Chatbots & SecondLife


See also:

100 Best SecondLife Robot Videos | SecondLife & Kinect Videos | SecondLife & SpaceNavigator Videos | SecondLife & Virtusphere Videos | SecondLife Chatbot Videos | Second Life Travel Guide | Vivox & SecondLife


Second Life in Healthcare Education: Virtual Environment’s Potential to Improve Patient Safety [PDF] from kmel-journal.orgA Lee… – Knowledge Management & E-Learning: An …, 2011 – kmel-journal.org … Many of these chatbots use open source programming language that uses pattern matching and templates to interpret the input and to … would also have a lot of preprogrammed response such as its favorite color and when I told the chatbot that it is a … Second life and education. …  Cited by 3 – Related articles – All 3 versions

Personal Healthcare Assistant/Companion in Virtual World SKSEA James… – 2009 – aaai.org … incorporating the NVBG in Second Life. Figure 1 shows the integration of NVBG with chat in Second Life. Figure 1. Avatar’s behavior generation process in Second Life. Chatbot as Virtual Companion A chatbot is an agent that simulates intelligent conversation with a human. …  Related articles – All 2 versions

[PDF] Assessing students in Second Life-some options [PDF] from ascilite.org.auG Crisp, M Hillier… – Ascilite, 2010 – ascilite.org.au … The choices that the student makes through their avatar can be archived in Second Life for use in … We have also examined the use of chat bots (http://www.pandorabots.com/botmaster/en/home ) and … set of defined responses to be stored within an XML file for the chat bot prim in …  Cited by 1 – Related articles – View as HTML – All 5 versions

Deploying embodied AI into virtual worlds DJH Burden – Knowledge-Based Systems, 2009 – Elsevier … Web based chatbots have typically had limited ways in which to express emotion. … Whilst the development of the chatbot/robotar engine itself will remain an area of commercial R&D, we believe that there is considerable scope to undertake academic research … [29] Second Life. …  Cited by 11 – Related articles – All 5 versions

Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds [PDF] from converj.comS Slater… – Games and Virtual Worlds for Serious …, 2009 – ieeexplore.ieee.org … V. COMPUTER CONTROLLED AVATARS (ROBOTARS) A growing area of interest in virtual worlds such as Second Life is the … avatar, and control it externally with some type of automated intelligent software – such as a chatbot programme to … Figure 3. Halo an evolving chat-bot …  Related articles – All 5 versions

A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server [PDF] from u-tokyo.ac.jpH Dohi… – Online Communities and Social Computing, 2009 – Springer … Daden Ltd. has long experience of chatbots and applies it within the Second Life [1]. We have developed a prototype of a life-like agent interface system with Second Life avatars. … 88-94 (2004) 10. Second Life official site, http://secondlife.com 11. …  Cited by 3 – Related articles – All 5 versions

A pilot study: The evaluation of Malaysian virtual folktales in second life MZ Masmuzidin, J Jiang… – Procedia-Social and Behavioral …, 2011 – Elsevier … There were five tasks that had to be accomplished by each of the participants: 1) navigation in Second Life, 2) interaction with the folktales, 3) watching streaming video and learning history, 4) interaction with a chat bot called Penglipur Lara and, 5) take quizzes. … 

Conversational agents in virtual worlds: Bridging disciplines G Veletsianos, R Heller… – British Journal of …, 2010 – Wiley Online Library … is the fact that references to animated pedagogical agents, conversational agents, chat bots, conversational avatars … an existing conversational agent into a virtual setting such as Second Life, as long as … such as the Pandorabots.com Client Kit, or SAN Chat Bot (Second Life is a …  Cited by 2 – Related articles – All 7 versions

[BOOK] Getting Started with Second Life [PDF] from rsc-northwest.ac.ukM Savin-Baden, C Tombs, D White, T Poulton… – 2009 – rsc-northwest.ac.uk … Two of the most comprehensive, which represent good places to start, are the Second Life Support Centre (http://support.secondlife.com), which offers an extensive knowledge base of common questions and solutions, and the Second Life wiki (http://wiki.secondlife.com) which …  Cited by 3 – Related articles – View as HTML – Library Search – All 13 versions

[PDF] Emotional Agents as Software Interfaces [PDF] from emotion-in-hci.netSSRMK Buckley – Emotion in HCI-Designing for People, 2010 – emotion-in-hci.net … 7 http://secondlife. com/ 8 http://www. daden. co. uk Peter et al.(2008). Workshop Proceedings Emotion in HCI-Designing for People. ISBN 978-3-8396-0089-4. 42 Page 46. Figure 3-Chat Bot in Second Life These chat bots vary in complexity but are capable of answering …  Related articles – View as HTML – All 2 versions

[PDF] PREVIEW: Problem-Based [PDF] from ys.beD LEARNING – THE NETWORK, 2009 – the-networktufh.ys.be … The chat bots, which are built around a mark-up language called AIML, take on roles within the scenarios such as a region- al manager, and … The workshop featured a range of real world and virtual sessions and was streamed into Second Life throughout the day … uk 1 secondlife. …  View as HTML – All 2 versions

Supporting reflection in an immersive 3D learning environment based on role-play N Malzahn, H Buhmes, S Ziebarth… – Sustaining TEL: From …, 2010 – Springer … The 3D environment is based on the open-source Second Life clone OpenSimulator3 (OpenSim). … with Eliza-like [4] chat-bots such as ALICE5. Recent studies show that chat-bots provide feasible … 9(1), 36-45 (1966) 5. Kerly, A., Hall, P., Bull, S.: Bringing chatbots into education …  Related articles – All 2 versions

[PDF] WHAT WOULD GOFFMAN THINK ABOUT FURRIES?: PERSONA ADOPTION AND IDENTITY MASKING IN BLOGS AND SECOND LIFE [PDF] from shef.ac.ukL BULLINGHAM – 2010 – dagda.shef.ac.uk … less widespread, and because of the absence of social pressure when compared with Second Life, it may be concluded that less persona adoption occurs in blogging. The … 34 2.10.1 Chatbots ….. 34 …  Related articles – View as HTML

Design and Implementation of a Virtual Salesclerk [PDF] from tu-clausthal.deC Mumme, N Pinkwart… – Intelligent Virtual Agents, 2009 – Springer … Typically, chatbots do not support actions like movements and non-verbal communication which are essential … of thumb, a close-to-reality representation (such as offered by a Second Life based environment … Evaluating user inputs is the most challenging task of a chatbot engine. …  Cited by 4 – Related articles – All 7 versions

Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World M Savin-Baden – Learning in the Synergy of Multiple Disciplines, 2009 – Springer … videos, and avatar-driven scenarios using artificially intelli- gent SL avatars, otherwise known as chat bots. … The students then interact with the councillor a chatbot) and discuss his concerns … The students are required to interact with a ‘chat bot’ to distinguish what their next actions …  Related articles – All 3 versions

Online tools for language teaching [PDF] from usq.edu.auJB Son – TESL-EJ, 2011 – eprints.usq.edu.au … Chatbot Verbot http://www.verbots.com/ Chatbot MyBB http://www.mybboard.net/ Forum … 3D application server ActiveWorlds http://www.activeworlds.com/ 3D virtual world Second Life http://secondlife.com/ 3D virtual world Ustream http://www.ustream.tv/ Live broadcast Page 5. …  Cited by 1 – Related articles – All 3 versions

[PDF] Design and Implementation of a 3D Multi-User Virtual World for Language Learning [PDF] from ifets.infoMB Ibáñez, JJ García, S Galán, D Maroto… – Supporting …, 2011 – ifets.info … 2 David is asking a female chatbot for an address. … “Although I understood the dialogues, I would like to have a block of notes.” “It was fun to chat with the actors (chatbots).” “Are you sure that … Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle. …  View as HTML

MUVE, the Future of e-Learning: Building a Virtual Learning World AG Laws, HL Forsyth… – Developments in eSystems …, 2009 – ieeexplore.ieee.org … In this way, shortcomings in responses can be corrected, allowing a growing “expertise” to emerge in the chat bot. IV. … [5] Linden Labs. (2009, July) Virtual Worlds, Avatars, 3D Chat, on-line meetings – Second Life Offical Site. [Online]. http://secondlife.com/ [6] Linden Labs. …  Cited by 1 – Related articles – All 4 versions

Using Problem-Based Learning within 3D Virtual Worlds V Parson… – … in Higher Education, Volume 4), Emerald …, 2011 – emeraldinsight.com … These scenarios entail students interacting with an intelligent avatar or chatbot. … Typically the chatbots act out the story in front of the students who are faced with making decisions … of the most common tasks you will need to get the most out of your Second Life experience (http …  Related articles – All 3 versions

Constructing a 3D virtual world for foreign language learning based on open source freeware HJ Chen… – … Technologies. Educational Games and Virtual Reality/ …, 2011 – Springer … First released in 2007, OpenSim can be used to simulate virtual environments similar to Second Life, and is getting … pictures that can be put into the screen for presentation (Figure 3). – Non-player character: Chat bots that can … Game-like tests: Vocabulary hunt and NPC chatbot. …  Related articles – All 2 versions

Knowledge sharing in dynamic virtual enterprises: a socio-technological perspective P Liu, B Raahemi… – Knowledge-Based Systems, 2010 – Elsevier … Burden (2009) explored the challenges of deploying an embodied AI in a virtual world and how the Turing Test relates to robotars in virtual worlds. He developed a technical architecture for deploying chatbot driven avatars within the Second Life virtual world. …  Cited by 6 – Related articles – All 2 versions

A Dialogue System for Conversational NPCs T Klüwer, P Adolphs, F Xu… – Proceedings of the Paralinguistic …, 2011 – Springer … In virtual worlds of multi-user online games such as World of Warcraft and so- cial platforms such as Second Life Non-Player Characters … nearly 600.000 persons and relations between them, based on the general ontology “YAGO” [6], an instance of an AIML chatbot and the …  Related articles – All 2 versions

[CITATION] Warriors’ Journey: a path to healing through narrative exploration [PDF] from usc.eduJF Morie, E Haynes… – International Journal on …, 2011 – Walter de Gruyter Related articles – All 3 versions

Modeling group dynamics in virtual worlds F Shah, C Usher… – … of the Fourth International Conference on …, 2010 – aaai.org … Approach To conduct our study of group social interactions in Second Life, we had to address the following subproblems: 1. creating chatbots of sufficient realism to record public conversations without perturbing existing social interac- tions; 2. partitioning unstructured dialog …  Cited by 1 – Related articles – All 2 versions

The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store G Sharma, C Anantaram… – Facets of Virtual Environments, 2010 – Springer … a logged in salesperson) or a virtual store agent (a natural-language enabled chatbot). … action would be some of the important means of interaction for customers with chatbots. … However, one related service available in Second Life is Jnana [2], uses voluntary human experts to …  Related articles – All 3 versions

[PDF] Introduction to social networking, collaboration, and Web 2.0 tools [PDF] from freewebs.comL Lomicka… – The next generation: social networking and …, 2009 – freewebs.com … They examine how well (or not so well) suited the chatbot is for fostering dynamic negotiation … lower levels of proficiency may be better suited for interaction with language chatbots than those … and Christopher Luke offer a glimpse into the vir- tual world of Second Life and discuss …  Cited by 5 – Related articles

[HTML] Emerging Technologies for Autonomous Language Learning [HTML] from sisaljournal.orgLLWMM First – Reading, 2011 – sisaljournal.org … reviewed include podcasts, blogs, wikis, online writing sites, text-scaffolding software, concordancers, multiuser virtual environments, multiplayer games, and chatbots. … One of the most popular and best-known sites, Second Life, brings together tens of thousands of users daily …  Related articles – Cached

Artificially intelligent conversational agents in libraries [PDF] from amazonaws.comVL Rubin, Y Chen… – Library Hi Tech, 2010 – emeraldinsight.com … as roving reference librarians, although not necessarily within a Second Life library (Second Life, 2009). … Informational chatbots have been incorporated into very few library web sites worldwide … For example, a chatbot prototype, Lillian (see Figure 5), informs patrons about library …  Cited by 3 – Related articles – All 6 versions

Next-generation virtual worlds: architecture, status, and directions CW Thompson – Internet Computing, IEEE, 2011 – ieeexplore.ieee.org … The 3D virtual world Second Life (http:// secondlife.com) launched in 2003, with 18 mil- lion … Combining avatars who look like a person with chat bots programmed with a person’s experi- ence provides … ll be 22 years old and beautiful (just as everyone is in Second Life), with San …  Cited by 8 – Related articles – All 6 versions

Towards a service framework for remote sales support via augmented reality [PDF] from qut.edu.auRA Brown, AP Barros – 2011 – eprints.qut.edu.au … Regen- brecht et al. [19] and Uva, Cristiano, Fiorentino and Monno [23] have applied AR to 2 Second Life – www.secondlife.com Page 6. augment co-located as well as remote product configuration and development. … 2. • Avatar Service – chat bot or human controlled [21 …  Related articles

[PDF] Enhancing the believability of embodied conversational agents through environment-, self-and interaction-awareness [PDF] from psu.eduK Ijaz, A Bogdanovych… – Proceedings of ACSC, 2011 – Citeseer … Furthermore, in virtual worlds like Second Life (http://www.secondlife.com) it is … 2.2.1 Believable Conversations Believable conversation in relation to the content is a term often associated with “chatbots” – software pro- grams that try to keep a human engaged in a textual or …  Cited by 1 – Related articles – View as HTML – All 7 versions

E-AI an emotion architecture for agents in games & virtual worlds [PDF] from openrepository.comS Slater – 2010 – wlv.openrepository.com … investigation into chat bots. Chapter 3 begins with an investigation into suitable evaluation techniques, which could be used … into suitable platforms including Id Software?s Quake 3, Linden Labs Second Life and finally a web chat bot using the Macromedia Flash CS3 platform. …  Related articles – All 2 versions

Teacher agents: the current state, future trends, and many roles of intelligent agents in education K Reed… – Online Communities and Social Computing, 2011 – Springer … that is used to create life-like dialog for an ALICE chatbot [1]. We … 4 Chatbots, chatterbots, and conversational agents are ‘talking’ computers with antecendents in the … with subsequent agents created to interact in commerce, education, and entertainment, including Second Life. …  Related articles – All 3 versions

Multimodal agents in second life and the new agents of virtual 3d environments A Arroyo, F Serradilla… – Methods and Models in Artificial and …, 2009 – Springer … Page 2. Multimodal Agents in Second Life 507 As already mentioned, these virtual environments are useful for human in- teraction. … These programs are known as conversational agents or more typically as Chatterbots, Chatbots or Talkbots. …  Cited by 4 – Related articles – All 2 versions

Twenty years of artificial life art S Penny – Digital Creativity, 2010 – Taylor & Francis … Through the 90s a plethora of net-based chatbots emerged, with ‘Julia’ as an early … recently such programs are implemented as avatars in immersive virtual worlds such as Second Life. Marc Boehlen’s ‘Universal Whistling Machine’, while neither a chatbot nor a real time music …  Related articles – All 3 versions

Web 2.0: Read, write, create, connect, and learn-opportunities for online learning TJ Parscal – Journal of Psychological Issues in Organizational …, 2010 – Wiley Online Library … in Second Life] can take place in real time, in the form of a virtual lecture, or asynchronously, in the form of programmed objects and activities across several modalities, audio files, streaming video, pictures, text, live interactions with artificial humans or “chatbots,” quizzes … 

Talking NPCs in a virtual game world [PDF] from aclweb.orgT Klüwer, P Adolphs, F Xu, H Uszkoreit… – Proceedings of the ACL …, 2010 – dl.acm.org … a flexible and hybrid approach combining knowledge-intensive domain- specific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat. 1 Introduction In recent years multi-user online games in virtual worlds such as Second Life or World …  Cited by 3 – Related articles – All 12 versions

[PDF] Integración de los Sistemas de Diálogo para la Interacción en Redes Sociales [PDF] from sepln.orgD Griol, MA Patricio, JM Molina, A Arroyo… – … del lenguaje natural, 2010 – sepln.org … sobre la interacciones de los usuarios, lo hemos comparado con dos chatbots que también … El primero de ellos es el chatbot Elbot (http://www.elbot.com), participante en los … estado en funcionamiento durante varios meses en la isla TESIS en Second Life, registrándose cada …  Cited by 1 – Related articles – View as HTML – All 8 versions

[CITATION] Der virtuelle Lesesaal [PDF] from bibliothek-saur.deD Wolf – BIBLIOTHEK Forschung und Praxis, 2009 – Walter de Gruyter GmbH & Co. KG Related articles – All 5 versions

An evaluation of implementing problem-based learning scenarios in an immersive virtual world [PDF] from ijme.netM Savin-Baden, C Tombs, T Poulton… – International Journal of …, 2011 – ijme.net … than one’s bodily presence, is becoming increasingly unmasked through worlds such as Second Life (SL … driven scenarios use non-player characters (NPCs) in two forms: as ‘chat bots’, where the … The students are required to interact with a ‘chat bot’ to distin- guish what their next …  Related articles – All 4 versions

[PDF] Learning Tools with Pedagogical Standards [PDF] from bth.seT Schamp-Bjerede – Högskolepedagogisk konferens Blekinge Tekniska …, 2010 – bth.se … html (Accessed: 4 August 2009). Anon (2000) MathBot, the math only chat bot [Online]. … com/chatbot/mathbot/(Accessed: 5 August 2009). … Boundris, D.(2005) Using FAQs and Chatbots for e-learning at the University of Leeds [Online] University of Leeds. Available from: www. …  Related articles – View as HTML – All 13 versions

MPML3D: Scripting agents for the 3D Internet [PDF] from emptyclip.deH Prendinger, S Ullrich… – … IEEE Transactions on, 2011 – ieeexplore.ieee.org … be desired by the content creator, are very difficult to implement with chatbot technology. … Very recently, a new commercial approach of embodied chatbots for SL has been proposed by … 3 SECOND LIFE AND OPENSIMULATOR In this section, we will provide an overview of the …  Cited by 12 – Related articles – All 7 versions

Avatars Go to Law School: Digital Standardized (And Not So Standard) Clients for Law School Teaching [PDF] from athabascau.caA Zariski – 2010 – auspace.athabascau.ca … 2010. Connecting in Second Life: Avatars at AU. Unpublished presentation at … Jia, Jiyou. 2009. CSIEC: A Computer-Assisted English Learning Chatbot Based on Textual … 2007. Bringing Chatbots into Education: Towards Natural Language Negotiation of Open Learner Models. …  Related articles – All 2 versions

Integración de los sistemas de diálogo para la interacción en redes sociales [PDF] from ua.esD Griol Barres, MÁ Patricio Guisado… – 2010 – rua.ua.es … sobre la interacciones de los usuarios, lo hemos comparado con dos chatbots que también … El primero de ellos es el chatbot Elbot (http://www.elbot.com), participante en los … estado en funcionamiento durante varios meses en la isla TESIS en Second Life, registrándose cada … 

Mobile technology in the academic environment: from Homo sapiens to Homo contextus. [PDF] from uj.ac.zaLCH Fourie – 2010 – ujdigispace.uj.ac.za … Virtual Library offering library services to avatars who live and work in the 3D virtual space – Second Life Page 72. • Are designed to answer user queries … Tell them what other people thought of the book http://www.daden.co.uk/chatbots/livebots/lillian/ Despite emerging roles …  All 2 versions

An Exploratory Study of Problem-Based Learning in Virtual Worlds [PDF] from aegean.grS Vosinakis, P Koutsabasis… – Games and Virtual …, 2011 – ieeexplore.ieee.org … Many times instructors can manipulate the chatbot so as to guide the story behind a PBL scenario. … Girvan and Savage [23] proposed Communal Constructivism as a potentially appropriate pedagogy for use in Second Life. … 2 http://secondlife.com 113 Page 3. …  Cited by 2 – Related articles – All 4 versions

[PDF] The Possibilities and Limitations of Teaching Through Multi User Virtual Environments [PDF] from diva-portal.orgN Amundsen – 2011 – hig.diva-portal.org … The forum members described two methods of creating NPC’s within Second Life; one through the Linden Scripting … Willow Danube” recommended a trip to the Medical School too see the chat bot, as well … BHealthy is a chatbot in the form of a recovering patient that can ask and …  View as HTML

Technologies in use for second language learning [PDF] from bracu.ac.bdM Levy – The Modern Language Journal, 2009 – Wiley Online Library … Some chatbots interact only via text, whereas more ambitious chatbot interfaces utilise voice … Although significant advances have been made recently with chatbots for conversation practice … worlds such as Active Worlds (http://www.activeworlds.com/) and Second Life (http://www …  Cited by 15 – Related articles – All 9 versions

[PDF] Prototyping virtual instructors from human-human corpora [PDF] from usc.eduL Benotti, A Córdoba, A Denis… – Proceedings of the …, 2011 – projects.ict.usc.edu … Is it possible to prototype from corpora? Chat-bots Negotiating agents Task-oriented agents … & Nakano, 2010) Be able to handle (a restricted set of) DF speech acts (such as clarification requests) Building an instructor for a task situated in Second Life  Related articles – View as HTML – All 12 versions

The mutations of marketing and libraries [PDF] from ifla.orgW Ratzek – IFLA journal, 2011 – ifl.sagepub.com … and HOEB4U. INA: The HOEB (http:www.buecherhallen.de) operate a comprehensive Internet portal which can be compared to a big virtual library. INA is the name of a user/customer oriented ‘female’ chatbot. Since 2006, INA …  Related articles – All 4 versions

Psychological research on embodied conversational agents: The case of pedagogical agents. NC Krämer – 2010 – psycnet.apa.org … Examples are Second Life or Massively Multiplayer Online Role-Playing Games (MMORPG) like World of Warcraft. … agents are de- veloped for, and sometimes already employed in, various ar- eas of application: commercial applications such as so-called chatbots on websites …  Cited by 1 – Related articles – All 3 versions

A conversational agent to support decisions in SimCity like games A Augello, G Pilato… – Semantic Computing, 2009. …, 2009 – ieeexplore.ieee.org … Arguments from SimCity and Second Life. Planning Theory & Practice, Volume 9, Issue 2 June 2008 , pages 209 – 226 [14] GeNIe environment for decision-theoretic model. http://genie.sis.pitt.edu/ [15] Alice Chatbot: www.alicebot.org 372  Cited by 1 – Related articles – All 3 versions

Using game development to teach software architecture [PDF] from hindawi.comAI Wang… – International Journal of Computer Games Technology, 2011 – dl.acm.org … The paper describes how XNA was used in an artificial intelligence course where the stu- dents were asked to implement a chat bot, motion planning, … MO-SEProcess is a multiplayer online SE process game based on the SimSE in 3D imple- mented in Second Life. …  Related articles – All 4 versions

[HTML] Using Game Development to Teach Software Architecture [HTML] from hindawi.comW Alf Inge… – International Journal of Computer Games …, 2011 – hindawi.com … The paper describes how XNA was used in an artificial intelligence course where the students were asked to implement a chat bot, motion planning, adversarial … MO-SEProcess is a multiplayer online SE process game based on the SimSE in 3D implemented in Second Life. …  Related articles – Cached – All 2 versions

Real Benefits of a Second Life: development and evaluation of a virtual psychology conference centre and tutorial rooms CP DANCEY, EANN ATTREE… – … Learning & Teaching, 2011 – wwwords.co.uk … Page 9. Real Benefits of a Second Life 115 … For instance, to develop the SL conference centre and buildings, user documentation, the digital video, and the interactive ‘chat bot’ (a program designed to instigate conversation) receptionist (provided by Gemixin), was £4,000. …  Related articles – All 2 versions

Learning by Building in SL: A Reflection on an Interdisciplinary and International Experience [PDF] from unipi.itH Denard, E Salvatori… – 2011 – eprints.adm.unipi.it … The possible extensions to the chat-bot are endless, as unlimited are the sources of information that the chat-bot engine can access; we tried for example to use a question answering system on contents from the Wikipedia … CREATING CULTURAL CONTENT IN SECOND LIFE …  All 4 versions

Situating pedagogies, positions and practices in immersive virtual worlds M Savin-Baden, L Gourlay, C Tombs… – Educational …, 2010 – Taylor & Francis … project was designed to take advantage of the new opportunities afforded by IVWs, and used the virtual environment Second Life (Savin-Baden … information in ADS was presented in a more interactive way, with the student communicating directly with a ‘chatbot’ (computer-driven …  Cited by 1 – Related articles – All 4 versions

[PDF] When Messages Matter More: The moderating effect of avatar presence on message cue processing in cross-cutting political discussion [PDF] from ohiolink.eduEF Kiefer – 2010 – etd.ohiolink.edu Related articles – Library Search – All 3 versions

CharanisML: A Flexible Virtual Actor Control Interface S Weiß, F Berger, A Marbach… – Learning by Playing. Game- …, 2009 – Springer … 2 http://nwn.bioware.com/ (last visited 04.01.2009). 3 http://secondlife.com/ (last visited 04.01.2009). 4 … users. It employs current chatbot technology as the basis for text-based interactions as well already animated virtual characters. …  Cited by 1 – Related articles – All 3 versions

Literacy practices in Schome Park: a virtual literacy ethnography [PDF] from pbworks.comJ Gillen – Journal of research in reading, 2009 – Wiley Online Library … paragraph relates to the constantly developing convergence of technologies in the project and requires some knowledge of (Teen) Second Life to understand. … Similarly the other entries shown here feature in-group humour, with only chatbot beginning with an actual definition. …  Cited by 20 – Related articles – All 14 versions

La plataforma EDUCAGENT: Agentes Conversacionales Inteligentes y Entornos Virtuales aplicados a la Docencia [PDF] from 161.67.140.29D Griol Barres, JM Molina, Z Callejas… – Informatica Educativa …, 2011 – 161.67.140.29 … EducAgent permite además la interacción y consulta de los contenidos desarrollados a través de mundos virtuales 3D como Second Life (secondlife.com/) o … Los chatbots entrenados a partir de un corpus permiten la práctica de idiomas únicamente en el dominio de los corpus …  Related articles

Sensualities/Textualities and Technologies: Writings of the Body in 21st-Century Performance (review) S Schaffner – Theatre Journal, 2011 – muse.jhu.edu … Prosthetic Head.” The latter is one of the highpoints of the collection, as Stelarc’s three-dimensional, animated chat-bot (gallery-goers … Virtual worlds like Second Life and World of Warcraft (both massively multiplayer online role-playing games, or MMORPGs) are developing … 

Cultural and linguistic problems in GSD: a simulator to train engineers in these issues MJ Monasor, A Vizcaíno… – Journal of Software …, 2011 – Wiley Online Library … [13] explores the interaction with avatar-based humans through the integration of Second Life in virtual collaborative projects, which allows collaboration skills and intercultural … This knowledge is stored as a set of text patterns that are interpreted by means of a chatbot system. …  Related articles

13 Arti?cial life, arti?cial agents, virtual realities: technologies of autonomous agency C Allen – The Cambridge Handbook of Information and …, 2010 – books.google.com … These concerns predate the rich, virtual, multi-user environments exempli?ed by Second Life. … 1965), a program that simulated (or, perhaps, parodied) the question-asking technique of Rogerian psychotherapy, and that is credited as being the ?rst ‘chatterbot’or ‘chatbot’-a piece … 

Defining internet-supported therapeutic interventions [PDF] from epi-ucsf.orgA Barak, B Klein… – Annals of Behavioral Medicine, 2009 – Springer Page 1. ORIGINAL ARTICLE Defining Internet-Supported Therapeutic Interventions Azy Barak, Ph.D. & Britt Klein, D.Psych. (Clinical) & Judith G. Proudfoot, Ph.D. Published online: 29 September 2009 (c) The Society of Behavioral Medicine 2009 …  Cited by 50 – Related articles – All 8 versions

New Literacies in Schome Park [PDF] from ums.ac.idJ Gillen – Researching Learning in Virtual Worlds, 2010 – Springer … past (ref- erences to Ancient Greece and Rome were not uncommon in the project) and the twenty-first century Second Life-specific jargon … somewhat tongue in cheek) rather than a “definition.” Similarly the other entries feature in-group humour, with only chatbot beginning with …  Cited by 3 – Related articles – All 6 versions

[PDF] Art and Artificial Life-a Primer [PDF] from escholarship.orgS Penny – 2009 – escholarship.org … Keywords: Artificial Life, Artificial Life Art, Emergence, self-organisation, Art and Technology, Alife, Cybernetics, Chaos, non-linear dynamics, fractals, genetic algorithms, Interactivity, believable agents, autonomous agents, chatbots, reactive robotics …  Cited by 3 – Related articles – View as HTML – All 4 versions

An Intelligent Advisor to Suggest Strategies in Economic Policy Decisions A Augello, G Pilato… – Complex, Intelligent and …, 2010 – ieeexplore.ieee.org … Arguments from SimCity and Second Life. Planning Theory & Practice, Volume 9, Issue 2 June 2008 , pages 209 – 226 [14] GeNIe environment for decision-theoretic model. http://genie.sis. pitt.edu/ [15] Alice Chatbot: www.alicebot.org [16] http://www.tiltedmill.com/games/ [17 …  Related articles – All 3 versions

VENTURE: Towards a framework for simulating GSD in educational environments MJ Monasor, A Vizcaino… – Research Challenges in …, 2011 – ieeexplore.ieee.org … Chatbot Workflow Engine Rules editor … Its main components are: the workflow orchestrator, which guides the execution of the workflow, and the chatbot system, which processes the natural language by interpreting AIML (Artificial Intelligence Markup Language). …  Related articles

[BOOK] Cybrarian Extraordinaire: Compelling Information Literacy Instruction FA Smith – 2011 – books.google.com … vi CONTENTS SmartBoard Workshop for Library Employees 29 Achieving Continued Employment 30 Closing 34 3 Moving into the Virtual World: From Having No Life to Having a Second Life 35 Helping Your Fellow Librarians with Second Life 41 4 Outreach Librarian and …  Related articles – Library Search – All 2 versions

[PDF] Artificial Intelligence-Agents and Environments [PDF] from bookboon.comWJ Teahan – 2010 – bookboon.com … Joesph Weizenbuam built one of the very first chatbots, called ELIZA, back in 1966. … Similarly, there are many websites on the Internet today that claim that their chatbot has passed the Turing Test; however, until very recently, no chatbot has even come close. …  Cited by 4 – Related articles – All 2 versions

[BOOK] Dating-Philosophy for Everyone: Flirting With Big Ideas JW Shenk, F Allhoff, K Miller… – 2011 – books.google.com Page 1. Edited by Kristie Miller and Marlene Clark PHILOSOPHY FOR EVERYONE Flirting with Big Ideas Foreword by Joshua Wolf Shenk Series Editor: Fritz Allhoff Page 2. Ednted by Krnsne Mnller and Marlene Clark Flnrtmg …  Related articles

[BOOK] Dating-Philosophy for Everyone: Flirting With Big Ideas K Miller, F Allhoff, M Clark… – 2011 – books.google.com Page 1. Page 2. PhIloSoPhy For EvEryonE Speed dating, online dating, group blind dating, dating consultants… A booming dating industry is catering to an ever-increasing number of single adults in the twenty-first century, with …  Related articles – Library Search

[HTML] mediensprache. net [HTML] from mediensprache.netT Siever – 2011 – mediensprache.net Literatur zur Medienlinguistik, die Sie online und sofort lesen können – nur bei mediensprache.net.  Cached

Semi-automated dialogue act classification for situated social agents in games [PDF] from mit.eduJ Orkin… – Agents for games and simulations II, 2011 – Springer … For example, as of 2008 World of Warcraft had over 10 million paying subscribers, Habbo Hotel had 9.5 million unique monthly visitors, and Second Life had 600,000 unique monthly … Huang et al [8] trained chatbots by extracting title-reply pairs from online discussion threads. …  Cited by 3 – Related articles – All 10 versions

Human-to-human interfaces: emerging trends and challenges A Gentile, A Santangelo, S Sorce… – International Journal of …, 2011 – Inderscience … Second Life is the main example of human to human collaboration mediated by virtual world. It is a 3-D social virtual world fully built and maintained by its residents (the users in Second Life) (Rymaszewski et al., 2006), in which people interact, work and collaborate together. …  Cited by 2 – Related articles – All 4 versions

[PDF] AGENT FOR INTERACTIVE STUDENT ASSISTANCE: A STUDY OF AN AVATAR-BASED CONVERSATIONAL AGENT’S IMPACT ON STUDENT … [PDF] from ohiolink.eduSO Ogden – 2011 – etd.ohiolink.edu Related articles – All 2 versions

[PDF] Early summer 2009 Virtual World Watch snapshot of virtual world activity in UK HE and FE [PDF] from virtualworldwatch.netJ Kirriemuir – Retrieved, 2009 – virtualworldwatch.net … “All projects are Second Life, though some of our team are looking at the open source alternatives. I have four main projects: … I’m using ‘chat-bot’ technology to enable the student to ‘verbally’ assess the patient-avatar’s prior history and make a differential diagnosis. …  Cited by 11 – Related articles – View as HTML – All 3 versions

[PDF] Using XNA to Teach Software Architecture [PDF] from psu.eduAI Wang… – 2010 – Citeseer … The paper describes how XNA was used in a artificial intelligence course where the students was asked to implement a chat bot, motion planning, adversarial … MO-SEProcess is a multiplayer online SE process game based on the SimSE in 3D implemented in Second Life. …  Related articles – View as HTML – All 4 versions

[PDF] An Investigation into a Natural Language Interface for Contact Centres [PDF] from nmmu.ac.zaGR Sankar – 2009 – nmmu.ac.za Page 1. Department of Computer Science and Information Systems An Investigation into a Natural Language Interface for Contact Centres January 2009 Gopal Ravi Sankar Supervisor: Prof. J.Greyling Co-Supervisor: Dr. D.Vogts …  Related articles – View as HTML – All 3 versions

[HTML] mediensprache. net| Literature: free publications available online [HTML] from mediensprache.netT Siever – 2010 – mediensprache.net A list of free online publications you can download for free and read it directly – at mediensprache.net.  Cached

[BOOK] Osaavatko koneet ajatella?: Tekoäly saapuu osaksi modernia yhteiskuntaa VV Viitaniemi – 2009 – books.google.com … CHATBOT Verkon animaatio- tai luonnollista esikuvaansa esimerkiksi ihmistä muistuttava keskustelurobotti. … SECOND LIFE Aikuisille suunnattu, verkossa sijaitseva interaktiivinen vir- tuaalitodellisuus, jossa ihmiset esiintyvät itse luoduissa avatar-hahmoissaan. 20 Page 22. …  Related articles – Library Search

Arius in Cyberspace: Digital Companions and the Limits of the Person [PDF] from soton.ac.ukK O’Hara – Yorick Wilks (ed.), Close Engagements with …, 2010 – eprints.ecs.soton.ac.uk … It is not obviously impossible – the Loebner Prize is awarded annually to chatbots which can fool some human judges into thinking they are human, although … On the other hand, a chatbot that can cope very well in a restricted context (eg dealing with enquiries to a bank) tends to …  Related articles

[BOOK] We, Robot: Skywalker’s Hand, Blade Runners, Iron Man, Slutbots, and how Fiction Became Fact MS Meadows – 2010 – books.google.com … In 2010, I heard about a robot in the online world of Second Life that was selling virtual sex, while another in the gaming world of Las Vegas was selling real … There are now virtual robots, cyborgs, fem- bots, chatbots, slutbots, androids, gynoids, geminoids, warbots, and hybrots. …  Cited by 1 – Related articles – Library Search

[PDF] Learners’ Experience of Presence in Virtual Worlds [PDF] from alt.ac.ukM Childs – 2010 – archive.alt.ac.uk … Debating the Ethical Dilemmas of Second Life in Ethics in Business, Management and Computer Science, Cambridge: Cambridge Scholars … pedagogical goals and student needs and expectations in a Second Life virtual community, …  Related articles – View as HTML – All 4 versions

[PDF] TECNOLOGIE DELLA PRESENZA CONCETTI E APPLICAZIONI [PDF] from drivehq.comG Riva, F Vatalaro… – Mondo Digitale, 2009 – drivehq.com … umane e fornisce risposte in base alle parole di senso comune, in luogo di singole parole chiave. K Agenti virtuali e chatbot: entità spesso antropomorfe generate dal calcolatore, dotate di capacità di interazio- … Esempi sono Second Life, There.com, o Club Penguin. …  Cited by 1 – Related articles – View as HTML – All 4 versions

Extensive evaluation of using a game project in a software architecture course [PDF] from ntnu.noAI Wang – ACM Transactions on Computing Education (TOCE), 2011 – dl.acm.org Page 1. TOE00043 ACM (Typeset by SPi, Manila, Philippines) 1 of 28 February 18, 2011 17:2 Extensive Evaluation of Using a Game Project in a Software Architecture Course ALF INGE WANG, Norwegian University of Science and Technology …  Cited by 3 – Related articles – All 6 versions

[BOOK] Close engagements with artificial companions: Key social, psychological, ethical and design issues [PDF] from aclweb.orgY Wilks – 2010 – books.google.com Page 1. Natural Language Processing 8 rClose Engagements with Artificial Companions Key social, psychological, ethical and design issues Edited by YorickWilks JOHN BENJAMINS PUBLISH INC COMPANY Page 2. Close Engagements with Artificial Companions Page 3. …  Cited by 7 – Related articles – Library Search – All 7 versions

[BOOK] Avatare-Voraussetzungen für den erfolgreichen Einsatz virtueller Berater D Ebner – 2009 – books.google.com … Buch eine von virtuellen Identitäten bevölkerte Parallelwelt und gilt somit als einer der Vordenker von “Second Life”. … Virtuelle Berater werden auch als Chatterbots oder Chatbots bezeichnet und sind in der Lage über … Der Begriff Chatbot oder Chatterbot setzt sich laut Möbus et al …  Cited by 1 – Related articles – Library Search – All 2 versions

[PDF] 2011 Conference Proceedings of the Virtual Worlds Best Practices in Education Conference [PDF] from urockcliffe.comK Feenan, K Novak… – Journal of Virtual Studies, 2011 – ejournal.urockcliffe.com … 19 Second Life and Science Popularization ….. 20 … (c)Rockcliffe University Consortium Page 4 “It was like I wasn’t even really there”: A feminist analysis of women college students in Second Life 25 AS THE WORLDz TURN… …  View as HTML

[PDF] ?????? ?? ??????? [PDF] from mgimo.ru?? ??????? – 2011 – mgimo.ru Page 1. ?.?.??????? ????????????? ? ??????????????? ?????? ?????????? ?????????? ??? 2.0. ? ?????? ???????????????? ??????????? ?????????? ??????- 2011 1 Page 2. ??? 004(075.8) ??? B2.97?73 ? -18 ?????: …  Related articles – View as HTML – All 2 versions

Embodiment and expressive communication on the internet E Oberzaucher, K Grammer… – Face-to-Face …, 2011 – books.google.com … only. This is why modern media technologies like Second Life, World of Warcraft, or avatar-controlled browsing are being given new, embodied, and personalized interfaces, thus responding to the social needs of humans. The …  Related articles

Connect to me dot com: contemporary issues in cyberpsychology [PDF] from uj.ac.zaM Singer – 2010 – ujdigispace.uj.ac.za … 66 Figure. 5.1. Example of Google image search for ‘rorschach cards’ 79 Figure 6.1. Overview of Types of Web Based Therapy 86 Figure 6.2. Example of Online Therapy Chatbot 89 LIST OF TABLES Table 4.1. Examples of Selected Virtual Reality Studies 56 Table 4.2. …  Related articles

[BOOK] Neue Lernwelten durch Multimediaeinsatz im Spanischunterricht: Über Möglichkeiten und Grenzen von E-Mail-Projekten M Loos – 2010 – books.google.com Page 1. Page 2. Marika Loos Neue Lernwelten durch Multimediaeinsatz im Spanischunterricht Über Möglichkeiten und Grenzen von E-Mail-Projekten Page 3. Page 4. GRIN – Verlag für akademische Texte Der GRIN Verlag mit …  Related articles – Library Search

[PDF] Interaçao com Wikis por meio de Mensageiros Instantâneos [PDF] from usp.brRP dos Santos… – 2009 – pandora.cisc.usp.br Page 1. nteraç˜ao com Wikis por meio de Mensageiros nstantâneos Rafael Pereira dos Santos Page 2. Interaç˜ao com Wikis por meio de Mensageiros Instantâneos Rafael Pereira dos Santos Orientador: Profa Dra Renata Pontin de Mattos Fortes …  Related articles – All 2 versions

[BOOK] Alone together: Why we expect more from technology and less from each other S Turkle – 2011 – books.google.com … a house, a family, and a social life, basically says, “Finally, a place to love your body, love your friends, and love your life.”1 On Second Life, a lot … In this contest, Levy’s “chat bot” program was best at convincing people that they were talking to another person and not to a machine …  Cited by 75 – Related articles – Library Search – All 5 versions

La co-construction d’un dispositif sociotechnique de communication: le cas de l’Internet Relay Chat [PDF] from archives-ouvertes.frG Latzko-Toth – 2010 – halshs.archives-ouvertes.fr Page 1. UNIVERSITÉ DU QUÉBEC À MONTRÉAL LA CO-CONSTRUCTION D’UN DISPOSITIF SOCIOTECHNIQUE DE COMMUNICATION : LE CAS DE L’INTERNET RELAY CHAT THÈSE PRÉSENTÉE COMME EXIGENCE PARTIELLE DU DOCTORAT EN COMMUNICATION …  Cited by 3 – Related articles – All 4 versions

[BOOK] The online learning idea book: 95 proven ways to enhance technology-based and blended learning P Shank – 2011 – books.google.com … Example Roll Call Transcript Journal Group Formation Instructions Journal Group Postings Final Journal Group Twitter Activity Patrick’s Twitter Stream Collaborative Peer Review Example Google Docs for Learner Feedback Virtual Interview in Second Life VoiceThread Digital …  Cited by 17 – Related articles – Library Search – All 6 versions

Telling interactive stories: A practice-based investigation into new media interactive storytelling [TXT] from brunel.ac.ukS Atkinson – School of Arts, 2009 – bura.brunel.ac.uk … 2002, Dir: Florian Thalhofer)….47 3.11: Korsakow authoring interface (2002, Florian Thalhofer)….48 3.12: Soft Cinema screen shot (2002, ZKM)….59 3.13: Second Life Cable Network: Giant …  Cited by 1 – Related articles – All 3 versions

[BOOK] Theatralität digitaler Medien: Eine wissenssoziologische Betrachtung medialisierten Alltagshandelns S Pranz – 2009 – books.google.com … 2 Im Online-Rollenspiel Second Life gibt es ja bekanntlich bereits die ersten Elternschaften, die sich auf .virtuelle Kinder’ beziehen. 3 Hier ist auf das Projekt “tributes.com” zu verweisen, das den Aufbau des ersten digitalen Fried- hofs beabsichtigt. …  Cited by 5 – Related articles – Library Search – All 2 versions