Uncanny Valley


The uncanny valley is a hypothesized relationship between the degree of an object’s resemblance to a human being and the emotional response to such an object.


See also:

Anthropomorphism & RobotsEmpathy & Robots

Human emotions toward stimuli in the uncanny valley: laddering and index construction
CC Ho – 2015 – scholarworks.iupui.edu
Human-looking computer interfaces, including humanoid robots and animated humans, may elicit in their users eerie feelings. This effect, often called the uncanny valley, emphasizes our heightened ability to distinguish between the human and merely humanlike using both

Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion
L Piwek, LS McKay, FE Pollick – Cognition, 2014 – Elsevier
Abstract The uncanny valley hypothesis states that the acceptability of an artificial character will not increase linearly in relation to its likeness to human form. Instead, after an initial rise in acceptability there will be a pronounced decrease when the character is similar, but not

Measuring the Uncanny Valley Effect
CC Ho, KF MacDorman – International Journal of Social Robotics, 2017 – Springer
Abstract Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped

Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not
KF MacDorman, D Chattopadhyay – Cognition, 2016 – Elsevier
Abstract Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny valley. Masahiro Mori, who proposed the effect in 1970, attributed it to inconsistencies in the replica’s realism with some of its features perceived as human and

Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces
TJ Burleigh, JR Schoenherr, GL Lacroix – Computers in Human Behavior, 2013 – Elsevier
The uncanny valley theory (UVT)(Mori, 1970) proposes that when stimuli are defined by a near-perfect resemblance to humans they cause people to experience greater negative affect relative to when they have perfect human likeness (HL) or little to no HL. Empirical

Individual differences predict sensitivity to the uncanny valley
KF MacDorman, SO Entezari – Interaction Studies, 2015 – jbe-platform.com
It can be creepy to notice that something human-looking is not real. But can sensitivity to this phenomenon, known as the uncanny valley, be predicted from superficially unrelated traits? Based on results from at least 489 participants, this study examines the relation between

Categorization-based stranger avoidance does not explain the uncanny valley effect
KF MacDorman, D Chattopadhyay – Cognition, 2017 – Elsevier
Abstract The uncanny valley hypothesis predicts that an entity appearing almost human risks eliciting cold, eerie feelings in viewers. Categorization-based stranger avoidance theory identifies the cause of this feeling as categorizing the entity into a novel category. This

Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley
MB Mathur, DB Reichling – Cognition, 2016 – Elsevier
Abstract Android robots are entering human social life. However, human–robot interactions may be complicated by a hypothetical Uncanny Valley (UV) in which imperfect human-likeness provokes dislike. Previous investigations using unnaturally blended images

The eyes are the window to the uncanny valley: Mind perception, autism and missing souls
C Schein, K Gray – Interaction Studies, 2015 – jbe-platform.com
Horror movies have discovered an easy recipe for making people creepy: alter their eyes. Instead of normal eyes, zombies’ eyes are vacantly white, vampires’ eyes glow with the color of blood, and those possessed by demons are cavernously black. In the Academy Award

How design characteristics of robots determine evaluation and uncanny valley related responses
AM Rosenthal-von der Pütten, NC Krämer – Computers in Human Behavior, 2014 – Elsevier
Abstract Against the background of the uncanny valley hypothesis (Mori, 1970) and its conceptual shortcomings the present study aims at identifying design characteristics which determine the evaluation of robots. We conducted a web-based survey (N= 151) with

A review of empirical evidence on different uncanny valley hypotheses: Support for perceptual mismatch as one road to the valley of eeriness
J Kätsyri, K Förger, M Mäkäräinen… – Frontiers in …, 2015 – ncbi.nlm.nih.gov
Abstract The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but not fully humanlike artificial characters will trigger a profound sense of unease. This hypothesis has become widely acknowledged both in the popular media and scientific

Persistence of the uncanny valley: the influence of repeated interactions and a robot’s attitude on its perception
JA Z?otowski, H Sumioka, S Nishio, DF Glas… – Frontiers in …, 2015 – ncbi.nlm.nih.gov
Abstract The uncanny valley theory proposed by Mori has been heavily investigated in the recent years by researchers from various fields. However, the videos and images used in these studies did not permit any human interaction with the uncanny objects. Therefore, in

Stimulus-category competition, inhibition, and affective devaluation: A novel account of the uncanny valley
AE Ferrey, TJ Burleigh, MJ Fenske – Frontiers in psychology, 2015 – ncbi.nlm.nih.gov
Abstract Stimuli that resemble humans, but are not perfectly human-like, are disliked compared to distinctly human and non-human stimuli. Accounts of this “Uncanny Valley” effect often focus on how changes in human resemblance can evoke different emotional

Categorization difficulty is associated with negative evaluation in the “uncanny valley” phenomenon
Y Yamada, T Kawabe, K Ihaya – Japanese Psychological …, 2013 – Wiley Online Library
Abstract Human observers often experience strongly negative impressions of human-like objects falling within a particular range of visual similarity to real humans (the “uncanny valley” phenomenon). We hypothesized that negative impressions in the uncanny valley

Predictive coding and the Uncanny Valley hypothesis: Evidence from electrical brain activity
BA Urgen, AX Li, C Berka, M Kutas… – Cognition: A Bridge …, 2015 – researchgate.net
ABSTRACT The uncanny valley hypothesis suggests that robots that are humanoid in appearance elicit positive and empathetic responses, but that there is a point where the robot design is very close to human, the robot becomes repulsive [1]. A possible mechanism

Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness
S Lay, N Brace, G Pike, F Pollick – i-Perception, 2016 – journals.sagepub.com
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to methodological

A reappraisal of the uncanny valley: categorical perception or frequency-based sensitization?
TJ Burleigh, JR Schoenherr – Frontiers in Psychology, 2015 – frontiersin.org
The uncanny valley (UCV) hypothesis describes a non-linear relationship between perceived human-likeness and affective response. The “uncanny valley” refers to an intermediate level of human-likeness that is associated with strong negative affect. Recent

The topography of the uncanny valley and individuals’ need for structure: A nonlinear mixed effects analysis
T Lischetzke, D Izydorczyk, C Hüller, M Appel – Journal of Research in …, 2017 – Elsevier
Abstract The uncanny valley hypothesis suggests that robots that closely resemble humans elicit feelings of eeriness. We focused on individual differences in the uncanny valley experience, which have been largely neglected to date. Using a mixed effects modelling

Preliminary results from using a back-projected robot head in uncanny valley research
M Paetzel, C Peters, I Nyström… – 25th IEEE International …, 2016 – diva-portal.org
Abstract—Masahiro Mori found that increasing the humanlikeness of a robot can cause a decrease in its likability. The so called uncanny valley effect was studied in robots and virtual characters quite extensively, but the underlying cause is still controversial. One main

Perceptual discrimination difficulty and familiarity in the uncanny valley: more like a “happy valley”
M Cheetham, P Suter, L Jancke – Frontiers in psychology, 2014 – ncbi.nlm.nih.gov
Abstract The Uncanny Valley Hypothesis (UVH) predicts that greater difficulty perceptually discriminating between categorically ambiguous human and humanlike characters (eg, highly realistic robot) evokes negatively valenced (ie, uncanny) affect. An ABX perceptual

When categorization-based stranger avoidance explains the uncanny valley: A comment on MacDorman and Chattopadhyay (2016)
T Kawabe, K Sasaki, K Ihaya, Y Yamada – Cognition, 2017 – Elsevier
Artificial objects often subjectively look eerie when their appearance to some extent resembles a human, which is known as the uncanny valley phenomenon. From a cognitive psychology perspective, several explanations of the phenomenon have been put forth, two of which are object

Investigating the simulation elements of environment and control: Extending the Uncanny Valley Theory to simulations
MC Howard – Computers & Education, 2017 – Elsevier
Abstract Recent technological advancements have enabled the widespread application of simulations in organizations, particularly for training contexts. Two important simulation elements, environment and control, have often been shown to improve trainee outcomes. I

The uncanny valley in games and animation
A Tinwell – 2014 – books.google.com
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of

Exploring the Uncanny Valley Effect in Social Robotics
N Tschöpe, JE Reiser, M Oehl – Proceedings of the Companion of the …, 2017 – dl.acm.org
Abstract To ensure natural communication in Human-Robot Interaction (HRI), robots’ design and appearance features, eg, like the degree of anthropomorphism and especially the expression of emotions, must be considered. In this study, we investigated how different

Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting
JP Stein, P Ohler – Cognition, 2017 – Elsevier
Abstract For more than 40 years, the uncanny valley model has captivated researchers from various fields of expertise. Still, explanations as to why slightly imperfect human-like characters can evoke feelings of eeriness remain the subject of controversy. Many

Clinical simulation: Dare we venture into the uncanny valley?
D Roberts, NJ Roberts – Nurse education in practice, 2014 – nurseeducationinpractice.com
It is accepted that scenarios on which simulation is based should represent the reality of the clinical world, where students are enabled to learn through active participation in situation which they will likely encounter in the real world. Rich and Nugent (2010) call for nurse

Across the Uncanny Valley: The Ecological, the Enactive, and the Strangely Familiar
EA Di Paolo – 2016 – philpapers.org
Abstract Open peer commentary on the article “Perception-Action Mutuality Obviates Mental Construction” by Martin Flament Fultot, Lin Nie & Claudia Carello. Upshot: I contrast enactivist and ecological perspectives on some of the themes raised by the authors. I

The uncanny valley: Existence and explanations.
S Wang, SO Lilienfeld, P Rochat – Review of General Psychology, 2015 – psycnet.apa.org
Abstract 1. More than 40 years ago, Japanese roboticist Masahiro Mori (1970/2005) proposed the “uncanny valley” hypothesis, which predicted a nonlinear relation between robots’ perceived human likeness and their likability. Although some studies have

Category processing and the human likeness dimension of the uncanny valley hypothesis: eye-tracking data
M Cheetham, I Pavlovic, N Jordan, P Suter… – Frontiers in …, 2013 – ncbi.nlm.nih.gov
Abstract The Uncanny Valley Hypothesis (Mori, 1970) predicts that perceptual difficulty distinguishing between a humanlike object (eg, lifelike prosthetic hand, mannequin) and its human counterpart evokes negative affect. Research has focused on affect, with inconsistent

The uncanny valley phenomenon: Does it affect all of us?
A Rosenthal-von der Pütten, A Weiss – Interaction Studies, 2015 – researchgate.net
While the uncanny valley is definitely one of the most prominent theoretical 15 assumptions in Human-Robot Interaction research, an inconsiderate appraisal of it will 16 not benefit the research field and foster continuous exaggerations of its impact on robot 17 acceptance.

Familiar faces rendered strange: Why inconsistent realism drives characters into the uncanny valley
D Chattopadhyay, KF MacDorman – Journal of vision, 2016 – tvst.arvojournals.org
Abstract Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effect, called the uncanny valley, has been attributed to uncertainty about whether the character is human or living or real. Uncertainty, however, neither explains why

Investigating the Uncanny Valley for prosthetic hands
E Poliakoff, S O’Kane, O Carefoot, J Kyberd… – Prosthetics and …, 2017 – gala.gre.ac.uk
Background: In 1970, Mori hypothesised the existence of an ‘uncanny valley’, whereby stimuli falling short of being fully human are found to be creepy or eerie. Objectives: To investigate how eerie people find different prosthetic hands and whether perceptions of

Walking in the uncanny valley: importance of the attractiveness on the acceptance of a robot as a working partner
M Destephe, M Brandao, T Kishi, M Zecca… – Frontiers in …, 2015 – ncbi.nlm.nih.gov
Abstract The Uncanny valley hypothesis, which tells us that almost-human characteristics in a robot or a device could cause uneasiness in human observers, is an important research theme in the Human Robot Interaction (HRI) field. Yet, that phenomenon is still not well-

Arousal, valence, and the uncanny valley: Psychophysiological and self-report findings
M Cheetham, L Wu, P Pauli, L Jancke – Frontiers in psychology, 2015 – ncbi.nlm.nih.gov
Abstract The main prediction of the Uncanny Valley Hypothesis (UVH) is that observation of humanlike characters that are difficult to distinguish from the human counterpart will evoke a state of negative affect. Well-established electrophysiological [late positive potential (LPP)

Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory
S Schindler, E Zell, M Botsch, J Kissler – Scientific Reports, 2017 – nature.com
Abstract Cartoon characters are omnipresent in popular media. While few studies have scientifically investigated their processing, in computer graphics, efforts are made to increase realism. Yet, close approximations of reality have been suggested to evoke

The Uncanny Valley Hypothesis and beyond
M Cheetham – Frontiers in psychology, 2017 – frontiersin.org
Progress toward realistic simulation of human appearance, behavior, and interaction in the fields of robotics and computer-graphics has been accompanied by interest in the Uncanny Valley Hypothesis (UVH)(Mori, 1970). The UVH posits that the use of anthropomorphic

Is there an Uncanny Valley of Virtual Animals? A Quantitative and Qualitative Investigation
V Schwind, K Leicht, S Jäger, K Wolf… – International Journal of …, 2017 – Elsevier
Abstract Approaching a high degree of realism, android robots, and virtual humans may evoke uncomfortable feelings. Due to technologies that increase the realism of human replicas, this phenomenon, which is known as the uncanny valley, has been frequently

The uncanny valley: The effects of rotoscope animation on motivational processing of depression drug messages
RB Clayton, G Leshner – Journal of Broadcasting & Electronic …, 2015 – Taylor & Francis
The purpose of this study was to investigate how rotoscope animation affects cognitive and emotional processing of depression drug ads. A 2 (animation)× 2 (position of tone)× 4 (message) experiment was conducted. Participants (N= 100) viewed 4, 90-s messages.

Overcoming the uncanny valley: Displays of emotions reduce the uncanniness of humanlike robots
M Koschate, R Potter, P Bremner… – The Eleventh ACM/IEEE …, 2016 – dl.acm.org
Abstract In this paper we show empirically that highly humanlike robots make thoughts of death more accessible, leading to perceptions of uncanniness and eeriness of such robots. Rather than reducing the humanlikeness of robots, our research suggests the addition of

The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters
A Tinwell, M Grimshaw… – International Journal of …, 2015 – inderscienceonline.com
This study investigates if the Uncanny Valley phenomenon is increased for realistic, human-like characters with an asynchrony of lip movement during speech. An experiment was conducted in which 113 participants rated, a human and a realistic, talking-head, human-

Can looking at a hand make your skin crawl? Peering into the uncanny valley for hands
E Poliakoff, N Beach, R Best, T Howard… – Perception, 2013 – journals.sagepub.com
It is postulated that there is an uncanny valley, whereby human-like stimuli such as robots or animated characters that fall short of being fully human are perceived as eerie or unsettling. Previous research has explored the existence of this effect for faces and whole bodies, while

The uncanny valley does not interfere with level 1 visual perspective taking
KF MacDorman, P Srinivas, H Patel – Computers in human behavior, 2013 – Elsevier
When a computer-animated human character looks eerily realistic, viewers report a loss of empathy; they have difficulty taking the character’s perspective. To explain this perspective-taking impairment, known as the uncanny valley, a novel theory is proposed: The more

Perception of psychopathy and the Uncanny Valley in virtual characters
A Tinwell, DA Nabi, JP Charlton – Computers in Human Behavior, 2013 – Elsevier
Virtual characters with a realistic, human-like appearance are increasingly being used in video games and animation. However, increased realism does not necessarily imply increased acceptance and factors such as aberrant facial expression may evoke the

The uncanny valley as fringe experience
BB Mangan – Interaction Studies, 2015 – researchgate.net
The uncanny is one of the most peculiar experiences for which we have a name. It is a striking example of how complex our phenomenology can be, and at the same time how the investigation of our conscious states can go far beyond introspection. MacDorman and

Sending an avatar to do a human’s job: Compliance with authority persists despite the uncanny valley
H Patel, KF MacDorman – Presence, 2015 – ieeexplore.ieee.org
Abstract: Just as physical appearance affects social influence in human communication, it may also affect the processing of advice conveyed through avatars, computer-animated characters, and other human-like interfaces. Although the most persuasive computer

The aesthetic appeal of prosthetic limbs and the uncanny valley: The role of personal characteristics in attraction
S Sansoni, A Wodehouse… – … Journal of Design, 2015 – search.proquest.com
Abstract The aesthetics of prosthetic design is a field of study which until now has been subject to little investigation, and no research has been attempted before into the relationship of aesthetic attraction to devices and their human-likeness. The main aim of this

Is the uncanny valley a universal or individual response?
A Tinwell – Interaction Studies, 2015 – academia.edu
Empirical studies have established that our affinity towards a synthetic agent does not increase when the agent is crafted with the intention to persuade us that it is human in its appearance and behaviour (MacDorman, 2005; MacDorman & Entezari, this volume). This

Uncanny Valley Effect in the Animation Character Design-focusing on Avoiding or Utilizing the Uncanny Valley Effect
LI Ding, HS Moon – Cartoon and Animation Studies, 2016 – koreascience.or.kr
Abstract The” uncanny valley” curve describes the measured results of the negative emotion response which depends on the similarity between the artificially created character and the real human shape. The” uncanny valley” effect that usually appears in the animation

Uncanny and unsafe valley of assistance and automation: First sketch and application to vehicle automation
F Flemisch, E Altendorf, Y Canpolat, G Weßel… – Advances in Ergonomic …, 2017 – Springer
… There is a concept in robotics, which can be considered as a specific form of automation, known as “The Uncanny Valley”, where robots showing high, however imperfect similarities to humans are perceived by humans as uncanny and disconcerting (Mori 1970; Mori et al …

The uncanny valley: Transformations of the body and debates about sexualization
F Attwood – International Journal of Cultural Studies, 2015 – journals.sagepub.com
Themes of transformation recur in a wide range of media and more broadly in self-help and makeover culture which invites us to join in with a process of endless improvement that Meredith Jones has described as ‘always-becoming’. The visual effects that are achieved

Medicine’s uncanny valley: the problem of standardising empathy
C Gardner – The Lancet, 2015 – thelancet.com
A month after my father died of heart failure in a cardiac intensive-care unit in my hometown, I flew back to Baltimore to finish my final year of medical school. Although I was apprehensive about returning to the hospital, I knew that the full schedule would be a

A bayesian model of the uncanny valley effect for explaining the effects of therapeutic robots in autism spectrum disorder
Y Ueyama – PloS one, 2015 – journals.plos.org
Abstract One of the core features of autism spectrum disorder (ASD) is impaired reciprocal social interaction, especially in processing emotional information. Social robots are used to encourage children with ASD to take the initiative and to interact with the robotic tools to

The uncanny valley: A focus on misaligned cues
LFS Meah, RK Moore – International Conference on Social Robotics, 2014 – Springer
Abstract Increasingly, humanoid robots and androids are easing into society for a wide variety of different uses. Previous research has shown that careful design of such robots is crucial as subtle flaws in their appearance, vocals and movement can give rise to feelings of

Cognitive conflict as possible origin of the uncanny valley
PP Weis, E Wiese – Proceedings of the Human Factors and …, 2017 – journals.sagepub.com
In social robotics, the term Uncanny Valley describes the phenomenon that linear increases in human-likeness of an agent do not entail an equally linear increase in favorable reactions towards that agent. Instead, a pronounced dip or ‘valley’at around 70% human-likeness

Testing the ‘uncanny valley’hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli
J Kätsyri, M Mäkäräinen, T Takala – International Journal of Human …, 2017 – Elsevier
Abstract The uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial characters elicit negative evaluations, has become increasingly influential. At the same time, the hypothesis has become associated with many computer-

Applying psychological plausibility to the uncanny valley phenomenon
A Tinwell – Oxford handbook of virtuality, Oxford University Press …, 2014 – researchgate.net
The concept of the uncanny was first introduced into contemporary thought by the psychologist, Jentsch (1906) who combined a study of culture and psychological reasoning in his essay On the Psychology of the Uncanny. Jentsch described the uncanny as a state of

Exaggerating facial expressions: a way to intensify emotion or a way to the uncanny valley?
M Mäkäräinen, J Kätsyri, T Takala – Cognitive Computation, 2014 – Springer
Abstract Exaggeration of facial expressions is used in animation and robotics to intensify emotions. However, modifying a human-like face can lead to an unsettling outcome. This phenomenon is known as uncanny valley. The goal of this study was to identify the realism

Avoidance of novelty contributes to the uncanny valley
K Sasaki, K Ihaya, Y Yamada – Frontiers in psychology, 2017 – ncbi.nlm.nih.gov
Abstract A hypothesis suggests that objects with a high degree of visual similarity to real humans trigger negative impressions (ie, the uncanny valley). Previous studies have suggested that difficulty in object categorization elicits negative emotional reactions to

Uncanny Valley Explained by Girard’s Theory [Turning Point]
A Grinbaum – IEEE Robotics & Automation Magazine, 2015 – ieeexplore.ieee.org
Abstract: Presents’ Rene? Girard’s theories of robotics. Sometimes glancing at a robot will provoke an eerie sensation. This does not happen with robots that do not resemble humans at all, eg, dishwashers or automatic metro; nor would it be the case if one could encounter a

Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions
RP McMahan, C Lai, SK Pal – … on Virtual, Augmented and Mixed Reality, 2016 – Springer
Abstract Interaction designers often strive to create more-realistic and natural interactions for virtual reality (VR) applications. However, due to hardware and system limitations, they often settle for semi-natural interaction techniques. Using the concept of interaction fidelity and the

The uncanny valley and nonverbal communication in virtual characters
A Tinwell, M Grimshaw, D Abdel-Nabi – Nonverbal Communication in …, 2014 – dl.acm.org
Abstract This chapter provides a case study of a research project investigating aspects of facial expression and viewer response to the’Uncanny Valley'(Mori, 1970) in realistic, human-like, virtual characters. In humans, there exists a rich variety of information that can be

Exploring preschool children’s preferences for artificial animal appearances according to the uncanny valley phenomenon
CC Lu, YM Lin – Interaction Studies, 2017 – jbe-platform.com
This paper proposes extending the appearance of artefacts from human to zoomorphic on the basis of the uncanny valley phenomenon, while simultaneously realising the effects of bionic species, product realism, and gender differences on preschool children’s preferences

Hyper realistic characters and the existence of the uncanny valley in animation films
F Kaba – International Review of Social Sciences and …, 2013 – irssh.com
Abstract Fed by the infinite imaginative power of mankind, reflecting their imagination and fantasies onto the screen, the characters of the films produced in the fields of cinema and animation are becoming a part of our lives more than ever. The success of the films

The Uncanny Valley of Virtual Reality in Marketing
SJ Moore – 2015 – digitalcommons.lmu.edu
Abstract The uncanny valley was a hypothesis proposed by Masahiro Mori in 1970 to describe a phenomenon that occurs to the affinity levels of robots as they approach more realistic levels of human-likeness. Debate among scholars has formed over the last decade

A challenge to the study of individual differences in uncanny valley sensitivity: The importance of looking at individual-level response patterns
TJ Burleigh – Interaction Studies, 2015 – tylerburleigh.com
The uncanny valley refers to a nonlinear affective response function that is observed across a range of stimuli that vary in human-likeness or degree of category membership. The “valley” itself refers to an intermediate region along this response function wherein stimuli

The Uncanny Valley: Implications for Facial Plastic Surgery
J Choo, G O’daniel – Aesthetic surgery journal, 2015 – academic.oup.com
From briefly glancing at someone’s face, the eyes rapidly glean a staggering amount of information. We quickly make an aesthetic judgment as well as categorize the face by gender, ethnicity, age, and familiarity. It is therefore not difficult to understand why most

The Uncanny Valley and the Importance of Eye Contact
V Schwind, S Jäger – i-com, 2016 – degruyter.com
Abstract The Uncanny Valley hypothesis describes the negative emotional response of human observers that is evoked by artificial figures or prostheses with a human-like appearance. Many studies have pointed out the meaning of facial features, but did not

Perceptual and category processing of the Uncanny Valley Hypothesis’ dimension of human likeness: some methodological issues
M Cheetham, L Jancke – Journal of visualized experiments: JoVE, 2013 – ncbi.nlm.nih.gov
Abstract Mori’s Uncanny Valley Hypothesis 1, 2 proposes that the perception of humanlike characters such as robots and, by extension, avatars (computer-generated characters) can evoke negative or positive affect (valence) depending on the object’s degree of visual and

Design of human likeness in HRI from uncanny valley to minimal design
H Sumioka, T Minato, Y Matsumoto, P Salvini… – Proceedings of the 8th …, 2013 – dl.acm.org
Abstract Human likeness of social agents is crucial for human partners to interact with the agents intuitively because it makes the partners unconsciously respond to the agents in the same manner as what they show to other people. Although many studies suggest that an

Leaving the uncanny valley behind
T Perry – IEEE Spectrum, 2014 – ieeexplore.ieee.org
Abstract: Say hello to Ira. His head is visible on a screen, as though he’s in a videoconference. He seems to be in his early 30s, with a shaved head, a pronounced nose, and thin eyebrows. Ira seems a little goofy and maybe just a wee bit strange. But unless you

Evaluating the Uncanny valley with the implicit association test
K Zibrek, R McDonnell – … of the ACM SIGGRAPH Symposium on Applied …, 2015 – dl.acm.org
Abstract Despite the elusive term” Uncanny Valley”, research in the area of appealing virtual humans approaching realism continues. The theory suggests that characters lose appeal when they approach photorealism (eg,[MacDorman et al. 2009]). Realistic virtual characters

Can the Uncanny Valley be bridged?: An evaluation of stylization and design for realistic human characters
B Kraft – 2017 – diva-portal.org
Abstract This study investigated the Uncanny Valley and whether using stylization and design may mitigate the negative effects of it. A survey was carried out where respondents had to rate a series of images, which where edited to be stylized in progressively higher

Interactive Realistic Digital Avatars-Revisiting the Uncanny Valley
M Seymour, K Riemer, J Kay – … of the 50th …, 2017 – scholarspace.manoa.hawaii.edu
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of realistic graphical agents. This theory was formulated by observing robots. While it has been shown to be valid when observing digital characters, little has been

Human Perception of Animacy in Light of the Uncanny Valley Phenomenon
S Wang, P Rochat – Perception, 2017 – journals.sagepub.com
The uncanny valley hypothesis by Japanese roboticist Masahiro Mori posits a nonlinear relation between human replicas’ human likeness and the emotional responses they elicit. In three studies, we corroborated the uncanny valley hypothesis, using the uncanny

The uncanny valley of embodied interaction design
F Cafaro, L Lyons, J Roberts, J Radinsky – Proceedings of the 2014 …, 2014 – dl.acm.org
Abstract The” Uncanny Valley” theory explains the counter-intuitive phenomenon where people may get suddenly uncomfortable with an artificial entity when it becomes very similar to humans. We propose the existence of an” uncanny valley” for embodied interaction, when

The Uncanny Valley Hypothesis: Behavioural, Eye-movement, and Functional MRI Findings
M Cheetham – 2014 – pdfs.semanticscholar.org
Summary The subjective perception and experience of characters in media such as novels, films, and virtual reality-based games and environments has long engaged interest (Tellegen and Atkinson, 1974; Lombard and Ditton, 1997; Maccoby and Wilson, 1957;

Uncanny valley, robot and autism: Perception of the uncanniness in an emotional gait
M Destephe, M Zecca, K Hashimoto… – … (ROBIO), 2014 IEEE …, 2014 – ieeexplore.ieee.org
Abstract: While robots are often used in autism therapy, the Uncanny valley effect was never studied in subjects with Autistic Spectrum Disorder (ASD). Since persons with ASD have trouble understanding body language, they react differently to the Uncanny valley. In this

The Impact of the Uncanny Valley Effect on the Perception of Animated Three-Dimensional Humanlike Characters
W Bouwer, F Human – The Computer Games Journal, 2017 – Springer
Abstract The uncanny valley theory holds that when 3D animation human characters look and act almost like real humans, it causes repulsion in cinema audiences. The ‘valley’is a dip in positivity—that is, how well-disposed audiences respond to 3D character’s lifelikeness

Of ‘near pollution’and non-linear cultural effects: Reflections on Masahiro Mori and the Uncanny Valley
P Smith – American Journal of Cultural Sociology, 2014 – Springer
Abstract Existing theories of cultural pollution take two forms. It is seen either as the product of a binary disambiguating activity that codes the problematic Other as symbolically distant, or conversely the result of ambiguity, confusion and hybridity that locates the Other as in-

Uncanny valley and motor empathy
P Srinivas, KF MacDorman, H Patel – 2013 – scholarworks.iupui.edu
The uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie human-looking characters with nonhuman features. It has been repeatedly claimed that falling into the uncanny valley can lead to a loss of empathy for a character (Hodgins, Jörg,

The Uncanny Valley
JR Goodman – 2014 – scholarworks.sjsu.edu
Abstract The formation of identity, knowledge of the self, and the impossibility of human connection have long been thematic staples of literary fiction. In The Uncanny Valley, these themes are examined through use of an unconventional premise involving identical twins

An assessment of the application of the robotics theory of the Uncanny Valley (Bukimi no Tani) by Masahiro Mori to the study of realistic human facial animation in …
D Allan – 2015 – wiredspace.wits.ac.za
This report is an analysis of the applicability of the robotics theory Bukimi no Tani or the Uncanny Valley to the field of CGI. The focus is on whether Mori’s proposal is a useful model for the analysis of photo-realistic 3D facial animation. The paper investigates the transfer of

The Uncanny Valley in Pet-like Robots
P Kongsansatean, TH Wang, YT Lin – 2014 – pdxscholar.library.pdx.edu
Abstract The uncanny valley theory explains the relationship between human’s emotional response and the “realistic” of robots particularly in the human-like robots. Nevertheless, this theory is still a debate issue in the robotic industry. Recently people are more familiar with

Fear of the death and uncanny valley: A Freudian perspective
B Tondu – Interaction Studies, 2015 – researchgate.net
In their study, MacDorman and Entezari for the first time and from a relatively large-size sample, empirically investigate the relationship between individual traits and uncanny-valley sensitivity. The authors claim that “the uncanny valley cannot be fully explained solely by a

Humanoid robot head design based on uncanny valley and FACS
J Yan, Z Wang, Y Yan – Journal of Robotics, 2014 – hindawi.com
Emotional robots are always the focus of artificial intelligence (AI), and intelligent control of robot facial expression is a hot research topic. This paper focuses on the design of humanoid robot head, which is divided into three steps to achieve. The first step is to solve

A Multidimensional Perspective on the Uncanny Valley Effect: Studying the Interplay Between a Robot’s Appearance and Interaction Strategy
M Paetzel – Proceedings of the Companion of the 2017 ACM/IEEE …, 2017 – dl.acm.org
Abstract When investigating uncanny feelings towards robots, most researchers focus solely on the dimension of human-likeness as a potential cause. In our research, we aim to broaden the understanding of the so-called uncanny valley effect by exploring the potential

Is There an Uncanny Valley in Frame Rate Perception?
S Cooper, E Pieri, D Long – Annual Technical Conference and …, 2016 – ieeexplore.ieee.org
Abstract: High frame rates for cinematic exhibition open the industry to a new realm of creative and perceptual control. Most recent research has been targeted at how fast our pixels need to refresh to mimic real motion, but we have taken a fundamentally different

Does Transhumanism Face an Uncanny Valley Among the Religious?
DM Braxton, C Mercer, TJ Trothen – … and Transhumanism: The …, 2014 – books.google.com
Disgust and fear are deep-seated and rapid emotional responses initially designed to guard bodily integrity against predation and disease. In social species, these emotions are recruited to establish and maintain group boundaries. Among one particular social species,

Human-likeness assessment for the Uncanny Valley Hypothesis
P ?upkowski, M Rybka, D Dziedzic… – Bio-Algorithms and …, 2017 – degruyter.com
Abstract The Uncanny Valley Hypothesis (UVH, proposed in the 1970s) suggests that looking at or interacting with almost human-like artificial characters would trigger eeriness or discomfort. We studied how well subjects can assess degrees of human likeness for

Lovotics, the Uncanny Valley and the Grand Challenges
AK Pandey – 2014 – researchgate.net
Abstract Lovotics, the relatively new direction of robotics research, aims to bring love, affection and friendship between the human and the robot. In this paper, we will discuss the key aspects and raise some basic questions, which must be addresses for designing

The ‘uncanny valley’and spectating animated objects
JR Hamilton – Performance Research, 2015 – Taylor & Francis
This article grew out of a dissatisfaction I have felt for some time with standard ways of understanding puppetry and, more generally, animated objects in theatre. For quite some time I was unsure what fed that dissatisfaction. I now think I know. So, what you have here is a statement of one

Investigating the ‘uncanny valley’effect in robotic, human and CGI movement
J Bannister – Enquiry-The ACES Journal of Undergraduate …, 2014 – research.shu.ac.uk
Abstract The “uncanny valley” is often viewed as a negative aspect that film-makers must try to avoid. However, it can be implemented purposefully, to create a desired emotional impact on the audience. This small-scale exploratory study aims to examine what makes a

The “uncanny valley” goes on and on Robotics Meets the Humanities IEEE ICRA2013 SCIENCE FORUM–Karlsruhe May 10, 2013 (afternoon)
W McCarty – 2013 – pdfs.semanticscholar.org
[SLIDE 1] I begin by going back in time, just prior to the beginning of that half-??century of“substantial sustained communal scientific enterprise” we call robotics(Mason 2012: 72), with a specific encounter of human and machine that spooked the human:[SLIDE 2]

Experimental study toward modeling of the uncanny valley based on eye movements on human/non-human faces
Y Tawatsuji, K Kojima, T Matsui – International Conference on Human …, 2013 – Springer
Abstract In the research field of human-agent interaction, it is a crucial issue to clarify the effect of agent appearances on human impressions. The uncanny valley is one crucial topic. We hypothesize that people can perceive a humanlike agent as human at an earlier stage in

Seeing human: Do individual differences modulate the Uncanny Valley?
A Abubshait, A Momen, E Wiese – Proceedings of the Human …, 2017 – journals.sagepub.com
The Uncanny Valley (UV) hypothesis states that agents that look humanlike but are not perfectly human elicit feelings of eeriness in human observers, associated with negative ratings of mind, trust and likability. However, empirical evidence for the UV is sparse and

An Examination of the Characteristics Impacting Collaborative Tool Efficacy: The Uncanny Valley of Collaborative Tools.
MT Dishaw, MA Eierman, JH Iversen, G Philip – Journal of Information …, 2013 – jite.org
Abstract As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance

The Uncanny Valley: Existence, Emotional Components and Possible Explanations
S Wang – 2014 – legacy-etd.library.emory.edu
We live in an uncanny world. From the déjà vu experience to the prevalence of Zombie in a pop culture, the uncanny experience haunts us in various situations. Although the uncanny experience is not unfamiliar to people, it has not been well understood and lacks scientific

the Uncanny valley: a Working Hypothesis
MG Rossi – Social Robots: Boundaries, Potential, Challenges, 2017 – books.google.com
adriano angelucci, Pierluigi Graziani and Maria Grazia Rossi1 in the following chapter we put forward a working hypothesis concerning the so-called uncanny valley phenomenon. this technical term refers to the familiar feeling of revulsion that we typically experience while

Speech synthesis and uncanny valley
J Romportl – International Conference on Text, Speech, and …, 2014 – Springer
Abstract The paper discusses a hypothesis relating high quality text-to-speech (TTS) synthesis in spoken dialogue systems with the concept of “uncanny valley”. It introduces a “Wizard-of-Oz” experiment with 30 volunteers engaged in conversations with two synthetic

The uncanny valley effect in behavioral targeting and information processing of peripheral cues
DY Wohn, C Sarkar – iConference 2014 Proceedings, 2014 – ideals.illinois.edu
This paper examines how young adults process information related to privacy, and how that affects their attitude towards behavioral targeted advertising. Differences between computer novices and experts were examined based on the Elaboration Likelihood Model (Petty &

Charter Values: The Uncanny Valley of Canadian Constitutionalism
M Horner – The Supreme Court Law Review …, 2014 – digitalcommons.osgoode.yorku.ca
Abstract “Charter values” is a term used with increasing frequency in the decisions of the Supreme Court of Canada. But what does the Court mean by “Charter values”? is a Charter value different than a Charter right? This paper examines the functional role that the Court

Do Autistic Individuals Experience the Uncanny Valley Phenomenon?: The Role of Theory of Mind in Human-Robot Interaction
I Jaramillo – 2015 – stars.library.ucf.edu
Abstract Theory of Mind (ToM) has repeatedly been defined as the ability to understand that others believe their own things based on their own subjective interpretations and experiences, and that their thoughts are determined independently from your own. In this

The Japanese Roboticist Masahiro Mori’s Buddhist Inspired Concept of “The Uncanny Valley
WA Borody – 2013 – philpapers.org
Abstract In 1970, the Japanese roboticist and practicing Buddhist Masahiro Mori wrote a short essay entitled “On the Uncanny Valley” for the journal Energy. Since the publication of this two-page essay, Mori’s concept of the Uncanny Valley has become part and parcel of

The far side of the uncanny valley:’Healthy persons’, androids, and radical uncertainty
D Silvera-Tawil, M Garbutt – Robot and Human Interactive …, 2015 – ieeexplore.ieee.org
Abstract: This paper explores the uncanny valley in a possible future when humans and androids are indistinguishable from each other. In this setting, humans will by definition experience a condition of radical uncertainty. We investigate the strategies people use to

The Swarm-Wall: Toward Life’s Uncanny Valley
N Correll, N Farrow, K Sugawara… – … on Robotics and …, 2013 – correll.cs.colorado.edu
Swarming animals such as ants, bees and wasps spark deep fascination in human observers. The reasons for this are many, ranging from the aesthetics of the structures they create, to disgust of the individual animals and their collective appearance of an order-less,

The Uncanny Valley [Resources_Review]
R Courtland – IEEE Spectrum, 2015 – ieeexplore.ieee.org
Abstract: The RoboThespian, a humansize robot developed by Engineered Arts, based in Penryn, England, often works as a museum guide. It has also done some very stiff stand-up comedy and a slightly less stiff rendition of “Singin’ in the Rain.” … A not-for-profit organization, IEEE

The Uncanny Valley: Translation in the Poetry of Irena Klep sz
K Lozano – Neshama: The Vassar College Journal of …, 2015 – pdfs.semanticscholar.org
Language spoken and written always presents messy complications to users of the medium because within the world, the multiplicity of tongues and dialects creates unease, within the inability to participate in digestible and linear equities of communication. Translation is the

… how the technological advancements in capturing believable facial emotion in Computer Generated (CG) characters in film has facilitated crossing the uncanny valley
C Louis – 2014 – wiredspace.wits.ac.za
In recent years, the quest for capturing authentic emotion convincingly in computer generated (CG) characters to assist exceedingly complex narrative expressions in modern cinema has intensified. Conveying human emotion in a digital human-like character is

The Uncanny Valley Effect
S Lay – 2015 – oro.open.ac.uk
The Uncanny Valley Effect (UVE) first emerged as a warning against making industrial robots appear so highly human-like that they could unsettle the real humans around them. It proposed a specific pattern of negative emotional responses to entities that were almost but

Evaluating the Uncanny Valley Theory Based on Human Attitudes
LL Unggah, A Manaf, A Azaini – Archives of Design Research, 2015 – ir.unimas.my
The uncanny valley theory is an idea that was proposed by Masahiro Mori in 1970 regarding the psychological effects of lifelike robotics (Mori, 1970). The uncanny valley is a phenomenon that occurs in animation and robotics, wherein things that look extremely

Familiar and strange: Gender, sex, and love in the uncanny valley
C Laue – Multimodal Technologies and Interaction, 2017 – mdpi.com
Early robotics research held that increased realism should result in increased positivity of the interactions between people and humanoid robots. However, this turned out to be true only to a certain point, and researchers now recognize that human interactions with highly

Of Gods and Monsters: Supernatural Beings in the Uncanny Valley
RS Higgins – European Association of Biblical Studies Annual …, 2013 – academia.edu
HP Lovecraft begins his 1927 essay on the state and nature of supernatural horror in literature by writing that “the oldest and strongest emotion of man is fear, and the oldest and strongest kind of fear is fear of the unknown.” 2 This is a bold claim, and Lovecraft was no

A philosophical look at the uncanny valley
A Angelucci, M Bastioni, P Graziani… – J., Seibt, R., Hakli, M …, 2014 – books.google.com
Abstract. In this work, we describe the key points of a project concerning the philosophical analysis of the uncanny valley phenomenon. We consider the uncanny effect as a specific case of recognition failure. In particular, we suggest that the emotion of disgust, broadly

Avatar in the Uncanny Valley: The Na’vi and Us, the Machinic Audience
A Tucker – Interfacing with the Internet in Popular Cinema, 2014 – Springer
Abstract Published in 1984, The Policeman’s Beard is Half Constructed purported to be “the world’s first book ever written entirely by a computer.” The author bio at the beginning of the book explains that, unlike normal human-mimicking AI, the program Racter can “write

Beyond the Uncanny Valley: Masahiro Mori and Philip K. Dick’s Do Androids Dream of Electric Sheep?
J Rhee – Configurations, 2013 – muse.jhu.edu
This essay examines Japanese roboticist Masahiro Mori’s influential theory of the uncanny valley, which holds that humans are attracted to robots that bear some resemblance to humans, and are repelled by robots that resemble humans too much, experiencing these all-

The persuasiveness of humanlike computer interfaces varies more through narrative characterization than through the uncanny valley
H Patel – 2014 – search.proquest.com
Abstract Just as physical appearance affects persuasion and compliance in human communication, it may also affect the processing of advice conveyed through avatars, computer-animated characters, and other computer interfaces. Although the most

The Uncanny Valley of Spatial Voice
G Dickins, X Sun, R Cartwright, D Gunawan – Audio Engineering Society …, 2013 – aes.org
ABSTRACT In computer animation there is a known dip in comfort level as a function of the fidelity and likeness of a human image. This paper is an investigation of this same subjective phenomenon in the area of spatial voice. Since voice signals are very familiar they are likely

The robot tricks to bridge the uncanny valley
P Marks – 2014 – Elsevier
IF A robot bleeped and squeaked with personality like R2D2 from Star Wars, would you like it better? What if it glanced into the distance when you asked it a question, as though pondering its response?Little behavioural tics like these could be crucial to people

The Behavioural Uncanny Valley: Social Acceptance and Life in Cognitive Robotics
J Stovold, S O’Keefe, J Timmis – Sixth York Doctoral Symposium on …, 2013 – cs.york.ac.uk
Abstract. As we move to make robots more human-like, and further integrate them into society, it is becoming more important to consider what the longer-term effects are going to be of such research. By considering life in robots, we present a discussion of social

Bridging the uncanny valley—From 3D humanoid characters to virtual tutors
W Zysk, R Filkov, S Feldmann – e-Learning and e-Technologies …, 2013 – ieeexplore.ieee.org
Abstract: If it was possible for 3D humanoid characters with a realistic appearance to move in a natural fashion, they would perfectly resemble real people as seen on television or in films. Characters with such traits would thus fulfill the necessary conditions for application as

Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley
V Schwind – Collective Agency and Cooperation in Natural and …, 2015 – Springer
Abstract Artificial entities and systems are often designed according to human expectations, simulating human appearance, and behavior to improve social interactions between people and machines. The Uncanny Valley–first described by the roboticist Masahiro Mori in 1970–

The problem of realism in animated characters: has the Uncanny Valley been crossed?
S Kunz – 2015 – repositorio.ucp.pt
When computer generated animation (CG) emerged in the early eighties, and because of technical limitations, the creation of animated characters that fell into the realm of what is known as the Uncanny Valley was not an issue. Early examples such as Lucasfilms The

The Uncanny Valley Phenomenon: A replication with short presentation times
PJH Slijkhuis – 2017 – essay.utwente.nl
Research repeatedly observed that artificial characters and robots with a human appearance can create an impression of uncanniness in the observer, when reaching a certain level of human likeness. Hypotheses about the origins of this phenomenon called the

Music and the Uncanny Valley. Nightmares: Three Compositions for Instruments, Gestures, and Electronic Sounds
N Diels – 2016 – search.proquest.com
Abstract This dissertation is comprised of a recent series of compositions, titled the Nightmare series, and this thesis. The three compositions are Nightmare for JACK (a ballet)(2013), Second Nightmare, for KIKU/2.5 Nightmares for Jessie (2014), and Child of

The Uncanny Valley The Effect of Removing Blendshapes from Facial Animation
A Lonkar – 2016 – search.proquest.com
Abstract Ever since its introduction in 1970 by the roboticist Dr. Mori, the uncanny valley has become an integral part of facial animation. While most of the work on the uncanny valley is focused on finding a way to surpass the uncanny valley and how certain things could be

Uncanny valley
RT Murthy – 2013 – repositories.lib.utexas.edu
The following report describes the pre-production, production, and post-production stages of the short film UNCANNY VALLEY, a film about a person trying to digitally resurrect his deceased mother. After his mother passes away from cancer, Anish finds a place where he

A Kansei-evaluation Study on the Uncanny Valley of Real-world Robots
T TSUKIMOTO – Transactions of Japan Society of Kansei …, 2017 – jstage.jst.go.jp
?? Roboticists believe that highly, but not perfectly, realistic human-looking robots elicit negative feelings in humans. This is the so-called ‘uncanny valley’response. Most research on the uncanny valley has used the morphing technique and the morphing rates as the

Uncanny Valley of Life-The Existence in 3D Animation in Shadow Puppets Theatre
DA Ghani – Journal of Computing Technologies and Creative …, 2016 – jtec.org.my
Abstract Mori (1970) proposed a theoretical graph describing a nonlinear relation between a character’s degree of human likeness and the emotional response of the human perceiver. With the current scenario that Wayang Kulit or shadow puppets is slowly being extinct; the

Has Uncanny Valley Feeling an Impact on Learning: A Preliminary Experiment Performed in a French Elementary School
B Tondu – R4L HRI 2017 Workshop on Robots for Learning, 2017 – hal.archives-ouvertes.fr
In order to test the eventual impact of uncanny feeling, as theorized by the Mori” s concept of uncanny valley, on learning, we proposed to a class of 26 pupils of mean age 8 years5 months to visualize The Polar Express and Dark Crystal movies and to test about four

A Framework for Avoiding Uncanny Valley in Healthcare
I Olaronke, I Rhoda, O Janet – International Journal of …, 2017 – search.proquest.com
Abstract The advancement in robotics has led to the increase in the demand for robots in healthcare for surgical procedures, rehabilitation, therapy, sanitation, sterilization and material handling. Hence, robots are used in the healthcare system to increase the safety of

SM Almaraz – 2017 – rave.ohiolink.edu
Abstract The uncanny valley is the tendency for highly humanlike, but non-human agents (eg, robots, animated characters, dolls) to be perceived as creepy or unsettling, relative to their less humanlike counterparts. Recent research has pointed to mismatching signals of

Music and the Uncanny Valley
ND Diels – 2016 – academiccommons.columbia.edu
Abstract: This dissertation is comprised of a recent series of compositions, titled the Nightmare series, and this thesis. The three compositions are Nightmare for JACK (a ballet)(2013), Second Nightmare, for KIKU/2.5 Nightmares for Jessie (2014), and Child of

Moderating Effects of Stylized and Realistic Stimuli on the Relationship Between the Uncanny Valley Theory and Digital Characters’ Features
LL Uggah, A bin Abdul Manaf – … of the 2nd International Colloquium of Art …, 2016 – Springer
Abstract The issue of the uncanny valley in animation is a very difficult one for animators and designers, and although much progress has been made in overcoming the uncanny valley there are always new techniques that are being designed to deal further with its effects. In

Derelict dolls and strange spaces: the horror of the uncanny valley in the films of Roman Polanski
ZA Laks – Studies in Eastern European Cinema, 2015 – Taylor & Francis
Roman Polanski’s films frequently portray experimental configurations of identity. In this article, I use an auteurist approach to investigate the effect of Polanski’s blending of the inanimate with the animate in The Tenant (1976) and The Lamp/Lampa (1959), and how

Escape: adventure in the uncanny valley
BS Loshe – 2015 – cardinalscholar.bsu.edu
This study presents a comprehensive overview of the context and concepts of the uncanny valley, which claims that as a non-human object seemingly appears and acts more human-like without appearing exactly like a human, people feel a sense of uncanniness. In recent

Uncanny valley
L Goldford – 2014 – scholarworks.iu.edu
When I began writing Uncanny Valley in January 2014 I was unaware that my own teacher John Gibson had written a work with the same title for piano, electronics, and speaker. I later learned that Nicholas Vines had written an identically titled work for solo piano as

The Uncanny Valley: Art, Robots, and Nature
AS Søndergaard – 2014 – diku.dk
I’m interested in mortality and the boundary between what is alive and what is life-like. The” Uncanny Valley” is a phenomenon described by Masahiro Mori in 1970 where our comfort with machines undergoes a steep non-linearity as they approach this boundary. Many artists

Beyond the Uncanny Valley: A Theory of Eeriness for Android Science Research
JDB Redstone – 2013 – curve.carleton.ca
Abstract The “Uncanny Valley”(UV) theory predicts that highly realistic human-like artifacts, eg robots and animated characters, sometimes elicit eeriness in human subjects. But in spite of a rapidly growing body of interdisciplinary research on the UV, a lack of consensus

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