Mesh physics is a field that deals with the simulation and analysis of physical phenomena using mesh-based models. A mesh is a collection of interconnected points or vertices that form a surface or volume. In mesh physics, meshes are used to represent the geometry and material properties of objects and to simulate their behavior under various conditions, such as forces, temperatures, and deformations. Mesh physics is used in a variety of applications, such as computer graphics, engineering, and biology, to simulate and analyze the physical properties and behavior of objects and systems.
A collision mesh, also known as a physics mesh, is a 3D model of an object used in computer simulations of physical phenomena. In a simulation, the collision mesh is used to represent the shape and geometry of an object, and to calculate the interactions between objects in the simulation.
Collision meshes are typically used in video games, where they are used to calculate the physical behavior of objects in the game world. For example, a collision mesh might be used to determine how a character moves when it collides with a wall, or how a ball bounces when it hits the ground.
Collision meshes are also used in other applications, such as engineering simulations or robotics. In these cases, the collision mesh is used to represent the physical shape of an object, and to calculate the forces and movements that result from interactions between objects.
A collision model is a mathematical model that is used to describe the behavior of objects when they collide. It is used in various fields, such as physics, engineering, and computer science, to simulate and predict the outcome of collisions between objects. Collision models can be used to calculate the forces and energies involved in a collision, as well as the resulting motion and deformation of the objects.
There are various types of collision models, including elastic collision models, inelastic collision models, and plastic collision models. Elastic collision models assume that the objects involved in the collision are perfectly elastic, meaning that they do not lose any energy during the collision. Inelastic collision models allow for energy loss during the collision, while plastic collision models allow for permanent deformation of the objects.
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