Notes:
Mesh physics is a field that deals with the simulation and analysis of physical phenomena using mesh-based models. A mesh is a collection of interconnected points or vertices that form a surface or volume. In mesh physics, meshes are used to represent the geometry and material properties of objects and to simulate their behavior under various conditions, such as forces, temperatures, and deformations. Mesh physics is used in a variety of applications, such as computer graphics, engineering, and biology, to simulate and analyze the physical properties and behavior of objects and systems.
A collision mesh, also known as a physics mesh, is a 3D model of an object used in computer simulations of physical phenomena. In a simulation, the collision mesh is used to represent the shape and geometry of an object, and to calculate the interactions between objects in the simulation.
Collision meshes are typically used in video games, where they are used to calculate the physical behavior of objects in the game world. For example, a collision mesh might be used to determine how a character moves when it collides with a wall, or how a ball bounces when it hits the ground.
Collision meshes are also used in other applications, such as engineering simulations or robotics. In these cases, the collision mesh is used to represent the physical shape of an object, and to calculate the forces and movements that result from interactions between objects.
A collision model is a mathematical model that is used to describe the behavior of objects when they collide. It is used in various fields, such as physics, engineering, and computer science, to simulate and predict the outcome of collisions between objects. Collision models can be used to calculate the forces and energies involved in a collision, as well as the resulting motion and deformation of the objects.
There are various types of collision models, including elastic collision models, inelastic collision models, and plastic collision models. Elastic collision models assume that the objects involved in the collision are perfectly elastic, meaning that they do not lose any energy during the collision. Inelastic collision models allow for energy loss during the collision, while plastic collision models allow for permanent deformation of the objects.
Resources:
- answers.unity.com .. place for answers about unity
- answers.unrealengine.com .. resource for developers to help each
- community.secondlife.com .. secondlife community
- developer.valvesoftware.com .. valve developer community
- forums.epicgames.com .. epic games forums
- help.sansar.com .. sansar help
Wikipedia:
See also:
100 Best Philip Rosedale Videos
- How To Quantum Physics Mesh – Ark PS4 @StudioWildcard
- A Frustrated Steve Hacks Spyro Visual & Collision Mesh’s
- Mixed Reality – Room Scan Collision Mesh
- Collision Mesh for RealFlight
- Firefall PTS (1.5) 1298 – Agrievan bad collision mesh on fan model
- Building a collision mesh for JanusWeb in Blender (timelapse)
- Fallout 3 Collision Mesh Editing
- Sonic Jam| In search of Bugs| Collision mesh issues
- Castle Game Engine physics – Mesh Collider
- Collision Mesh Matrix – Exercise
- Let’s Play Fallout 4 – 12 – Sally versus the Collision Mesh
- FS 17 Tip Collision Mesh Fixes
- BGS Fallout 4 Exporter Collision Mesh Tutorial
- Something something collision mesh take 6 billion
- Collision Mesh
- Elite Dangerous: MIssing collision mesh
- Biker Heist FAIL! Terrible Collision Mesh! PAYDAY 2
- Richard Burns Rally – Sorica guardrail bug (bad collision mesh?)
- Blender source model tutorial #3 – Collision mesh
- CS:GO Collision mesh
- Projectile VPhysics collision mesh comparisons
- [BugFrame] When the collision mesh man throws in a little extra
- Bullet Physics Engine with Physics Mesh Calculated by Marching Cubes on GPU
- Tank with vphysics collision mesh
- column collision (mesh)
- Gmod Collision Mesh Creation AND Troubleshooting Texture Problem
- Batman Arkham City play as azrael 2.0 now with physics (Mesh in description)
- Fallout 4 : NO More Collision Mesh Problems!?
- Firefall – Collision Mesh Bug
- Spyro 2 Collision Mesh Hacking part 3: Swimming in the floor!
- Spyro 2 Collision Mesh Hacking part 2
- Spyro 2 Collision Mesh Hacking
- Bug: Incorrect Collision Mesh in Dragonsreach
- Projectile shield collision mesh (level 2)
- Projectile shield collision mesh (level 1)
- Collision Mesh Overhaul Mod Spotlight
- Collision mesh generator
- tesseract phys progress bullet, level collision mesh generation time test
- IronCAD Multi-Physics – Mesh Refinement
- Planetillary Demo 8 Dynamic Collision Mesh
- Unreal 4 – Exporting from 3DS Max Tutorial Series – Part 5 – Collision Mesh
- Replace physics mesh does not replace physics mesh?
- How Easy Is It : To add a collision mesh (And a basic unity tutorial)
- Fallout New Vegas Mods Weekly 20 – Collision Mesh Overhaul, Chakan The Forever Man, Pip-Phone 3000
- EQN:Landmark Character Collision Mesh Differences
- Mechwarrior Online : Centurion hitbox/collision mesh bug
- Dark Physics Mesh Problems 3
- Dark Physics Mesh Problems
- KSP 14 Problems with new lander legs collision mesh?
- Physics Mesh
- Physics Mesh – Curved Triangles
- Collision mesh test using NGD 2.24
- Logging Truck Collision Mesh Test
- My Collision Mesh Finally Works!