Uncanny Valley


Uncanny Valley 


Monkey visual behavior falls into the uncanny valley [HTML] from pnas.org SA Steckenfinger… – Proceedings of the …, 2009 – National Acad Sciences Abstract Very realistic human-looking robots or computer avatars tend to elicit negative  feelings in human observers. This phenomenon is known as the “uncanny valley” response.  It is hypothesized that this uncanny feeling is because the realistic synthetic characters … Cited by 19 – Related articles – All 10 versions

The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions [PDF] from sayginlab.org AP Saygin, T Chaminade… – Social Cognitive …, 2011 – scan.oxfordjournals.org Abstract Using functional magnetic resonance imaging (fMRI) repetition suppression, we  explored the selectivity of the human action perception system (APS), which consists of  temporal, parietal and frontal areas, for the appearance and/or motion of the perceived … Cited by 5 – Related articles – All 4 versions

Facial expression of emotion and perception of the Uncanny Valley in virtual characters [PDF] from bolton.ac.uk A Tinwell, M Grimshaw, DA Nabi… – Computers in Human …, 2011 – Elsevier With technology allowing for increased realism in video games, realistic, human-like  characters risk falling into the Uncanny Valley. The Uncanny Valley phenomenon implies  that virtual characters approaching full human-likeness will evoke a negative reaction from … Cited by 3 – Related articles – All 5 versions

Avoiding the uncanny valley: robot appearance, personality and consistency of behavior in an attention-seeking home scenario for a robot companion ML Walters, DS Syrdal, K Dautenhahn… – Autonomous …, 2008 – Springer Abstract This article presents the results of video-based Human Robot Interaction (HRI) trials  which investigated people’s perceptions of different robot appearances and associated  attention-seeking features and behaviors displayed by robots with different appearance … Cited by 51 – Related articles – BL Direct – All 6 versions

Human emotion and the uncanny valley: A GLM, MDS, and ISOMAP analysis of robot video ratings [PDF] from iupui.edu CC Ho, KF MacDorman… – Proceedings of the 3rd ACM/ …, 2008 – dl.acm.org Abstract The eerie feeling attributed to human-looking robots and animated characters may  be a key factor in our perceptual and cognitive discrimination of the human and humanlike.  This study applies regression, the generalized linear model (GLM), factor analysis, … Cited by 35 – Related articles – All 11 versions

[PDF] A mismatch in the human realism of face and voice produces an uncanny valley [PDF] from macdorman.com WJ Mitchell, KA Szerszen Sr, AS Lu… – i-Perception, 2011 – macdorman.com Abstract. The uncanny valley has become synonymous with the uneasy feeling of viewing  an animated character or robot that looks imperfectly human. Although previous uncanny  valley experiments have focused on relations among a character’s visual elements, the … Related articles – View as HTML – All 3 versions

My robotic doppelgänger-A critical look at the Uncanny Valley [PDF] from psu.edu C Bartneck, T Kanda, H Ishiguro… – Robot and Human …, 2009 – ieeexplore.ieee.org Abstract The Uncanny Valley hypothesis has been widely used in the areas of computer  graphics and human-robot interaction to motivate research and to explain the negative  impressions that participants report after exposure to highly realistic characters or robots. … Cited by 16 – Related articles – All 6 versions

[PDF] Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the uncanny valley [PDF] from uni-saarland.de KF MacDorman – ICCS/CogSci-2006 long symposium: Toward …, 2006 – coli.uni-saarland.de Abstract Masahiro Mori observed that as robots come to look more humanlike, they seem  more familiar, until a point is reached at which subtle deviations from human norms cause  them to look creepy. He referred to this dip in familiarity and corresponding surge in … Cited by 62 – Related articles – View as HTML – All 8 versions

The development of the uncanny valley in infants [PDF] from fau.edu DJ Lewkowicz… – Developmental Psychobiology, 2011 – Wiley Online Library When adults view very realistic humanoid robots or computer avatars they often exhibit an  aversion to them. This phenomenon, known as the “uncanny valley,” is assumed to be  evolutionary in origin, perhaps tapping into modules for disgust or attractiveness that … Related articles – All 6 versions

Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices [PDF] from macdorman.com CC Ho… – Computers in Human Behavior, 2010 – Elsevier Mori (1970) proposed a hypothetical graph describing a nonlinear relation between a  character’s degree of human likeness and the emotional response of the human perceiver.  However, the index construction of these variables could result in their strong correlation, … Cited by 6 – Related articles – All 6 versions

The uncanny valley: Effect of realism on the impression of artificial human faces J Seyama… – Presence: Teleoperators and Virtual …, 2007 – MIT Press Abstract Roboticists believe that people will have an unpleasant impression of a humanoid  robot that has an almost, but not perfectly, realistic human appearance. This is called the  uncanny valley, and is not limited to robots, but is also applicable to any type of human- … Cited by 46 – Related articles – BL Direct – All 2 versions

In search of the uncanny valley [PDF] from gla.ac.uk FE Pollick – User Centric Media, 2010 – Springer Recent advances in computer animation and robotics have lead to greater and greater  realism of human appearance to be obtained both on screen and in physical devices. A  particular issue that has arisen in this pursuit is whether increases in realism necessarily … Cited by 12 – Related articles – All 7 versions

Is the uncanny valley an uncanny cliff? [PDF] from bartneck.de C Bartneck, T Kanda, H Ishiguro… – Robot and Human …, 2007 – ieeexplore.ieee.org Abstract The uncanny valley theory proposed by Mori in 1970 has been a hot topic in human  robot interaction research, in particular since the development of increasingly human-like  androids and computer graphics. In this paper we describe an empirical study that … Cited by 34 – Related articles – All 10 versions

Overcoming the uncanny valley [PDF] from computer.org T Geller – Computer Graphics and Applications, IEEE, 2008 – ieeexplore.ieee.org Abstract What makes some near-human characters scary while others are merely  laughable? More important, why do some human and humanlike characters fail to arouse  our sympathy? Visual artists and roboticists face these questions as they seek to … Cited by 17 – Related articles – All 11 versions

[PDF] Exploring the uncanny valley with Geminoid HI-1 in a real-world application [PDF] from becker-asano.de C Becker-Asano, K Ogawa, S Nishio… – IADIS Intl. Conf. …, 2010 – becker-asano.de ABSTRACT This paper presents a qualitative analysis of 24 interviews with visitors of the  ARS Electronica festival in September 2009 in Linz, Austria, who interacted with the android  robot Geminoid HI-1, while it was tele-operated by the first author. Only 37.5% of the … Cited by 4 – Related articles – View as HTML – All 2 versions

[PDF] Androids as an experimental apparatus: Why is there an uncanny valley and can we exploit it [PDF] from swisswuff.ch KF MacDorman – CogSci-2005 workshop: toward social mechanisms …, 2005 – swisswuff.ch Abstract Abstract. It seems natural to assume that the more closely robots come to resemble  people, the more likely they are to elicit the kinds of responses people direct toward each  other. However, subtle flaws in appearance and movement only seem eerie in very … Cited by 67 – Related articles – All 7 versions

Upending the uncanny valley [PDF] from memphis.edu D Hanson, A Olney, S Prilliman, E Mathews… – PROCEEDINGS OF THE …, 2005 – aaai.org Abstract Although robotics researchers commonly contend that robots should not look too  humanlike, many artforms have successfully depicted people and have come to be accepted  as great and important works, with examples such as Rodin’s Thinker, Mary Cassat’s … Cited by 48 – Related articles – BL Direct – All 14 versions

[HTML] A Non-Humanoid Robot in the “Uncanny Valley”: Experimental Analysis of the Reaction to Behavioral Contingency in 2-3 Year Old Children [HTML] from plos.org K Yamamoto, S Tanaka, H Kobayashi, H Kozima… – PloS one, 2009 – dx.plos.org 1 Graduate School of Human-Environment Studies, Kyushu University, Fukuoka-shi,  Fukuoka, Japan, 2 School of Education, Kyushu University, Fukuoka-shi, Fukuoka, Japan, 3  Faculty of Human-Environment Studies, Kyushu University, Fukuoka-shi, Fukuoka, Japan, … Cited by 1 – Related articles – Cached – All 10 versions

Veering around the Uncanny Valley: Revealing the underlying structure of facial expressions B Mones… – … and Workshops (FG 2011), 2011 IEEE …, 2011 – ieeexplore.ieee.org Abstract When designing both realistic and stylized virtual characters, it is critical to avoid the  Uncanny Valley so that visual communication can be consistent, compelling and believable.  The human ability to recognize and interpret facial expression as emotion is one of our …

Face reality: investigating the Uncanny Valley for virtual faces [PDF] from mpg.de R McDonnell… – ACM SIGGRAPH ASIA 2010 Sketches, 2010 – dl.acm.org Abstract The Uncanny Valley (UV) has become a standard term for the theory that near- photorealistic virtual humans often appear unintentionally erie or creepy. This UV theory was  first hypothesized by robotics professor Masahiro Mori in the 1970’s [Mori 1970] but is still … Cited by 1 – Related articles – All 10 versions

The audio Uncanny Valley: Sound, fear and the horror game M Grimshaw – Proceedings of the Audio Mostly 2009 …, 2009 – en.scientificcommons.org Abstract The 1970 proposition that there is an Uncanny Valley which man-made characters  inhabit as their human-likeness (both appearance and movement) increases has been a  growing topic of debate in the fields of robotics, animation and computer games … Cited by 3 – Related articles – Cached – All 3 versions

[PDF] The Uncanny Valley: does it exist [PDF] from psu.edu H Brenton, M Gillies, D Ballin… – proc HCI Annu Conf: …, 2005 – Citeseer Abstract The ‘Uncanny Valley’refers to a sense of unease and discomfort when people look  at increasingly realistic virtual humans. Despite growing academic interest in the Uncanny  Valley our understanding is limited and there has been little rigorous questioning to … Cited by 32 – Related articles – View as HTML – All 5 versions

Probing the uncanny valley with the eye size aftereffect J Seyama… – Presence: Teleoperators and Virtual …, 2009 – MIT Press Abstract Natural human faces with abnormal visual features produce uncomfortable  impressions, but artificial faces (eg, robotic faces) do not necessarily do so. This is an  example of the phenomenon called the uncanny valley. We hypothesized that this … Cited by 3 – Related articles – All 2 versions

[CITATION] Bukimi no tani. Translated as: the Uncanny Valley M Mori – 2009 Cited by 2 – Related articles

Empathy with inanimate objects and the uncanny valley C Misselhorn – Minds and Machines, 2009 – Springer Abstract The term “uncanny valley” goes back to an article of the Japanese roboticist  Masahiro Mori (Mori 1970, 2005). He put forward the hypothesis that humanlike objects like  certain kinds of robots elicit emotional responses similar to real humans proportionate to … Cited by 4 – Related articles – All 4 versions

[PDF] Exploring the Uncanny Valley with Japanese video game characters [PDF] from gatech.edu E Schneider, Y Wang… – Proceedings of DiGRA 2007 …, 2007 – lcc.gatech.edu Abstract: Dr. Masahiro Mori’s robotics design theory, the Uncanny Valley, has become a  common reference in virtual character design. The theory holds that robots whose  appearance is very close to being human, but not fully, will evoke a very negative human … Cited by 12 – Related articles – View as HTML – All 6 versions

A new interpretation of Mori’s uncanny valley for future humanoid robots B Tondu… – … Journal of Robotics and Automation 2011, 2011 – actapress.com Abstract Mori’s graph and the uncanny valley concept that it includes is an invitation to us to  think about the future integration of humanoid robots into their social environment. We  propose a reinterpretation of Mori’s graph based on a topological analysis which leads to … Cited by 1 – Related articles – All 2 versions

Effect of emotion and articulation of speech on the uncanny valley in virtual characters [PDF] from bolton.ac.uk A Tinwell, M Grimshaw… – Affective Computing and …, 2011 – Springer This paper presents a study of how exaggerated facial expression in the lower face region  affects perception of emotion and the Uncanny Valley phenomenon in realistic, human-like,  virtual characters. Characters communicated the six basic emotions, anger, disgust, fear, … Related articles – All 3 versions

Wade (Boris) Marynowsky: On the Edge of the Uncanny Valley R Dabek – Art Monthly Australia, 2009 – search.informit.com.au Wade Marynowsky’s installation, titled’The Discreet Charm Of The Bourgeoisie Robot’, was  exhibited at Newtown’s Institute of Contemporary Art, from 5 to 21 December 2008. The  installation features a single robotic figure named Boris. In a well-choreographed drama, …

Danger Avoidance: An Evolutionary Explanation of Uncanny Valley MM Moosa… – Biological Theory, 2010 – MIT Press From common sense one might be lured to think that as the appearance of synthetic agents,  such as robots and computeranimated characters, approaches near to human appearance,  they tend to be more interesting and likeable by humans. Although this intuition stands up … Cited by 1 – Related articles

[CITATION] The uncanny valley of similarities concerning abortion, baldness, heaps of sand, and humanlike robots CH Ramey – … on Humanoid Robots: Views of the Uncanny Valley, …, 2005 Cited by 22 – Related articles

[BOOK] Uncanny Valley: Adventures in the Narrative L Weschler – 2011 – books.google.com F aces hit walls all the time in the movies, but this was different: The Wall these filmmakers  kept running up against, or so I was being told, was the Face itself. Digital animators, that is,  in their quest to perfect ever more believable computerized simula-tions of a human being, … Related articles – Library Search

The Uncanny Valley Everywhere? On Privacy Perception and Expectation Management B van den Berg – Privacy and Identity Management for Life, 2011 – Springer In 1970 Mori introduced the notion of the ‘uncanny valley’in robotics, expressing the eeriness  humans may suddenly feel when confronted with robots with a very human-like appearance.  I will use the model of the uncanny valley to speak about privacy relating to social network … Related articles – All 3 versions

Mapping out the Uncanny Valley: a multidisciplinary approach E Schneider – ACM SIGGRAPH 2008 posters, 2008 – dl.acm.org Abstract This presentation will detail the results of two studies done for the purpose of  investigating the Uncanny Valley in virtual character modeling, and present the results in the  context of research from other disciplines. The emphasis of the presentation will be on … Cited by 2 – Related articles

[CITATION] Crossing the” uncanny Valley” to Assess Long-term Perceptual Adaptation to Facial Attractiveness H Chen – 2009 – Harvard University Library Search

[CITATION] The digital eye: Image metrics attempts to leap the uncanny valley P Plantec – August, 2008 Cited by 5 – Related articles

Perceptions of an animated figure as a function of movement naturalness: No sign of the uncanny valley J Thompson, G Trafton, M McCurry… – Journal of …, 2008 – ww.w.journalofvision.org Abstract Much energy has been invested in the development of human-like robots and  animated figures capable of socially interacting with humans. Mori (1971) suggested that as  a robot becomes more human-like, observers will rate it with increasing familiarity until it … All 5 versions

Into the Uncanny Valley G Stix – Scientific American, 2008 – nature.com The critically acclaimed television series 30 Rock has one episode in which variety show  host Tracy Jordan plans to create a pornographic video game. Frank Rossitano, a writer in  this fantasy of what happens behind the scenes at a Saturday Night Live-like comedy … Cited by 2 – Related articles – All 2 versions

[CITATION] The Uncanny Valley: does it exist and is it related to presence, Presence-Connect, Volume 8, Issue 1 H Brenton, M Gillies, D Ballin… – 2008 – MIT-Press, http://www. presence- … Cited by 2 – Related articles

Pinpointing Play at the Edge of the Uncanny Valley SG Eberle – Play: A Polyphony of Research, 2011 – books.google.com Play often rewards us with a thrill or a sense of wonder. But, just over the edge of play,  uncanny objects like dolls, automata, robots, and realistic animations become monstrous  rather than marvelous. Drawing from diverse sources, literary evidence, psychological and …

[PDF] Uncanny Valley: Realism In Visualisation Character Design [PDF] from i-dat.org H Brenton, M Gillies… – the user manual, 2007 – x2.i-dat.org In 1970, Masahiro Mori coined the term ‘Uncanny Valley’in relation to his work on robotics to  mean the point at which the humanlike qualities of robots become disturbing and  sinister.(Mori, 1970: 33-5) The quest for realism has been a concern for some people … Related articles – View as HTML

Mortality salience and the uncanny valley [PDF] from macdorman.com KF MacDorman – Humanoid Robots, 2005 5th IEEE-RAS …, 2005 – ieeexplore.ieee.org Abstract It seems natural to assume that the more closely robots come to resemble people,  the more likely they are to elicit the kinds of responses people direct toward each other.  However, subtle flaws in appearance and movement only seem eerie in very human-like … Cited by 15 – Related articles – All 3 versions

Uncanny Valley of Androids and Its Lateral Inhibition Hypothesis M Shimada, T Minato… – Robot and Human …, 2007 – ieeexplore.ieee.org Abstract The” uncanny valley” must be avoided from the viewpoint of communication robot  design, while this is an essential phenomenon for discovering the principles relevant to  establishing social interaction between human and robot. Studying the uncanny valley … Cited by 3 – Related articles

[CITATION] The depths of the uncanny valley C Gouskos – DOI= http://uk. gamespot. com/features/6153667/index. …, 2006 Cited by 11 – Related articles

Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley [PDF] from ipn.mx C Draude – AI & Society, 2011 – Springer Abstract Embodied interface agents are designed to ease the use of technology.  Furthermore, they present one possible solution for future interaction scenarios beyond the  desktop metaphor. Trust and believability play an important role in the relationship … Cited by 1 – Related articles – All 3 versions

[CITATION] Navigating the uncanny valley D MacMillan – Business Week, 2007 Cited by 6 – Related articles

Uncanny valley revisited [PDF] from iastate.edu FC Gee, WN Browne… – Robot and Human …, 2005 – ieeexplore.ieee.org Abstract The’uncanny valley”‘was conceived in 1970 by Prof Masahiro Mori and details a  possible relationship between an object’s appearance or motion and how people perceive  the object. Initially this research was used without validation. Modern technology has … Cited by 12 – Related articles – All 7 versions

[CITATION] Crossing the great uncanny valley P Plantec – 2010 Cited by 3 – Related articles

The uncanny valley of eeriness T Chaminade, JK Hodgins, J Letteri… – ACM SIGGRAPH 2007 …, 2007 – dl.acm.org Abstract In 1970, an eminent Japanese roboticist, Masahiro Mori, proposed the” uncanny  valley” curve to describe the emotional response of humans to nonhuman agents. At the  core of his proposal is the idea that as an agent is made more humanlike, the observer’s … All 3 versions

[CITATION] Image metrics attempts to leap the Uncanny Valley P Plantec – The digital eye.(retrieved July 1, 2010), 2008 Cited by 4 – Related articles

[CITATION] How gaming is surpassing the Uncanny Valley B Ashcraft – Kotaku.(retrieved July 1, 2010), 2008 Cited by 4 – Related articles

[CITATION] The uncanny valley: Why are monster-movie zombies so horrifying and talking animals so fascinating D Bryant – … ://www. arclight. net/~ pdb/nonfiction/uncanny-valley. …, 2005 Cited by 10 – Related articles

Exploring the uncanny valley effect with talking heads T Kuratate, K Ayers, J Kim… – Ninth Annual Conference …, 2008 – isca-speech.org Here the” Uncanny Valley”, where falling just short of perfection in creating synthetic humans  exacts a large negative reaction, is explored with talking head animations focusing on  naturalness in speech, face model and face motion. We discuss possible techniques to … Related articles – All 3 versions

[PDF] An inventory of reported characteristics for home computers, robots, and human beings: Applications for android science and the uncanny valley [PDF] from androidscience.com C Ramey – Proceedings of the ICCS/CogSci-2006 Long …, 2006 – androidscience.com Abstract The uncanny valley refers to a state of perceptual or cognitive experience at which  an increasingly humanlike figure becomes strange, rather than increasingly more familiar or  acceptable. This formulation, however, is predicated upon a clear notion of what human … Cited by 5 – Related articles – View as HTML

Effects of robotic agents’ appearances on users’ interpretations of the agents’ attitudes: towards an expansion of uncanny valley assumption [PDF] from nii.ac.jp T Komatsu… – … , 2007. RO-MAN 2007. The 16th IEEE …, 2007 – ieeexplore.ieee.org Abstract This paper describes experimental investigation how agents’ appearances affect  users’ interpretations of agents’ attitudes. Specifically, we conducted a psychological  experiment that participants were presented artificial sounds as subtle expressions that … Cited by 2 – Related articles – All 3 versions

[PDF] Into the Uncanny Valley [PDF] from sciamdigital.com R TA, M ENT, A LC, O LLE… – SCIENTIFIC AMERICAN, 2008 – sciamdigital.com Hollywood is aware of the potential for the near human to alienate audiences. After working  as a lead animator on The Polar Express (below), a movie criticized for its characters’ high  creep quotient, Kenn McDonald and his colleagues at Sony Pictures Imageworks watched … All 4 versions

Down in the Valley: A journey into the” uncanny” place where the not-quite-human can be found S Kean – Search, 2008 – Heldref Publications … Because I’d stumbled into “The Uncanny Valley.” It’s a theory that says the closer virtual creatures (like robots and video-game characters) get to looking human, the more harshly actual humans judge them. … corpse prosthetic hand 50% 100% familiarity + – }uncanny valley …

[PDF] Importance of Appearance, Behaviour and Personal Features in Social Robots. Is there Really any Uncanny Valley? [PDF] from iaeng.org QSM Zia-ul-Haque, Z Wang… – Lecture Notes in Engineering …, 2007 – iaeng.org Abstract-In house use of robots imposes a number of challenges to design its behavioural,  interactive and collaborative capabilities, appearance and learning abilities etc. for it to be  welcomed in human social environments. A phenomenon called “Uncanny Valley” has … Related articles – View as HTML – All 6 versions

The uncanny valley, notes on the realism of “living” creatures in digital games and their relationships with the player [PDF] from grupolusofona.pt F Luz, J Abrantes, MJ Damásio… – 2008 – recil.grupolusofona.pt Neste artigo argumenta-se que as simulações numéricas fomentam e exploram relações  complexas entre o jogador eo sistema cibernético da máquina que com este se relaciona  através da jogabilidade, ou seja, da real aplicação às regras de jogo de tácticas e … Related articles – All 3 versions

[CITATION] Uncanny Valley J Platt – 2007 – Bowling Green State University Library Search

Motion and the uncanny valley G White, L McKay… – Journal of Vision, 2007 – ww.journalofvision.org Abstract As the visual appearance of an artificial agent becomes more humanlike it has  been proposed that observers find the agent less acceptable and this phenomenon has  been described as the “uncanny valley”(Mori, 1970). However, there is little evidence to … Cited by 1 – Related articles – All 5 versions

The Uncanny Valley of user interface design B Higgins – 2007 – citeulike.org … CiteULike is a free online bibliography manager. Register and you can start organising your references online. Tags. The Uncanny Valley of user interface design. by: Bill Higgins. RIS, Export as RIS which can be imported into most citation managers. … Cited by 2 – Related articles – Cached

[CITATION] Uncanny ai: Artificial intelligence in the uncanny valley D Hayward – Gamasutra N/A, 2007 Cited by 2 – Related articles

Did Garbo care about the uncanny valley? L Cañamero – 2006 – mendeley.com Abstract The article focuses on the importance of android or robots’ role to the social  science. Studies of Karl MacDorman and Hiroshi Ishiguro has proven the potential  contributions of android science to the cognitive sciences. Furthermore, the book” The … Cited by 3 – Related articles – Cached – All 2 versions

The Uncanny Valley and the Search for Human Skin-Like Materials for a Prosthetic Fingertip JJ Cabibihan, MC Carrozza, P Dario… – … Robots, 2006 6th …, 2006 – ieeexplore.ieee.org Abstract The” Uncanny Valley”, introduced nearly 40 years ago, has found its way through  the mainstream robotics design theories. For the lack of soft tissue, warmth and poor  controls, prosthetic hands were classified near the bottom of the” valley”. Prosthetic hand … Cited by 3 – Related articles

Investigating the Uncanny Valley and human desires for interactive robots QSM Zia-ul-Haque, Z Wang… – … and Biomimetics, 2007. …, 2007 – ieeexplore.ieee.org Abstract A number of challenges are posed to the design of appearance, behavioural,  interactive and learning capabilities of robots by their domestic applications. The humanlike  appearance is expected to elicit more natural response from human and to receive a …

The Audio/visual Mismatch and the Uncanny Valley: An Investigation Using a Mismatch in the Human Realism of Facial and Vocal Aspects of Stimuli [PDF] from iupui.edu KA Szerszen Sr – 2010 – scholarworks.iupui.edu ACKNOWLEDGEMENTS I extend my sincerest thanks to my committee members for their  time and feedback during this process: My committee chair, Dr. Karl MacDorman, for his  wealth of knowledge, invaluable persistence, guidance that enabled me to develop an … Related articles – Library Search

[CITATION] Storefront in the Uncanny Valley: Poems C Gullette – 2010 – Warren Wilson College Library Search

[PDF] The Uncanny Valley: Making Human-Nonhuman Distinctions [PDF] from rpi.edu J Carpenter, M Eliot… – Proceedings of the 5th …, 2006 – csjarchive.cogsci.rpi.edu Abstract Humans bring a complex infrastructure of beliefs and expectations to their social  relationships which can drive both social action and social thought. As robots become  increasingly anthropomorphic, the potential for humans to bring this same infrastructure to … Cited by 2 – Related articles – View as HTML – All 5 versions

[PDF] Evaluating the Uncanny Valley [PDF] from dfki.de A Scheidel – 2009 – embots.dfki.de Abstract. Over the last decade, research has been conducted on the potential of androids to  evoke uncanny sensations in humans (the so-called uncanny valley phenomenon):  Experiments focussing on robot appearance have shown that static images of androids … Related articles – View as HTML

Human likeness of humanoid robots exploring the uncanny valley ZSM Qazi, Z Wang… – Emerging Technologies, 2006. …, 2006 – ieeexplore.ieee.org Abstract Japanese robotic scientist Mori in 1970 suggested that extremely human-like  appearance in the robots should be avoided as little design flaws may cause to generate  uncanny feelings in the human subject interacting with robot. Recently some researchers … Cited by 2 – Related articles

[CITATION] The depths of the uncanny valley. Game Spot C Gouskos – 2006 Cited by 2 – Related articles

[CITATION] The uncanny valley: does it exist?, HCI,[Online] 1-4 H Brenton, M Gillies, D Ballin… – 2005 Cited by 3 – Related articles

[CITATION] Animalité Et Altérité Au XVe Et Au XVIIe Siècle: Electronic Resource: la Théorie de L’Uncanny Valley Appliquée à la Littérature Et Plus Particulièrement … C Arnaud – 2009 – University of Maryland Library Search

[PDF] Syncretia: A Sojourn into the Uncanny Valley [PDF] from alphaauer.com E Ayiter – New realities: being syncretic: consciousness reframed …, 2008 – alphaauer.com Abstract The island Syncretia, situated in the metaverse of Second Life is the future home of  ground< c>, a metaverse learning environment, dedicated to the enablement of creativity  and inspired primarily by”The Groundcourse”[1]; Roy Ascott’s art educational methodology … Related articles – View as HTML – All 3 versions

The Uncanny Valley [PPT] from sabanciuniv.edu E Ayiter – 2008 – research.sabanciuniv.edu Abstract The island Syncretia, situated in the metaverse of Second Life is the future home of  ground< c>, a metaverse learning environment, dedicated to the enablement of creativity  and inspired primarily by”The Groundcourse”[1]; Roy Ascott’s art educational methodology … Related articles

[CITATION] The uncanny valley N Currie – 2004 Cited by 3 – Related articles

The uncanny valley D Bryant – 2004 – en.scientificcommons.org Publikationsansicht. 42587451. The Uncanny Valley (2008). Illustrated Dave Bryant. Abstract. … Download, http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.134.2178. Quelle, http://graphics.cs.ucdavis.edu/~staadt/ECS280/Uncanny Valley.pdf. Mitarbeiter, CiteSeerX. … Cited by 10 – Related articles – Cached – All 2 versions

[CITATION] Gollum stuck in ‘Uncanny Valley’of the ‘Rings’ R Ebert – Chicago Sun Times, Chicago, 2004 Cited by 2 – Related articles

[CITATION] Trapped in the Uncanny Valley: Von der unheimlichen Schönheit künstlicher Körper K Esders – … US-amerikanischen Populärkultur, Berlin: Lit Verlag, 2007 Cited by 3 – Related articles

[CITATION] The Uncanny Valley H Woerden – De Revisor, 2006

La influencia del efecto” Uncanny Valley” en el diseño de un robot social [PDF] from upc.edu A Garrell Zulueta, A Sanfeliu Cortés – 2011 – upcommons.upc.edu Descripció: In this present work we propose which features and functionalities we should  consider in the design of social robots according to the “Uncanny Valley” effect. This effect,  described in the 70s, argues that when robots have a human appearance and a … Related articles – All 4 versions

ANIMALITÉ ET ALTÉRITÉ AU XVIe ET AU XVIIe SIÈCLE: LA THÉORIE DE L’UNCANNY VALLEY APPLIQUÉE À LA LITTÉRATURE ET PLUS PARTICULIÈREMENT … C Arnaud – 2009 – drumstage.lib.umd.edu Au XVIe et au XVIIe siècle, l’autre est une fascinante énigme à résoudre pour certains, une  source de peur et de haine pour d’autres, mais les écrivains se tournant vers l’étranger  partagent un même désir: celui d’établir un bestiaire de l’inconnu et de l’inusité. Sous les … Cached – All 7 versions

[CITATION] The Uncanny Valley R Griffiths – 2005

[CITATION] Whooping it Up in the Uncanny Valley and Other Stories JLS Shreve – 2005

[CITATION] Uncanny valley: recent sculpture by Tim Lewis J Reichardt – 2004 – National Museums Liverpool

[CITATION] The Uncanny Valley-Was ist das Problem? Wie ist es zu lösen S Frey – Klaus Rebensburg (Hrsg.), 2005 Cited by 2 – Related articles

Uncanny Valley ??? ?? ??? ?? ??? – ????????, 2007 – dbpia.co.kr ?? ?? The uncanny valley is a hypothesis about robotics concerning the emotional  response of humans to robots and other non-human entities. Although it stands today as one  of the most commonly known design considerations of humanoid robots and synthetic … Related articles

[CITATION] Investigating the Neural Basis of the-Uncanny Valley ” D Hanson – 2003 Related articles – All 3 versions