Conversation Trees


See also:

Dialog Trees


Modeling blog dynamics [PDF] from psu.edu M Götz, J Leskovec, M McGlohon… – … Conference on Weblogs …, 2009 – aaai.org … Edges are labeled with time-stamps of the link occurrence (that is, the time at which the source of the link, the refer- ring post, was written). Posts across blogs that participate in the same discussion can be viewed as being part of the same conversation tree (ie, cascade). … Cited by 45 – Related articles – All 11 versions

Validation of Dunbar’s number in Twitter conversations [PDF] from arxiv.org B Goncalves, N Perra… – Arxiv preprint arXiv:1105.5170, 2011 – arxiv.org … network can be extracted by pro- jecting the tweet trees to a user graph: User A is con- nected to user B by a directed outgoing edge if A replied to a tweet sent by B. Over time, any pair of users can ex- change multiple replies either in a single “conversation” (tree) or through … Cited by 3 – Related articles – All 7 versions

Exploiting conversational features to detect high-quality blog comments [PDF] from ubc.ca N FitzGerald, G Carenini, G Murray… – Advances in Artificial …, 2011 – Springer … BAD. Slashdot comments are displayed in a threaded conversation-tree type layout. … sequences. In order to solve this problem, each conversation tree is transformed into multiple Threads, one for each leaf-comment in the tree. … Related articles – All 9 versions

New Media and the ‘Anchor Baby’Boom G Ignatow… – Journal of Computer-Mediated …, 2011 – Wiley Online Library … Using these techniques, we chart some of the main branches of the “conversation tree” (McGlohon et al., 2007) from which the anchor baby meme diffused across the “social topology of cyberspace” (Erbach, 2004) beginning in the mid-2000s. … Cascades and conversation trees. … Related articles – All 2 versions

Mobility of Internet-Based Virtual Computing Environment S Shen, J Wang, R Shen… – Parallel and Distributed …, 2009 – ieeexplore.ieee.org … All the conversations are managed by a conversation tree in the Owlet runtime environment. … The conversation tree records the variable state of the agent and by record the hierarchical tree it records all the active rules of the agent. … Related articles – All 3 versions

[PDF] Information Propagation and Network Evolution on the Web [PDF] from cmu.edu M McGlohon, J Leskovec, C Faloutsos, N Glance… – 2009 – cs.cmu.edu … A cascade (also known as conversation tree) has a single starting post called the cascade initiator with no out-links to other posts (eg nodes a, b, c, d in Figure 1(c)). Posts then join the cascade by linking to the initiator, and subsequently new posts join by linking to members … Related articles – View as HTML – All 4 versions

Cascading behavior in large blog graphs [PDF] from arxiv.org J Leskovec, M McGlohon, C Faloutsos… – Arxiv preprint arXiv: …, 2007 – arxiv.org … A cascade (also known as conversation tree) has a single starting post called the cascade initiator with no out- links to other posts (eg nodes a, b, c, d in Figure 1(c)). Posts then join the cascade by linking to the initiator, and subsequently new posts join by linking to members … Cited by 169 – Related articles – Library Search – All 33 versions

Features to support persistent chat conversation M Rahimifar… – Online Communities and Social Computing, 2011 – Springer … 72-79 (1999) 5. Popolov, D., Callaghan, M., Luker, P.: Conversation space: Visualizing multi-threaded conversation. In: Proceedings of AVI 2000, Palermo, Italy (2000) 6. Smith, MA, Cadiz, J., Burkhalter, B.: Conversation Trees and Threaded Chats. … Related articles – All 3 versions

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project [PDF] from ucsc.edu AA Reed, B Samuel, A Sullivan, R Grant… – Proceedings of the 7th …, 2011 – aaai.org … This authoring paradigm tends to introduce both structural and workload problems for RPG designers. Traditionally, story is presented through dialogue assembled in fragile, ad-hoc structures glued together with quest flags and conversation trees. … Cited by 4 – Related articles – All 6 versions

[PDF] Developing a CALL System for Practicing Oral Proficiency: How to Design for Speech Technology, Pedagogy and Learners [PDF] from taalunieversum.org H Strik, F Cornillie, J Colpaert… – Proceedings of the …, 2009 – w.taalunieversum.org … technology). The functions of the system that were not implemented (play prompts, give feedback, etc.) were simulated. For this pilot study, an internet application was used to present one conversation tree (including graphics). In … Cited by 5 – Related articles – View as HTML – All 17 versions

Integrating Topic-centric Thread-Based Organized Chat into Web-Based Enterprise Instant Messengers H Shen – e-Business Engineering (ICEBE), 2010 IEEE 7th …, 2010 – ieeexplore.ieee.org … ACM Transactions on Internet Technology, under revision (minor revision), 2010. [5] M. Smith, JJ Cadiz, and B. Burkhalter. Conversation trees and threaded chats. In Proceedings of ACM Conference on Computer Supported Cooperative Work, pages 97-105, Dec. 2000. … Cited by 1 – Related articles – All 2 versions

[DOC] Developing a CALL System for Practicing Oral Proficiency: How to Match Design and Speech Technology [DOC] from kun.nl H Strik, F Cornillie, J van Doremalen… – Proc. SLATE, 2009 – lands.let.kun.nl … technology). The functions of the system that were not implemented (play prompts, give feedback, etc.) were simulated. For this pilot study, an internet application was used to present one conversation tree (including graphics, etc.). In … Cited by 1 – Related articles – View as HTML – All 3 versions

Community structure and information flow in usenet: Improving analysis with a thread ownership model [PDF] from psu.edu M McGlohon… – International Conference on Weblogs and Social …, 2009 – aaai.org … Thread and author network construction One method of looking at patterns of information diffusion is extracting threads, conversation trees of replies. … This forms several cascades (as they are referred to in related work), or conversation trees. … Cited by 4 – Related articles – All 7 versions

[PDF] SpyFeet: An Exercise RPG [PDF] from ucsc.edu AA Reed, B Samuel, A Sullivan… – Proceedings of the …, 2011 – users.soe.ucsc.edu … and workload problems for RPG designers. Tra- ditionally, story is presented through dialogue assembled in fragile, ad-hoc structures glued together with quest flags and conversation trees. These brittle operational logics are … Cited by 2 – Related articles – View as HTML – All 4 versions

Diminishing Chat Confusion by Multiple Visualizations [PDF] from psu.edu T Holmer, S Lukosch… – Journal of Universal Computer Science, 2009 – jucs.org Page 1. Diminishing Chat Confusion by Multiple Visualizations Torsten Holmer (Upper Austria University of Applied Sciences, Hagenberg, Austria torsten.holmer@fh-hagenberg.at) Stephan Lukosch (Delft University of Technology, Delft, The Netherlands sglukosch@tudelft.nl) … Cited by 1 – Related articles – All 7 versions

[PDF] Emergence in games [PDF] from qut.edu.au P Sweetser – 2008 – eprints.qut.edu.au … out for the player to observe ? The player can choose a response from a limited set of options in a conversation tree ? Have a list of conversation topics to choose from ? Conversations can be emergent if speech options depend on the character having: … Cited by 17 – Related articles – View as HTML – All 2 versions

Designing an Elastic and Scalable Social Network Application [PDF] from thinkmind.org X De Coster, M Ghilain, B Mejías… – … COMPUTING 2011, The …, 2011 – thinkmind.org … tweet. Additionally a reply keeps a reference to the tweet to which it responds. This allows to build the whole conversation tree. 4) Create a line: A user can create additional lines with custom names to regroup specific users. … Related articles – All 3 versions

Reconstruction of Threaded Conversations in Online Discussion Forums E Aumayr, J Chan… – … AAAI Conference on Weblogs and Social …, 2011 – aaai.org Page 1. Reconstruction of Threaded Conversations in Online Discussion Forums Erik Aumayr and Jeffrey Chan and Conor Hayes Digital Enterprise Research Institute NUI Galway, Ireland Email: {erik.aumayr, jkc.chan, conor.hayes}@deri.org Abstract … Cited by 1 – Related articles – All 2 versions

Conversational Awareness in Text-Based Computer Mediated Communication MH Tran, Y Yang… – Awareness Systems, 2009 – Springer Page 1. Chapter 13 Conversational Awareness in Text-Based Computer Mediated Communication Minh Hong Tran, Yun Yang and Gitesh K. Raikundalia Abstract Text-based computer-mediated communication (TxtCMC) supports … Related articles – All 6 versions

[PDF] Finding patterns in blog shapes and blog evolution [PDF] from cmu.edu M McGlohon, J Leskovec, C Faloutsos… – Computer Science …, 2007 – repository.cmu.edu … A cascade (also known as conversation tree) has a single starting post called the cas- cade initiator with no out-links to other posts (eg nodes a, b, c, d in Figure 1(b)). Posts then join the cascade by link- ing to the initiator, and subsequently new posts join by link- ing to members … Cited by 30 – Related articles – Library Search – All 14 versions

[PDF] Proposal Submitted in Partial Fulfillment of the Requirements for the Degree Master of Science in Education: Emphasis Special Education School of Education … [PDF] from sonic.net M Geary – 2010 – 70-36-170-189.static.sonic.net … was used again at the end of the study. During the study, the students participated in the Add-a-Thought and Conversation Tree activities. The Social Thinking curriculum was … activities each day. The two activities were: The Add-a-Thought Game and The Conversation Tree. … Related articles – View as HTML – All 4 versions

How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world SH Ji, JW Kim, TJ Yoon… – … of the 2010 ACM Symposium on …, 2010 – dl.acm.org … International Conference on Cyberworlds, pages 383-388, Sept. 2008. [9] M. Smith, JJ Cadiz, and B. Burkhalter. Conversation trees and threaded chats. Proc. of CSCW, pages 97-105, 2000. [10] MA Smith, SD Farnham, and SM Drucker. … Related articles

Signs: Increasing Expression and Clarity in Instant Messaging [PDF] from azinman.com A Zinman… – System Sciences, 2009. HICSS’09. 42nd …, 2009 – ieeexplore.ieee.org … Vronay et. al. [32] attempted a similar technique of horizontal placement. Smith et. al’s Conversation trees [24] allows users to directly reply below the related message rather than add directly to the bottom, similar to Pimentel et. al’s system [22]. … Cited by 3 – Related articles – All 9 versions

Addressing co-text loss with multiple visualizations for chat messages T Holmer, S Lukosch… – Groupware: Design, Implementation, and …, 2008 – Springer … 47-63. John Benjamins, Amsterdam (1996) 3. Herring, S.: Interactional Coherence in CMC. Journal of Computer-Mediated Communica- tion 4(4) (1999) 4. Smith, M., Cadiz, J., Burkhalter, B.: Conversation trees and threaded chats. … Cited by 6 – Related articles – All 3 versions

The qualitative research interview: Participants’ responsive participation in knowledge making [PDF] from ualberta.ca M Knapik – International Journal of Qualitative …, 2008 – ejournals.library.ualberta.ca Page 1. 77 Article The Qualitative Research Interview: Participants’ Responsive Participation in Knowledge Making Mirjam Knapik University of Calgary Calgary, Alberta, Canada (c) 2006 Knapik. This is an Open Access article … Cited by 18 – Related articles – All 5 versions

Polyphony, a Knowledge-based Chat System Supporting Collaborative Work C Onofreiciuc, A Rosiu, A Gartner… – Advances in Intelligent …, 2008 – Springer … Users can click the utterances from the conversation tree in order to link their own replies to them. … In Web, Web-Services, and Database Systems, Springer LNCS Series (2002) 8. Smith, M., Cadiz, J., Burkhalter, B.: Conversation Trees and Threaded Chats. Microsoft Research. … Cited by 1 – Related articles – All 3 versions

Turn-taking and Mode-switching in grounding text-based communication in the classroom [PDF] from uu.nl J Enriquez, S Ainsworth, C Crook… – Proceedings of the 8th …, 2008 – dl.acm.org … Available: http://portal.acm.org/citation.cfm?id=958160.958167. Smith, M., Cadiz, JJ, & Burkhalter, B (2000). Conversation trees and threaded chats, Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work, 97-105. Wells, G. (1999). … Related articles – All 5 versions

A Programming Language Approach to Internet-Based Virtual Computing Environment [PDF] from ict.ac.cn J Wang, R Shen… – Journal of Computer Science and …, 2011 – Springer Page 1. Wang J, Shen R, Wang HM. A programming language approach to Internet-based virtual computing environment. JOUR- NAL OF COMPUTER SCIENCE AND TECHNOLOGY 26(4): 600-615 July 2011. DOI 10.1007/s11390-011-1160-5 … Related articles – All 4 versions

[PDF] Email Threads: A Comparative Evaluation of Textual, Graphical and Multimodal Approaches [PDF] from naun.org S Alharbi… – International Journal of Computers, 2009 – naun.org Page 1. ? Abstract- Email threads were implemented by enormous number of studies in order to improve the efficiency of email clients. Nevertheless, contextual information about messages in the threads was somewhat neglected by most of these studies. … Cited by 1 – Related articles – View as HTML

Virtual open conversation spaces: Towards improved awareness in a gse setting [PDF] from aspic.nl K Dullemond, B van Gameren… – … (ICGSE), 2010 5th …, 2010 – ieeexplore.ieee.org Page 1. Virtual Open Conversation Spaces: Towards Improved Awareness in a GSE Setting Kevin Dullemond Delft University of Technology IHomer K.Dullemond@TUDelft.nl Ben van Gameren Delft University of Technology IHomer BJAvanGameren@TUDelft.nl … Cited by 6 – Related articles – All 8 versions

Patience for Agility: Designing a Web-based Email Conversation Viewer [PDF] from aaaipress.org E Wilcox, S Nusser, J Cerruti, J Schoudt… – 2008 – aaai.org … In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (Chicago, Illinois, USA, November 06 – 10, 2004). [7] Smith, M., Cadiz, JJ, and Burkhalter, B. Conversation trees and threaded chats. In … Related articles – All 3 versions

[PDF] BACHELOR’S THESIS: Email clustering algorithm [PDF] from cvut.cz L Grafnetr – 2009 – dip.felk.cvut.cz … Existing partial solutions include following: • Threaded view is a method that displays a conversation tree based on information about relation to previous emails. This method works only for mails that were replied to or forwarded. … Related articles – View as HTML

The listening room: a speech-based interactive art installation [PDF] from asu.edu A Wright, A Evans, A Linney… – Proceedings of the 15th …, 2007 – dl.acm.org … have anticipated in the laboratory. It has enabled the content of the conversation tree to be developed iteratively so that, although ‘Heather’s’ reactions are predominantly fixed, conversations appear natural. A point of reference … Cited by 1 – Related articles – All 8 versions

Artificial intelligence in Buddhist perspective S Promta… – Journal of Information, Communication …, 2008 – emeraldinsight.com … Which of the many possible conversation trees would be appropriate would be picked out by the very first comment, which would then produce a coherent and sensible response (in other words, the first comment picks out the trunk of the appropriate tree). … Related articles – BL Direct – All 3 versions

Communication support visual interface for collaborative learning Y Hayashi, T Kojiri… – Trends in Applied Intelligent Systems, 2010 – Springer … Qualitative Sociology 21(3), 299-317 (1998) 8. Smith, M., Cadiz, J., Burkhalter, B.: Conversation Trees and Threaded Chats. In: Proc. of CSCW 2000, pp. 97-105 (2000) 9. Viegas, FB, Donath, JS: Chat circles. In: Proc. of SIGCHI 1999, pp. 9-16 (1999) 10. … Cited by 1 – Related articles – All 2 versions

[BOOK] Artificial intelligence for games [PDF] from unbox.org I Millington… – 2009 – books.google.com Page 1. ARTIFICIAL INTELLIGENCE FOR GAMES SECOND EDITION IAN MILLINGTON • JOHN FUNGE 14 Page 2. ARTIFICIAL INTELLIGENCE FOR GAMES Second Edition IAN MILLINGTON and JOHN FUNGE AMSTERDAM … Cited by 169 – Related articles – Library Search – All 17 versions

Social use of computer-mediated communication by adults on the autism spectrum [PDF] from cmu.edu M Burke, R Kraut… – … of the 2010 ACM conference on …, 2010 – dl.acm.org Page 1. Social Use of Computer-Mediated Communication by Adults on the Autism Spectrum Moira Burke and Robert Kraut Human-Computer Interaction Institute Carnegie Mellon University 5000 Forbes Ave., Pittsburgh, PA 15213 {moira, robert.kraut}@cmu.edu … Cited by 6 – Related articles – All 13 versions

Conversation piece: a speech-based interactive art installation [PDF] from alteregoinstallation.co.uk A Wright, A Linney, A Evans… – Proceedings of the 15th …, 2007 – dl.acm.org … Once ‘Heather’s’ opening comment has been made the conversation is directed by a ‘conversation tree’. This consists of a number of nodes representing the statements the system can make connected via a series of branches. … Related articles – All 5 versions

[CITATION] Year this Degree Granted: 2007 JD Siegel – 2007 Related articles – All 2 versions

Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treating Emergency Room Patients [PDF] from gatech.edu B Magerko, J Dean, A Idnani, M Pantalon… – 2011 AAAI Spring …, 2011 – aaai.org … save money. The overall effect of this design decision is that we have to write for depth (ie the entire possible conversation tree) as well as breadth (ie multiple dialogue statements when a single one would suffice). The practical … Cited by 1 – Related articles – All 4 versions

SWIM: an alternative interface for MSN messenger [PDF] from crpit.com MH Tran, Y Yang… – Proceedings of the eight …, 2007 – dl.acm.org … messages. Tree View displays all messages in a tree-based layout. Top-level tree nodes refer to main threads of a conversation. A … region. Tree View also indicates a current thread in which a local user is engaged. Furthermore … Cited by 3 – Related articles – All 13 versions

[PDF] Real-time text chat via collaborative editing systems [PDF] from psu.edu D Chen… – Online unter http://www. cit. gu. edu. au/david/ …, 2007 – Citeseer … Cambridge, 1984. [4] M. Smith, J. Cadiz, and B. Burkhalter. Conversation Trees and Threaded Chats. In Proc. of the ACM 2000 Conference on Computer-Supported Cooperative Work, pages 97-105, Philadelphia, United States, 2000. [5] C. Sun. … Cited by 2 – Related articles – View as HTML – All 17 versions

[PDF] Virtual environments for cultural learning [PDF] from psu.edu HC LANE… – AIED 2009: 14 th International Conference on …, 2009 – Citeseer … requests to expose different pragmatic meanings. These conversations were then used as the basis for conversation trees that the learner chooses from as the main mode of interaction in the game. The NPCs then react to the … Cited by 2 – Related articles – View as HTML – All 4 versions

Visualizing the Decision-Making Process in a Face-to-Face Meeting [PDF] from umanitoba.ca FS Alallah, M Nezhadasl, P Irani… – … Visualization, 2007. IV’07 …, 2007 – ieeexplore.ieee.org … Journal of Management Information Systems, vol. 17, no. 3, pp. 73-92, 2001. [12] Smith, M., Cadiz, JJ., and Burkhalter, B., Conversation trees and threaded chats. Proceedings of the ACM conference on Computer supported cooperative work (CSCW), pp. 97-105, 2000. … Cited by 2 – Related articles – All 7 versions

The F@ framework for designing awareness mechanisms in instant messaging [PDF] from sfu.ca MH Tran, Y Yang… – Australasian Journal of …, 2007 – journals.sfu.ca Page 1. 119 Australasian Journal of Information Systems Volume 13 Number 2 May 2006 THE F@ FRAMEWORK FOR DESIGNING AWARENESS MECHANISMS IN INSTANT MESSAGING12 Minh Hong Tran, Yun Yang FICT … Cited by 3 – Related articles – BL Direct – All 10 versions

Online community search using conversational structures J Seo, W Bruce Croft… – Information Retrieval, 2011 – Springer Page 1. Online community search using conversational structures Jangwon Seo • W. Bruce Croft • David A. Smith Received: 14 September 2010 / Accepted: 6 April 2011 (c) Springer Science+Business Media, LLC 2011 Abstract … Cited by 2 – Related articles

Character play: the use of game characters in multi-player role-playing games across platforms A Tychsen, M Hitchens… – Computers in Entertainment (CIE), 2008 – dl.acm.org … case, all avatars were restricted by the limits of the AURORA engine, which features the standard ways of interacting (eg, combat, picking up objects, manipulating objects, using an inventory, and notably, interacting with NPCs via prescripted conversation trees and similar … Cited by 2 – Related articles

Social Media and Persuasion: Crowdsourcing Arguments on Digital Networks J Jones – Social Media: Usage and Impact, 2011 – books.google.com … Social Media and Persuasion 31 the service’s ability to share facts like breaking news (Kwak et al., 2010; Makice, 2009, p. 27), the affordances of Twitter-from its message length, to the lack of persistence of conversation trees-makes sustained, reasoned ar- gument using the …

A nomadic wiki for mobile ad hoc networks [PDF] from cisedu.us HH Duong… – Collaborative Technologies and …, 2009 – ieeexplore.ieee.org Page 1. A Nomadic Wiki for Mobile Ad Hoc Networks Hoa Ha Duong, Isabelle Demeure Institut TELECOM – TELECOM Paristech – LTCI – CNRS UMR 5141 hoa.haduong@telecom- paristech.fr, isabelle.demeure@telecom-paristech.fr ABSTRACT … Cited by 1 – Related articles – All 5 versions

[HTML] LoL Classroom: A Virtual University Classroom Based on Enhanced Chats [HTML] from eurodl.org E Pigliapoco, G Torrisi, M Messina… – Feedback, 2011 – eurodl.org … Addison-Wesley, 225-236. [24] Smith, M., Cadiz, JJ, Burkhalter, B., (2000). Conversation Trees and Threaded Chats, in Proc. of the ACM Conference on Computer Supporting Cooperative Work (CSCW), Philadelphia, Pennsylvania, December 2-6, 2000. ACM Press, 97-105. … Cited by 1 – Related articles – Cached – All 8 versions

The Story Begins J Habgood, N Nielsen, M Rijks… – The Game Maker’s …, 2010 – Springer Page 1. CHAPTER 13 ¦ ¦ ¦ 307 The Story Begins Shadows on Deck may belong to the platform game genre, but it is the story and puzzle elements of the game that are the driving force behind the concept. It already looks …

[PDF] Improvements to the standard torque game engine for Australian indigenous storytelling: developing the digital songlines game engine [PDF] from swinburne.edu.au B Leavy, T Wyeld, J Carroll… – … of the 13th …, 2007 – researchbank.swinburne.edu.au … local Cadi peoples. This implementation features a text-based knowledge dissemination system. Knowledge is gained through interaction with simple conversation tree style chats with world NPC’s. Proc 13th Intl Conference … Related articles – View as HTML – All 5 versions

[HTML] Also in this section [HTML] from ctheory.net AS Economy… – 2010 – ctheory.net Related articles – Cached – All 2 versions

A case study of coherence in workplace instant messaging C Lam… – … Communication Conference, 2007. …, 2007 – ieeexplore.ieee.org … Maui, Hi, Jan.5-8: 1-13, 1999. [5] Smith, M., JJ Cadiz, and B. Burkhalter, Conversation trees and threaded chats, in Proceedings ofthe 2000 ACM conference on ComputerSupported Cooperative Work. 97-105, 2000. [6] Grice, HP, Logic and Conversation. … Cited by 2 – Related articles – All 3 versions

[BOOK] A good talk: the story and skill of conversation D Menaker – 2010 – books.google.com Page 1. DANIEL MENAKER A GOOD TALK Page 2. ALSO BY DANIEL MENAKER THE TREATMENT THE OLD LEFT FRIENDS AND RELATIONS THE WORST(with Charles McGrath) Page 3. Copyright Copyright (c) 2010 by Daniel Menaker All rights reserved. …

Virtual chat in an enquiry-based team project [PDF] from man.ac.uk A Albin-Clark – ACM SIGCSE Bulletin, 2008 – dl.acm.org … http://www.aishe.org/events/2006- 2007/conf2007/proceedings/paper-27.doc, Jan 17, 2008. [11] Smith M., Cadiz JJ, and Burkhalter B. 2000. Conversation Trees and Threaded Chats, In Proc. CSCW ’00: Computer Supported Cooperative Work, December 2000, 97-105. … Cited by 2 – Related articles – All 3 versions

Structural Analysis of Large Networks: Observations and Applications [PDF] from cmu.edu M McGlohon – 2010 – repository.cmu.edu … How do rumors or viruses spread through a network of people or computers? Do certain structural conditions allow for different patterns of propagation? One way to address these questions is to study conversation trees, or cascades, and the typical patterns they display. … Related articles – All 4 versions

Face to face cooperation with CoFFEE [PDF] from dechiara.eu F Belgiorno, R De Chiara, I Manno… – Times of Convergence. …, 2008 – Springer … 177-198 (2003) Page 9. Face to Face Cooperation with CoFFEE 57 14. Smith, M., Cadiz, JJ, Burkhalter, B.: Conversation trees and threaded chats. In: CSCW 2000: Proceedings of the 2000 ACM conference on Computer supported cooperative work, pp. 97-105. … Cited by 7 – Related articles – All 5 versions

AppFabric Service Bus T Redkar – Windows Azure Platform, 2009 – Springer Page 1. CHAPTER 8 ¦ ¦ ¦ 427 AppFabric Service Bus In the past decade, enterprises have invested heavily in upgrading their enterprise architecture by implementing several enterprise software patterns like Service Oriented Architecture and Enterprise Service Bus (ESB). …

[PDF] Overhearing Conversations in Global Software Engineering-Requirements and an Implementation [PDF] from aspic.nl K Dullemond, B van Gameren… – Proceedings of the 2011 …, 2011 – aspic.nl … ACM Press, 2002, pp. 126-135. [37] M. Smith, J. Cadiz, and B. Burkhalter, “Conversation trees and threaded chats,” in Proceedings of the ACM 2000 Conference on Computer Supported Cooperative Work. ACM Press, 2000, pp. 97-105. … Cited by 1 – Related articles – View as HTML – All 2 versions

Preprocessing frameworks for threaded discussion analysis by graphical probabilistic modeling [PDF] from polyu.edu.hk CD Sze – 2009 – repository.lib.polyu.edu.hk Page 1. Page 2. The Hong Kong Polytechnic University Department of Computing Preprocessing Frameworks for Threaded Discussion Analysis by Graphical Probabilistic Modeling Donahue Chun-ming Sze A Thesis Submitted in Partial Fulfillment … Related articles – Library Search – All 2 versions

[PDF] Wind’s End [PDF] from wpi.edu M Fugere – 2010 – wpi.edu … to interpret and produce natural language. On the simple end, a fixed-size conversation tree, which many role-playing games use, often prevents the player from properly expressing his or herself. Initially, the intent was to allow … Related articles – View as HTML

ReConMUC: adaptable consistency requirements for efficient large-scale multi-user chat [PDF] from inesc-id.pt P Alves… – Proceedings of the ACM 2011 conference on …, 2011 – dl.acm.org Page 1. ReConMUC – Adaptable Consistency Requirements for Efficient Large-scale Multi-user Chat Pedro Alves INESC-ID / Technical University of Lisbon / Opensoft Rua Joshua Benoliel, 1, 4C, 1250 Lisboa pedro.alves@opensoft.pt … Cited by 1 – Related articles – All 3 versions

Empirical evidence of information overload constraining chat channel community interactions Q Jones, M Moldovan, D Raban… – Proceedings of the 2008 …, 2008 – dl.acm.org Page 1. Empirical Evidence of Information Overload Constraining Chat Channel Community Interactions Quentin Jones New Jersey Institute of Technology, USA qgjones@acm.org Mihai Moldovan New Jersey Institute of Technology, USA mimold@gmail.com … Cited by 7 – Related articles

7. Semiotic Analysis of Computer-mediated Communication in Selected Instant Messages of Nigerian Students [PDF] from ckbg.org G Shoki, W Oni… – QWERTY-Interdisciplinary Journal of …, 2010 – ckbg.org Page 1. 2/2008 Rivista italiana di tecnologia cultura e formazione Page 2. Editor M. Beatrice Ligorio (University of Bari) Co-Editors Stefano Cacciamani (University of Valle d’Aosta) Donatella Cesareni (University “La Sapienza … Related articles

Context-linked virtual assistants for distributed teams: an astrophysics case study [PDF] from washington.edu SS Poon, RC Thomas, CR Aragon… – Proceedings of the 2008 …, 2008 – dl.acm.org Page 1. Context-Linked Virtual Assistants for Distributed Teams: An Astrophysics Case Study Sarah S. Poon Physics Division Space Sciences Lab Berkeley, CA 94720 USA sarahpoon@gmail.com Rollin C. Thomas Physics … Cited by 5 – Related articles – All 12 versions

[PDF] Assessing what players learned in serious games: in situ data collection, information trails, and quantitative analysis [PDF] from csloh.com CS Loh, A Anantachai, J Byun… – 10th International Conference …, 2007 – csloh.com … concerned. However, these differences may be important information in an assessment report! Example #2: There is no way to track conversation in NWN because the conversation tree structure does not use any variables. So … Cited by 4 – Related articles – View as HTML

[PDF] Mathematical knowledge construction through the use of guided collaborative critique in a quasi-synchronous chat environment [PDF] from aare.edu.au JD Wee – … for Active Educational Researchers Conference (AARE …, 2007 – aare.edu.au Page 1. WEE07016 Paper to be presented at the Association for Active Educational Researchers (AARE) Conference 2007, Perth, Australia. Mathematical Knowledge Construction through the use of Guided Collaborative Critique in a Quasi- Synchronous Chat Environment … Cited by 3 – Related articles – View as HTML – All 6 versions

The effects of explicit referencing in distance problem solving over shared maps M Cherubini… – … of the 2007 international ACM conference …, 2007 – dl.acm.org Page 1. The Effects of Explicit Referencing in Distance Problem Solving Over Shared Maps Mauro Cherubini École Polytechnique Fédérale de Lausanne Station 1, CH-1015 Lausanne, Switzerland +41 78.91.35.011 Mauro.Cherubini@epfl.ch … Cited by 10 – Related articles – All 4 versions

NaLIX: A generic natural language search environment for XML data [PDF] from ibm.com Y Li, H Yang… – ACM Transactions on Database Systems ( …, 2007 – dl.acm.org Page 1. 30 NaLIX: A Generic Natural Language Search Environment for XML Data YUNYAO LI IBM Almaden Research Center HUAHAI YANG University at Albany, State University of New York and HV JAGADISH University of Michigan … Cited by 8 – Related articles – BL Direct – All 9 versions

ChatterCrop: Reaping the benefits of online product reviews [PDF] from umich.edu N Sharma, T Khopkar… – Proceedings of the …, 2007 – Wiley Online Library … Online consumer psychology: Understanding and influencing consumer behavior in the virtual world (pp. 35-61), CPHaugtvedt, KAMachleit, & RFYalch (EdS). Mahwah, NJ: Erlbaum, 2005; Smith, M., Cadiz, JJ, and Burkhalter, B. Conversation trees and threaded chat. Proc. … Related articles – All 4 versions

Intertwining synchronous and asynchronous communication to support collaborative learning-system design and evaluation A Kienle – Education and Information Technologies, 2009 – Springer Page 1. Intertwining synchronous and asynchronous communication to support collaborative learning-system design and evaluation Andrea Kienle Published online: 27 July 2008 (c) Springer Science + Business Media, LLC 2008 … Cited by 7 – Related articles – All 3 versions

The development of a facet analysis system to identify and measure the dimensions of interaction in online learning [PDF] from unt.edu SD Miksa, K Burnett, LJ Bonnici… – Journal of the American …, 2007 – Wiley Online Library … The American Journal of Distance Education, 12(3), 4-28. Smith, M., Cadiz, JJ, & Burkhalter, B. (2000). Conversation trees and threaded chats. In Proceedings of the Conference on Computer Supported Cooperative Work, Philadelphia, PA, December 2-6, 2000 (pp. 97-105). … Cited by 2 – Related articles – BL Direct – All 5 versions

[PDF] SPIM-New Approaches for Structured and Persistent Instant Messaging Conversations in the Context of Work-Related Environments [PDF] from lomaland.de C Prüfer – 2007 – lomaland.de Page 1. Master Thesis SPIM – New Approaches for Structured and Persistent Instant Messaging Conversations in the Context of Work-Related Environments Christian Prüfer Student ID: 41182 christian.pruefer [at] gmx.de Submitted … Related articles – View as HTML

[PDF] Persistence of Memory: Nachhaltigkeit im Instant Messaging [PDF] from julianseifert.net J Seifert, T Pohl, M Fetter… – Mensch und Computer 2007: …, 2007 – julianseifert.net … IEEE Computer Society Press, pp. 460-467. Smith, M., Cadiz, J. and Burkhalter, B. Conversation Trees and Threaded Chats. In Proceedings of the Conference on Computer-Supported Cooperative Work – CSCW 2000. ACM Press. pp. 97-105. … Cited by 1 – Related articles – View as HTML – All 11 versions

[PDF] Boundary Infrastructures for IBIS Federation: Design Rationale, Implementation, and Evaluation [PDF] from open.ac.uk J Park – 2010 – kmi.open.ac.uk Page 1. 1 Boundary Infrastructures for IBIS Federation: Design Rationale, Implementation, and Evaluation Technical Report KMI-10-01 January 2010 Jack Park Park, J. (2010). Boundary Infrastructures for IBIS Federation: Design Rationale, Implementation, and Evaluation. … Cited by 4 – Related articles – View as HTML – All 2 versions

A flexible and tailorable architecture for scripts in f2f collaboration [PDF] from unisa.it F Belgiorno, R De Chiara, I Manno… – Times of Convergence. …, 2008 – Springer … In: Proc. of Component Based Groupware Workshop of CSCW 2000 (2000) 20. Smith, M., Cadiz, JJ, Burkhalter, B.: Conversation trees and threaded chats. In: CSCW 2000: Proceedings of the 2000 ACM conference on Computer supported cooperative work, pp. 97-105. … Cited by 8 – Related articles – All 4 versions

CoFFEE: Cooperative face2face educational environment [PDF] from lead2learning.org R De Chiara, A Di Matteo, I Manno… – Collaborative …, 2007 – ieeexplore.ieee.org Page 1. COFFEE : Cooperative Face2Face Educational Environment Rosario De Chiara, Antonio Di Matteo, Ilaria Manno, Vittorio Scarano ISISLab, Dipartimento di Informatica ed Applicazioni “RM Capocelli”, Universit`a di Salerno, Italy … Cited by 31 – Related articles – All 8 versions

T. Gross (Hrsg.): Mensch & Computer 2007: Konferenz für interaktive und kooperative Medien. München: Oldenbourg Verlag. 2007, S. 265 N im Instant Messaging, J Seifert… – Mensch und Computer …, 2007 – books.google.com … IEEE Computer Society Press, pp. 460-467. Smith, M., Cadiz, J. and Burkhalter, B. Conversation Trees and Threaded Chats. In Proceedings of the Conference on Computer-Supported Cooperative Work-CSCW 2000. ACM Press, pp. 97-105. … Related articles

[PDF] Discuss This Article! [PDF] from lse.ac.uk E Freund – 2011 – lse.ac.uk Page 1. MEDIA@LSE Electronic MSc Dissertation Series Compiled by Dr. Bart Cammaerts and Dr. Nick Anstead ‘Discuss This Article!’ Participatory Uses of Comment Sections on SPIEGEL ONLINE: A Content Analysis Eilika Freund, MSc in Politics and Communication … Related articles – View as HTML

[BOOK] Quirky, Yes—Hopeless, No: Practical Tips to Help Your Child with Asperger’s Syndrome Be More Socially Accepted CLB Norall – 2009 – books.google.com Page 1. QUIRKY, YES HOPELESS, NO PRACTICAL TIPS TO HELP YOUR CHILD WITH ASPERGER’S SYNDROME BE MORE SOCIALLY ACCEPTED CYNTHIA LA BRIE NORALL Page 2. QUIRKY, YES HOPELESS, NO Page 3. This page intentionally left blank Page 4. … Library Search

[BOOK] Office 365 For Dummies K Withee… – 2011 – books.google.com Page 1. Learn to: -Collaborate on documenks, spreadsheets, and presentations -Incorpzarate social networking capabilities imo your daily tasks Work (mm almost anywhere using your mobile device Save money and (nae up …

Diagramming practices in open source software development [PDF] from oregonstate.edu E Chung – 2010 – ir.library.oregonstate.edu Page 1. Page 2. AN ABSTRACT OF THE THESIS OF Eunyoung Chung for the degree of Master of Science in Computer Science presented on May 12, 2010. Title: Diagramming Practices in Open Source Software Development Abstract approved: … Related articles – All 2 versions

Supporting Members of Online Communities Through the Use of Visualisations [PDF] from strath.ac.uk R Mohamed – 2007 – strathprints.strath.ac.uk Page 1. Strathprints Institutional Repository Mohamed, Rehman (2007) Supporting Members of Online Communities Through the Use of Visualisations. PhD thesis, University Of Strathclyde. Strathprints is designed to allow users … Related articles – All 3 versions

[HTML] mediensprache. net [HTML] from mediensprache.net T Siever – 2011 – mediensprache.net Literatur zur Medienlinguistik, die Sie online und sofort lesen können – nur bei mediensprache.net. Cached

LTfLL-D5. 1: Writing support and feedback design [PDF] from ou.nl S Trausan-Matu, P Dessus, B Lemaire, S Mandin… – 2008 – dspace.ou.nl Page 1. LTfLL -2008-212578 Language Technologies for Lifelong Learning LTfLL -2008-212578 Project Deliverable Report D5.1 – Writing Support and Feedback Design Work Package WP5 Task Deliverable 5.1 Date of delivery Contractual: 01-11-2008 Actual: 01-12-2008 … Related articles – All 11 versions

[PDF] Dynamics of Real-world Networks [PDF] from cmu.edu J Leskovec – 2007 – cs.cmu.edu Page 1. Dynamics of Real-world Networks Thesis proposal Jurij Leskovec Machine Learning Department Carnegie Mellon University May 2, 2007 Thesis committee: Christos Faloutsos, CMU Avrim Blum, CMU John Lafferty, CMU Jon Kleinberg, Cornell University Abstract … Cited by 1 – Related articles – View as HTML – All 8 versions

[PDF] Analysis of interactive and asynchronous multimedia communications to detect social and culturally-dependent communication patterns [PDF] from columbia.edu P Thermos… – Computer, 2007 – wiki.cs.columbia.edu Page 1. Analysis of interactive and asynchronous multimedia communications to detect social and culturally-dependent communication patterns Panayiotis Thermos, Henning Schulzrinne peter.thermos@palindrometech.com … Cited by 1 – Related articles – View as HTML – All 2 versions

[BOOK] Exploring a technological hermeneutic: Understanding the interpretation of computer-mediated messaging systems [PDF] from gatech.edu A Voida – 2008 – books.google.com Page 1. EXPLORING A TECHNOLOGICAL HERMENEUTIC: UNDERSTANDING THE INTERPRETATION OF COMPUTER-MEDIATED MESSAGING SYSTEMS A Dissertation Presented to The Academic Faculty by Amy Voida … Related articles – Library Search – All 9 versions

[PDF] Debatepapo: Sistema de bate-papo com Estruturação de Sequências e Visualização do Co-texto [PDF] from uniriotec.br E Moraes… – Anais IADIS Conferência Ibero- …, 2010 – comunicatec.uniriotec.br … Anais. Vitória: Sociedade Brasileira de Computação, 2001. p. 255–266. Smith, M., Cadiz, JJ, Burkhalter, B.: Conversation trees and threaded chats. Computer supported cooperative work – ACM. ACM Press, New York, USA. 2000. p 97 – 105. Stahl, G. (Ed.). (2009). … Cited by 1 – Related articles – View as HTML

[HTML] mediensprache. net| Literature: free publications available online [HTML] from mediensprache.net T Siever – 2010 – mediensprache.net A list of free online publications you can download for free and read it directly – at mediensprache.net. Cached

[PDF] Supporting Learner Social Relationships with Enculturated Pedagogical Agents [PDF] from cmu.edu A Ogan – 2011 – reports-archive.adm.cs.cmu.edu Page 1. SUPPORTING LEARNER SOCIAL RELATIONSHIPS WITH ENCULTURATED PEDAGOGICAL AGENTS AMY OGAN February 2011 CMU-HCII-11-101 Human-Computer Interaction Institute School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 … Related articles – View as HTML – All 4 versions

[PDF] ??????? (Instant Messaging, IM) ???????? [PDF] from tsinghua.edu.cn ???, ??, ??… – ?????????, 2007 – netarchlab.tsinghua.edu.cn … In: Secure Network Protocols. The 1st IEEE ICNP Workshop. 2005. 19-24. [36] Marc Smith, JJ Cadiz, Byron Burkhalter. Conversation Trees and Threaded Chats. In: Proc. of the 2000 ACM Conf. on Computer supported cooperative work (CSCW). Philadelphia, 2000. 97-105. … Cited by 12 – Related articles – View as HTML – All 4 versions

[PDF] The game level as scene: applicability of fiction writing techniques to the construction of narrative games [PDF] from samshahrani.com S Shahrani – 2007 – samshahrani.com Page 1. THE GAME LEVEL AS SCENE: APPLICABILITY OF FICTION WRITING TECHNIQUES TO THE CONSTRUCTION OF NARRATIVE GAMES Sam Shahrani Submitted to the faculty of the University Graduate School in … Related articles – View as HTML – Library Search – All 2 versions

[BOOK] A dynamic approach to social interaction: Synthetic immersive environments & Spanish pragmatics [PDF] from umn.edu JM Sykes – 2008 – books.google.com Page 1. A Dynamic Approach to Social Interaction: Synthetic Immersive Environments & Spanish Pragmatics A DISSERTATION SUBMITTED TO THE FACULTY OF THE GRADUATE SCHOOL OF THE UNIVERSITY OF MINNESOTA … Cited by 16 – Related articles – All 5 versions

[PDF] “THE PERIPATOS COULD NOT HAVE LOOKED LIKE THAT,” AND OTHER EDUCATIONAL OUTCOMES FROM STUDENT GAME DESIGN [PDF] from usu.edu RM MOELLER, J Cootey… – The Design and Use of …, 2007 – inst.usu.edu … Gender roles became one of the most interesting features of the game as we created both male-and female-oriented conversation trees for the NPCs; gamers playing as male musicians would have different conversations than gamers playing as females. … Related articles – View as HTML – All 4 versions

[BOOK] The comparison of online social networks in terms of structure and evolution M Wilson – 2008 – books.google.com Page 1. Page 2. APPROVAL SHEET Title of Dissertation: The Comparison of Online Social Networks in Terms of Structure and Evolution Name of Candidate: Marcella Wilson Doctor of Philosophy, 2008 Dissertation and Abstract … Cited by 3 – Related articles – All 2 versions

Risks and state of the art in privacy and trust [PDF] from univie.ac.at B Lang – 2009 – othes.univie.ac.at Page 1. MASTERARBEIT Titel der Masterarbeit Risks and State of the Art in Privacy and Trust Verfasserin Barbara Lang, Bakk. angestrebter akademischer Grad Magistra rer. soc. oec. Wien, 2009 Studienkennzahl lt. Studienblatt: A066 926 Studienrichtung lt. … Related articles

[PDF] Combining Serious Gaming and the Holodeck [PDF] from vu.nl R Schuddeboom – 2008 – cs.vu.nl Page 1. Combining Serious Gaming and the Holodeck How Serious Gaming and a Holodeck May Support Each Other Rob Schuddeboom Master Thesis Information Sciences Page 2. Combining Serious Gaming and the Holodeck … Related articles – View as HTML – All 6 versions

Toward mobile entertainment: A paradigm for narrative-based audio only games TE Roden, I Parberry… – Science of Computer Programming, 2007 – Elsevier … These kinds of conversation trees were left out to speed up development time and since so many other games have established the usefulness of this feature, it did not seem necessary to redevelop it when other, more unique, features deserved exploring. … Cited by 4 – Related articles – All 2 versions