- Sara Giusto: A Profile of Professional Achievements and Contributions in Digital Media
- A Profile of Aline Izo: Her Role and Impact in the Success of Virtual Influencer Lu do Magalu
- Pioneering Virtual Frontiers: Chuck Hoover Leads Meta’s Quest to Redefine Connectivity and Communication Through Immersive Technology
- Rob Meadows: A Visionary in the Realm of Ethical Artificial Intelligence
- Profile of Tian Feng: Insights and Contributions in Artificial Intelligence and Digital Humans
- Zhao Tianqi: Innovator in AI and Virtual Digital Human Technology
- Zheng Yicheng: A Profile of Leadership and Innovation in Virtual Digital Human Technology
- Applying Tom Peters’ Personal Branding Concepts to the World of Virtual Influencers
- Profile of Scott Guthrie: Leadership and Innovation in Influencer Marketing
- Profile of Li Xingye: Vice President of SenseTime’s Digital Entertainment Business Division
- Kylan Gibbs: Pioneering AI in Gaming and Beyond
- Stacy Marsella: A Career at the Intersection of Artificial Intelligence and Human Emotion
- The Emergence and Influence of VTubing: The Role of Riku Tazumi
- William Swartout: A Pioneer in Artificial Intelligence and Human-Computer Interaction
- Yaser Sheikh: Pioneering Augmented Reality and Interactive Technologies at Meta
- The Interactive Innovator: Gary Jesch’s Journey in Transformative Animation
- Visionary of the Virtual: Ji Zhizhui’s Pursuit of AI-Driven Digital Humans with Shiyou Technology
- Elon Musk and the Challenge of Bot Proliferation on X (Formerly Twitter)
- Karim Abdel-Malek’s Pioneering Role in the Virtual Soldier Research (VSR) Program
- The Evolution of Virtual Humans: A Journey Through Time
- The Evolution and Ubiquity of Digital Avatars: A Reflection of Our Digital Selves
- Fashion as Language: Architecture of a Fashion Engine
- Navigating the Challenges of Digital Humans on Douyin
- China’s Metaverse Roadmap and Its Implications for the Digital Human Industry
- The KuteEngine: A Revolutionary Architecture for Interactive Characters
- The Evolution of Gameplay in The Sims 4: An Insight into the “Wants and Fears” System
- Anthropomorphism and AI: The Illusion of Consciousness in Benevolent Education
- Challenges and Limitations of Working with Digital Humans in China
- Legal Complexities of Virtual Anchors in China
- Preserving Heritage Through Innovation: The Role of Digital Humans in Promoting Traditional Chinese Culture
- Starfield: Navigating Intergalactic Relationships and Romance in Bethesda’s New Frontier
- The Sims Modding: A Glimpse into the Evolution of Digital Humans
- NVIDIA’s Hopper Architecture and the Dawn of Next-Generation Digital Humans
- Joe Murphy: Pioneering the Future of AI Avatars with DeepBrain AI
- Tencent and the Evolution of Digital Humans
- Konami and Anystyle: Pioneering Virtual Entertainment through VTubers
- The Soaring Popularity of Virtual Idols in Korea
- Edward Saatchi and the Emotionally Intelligent AI: A New Horizon
- Leonardo Chiariglione: Pioneering Innovator and the Journey to MPAI
- Exploring Multimodal Conversations: A Layperson’s Guide to MPAI’s Standards
- Exploring NVIDIA ACE for Games and its Custom AI Model Foundry Service
- The Industrial Metaverse and the Role of Human Digital Twins
- Exploring the Popularity of Digital Human Live Streaming: A Comparative Analysis of China and the West
- The Evolution and Understanding of Virtual Beings
- The Dangers of Digital Humans with Superior Emotional Intelligence: A Critical Examination
- Gender Differences in Human-computer Interaction and their Influence on the Design and Application of Digital Humans
- Digital Humans in Healthcare: Navigating the Landscape of Progress and Challenges
- William Shatner’s Views on AI Ethics in Digital Humans
- Fashion as Language: Digital Humans and the New Sartorial Semiotics
- The Evolution of Fable Studio: Pioneering Virtual Beings and Immersive Storytelling
- The Digital Human Industry in China: A Glimpse into 2023
- Societal Values in China and Their Extension to Digital Humans
- Governance of Digital Humans in China
- The Evolution of Virtual Beings: From Concept to Commercialization
- The Dawning of the Digital Human Era: Gregory Panos and the Vision of PersonaForm
- Evolution and Rise of Virtual Idols in Entertainment in Japan and Korea
- Intellitar’s Virtual Eternity: Digital Immortality and Ethical Implications
- Avatars and Privacy Versus the China Social Credit System in the Metaverse: A Comparative Analysis
- Neural Face Rigging: A Novel Paradigm in Facial Animation and Retargeting
- The Timeline of Digital Human Development: From Fiction to Reality
- The Value of the AI Virtual Human Industry: A Transformational Paradigm
- The Use of Avatars in Marketing: Exploring Effectiveness and Enhancing Customer Satisfaction
- The Synergy Between Hyper-Realistic Avatars and Large Language Models: Crafting the Future of AI Interactions
- The Advancement and Potential for 5G and Virtual Characters in Taiwan
- Perception Management and the Role of Avatars
- Navigating Uncanny Valleys: The Challenge of Distinguishing Digital Humans from Physical Humanoid Robots
- Deep Generative Models: Crafting Virtual Humans for Healthcare Innovation
- Integrating Deep Generative Models With 3D Digital Humans
- The Confluence of Ideas: The Relationship Between Harari’s and Dennett’s Perspectives on AI
- Should AI Firms Face Prison for the Creation of Fake Humans? A Comparative Analysis
- Virtual Beings and the Fabric of Collective Reality: Unraveling Truth in the Digital Age
- ChatGPT Integration in Skyrim: Revolutionizing Digital Role-Playing
- The Office of Naval Research and Its Interest in Virtual Humans
- The Convergence of Robotic Process Automation and Auto-GPT in Crafting Digital Humans
- Virtual Beings in Western TV Home Shopping: A New Horizon of Retail Interactivity
- Multimodal Models and the Future of Virtual Beings
- The Interplay Between the Institute for Creative Technologies and the Army Research Laboratory: Pioneering the Future of Defense and Innovation
- Virtual Beings in the U.S. Army’s Synthetic Training Environment (STE)
- U.S. Foreign Policy and Its Potential Impact on the Digital Human Industry
- The Fusion of Story Generators and Virtual Beings: Exploring New Dimensions of Narrative Interaction
- Exploring Families in the Context of Virtual Beings: Insights from “The Sims 4”
- Comparing the Potential Negative Impacts of Virtual Influencers with the Effects of Violent Video Games