Notes:
Wwise is a professional audio middleware solution developed by Audiokinetic. It is widely used in the game industry to create interactive audio experiences for games, including sound effects, music, and dialogue.
Wwise provides a comprehensive set of tools and features that allow game developers to easily create and manage interactive audio content, such as:
- A visual authoring environment: This allows developers to design, edit, and preview audio content using a graphical user interface.
- Audio object-oriented architecture: This allows developers to create and manage individual audio objects, which can be easily controlled and manipulated in real-time during gameplay.
- Audio plug-ins: This allows developers to extend the functionality of Wwise by integrating third-party audio plug-ins, such as reverbs, delays, and filters.
- SoundBank management: This allows developers to organize, manage, and optimize the audio assets in their games, using a flexible and efficient file format.
- Audio scripting: This allows developers to create custom audio behaviors and interactions using a scripting language, such as C++ or C#.
Wwise is known for its high performance, robustness, and flexibility. It is used by many top game developers, including EA, Ubisoft, Activision, and Konami. It is also widely supported by game engines, such as Unity, Unreal Engine, and CryEngine.
Resources:
- wwise .. advanced, feature-rich interactive audio solution for games
Wikipedia:
See also:
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