Cloud Gaming & Artificial Intelligence 2019


Notes:

The page represents a partial year, the first 6 months of 2019.

References:

See also:

Cloud Gaming Meta Guide


[Jun 2019]

Improving Cloud Gaming Experience through Mobile Edge Computing
X Zhang, H Chen, Y Zhao, Z Ma, Y Xu… – IEEE Wireless …, 2019 – ieeexplore.ieee.org
… As to the last challenge, EdgeGame adopts the artificial intelligence approache in the edge to … Neural Adaptive Game Streaming (NAGS): As the available bandwidth between the user and the edge … ing using the HTTP protocol, which does not apply to cloud gaming using the …

A First Look at Mobile Intelligence: Architecture, Experimentation and Challenges
Z Wang, Y Cui, Z Lai – IEEE Network, 2019 – ieeexplore.ieee.org
… AbstrAct Artificial intelligence (AI) technology makes mobile devices become intelligent objects that can learn and act automatically … For cloud gaming providers, interaction latency must FIGURE 1. Mobile intelligence architecture: cloud-based, local-based and partial offloading …

Microsoft: A Strategic Audit
JP Warner – 2019 – digitalcommons.unl.edu
… However, if customers need a cloud services platform with industry-leading tools in artificial intelligence or data … the customer, Microsoft could lose users to Sony for their line of highly ranked, exclusive video games, or even Google to their new Stadia cloud gaming platform …

Emerging Cloud Computing Services: A Brief Opinion Article
Y Yao – Cloud Security: Concepts, Methodologies, Tools, and …, 2019 – igi-global.com
… Artificial Intelligence and Machine Learning: Artificial intelligence and machine learning can compute all the mathematical models and … doi:10.4018/ijoci.2014070104 Yao, Y., & Chang, V. (2014). Towards trust and trust building in a selected Cloud gaming virtual com- munity …

Opportunities and Challenges of Using Game Video Stream Data for Games Research
J Frommel, J Gugenheimer, K Rogers – uni-ulm.de
… With this position paper, we want to highlight the potential of conducting games research with videos generated through game streaming platforms … Similarly, research on artificial intelligence in games is interested in player data to predict the behavior of human players (eg, [2 …

Blended Tourism Experiencescape: A Conceptualisation of Live-Streaming Tourism
Z Deng, P Benckendorff, J Wang – Information and Communication …, 2019 – Springer
… destinations and other stakeholders through a growing number of digital solutions [2], virtual reality [3, 4, 5], augmented reality [6, 7] and artificial intelligence [8]. Among … There are different types of live-streaming including such as game streaming, talent shows and life-casting …

Playing Intelligence
M Erler – Journal of Design and Science, 2019 – jods.mitpress.mit.edu
… AI, I will zoom out a bit to take a look at the shared history of games, simulations, strategy, forecasting, and artificial intelligence … Cloud gaming technologies today are capable of running enormous simulations in real time, used both for open-end world games as well as strategic …

Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
M Törhönen, L Hassan… – … of the 52nd …, 2019 – scholarspace.manoa.hawaii.edu
… There is a transformation of playful, leisure activities, towards more professional characteristics of which a prominent example is personal broadcasting (eg vlogging, live streaming, game streaming). 2.3. Personal broadcasting and content creation …

Cloud Chaser: real time deep learning computer vision on low computing power devices
Z Luo, A Small, L Dugan, S Lane – … Conference on Machine …, 2019 – spiedigitallibrary.org
… [7] Nvidia Cloud Gaming: cloud gaming gaming as a service (gaas). http://www.nvidia.com/object/ cloud-gaming.html … Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9905 LNCS:21–37,(2016) …

Economic impact of energy saving techniques in cloud server
B Ahmad, Z Maroof, S McClean, D Charles, G Parr – Cluster Computing, 2019 – Springer
Page 1. Economic impact of energy saving techniques in cloud server Bilal Ahmad1 • Zaib Maroof2 • Sally McClean1 • Darryl Charles1 • Gerard Parr3 Received: 11 September 2018 / Revised: 7 April 2019 / Accepted: 27 May 2019 © The Author(s) 2019 …

Emotion recognition using deep learning approach from audio–visual emotional big data
MS Hossain, G Muhammad – Information Fusion, 2019 – Elsevier
… The authors reported recalls of 57.9% and 59.1% using the two databases, respectively. An audio-visual cloud gaming framework was proposed in [43], where the gaming experience of the users was improved by a feedback based on the recognized emotion of the users …

Exploiting Moving Intelligence: Delay-Optimized Computation Offloading in Vehicular Fog Networks
S Zhou, Y Sun, Z Jiang, Z Niu – arXiv preprint arXiv:1902.09401, 2019 – arxiv.org
… combines the concepts of fog-as-a-service [3] and vehicle as the infrastructures [1], and is promising in the era of artificial intelligence (AI), which … Virtual reality and augmented reality Entertainment Delay bound, 10ms Cloud gaming Entertainment Average delay, 100ms?1s …

SSIM and ML based QoE enhancement approach in SDN context
AB Letaifa – Advances in Computers, 2019 – books.google.com
… New services such as data storage or processing are outsourced to the Cloud (eg, Google Apps, or Cloud gaming or streaming on … from the subjective test data; however, the quality estimated by this method has high MOS error margin Artificial intelligence techniques Artificial …

Services and simulation frameworks for vehicular cloud computing: A contemporary survey
B Ahmed, AW Malik, T Hafeez, N Ahmed – EURASIP Journal on Wireless …, 2019 – Springer
… For example, applications supporting medical sciences, finance, and artificial intelligence are increasingly dependent upon high computation systems … The most common use case scenarios is the game streaming or sports score updates …

iRobot-Factory: An intelligent robot factory based on cognitive manufacturing and edge computing
L Hu, Y Miao, G Wu, MM Hassan, I Humar – Future Generation Computer …, 2019 – Elsevier
… Abstract. The Internet of Things (IoT) and Artificial Intelligence (AI) have been driving forces in propelling the technical innovation of intelligent manufacturing, promoting economic growth, and improving the quality of people’s lives …

Stochastic Geometry Analysis of Multi-Antenna Wireless Networks
X Yu, C Li, J Zhang, KhalB. Letaief – 2019 – Springer
… Streaming 4K 5G cellular Industry 4.0 Voice Smart home Cloud gaming UAV Augmented reality Tactile Internet Artificial intelligence Autonomous driving Fig. 1.1 Typical services and applications in 5G networks is not merely an increment of the previous 4G system …

Caching Salon: From Classical to Learning-Based Approaches
Y Zhao, X Zhang, K Yang, Q Fan, D Guo… – … on Service-Oriented …, 2019 – ieeexplore.ieee.org
… performance. Note that caching in CDNs may be ineffective in the dynamic contents transmission scenarios, such as cloud gaming which focuses on the interactive contents between end users and game servers. How to cache …

Performance bottleneck analysis and resource optimized distribution method for IoT cloud rendering computing system in cyber-enabled applications
R Wang, B Zhang, M Wu, J Zhang, X Guo… – EURASIP Journal on …, 2019 – Springer
… Appl. (TOMCCAP) 8(3s), 39 (2012)Google Scholar. 8. S. Shi, CH Hsu, K. Nahrstedt, et al., in Proceedings of the 19th ACM international conference on Multimedia. Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming (2011), pp …

Age Minimization of Multiple Flows using Reinforcement Learning
HB Beytur, E Uysal – 2019 International Conference on …, 2019 – ieeexplore.ieee.org
… vol. 20, no. 2, pp. 978–1013, Secondquarter 2018. [3] RD Yates, M. Tavan, Y. Hu, and D. Raychaudhuri, “Timely cloud gaming,” in IEEE INFOCOM 2017 – IEEE Conference on Computer Communications, May 2017, pp. 1–9 …

The Cyber Patient: Navigating Virtual Informatics
RMS Busch – 2019 – taylorfrancis.com
… Rebecca hits the nail on the head with the promotion of self- service as the patient becomes the provider through advanced ana- lytics and artificial intelligence and also becomes the destination center for health and services utilizing technology as the primary channel …

Understanding User Needs in Videogame Moment Retrieval
BR Anderson, AM Smith – 2019 – barrettrees.com
… FDG ’19, August 26–30, 2019, San Luis Obispo, CA, USA Barrett R. Anderson and Adam M. Smith insightful analysis. Streaming is also a hobby that has seen a great deal of growth since the mid-2010s, both on YouTube and the ded- icated game streaming website Twitch.com …

Recognition of emotion intensities using machine learning algorithms: A comparative study
D Mehta, MFH Siddiqui, AY Javaid – Sensors, 2019 – mdpi.com
Over the past two decades, automatic facial emotion recognition has received enormous attention. This is due to the increase in the need for behavioral biometric systems and human–machine interaction where the facial emotion recognition and the intensity of emotion play vital …

An autonomous resource provisioning framework for massively multiplayer online games in cloud environment
M Ghobaei-Arani, R Khorsand… – Journal of Network and …, 2019 – Elsevier
… order to meet the deadline constraint. Basiri et al. (Basiri and Rasoolzadegan, 2018) proposed a delay-aware resource provisioning approach for serving the cloud gaming systems. Their proposed approach used two types …

Side Channel Attacks in Computation Offloading Systems with GPU Virtualization
S Liu, Y Wei, J Chi, FH Shezan, Y Tian – sihangliu.com
… Modern workloads, such as big data analytics, machine learning and artificial intelligence, require highly parallel computing that the CPU is not specialized at … [24] Nvidia. Cloud gaming – Gaming as a service (GaaS). https://www. nvidia.com/object/cloud-gaming.html …

Edge Intelligence: Paving the Last Mile of Artificial Intelligence with Edge Computing
Z Zhou, X Chen, E Li, L Zeng, K Luo… – arXiv preprint arXiv …, 2019 – arxiv.org
… EDGE INTELLIGENCE The marriage of edge computing and artificial intelligence gives the birth of edge intelligence … on what kinds should be moved from the cloud to the edge since 2009 [35], ranging from voice command recognition, AR/VR and interactive cloud gaming [36] to …

New frontiers in futures games: leveraging game sector developments
JM Vervoort – Futures, 2019 – Elsevier
… between past, present and future. Nier: Automata’s (Platinum Games, 2017) existential story about artificial intelligence futures unfolds in different layers through different game playthroughs. Some independent games focus their …

Exploring Popularity Predictability of Online Videos With Fourier Transform
Y Zhou, Z Wu, Y Zhou, M Hu, C Yang, J Qin – IEEE Access, 2019 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …

Identifying gameplay videos that exhibit bugs in computer games
D Lin, CP Bezemer, AE Hassan – researchgate.net
Page 1. Noname manuscript No. (will be inserted by the editor) Identifying gameplay videos that exhibit bugs in computer games Dayi Lin · Cor-Paul Bezemer · Ahmed E. Hassan Received: date / Accepted: date With the rapid …

Understanding Factors that Influence User Popularity in Live Streaming Platforms
K Zhao, Y Hu, Y Hong, JC Westland – Available at SSRN 3388949, 2019 – papers.ssrn.com
… concentrate on the gaming community (Ewalt, 2014), accrued 45 million unique viewers by 2014. Daily Twitch’s active users spend 95 minutes in average on watching game streaming (Mediakix. 2017) wherein advertisement slots bring significant revenues for business owners …

Edge computing for Internet of Things: A survey, e-healthcare case study and future direction
PP Ray, D Dash, D De – Journal of Network and Computer Applications, 2019 – Elsevier
… applications. It is specially built to tackle the convolutional neural networks (CNN) for the IoT-based time series data stream. Its EDX module help in-built artificial intelligence models to self-train from the sensed edge data. Thus …

Deep Learning-Based Video Coding: A Review and A Case Study
D Liu, Y Li, J Lin, H Li, F Wu – arXiv preprint arXiv:1904.12462, 2019 – arxiv.org
… are increasingly adopted in the hope of approaching the ultimate goal of artificial intelligence [59]. Deep learning belongs … processing such data has been a longstanding difficulty in the artificial intelligence field. Specifically …

QoE-aware Multimedia Service Management and Monitoring through OTT and ISP Collaboration
A Ahmad – 2019 – researchgate.net
Page 1. Università degli Studi di Cagliari PHD DEGREE Electronic and Computer Engineering (DRIEI) Cycle XXXI TITLE OF THE PHD THESIS QoEaware Multimedia Service Management and Monitoring through OTT and ISP Collaboration Scientific Disciplinary Sector(s) …

Optimizing Controller Placement for Software-Defined Networks
V Huang, G Chen, Q Fu, E Wen – arXiv preprint arXiv:1902.09451, 2019 – arxiv.org
Page 1. Optimizing Controller Placement for Software-Defined Networks Victoria Huang, Gang Chen, Qiang Fu School of Engineering and Computer Science Victoria University of Wellington Wellington, New Zealand guiying.huang, aaron.chen, qiang.fu@ecs.vuw.ac.nz …

iDiSC: A New Approach to IoT-Data-Intensive Service Components Deployment in Edge-Cloud-Hybrid System
X Chen, S Tang, Z Lu, J Wu, Y Duan, SC Huang… – IEEE …, 2019 – ieeexplore.ieee.org
… on smart city big data processing technology based on cloud-fog mixed mode under Grant 18510760200 and Development and demonstration application of intelligent logistics management decision system based on big data and artificial intelligence technology under Grant …

All one needs to know about fog computing and related edge computing paradigms: A complete survey
A Yousefpour, C Fung, T Nguyen, K Kadiyala… – Journal of Systems …, 2019 – Elsevier

Towards Efficient and Scalable Data-Intensive Content Delivery: State-of-the-Art, Issues and Challenges
I Kilanioti, A Fernández-Montes… – … and Simulation for Big …, 2019 – Springer
… cloud. Video Game streaming workflow will give players the option of streaming graphically-rich content that requires near-instant interaction between the game controller and the graphics on the TV screen [139]. 9. Technology …

All One Needs to Know about Fog Computing and Related Edge Computing Paradigms
A Yousefpour, C Fung, T Nguyen, K Kadiyala, F Jalali… – researchgate.net
Page 1. All One Needs to Know about Fog Computing and Related Edge Computing Paradigms A Complete Survey?† Ashkan Yousefpour‡ UC Berkeley Caleb Fung UT Dallas Tam Nguyen Georgia Tech Krishna Kadiyala UT Dallas …

A Survey on 5G Millimeter Wave Communications for UAV-Assisted Wireless Networks
X Wu, Q Wu, R Zhang – researchgate.net
… sensors, driverless cars, connected factories, etc.), and their various emerging applications (eg, ultra-high definition video, artificial intelligence, face recognition, Tactile Inter- net, augmented reality (AR), virtual reality (VR), broadband kiosks, cloud gaming, autonomous driving …

Blockchain: The Advent of Disintermediation
M Quiniou – 2019 – books.google.com
… 64 3.3. The junctions between the blockchain, the Internet of Things, and artificial intelligence . . . 65 3.3.1. Blockchain and the Internet of Things . . . . . 65 3.3.2. Blockchain and artificial intelligence . . . . . 69 42 44 44 46 49 50 51 52 53 54 55 56 61 61 62 63 Page 7 …

Improving Client-Side Prediction Methods in Networked Multiplayer First-Person Shooter Games with Experiential Data
R Steele – classdeclaration.com
… reported is excellent. This can also be used to influence the path finding algorithms of non playable characters (NPCs) controlled by an artificial intelligence to direct them towards popular parts of the level [35] [36]. While this …

AI & Quantum Computing for Finance & Insurance: Fortunes and Challenges for China and America
LDK Chuen, S Paul – 2019 – books.google.com
… The series covers several increasingly important new areas such as the fourth industrial revolution, Inter- net of Things (IoT), blockchain technology, artificial intelligence (AI) and many other forces of disruption and breakthroughs that shape today’s realities of the economy …

Trust Evaluation in Cross-Cloud Federation: Survey and Requirement Analysis
U Ahmed, I Raza, SA Hussain – ACM Computing Surveys (CSUR), 2019 – dl.acm.org
Page 1. 19 Trust Evaluation in Cross-Cloud Federation: Survey and Requirement Analysis USAMA AHMED, COMSATS University Islamabad, Lahore Campus, Pakistan and Government College University IMRAN RAZA and …

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