Natural Language & Storytelling Engines


Notes:

Resources:

Wikipedia:

References:

See also:

100 Best Facade Interactive Story VideosINSCAPE (Interactive Storytelling for Creative People) | Interactive Story Authoring | Interactive Story Generation | Interactive Storytelling | Story Generator Algorithms | Storytelling Systems | Transmedia Storytelling | Virtual Storytelling


Narratarium: An immersive storytelling environment
K Hayden, D Novy, C Havasi, M Bove, S Alfaro… – … Conference on Human …, 2013 – Springer
… Additionally, we are expanding on the natural language processing aspect of Narratarium so that it can determine story genre and setting for … The system relies on an interactive storytelling engine to develop the narrative with interaction from the user, which has a limited range …

Interaction design principles as narrative techniques for interactive digital storytelling
U Spierling – Interactive Digital Narrative: History, Theory, and …, 2015 – books.google.com
… 1.2 Design Principles By means of practical authoring experiments involving several different story engines, we tried to identify general … When technical interface constraints are loosened (for example, by allowing natural language interaction or free gestures), affordances and …

Developing a Creative Story Teller Agent
DS Tillman – 2014 – digitalcommons.georgiasouthern …
… Institute of Technology-that is built from nodes representing concepts, in the form of words or short phrases of natural language, and labeled … Although there exist some off shelf storytelling engines, such as RenPy that allows animation and music in addition to the story, but …

Robust and authorable multiplayer storytelling experiences
M Riedl, B Li, H Ai, A Ram – Seventh Artificial Intelligence and Interactive …, 2011 – aaai.org
… The Multiplayer Storytelling Engine The Multiplayer Storytelling Engine (MUSE) combines human-authored story content and a robust generative exe- cution process that handles … Integrating plot, charac- ter, and natural language processing in the interactive drama Façade …

Narrative information extraction with non-linear natural language processing pipelines
JV Vargas – 2017 – search.proquest.com
Page 1. Narrative Information Extraction with Non-Linear Natural Language Processing Pipelines A Thesis Submitted to the Faculty of Drexel University by Josep Valls Vargas in partial fulfillment of the requirements for the degree … 7 2.1 Natural Language Processing …

A new plot/character-based interactive system for story-based virtual reality applications
HKH Abd El-Sattar – International Journal of image and graphics, 2010 – World Scientific
… The system architecture is composed of two engines: a story engine and a character engine. The story engine models the story plot based on “linear logic” 1 and the … The story engine models the story plot based on linear logic 1 and the “PN reachability analysis”, 2,4 …

Towards user interfaces for semantic storytelling
J Moreno-Schneider, P Bourgonje, G Rehm – International Conference on …, 2017 – Springer
… the interaction between users and the system. Open image in new window Fig. 1. Fig. 1. Architecture of the interactive semantic storytelling engine. 3.1 Natural Language Processing Engine. Our platform consists of a set of NLP …

A narrative sentence planner and structurer for domain independent, parameterizable storytelling
SM Lukin, MA Walker – Dialogue & Discourse, 2019 – 129.70.43.92
… Keywords: Natural Language Generation, Personalized Storytelling, Sentence Planning … The NLG story gap refers to the fact that these story engines produce plan-like content representations, which un- fortunately do not provide the information that is needed in order to render …

Augmented reality environments for immersive and non linear virtual storytelling
S Kougioumtzis, NN Karanikolas, T Panayiotopoulos – users.teiath.gr
… The user’s gestures and speech are analyzed by the storytelling engine in order advance the scenario [16] … Audio samples can also be one- way linguistic constructions uttered by the story teller and/or be natural language interactions. 3.2 Equipment …

Story representation in analogy-based story generation in riu
J Zhu, S Ontanón – Proceedings of the 2010 IEEE Conference …, 2010 – ieeexplore.ieee.org
… and specially generation requires developments from various AI fields, such as knowledge representation, planning, learning, and natural language pro- cessing (NLP … Riu is composed of four main modules: a story engine, a memory retrieval component, the Ales module, and a …

Hero’s journey as a lattice structure: A case study of star wars
S Ba?ar?c?, Y K?l?çaslan – Journal of Balkan Libraries Union, 2017 – eprints.rclis.org
… Given a story to the storytelling engine, a natural language processing unit can derive the steps of the journey and transfer it to the fractal-creating unit of the engine. In this paper, we focused on the temporal aspect of the journey …

Automatically generating context-related stories in the form of semantic web based event structures
AG Swellengrebel, BOK Intelligentie – 2013 – Citeseer
… Another important concern is the difficulty the story engine has finding records related to a given one. This causes stories to be less coherent overall 8 Page 9 … A solution could be to analyse each topic using natural language processing algorithms …

TITLE Experiencing Art on the Web with Virtual Companions. PUB DATE 2003-00-00
IA Iurgel – Citeseer
… www.tourgeist.de), where interactive storytelling is used, but without any natural language interaction , and “Virtual Human”, which aims at the creation of a … in figure 2. The information process is centralised and hierarchic, the flow of control starting at a story engine and passing …

Narrative extraction, processing and generation for interactive fiction and computer games
J Valls-Vargas – Ninth Artificial Intelligence and Interactive Digital …, 2013 – aaai.org
… A multiplayer case based story engine. Finlayson, MA 2008 … Automati- cally producing plot unit representations for narrative text. In Proceedings of the 2010 Conference on Empirical Methods in Natural Language Processing, EMNLP ’10, 77–86 …

Authoring serious games
F Mehm – Proceedings of the Fifth International Conference on …, 2010 – dl.acm.org
… non-programmers to create programs, by presenting the program logic in more intuitive visual or textual representations which closely resemble natural language … are used as the basis of my work are a description language for interactive stories (ICML3), a story engine which is …

Aural Immersive Virtual Reality for Neuro-Developmental Disorder Therapy Based on Storytelling Approach
N Petrovic – 10th IEEESTEC Student Projects Conference, 2017 – researchgate.net
… of the concept, two types of story scenarios [4] were implemented, each of them using different type of story engine which instructs … that it includes results and methods from different areas of computer science and related areas – such as natural language processing, computer …

Emotion in interactive storytelling.
H Zhao – FDG, 2013 – fdg2013.org
… In addition to using natural language input, either vocal speech or surface text to capture user emotion, gaze-based techniques are also considered … By tracking the difference between EPG and ETE, the story engine selects the best story segment to play in order to enhance or …

A Genetic Algorithm Approach to Story Generation
??? – 2015 – airitilibrary.com
… In Advances in Natural Language Processing, pages 312–321. Springer, 2012. ???; [7] Chris Fairclough and P ?adraig Cunningham. A multiplayer case based story engine. Technical report, Trinity College Dublin, Department of Computer Science, 2003 …

Geovisual analytics framework integrated with storytelling applied to HTML5
Q Ho, P Lundblad, M Jern – Proceedings of 16th AGILE Conference …, 2013 – agile-online.org
… make order in our experiences, combining and reading data through its basic elements (words and text for the natural language, images and … He also discusses challenges in development of an interactive story engine and presents implementation strategies for such an engine …

Applying Ontology in Computational Creativity Approach for Generating a Story
L Issa, S Jusoh – 2019 2nd International Conference on new …, 2019 – ieeexplore.ieee.org
… [17] Reiter, E., & Dale, R. (2000). Building Natural Language Generation Systems … 1981. [36] Fairclough, C. and Cunningham, P., ”A Multiplayer Case Based Story Engine”, in Proceedings of the 4th International Conference on Intelligent Games and Simulation, EUROSIS, pp …

Eliza meets the wizard-of-oz: blending machine and human control of embodied characters
SP Dow, M Mehta, B MacIntyre, M Mateas – Proceedings of the SIGCHI …, 2010 – dl.acm.org
… Rather than directly mapping player input to character output, Façade’s AI story engine models the characters’ emotional states and attempts … provides textual representation of player utterances and discrete physical actions by the player); ? A natural language parser (classifies …

Generative story worlds as linear logic programs
C Martens, JF Ferreira, AG Bosser… – Seventh Intelligent …, 2014 – aaai.org
… How long the story goes on before it ends is a function of the more specific probabilities a rule is selected with in the story engine – which property is not defined … In the context of a larger project, of course, we would also need tools for parsing and generating natural language …

Instantiating interactive narratives from patient education documents
F Charles, M Cavazza, C Smith, G Georg… – Conference on Artificial …, 2013 – Springer
… Deep natural language understanding in Medicine [6], which aims at connecting semantic representations of linguistic input to domain … serious games, which rely on scripted behaviour of characters, our system features an interactive storytelling engine, embedding the main …

Geovisual analytics and storytelling using html5
P Lundblad, M Jern – 2013 17th International Conference on …, 2013 – ieeexplore.ieee.org
… make order in our experiences, combining and reading data through its basic elements (words and text for the natural language, images and … He also discusses challenges in development of an interactive story engine and presents implementation strategies for such an engine …

Screenwriting for new film mediums: Conceptualizing visual models for interactive storytelling
G Ogle – Journal of Screenwriting, 2019 – ingentaconnect.com
… engines maintain coherence during the interactive presentation of story events according to an underlying predefined story model’ (2012: 28 … Although looking towards the crea- tion of new technologies and new ways to interact (like natural language), he urges authors to forget …

Shall I compare thee to another story?—An empirical study of analogy-based story generation
J Zhu, S Ontañón – … on Computational Intelligence and AI in …, 2013 – ieeexplore.ieee.org
… Structural Similarity Memories Main Story Graph Story Engine Analogy-based Story Generation (SAM) Character Model Recalled Memories Memory Scene Projection Action … In our system, it consists of a collection of pre-authored natural language sentences called templates …

User Support in Digital Educational Game Authoring Tools
F Mehm, S Göbel, R Steinmetz – Proceedings of the …, 2010 – kom.tu-darmstadt.de
… to create programs by presenting the program logic in more intuitive visual or textual representations which closely resemble natural language … of games configured in the StoryTec authoring tool is carried out by a specialized parser/interpreter called Story Engine, which is …

Crowd-sourced AI authoring with ENIGMA
M Kriegel, R Aylett – Joint International Conference on Interactive Digital …, 2010 – Springer
… 2] or [3]). While these tools generally speed up and simplify the authoring process for their respective storytelling engine compared to … ENIGMA necessarily have to be represented as semantic data structures with limited ex- pressivity compared to for example natural language …

Propositions for innovative forms of digital interactive storytelling based on narrative theories and practices
N Szilas, M Axelrad, U Richle – Transactions on Edutainment VII, 2012 – Springer
… Or, as C. Crawford puts it “In Interactive Storytelling, the story engine must be able to generate stories on the fly, based on user feedback, without relying on pre- scripted action or a hardwired series of events” [10]. And this is not easy …

How to integrate domain-specific languages into the game development process
R Walter, M Masuch – Proceedings of the 8th International Conference …, 2011 – dl.acm.org
… ple, Inform4, currently in its seventh installment, features a declarative DSL with a very natural language to create interactive fiction applications … depending artifacts, like actor scripts sorted by character for audio recording, the necessary data format for the story engine, or a …

Multi-agent modeling methods for massivley multi-player on-line role-playing games
M Schatten, I Tomi?i?, BO Ðuri? – 2015 38th International …, 2015 – ieeexplore.ieee.org
… The collected data can be analyzed using various methods, but two approaches are of particular interest: social network analysis (SNA) and natural language processing (NLP) with … [17] C. Fairclough and P. Cunningham, “A multiplayer case based story engine,” Trinity College …

Pauses and respiratory markers of the structure of book reading
G Bailly, C Gouvernayre – Thirteenth Annual Conference of the …, 2012 – isca-speech.org
… More recently, the development of storytelling engines [1] and the use of very large corpora such as audiobooks [2-3] for maximizing the coverage of context and building speaker-specific … in Proceedings of International Conference on Natural Language Processing (ICON) …

A novel pedagogical evaluation model for educational digital storytelling environments
P Psomos, ? Kordaki – Proceedings of E-Learn, 2011 – researchgate.net
… On each level the architecture consists of an engine and a corresponding model eg story engine and story model … Mateas, M. (2003), Integrating Plot, Character and Natural Language Processing in the Interactive Drana Façade, TIDSE 2003, Darmdsradt, Germany, Frauhofer …

Educationally adaptive: Balancing serious games.
MD Kickmeier-Rust, D Albert – International Journal of …, 2012 – search.ebscohost.com
… Finally, moderated through the story engine, a so-called learning engine is responsible for interpreting the input coming from the game and for informing the story engine in the first instance and subsequently the game engine with … speech analyses – natural language processing …

Structuring location-aware interactive narratives for mobile augmented reality
U Spierling, A Kampa – International Conference on Interactive Digital …, 2014 – Springer
… possibilities include change of location, physical movements, touch, video recognition and voice input without full natural language processing. Thereby the content struc- ture evolves from simple to higher complexity, leading to a combined game and story engine development …

A context aware recommender system for digital storytelling
F Clarizia, F Colace, M Lombardi… – 2018 IEEE 32nd …, 2018 – ieeexplore.ieee.org
… The objective of this work is to indicate an approach for the realization of a dynamic storytelling engine that can allow the dynamic supply of narrative contents, not necessarily predetermined and pertinent to the needs and the dynamic behaviors of the users …

Implicit Creation’–Non-Programmer Conceptual Models For Authoring In Interactive Digital Storytelling
UM Spierling – 2012 – pearl.plymouth.ac.uk
… 4.4.3 Conversational Models, Discourse Analysis ….. 124 4.4.3.1 Disciplines Involved in Natural Language Interaction ….. 125 … KP Killer Phrase LARP Live Action Role-Playing NL Natural Language NLP Natural Language Processing …

CHAT-Bot: A cultural heritage aware teller-bot for supporting touristic experiences
M Casillo, F Clarizia, G D’Aniello, M De Santo… – Pattern Recognition …, 2020 – Elsevier
… Such systems are designed using Natural Language Processing techniques, such as sentence-classification, key-concept identification, Recurrent Neural Network … Furthermore, the possibility of inserting a storytelling engine that is able to establish emotional ties with the user …

Ontology–based annotation of narrative segments
V Lombardo, R Damiano – cadmos.di.unito.it
… The resulting annotation will be validated by a story engine, which tests the consistency and coherence of characters goals and actions within the story ad- vancement … Description: a string containing the natural language description of the content of the drama unit …

Experiencing interactive storytelling
C Roth – Vrije Universiteit, 2016 – research.vu.nl
… Advances in machine learning and natural language processing will further increase the believability of virtual characters, which is crucial to evoke affective responses in users and to allow for interesting story progressions …

Dynamic debates: An analysis of group polarization over time on twitter
S Yardi, D Boyd – Bulletin of science, technology & society, 2010 – journals.sagepub.com
… We turned on the story engine when the Tiller shooting broke out on Twitter, using search terms like #tiller, pro-life, pro-choice … Related research has looked at ways of applying natural language processing techniques to identify linguistic markers of agreement (Gilbert et al., 2009 …

A Storytelling Learning Model for Legal Education.
N Capuano, C De Maio, A Gaeta, GR Mangione… – 2014 – ERIC
… environment for on-line mediation with innovative features like the possibility, for a citizen, to formalize a case in natural language and let … By interacting with scenes during the story, the learner returns a feedback to the player, while the underlying story engine, basing on them …

Engineering Domain-Specific Languages for Games
A Ardolino, R Arnaud, P Berinstein, S Franco… – Game Development …, 2014 – Springer
… For example, you could create several scripts sorted by characters for the audio recordings, the necessary XML format for the story engine, and a graphical representation such as a dialog tree … It provides a natural language-like API that utilizes the access to data collections …

Towards adaptive quest narrative in shared, persistent virtual worlds
E Tomai – Eighth Artificial Intelligence and Interactive Digital …, 2012 – aaai.org
… Riedl 2008; Gervás et al. 2005), but they work with logical representations that are realized through Natural Language Generation or physical action in a virtual environment (cf. Young et al. 2004) … Fairclough, C., Cunningham, P. (2003) A Multiplayer Case Based Story Engine …

Requirements for computational models of interactive narrative
N Szilas – 2010 AAAI Fall Symposium Series, 2010 – aaai.org
… Crawford, C. 1999. Assumptions underlying the Erasmatron interactive storytelling engine … Artificial Intelligence 107(1): 29-62. Stern A, and Mateas M. 2003. Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade, 139-151. In (Göbel et al …

Text and spatial-temporal data visualization
X He – 2016 – scholarworks.gsu.edu
… 24 3.2 Natural Language Processing (NLP) Engine . . . . . 26 … a newly bought skirt with a blue flower image on it.” . . . 41 Figure 5.1 The Architecture of the Visual Storytelling Engine . . . . . 44 Figure 5.2 A storygraph example …

Enabling open domain interactive storytelling using a data-driven case-based approach
R Swanson, AS Gordon – 2010 – Citeseer
… story engine. Unfortunately the people who have the type of technical expertise neces … is still fraught with many technical and substantive issues, such as poor natural language understanding and a user’s feeling of having no control [86]. Madame Bovary on the …

Skald: minstrel reconstructed
B Tearse, P Mawhorter, M Mateas… – IEEE Transactions on …, 2013 – ieeexplore.ieee.org
… The earliest dedicated story generation system was Klein et al.’s 1971 Automatic Novel Writer [8], [9], building out of his earlier work on natural language processing 1Skald can be downloaded at: http://minstrel.soe.ucsc.edu/ and linguistics [10] …

Proppml: A complete annotation scheme for proppian morphologies
WVH Yarlott, MA Finlayson – 7th Workshop on Computational …, 2016 – drops.dagstuhl.de
Page 1. ProppML: A Complete Annotation Scheme for Proppian Morphologies W. Victor H. Yarlott1 and Mark A. Finlayson2 1 School of Computing & Information Sciences, Florida International University, Miami, FL, USA wvyar …

A Context-Aware Chatbot for Tourist Destinations
F Clarizia, F Colace, M De Santo… – … on Signal-Image …, 2019 – ieeexplore.ieee.org
… Such systems are designed using Natural Language Processing techniques, such as sentence- classification, key-concept identification, Recurrent Neural Network … Furthermore, the possibility of inserting a storytelling engine that is able to establish emotional ties with the user …

Agent mediated interactive storytelling
Y Cai – 2011 – dr.ntu.edu.sg
… sonable storyline. An interactive storytelling engine, Multi-Agent Development Environment for Interactive Storytelling (S-MADE) has been implemented based on the agent-oriented interactive s … Page 9. 6 Agent-based Interactive Storytelling Engine: S-MADE 97 …

MiRA—mixed reality agents
T Holz, AG Campbell, GMP O’Hare, JW Stafford… – International journal of …, 2011 – Elsevier
… EM (emotional model), MM (motivational model), ECA (embodied conversational agent), BE (behaviour engine), FSM (finite state machine), Ent (entertainment), Edu (education), Int (interface), S&R (search & rescue), Dev (development tool), Oth (other), NL (natural language) …

Contributing disciplines
R Dörner, AL Martin-Niedecken, M Kocher… – Serious Games, 2016 – Springer
… Story engines are software systems that support this process … The game Façade is a prominent example, where the player can interact with two virtual characters using natural language and according to the interaction with the characters a story unfolds (see also Chap …

Evolving Narrations of Strategic Defence and Security Scenarios for Computational Scenario Planning
K Wang, E Petraki, H Abbass – Recent Advances in Computational …, 2016 – Springer
… defence and security domain [1, 11]. However, a bottleneck in this process is that strategic scenarios normally take the form of a story written in a natural language which are developed manually. To transform this story into a …

Sequence Merger for Digital Storytelling
M Nasiri – Computer Science, 2015 – core.ac.uk
… List of abbreviations API Application Programming Interface IE Information Extraction IR Information Retrieval NER Name Entity Recognizer NLP Natural Language Processing Page 4 … Storyteller. Erasmatron is an interactive storytelling engine proposed by Crawford (1999) that …

Challenging reality using techniques from interactive drama to support social simulations in virtual worlds
D Richards, N Szilas – Proceedings of The 8th Australasian Conference …, 2012 – dl.acm.org
… MRE attempts to combine research in intelligent tutoring, natural language recognition and generation, interactive narrative, emotional modeling, immersive graphics and … The storytelling engine intervenes to decide which events from the plot graph to inject and at which moment …

Balancing Consistency and Plot Structure in Computational Storytelling
P Khalpada, S Garg – 2019 IEEE 10th Annual Information …, 2019 – ieeexplore.ieee.org
… In addition to natural language generation, it includes aspects, like representational order of story events, length of description of events and story elements, etc … 151–162, Springer, 2002. [32] C. Fairclough and P. Cunningham, “A multiplayer case based story engine,” tech …

A computational approach to eliciting and modeling stories with social interactions
S Pino Gallardo – 2013 – udspace.udel.edu
… 31 4.6 Class diagram of the story engine’s design using the adapter design pattern as a delegation approach and the observer (listener) pattern as the synchronization mechanism … oping empathy with characters, and including the underlying skill of natural language …

Reviewing Propp’s story generation procedure in the light of computational creativity
P Gervás Gómez-Navarro – AISB 2014, 2014 – eprints.ucm.es
… An aesthetic measure is a function which takes as input a concept or an expression and outputs a numerical score. Framing informa- tion is a comprehensible explanation (in natural language) of some aspect of the tuple. The …

The Automation of the Softer Side of Smart City: a Socio-Semantic Roadmap
TE El-Diraby, A Zarli, ME El-Darieby – ISARC. Proceedings of the …, 2019 – researchgate.net
… NLG is not like traditional natural language process (NLP) systems … Story Engine is a program that can read through unstructured data and summarize conversations, including the ideas discussed, the frequency of the communication and the mood of the speakers …

Requirements for Computational Models
N Szilas – Artificial Intelligence, 2010 – cs.engr.uky.edu
… Crawford, C. 1999. Assumptions underlying the Erasmatron interactive storytelling engine … Artificial Intelligence 107(1): 29-62. Stern A, and Mateas M. 2003. Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade, 139-151. In (Göbel et al …

Reusing multimedia content for the creation of interactive experiences in cultural institutions
MT Linaza, M Juaristi, A Garcia – 3D Research Challenges in Cultural …, 2014 – Springer
… the skills of a creative master and the technical knowledge of the data structures and software tools used for a story engine … The project combines voice acting and a 3D environment as well as natural language processing and other advanced artificial intelligence techniques for …

Procedural content generation for games: A survey
M Hendrikx, S Meijer, J Van Der Velden… – ACM Transactions on …, 2013 – dl.acm.org
… Coupled with natural language processing techniques (from the AI field), Propp’s morphology has been used to generate (game-like) stories using GG techniques. Riedl et al. [2011] use the artificial intelligence technique of Partial-Order Plans (POP) to represent a story …

Evolving stories: Tree adjoining grammar guided genetic programming for complex plot generation
K Wang, VQ Bui, HA Abbass – Asia-Pacific Conference on Simulated …, 2010 – Springer
… ACM Computing Surveys 34(1), 1–47 (2002) 4. Fairclough, C., Cunningham, P.: An interactive story engine … 69–123. Springer, Heidelberg (1997) 23. Hoai, NX: A Flexible Representation for Genetic Programming from Natural Language Processing …

Behind the Black Box: Sessions with Game Engine Programmers
C Biasco, J Ettinger, J Wilson, C Zhu, Y Zhu – kilthub.cmu.edu
… Casey Muratori is the lead program- mer on 1935, an upcoming interac- tive story engine project, and the host of Handmade Hero, an instruc … How do I make the best translation between these two things?” Or, “I’m a natural language processing person, here’s all the corpus3 I …

An approach for recommending contextualized services in e-tourism
M Casillo, F Clarizia, F Colace, M Lombardi, F Pascale… – Information, 2019 – mdpi.com
… scenario, the platform can be developed in mobile applications or “Trip Designer”, which build a travel itinerary by collecting the various steps of the itinerary automatically from predefined folders, or through a Chabot, which maintains, using natural language processing and …

An Adaptive e-Learning System Based on Storytelling for Civil Mediation
N Capuano, A Gaeta, E Fratesi… – … Journal on WWW …, 2014 – pdfs.semanticscholar.org
… environment for on-line mediation with innovative features like the possibility, for a citizen, to formalize a case in natural language or through a … with the available events during the story, the learner returns a feedback to the player, while the underlying story engine, basing on …

TellEat: sharing experiences on the move
E Chiabrando, R Furnari, S Likavec, F Osborne… – … Conference on Human …, 2014 – Springer
… When the user starts a story, the story engine presents the related material covering different hypespots which fit into a reasonable time frame and cover reasonable search space … Automatic extraction of story fragments from phrases expressed in natural language could facilitate …

Skald: Minstrel Reconstructed
BTPMM Mateas, N Wardrip-Fruin – 2013 – researchgate.net
… The earliest dedicated story generation system was Klein et al.’s 1971 Automatic Novel Writer [8], [9], building out of his earlier work on natural language processing 1Skald can be downloaded at: http://minstrel.soe.ucsc.edu/ and linguistics [10] …

From Models to Stories
AM Madni – Transdisciplinary Systems Engineering, 2018 – Springer
… If the narrative is written or spoken word, the narration is in natural language … The Unity 3D game engine is an example of the story engine that can execute stories interactively in virtual worlds defined by the Unity 3D environment. Story Execution Data Collection …

Lessons learned from a rational reconstruction of Minstrel
BR Tearse, P Mawhorter, M Mateas… – Twenty-Sixth AAAI …, 2012 – aaai.org
… Because Minstrel Remixed does not yet have a natural language generation component, our system’s output is currently raw story graphs … A multiplayer case based story engine. In 4th International Conference on Intelligent Games and Simulation, 41–46 …

Ralf Dörner, Anna Lisa Martin-Niedecken, Mela Kocher, Tom Baranowski, Michael Kickmeier-Rust, Stefan Göbel
J Wiemeyer, P Gebelein – Serious Games, 2016 – Springer
… Story engines are software systems that support this process … The game Façade is a prominent example, where the player can interact with two virtual characters using natural language and according to the interaction with the characters a story unfolds (see also Chap …

Emotion-driven interactive storytelling.
H Zhao – 2012 – eprints.bournemouth.ac.uk
… organised in a fixed chronological order. According to Propp’s theory, the authors pre-set a variety of story segments as narrative functions for the story engine. A specific story segment is executed at a certain time according to the user’s choices …

Conceptual blending for the visual domain
A Steinbrück – 2013 – pdfs.semanticscholar.org
… While systems of computational creativity have been around for several decades now, most of them work within the domain of language. Poetry generators, story engines, joke generators – implementations of these types are numerous …

Law Librarianship in the Age of AI
E Kroski – 2020 – books.google.com
… Lexis and Westlaw offer natural language “answers” to a subset of research queries. Lexis includes a predictive Page 9 … Regardless of the system, the attempt to have computers interpret language is called natural language processing …

Ubuzz-Making history part of everyday life.
MC Loos, BOK Intelligentie – 2014 – staff.science.uva.nl
… The layer should guide the retrieval of this information. After relevant records are found, they are returned as output and will then be passed on to a story engine, which can create a coherent story that connects the input topic with the information that the output records deliver …

Virtual reality and leadership development
RW Hill Jr – Using experience to develop leadership talent, how …, 2014 – Wiley Online Library
… This is made pos- sible through the integration of a number of technologies: speech recognition, natural language processing, graphics, non-verbal behavior generation, animation, computer vision, and artificial intelligence algorithms …

An open source integrated framework for rapid prototyping of multimodal affective applications in digital entertainment
D Arnone, A Rossi, M Bertoncini – Journal on Multimodal User Interfaces, 2010 – Springer
… them inside new knowledge sources: so, for instance, existing augmented reality toolkits or storytelling engines or anthropomorphic … GDM, Gaze Detection Module [41]; – VFE, Video Features Extraction component [42]; – ENLU, Emotional Natural Language Understanding com …

Computational drafting of plot structures for russian folk tales
P Gervás – Cognitive computation, 2016 – Springer
… An aesthetic measure is a function which takes as input a concept or an expression and outputs a numerical score. Framing information is a comprehen- sible explanation (in natural language) of some aspect of the tuple. The eight types arise by distinguishing, for these 190 …

Jouni Smed, Tomi “bgt” Suovuo
N Trygg, P Skult – academia.edu
Page 1. Turku Centre for Computer Science TUCS Lecture Notes No 29, March 2019 Jouni Smed, Tomi “bgt” Suovuo, Natasha Trygg, Petter Skult Lecture Notes on Interactive Storytelling Page 2. Page 3. Lecture Notes on Interactive Storytelling …

E-Discovery
G BARON, R Losey – Did you – nylawyer.nylj.com
… capabilities. Products like Kroll Ontrack’s EDR software, Catalyst’s Insight Predict, BlackStone’s Dis- covery IQ, and Cognitive Analyt- ics NexLP Story Engine incorpo- rate AI into their platforms to not only assist with standard ranking …

Interactive Multimedia
T Garrand – Write Your Way Into Animation and Games: Create a …, 2010 – books.google.com
… characters. Player Control The degree of the player’s control over the characters is one of the first deci- sions in writing a program. If you are writing for an existing story engine, these choices may be already determined. So be …

Between Worlds
SNO MORE – 2012 – academia.edu
… This operator role was partly due to the complexity of coding an acceptable system capable of handling the natural language processing and dialogue generation as well as the desire not to force the audience to feel like they were learning a set of system commands. Page 11 …

A unified representation for dialogue and action in computer games: Bridging the gap between talkers and fighters
P Hanson – 2010 – digitalcommons.wpi.edu
… the dialogue tree from the root to a leaf. Dialogue trees allow developers to implement conversations between the player and agents without performing natural language processing on player input [1]. However, dialogue trees …

UMAP’14 Workshop/UMAP Project Synergy Workshop (ProS 2014)
D Thakkar, O Brdiczka, C Trattner – ceur-ws.org
… Depending ProS 2014 (Edited by D. Thakker, O. Brdiczka, and C. Trattner) 4 Page 5. on the situation, even a natural language dialog with the learner is carried out … Then the Adaptive Storytelling Engine (ASTE) starts traversing the CSG graph …

Employing branching comics to design, visualise and evaluate interactive stories
D Andrews – 2015 – etheses.bham.ac.uk
Page 1. EMPLOYING BRANCHING COMICS TO DESIGN, VISUALISE AND EVALUATE INTERACTIVE STORIES by DANIEL EW ANDREWS A thesis submitted to the University of Birmingham for the degree of DOCTOR OF PHILOSOPHY …

Narreme: tools for telling tales with participatory sensing data
V Samanta – 2012 – escholarship.org
Page 1. UCLA UCLA Electronic Theses and Dissertations Title Narreme: Tools for Telling Tales with Participatory Sensing Data Permalink https://escholarship.org/uc/item/7mg6n46q Author Samanta, Vidyut Publication Date 2012 Peer reviewed|Thesis/dissertation …

Chronovist’conceptualisation method: exploring new approaches to structuring narrative in interactive immersive audio/visual media.
AE Tchernakova – 2015 – discovery.ucl.ac.uk
Page 1. ‘Chronovist’ conceptualization method: exploring new approaches to structuring narrative in interactive 1 The Slade School of Fine Art University College, London ‘Chronovist’ conceptualisation method: exploring new approaches to structuring narrative in interactive …

A roadmap for scalable agent organizations in the internet of everything
M Schatten, J Ševa, I Tomi?i? – Journal of Systems and Software, 2016 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …

What is an Arbitration? Artificial Intelligence and the Vanishing Human Arbitrator
H Eidenmueller, F Varesis – Artificial Intelligence and the …, 2020 – papers.ssrn.com
… accurate than a manual review process. Second, ROSS Intelligence17 is an AI and natural language search software application, that allows users to ask questions … NexLP Story Engine uses predictive coding to identify key people, places, and …

The Narrative Dimension
E Nissan – Computer Applications for Handling Legal Evidence …, 2012 – Springer
We begin by discussing legal narratives, and overall narrative plausibility. We consider approaches from the New Evidence scholarship, discuss background generalisations, as well as the impact of…

Discovery-based Goal Recognition in Interactive Narrative Environments.
A Baikadi – 2013 – repository.lib.ncsu.edu
… lems. Within the area of natural language processing (NLP), representations have been developed for narrative generation (Callaway and Lester, 2002; Lang, 1999; Montfort … A model of narrative coherence was used to guide the abduction on a natural language story corpus …

A Creative Exploration of the Use of Intelligent Agents in Spatial Narrative Structures
AC Roth – 2014 – yorkspace.library.yorku.ca
Page 1. A CREATIVE EXPLORATION OF THE USE OF INTELLIGENT AGENTS IN SPATIAL NARRATIVE STRUCTURES. ANDREW C. ROTH A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL …

Supplementary Materials for” A Survey of Corpora in Computational and Cognitive Narrative Science”
MA Finlayson – 2014 – dspace.mit.edu
TY – EJOUR. DB – Iris. LB – xxdramaction. N1 – X_NO_CORPUS. ST – Dramaction: History of the LNI. TI – Dramaction: History of the LNI. UR – http://www.dramaction.qc.ca/fr/ improvisation/histoire-de-la-lni/. ID – 3262. ER -. TY – WEB. DB – Iris …

Human Computation and Human Subject Tasks in Social Network Playful Applications
A Takhtamysheva – 2016 – d-nb.info
… Common sense extraction: [Stork et al., 2000, Von Ahn et al., 2006a] and relevance evaluation [Alonso et al., 2008]; • Natural language annotation: sentiment analysis [Rafelsberger and Scharl, 2009], word sense disambiguation [Akkaya et al., 2010], Biemann and Nygaard …

Learn Work Play: Twenty Years of ETC Stories
B King, S Rafson, I Curtis – 2019 – books.google.com
… We camouflaged the technical shortcomings in Doc’s character; we used the character’s eccentricities to justify the technology’s flaws, precisely in situations when the technology didn’t work perfectly. When the speech recognition or our story engine didn’t work, there would …

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