Notes:
Unity avatar refers to a virtual character or model that is used in the Unity game engine. Unity is a popular game engine used for creating video games, simulations, and other interactive content, and it provides a range of tools and features for creating and customizing avatars. A Unity avatar might be created from a 3D model or other asset, and might be customized with different appearance, behaviors, or actions.
Virtual human project refers to a project or initiative that is focused on creating or studying virtual humans or human-like characters. This might involve creating 3D models or simulations of human characters, or it might involve research into the behavior, appearance, or other characteristics of virtual humans. A virtual human project might be focused on creating realistic and lifelike virtual humans, or it might be focused on exploring the potential applications or implications of virtual humans in different contexts.
Lip sync refers to the synchronization of a character’s mouth movements with spoken dialogue or audio. This can be used to create a more realistic and lifelike appearance for the character, as the mouth movements will match the words being spoken. Lip sync is often used in animation and game development, as well as in virtual reality and other interactive media.
In the Unity game engine, lip synchronization can be achieved using various techniques and tools. One common method is to use pre-animated mouth shapes or phonemes, which are predetermined shapes or positions of the mouth that correspond to different sounds or phonemes in a language. These mouth shapes can be mapped to specific sounds or words in the spoken dialogue, and the appropriate mouth shape can be triggered or played when the corresponding sound is played. Another method is to use motion capture or facial tracking to capture and replicate a person’s mouth movements as they speak. This can produce more realistic and expressive lip sync animations, but may require more complex setup and processing.
There are also various tools and assets available for creating lip sync animations in Unity, such as the Oculus Lip Sync SDK. These tools typically provide a range of features and options for designing and controlling the mouth movements and timing of the lip sync animation, and may support different methods or approaches for achieving lip sync.
- Animated sync refers to the synchronization of animation with other elements, such as sound or dialogue. This can be used to create a more immersive and realistic experience for the viewer, by ensuring that the movements and actions of a character or object are in sync with the accompanying audio or other visual elements.
- Automatic sync or auto sync refers to the automatic synchronization of two or more elements, such as audio and video, or data from different sources. This can be used to ensure that these elements are in sync with each other, so that they can be played or displayed together without any delays or mismatches.
- Calibrating voice refers to the process of adjusting or fine-tuning the settings or parameters of a voice recognition or natural language processing system to optimize its performance. This can involve training the system to recognize specific voices or accents, or setting the sensitivity of the system to different levels of volume or background noise. Calibrating the voice recognition system can help to improve its accuracy and responsiveness when processing spoken language.
- Expression tutorial refers to a tutorial or guide that teaches users how to use expressions or expression languages in a specific context. An expression is a piece of code that returns a value, and expression languages are used to write expressions in different contexts, such as in programming or in design software. A tutorial on expressions might cover topics such as how to write and use expressions, common features and functions of expression languages, and best practices for working with expressions.
- Face expression refers to the facial gestures or movements that convey a person’s emotions or feelings. These can include facial muscles, eyebrows, and other facial features, and can be used to express a wide range of emotions, such as happiness, sadness, anger, surprise, or fear.
- Mic control script refers to a script or program that allows users to control the settings or parameters of a microphone, such as the volume or sensitivity.
- Gesture tutorial refers to a tutorial or guide that teaches users how to use gestures or gesture-based interfaces. A gesture is a movement or posture of the body or limbs that is used to communicate or express something, and gesture-based interfaces allow users to interact with a system or device through physical gestures rather than traditional input methods such as a keyboard or mouse. A gesture tutorial might cover topics such as how to create and recognize gestures, best practices for using gestures in different contexts, and the technical aspects of implementing gesture-based interfaces.
- Lip sync method refers to a specific technique or approach used to synchronize a character’s mouth movements with spoken dialogue. There are various methods that can be used to achieve lip sync, such as using pre-animated mouth shapes, or using motion capture or facial tracking to capture and replicate a person’s mouth movements. Different lip sync methods can be appropriate for different contexts or applications, and may have different levels of complexity or realism.
- Lip sync voice refers to a voice or spoken language that has been recorded or processed specifically for use in lip sync animations. This might involve recording a person speaking different words or phonemes, or synthesizing a voice to mimic the mouth movements and timing of a specific character or model. Lip sync voices are often used to create realistic and expressive lip sync animations, and may be provided as a separate audio track or as part of a larger lip sync animation package.
- Oculus Lip Sync SDK is a software development kit (SDK) developed by Oculus for integrating lip sync technology into virtual reality (VR) applications. The SDK provides tools and resources for animating character mouth movements in sync with spoken dialogue or audio, and is designed to be used with the Oculus VR platform. Lip sync animations created with the Oculus Lip Sync SDK can be used to create more immersive and realistic VR experiences, as the character mouth movements will match the words being spoken.
- UMA Avatar Sync refers to a synchronization system for UMA Avatars, which are virtual characters used in the Unity game engine. UMA stands for “Unity Multipurpose Avatar,” and it is a system for creating and customizing avatars in Unity. UMA Avatar Sync might refer to a tool or technique for synchronizing the movements or actions of multiple UMA Avatars, or it might refer to the synchronization of an avatar’s appearance or other characteristics with other elements or data.
- Unity Asset Store Pack refers to a collection of assets or resources that are available for download from the Unity Asset Store. The Unity Asset Store is an online marketplace where developers can purchase or download assets, such as 3D models, audio files, textures, and scripts, that can be used in Unity projects. A Unity Asset Store Pack might include a variety of assets that are related to a specific theme or purpose, and might be sold as a bundle or package at a discounted price.
- Unity Timeline is a feature of the Unity game engine that allows developers to create and edit cinematic sequences, cutscenes, and other interactive events within their games. Unity Timeline provides a visual interface for building and arranging keyframes, clips, and other elements of a cinematic sequence, and allows developers to control the timing, pacing, and other aspects of the sequence.
- Voice recording refers to the process of capturing and storing spoken language or audio using a microphone or other recording device. Voice recording can be used to record conversations, lectures, performances, or other spoken events, and can be used for a wide range of purposes, such as documentation, entertainment, or communication. Voice recording can be done using a variety of tools and technologies, such as digital audio recorders, smartphones, or computer software.
Resources:
- annosoft.com .. leading provider of automatic lipsync technologies
- reallusion.com/crazytalk/unity .. crazytalk unity plug-in is designed for unity app and game designers
- github.com/umasteeringgroup/uma .. unity multipurpose avatar
Wikipedia:
See also:
100 Best Adobe Mixamo Videos | 100 Best AI System Videos | 100 Best Blender Lipsync Videos | 100 Best Blender Tutorial Videos | 100 Best Dialog System Videos | 100 Best Faceshift Videos | 100 Best Graphviz Videos | 100 Best Kinect SDK Videos | 100 Best MakeHuman Videos | 100 Best Multi-agent System Videos | 100 Best OpenCog Videos | 100 Best Unity3d Lipsync Assets | 100 Best Unity3d Web Player Videos | 100 Best Vuforia Videos
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