpub.com
Background: Adult literature documents that healthcare providers rely on patient characteristics, such as age, race, and weight, when making clinical decisions. However, little research has examined these biases among pediatric populations. This study aimed to …

Learner Control Aids Learning from Instructional Videos with a Virtual Human
NL Schroeder, J Chin, SD Craig – Technology, Knowledge and Learning, 2019 – Springer
Experimental research around virtual humans acting as pedagogical agents has often taken place in learner-paced learning environments. However, virtual humans are increasingly embedded in educational materials such as instructional videos, where the pacing of the …

Development and validation of basic virtual human facial emotion expressions
MÁ Vicente-Querol, AS García… – … Work-Conference on …, 2019 – Springer
This paper introduces the design process of facial expressions on virtual humans to play basic emotions. The design of the emotions is grounded on the Facial Action Coding System that enables describing facial expressions based on Action Units. All the tools employed to …

Driver modeling and simulation to support the virtual human centered design of future driving aids
T Bellet, J Deniel, JC Bornard… – Proceeding of the INCOSE …, 2019 – researchgate.net
This research aims to support the virtual human centered design of future Advanced Driving Aid Systems (ADAS) and vehicle automation. To better integrate end-user’s needs since the earliest stages of the design process, a simulation model of the car driver was developed in …

Virtual humans as co-workers: A novel methodology to study peer effects
Ö Gürerk, A Bönsch, T Kittsteiner, A Staffeldt – Journal of behavioral and …, 2019 – Elsevier
We introduce a novel methodology to study peer effects. Using virtual reality technology, we create a naturalistic work setting in an immersive virtual environment where we embed a computer-generated virtual human as the co-worker of a human subject, both performing a …

Standardization of the size and shape of virtual human body for apparel products
HS Kim, HE Choi, CK Park, YJ Nam – Fashion and Textiles, 2019 – Springer
International virtual human body (VHB) standards from the International Organization for Standardization (ISO) specifically used in virtual garment systems in the apparel field, as suggested in ISO/TC 133/WG 2 (Working group 2), contain fundamental content regarding …

Embodied conversational agents and interactive virtual humans for training simulators
G Chetty, M White – AVSP 2019 International Conference on …, 2019 – isca-speech.org
Abstract Embodied Conversational Agents (ECA) and Interactive Virtual Humans (IVH) based on 3D Virtual and Augmented reality technologies can be immensely beneficial for human to human communications and interpersonal skills training for a range of skills …

SmartManikin: Virtual Humans with Agency for Design Tools
B Lee, T Jin, SH Lee, D Saakes – … of the 2019 CHI Conference on Human …, 2019 – dl.acm.org
When designing comfort and usability in products, designers need to evaluate aspects ranging from anthropometrics to use scenarios. Therefore, virtual and poseable mannequins are employed as a reference in early-stage tools and for evaluation in the later stages …

How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version)
V Araujo, RM Favaretto, P Knob, SR Musse… – arXiv preprint arXiv …, 2019 – arxiv.org
This work aims to evaluate people’s perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from spontaneous videos and …

The Impact of Virtual Human Voice on Learner Trust
SD Craig, EK Chiou… – Proceedings of the …, 2019 – journals.sagepub.com
The current study investigates if a virtual human’s voice can impact the user’s trust in interacting with the virtual human in a learning setting. It was hypothesized that trust is a malleable factor impacted by the quality of the virtual human’s voice. A randomized …

Internet-based Tailored Virtual Human Health Intervention to Promote Colorectal Cancer Screening: Design Guidelines from Two User Studies
M Zalake, F Tavassoli, L Griffin, J Krieger… – Proceedings of the 19th …, 2019 – dl.acm.org
To influence user behaviors, Internet-based virtual humans (VH) have been used to deliver health interventions. However, Internet-based VH health interventions face challenges. The challenges can affect user perceptions of an Internet-based VH health intervention. In our …

Can Virtual Humans Teach Empathy?
B Lok, AE Foster – Teaching Empathy in Healthcare, 2019 – Springer
Millennial and generation X learners seek and accept technology-based teaching. In healthcare, such technology includes virtual standardized patients. Virtual human technology was created and tested to teach communication skills, including empathy, in …

Research on virtual human running autonomous devices based on cyclic-coordinate descent algorithm
D Min-min – Journal of Ambient Intelligence and Humanized …, 2019 – Springer
The traditional virtual human running research method completes the motion analysis under the ideal state, which lead to cannot obtain the accurate kinematic stability and the coincidence rate of the trajectory curve of the gravity center. To address these problems, the …

Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality
K Kim, R Schubert, J Hochreiter, G Bruder… – Computers & Graphics, 2019 – Elsevier
In this paper, we describe two human-subject studies in which we explored and investigated the effects of subtle multimodal interaction on social presence with a virtual human (VH) in mixed reality (MR). In the studies, participants interacted with a VH, which was co-located …

Making virtual reality social: Getting virtual humans into your virtual environment
B Lok – VR Developer Gems, 2019 – taylorfrancis.com
Virtual humans are the embodiment of realistic computer-modeled characters for virtual worlds. This chapter explores the applications of virtual humans, components of a virtual human, and work through a concrete example of how to incorporate a virtual human into a …

Innovative methodological framework for virtual human centered design: An application to automated driving effects on driver’s decisions-making
J Deniel, J Bornard, B Claverie… – … (Cité en pages 116, 129 et …, 2019 – researchgate.net
This paper describes an innovative simulation platform and a live adaptive experimental protocol to include the human centered design approach for the researcher in Automated Vehicle design. With the spreading use of automated driving systems, Human drivers will …

Virtual Humans for Education
M Savin-Baden – Virtual Humans, 2019 – taylorfrancis.com
This chapter will examine the current and possible future impact that virtual humans could have on education and draw on recent studies undertaken in this area by the author that have implemented virtual humans in different ways in educational settings. The chapter will …

Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail
R Ito, N Ogawa, T Narumi, M Hirose – ACM Symposium on Applied …, 2019 – dl.acm.org
Studies have shown that the sense of body ownership towards virtual humanoid avatars with additional body parts can be successfully elicited when synchronous visuomotor and/or visuotactile feedback is given. In an interactive virtual reality (VR) application, however, it is …

Application of Virtual Human Factor Verification to Fire Accidents at the Main Control Room in Nuclear Power Plant
Z Liu, Q Zhao, L Sun, Y Luo – International Conference on Man-Machine …, 2019 – Springer
The main control room (MCR) is the central of Human-Computer interaction (HCI) of nuclear power plants (NPPs), providing safety and comfortable working environment for operators. The present study built a 3-D virtual reality MCR and presented a fire accident in it. During …

Virtual human hip joint obtained from CT images and FEM test
A Tudora, V Ontica, DN Tarnita, DL Popa… – Journal of Industrial …, 2019 – sorging.ro
Hip joint is one of the most complicated in the human body. It is complex due to the complicated geometry, but also to the biomechanics of this joint. Initially, three-dimensional scanning of a femur was attempted, but due to the fact that only the outer geometry could be …

Automatic Dataset Augmentation Using Virtual Human Simulation
MC Ghilardi, L Dihl, E Testa, P Braga, JP Pianta… – arXiv preprint arXiv …, 2019 – arxiv.org
Virtual Human Simulation has been widely used for different purposes, such as comfort or accessibility analysis. In this paper, we investigate the possibility of using this type of technique to extend the training datasets of pedestrians to be used with machine learning …

CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments
E Stefanidi, A Leonidis, N Partarakis… – … Conference on Human …, 2019 – Springer
Abstract Intelligent Conversational Agents are already employed in different scenarios, both in commerce and in research. In particular, they can play an important role in defining a new natural interaction paradigm between them and humans. When these Intelligent Agents take …

Exploration of virtual human running based on CCD algorithm
D Bao – Concurrency and Computation: Practice and …, 2019 – Wiley Online Library
To make a more thorough understanding of human movement, the research of virtual human running based on the CCD (Cyclic?Coordinate Descent) algorithm was focused on. First of all, the CCD algorithm, the rotation range of the human joint, the running cycle, the key …

Effects of a Virtual Human Appearance Fidelity Continuum on Visual Attention in Virtual Reality
M Volonte, AT Duchowski, SV Babu – Proceedings of the 19th ACM …, 2019 – dl.acm.org
In this contribution we studied how different rendering styles of a virtual human impacted users’ visual attention in an interactive medical training simulator. In a mixed design experiment, 78 participants interacted with a virtual human representing a sample from the …

Exploring the Effects of the Virtual Human with Physicality on Co-presence and Emotional Response
KS Shin, D Jo – ????????????, 2019 – dbpia.co.kr
With continued technology innovation in the fields of computer graphics (CG) and virtual reality (VR), digital animated avatars (or virtual humans) are evolving into ones that are more interactive at a suitable location such as museum, airport, and shopping mall. Specially, the …

Mixed-initiative collaboration between a humanoid robot and a virtual human through a common platform for a real-world common task: Evaluation and benchmarking
SM Rahman – Journal of Ambient Intelligence and Smart …, 2019 – content.iospress.com
This article presents mixed-initiative collaboration between two artificial agents of heterogeneous realities (a humanoid robot and a virtual human) for a real-world social task communicated through a common platform. A detailed framework for the collaboration is …

A Patient-Centered Mobile Phone App (iHeartU) With a Virtual Human Assistant for Self-Management of Heart Failure: Protocol for a Usability Assessment …
L Zhang, SV Babu, M Jindal, JE Williams… – JMIR research …, 2019 – researchprotocols.org
Background: Heart failure (HF) causes significant economic and humanistic burden for patients and their families, especially those with a low income, partly due to high hospital readmission rates. Optimal self-care is considered an important nonpharmacological aspect …

Non-user Inclusive Design for Maintaining Harmony of Real-Virtual Human Interaction in Augmented Reality
C Shi – arXiv preprint arXiv:1906.12088, 2019 – arxiv.org
Augmented reality enables the illusion of contents such as objects and humans in the virtual world co-existing with users in the real world. However, non-users who are not aware of the presence of the virtual world and dynamically move nearby might either cause a conflict by …

Being Touched by a Virtual Human. Relationships Between Heart Rate, Gender, Social Status, and Compliance.
J Swidrak, G Pochwatko – Proceedings of the 19th ACM International …, 2019 – dl.acm.org
Interpersonal touch remains one of the most puzzling and challenging aspects of communication in virtual reality. A brief touch can be used to influence one’s behavior. Our study aimed to analyze the influence of an agent’s touch on men’s compliance and its …

Using Design-Based Research to Develop a Virtual Human Interface for Police Nystagmus Training
MA Zielke, D Zakhidov, J Rizzo… – 2019 IEEE 7th …, 2019 – ieeexplore.ieee.org
The Individual Nystagmus Training Simulation Experience, or INSITE™, is a virtual human simulation program to help train police officers in identifying one of the strongest clues of alcohol impairment in drivers–nystagmus, or involuntary rapid movement of the eyeball. In …

CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments
M Antona – HCI International 2019–Late Breaking Posters: 21st …, 2019 – books.google.com
Intelligent Conversational Agents are already employed in different scenarios, both in commerce and in research. In particular, they can play an important role in defining a new natural interaction paradigm between them and humans. When these Intelligent Agents take …

Virtual Human-Robot Collaboration: The Industry’s Perspective on Potential Applications and Benefits
N Land, A Syberfeldt, A Torgny… – … , incorporating the 34th …, 2019 – diva-portal.org
Two keystones of Industry 4.0 are the increased use of autonomous robots and advanced simulation software. Human-Robot Collaboration (HRC) combines the strengths of humans and robots, opening up application areas that previously could not be automated. However …

To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training
J Loyd, T Pence, A Banic – International Conference on Human-Computer …, 2019 – Springer
Nursing programs are designed to teach students the knowledge, skill and attitudes needed to provide nursing care to patients of various ages, genders, cultures and religious backgrounds. Traditionally, students acquire these skills through patient interaction. There …

Towards a data-driven framework for realistic self-organized virtual humans: coordinated head and eye movements
Z Yang, R Bailey – Proceedings of the 11th ACM Symposium on Eye …, 2019 – dl.acm.org
Driven by significant investments from the gaming, film, advertising, and customer service industries among others, efforts across many different fields are converging to create realistic representations of humans that look like (computer graphics), sound like (natural …

Simulation and modeling of virtual human and physical interaction
? ???????? – 2019 – nemertes.lis.upatras.gr
This research work aims to develop a virtual environment appropriate for interactive (real-time) simulations of medical and surgical interventions. These simulations have many applications including training of surgeons, planning of interventions (for rehearsal and for …

Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance
J Achenbach – 2019 – pub.uni-bielefeld.de
Virtual humans are employed in various applications including computer games, special effects in movies, virtual try-ons, medical surgery planning, and virtual assistance. This thesis deals with virtual humans and their computer-aided generation for different …

Evaluating a virtual human storyteller for improved decision support
KL Blackmore, SP Smith, KV Nesbitt, L North, S Wark… – researchgate.net
Defence and security organisations face increasing challenges to maximise the real-time integration of data and information for improved decision making. This is particularly true in applications of human-machine teaming. These teams create complex interaction …

An Electro Mechanical Input Device for the Manipulation of Virtual Human Motion
T Kronfeld, G Brunnett – 2019 – cad-journal.net
Although virtual human models are frequently used in factory simulations and analyses, there is still no device available that makes adjustments of their movements easy and intuitive. In order to address this concern we present an electro-mechanical input device for …

Real Time Virtual Human Hand for Robotics
R Satheeshkumar, R Arivoli – Journal of Computational …, 2019 – researchgate.net
Robotics is extensively used in many areas and research works. The ultimate aim of this paper is to make Virtual Human Hand for Robot (VHHR) with intelligent hand control. The proposed robot can handle the materials (pick, place, and test). Control of the grip of the …

Virtual human hand: grasps and fingertip deformation
E Peña-Pitarch, JFP Magaña, N Ticó-Falguera… – … Conference on Applied …, 2019 – Springer
The objective of this paper is to simulate the human hand when grasping an object, considering the angles of the finger joints and the fingertip deformation. To study the grasp of an object used in activities of daily life (ADL) we focus on the equations given by grasps …

Utilization of virtual human body model Virthuman in the mountaineering safety
A Kolínková, J Špi?ka – 2019 – otik.uk.zcu.cz
Human safety and security are currently main topics of the research in many fields. The primarily area is an automotive safety, followed by other way of transport industry (trains, trams, aircraft etc). Currently, there is a big effort of the human safety in the sports, mainly in …

The Community-Based (Virtual) Human-Animal Bond: An Exploration of the TinyKittens Online Community
AV Cappello – 2019 – era.library.ualberta.ca
Cats are ubiquitous with the internet, yet only a few studies have included both subjects as the focus of their research. The few studies that do include both cats and the internet rarely set out to show the ways in which humans benefit from their involvement with cats on the …

Mediated Physicality: Inducing Illusory Physicality of Virtual Humans via Their Interactions with Physical Objects
M Lee – 2019 – stars.library.ucf.edu
The term virtual human (VH) generally refers to a human-like entity comprised of computer graphics and/or physical body. In the associated research literature, a VH can be further classified as an avatar-a human-controlled VH, or an agent-a computer-controlled VH …

The Sixth Sense: Virtual Human Project and Interactive Learning Environments
D Miranda – 2019 – pure.solent.ac.uk
Interactive learning environment regarding basic health senses: voice, hearing, vision, skin, locomotion, and spine. Featuring compendium posters, 3D CGI video sequences of the human body, and 3D printed objects (real size and maximized). The main goal is to …

A Literature Review of Pain Management and Opioid Use: Approach to Formalize Psychological and Behavioral Characteristics in a Virtual Human Patient Simulation
H Lam – 2019 – cdr.lib.unc.edu
Objective: To acquire clinical data on pain management and opioid use disorder in order to provide the relevant artificial intelligence content and foundation to help develop a virtual human patient simulation model. Methods: A systematized search of the PubMed database …

Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition
AS Milcent, E Geslin, A Kadri, S Richir – Proceedings of the 19th ACM …, 2019 – dl.acm.org
Improving the expressiveness of virtual humans is essential for qualitative interactions and development of an emotional bond. It is certainly indicated for all applications using the user’s cognitive processes, such as applications dedicated to training or health. Our study …

Towards more Realism: Improving Immersion of a Virtual Human-Robot Working Cell and Discussing the Comparability with its Real-World Representation
A Adam – researchgate.net
In order to interpret results of experiments conducted in virtual environments, it is necessary to know how closely they resemble those of a field experiment. This work examines findings on comparability in research projects. Results in virtual and real world can not be …

of retracted article: Realization of Virtual Human Face Based on Deep Convolutional Generative
Z Zhu, X Deng, J Li, E Wei – Journal of Signal and Information Processing …, 2019 – scirp.org
At present, the generative adversarial networks research that generates a high confidence image for a large number of training samples has achieved some results, but the existing research only performs image generation for known training samples, but does not use the …

Virtual Human Resource Development in the United States Navy: A Qualitative Study of How Navy Service Members Advance Their Professional Knowledge …
MG Greenlund – 2019 – repository.library.northeastern.edu
The purpose of this study was to explore how Navy active duty service members advance professional knowledge through informal learning using Navy-related social media tools. Two research questions were utilized: a. How do Navy service members advance their …

Next generation 3D Virtual Human Anatomy Laboratory, using off-the-shelf hardware and software.
M Maru?teri, V Bacarea… – Applied Medical …, 2019 – search.ebscohost.com
Introduction: Since 2013, we have built a 3D Virtual Dissection Laboratory, at the Human Anatomy Department of our University. The laboratory includes off-the-shelf hardware and Free/Open Source Software: an advanced 2D virtual dissection table, based on multitouch …

A STUDY ON AUTONOMOUS VIRTUAL HUMANS AND CROWD SIMULATION SYSTEM
A Pokhriyal, VK Sagtani – ijaconline.com
Virtual Reality and Artificial Intelligence significantly impact everything from the design and production to the way fundamental manner in which humans work, play, and generally interact with the world. Autonomous Virtual Humans act as agents in Virtual Reality. This …

Enhancements for Homeschooling and ADL: Virtual Humans, Technologies and Insights
DM Davis, NLH Young, MC Davis – modsimworld.org
ABSTRACT Homeschooling and DoD Advanced Distributed Learning (ADL) have many goals in common, so increasing the collaborative research and collegial information exchange between their respective communities would be mutually advantageous. The …

Virtual Human Hand: Grasps and Fingertip Deformation
N Ticó-Falguera, A Al Omar, IA Larrión… – Advances in Additive …, 2019 – books.google.com
The objective of this paper is to simulate the human hand when grasping an object, considering the angles of the finger joints and the fingertip deformation. To study the grasp of an object used in activities of daily life (ADL) we focus on the equations given by grasps …

Correction: Atrial arrhythmogenicity of KCNJ2 mutations in short QT syndrome: Insights from virtual human atria
PLOS Computational Biology Staff – PLoS computational biology, 2019 – journals.plos.org
This article was republished on September 12, 2017, to correct an error in the author byline and article citation. The publisher apologizes for the error. Please download this article again to view the correct version … Reference 1. Whittaker DG, Ni H, El Harchi A, Hancox JC, Zhang H …

Virtual Humans: A framework for the embodiment in Avatars and social perception of others in Virtual Agents in Immersive Virtual Environments
CA TANCA – 2019 – dta.santannapisa.it
Immersive Virtual Environments (IVEs) are increasingly pervasive and are used not only in the entertainment industry, but also in many fields of the domestic and public everyday life, such as medical studies and treatments, training, learning techniques, and cultural heritage …

Assessment of Ride Quality at Lane Change Maneuver Using Virtual Human Driver Model
M Han, HY Choi, A Hirao, S Kirschbichler – Proceedings of the 2nd …, 2019 – ep.liu.se
The occupant kinematics occurring at a lane change maneuver affects the local ride quality. The precise analysis of the occupant kinematics requires a comprehensive understanding of the physiologic response to human body as well as the vehicle kinematics. A series of …

A Human-Robot Collaboration Framework Based on Human Motion Prediction and Task Model in Virtual Environment
H Liu, D Qu, F Xu, F Zou, J Song… – 2019 IEEE 9th Annual …, 2019 – ieeexplore.ieee.org
… task model. A virtual human-robot collaboration environment is created, including a robot model, an interactive object model, and a human body model that can be controlled by a skeleton point tracking algorithm. The experimental …

The Effect of Two Different Types of Human-Computer Interactions on User’s Emotion in Virtual Counseling Environment
Z Tu, D Weng, D Cheng, R Shen… – … Symposium on Mixed …, 2019 – ieeexplore.ieee.org
… Qiu [11] proposed a method of interactive operation for virtual human by establishing a virtual human real-time driving model and dynamic constraints. This method provides products and tools for virtual humans and a method with which virtual humans can interact with the …

Automated models of human everyday activity based on game and virtual reality technology
A Haidu, M Beetz – 2019 International Conference on Robotics …, 2019 – ieeexplore.ieee.org
… this paper, we will describe AMEVA (Auto- mated Models of Everyday Activities), a special-purpose knowl- edge acquisition, interpretation, and processing system for human everyday manipulation activity that can automatically: (1) create and simulate virtual human living and …

Developing a Virtual Consumer: From Human Skin to FE Modelling
V Hultgren, G Svanberg – 2019 – lup.lub.lu.se
… Using two different package opening devices in an initial trial for virtual testing, this work set out to evaluate the prospect of using simulations as a new tool in evaluating these frames and investigating their interaction with a virtual human-like consumer …

Human-Machine-Environment System Evaluation in Nuclear Power Plant Based on Virtual Reality Technology
L Sun, Z Liu, M Jia, Q Zhao – International Conference on Man-Machine …, 2019 – Springer
… technology. Combined with human factors such as engineering, psychology, and cognitive neuroscience, virtual human-machine-environment system evaluation platform is built based on real data of nuclear power plant (NPP) …

Understanding Human Context in 3D Scenes by Learning Spatial Affordances with Virtual Skeleton Models
L Piyathilaka, S Kodagoda – arXiv preprint arXiv:1906.05498, 2019 – arxiv.org
… The virtual humans and their interactions with the environment can be illustrated by the example shown in Fig. 5. It can be seen from Fig. 5 that proper sitting of the virtual human model can be described by placing the spine supporting the vertical part of the chair while thighs …

Using Virtual Reality to Test Human-Robot Interaction During a Collaborative Task
R Etzi, S Huang, GW Scurati… – International …, 2019 – asmedigitalcollection.asme.org
… Taken together, these data highlight the relevance of the kinematic aspects of robot’s motion within a human-robot collaboration and provide valuable insights to further develop our virtual human-machine interactive platform …

Generation of Realistic Virtual Garments on Recovery Human Model
Y Zhu, Y Peng – Mathematical Problems in Engineering, 2019 – hindawi.com
… We compared our proposed method of recovering 3D human from a single image with the state-of-the-art methods, and the experimental results show that the proposed method allows the recovered virtual human to put on garment with different fabrics and significantly improves …

Application of Virtual Reality Technology in Human Anatomy Teaching
H Huang – Frontiers in Medical Science Research, 2019 – francis-press.com
… [4] Li Xiaolong (2014). Design and implementation of virtual human anatomy teaching system based on Kinect gesture recognition … [6] Yang Yinong, Xiang Changhe, Rao libing, et al (2018). Building a virtual human body science museum using virtual reality technology …

Virtual HR era in human resource management
J Krithika, P Venkatraman… – … International Journal of …, 2019 – researchgate.net
… work,” he told MIT Technology Review.“We don?t see this slowing down any time soon.” According to Kyle Jackson, CEO of Talespin, a company at the forefront of this HR revolution with its brand new virtual human technology for training the workplace of tomorrow …

The virtual infantry soldier: integrating physical and cognitive digital human simulation in a street battle scenario
D Wang, S Cao, X Liu, T Tang, H Liu… – The Journal of …, 2019 – journals.sagepub.com
Simulation has become a powerful method for military research and combat training due to its intuitive visualization, repeatability, and security in contrast to real-world training. Previous studie…

A Human-Computer Interaction System for Agricultural Tools Museum Based on Virtual Reality Technology
Y Yang, Y Fan, R Sun – Advances in Multimedia, 2019 – hindawi.com
… This paper proposes a virtual human-computer interaction system by building a digital agricultural tools museum with VR equipment [15, 16] … The effect of wheat virtual human-computer interaction is shown in Figure 15. 6. Experience Results and Evaluation 6.1 …

Conflict Mediation in Human-Machine Teaming: Using a Virtual Agent to Support Mission Planning and Debriefing
KS Haring, J Tobias, J Waligora… – 2019 28th IEEE …, 2019 – ieeexplore.ieee.org
… for virtual humans,” in International Conference on Intelligent Virtual Agents. Springer, 2015, pp. 201–215. [6] D. DeVault, R. Artstein, G. Benn, T. Dey, E. Fast, A. Gainer, K. Georgila, J. Gratch, A. Hartholt, M. Lhommet et al., “Simsensei kiosk: A virtual human interviewer for …

Virtual reality interventions in developing and managing human resources
K Khandelwal, AK Upadhyay – Human Resource Development …, 2019 – Taylor & Francis
… 2009). Virtual human resource development (VHRD) focuses on integrating the human imagination with technology to create limitless formal and informal learning opportunities for individuals, groups and organizations. Bennett …

The Effect of Virtual Agent Warmth on Human-Agent Negotiation
P Prajod, M Al Owayyed, T Rietveld… – Proceedings of the 18th …, 2019 – ii.tudelft.nl
… 2015. Nego- tiation as a Challenge Problem for Virtual Humans. In Intelligent Virtual Agents, Willem-Paul Brinkman, Joost Broekens, and Dirk Heylen (Eds.). Springer Inter- national Publishing, Cham, 201–215 … 2013. All Together Now: Introducing the Virtual Human Toolkit …

Trade-off between spatial details and motion artifact in multi-detector CT: A virtual clinical trial with 4D textured human models
E Abadi, WP Segars, B Harrawood… – … 2019: Physics of …, 2019 – spiedigitallibrary.org
… https://doi.org/10.1109/TMI.2017.2738448Google Scholar. [10]. E. Abadi, WP Segars, GM Sturgeon, B. Harrawood, A. Kapadia, and E. Samei, “Modeling “Textured” Bones in Virtual Human Phantoms,” IEEE Transactions on Radiation and Plasma Medical Sciences, vol. 3, no …

Virtual Modeling and Numerical Simulations of the Latitude Prosthesis-Human Elbow Assembly
D Tarnita, C Boborelu, D Popa, R Malciu… – … International Congress of …, 2019 – Springer
… In: American Society of Biomechanics Annual Meeting (2001)Google Scholar. 13. Tarnita, D., Boborelu, C., Popa, D., Rusu, L.: The three-dimensional modeling of the complex virtual human elbow joint. Rom. J. Morphol. Embryol. 51(3), 489–495 (2010)Google Scholar. 14 …

Understanding Human Behaviour in Industrial Human-Robot Interaction by Means of Virtual Reality
P Fratczak, YM Goh, P Kinnell, A Soltoggio… – Proceedings of the …, 2019 – dl.acm.org
… more than 20 ms. R – responders, NR – non-responders, C – control group. 4 DISCUSSION In this study a VR environment was designed to immerse partici- pants in a virtual Human-Robot Interaction scenario. The aim of this …

Past, Present, and Future: Editorial on Virtual Reality Applications to Human Services
MH Trahan, KS Smith, TB Talbot – Journal of Technology in Human …, 2019 – Taylor & Francis
Abstract“Virtual Reality” interventions in human services may include 360° video, augmented reality, mixed reality, and fully immersive 3-dimensional virtual reality simulations. A variety of appli…

Exploring Human Responses to a Virtual Character Bump
CM Krogmeier – 2019 – hammer.figshare.com
… Krogmeier, C., Mousas, C.& Whittinghill, D. (2019). Human, Virtual Human, Bump … studies have already shown that VC facial expression can influence anxiety and heart rate, thus showing that people can and do “react emotionally to virtual humans and their behaviors,” with …

Human-Computer Interaction (HCI) Between “Virtual Family” Members: A Bulgarian Case
M Tomov – International Conference on Human-Computer …, 2019 – Springer
The proposed text discusses some major social changes taking place in the modern society and transforming the nuclear family model. Along with the various forms of family life including cohabitation…

LIVE: the human role in learning in immersive virtual environments
AL Simeone, M Speicher, A Molnar, A Wilde… – Symposium on Spatial …, 2019 – dl.acm.org
Page 1. LIVE: the Human Role in Learning in Immersive Virtual Environments Adalberto L. Simeone KU Leuven, Belgium adalberto.simeone@kuleuven.be Marco Speicher DHfPG, Germany m-speicher@dhfpg-bsa.de Andreea …

Would you Follow my Instructions if I was not Human? Examining Obedience towards Virtual Agents
T Schneeberger, S Ehrhardt, MS Anglet… – 2019 8th International …, 2019 – ieeexplore.ieee.org
… [11] D. DeVault, R. Artstein, G. Benn, T. Dey, E. Fast, A. Gainer, K. Georgila, J. Gratch, A. Hartholt, M. Lhommet et al., “Simsensei kiosk: A virtual human interviewer for … [19] GM Lucas, J. Gratch, A. King, and L.-P. Morency, “Its only a computer: Virtual humans increase willingness …

THE EFFECT OF KINEMORPHS ON F-FORMATION SHAPES: AN INVESTIGATION ON HUMAN ROBOT INTERACTION IN VIRTUAL REALITY
G ÖZEN – 2019 – etd.lib.metu.edu.tr
… character’s internal state, (4) planning and synchronization of the output behavior to render the output decisions, and (5) actual realization of the planned behaviors at the level of motor controls for the robots and using computer animation techniques for virtual humans.” (2016) …

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