Notes:
Houdini is a software tool for creating 3D graphics and effects. It includes a feature called procedural generation, which allows users to create complex, customizable graphics and animations using a set of algorithms and rules.
Procedural generation in Houdini is typically accomplished using a combination of node-based visual scripting and Python programming. Users can create networks of nodes, each of which performs a specific task or operation, and then connect these nodes together to create a workflow that generates the desired output.
Procedural generation is often used in Houdini to create complex, detailed environments or assets, such as landscapes, buildings, or vegetation. It can also be used to create particle effects, such as explosions or smoke, or to generate animations or simulations.
One key advantage of procedural generation is that it allows users to create a large amount of content quickly and efficiently, without the need to create each element by hand. This can be especially useful for creating large, complex scenes or for iterating on designs. It is also a flexible approach that allows users to easily customize and vary the generated content.
Houdini’s procedural generation capabilities can be used to create a variety of virtual human assets, such as 3D models, animations, and simulations.
For example, users could use Houdini’s node-based workflow to design a system for generating realistic human faces or bodies. They could specify rules and parameters for things like facial features, skin texture, and body proportions, and then use these rules to generate a large number of unique human models.
Houdini’s particle systems and dynamics tools can also be used to create simulations of human motion, such as walking or running. Users could design a system for generating realistic human animations by specifying rules for things like joint angles and muscle movements, and then use these rules to generate a wide range of human motions.
- Procedural assets are digital assets that are created using a set of algorithms and rules, rather than being created by hand. They can include things like 3D models, textures, and animations. Procedural assets are often created using software tools that support procedural generation, such as Houdini or Substance Designer.
- Procedural buildings are digital models of buildings that are created using a set of algorithms and rules. They may include a wide range of building types, such as houses, apartments, offices, or factories. Procedural buildings can be created using software tools that support procedural generation, such as Houdini or CityEngine.
- Procedural cities are digital models of cities that are created using a set of algorithms and rules. They may include a wide range of city elements, such as buildings, roads, parks, and other infrastructure. Procedural cities can be created using software tools that support procedural generation, such as Houdini or CityEngine.
- Procedural growth is a technique that uses algorithms and rules to simulate the growth or development of an object or system over time. This can include things like the growth of plants or trees, the erosion of terrain, or the evolution of a virtual ecosystem. Procedural growth can be simulated using software tools that support procedural generation, such as Houdini or World Machine.
- Procedural modeling is a technique that uses algorithms and rules to create digital models or assets. It can be used to create a wide range of digital content, such as 3D models, textures, or animations. Procedural modeling is often accomplished using software tools that support procedural generation, such as Houdini or Substance Designer.
- Procedural terrain is digital terrain that is created using a set of algorithms and rules. It can include things like mountains, valleys, and other natural features. Procedural terrain can be created using software tools that support procedural generation, such as Houdini or World Machine. It is often used in the creation of digital environments or landscapes.
- Procedural textures are digital textures that are created using a set of algorithms and rules, rather than being created by hand. They can be used to add realism and detail to 3D models or environments, and can be created using software tools that support procedural generation, such as Houdini or Substance Designer.
- Procedural workflow is a series of steps or tasks that are performed using a set of algorithms and rules. It can be used to automate the creation of digital assets or to streamline a process. Procedural workflows are often created using software tools that support procedural generation, such as Houdini or Substance Designer.
- Procedural world is a digital world that is created using a set of algorithms and rules. It can include a wide range of elements, such as terrain, buildings, vegetation, and other features. Procedural worlds can be created using software tools that support procedural generation, such as Houdini or CityEngine.
- Procedurally generated is a term used to describe digital content that is created using a set of algorithms and rules, rather than being created by hand. This can include things like 3D models, textures, animations, and environments. Procedurally generated content is often created using software tools that support procedural generation, such as Houdini or Substance Designer.
Resources:
- procedural-worlds.com .. procedural terrain and content generation tools for unity3d
- sidefx.com .. procedural 3d animation and visual effects tools
- world-creator.com .. procedural terrain and landscape generator
- world-machine.com .. create realistic cg landscapes
Wikipedia:
- CityEngine
- Crowd simulation
- Generative design
- Houdini (software)
- Procedural animation
- Procedural generation
- Procedural modeling
References:
- Blade Runner 2049 misses mark on artificial intelligence (23 Oct 2017)
- CppCon 2017: Alan Bucior “Building Better Worlds: Developing a Procedural City Tool for Alien…” (09 Oct 2017)
- The Scientific Reason the Geishas In ‘Ghost in the Shell’ Creep You Out (31 Mar 2017)
See also:
100 Best Golaem Videos | 100 Best Houdini Character Videos | Procedural Generation & Natural Language Processing | Procedural Storytelling
- Houdini + UE4 Procedural Farmland
- Houdini Tutorial Procedural Level Design in UE4
- Houdini Procedural Fence Tool
- Procedural Terrain on Houdini
- Procedural House in Houdini V1
- Fortified Mosque – Procedural Modeling Tools Demo In Houdini [Timelapse]
- [Houdini]Procedural Table showcase
- Houdini 17.5 – Procedural house asset
- Procedural modelling in Houdini based on Function Representation – Alex Antaram – Share Knowledge
- Houdini Procedural Plants L – System
- SideFX Houdini – Fun with VEX – Sine&Cosine – shattering procedural geo
- houdini procedural building create tool
- houdini procedural modeling
- Procedural Houdini tunnel in Unreal Engine
- procedural tunnel in houdini
- Houdini 17.5 Released — Procedural Powerhouse
- Houdini Procedural House Tutorial Part 3
- Houdini Procedural City Bachelor Thesis
- Houdini Procedural Stairs
- Houdini Procedural House Tutorial Part 2
- Procedural Fan Modeling In Houdini 16 Part1
- Mad Max Houdini Procedural Explosion Shader /Mantra
- Houdini Procedural House Tutorial Part 1
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 12
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 11
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 10
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 9
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 8
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 6
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 7
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 4
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 5
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 2
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 3
- Procedural Grass Clumps in Houdini and Houdini Engine – Part 1
- Procedural Grass Clumps in Houdini and Houdini Engine – Intro
- Houdini Digital Assets for Beginners | Procedural Modeling Picket Fence HDA
- Houdini Procedural Rock Modeling – Part 1
- Procedural Building Generator [UE4/Houdini]
- Houdini Tutorial – Procedural Modeling of a Shampoo Tube
- Introduction To Houdini – | In Hindi | : Part1 – Houdini’s Procedural Workflow
- Houdini Procedural Modeling & UV Texturing
- Procedural Cave generator breakdown – Houdini
- First Test with Houdini! Procedural Disintegration of a 3D model
- City Generator – Houdini Procedural WIP 2 ( Unreal Engine 4 )
- Houdini – Procedural Watch Tower [WIP 1]
- Stark Houdini Procedural Rope Fix
- Unity + Houdini | Procedural Animation
- Houdini Engine Building Procedural
- Procedural stadium | Houdini Digital Asset (HDA)
- Houdini procedural chain
- Houdini VEX Creating Simple Procedural Line
- [HOUDINI] PROCEDURAL MODELING TECHNIQUES [FR]
- [Unity & Houdini Engine] Procedural Hybrid Environment Tool – Shanty Town
- HOUDINI procedural cities 3 _ render live
- City Generator – Houdini Procedural WIP
- Houdini procedural building generation
- Houdini Procedural Ripple Setup (Turkce)
- Houdini to UE4 Procedural Favelas
- Houdini – Procedural chain model and simulation tutorial
- houdini procedural building – in progress
- houdini procedural apart practice
- [Houdini] Procedural pipes
- Adaptive Procedural Destruction in Houdini
- Houdini Procedural City
- Procedural Spiderweb with Vellum in Houdini
- Procedural Pipe – Houdini
- Houdini Procedural Spline Modeling
- Houdini Quick Tutorial 1 – Procedural Snow Gather
- houdini procedural building destruction
- Houdini – Procedural Canyon Rock System
- Procedural Stream in Houdini – Part 2: Flowmaps and Materials
- SideFX Houdini – Procedural Animation – L-System Plant Growth
- Real-time Houdini and Unreal Engine 4 Procedural Terrain Tech Demo
- Houdini Procedural Spiral Staircase Tutorial
- Curso Online de Introducción a Houdini: 2.9 – Escalera Procedural. Parte 5
- Houdini: Procedural Lakehouses
- Procedural Stream in Houdini – Part 1: Geometry and UV’s
- Houdini Procedural Bookcase
- Houdini Procedural Custom Shader (Turkce) Also English blog link on Description
- Houdini: Procedural Lakehouse
- Procedural Workflows with Houdini and Unity 2018 for Game Artists Kenny Lammers SIGGRAPH 2018 on
- Houdini Procedural Lightning Tool Gumroad on Vimeo
- Houdini procedural houses and RBD workflow on Vimeo
- Houdini Procedural Bookcase
- Houdini Procedural House
- Blender Procedural Modeling like Houdini? “Sort of…” Learn the Array Modifier
- Procedural Modules | Houdini 16.5
- Houdini procedural road in Unity2017 demo
- Study Project – Houdini procedural trainstation in Unity
- Houdini volume procedural animation – Russian Language full tutorial
- Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018
- Houdini 16.5 FX ~ Procedural table modeling (asset creation; import and etc.) tutorial
- Houdini procedural
- Houdini 15.5 procedural asset demonstration – Procedural fence
- Procedural Hair Cards with Houdini…It’s Hairdini
- Game Asset Creation with Houdini & Houdini Engine – Procedural Buildings
- Game Asset Creation with Houdini & Houdini Engine – Procedural Buildings
- Houdini Tutorial – Procedural Volleyball
- Houdini procedural modelling – table model
- Houdini RBD emitter and procedural render in arnold
- Houdini procedural flag for worldcpu
- Houdini procedural environment in Unreal Engine Prototype
- Houdini procedural building prototype.
- Pascal Schuerman | Procedural Ramp in Houdini
- Pascal Schuerman | Procedural Crystals in Houdini
- Houdini – Procedural Stones experiment
- Houdini Procedural Objects
- Procedural Anti Gravity Tracks Houdini
- Procedural Spider Web in 3D – A Houdini Tutorial
- Procedural Rock Formations for UE4 Saber Jlassi Houdini HIVE at SIGGRAPH 2017
- Procedural Library | Houdini Engine in Unity
- Entagma Procedural Modeling In Houdini Quilling
- [Houdini] Procedural bicycle
- Procedural Texturing and Baking in Houdini – trailer
- Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
- Procedural World Generation of Ubisoft’s Far Cry 5 Etienne Carrier Houdini HIVE Utrecht
- houdini procedural building
- Rock Butte PART1 trailer – Houdini Procedural Tutorial
- [Houdini] Procedural water tank
- Procedural building houdini
- Procedural Lightning in Houdini
- [Houdini] Procedural building tutorial
- Houdini Projects – Procedural Terrain- trees and grass
- Houdini Projects – Procedural Terrain-basics
- Houdini Game Tutorial – Procedural Fence for Unity
- Houdini procedural animation test
- Houdini Tutorial 1-3 (Procedural System)
- Procedural Rock Asset – Houdini + Autodesk Maya
- HOUDINI Procedural Carrot Slicing
- Houdini – Procedural Edge Shatter (scene file April 3)
- Unity procedural house Houdini 16 5
- Houdini FX Helge Maus – Procedural in Motion
- HOUDINI – Procedural Building experimentation
- procedural house made in houdini
- Houdini – Procedural Polygon Clouds
- Procedural Bridge Generator Tool – Houdini 16.5
- Procedural Foilage Generator Tool – Houdini 16.5
- Procedural Ivy Generator Tool – Houdini 16.5
- MCVersus Vista (Houdini-Clarisse-Terragen) – Procedural modeling
- Procedural Grid – Houdini to Unreal HDA
- [Houdini] Procedural Modeling_1
- Houdini Procedural Building Test 2
- Procedural Tree Rigging For Feature Film: SpeedTree To Houdini Workflow
- Houdini engine HDA2UE procedural texture bakeing
- Procedural Death Match Map Generation – Houdini – Graduation
- Houdini – Procedural Building – 04/01/2018
- Houdini – Building procedural generation 3/7/2017
- Houdini Procedural Generation City Race(Unity)
- Shark movement RnD – Houdini procedural animation
- Houdini – Procedural Crystal Growth (scene file)
- Procedural Modeling Houdini Basics 4
- Procedural Stone Texture Using Houdini 16.5
- Simulation ball hits plank with procedural fracture and constrains – Houdini Fx
- Procedural crack on a wall with fracture and constrains – Houdini Fx
- Houdini – The Bot Maker Factory, procedural machines
- How to Stay Procedural in Houdini with VEX
- Procedural Geometry for Megascans Atlases in Houdini
- [Houdini] Procedural arch roof
- procedural tracked vehicle Houdini + Substance painter
- procedural house Houdini + Substance painter
- How to Make a Procedural Lighting Ring – Houdini Tutorial
- Introduction to Houdini 16: Simple Procedural UVs
- Houdini FX | Helge Maus | Procedural in Motion
- Houdini MoGraph Rasterizer 01 01 – Building a procedural rasterizer
- [Houdini] Procedural Building part2
- Simple Procedural Houdini Models
- Course preview: Procedural Cities with Houdini and Python | Pluralsight
- [Houdini] Procedural Building
- Houdini Procedural Bots
- Procedural vegetation in Houdini | Art directed by Marta Feriani
- Houdini procedural wooden planks example
- Unreal Houdini Engine procedural cables
- Houdini Procedural Cables wip
- Houdini – Procedural Stylized Pebble Maker – Tutorial Teaser
- Particle Skull – Procedural Growth Overview + Hip File Houdini
- Procedural Growth Effect in Houdini with Project file to download
- SM4123 Procedural Animation – Houdini _ As1 _ Chan ling chi
- Houdini procedural modeling – track
- Creating Procedural Knitting Surface in Sidefx Houdini
- Houdini procedural tree with point instancing.
- Generating Procedural Rocks in SideFX Houdini
- Procedural Fan Modeling In Houdini 16 Part2
- Procedural Fan Modeling In Houdini 16 Part1
- Procedural Fan Modeling In Houdini 16 Part4
- Procedural Fan Modeling In Houdini 16 Part3
- Houdini Procedural Foundations w/ Adam Swaab
- Houdini Procedural Road + RailRoad WIP-1
- Procedural Interior in Houdini Engine and UE4
- Houdini 16 – procedural road with UVs
- Houdini Tips – Procedural Bevel – Method 2
- Procedural Fur with Houdini – Island Grass ? | Floating Island Series #5
- Houdini Tips – Procedural Bevel
- Procedural Animation and Ocean Tools – Workflow in 3D with Houdini
- How to Generate Procedural 3D Tree Models in Houdini 16
- Houdini Procedural House part 4
- Houdini Procedural House part 2
- VMT 021 – HOUDINI – Procedural Rope
- Houdini – Games Developer Conference – Procedural Assets for Unreal Engine 4
- Tiki Hut Tutorial | 3D Procedural Modeling in Houdini – Part 01
- Procedural Rock Houdini Tutorial
- Houdini Effects Power Shooter – Procedural Destruction Toolkit
- Houdini Modul 5 First Steps – Procedural Animation & Expressions
- I’m Titanium: Procedural Assets with Houdini & UE4
- Redshift in Houdini lesson 6 – procedural displacement
- Houdini Procedural Destruction Workflow Tutorial
- Procedural Pomegranate Texture in Houdini
- Procedural Ocean – Houdini, Mantra, Nuke
- Houdini Procedural Lake Houses Promo
- procedural house modeling 8 in Houdini #RestHouse #ue4 #creative #322 #unrealengine #houdini #pr
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- Houdini Arnold Puro and Arnold Procedural Noise Animation test
- Houdini Procedural Lighting Bolt Field Tutorial
- Procedural Lake Village Houses in Houdini
- partenon procedural houdini fx
- Creating a procedural gear in SideFX Houdini
- houdini – procedural crack
- Houdini 15 – Procedural Arc Length UV-mapping Along a Curve
- Procedural Generated Spaceships – SideFX Houdini
- Houdini – Procedural stone and moss
- Procedural Spider Web – Houdini Tutorial
- Unreal – Houdini Procedural Set Dressing Plugin
- Houdini – procedural models test
- Procedural Vehicle Modeling – Houdini Promotion Trailer
- Procedural City – Houdini Engine for Unreal – VR 360 flythrough
- Houdini Training – Unreal 03 – Adding materials and simple procedural textures to your digital asset
- Procedural City Tool with Houdini, Houdini Engine, and Unreal Engine
- Houdini 3D Animation – Octupus procedural creation Tutorials
- Procedural Animation Show Reel (Houdini FX)
- Houdini – Next Steps – Procedural Animation – Particles
- Houdini Training – Unreal 03 – Adding materials and simple procedural textures to your …(OLD)
- Houdini Debutant 01: Nodal et procedural
- Houdini Tutorial: Procedural Rock Generation
- Houdini – Procedural Modeling and Animation Part 002
- Houdini – Procedural Modeling and Animation Part 003
- Houdini – Procedural Modeling and Animation Part 001
- Houdini Procedural Smoke R&D
- procedural cities houdini 2
- Houdini engine to Unreal engine 4 7 Procedural Intersection highway
- Houdini Procedural Trees for Low Poly Games
- GaTu – Houdini Engine – Creating Procedural Walls Part 1
- GaTu – Houdini Engine – Creating Procedural Walls Part 2
- Procedural level generation with the Houdini Engine for Unreal
- Houdini Procedural Crystal Growth
- Houdini POPs Procedural Growth
- Houdini: Procedural 2014 World Cup Ball
- Houdini Procedural Animation
- Houdini Intro – Procedural Workflow
- Houdini Intro – 07 – Procedural Workflow
- Houdini Tutorial Now Available: Creating a Procedural Terrain
- Houdini Procedural Cactus Tool
- Houdini Tutorial Now Available: Creating a Rocket Swarm with Procedural Volume Copying
- Learn procedural building in Houdini.
- Procedural guard rail – Houdini and Blender
- Procedural dungeon generation for Houdini and Unity
- Procedural dungeon generator Houdini demonstration
- GaTu – Houdini – Procedural Guard Tower
- GaTu – Houdini – Intro to Procedural Modeling
- Procedural plants in Houdini – Presentation
- Houdini Procedural Building
- Houdini Procedural terrain test
- Procedural Planet Generator Tech-Demo, Houdini to Unity, Graduation project
- Houdini: Procedural Bicycle
- Houdini – Procedural City
- Graduation Demo Reel – Procedural FPS Level Design (Houdini-UDK)
- Procedural Mushrooms – Houdini
- Houdini 12.1 Tutorial Procedural Smoke Trail
- Houdini 12.1 Procedural Smoke Trail v2
- Procedural (FPS Arena) Leveldesign Houdini-UDK
- Houdini Procedural Rock Generation From Polygonal Object
- Procedural Building Generator in Houdini
- 05.-Mini Curso Houdini Que es procedural y por que es importante
- Houdini – Intro to Modeling – Procedural Girder Tool Chap – 01
- Houdini Fundamentals Part 21: Procedural Modeling
- Houdini Procedural Wood Breaking (examples at the end)
- Houdini Procedural City Creation Tool
- Houdini procedural dominoes
- Houdini-Procedural Animation (Jellyfish/Abstraction)