Vivox


Notes:

Vivox provides managed communication services in the form of integrated voice and text chat to online games and virtual worlds.

Wikipedia:

References:

See also:

100 Best Google+ Hangouts Tutorial Videos


Extending web browsers with a unity 3d-based virtual worlds viewer
N Katz, T Cook, R Smart – IEEE Internet Computing, 2011 – ieeexplore.ieee.org
… Dojo pub/sub layer Map widget Contacts widget Chat and IM widget Dojo toolkit … Second Life, like many other online games, uses the Vivox voice technology. The voice-over- IP (VoIP) servers Vivox uses are fully Session Initiation Protocol (SIP) compliant …

Enhancing learning while creating a library presence in course management systems
C Mairn – Journal of Web Librarianship, 2010 – Taylor & Francis
… 59 Services like Meebo (http://www.meebo.com), Google Voice/Talk/Voice Light (http://www.google.com), Skype (http://www.skype.com), Facebook (http://www.facebook.com) using Vivox Voice (http://www.vivox.com/), and other chat/voice over Internet protocol applications …

Spatializer: A web-based positional audio toolkit
B Seo, MM Htoon, R Zimmermann… – Proceedings of the 7th …, 2010 – dl.acm.org
… For example, we measured the end-to-end delay of the Vivox voice solu- tion in the Second Life virtual world, using the measure- ment method described by Hao Huang [1]. Even excluding the transmission delay, the measured processing delay was lengthy at a consistent 350 …

Building a virtual environment for diabetes self-management education and support
C Johnson, K Feenan, G Setliff, K Pereira… – … journal of virtual …, 2013 – ncbi.nlm.nih.gov
… Running two copies of the software on a single machine results in one copy of the software having the ability to send and receive voice chat and environmental sounds … Another issue, such as the number of Vivox voice channels available in a parcel, are within the control of SL …

Open Source vs. Proprietary Collaborative Virtual Learning Environments
A Mavridis, A Konstantinidis… – … Discovery, Transfer, and …, 2013 – books.google.com
… According to the questionnaires answered by the students, the failure to use voice chat hindered the collaborative activity process. Another issue was the responsiveness of OpenSim … In Second Life, there were no problems in voice chat communication …

14 Voice, Videogames, and the Technologies of Immersion
M Ward – researchgate.net
… This is a complex issue, as the use of the player’s own voice risks his or her removal from deep immersion within the fictional world, but it has been observed that VoIP chat appears to more … Emerging voice technologies for networked games, such as DICE,31 Vivox,32 and …

Composition, computer games, and the absence of writing
K Moberly – Computers and Composition, 2008 – Elsevier
… Craig, 2006 Craig, Kathleen. (2006, Aug 8). Voice chat comes to online worlds. Wired News … Martin’s Press, New York, New York (1989), pp. 686-704. Malaster, 2006 Malaster, Stephen (2006, May 26). Vivox podcast. StreetIQ.com …

Designing Perferable Virtual Worlds: An Analogy of Space
Y Lee, M Ellis, A Chen – AMCIS 2009 Proceedings, 2009 – aisel.aisnet.org
… cuts, colors, avatars, and movement Communication Interface Attractiveness: – Local chat (shout and whisper): between two or more avatars within 20 meter – Global instant messaging: between two avatars or among the member of a group – Voice chat using Vivox technology …

An embedded P2P-based positional audio system in virtual environments
B Seo, R Zimmermann, MM Htoon… – Multimedia and Expo …, 2010 – ieeexplore.ieee.org
… on the client/server model, as exemplified by the engine of vendor Vivox. In this approach, a server col- lects positional statistics of the avatars (ie, connected clients), then constructs spatialized audio bitstreams and delivers them individually for each player over a voice channel …

Extending Web Browsers with a Virtual Worlds Viewer using Unity 3d
N Katz, T Cook, R Smart – ieeexplore.ieee.org
… For example, users in virtual worlds can see and interact with objects and other users, communicate by voice or chat, and can mimic interactions that … The industry solution provider chosen by Linden Lab the creators of Second Life was Vivox, whose voice technology is …

Making Effective Use Of The Reality In Virtual Reality
DW Coleman, K Yamazaki – … ENGLISH REFLECTIVELY WITH …, 2017 – members.iatefl.org
… Using Earlier Insights to Avoid Thwarting Reality of Function By Fall 2013, Vivox’s voice service (Pulver, Seaver, & Toga, 2005), used by Second Life and other on-line games, was available free to educational OpenSim virtual worlds; this allowed us to abandon text-chat …

Integrated multimedia environment for design and support of language learning tools
J Bertulien? – 2010 – epubl.ktu.edu
… 82 Picture 40 The screenshot of the Vivox Web Voice application ….. 89 Picture 41 The screenshot of Talking Communities voice-chat application dressed in Facebook ….. 90 Page 10. 10 PREFACE …

IDM: An indirect dissemination mechanism for spatial voice interaction in networked virtual environments
K Liang, B Seo, A Kryczka… – IEEE Transactions on …, 2013 – ieeexplore.ieee.org
… voice communication experience, ie, to enable an audiosphere that matches the users’ voice chat environment to … Note that our focus is on two-way voice communication; other spatial sound effects such as … mix for each user is created and then sent back (eg, Vivox, Dolby Axon) …

Extending nurse practitioner care using the virtual reality world of second life
EE Weiner, T Elasy, NM Lorenzi, R McNew… – NI 2012: Proceedings …, 2012 – ncbi.nlm.nih.gov
… basis between the two computers involved. On the other hand, public voice chat with people who are near other avatars inworld, is processed and mixed on servers maintained by Vivox. Linden Labs reports that they are currently …

A Second look at Second Life: Virtual role-play as a motivational factor in higher education
P Edwards, E Dominguez, M Rico – Society for Information …, 2008 – learntechlib.org
… A recent development by Linden Lab in collaboration with Vivox includes a voice recognition system and has been integrated onto SL’s standard … now has an HQ in EduNation III with rooms equipped with presentation screens for holding small meetings using voice chat and text …

When the inmates run the asylum: Grief play in the virtual panopticon of Second Life
B Bakioglu – 2014 – papers.ssrn.com
… Systems’ datamining initiatives. In retaliation, JCool first disabled Hazim’s voice chat feature in Second Life (something only Linden can do and therefore an action that vio- lates the ToS) (Mistral, 2010e). He, then, engineered …

Virtually Centralized, Globally Dispersed: A Sametime 3D Analysis
ARS Valadares, CV Lopes – dfki.de
… A web interface can be used to choose and load the meeting rooms. In the virtual world, Sametime 3D provides the regular text- chat feature, as well as an optional spatial 3D voice capa- bility (developed by Vivox). In the next …

From whereware to whence-and whitherware: augmented audio reality for position-aware services
M Cohen, J Villegas – VR Innovation (ISVRI), 2011 IEEE …, 2011 – ieeexplore.ieee.org
… Client/server 3D Voice engines include Vivox (vivox.com) (used in Second Life), Dolby Axon (dolby.com), and Mumble (mumble.sorceforge … carry-able by nonPOTS, such as VOIP (Skype, Microsoft Messenger, Google Voice, Apple iChat, etc.), including voice chat for MMORPG …

Tri-Hybrid Learning
LA Annetta, E Folta, M Klesath – V-Learning, 2010 – Springer
… and outside of it. Babble allows for chat sessions to be translated, Skype allows for voice chat, file transfer, and videoconferencing; and Vivox provides integrated voice chat, video, and instant messaging. In-game chat is now …

Second life as a platform for creating intelligent virtual agents
LF Hodges, A Ulinski, T Bloodworth, A Hayes… – … Conference on Digital …, 2011 – Springer
… At the time of our project, SL used a proprietary tool, VIVOX, for both voice chat and lip-synching. The system can be set up to lip-synch audio coming through a SL voice chat cannel. For CARA, we prerecorded voice audio files and loaded them into SL …

Second Life Libraries: Some aspects
P Ramesh – International Journal of Library Science™, 2014 – academia.edu
… worlds takes place in the form of Text Chatting: Instant and Group messages; Audio: Voice and other … updating, central databases, Scripting/programming interaction, HUD’s, Activating by touch; Near future: Proximity based chat: integration of Vivox with Second Life …

Using ASR for Transcription of Teleconferences in IM Systems
IR Forman, T Brunet, P Luther, A Wilson – International Conference on …, 2009 – Springer
… Things to remember when using the speech engine to transcribe chat – Mute the … 1. blog.secondlife.com/2007/08/02/the-second-life-voice-viewer-is-live 2. Eilers-Crandall, K., Gustina, DE, Campbell, SS: Is Automatic Speech Recognition Ready for Direct … http://www.vivox.com

Virtual worlds as a tool for enterprise services
S Vijaykar, MS Kadavasal, KK Dhara… – … , 2009. CCNC 2009 …, 2009 – ieeexplore.ieee.org
… Damer [11] proposed an idea of shared virtual space for masses, which includes various forms of interactions and cultural exchanges assisted by instant messaging or chat … Voice over IP (VoIP) based services provided by companies like Vivox [4] offer communications …

FEASIBLITY STUDY OF TEACHING ELECTRONICS TECHNOLOGY USING SECOND LIFE
Z Wang, Z Li, DR Wilcox – Proceedings of the, 2010 – actapress.com
… Are there really two million people using Second Life? The Guardian. [16] Vivox Gives Voice to Second Life (2007-02-27). http://www.vivox.com/press-releases.php?id=17 [17] T Linden. (2009-04-16).The Second Life GJBOOw Economy – First Quarter 2009 in Detail …

Second language acquisition by immersive and collaborative task-based learning in a virtual world
M de Jong Derrington – Understanding Learning in Virtual Worlds, 2013 – Springer
… An alternative scenario is of course that text chat with Skype-like correction tools might become available in OpenSim … During the installation of an OpenSim grid, there is choice in the modules implemented and, for example, some worlds use Vivox for voice, rather than …

USING SECOND LIFE® TO PREPARE SPECIAL EDUCATION TEACHERS AT A DISTANCE
MD Hartley, B Jones, BL Ludlow – … IN REAL TIME: USING WEB 2.0 …, 2016 – researchgate.net
… Voice interactions are based on Vivox® technology using oRTP (open source Real Time Protocol) and SIP (Session Initiated Protocol) for transmission of voice data … Avatars interact through (a) movements and gestures,(b) text chat, and (c) voice chat …

Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching
CP Antonio, JPS Simão, JB da Mota Alves… – … -Based E-Learning …, 2016 – books.google.com
… allowing them to navigate the environment while the viewer renders the scenario, which led to adoption of Hippo as viewing client to be used by the students In order to allow users communication via voice chat, it was used the free solution provided by Vivox (accessible at …

A Conversational Academic Assistant for the Interaction in Virtual Worlds
D Griol, E Rojo, Á Arroyo, MA Patricio… – … Computing and Artificial …, 2010 – Springer
… client program used to display the virtual world and is based on the Vivox technology, which … We also use the utility provided by Second Life lipsynch to synchronize the voice signal with … of the text transcription generated by the conversational avatar directly to the chat in Second …

Cross-tree adjustment for spatialized audio streaming over networked virtual environments
K Liang, R Zimmermann – … of the 18th international workshop on …, 2009 – dl.acm.org
… To re- move the bottleneck at the central server, some proxy-based solutions [7] have been proposed to balance the bandwidth and processing load [3]. The 3D voice provider of Second Life, Vivox, employs a client-server infrastructure …

Utilizing Open Source Virtual World Platforms for Business and Serious Games
D Krause, M Strickler… – … Management for Open …, 2010 – books.google.com
… entering the meeting solely by text chat while another person enters solely via Voice-over- IP … entities (also known as bots) that can communicate with real people via text chat–ascenario inspired … In this project it is used as the server counterpart to the Vivox client application that …

Deploying a massively multiplayer online game with a low-latency server infrastructure
Y Sun, JY Leu – Information Technology and Management, 2011 – Springer
… or verbal communications. For example, the MMORPG, Fallen Earth by Icarus Studios and Vivox includes real-time in-game voice so that a player can talk to other players through audio conference channels. In this game, people …

PART I. Multimodal Pedagogies That Inspire Hybrid Genres
CE Ball, TS Bowen, TB Fenn, E Ellis, J Shipka, SM Katz… – la.utexas.edu
… vestiges of the “dark ages of co1nmunication.” Conversely, they describe voice chat as a revolutionary “in1prove1nent,” an “economic an
Work in progress: A communications-enabled collaboration platform
J Buford, K Dhara, V Krishnaswamy… – … of IPTComm 2010 …, 2010 – pdfs.semanticscholar.org
… systems. Voice over IP (VoIP) based services provided by companies like Vivox [13] offer communication within virtual worlds, but are not enterprise grade with respect to their scope and their features. 3. CONNECTEDSPACES …

Investigating the Use of Computer Games and Virtual Worlds for Decentralized Command and Control
W Scacchi, C Brown, K Nies – Final Report, Grant, 2011 – Citeseer
… Stability: SecondLife maintains high stability for functions used by the largest majority of its users, but are unreliable for mission-critical operations due to problems with voice- chat and reoccurring connectivity issues. OpenSim …

Development of server and system for the second life
F Iseki, MW Kim, KS Kim – TENCON 2009-2009 IEEE Region …, 2009 – ieeexplore.ieee.org
… We have validated the voice chat function successfully after developed the system described above. VI … Second_Life_could_sexually_exploit_children.html, [8] http://openmetaverse.org/wiki/ AfterLife [9] http://jira.secondlife.com/secure/attachment/12026/Vivox- SLVoice-SDK …

A communications-enabled collaboration platform: work in progress
J Buford, K Dhara, V Krishnaswamy, X Wu… – Principles, Systems and …, 2010 – dl.acm.org
… enterprise communication systems. Voice over IP (VoIP) based services provided by companies like Vivox [13] offer communication within virtual worlds, but are not enterprise grade with respect to their scope and their features …

TÜV NORD IN 3D: Avatars at Work—From Second Life to the Web 3D
F Boerger, H Tietgens – Synthetic Worlds, 2014 – Springer
… The VoIP solution provided by Vivox enhanced the ambient sound effects already included in the environment. Applicable in the same private or public ways as text chat, Voice increased the immersive potential of the virtual world …

A Proposal to Create Learning Environments in Virtual Worlds Integrating Advanced Educative Resources.
D Griol, JM Molina, AS de Miguel, Z Callejas – J. UCS, 2012 – jucs.org
… client program used to display the virtual world and is based on the Vivox technology, which … We also use the lipsynch utility provided by Second Life to synchronize the voice signal with … To enable the interaction with the conversational in Spanish using the chat in Second Life …

Integrating Skype within Microsoft
OFG Furrer, L Heeswijk, E Hoffer – 2012 – repository.ubn.ru.nl
… Jajah and ooVoo. Founded in the fall of 2005, Vivox provides managed communication services in the form of integrated voice chat, instant messaging, and virtual presence services for online games, virtual worlds, and other online communities, such as Second …

The Use of Digital Resources in University Programmes
J Lundquist – liu.diva-portal.org
Page 1. Erasmus+ “Linguistic, Intercultural and Entrepreneurial Competences Serving Businesses in Europe” The Use of Digital Resources in University Programmes Digital Literacy as a Way to Improve Students´ Employability. Case Studies from the COLISEE Project …

Overcoming the entry barriers to Second Life in higher education
G Dudeney, H Ramsay – … in virtual worlds: Teaching and learning …, 2009 – books.google.com
… 1.8. 3. Voice The inclusion of synchronous VOIP services in 2007 (through a partnership with Vivox) has also occasioned a set of problems that will be familiar to … Hearing-impaired users bene?ted indirectly from a variety of plug-ins to synthesise text chat to voice developed in …

Web-Based Virtual Environments for Facilitating Assessment of L2 Oral Communication Ability
GJ Ockey, L Gu, M Keehner – Language Assessment Quarterly, 2017 – Taylor & Francis
… The intensity of voice signals was transferred from the Vivox plugin to the application in the form of values between 0 and 1, with the threshold set at 0.5, so that values greater than 0.5 were assumed to be the speaker talking and they triggered visual feedback from the avatar as …

ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities
P Quax, B Cornelissen, J Dierckx, G Vansichem… – Multimedia Tools and …, 2009 – Springer
… It should be clear that introducing voice chat into a virtual world entails some technological requirements … There are however some exceptions such as EVE online [8] with their EVE voice feature which is actually developed with the Vivox software …

Self-Construal, personalization, user experience, and willingness to use codesign for online games
CS Liao – Information, Communication & Society, 2012 – Taylor & Francis
Page 1. Chi-Shun Liao SELF-CONSTRUAL, PERSONALIZATION, USER EXPERIENCE, AND WILLINGNESS TO USE CODESIGN FOR ONLINE GAMES This paper examines the effect of self-construals, personalized services …

Instructional design frameworks for Second Life® virtual learning
SJ Warren, JS Wakefield – Transforming Virtual World Learning, 2011 – emeraldinsight.com
… SL allows for the use of a variety of communication tools that are built into the user interface: local text-based chat private channel instant message (IM) group text chat voice calls … The built-in synchronous voice tool in SL is powered by Vivox, and is used by 52% of SL …

Collaboration Strategies Employed in a Virtual World while Performing Distributed Usability Inspections
B Koehne – 2014 – search.proquest.com
… Updated Usability Inspection Screens 131. Extended Usability Inspection Time and Voice Chat. Fixes. 135 … Figure 4.10 P4 instructing his team to use nearby chat window 83. Figure 4.11 P72 hovering over the pushtotalk voice chat button 85. Figure 4.12. P47 …

Bolstering the quality and integrity of online collaborative university-level courses via an open Sim standalone server in conjunction with sloodle
N Pellas – Education and Information Technologies, 2016 – Springer
… Although to communicate users synchronously with others, they always need to utilize a free of charge communication protocols by Vivox 1 or … The compatibility of different ways to communicate users with synchronous (bulletin board, file sharing, chat text, voice call) or …

Spatialized audio streaming for networked virtual environments
R Zimmermann, K Liang – Proceedings of the 16th ACM international …, 2008 – dl.acm.org
… The most widely used mode of communication in these shared worlds is through text chat … 3D) Audio Audio Client-Server or Proxy Ventrilo, TeamSpeak DiamondWare (used by Vivox), DICE [3 … where only a fraction of the bandwidth should be used for voice communication …

Flipside Workspace versus Videoconferencing: Comparing User Experience of Collaborative Online Platforms
LT Patra, AM Etcheverria, LL Duncan – 2015 – duncancoleverria.com
… 1. The email address to be used for sending an online survey 2. Preference of either Skype or Gmail’s chat feature (Google Hangouts) plus their … I realize that anyone speaking with me in Flipside will immediately be able to identify my gender as female based on my voice, so I …

Technology Acceptance of Business Meetings in a 3D Virtual Environment Supported by a Content Management System
N Witte – 2014 – essay.utwente.nl
… brainstorm sessions. During these meetings chat and audio can be used to communicate, and interactive elements, such as PowerPoint presentations, websites and videos, can be included to support the process. AM Kaplan …

API Design for C++
M Reddy – 2011 – books.google.com
… and manager. He has experienced firsthand the importance of good software design and has emerged as an articulate voice of what “good” means. In this book he presents effective strategies for achieving that goal. I particularly …

Empathy in virtual learning environments
J Molka-Danielsen, BW Carter… – International Journal of …, 2009 – inderscienceonline.com
… cards or external audio communication programs such as Skype, Gizmo, Ventrillio and Vivox Servers or … can be somewhat anarchic unless the teacher imposes clear rules for the chat session. A recent development in the summer of 2007 is the addition of voice communication …

The Digital Hadrian’s Villa Project: Using virtual worlds to control suspected solar alignments
B Frischer, J Fillwalk – Virtual Systems and Multimedia (VSMM) …, 2012 – ieeexplore.ieee.org
… For the correct gestures to assign each avatar we consulted with Anthony Corbeill and also relied on [25]. Since Unity3D does not support live voice communication between avatars, we linked our executable to C3 of Vivox …

Learning Archetypes as tools of Cybergogy for a 3D Educational Landscape: A structure for eTeaching in Second Life
LJM Scopes – 2009 – eprints.soton.ac.uk
… own conceptualisations. We collaborated inside Second Life®, holding a series of face-to-face virtual meetings using the spatial Voice channel (VoIP) to discuss our planned approaches and externally, using a web-based collaboration …

Virtual worlds and the 3-D Internet
CMK Jacobson – Social Software and Web 2.0 Technology …, 2008 – books.google.com
… restricted to text, although some virtual worlds are now using real-time voice communication through voiceover Internet protocol (VoIP). Virtual Worlds Review (http://www. virtu- alworldsreview. com) identifies about 30 online virtual worlds, including some 2-D chat com- munities …

“For it Acordeth Noght to Kinde”: Remediating Gower’s Confessio Amantis in Machinima
SL Higley – Accessus, 2015 – scholarworks.wmich.edu
… I was intent on several important goals: capturing something of Gower’s dramatic voice—in recreated Middle English—through my own narration, and merging it with images I shot in Second Life that had as little visual imitation of medieval clothing and props as I could manage …

Feature interaction in a federated communications-enabled collaboration platform
M Kolberg, JF Buford, K Dhara, X Wu… – Computer Networks, 2013 – Elsevier
… combined document sharing, collaborative annotation, white boards, voting mechanisms, calendars, chat windows, and … of virtual worlds, but are limited to instant messaging or in-world voice … VoIP based services provided by Vivox (www.vivox.com) offer communication within …

An approach to develop intelligent learning environments by means of immersive virtual worlds
D Griol, JM Molina, Z Callejas – Journal of Ambient Intelligence …, 2014 – content.iospress.com
… client program used to display the virtual world and is based on the Vivox technology, which … We also use the lipsynch utility provided by Second Life to synchronize the voice signal with … To enable the interac- tion with the conversational in Spanish using the chat in Second Life …

Evaluating the applications of spatial audio in telephony
K Blum – 2010 – scholar.sun.ac.za
… 2.17 Euler aerospace sequence. . . . . 29 3.1 Applications and technologies surrounding spatial audio. . . . . 31 3.2 Voice chat room with dynamic conversations. . . . . 32 3.3 Binary positional audio model …

Conversational Metabots for Educational Applications in Virtual Worlds
D Griol, Z Callejas, R López-Cózar – … , Augmented Realities, and …, 2012 – books.google.com
… world or be totally non-realistic. Within these spaces, communication between avatars can be carried out by means of voice, chat, videos, presentations, images, and gestures of the avatars. This way, the islands can be filled …

Air support control officer individual position training simulation
KM Haggard – 2017 – calhoun.nps.edu
… Figure 3. RIO Board Screen Capture from Prototype Simulation …..28 Figure 4. Chat Window Screen Capture from Prototype Simulation …..28 Page 13. x … Table 2. Voice Recognition Systems …..32 …

Building collaborative learning environments: The effects of trust and its relationship to learning in the 3-D virtual education environment of second life
CB Steele – 2013 – search.proquest.com
… type of transaction or interactionimaginable. Residents communicate with one another by typing local public chat messages or private, global instantmessages, and even with voice. Although principally a visual experience and …

On the Development of Adaptive and User-Centred Interactive Multimodal Interfaces
D Griol, Z Callejas, R López-Cózar… – Speech, Image and …, 2012 – books.google.com
… The simplest one is through personal profiles in which the users have static choices to customize the interaction (eg, whether they prefer amale or female system’s voice), which can be further improved by clas- sifying users into preference groups …

Coalition Letter to Mississippi Attorney General Regarding a Campaign to Shut Down and Block Access to Individual Websites through Backdoor methods.
R Street, American Library Association… – 2014 – alair.ala.org
… Chief Technology Officer at Autonet Mobile ? John Todd, Lead Designer/Maintainer Freenum Project (DNSbased, free telephony/chat pointer system), http … Stephen L. Casner, led the working group that designed the Realtime Transport Protocol that carries the voice signals in …

A cyber campus to support students experiencing barriers accessing education
L Nisiotis – 2015 – search.proquest.com
… and Leahy (2009) summarise the typical features of avatars: customisable body shapes, public profiles, collections of objects in possession (inventory), animations and gestures to interact with other users and objects, communicate through voice, public and private chat …

A Characterization of the Communication Preferences for Nonprofit Organizations during a Phenomenological Study of a Virtual World Meeting
IG Spencer – 2013 – search.proquest.com
… needs using variouscommunication tools in Second Life during the virtual world meeting, using Vivox, a tool … The majority of the participants used voice over IP during the meeting. But they also continuedto use chat because of the ability to save all text communication in a …

Residential network traffic and user behavior analysis
Y Zhang – 2010 – diva-portal.org
… 1 Skype is a software application that allows users to make voice calls over the Internet … During the identification process DRDL aggregates detailed traffic properties like MIME-type, filename, chat channel and SIP caller ID …

Peer-to-peer interactive 3D media dissemination in networked virtual environments
L KE – 2011 – scholarbank.nus.sg
… The most widely used mode of communication in NVEs is through text chat. While this is a mature technology that is relatively easy to implement, it lacks … voice service, users can more easily identify who is speaking if several people … Vivox, Dolby Axon) …

A Communication Framework for Collaborative Defense
K Anagnostakis – 2009 – dtic.mil
… classification has been attracting a lot of attention due to the popularity of novel P2P applications including content streaming and voice over IP … rotocols peer-to-peer media/streaming online storage games chat/VOIP/email enterprise networking tools social networks layer-3 …

Dimensions of sound in virtual online immersive environments: a theoretical exploration
JL Franklin – 2008 – search.proquest.com
… In 2005, Vivox was founded as a company that provides managed communication services in virtual worlds (ie voice chat, video, IM, etc.) Of their eight major online game and virtual environment clients, Second Life had 13,899,433 residents as of 5 June 2008 …

Noncorporeal Embodiment and Gendered Virtual Identity
LM Popielinski – 2012 – search.proquest.com
… Vivox: The creator of the SLVoice software used for connecting to voice within Second. Life … 8 In such a space, one types and reads ones actions and those of others in a chat-style forum rather than moving a visual representation of oneself through a physical environment …

Preservice teachers in a simulated world
JL Teoh – 2008 – search.proquest.com
… These numbers are almost assuredly going up. Currently, internet telephones such as Skype and Vivox® are projected to be the next revolutionary mode of communication, enabling voice over internet protocol (VoIP). VoIP …

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