Notes:
Procedural storytelling is a technique for generating stories or other narrative content using computational algorithms or processes. It involves the use of computer programs to generate or modify stories in real-time, based on a set of rules or constraints.
Procedural content generation (PCG) is a general term that refers to the use of computational algorithms to generate or modify game content in real-time. This can include generating levels, characters, environments, or other types of content.
In the context of procedural storytelling, PCG algorithms are used to generate or modify stories in real-time, based on a set of rules or constraints. These rules might specify the overall structure of the story, the characters and settings that are used, or the events and actions that take place.
There are several different ways that PCG algorithms can be used to accomplish procedural storytelling. Some common approaches include:
- Generating stories from scratch: PCG algorithms can be used to generate entire stories from scratch, based on a set of rules or constraints. These algorithms might create characters, settings, and plot elements, and arrange them into a coherent story.
- Modifying existing stories: PCG algorithms can also be used to modify existing stories by altering specific elements or changing the way that the story unfolds. For example, an algorithm might change the characteristics of a character, or alter the sequence of events in the story.
- Responding to user input: PCG algorithms can be used to generate stories that respond to user input or actions. For example, an algorithm might generate a story that changes based on the choices that a user makes, or that adjusts to the actions that a user takes in a game or other interactive environment.
References:
See also:
Computational Narrative 2017 | Procedural Generation & Natural Language Processing
Procedural content generation for games: A survey
M Hendrikx, S Meijer, J Van Der Velden… – ACM Transactions on …, 2013 – dl.acm.org
… For example, one of these guidelines is that the story tension must peak about every ten minutes to keep the player’s attention. Procedural storytelling may start from the structural approach to interactive storytelling of Vladimir Propp [1968] …
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley… – IEEE Transactions on …, 2011 – ieeexplore.ieee.org
Page 1. 172 IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 3, NO. 3, SEPTEMBER 2011 Search-Based Procedural Content Generation: A Taxonomy and Survey Julian Togelius, Georgios …
Cluegen: An exploration of procedural storytelling in the format of murder mystery games
A Stockdale – Twelfth Artificial Intelligence and Interactive Digital …, 2016 – aaai.org
Abstract In this paper I present ClueGen, a murder mystery game that generates its own narrative. I discuss the genre’s suitability for combining gameplay and story using procedural generation techniques, before explaining the implementation and rationale behind
Using storytelling methods to improve emotion, motivation and attitude of students writing scientific papers and theses
M Birkenkrahe – … Informatics & Cognitive Computing (ICCI* CC) …, 2014 – ieeexplore.ieee.org
… To test the hypotheses (A) and (B) about the application of structural and procedural storytelling techniques to student writing, I’m designing a blended learning course on “Research Methods” for a new Masters program in business informatics at the Berlin School of Economics …
Plot arceology: A vector-space model of narrative structure
BM Schmidt – Big Data (Big Data), 2015 IEEE International …, 2015 – ieeexplore.ieee.org
… trend most strongly. This is most likely because their rigidly procedural storytelling requires a crime to occur in the first half with a particular location, and then requires testimony, often in a courtroom, at the end. Other genres, however …
Envisioning emerging technology for 2012 and beyond
M Zappa – 2012 – archive.4plebs.org
… Remote presence VR-only lifeforms Machine- augmented cognition Software agents High-frequency trading Natural language interpretation Procedural storytelling Machine translation Research & visualization by Michell Zappa mz@envisioningtech mz@envisioningtech.com …
Procedural generation of populations for storytelling
B Veld – 2015 – dspace.library.uu.nl
… contribute in making this process faster. When I first heard the term ‘Procedural Storytelling’ I was immediately intrigued by the idea of having computers create stories by the press of a button. Just imagine feeling like reading …
Writing the Drama Series: How to Succeed as a Professional Writer in TV
D Walsh – 2013 – JSTOR
… Flying in the face of that decree, Douglas includes a section titled “Spotlight on Writing Procedurals,” in which she gives evidence of the reemergence of character concerns equaling those of plot and the impact on traditionally plot-driven procedural storytelling …
To Trust in Strange Habits and Last Calls: The Good Wife’s Smartphone Storytelling
H Hargraves – Television & New Media, 2017 – journals.sagepub.com
This article examines the impact of mobile smartphone culture on TV narrative through an examination of the network series The Good Wife (TGW; CBS, 2009–2016). …
Game-designer interviews
N Shaker – Procedural Content Generation in Games – Springer
… desires. Interactive storytelling originates in its own separate community. As interactive stories develop more generative procedural-storytelling systems, do they become a kind of procedural-content domain? Interactive stories …
Inside out: dialogical design of digital drama
ML Tuomola – Proceedings of the 2010 international conference on …, 2010 – dl.acm.org
Procedural Generation of Balanced Levels for a 3D Paintball Game
R Lara-Cabrera, V Rodr?guez-Fernández… – ceur-ws.org
… games. In: AIIDE (2010) 24. Stockdale, A.: Cluegen: An exploration of procedural storytelling in the format of murder mystery games. In: Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (2016) 25 …
Global coherence in younger and older adults: Influence of cognitive processes and discourse type
HH Wright, AD Koutsoftas, GJ Capilouto… – Aging …, 2014 – Taylor & Francis
There’s More Than One of Everything’: Navigating Fringe’s cofactual multiverse
CJ McCormick – system, 2016 – participations.org
… Love Letters The more that Fringe abandoned its procedural storytelling format, the more the show’s ratings plummeted. Complex cofactual narration is not particularly conducive to network TV and its notoriously casual audiences …
Human Nature and Cop Art: A Biocultural History of the Police Procedural
JE Baldwin – 2015 – scholarworks.uark.edu
Page 1. University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 7-2015 Human Nature and Cop Art: A Biocultural History of the Police Procedural Jay Edward Baldwin University of Arkansas, Fayetteville …
Reception—The Player’s Experience of a Story A Brief History of Literary Theory and Video Games
J Juul – Understanding Video Games: The Essential …, 2015 – books.google.com
Page 208. Narrative Storytelling Reception—The Player’s Experience of a Story A Brief History of Literary Theory and Video Games BioShock (2007) is widely acclaimed for the richness and depth of its narrative. “… many computer …
kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese
A Kerber, D Camozzato, R Queiroz, V Cassol – sbgames.org
… final text). It is important to notice that the kNarrator model was thought to be used along with real time applications, such as games or other interactive systems, in order to enable procedural storytelling in real time. Another interesting …
Moving parts: Reconfiguring corporeal difference and the human through organ transplant narratives
N Kunte – 2012 – search.proquest.com
Moving parts: Reconfiguring corporeal difference and the human through organ transplant narratives. Abstract. Organ transplantation materially reconfigures the biological boundaries between bodies, but it also reshapes the …
Quests: Design, theory, and history in games and narratives
J Howard – 2008 – books.google.com
Page 1. W, and ision meanesantnamatives d | d W O H | f G | -4- Design, Theor Page 2. Quests Page 3. Page 4. Quests Design, Theory, and History in Games and Narratives Jeff Howard AK Peters Wellesley, Massachusetts Page 5 …
Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play
E Kuznetsova – 2017 – era.library.ualberta.ca
Page 1. Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play by Evgeniya Kuznetsova A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts Humanities Computing University of Alberta …
Round Up the Usual Suspects: Criminal Investigation in Law & amp; Order, Cold Case, and CSI: Criminal Investigation in Law & Order, Cold Case, and CSI
R Ruble – 2008 – books.google.com
… Boomtown was an odd fellow, to say the least. Though it was a hit with the critics, it was not a popular success. It was cancelled in the fall of 2003 after only two episodes of its second season. Yet Boomtown presented an interesting experi- ment in police procedural storytelling …
Making Crime Television: Producing Entertaining Representations of Crime for Television Broadcast
A Lam – 2013 – books.google.com
… industrial Hamilton, Ontario. According to its executive producer, the series is patterned after the procedural storytelling format of CSI (eg each episode begins with an insurance incident that is then investigated by Jimmy). I worked …
Who Killed Albert Einstein? From Open Data to Murder Mystery Games
GAB Barros, M Green, A Liapis… – IEEE Transactions on …, 2018 – ieeexplore.ieee.org
Page 1. 2475-1502 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …
Project Full Title: Creativity REsearch Adaptive roadMap
CHS LMU, A Groborsch, D Whistler, D Pappa… – 2013 – cre-am.eu
Page 1. This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement n°612451 Project Acronym: CRe-AM …
Web Literacy in Adults: An Educational Approach Using Game Mechanics in
L Hilliger – 2012 – zythepsary.com
Page 1. Web Literacy in Adults: An Educational Approach Using Game Mechanics in Curriculum to Teach Web Literacy in Adults By: Laura Hilliger A Master Thesis Presented to the Zentrum für Qualitätssicherung in Studium und Weiterbildung of the University of Rostock …
The Writing and Development of the Hour Long Comedic Drama Fat Tax _
I Script – 2015 – search.proquest.com
… Kohan). The Lifetime sitcom, Drop Dead Diva uses a procedural storytelling structure usually reserved for pretty police detective and forensic science investigators and lends the technique to an overweight female protagonist …
Narrative exploration via media art
MJA Tuomola – 2014 – re.public.polimi.it
Page 1. 0 o .. \ ( __ —-< _—– o· .. . ” I \ I \ ‘ ‘ \ / I \ I I I I I I \ I I I \ I I I \ \ I \ \ \ I I Page 2. Author: Olli Sulopuisto Editors: Philip Dean, Kati Åberg Contributors: Lily Díaz Teemu Leinonen Antti Raike Mika Tuomola …
All the world’s a stage: A playable model of social interaction inspired by dramaturgical analysis
JA McCoy – 2012 – search.proquest.com
All the world’s a stage: A playable model of social interaction inspired by dramaturgical analysis. Abstract. The design of video games has been driven primarily by innovations in graphics technology and our ability to model physical spaces …
2014 ECSEL MASRIA
EJ Undertaking – kowi.de
Page 1. ARTEMIS_INPUT_V11e Page 1/106 ANNEX 2 (PART C) about Embedded/CyberPhysical Systems of the 2014 ECSEL MASRIA 2014 MultiAnnual Strategic Research and Innovation Agenda for the ECSEL Joint Undertaking Elaborated for the Private Members Board …
To give and to receive: Examining feedback in three coaching dyads from the perspective of a university coach and Teach For America corps members
MM Alicea – 2013 – search.proquest.com
To give and to receive: Examining feedback in three coaching dyads from the perspective of a university coach and Teach For America corps members. Abstract. Learning to teach is a complex process, especially for beginning …