“Detroit: Become Human” (DBH) is renowned for its intricate narrative, exploring the delicate boundary between human consciousness and artificial intelligence. At the heart of this narrative are not just the main characters but a myriad of NPCs (Non-Playable Characters) that populate the world, making it vibrant and realistic. These NPCs are essential, serving as the background actors, aiding in setting the scene, and sometimes propelling the story forward. However, while the game offers a carefully crafted narrative, the modding community, inspired by these NPCs, has ventured into creatively altering and enhancing the game’s experience.
Within the world of DBH, NPCs play diverse roles. They might be pedestrians on the street, androids waiting for orders, or human characters that interact with the main protagonists. Their behaviors, reactions, and narratives contribute significantly to the atmosphere of the game. For instance, Daniel, Tracy/Marla, Adam, and Rose were concept characters that eventually became NPCs in the game. Their presence provides depth to the game’s environment, making the city of Detroit come alive with varied stories, opinions, and experiences.
However, where the game truly witnesses an explosion of creativity is in the realm of modding. The modding community, never one to be limited by the original content, has taken the game’s NPCs and reshaped their narrative, aesthetics, and behaviors. A clear trend in this realm is the alteration of character aesthetics. For instance, references to the “Default Kara” model with a distinct beanie suggest that modders are keen on personalizing the appearance of characters to resonate more with their vision or simply to introduce a fresh perspective.
Model swapping is another popular modding choice. This involves replacing one character’s model with another, leading to situations that can range from the comical to the deeply thought-provoking. An amusing instance would be a chase where “Alice’s fox is chasing Hank’s dog, Sumo.” In another mod, the storyline was completely reimagined, with Kara having no memory “before serving Zlatko.” These mods show an enthusiastic endeavor to explore alternative “what if” scenarios that weren’t addressed in the original storyline.
Moreover, the modding community has delved deep into redefining gameplay mechanics. Several modders use script mods, hinting at potential dialogical or action-based changes in how characters, including NPCs, interact with the player or the environment. Others offer more direct changes, such as texture replacements or even altering the game’s settings and environments.
Community and collaboration seem to be the backbone of this modding endeavor. Modders often credit their peers for techniques, tools, or inspiration. Mentions like the shoutouts to “smitthic/cereal on IG” or “Ellellebe on Twitter” highlight a deeply collaborative spirit in the modding community. This synergy is vital as it ensures the growth of modding as an art form, with techniques, challenges, and successes shared among peers.
In conclusion, “Detroit: Become Human” offers a rich tapestry of characters and narratives, with NPCs playing pivotal roles in creating an immersive environment. The modding community, inspired by these characters, has taken up the mantle to reshape, reimagine, and enhance the game, showcasing unparalleled creativity. Whether it’s through aesthetic changes, narrative additions, or gameplay tweaks, the modded versions of DBH stand as a testament to the endless possibilities when players are given the tools to craft their narratives.