Dialog Trees 2014

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100 Best Decision Tree VideosConversation Trees | Dialog Trees 2015Grammar Trees & Dialog Systems

Designing an emotion detection system for a socially intelligent human-robot interaction C Chastagnol, C Clavel, M Courgeon… – Natural Interaction with …, 2014 – Springer … We first present the architecture of the SDS. Since the interaction will happen as small talk in the frame of specific topics, we therefore chose to design a SDS around the structure of a dialog tree with closed questions and the virtual character driving most of the interaction. … Cited by 7 Related articles All 6 versions

Design of Intelligent Dialogue in Decision Support Systems JC Courbon – … and Artificial Intelligence: Proceedings of the IFAC/ …, 2014 – books.google.com … 18 JC Courbon programming and leave the burden of dialogue tree or network management to the DSS builder. … A dialogue scenario is expressed in terms of dialogue frames which are organized in a tree (dialogue tree) or more generally in a network of dialogue frames. … Cited by 2 Related articles

A corpus of social interaction between nao and elderly people M Sehili, F Yang, V Leynaert… – … International Workshop on …, 2014 – researchgate.net … Each scene in a scenario is built as dialogue tree. At each node the wizard has, according to the subject’s reaction, to choose the next node of dialogue to visit. 3. Corpus description … It contains all Nao’s timestamped actions and can be used to rebuild the dialog tree. … Cited by 1

Authoring conversational narratives in games with the Chimeria platform DF Harrell, D Kao, C Lim, J Lipshin… – Proceedings of 9th …, 2014 – dosen.narotama.ac.id … Tradi- tionally, players can guide the dialogue uttered by the PC in such conversations through selecting from a variety of dialog options, which are each assigned to different forks in a con- versation represented data-structurally as trees (known as conversation or dialogue trees … Cited by 3 Related articles All 2 versions

Network dialog minimization and network dialog diffing: two novel primitives for network security applications MZ Rafique, J Caballero, C Huygens… – Proceedings of the 30th …, 2014 – dl.acm.org … At the core of this work is the intuition that a network dialog can be represented as a network dialog tree that captures the hierarchi- cal structure of the network dialog, which comprises connections, messages, and fields in messages. … Cited by 1 Related articles All 5 versions

Ice-bound: Combining richly-realized story with expressive gameplay AA Reed, J Garbe, N Wardrip-Fruin… – Foundations of Digital …, 2014 – fdg2014.org … Some comments are passive, while others provide a button labelled “Discuss This” which opens a full-screen window offering a dialogue-tree conversation. … medium-low medium reading and responding to KRIS comments in simple dialog trees medium medium … Cited by 2 Related articles All 2 versions

A Real-Time Architecture for Embodied Conversational Agents: Beyond Turn-Taking B Nooraei, C Rich, C Sidner – ACHI 2014, The Seventh International …, 2014 – thinkmind.org … There are no restrictions in DiscoRT on the internal implementation of a schema. In the Always-On project we have primarily implemented schemas as state machines and using D4g [24], which is an enriched formalism for authoring dialogue trees. C. Resource Arbitration … Cited by 2 Related articles All 5 versions

Predicting influential statements in group discussions using speech and head motion information F Nihei, YI Nakano, Y Hayashi, HH Hung… – Proceedings of the 16th …, 2014 – dl.acm.org … Toulmin’s model for argumentation [1] is broadly used in argumentation support systems [21, 22], and argumentation state graphs can be illustrated using this model. Prakken [23] proposed an argumentation model and illustrated persuasion dialogue using dialogue trees. … Cited by 2 Related articles

Didactical Use of Dialogues in Modern Authentic E-Learning Scenarios–Creating Dialogues in a Dialogue-Driven Learning Approach M Beutner, R Pechuel – World Conference on E-Learning in Corporate, …, 2014 – editlib.org … characters, observing vs. interactive dialogues, sequential vs. parallel dialogues, and dialogue table and dialogue tree. The guiding elements also occur in the fields where dialogues play a major role, such as film and theater. A main … Related articles All 2 versions

Mathematical Logic Lorenzen Games for Full Intuitionistic Linear Logic V de Paiva – academia.edu … 3 Page 4. S3 An attack may be answered at most once. A dialogue can be thought of as a set of dialogical games, structured as a tree, the root of which is the thesis of the dialogue. Splits in the dialogue tree are generated by the propositional choices of the Opponent. … Related articles

Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence S Baker, D Richards, P Caldwell – … of the 2014 Conference on Interactive …, 2014 – dl.acm.org … In constructing dialogue trees it became apparent that realistically development of the prototype must make a compromise. Continuity must suffer to a degree to make way for the use of agent behaviours like empathic communication. … Related articles

Create your own story: a Branching Story Editor D Giralt Len – 2014 – repositori.upf.edu … 13 4.1. Aurora Toolset: dialog tree editor…………… 13 4.2. … And what aspect of creativity could improve? ? Are dialog trees needed often in your workplace? s projects? ? How are dialog trees normally thought up? … Related articles All 2 versions

Unbroken Immersion: The Skyrim Experience D Simkins, S Dikkers, E Owen – academia.edu … ten minutes you are deeply em- broiled in the land of Skyrim and have at least initially allied yourself with one of two warring factions, and other than the irst few mo- ments before the dragon attack, the player never lost control of their character due to a cut-scene or a dialog tree. … Related articles

The evaluation of spoken dialog management models for multimodal HCIs. R Maskeliunas – Int. Arab J. Inf. Technol., 2014 – ccis2k.org … It is important to note that the preliminary results shown here do not mean that dialog trees, such as the naturally sounding keyword mode are not acceptable, but shows the limitations of our recognition system and grammar rules. … Related articles All 4 versions

Spoken Dialog System: Direction Guide for Lahore City AI ul Haq, A Anwar, A Ahmad, T Habib – 2012www.cle.org.pk … handling and error recovery techniques. The dialog itself is defined separately in a file as a dialog tree. For each new dialog system, the system developer needs to write a new dialog tree. The dialog manager RavenClaw had … Related articles All 6 versions

Interactive Dialogue Mechanics BL Gubbels – bentelee.com … Page 5. 5 Random Chunk?based Dialogue A Dialogue tree is usual predictable to a fault. … Conclusion There have been many attempts to break free of the dialogue tree system and most research into interactive dialogues either avoids the subject or suggests a radical change. … Related articles

Evaluation of Model-Based User Interface Development Approaches J Engel, C Herdin, C Märtin – Human-Computer Interaction. Theories, …, 2014 – Springer … User Interface. In: Computer-Aided Design of User Interfaces, pp. 183–206. Namur University Press (1996) 2. Bennett, WE, et al.: Transformations on a Dialog Tree: Rule-Based Mapping of Content to Style. In: Proceedings of … Related articles

Realistic Dialogue Engine for Video Games CM Rose – 2014 – ir.lib.uwo.ca … 9 2.1.3 Disadvantages ….. 9 2.2 Branching Dialogue Trees ….. 10 … 89 Page 11. x List of Figures Figure 2.1 An example of a dialogue tree [16]. … 10 …

Patch Notes: Playing the Selves in Gamespace A Filewod – Canadian Theatre Review, 2014 – UT Press … Some years later, a game like BioWare’s Baldur’s Gate (fondly remembered by many as an optimal balance of story and gameplay) gave players choices from scripted dialogue trees, which offered a range of ethical stances. … Related articles All 3 versions

Social agent or machine? The framing of a robot affects people’s interactions and expressivity J Kory, R Kleinberger – aiweb.techfak.uni-bielefeld.de … These capabilities allowed the robot to appear autonomous to participants (Figure 1). 3.4 Interaction The robot’s dialogue was scripted, with responses dependent on the participant’s answer scripted as part of a dialogue tree, with branching options. … Related articles

Hello robot can you come here?: using ROS4iOS to provide remote perceptual capabilities for visual location, speech and speaker recognition F Ferland, R Chauvin, D Létourneau… – Proceedings of the 2014 …, 2014 – dl.acm.org … [7] C. Rich and CL Sidner. Using collaborative discourse theory to partially automate dialogue tree authoring. In Y. Nakano, M. Neff, A. Paiva, and M. Walker, editors, Intelligent Virtual Agents, volume 7502 of Lecture Notes in Computer Science, pages 327–340. … Related articles

VODRE: Visualisation of drools rules execution M Lapaev, M Kolchin – Open Innovations Association FRUCT, …, 2014 – ieeexplore.ieee.org … Further studies concentrate on methods and tools for decision-process visualisation at the stage of empirical testing [5], [10]. Baumeister[5] suggests DDTree (derivation/dialog tree) – a powerful tool for ES validation and visualisation of reasoning. … Related articles All 3 versions

Game Design for Classical AI I Horswill – Tenth Artificial Intelligence and Interactive Digital …, 2014 – exag.org … The challenge lies in finding ways of adapting these from the ASK/TELL dialog interfaces of parser-based IF and the dialog trees of titles like LA Noir, to the broader range of questions that can be asked with a generative system. … Related articles All 2 versions

An Iterative Approach towards Interactive Digital Narrative–Early Results with the Advanced Stories Authoring and Presentation System H Koenitz – New Horizons in Web Based Learning, 2014 – Springer … based narrative with story clips), Art-E-Fact (directed graph based dialogue), IS engine (Character-based approach with hierarchical plans), Bowman/Zócalo (Domain Elaboration Framework with a planning system), Adventure Author (Branching dialogue trees), Scenejo (Story … Related articles All 2 versions

Debate Games in Logic Programming C Sakama – Declarative Programming and Knowledge …, 2014 – Springer Logo Springer. Search Options: … Related articles All 10 versions

Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames AE Maloney, R Mellecker, R Buday, Z Gao… – Games for Health … – online.liebertpub.com … players using different platforms to compete with one another. Another believed frustration of AVG players are stretches of long dialog trees or cutscenes that lock players out of gameplay. It was noted that “players want to play … Related articles

Tools for generating consisten user interfaces C WIECHA, W BENNETT, S BOIES… – … User Interfaces for …, 2014 – books.google.com … values have been modified. Role of the style expert The job of style processing in ITS is to transform the style independent dialog coded by application experts into a style specific dialog tree which can be executed. Dur- ing this …

Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games K Lakkaraju, J Bernstein, J Whetzel – Predicting Real World Behaviors from …, 2014 – Springer … Current technologies for nonplayer characters (NPC) do not provide rich interaction between players, often relying on prescripted dialog trees. We suggest the development of agents that have capabilities for rich commu- nication with other players. … Related articles All 5 versions

Engineering Domain-Specific Languages for Games A Ardolino, R Arnaud, P Berinstein, S Franco… – Game Development …, 2014 – Springer … For example, you could create several scripts sorted by characters for the audio recordings, the necessary XML format for the story engine, and a graphical representation such as a dialog tree displaying the dialog’s structure. …

City of Uruk 3000 BC: Using genetic algorithms, dynamic planning and crowd simulation to re-enact everyday life of ancient Sumerians T Trescak, A Bogdanovych, S Simoff – staff.scm.uws.edu.au … To follow this plot, human has to interact with agents and object to listen to their stories. The dialogue trees have been implemented using the NodeCanvas plugin, which also visualises dialogues in the game. Figure 6 depicts an interaction with one of the agents. … Related articles All 3 versions

A curious dialogical logic and its composition problem SL Uckelman, J Alama, A Knoks – Journal of Philosophical Logic, 2014 – Springer … The S-dialogue tree TS,? for a formula ? is the rooted tree satisfying the conditions: … Remark 1 S-dialogue trees for non-atomic formulas can be quite complex, and indeed it often happens that some branches are infinite. If all branches are infinite, neither player wins. … Cited by 1 Related articles All 10 versions

A Robotic or Virtual Companion for Isolated Older Adults C Sidner, C Rich, M Shayganfar, M Behrooz… – workshops.acin.tuwien.ac.at … In: Workshop on Real-Time Conversations with Virtual Agents, Santa Cruz, CA (September 2012) [9] Rich, C., Sidner, CL: Using collaborative discourse theory to partially automate dialogue tree authoring. In: Proc. Int. Conf. … Related articles All 3 versions

Cut-Scenes R Klevjer – The Routledge Companion to Video Game Studies, 2014 – books.google.com … TheMass Effect gamescombine interactive cut-scenes withtraditional dialogue tree mechanics toconstruct plotlinesand character relationships thatare configurable within a conditional branching structure, hinged arounda fixed overarching storyline. … Related articles

Game engines and immersive displays B Chang, M Destefano – IS&T/SPIE …, 2014 – proceedings.spiedigitallibrary.org … button and joystick state. Our GUI system implements a base widget class and classes for buttons and menus, including a dialog tree class that generates menu widgets on the fly from an XML file. void PerformRayCast() { //Get … Related articles All 4 versions

A supervised learning framework for modeling director agent strategies in educational interactive narrative SY Lee, JP Rowe, BW Mott… – … Intelligence and AI in …, 2014 – ieeexplore.ieee.org Page 1. Copyright (c) 2013 IEEE. Personal use is permitted. For any other purposes, permission must be obtained from the IEEE by emailing pubs-permissions@ieee.org. This article has been accepted for publication in a future issue of this journal, but has not been fully edited. … Cited by 3 Related articles All 2 versions

An intelligent information forwarder for healthcare big data systems with distributed wearable sensors P Jiang, J Winkley, C Zhao, R Munnoch, G Min… – 2014 – ieeexplore.ieee.org … Fig. 4. Speech dialog tree used to identify the necessity for calling for assistance in the event of a detected fall. observable states and hidden states, which are onTable, Fall, Nolink, Link, Abnormal, Sleep, Sit, Stand, Walk, Run, Turn, Tap, LowBattery, Call, and Text. … Cited by 3 Related articles

Towards communication and information access for Deaf people E Blake, W Tucker, M Glaser – South African Computer …, 2014 – reference.sabinet.co.za … To- gether with our Deaf co-designers, we re-focussed the work toward a more limited domain scenario, namely pharmacy dispensing. 4.2 Pharmacy dispensing The re-focus resulted in the design of a communication tool for a simpler dialogue tree in the pharmacy context [24]. … Related articles All 4 versions

Gamygdala: An emotion engine for games A Popescu, J Broekens… – … , IEEE Transactions on, 2014 – ieeexplore.ieee.org Page 1. JOURNAL OF IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, VOL. X, NO. Y, JANUARY Z 1 GAMYGDALA: an Emotion Engine for Games Alexandru Popescu, Joost Broekens and Maarten van Someren Abstract … Cited by 8 Related articles All 11 versions

Educational Scaffolding for Students Stuck in a Virtual World R Villarica, D Richards – 2014 – aut.researchgateway.ac.nz … language along with examples of the avatar’s facial emotions. These responses and dialog trees need to be decided upon based on appropriateness and believability. The next sub- section describes what dialog and empathic … Related articles All 3 versions

Game design with the aid of computer semiotics T Makryniotis – Journal of Gaming & Virtual Worlds, 2014 – ingentaconnect.com … Dialogue is controlled by two devices. The first is the use of prescribed dialogue ‘trees’, where recordings join together, as in façade (Mateas and Stern 2005), but here the program varies the dialogue on the basis of the characters’ appearance in relation to the occasion. … Related articles All 2 versions

An Event Based Task Model For Interactive Business Processes N Parameswaran, PN Chakrapani – asbbs.org … The shopping plan implicitly uses an interactive task model implemented using a voice driven user interface. The dialogs (represented as dialog trees) between the user and the VUI exploits the flexibilities built into the shopping plan. … Cited by 1 Related articles

[BOOK] Immersion in a Virtual World: Interactive Drama and Affective Sciences M Simon – 2014 – books.google.com … Page 14. are controlled by the computer system via quest flags and dialogue trees, which will be discussed in a moment. In modern RPGs the premises are often similar. … A more common way of dialog in RPGs (and some other genres) is the socalled dialogue tree. … Related articles All 2 versions

Controlling social stress in virtual reality environments D Hartanto, IL Kampmann, N Morina… – PloS one, 2014 – dx.plos.org … To avoid an ever widening dialogue tree, as each virtual character response can move the dialogue into new directions, the dialogues were written in such a way that they merged back into the dialogue’s main story line [37]. … Cited by 4 Related articles All 16 versions

Conflict M Siitonen – The Routledge Companion to Video Game Studies, 2014 – books.google.com … Tobe sure, thereare limitations with chatbotand dialogue tree programming that are continually eroded, and artificial intelligence systems such as Radant AI created forThe Elder Scrolls IV: Oblivion (Bethesda Game, 2006) and used in the TheElderScrolls V: Skyrim (Bethesda … Related articles

“Unless she had implants, she must be Chinese”: A feminist analysis of players’ responses to representations of Chinese and Japanese female video game characters S Ishii – Loading…, 2014 – journals.sfu.ca Page 1. Loading… The Journal of the Canadian Game Studies Association Vol 8(13): 81-99 http://loading.gamestudies.ca “Unless she had implants, she must be Chinese”: A feminist analysis of players’ responses to representations of Chinese and Japanese female … Related articles

A coach ECA to increase societal participation of low literates and non-native citizens in the societal participation learning support system A Deneka – 2014 – essay.utwente.nl … 36 5.2 The creation of the dialogues for the ECAs in the communication field scenarios ….. 41 5.2.1 The dialogue tree of the communication field ECAs ….. 42 5.3 Preparatory study for the grocery shopping scenario ….. 43 … Related articles All 2 versions

Steps Towards Creating Socially Competent Game Characters J Brusk – 2014 – gupea.ub.gu.se … engines. Despite these new technological improvements, game dialogues are still mainly constructed as branching dialogue trees, presenting the player with a limited number of options that each unfolds a new branch in the tree. … Cited by 3 Related articles All 3 versions

Philosophical and Logic-Based Argumentation-Driven Reasoning Approaches and their Realization on the WWW: A Survey NK Janjua, OK Hussain, FK Hussain… – The Computer …, 2014 – Br Computer Soc Page 1. © The British Computer Society 2014. All rights reserved. For Permissions, please email: journals.permissions@oup.com doi:10.1093/comjnl/bxu057 Philosophical and Logic-Based Argumentation-Driven Reasoning Approaches and their Realization on the … Related articles

Philosophical and logic-based argumentation-driven reasoning approaches and their realization on the WWW NK Janjua, OK Hussain, FK Hussain – researchgate.net Page 1. Philosophical and logic-based argumentation-driven reasoning approaches and their realization on the WWW Naeem Khalid Janjua1, Omar Khadeer Hussain1, Farookh Khadeer Hussain 2 1School of Business, UNSW …

Cyber buddy is better than no buddy: A test of the Köhler Motivation Effect in exergames DL Feltz, ST Forlenza, B Winn… – GAMES FOR HEALTH: …, 2014 – online.liebertpub.com … With an SG partner, a longer or more personal interaction could be built into the game (eg, via a dialogue tree) that increases the perceived humanness of the partner and/or identification with the partner and, in turn, the magnitude of the effect. … Cited by 2 Related articles All 3 versions

Development of a Tactics RPG for Android Tablets D Lankenau – 2014 – wpi.edu Page 1. 1 Development of a Tactics RPG for Android Tablets A Major Qualifying Project Report: Submitted to the faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor Science By: … Related articles All 2 versions

When Life Mattered The Politics of the Real in Video Games’ Reappropriation of History, Myth, and Ritual S Hong – Games and Culture, 2014 – gac.sagepub.com … 52; Kittler, 2008, p. 40). The interface thus includes technical settings, such as the control scheme; it is also where coded structures like “dialogue trees” or “quest flags” 3 (see Wardrip-Fruin, 2009, pp. 58–68) constrain and direct … Related articles All 2 versions

The secondary science curriculum: a grey and dreary landscape? R Toplis – Debates in Science Education, 2014 – books.google.com … Page 119. solving process alongside other inquiry supports, such as dialogue trees and ingame messages and cues from characters. The game requires a variety of inquiry techniques and there isample opportunity to ‘test out’a rangeof approaches to problem solving. … Cited by 2 Related articles

[BOOK] A defeasible logic programming-based framework to support argumentation in Semantic Web applications NK Janjua – 2014 – books.google.com Page 1. Springer Theses Recognizing Outstanding Ph.D. Research Naeem Khalid Janjua A Defeasible Logic Programming- Based Framework to Support Argumentation in Semantic Web Applications- Page 2. Springer Theses … Related articles All 5 versions

[BOOK] Handbook of Digital Games MC Angelides, H Agius – 2014 – books.google.com … He discusses common areas of PCG implementation suchas fractal terrain, RPG (roleplaying game) loot generation, enemy placement, and resource distribution aswell as more diverse areas such as mission objectives, dialog trees, character profiles, and behavior Page 21. … Cited by 2 Related articles All 5 versions