Interactive Story Authoring


Notes:

  • Plot-based interactive storytelling
  • Story graph
  • Storytelling framework

Resources:

See also:

100 Best Facade Interactive Story VideosINSCAPE (Interactive Storytelling for Creative People) | Interactive Story Generation | Interactive Storytelling | Story Engines | Story Generator Algorithms | Storytelling Systems | Transmedia Storytelling | Virtual Storytelling


Interactive story authoring: A viable form of creative expression for the classroom M Carbonaro, M Cutumisu, H Duff, S Gillis… – Computers & …, 2008 – Elsevier The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as … Cited by 53 Related articles All 17 versions

Interactive story generation for writers: Lessons learned from the wide ruled authoring tool J Skorupski, M Mateas – Digital Arts and Culture 2009, 2009 – escholarship.org … system. In this work, we describe the successes and failures of Wide Ruled, and how it provides a critical evolutionary step in developing a truly usable, writerfriendly, and practical interactive story authoring environment. Copyright … Cited by 10 Related articles All 14 versions

Wide ruled: A friendly interface to author-goal based story generation J Skorupski, L Jayapalan, S Marquez… – Virtual Storytelling. Using …, 2007 – Springer … provides a story-graph tool for pedagogical interactive dramas, U-Create [13], which provides graph authoring capabilities as part of a larger mixed reality authoring suite, INSCAPE, which provides graph authoring as part of a modular interactive story authoring environment [18 … Cited by 43 Related articles All 15 versions

Adventure author: an authoring tool for 3D virtual reality story construction J Robertson, J Good – Proceedings of the AIED-05 Workshop on …, 2005 – users.sussex.ac.uk … Judith GOOD IDEAS Lab, Department of Informatics University of Sussex, Brighton BN1 9QH, UK Abstract. This paper describes an approach to supporting the development of children’s storymaking skills using an interactive story authoring tool called Adventure Author. … Cited by 16 Related articles All 6 versions

Prism: A framework for authoring interactive narratives YG Cheong, YJ Kim, WH Min, ES Shim, JY Kim – Interactive Storytelling, 2008 – Springer … Fig. 1. The interactive story authoring architecture in which PRISM is situated For content creation, the system provides a graphical user interface (as in Figure 2 in the next page) which employs the TVML technology as its rendering module. … Cited by 17 Related articles All 10 versions

Iterative authoring using story generation feedback: debugging or co-creation? I Swartjes, M Theune – Interactive Storytelling, 2009 – Springer … Ivo Swartjes and Mariët Theune Human Media Interaction group, Twente University {swartjes,theune}@ewi.utwente.nl Abstract. We explore the role that story generation feedback may play within the creative process of interactive story authoring. … Cited by 13 Related articles All 41 versions

Planning-integrated story graph for interactive narratives WH Min, ES Shim, YJ Kim, YG Cheong – Proceedings of the 2nd ACM …, 2008 – dl.acm.org … player. The PRISM writer is an interactive story authoring tool which interleaves the participant’s decision points with story material (ie 3D objects, images, sounds, movie clips, etc.) following the PRISM container schema. The … Cited by 10 Related articles All 3 versions

A hybrid of plot-based and character-based interactive storytelling Y Cai, C Miao, AH Tan, Z Shen – Technologies for E-Learning and Digital …, 2007 – Springer … environment. 3.2 Model Description In order to model the temporal structure of the story plot and the user interac- tions, Fuzzy Cognitive Goal Net (FCGN), is used for interactive story authoring and character behavior modeling. The … Cited by 9 Related articles All 9 versions

Novice-Friendly Authoring of Plan-Based Interactive Storyboards. J Skorupski, M Mateas – AIIDE, 2010 – traspie.es … It is a major evolution of our previous interactive story authoring system, Wide Ruled, and is designed in many ways as a response to our experiences with that system in our multiple class room evaluation sessions (Skorupski 2009). … Cited by 6 Related articles All 10 versions

Wide Ruled: A Generative, Interactive Story Authoring Environment L Jayapalan – Digital Media masters thesis, Georgia Institute of …, 2005 – dm.lcc.gatech.edu Abstract Wide-Ruled is a graphical authoring tool which will enable a non-programmer to model their thoughts and goals for a story space, therefore allowing the creation of extensive generative story experiences. The author modeling system is based on Universe, a … Cited by 2 Related articles

Computer-game construction: A gender-neutral attractor to Computing Science M Carbonaro, D Szafron, M Cutumisu… – Computers & Education, 2010 – Elsevier Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science. Cited by 46 Related articles All 11 versions

Modeling of interactive storytelling and validation of scenario by means of linear logic KD Dang, R Champagnat, M Augeraud – Interactive Storytelling, 2010 – Springer … game events. [10] explores “co-creation” role that story generation feedback may play within the creative process of interactive story authoring, in which the outcome of the story generator influences authorial intent. And hence … Cited by 7 Related articles All 13 versions

A new framework for plot-based interactive storytelling generation HHA El-Satta – … , Imaging and Visualisation, 2008. CGIV’08. …, 2008 – ieeexplore.ieee.org … Recent developments in interactive storytelling (IS) have resulted in many different approaches which differ on various dimensions and sometimes overlap, such as: immersive storytelling [12]; emergent storytelling [1]; interactive story authoring/generation [11]; plot-based [13,15 … Cited by 5 Related articles All 5 versions

A new plot/character-based interactive system for story-based virtual reality applications HKH ABD EL-SATTAR – International Journal of image and …, 2010 – World Scientific … 3.2. Previous work Recent developments in interactive storytelling have resulted in many differ- ent approaches which differ on various dimensions and sometimes overlap, such as: “emergent storytelling” 9 ; “interactive story authoring/generation” 10 ; … Cited by 4 Related articles

Learner Centred Design in the Adventure Author Project. S Goolnik, J Robertson, J Good – IJ Artificial Intelligence in Education, 2006 – ijaied.org … Having established the strengths and weaknesses of an existing authoring tool, it was necessary to establish which features should be included in an interactive story authoring tool, both from a motivational and an educational perspective. … Cited by 9 Related articles All 9 versions

Designing enhanced authoring tools for pervasive games AI Wang, A Jurgelionis, H Guo… – … workshop (moga) 2011 …, 2011 – researchgate.net … Although the idea of having such an authoring interface is very welcome in the pervasive game domain as a whole, it would be difficult to adapt such authoring tools to pervasive game creation. These interactive story authoring interfaces are still relatively complex to use. … Cited by 5 Related articles All 3 versions

Children’s story authoring with Propp’s morphology SP Hammond – 2011 – era.lib.ed.ac.uk Page 1. Children’s Story Authoring with Propp’s Morphology Sean Hammond T H E U NIVER S I T Y O F E DI NBU R G H Doctor of Philosophy Institute for Communicating and Collaborative Systems School of Informatics University of Edinburgh 2011 Page 2. Page 3. Abstract … Cited by 2 Related articles All 3 versions

Generating narrative action schemas for suspense S Giannatos, YG Cheong, MJ Nelson… – Proceedings of the …, 2012 – musicweb.ucsd.edu … effects into an actionable behavior. Therefore, an application of the work presented in this pa- per would be to suggest plausible operators for the human domain expert for interactive story authoring tools. To de- velop a fully … Cited by 4 Related articles All 4 versions

Robust interactive storytelling framework for automatic tv content/story production HKHA El-Sattar – Entertainment Computing-ICEC 2008, 2009 – Springer … Recent developments in interactive storytelling have resulted in many different ap- proaches which differ on various dimensions and sometimes overlap, such as: immer- sive storytelling [12]; emergent storytelling [1]; interactive story authoring/generation [10]; plot-based [7,13,17 … Cited by 2 Related articles All 8 versions

An Architecture for Game Behavior AI: Behavior Multi-Queues. M Cutumisu, D Szafron – AIIDE, 2009 – aaai.org Page 1. An Architecture for Game Behavior AI: Behavior Multi-Queues Maria Cutumisu, Duane Szafron Department of Computing Science, University of Alberta Edmonton, Canada {meric, duane}@cs.ualberta.ca Abstract We … Cited by 18 Related articles All 6 versions

Quest Patterns for Story-Based Computer Games. M Trenton, D Szafron, J Friesen, C Onuczko – AIIDE, 2010 – aaai.org … References Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Schumacher, A., Szafron, D. and Waugh, K. 2008. Interactive story authoring: A viable form of creative expression for the classroom. Computers and Education 51 (2), 687-707. … Cited by 3 Related articles All 7 versions

Virtual movie sets and branching video: Developing interactive educational machinima with Second Life and YouTube C Snelson – 2010 – scholarworks.boisestate.edu … London: Continuum. Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., et al. (2008). Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education, 51(2), 687-707. doi: 10.1016/j.compedu.2007.07.007 … Cited by 5 Related articles All 4 versions

A New Attitude to Computer Games M Gholamitooranposhti, H Sabzaliani… – Procedia-Social and …, 2012 – Elsevier … Carbonaro et al., 2008; Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. (2008).Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom.Computers & Education, v51 n2 p687 … Cited by 2 Related articles

Playing to Win: motivation for teaching and learning in today’s gaming culture M Bates, D Brown, J Lewis, W Cranton – Interactive Technologies, 2008 – ntu.ac.uk … characters and dialogue as a form of interactive story authoring (Robertson & Howells, 2008) … Carbonaro M, Cutumisu M, Duff H, Gillis S, Onuczko C, Siegel J et al (2008) Interactive story authoring: A viable form of creative expression for the classroom. … Cited by 1 Related articles All 6 versions

Learner Collaboration in Digital Game Making: An Emerging Trend J Earp, F Dagnino, K Kiili, C Kiili, P Tuomi… – Learning & Teaching …, 2013 – researchgate.net … program a computer game they have the opportunity to practice computational thinking that will prepare them for further studies in computing.” Other commonly reported benefits of LMDG activities are systems thinking (Torres, 2009), interactive story authoring (Carbonaro et al … Cited by 2 Related articles All 5 versions

Approaches to Collaborative Game-Making for Fostering 21st Century Skills S Bermingham, N Charlier, F Dagnino… – … on Games Based …, 2013 – search.proquest.com … 2012). Other reported benefits related to ICT skills are systems thinking (Torres, 2009), programming knowledge (Kafai et al., 1997), interactive story authoring (Carbonaro et al., 2008) and storytelling (Robertson, 2012). However … Cited by 3 Related articles All 2 versions

DevInfo GameWorks: Supporting inquiry-based game design J Kupperman, B Robertson, S Baglin – Proceedings of the 9th …, 2010 – dl.acm.org … CSCW, 7, 47-86. Carbonaro, M., et al. (2008). Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education, 51(2), 687-707. Davidson, CN, & Goldberg, DT (2009). The future of learning institutions in a digital age. … Cited by 1 Related articles All 2 versions

Interactive Story Authoring for Knowledge-Based Support for Investigative Analysis: A Second STAB at Making Sense of VAST Data AK Goel, A Sinharoy, S Adams, A Dokania – 2010 – smartech.gatech.edu The sensemaking task in investigative analysis generates stories that connect entities and events in an input stream of data. The Stab system represents crime stories as hierarchical scripts with goals and states. It generates multiple stories as explanatory hypotheses for … Related articles All 2 versions

Beginning, Middle and End: Authoring Educational Role Playing Games V RML Maike, C Baranauskas, M Cecília – World Conference on …, 2014 – editlib.org … Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Schumacher, A., Szafron, D., Waugh, K., 2008. Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education, 51(2), pp.687–707. Dickey, MD, 2006. … Related articles

Novice-Oriented Authoring Interfaces For Plan-Driven Interactive Stories J SKORUPSKI – traspie.es … Through a process of iterative development driven by constant evaluation and lessons learned from each subsequent system, we hope to develop a series of truly usable, writer-friendly, and powerful interactive story authoring environments, and at the same time gather … Related articles All 5 versions

Moovl: doodles that move E Burton – ACM SIGGRAPH 2005 Web program, 2005 – dl.acm.org … The second phase of the project including the addition of dynamic text, sound and interactive story authoring functionality was commissioned by and launched at the Cinekid Children’s Film, Television and New Media festival (www.cinekid.nl) in Amsterdam, October 2004 as … All 2 versions

An Authoring Process for Educational Role Playing Games: From the Paper to the Web V MAIKE, MCC Baranauskas – researchgate.net … Educational Technology & Society, 10(4), 174–186. Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., et al. (2008). Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education, 51(2), 687–707. …

Effects of Digital Game Design as Mindtools on Students’ Learning Achievements of Elementary School Natural Science FH Lu – 2012 – pc01.lib.ntust.edu.tw … Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., et al. (2008). Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education, 51(2), 687-707. Chang, YC, Peng, HY, & Chao, HC (2010). … Related articles All 2 versions

Narrative support for young game designers’ writing K Howland, J Good, B du Boulay – Proceedings of the 14th International …, 2015 – dl.acm.org Page 1. Narrative Support for Young Game Designers’ Writing Kate Howland, Judith Good, Benedict du Boulay Creative Technologies Research Group Department of Informatics University of Sussex Falmer, Brighton {klhowland}{j.good}{b.du-boulay}@sussex.ac.uk …

Creating Video Games to Treat Chronic Depression N Desai, D Szafron, L Sayegh, R Greiner, G Turecki – papersdb.cs.ualberta.ca … [5] M. Carbonaro, M. Cutumisu, H. Duff, S. Gillis, C. Onuczko, J. Siegel, J. Schaeffer, A. Schumacher, D. Szafron, and K. Waugh. Interactive story authoring: A viable form of creative expression for the class- room. Computers and Education, in press, 2007. … Cited by 1 Related articles All 3 versions

Visual Literacy, Computer Games and Cross-Curricular Instruction E Harris – 2010 – imet.csus.edu … educational experiences. Carbonaro, M., M. Cutumisu, et al. (2008). “Interactive story authoring: A viable form of creative expression for the classroom.” Computers & Education 51(2): 687-?707. Chanlin, L. (1999). “Gender differences … Related articles

Gaming and the firewall: exploring learning through play via game design with children M Bates, D Brown, W Cranton… – 3rd European Conference …, 2009 – books.google.com … The roIe-pIaying-game Never-winter Nights has been used to create landscapes, characters and dialogue as a form of interactive story authoring (Robertson & Howells 2008) while the intuitive authoring tools found in Stage-cast Creator have been used with 7-11 year olds to … Cited by 7 Related articles All 2 versions

Does Personality Matter? Expressive Generation for Dialogue Interaction MA Walker, J Sawyer, G Lin, S Wing – Natural Interaction with Robots, …, 2014 – Springer … The goal of this experiment is to show that we can increase story author creativity and productivity and make more interesting varied interactive stories through integrating expressive generation with an interactive story authoring tool. 26.5 Discussion and Conclusions … Related articles All 3 versions

Four ways to teach with video games M Lieberman – Currents in Electronic Literacy, 2010 – currents.cwrl.utexas.edu … 2008): 5-34. Carbonaro, M., et al. “Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom.” Computers & Education 51.2 (2008): 687-707. Charsky, Dennis, and Clif Mims. “Integrating Commercial … Cited by 8 Related articles All 2 versions

RFID-based interactive multimedia system for the children A Karime, MA Hossain, ASMM Rahman… – Multimedia Tools and …, 2012 – Springer Page 1. RFID-based interactive multimedia system for the children Ali Karime & M. Anwar Hossain & ASM Mahfujur Rahman & Wail Gueaieb & Jihad Mohamed Alja’am &Abdulmotaleb El Saddik Published online: 18 March 2011 © Springer Science+Business Media, LLC 2011 … Cited by 15 Related articles All 8 versions

Video Game Violence and Interactivity: Good News for the Classroom P Boechler, M Mrazik, R Watchorn, R Georgiou… – World Conference on …, 2010 – editlib.org … 2310 – Page 5. Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Schumacher, A., Szafron, D., & Waugh, K. (2008) Interactive story authoring: a viable form of creative expression for the classroom, Computers & Education, 51( 2), 687-707. … Related articles All 2 versions

Encouraging creativity in the face of administrative convenience: How our schools discourage divergent thinking E Geist, J Hohn – Education, 2009 – search.proquest.com … Carbonaro, M., M. Cutumisu, H. Duff, S. Gillis, C. Onuczko, J. Siegel, et al. 2008. Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education 51: 687-707. Center for the Study of Art and Community. (2000). CSA&C services. … Cited by 13 Related articles All 5 versions

Player agency in interactive narrative: Audience, actor & author S Hammond, H Pain, TJ Smith – 2007 – eprints.bbk.ac.uk Page 1. Hammond, S. and Pain, H. and Smith, Tim J. (2007) Player agency in interactive narrative: audience, actor author. In: AISB ’07: Ar- tificial and Ambient Intelligence, 2-4 Apr 2007, Newcastle, UK. Downloaded from: http://eprints.bbk.ac.uk/9955/ Usage Guidelines … Cited by 2 Related articles All 5 versions

The Optimal Level of Children’s Participation in the Design of Games-Based Learning M Bates, D Brown, W Cranton… – European Conference on …, 2011 – search.proquest.com … Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., et al. (2007). Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education, 51(2), 687-707. Cohen, A., and Heppell, S. (2002). … Related articles

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Quest Patterns for Story-Based Video Games MA Trenton – 2009 – era.library.ualberta.ca Page 1. University of Alberta Quest Patterns for Story-Based Video Games by Marcus Alexander Trenton A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science … Cited by 1 Related articles All 2 versions

Design guidelines for classroom multiplayer presential games (CMPG) M Villalta, I Gajardo, M Nussbaum, JJ Andreu… – Computers & …, 2011 – Elsevier In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of. Cited by 40 Related articles All 9 versions

ScreenPLAY: An Interactive Video Learning E Corcos, P Paolucci – Educational Social Software for Context- …, 2009 – books.google.com Page 136. 114 Chapter 8 ScreenPLAY: An Interactive Video Learning Resource for At-Risk Teens Evelyne Corcos York University, Canada Peter Paolucci York University, Canada ABSTRACT This chapter explores the various … All 3 versions

Investigating collaborative games to teach mathematics-based problem solving in the classroom R Al-Washmi, G Hopkins… – 7th European Conference …, 2013 – researchgate.net … Page 9. Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., and Siegel, J. (2008) Interactive story authoring: a viable form of creative expression for the classroom, Computers & Education, Vol 51, No.2, pp 687–707. … Cited by 3 Related articles All 3 versions

Digital storytelling in Bhutan: A qualitative examination of new media tools used to bridge the digital divide in a rural community school K Gyabak, H Godina – Computers & education, 2011 – Elsevier … 43–53. Full Text via CrossRef. Carbonaro et al., 2008; M. Carbonaro, M. Cutumisu, H. Duff, S. Gillis, C. Onuczko, J. Siegel, et al. Interactive story authoring: a viable form of creative expression for the classroom. Computers & Education, 51 (2008), pp. 687–707. … Cited by 19 Related articles All 7 versions

A framework for evidence based visual style development for serious games T McLaughlin, D Smith, IA Brown – … on the Foundations of Digital Games, 2010 – dl.acm.org … Longmans, New York, 1956. [4] M. Carbonaro, M. Cutumisu, H. Duff, S. Gillis, C. Onuczko, J. Siegel, J. Schaeffer, A. Schumacher, D. Szafron, and K. Waugh. Interactive story authoring: A viable form of creative expression for the classroom. Comput. Educ., 51(2):687–707, 2008. … Cited by 11 Related articles All 2 versions

Healthcare education with virtual-world simulations D Chodos, E Stroulia, P Boechler, S King… – Proceedings of the …, 2010 – dl.acm.org Page 1. Healthcare Education with Virtual-World Simulations David Chodos1, Eleni Stroulia1, Patricia Boechler2, Sharla King2, Pawel Kuras1, Michael Carbonaro2, Erik de Jong2 ABSTRACT Becoming a skilled professional … Cited by 27 Related articles

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The computational intelligence of MoGo revealed in Taiwan’s computer Go tournaments CS Lee, MH Wang, G Chaslot, JB Hoock… – … Intelligence and AI …, 2009 – ieeexplore.ieee.org … programming to many domains. Carbonaro et al. [42] proposed an interactive story authoring technology that offers students an opportunity to successfully construct interactive game stories. Zahavi et al. [40] proposed a new … Cited by 134 Related articles All 15 versions

Automatically assisting human memory: A SenseCam browser AR Doherty, CJA Moulin, AF Smeaton – Memory, 2011 – Taylor & Francis … View all notes. data-logging device in addition to the SenseCam), and an interactive story-authoring interface that results in a slide show (Gemmell, Aris, & Lueder, 200512. Gemmell , J. , Aris , A. , & Lueder , R. ( 2005 ). Telling stories with MyLifeBits . … Cited by 38 Related articles All 8 versions

Developing a virtual-world simulation D Chodos, E Stroulia, S King – Proceedings of the 3rd Workshop on …, 2011 – dl.acm.org … 32-42. [3] Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Schumacher, A., Szafron, D., and Waugh, K. 2008. Interactive story authoring: a viable form of creative expression for the classroom. Computers & Education, Vol. 51, Issue 2, pp. … Cited by 6 Related articles

Girls’ perceptions of characters’ gender roles in digital games: A study in Singapore JIPL Ong, PW Tzuo – International Journal of Gender, …, 2011 – genderandset.open.ac.uk Page 1. http://genderandset.open.ac.uk This journal uses Open Journal Systems 2.2.2.0, which is open source journal management and publishing software developed, supported, and freely distributed by the Public Knowledge Project under the GNU General Public License. … Cited by 1 Related articles All 3 versions

Mathematics problem solving through collaboration: Game design and adventure R Al-Washmi, M Baines, S Organ… – … on Games Based …, 2014 – researchgate.net … 205. Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., et al. (2008). Interactive story authoring: a viable form of creative expression for the classroom. Computers & Education, 51(2), 687 707. Charsky, D … Cited by 1 Related articles All 3 versions

Methodological Considerations in Educational Research Using Serious Games P Jin – van Eck, R.(Hg.): Interdisciplinary models and tools for …, 2010 – books.google.com Page 173. 147 Chapter 7 Methodological Considerations in Educational Research Using Serious Games Putai Jin University of New South Wales, Australia ABSTRACT The literature on using serious games for learning has been growing exponentially during the last de- cade. … Cited by 2 Related articles All 3 versions

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Critical review and analysis of the issue of “skills, technology and learning” J Jenson, N Taylor, S Fisher – 2011 – edu.gov.on.ca Page 1. 1 Critical Review and Analysis of the Issue of “Skills, Technology and Learning” Final Report Dr. Jennifer Jenson, Associate Professor Dr. Nicholas Taylor, Post-doctoral Researcher Stephanie Fisher, Research Assistant Faculty of Education, York University Page 2. 2 … Cited by 13 Related articles All 5 versions

Construction and adaptation of AI behaviors in computer games M Mehta – 2011 – smartech.gatech.edu … 71 13 The figure shows the screenshots of timeline based interaction design approach used by interactive story authoring approaches . . . . . 72 14 The figure shows the screenshot of hierarchical story representation in storycanvas . . . . . … Cited by 1 Related articles All 3 versions

Using Describers To Simplify ScriptEase N Desai – 2009 – era.library.ualberta.ca Page 1. University of Alberta USING DESCRIBERS TO SIMPLIFY SCRIPTEASE by Neesha Desai A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science Department of Computing Science … Cited by 2 Related articles All 2 versions

Playing To Win: Motivation For Teaching And Learning In Today’s … PA SMITH, NL DUCAT, DJBA HUMAN – isrg.org.uk … The role playing game Neverwinter nights has been used to create landscapes, characters and dialogue as a form of interactive story authoring (Robertson & Howells, 2008) while the intuitive authoring tools found in Stagecast Creator have been used with 7-11 year olds to … Related articles

Form one students’ engagement with computer games and its effect on their academic achievement in a Malaysian secondary school YL Eow, R Baki – Computers & Education, 2009 – Elsevier The main purpose of the study was to address the association between computer games and students’ academic achievement. The exceptional growth in numbers of c. Cited by 45 Related articles All 7 versions

Annotated bibliography of research in the teaching of english R Beach, B Brendler, D Dillon, J Dockter, S Ernst… – Research in the …, 2010 – JSTOR … to particular audiences. CARBONAROA, M., CUTUMISUB, M., DUFFA, H., GILLISC, S., ONUCZKOB, C, SIEGELB, J., ET AL. (2008). Interactive story authoring: A viable form of creative expression for the class room. Computers & Education, 51(2), 687-707. … Cited by 1 Related articles All 11 versions

Taking ‘Fun and Games’ Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM) PB Lowry, J Gaskin, N Twyman… – Journal of the …, 2012 – papers.ssrn.com Page 1. Electronic copy available at: http://ssrn.com/abstract=2177442 This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. … Cited by 19 Related articles All 7 versions

Annotated bibliography of research in the teaching of English R Beach, M Bigelow, D Dillon, J Dockter, L Galda… – Research in the …, 2009 – JSTOR … to particular audiences. CARBONAROA, M., CUTUMISUB, M., DUFFA, H., GILLISC, S., ONUCZKOB, C, SIEGELB, J., ET AL. (2008). Interactive story authoring: A viable form of creative expression for the class room. Computers & Education, 51(2), 687-707. … All 5 versions

Investigating eighth graders’ development of text-based scripting skills and their intrinsic motivation through game construction curriculum: a case study CC Navarrete – 2015 – repositories.lib.utexas.edu Page 1. Copyright by Cesar Chavez Navarrete 2015 Page 2. The Dissertation Committee for Cesar Chavez Navarrete Certifies that this is the approved version of the following dissertation: Investigating Eighth Graders’ Development of Text-based Scripting Skills and Their …

Leisure in a world of ‘com-pu-pu-pu-pu-pu-pu-pu-pu-pu-pu-puter-puter, puter games’: a father and son conversation SL Wearing, J Wearing, M McDonald… – Annals of Leisure …, 2015 – Taylor & Francis … 2008. “Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom.” Computers and Education 51 (2): 687–707. doi:10.1016/j.compedu. 2007.07.007. [CrossRef], [Web of Science ®] View all references). … Related articles All 3 versions

Intentional Dialogues: Leveraging Intent to Enable the Effective Reuse of Content CM Kerr – 2009 – era.library.ualberta.ca Page 1. University of Alberta Intentional Dialogues: Leveraging Intent to Enable the Effective Reuse of Content by Christopher M. Kerr A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science … Related articles All 2 versions

Digital Games & Computational Thinking in Pre-Service Teacher Education CRW Artym – 2015 – era.library.ualberta.ca Page 1. Digital Games & Computational Thinking in Pre-Service Teacher Education by Corbett Raymond Walter Artym A thesis submitted in partial fulfillment of the requirements for the degree of Master of Education in Technology in Education Specialization …

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Supporting the Learning of Mathematics with an Information and Communication Technology Based Multi-player Educational Game, T Handfield – vlebb.leeds.ac.uk Page 1. MSC DISSERTATION TRAVIS HANDFIELD The candidate confirms that the work submitted is their own and the appropriate credit has been given where reference has been made to the work of others. I understand … Related articles All 2 versions

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Towards an appreciation of the place and potential of computer games in education J Maher – 2011 – ulir.ul.ie University of Limerick. OLLSCOIL LUIMNIGH. Towards an Appreciation of the Place and Potential of Computer Games in Education. By John Maher. Submitted to the University of Limerick September 2011 BA English and New Media, University of Limerick. … Related articles All 2 versions