Notes:
Cyberpsychology is a subfield of psychology that focuses on the psychological aspects of human-computer interaction and the use of technology in various settings, including work, education, and leisure. It involves the study of how people think, feel, and behave when they interact with computers and other forms of technology, as well as the psychological impact of technology on individuals and society. Cyberpsychology researchers may study topics such as online social interactions, virtual reality, internet addiction, and the psychological effects of technology on cognitive and emotional processes. They may also investigate the psychological consequences of technological advancements, such as the impact of social media on self-esteem and relationships, or the effects of video game violence on aggression.
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References:
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Affect and Social Processes in Online Communication–Experiments with an Affective Dialog System M Skowron, M Theunis, S Rank… – IEEE Transactions on …, 2013 – ieeexplore.ieee.org … Communication—Experiments with an Affective Dialog System Marcin Skowron, Mathias Theunis, Stefan Rank, and Arvid Kappas … Studies in human interaction from psychology and communication inform the design of dialog systems on the one hand. … Cited by 9 Related articles All 16 versions
Automatic mechanisms for measuring subjective unit of discomfort D Hartanto, N Kang, WP Brinkman… – Annu Rev …, 2012 – books.google.com … Palacios, HG Hoffman, S. See, A. Tsai, C. Botella, Redefining therapeutic success with virtual reality exposure therapy, CyberPsychology and Behavor, 4 … N. Kang, D. de Vliegher, IL Kampmann, N. Morina, PMG Emmelkamp, MA Neerincx, A virtual reality dialogue system for the … Cited by 11 Related articles All 20 versions
[BOOK] A bdi dialogue agent for social support: Specification and evaluation method JM Van der Zwaan, V Dignum, CM Jonker – 2012 – repository.tudelft.nl … After pro- cessing the feedback and updating the dialogue system, par- ticipants will interact with the dialogue agent based on free input. … Cyberpsychology, Behavior, and Social Networking, 14(4):247–251, 2011. [11] R. Fukkink and J. Hermanns. … Cited by 2 Related articles All 7 versions
The effect of priming pictures and videos on a question–answer dialog scenario in a virtual environment C Qu, WP Brinkman, P Wiggers… – … : Teleoperators and Virtual …, 2013 – MIT Press … Since the computer’s response is linked to keywords, two actions can be taken to improve the pre-scripted dialog system: (1) increase the number of keywords in the pre-defined database, or (2) limit the range of responses users are likely to give. … Cited by 7 Related articles All 6 versions
Neural Emoji Recommendation in Dialogue Systems R Xie, Z Liu, R Yan, M Sun – arXiv preprint arXiv:1612.04609, 2016 – arxiv.org … Page 7. We will explore more flexible emoji recommendation meth- ods in dialogue systems with emoji positions and coherence into consideration, making communications more natural and lively. … Cyberpsychology, Behavior, and Social Networking, 15(4):226–230, 2012. … Related articles All 3 versions
Sociocognitive Language Processing–Emphasising the Soft Factors B Schuller, M McTear – … Workshop on Spoken Dialogue Systems ( …, 2016 – fim.uni-passau.de … References 1. Allen, J., Manshadi, M., Dzikovska, M., Swift, M.: Deep linguistic processing for spoken dialogue systems. In: Proceedings of the Workshop on Deep Linguistic Processing, pp. 49– 56. … Cyberpsychology & behavior 5(6), 581–598 (2002) 24. … Related articles All 3 versions
Simcoach: an online intelligent virtual human agent system for breaking down barriers to care for service members and veterans A Rizzo, E Forbell, B Lange… – Healing War Trauma A …, 2012 – ict.usc.edu … In J. van Kuppevelt, L. Dybkjaer, & N. Bernsen (eds.), Advances in Natural, Multimodal Dialogue Systems. New York: Kluwer Academic. Bilmes, L. (2007, January 20, 2007). … Virtual Environments for Motor Rehabilitation: Review. CyberPsychology and Behavior. 8(3). 187-211. … Cited by 1 Related articles All 2 versions
Simcoach an online intelligent virtual human agent system for breaking down barriers to care for service members and veterans JG Buckwalter, J Williams, K Sagae… – Healing War Trauma: A …, 2013 – books.google.com … T., 8: Cassell, J.(2005).“Social Dialogue with Embodied Conversational Agents.” In J. van Kuppevelt, L. Dybkjaer, 8: N. Bernsen (Eds), Advances in Natural, Multimodal Dialogue Systems. … Rizzo, AA (2009).“CyberSightings.” CyberPsychology e’rBehai/ior, 12 (5): 573I578. … Cited by 1 Related articles All 2 versions
Socio-material design for computer mediated social sensemaking M Hartswood, M Wolters, J Ure, S Anderson… – Proc. CHI Workshop …, 2013 – cstr.ed.ac.uk … not feasible to build classifiers for relevant adaptation decisions.}, categories = {age recognition, spoken dialogue systems} } @inproceedings{Wolters … Susanna and Castro, Joan Carlos and Estévez, Soraya}, booktitle = {CYBER17-17th Annual CyberPsychology & CyberTherapy … Cited by 1 Related articles
Controlling social stress in virtual reality environments D Hartanto, IL Kampmann, N Morina… – PloS one, 2014 – journals.plos.org … This algorithm notified the dialogue system to select another question if the question has already been asked in the previous conditions. To ensure impartiality and to avoid observer bias, the experiment was conducted in a double-blind mode. … Cited by 22 Related articles All 25 versions
Affective speech interface in serious games for supporting therapy of mental disorders T Kostoulas, I Mporas, O Kocsis, T Ganchev… – Expert Systems with …, 2012 – Elsevier … on the TCP/IP network protocol. Originally, Olympus was designed for building spoken dialogue systems based on the RavenClaw (Bohus & Rudnicky, 2003) dialogue engine. Selected Olympus framework components were … Cited by 17 Related articles All 6 versions
The effect of priming pictures and videos on a question-answer dialog scenario in a virtual environment (Preliminary Version)? C Qu, WP Brinkman, P Wiggers, I Heynderickx – 2013 – Citeseer … could be improved. Since the computer’s response is linked to keywords, two actions can be taken to improve the pre-scripted dialog system: (1) increase the number of keywords in the pre-defined database, or (2) limit the range of responses users are likely to give. … Related articles All 5 versions
Interacting with collective emotions in e-communities M Skowron, S Rank – Collective Emotions: Perspectives from …, 2014 – books.google.com … André, E., Dybkjær, L., Minker, W., & Heisterkamp, P.(Eds.)(2004). Affective Dialogue Systems, Tutorial and Research Workshop. Heidelberg: Springer. … Cyberpsychology, Behavior, and Social Networking, 15 (5), 237–244. Mitrovi?, M., & Tadi?, B.(2009). … Cited by 5 Related articles All 2 versions
Effects of Narrative Structure and Salient Decision Points in Role Playing Games C Moser, X Fang – 2012 – aisel.aisnet.org … The game also features a paraphrased dialogue system (Bissel, 2010) which allows for the player-characters to be voice acted, and for text-based choices in dialogue to be expanded upon into complex verbal … Cyberpsychology, Behavior, and Social Networking, 14 (3), 99-105. … Related articles All 5 versions
‘Realness’ in Chatbots: Establishing Quantifiable Criteria K Morrissey, J Kirakowski – International Conference on Human-Computer …, 2013 – Springer … was assessed in a meeting of a research group attended by 12 experienced researchers and postgraduate students in the field of cyberpsychology, many of … Hung, V., Elvir, M., Gonzalez, AJ, DeMara, RF: A Method For Evaluating Naturalness in Conversational Dialog Systems. … Cited by 4 Related articles All 2 versions
A tabletop interactive storytelling system: Designing for social interaction T Alofs, M Theune, I Swartjes – International journal of arts …, 2015 – inderscienceonline.com … for Universal Access’. Her other research interests include natural language generation, multimodal information presentation, embodied conversational agents and other natural language dialogue systems. She received her … Cited by 3 Related articles All 24 versions
Trust the Words: Insights into the Role of Language in Trust Building in a Digitalized World R Jucks, GA Linnemann, FM Thon… – Trust and Communication …, 2016 – Springer … Barak, A., & Gluck-Ofri, O. (2007). Degree and reciprocity of self-disclosure in online forums. CyberPsychology & Behavior, 10, 407–417. … Towards human-like spoken dialogue systems. Speech Communication, 50(8-9), 630–645. … Cited by 1 Related articles All 3 versions
Serious game evaluation as a meta-game L Hall, SJ Jones, R Aylett, M Hall… – … and Smart Education, 2013 – emeraldinsight.com … (2012) review a method for evaluating two state?of?the?art dialogue systems developed to support conversation with French speaking virtual characters in the context of a serious game called The Mission Plastechnologie designed to promote careers in the plastic industry. … Cited by 6 Related articles All 14 versions
Conversations with a virtual human: Synthetic emotions and human responses C Qu, WP Brinkman, Y Ling, P Wiggers… – Computers in Human …, 2014 – Elsevier To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions in a human conversation partner and affect satisfaction tow. Cited by 18 Related articles All 17 versions
Human-computer interaction A Errity – An Introduction to Cyberpsychology, 2016 – books.google.com … Going forward, there are likely to be significant opportunities for collaboration between the fields of cyberpsychology and HCI. … For example, spoken language dialogue systems like Apple’s Siri and gestural interfaces like Microsoft’s Kinect are steps towards this goal of a NUI. … Cited by 1 Related articles
Web-QoE under real-world distractions: Two test cases D Guse, S Egger, A Raake… – Quality of Multimedia …, 2014 – ieeexplore.ieee.org … Brasel and James Gips, “Media multitasking behavior: Concurrent television and computer usage,” in Cyberpsychology, Behavior, and … [18] International Telecommunication Union, “Subjective quality evaluation of telephone services based on spo- ken dialogue systems,” ITU-T … Cited by 6 Related articles All 4 versions
Social interactions in virtual reality exposure therapy: a proof-of-concept pilot study N Morina, WP Brinkman, D Hartanto… – … and Health Care, 2015 – content.iospress.com … [19] Cote S, Bouchard S. Cognitive mechanisms underlying virtual reality exposure. Cyberpsychology & Behavior 2009 Apr;12(2):121-129. [20] Meyerbroker K, Emmelkamp PM. … A virtual reality dialogue system for the treatment of social phobia. … Cited by 3 Related articles All 10 versions
Current and future research directions in mental health computing WP Brinkman – Proceedings of the International Conference on …, 2013 – Citeseer … Keywords—mental health computing; cyberpsychology, virtual reality; ecoaching; software engineering methodolgies. … WP Brinkman, D. Hartanto, N. Kang, D. De Vliegher, I. L. Kampmann, N. Morina, PGM Emmelkamp, and M. Neerincx, “A virtual reality dialogue system for the … Cited by 1 Related articles All 10 versions
Alignment is a function of conversational dynamics MA Riordan, RJ Kreuz… – Journal of Language and …, 2014 – journals.sagepub.com Cited by 3 Related articles All 3 versions
Exploring feedback strategies to improve public speaking: an interactive virtual audience framework M Chollet, T Wörtwein, LP Morency, A Shapiro… – Proceedings of the …, 2015 – dl.acm.org … control condition. A Japanese research group developed a dialogue system called “Automated Social Skills Trainer”, which primarily fo- cuses to improve social skill training for people on the autism spectrum [40]. Their system … Cited by 11 Related articles All 6 versions
Interactive persuasive systems: a perspective on theory and evaluation A Spagnolli, L Chittaro, L Gamberini – International Journal of …, 2016 – Taylor & Francis Cited by 5 Related articles All 4 versions
Emoticon Analysis for Chinese Health and Fitness Topics S Yu, H Zhu, S Jiang, H Chen – International Conference on Smart Health, 2014 – Springer … Nakamura, J., Ikeda, T., Inui, N., Kotani, Y.: Learning Face Marks for Natural Language Dialogue Systems. In: Proceedings of International Conference on Natural Language Processing and Knowledge Engineering, pp. … CyberPsychology & Behavior 3(5), 827–833 (2000) 24. … Related articles All 4 versions
Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD) E Bekele, J Wade, D Bian, J Fan… – Virtual Reality (VR), …, 2016 – ieeexplore.ieee.org … in Fig. 6. Fig. 6. The spoken conversation and the emotion recognition The VR-based facial emotional recognition in the presence of conversational dialog system presented a total of 12 conversational dialog missions. At the … Related articles All 2 versions
A New Generation of Intelligent Virtual Patients for Clinical Training T Parsons, JG Buckwalter, B Lange, P Kenny – ict.usc.edu … Social Dialogue with Embodied Conversational Agents. In J. van Kuppevelt, L. Dybkjaer, & N. Bernsen (eds.), Advances in Natural, Multimodal Dialogue Systems. … Bickmore, T. & Giorgino, T. (2006). Health Dialog Systems for Patients and Consumers. … Related articles All 2 versions
E–mental health self-management for psychotic disorders: State of the art and future perspectives L van der Krieke, L Wunderink… – Psychiatric …, 2014 – Am Psychiatric Assoc … Priebe et al. (42), 2007 m, Europe (6 countries), 507, 65, Systematic identification, Cluster RCT, 1 year; intervention every 2 months, Computer-mediated service user–key worker communication (DIALOG), 271, Care as usual (communication without DIALOG system), 236, Quality … Cited by 29 Related articles All 8 versions
Autonomous virtual human agents for healthcare information support and clinical interviewing A Rizzo, R Shilling, E Forbell, S Scherer… – … in behavioral and …, 2015 – books.google.com Page 68. CHAPTER 3 Autonomous Virtual Human Agents for Healthcare Information Support and Clinical Interviewing Albert Rizzo, Russell Shilling, Eric Forbell, Stefan Scherer, Jonathan Gratch and Louis-Philippe Morency … Cited by 3 Related articles
Exposure to virtual social interactions in the treatment of social anxiety disorder: A randomized controlled trial IL Kampmann, PMG Emmelkamp, D Hartanto… – Behaviour research and …, 2016 – Elsevier This randomized controlled trial investigated the efficacy of a stand-alone virtual reality exposure intervention comprising verbal interaction with virtual hum. Cited by 8 Related articles All 10 versions
Monitoring physiology and behavior using Android in phobias T Cruz, S Brás, SC Soares… – Engineering in Medicine …, 2015 – ieeexplore.ieee.org … N. Kang, D. de Vliegher, IL Kampmann, N. Morina, PGM Emmelkamp, and M. Neerincx, “A virtual reality dialogue system for the … García-Palacios, RM Baños, and M. Alcañiz, “An augmented reality system validation for the treatment of cockroach phobia,” Cyberpsychology, Behav … Related articles All 4 versions
Multiparticipant chat analysis: A survey DC Uthus, DW Aha – Artificial Intelligence, 2013 – Elsevier Skip to content: … Cited by 21 Related articles All 10 versions
Intelligent Mobile, Wearable, and Ambient Technologies for Behavioral Health Care DD Luxton, JD June, A Sano… – Artificial Intelligence in …, 2015 – books.google.com … with other infor- mation systems. There are several frameworks for dialog systems, ranging from simple pattern-response rules, to sophisticated planning systems (Bickmore & Giorgino, 2006). The dialog planning problem can … Related articles
Using hashtags to capture fine emotion categories from tweets SM Mohammad, S Kiritchenko – Computational Intelligence, 2015 – Wiley Online Library … They can be used in numerous applications of emotion detection, such as personality detection, automatic dialog systems, automatic tutoring systems, customer relation models, and even simply highlighting of words and phrases in a piece of text to quickly convey regions of … Cited by 62 Related articles All 8 versions
Integrated Questionnaires: maintaining presence in game environments for self-reported data acquisition J Frommel, K Rogers, J Brich, D Besserer… – Proceedings of the …, 2015 – dl.acm.org Page 1. Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger … Cited by 2 Related articles All 5 versions
Sharing a life with Harvey: Exploring the acceptance of and relationship-building with a social robot MM De Graaf, SB Allouch, T Klamer – Computers in human behavior, 2015 – Elsevier … The dialog system covered the following topics: good morning dialog (including a weather report, advice on activity level, and weighing of the participants; initiated by first appearance in the morning), going out and coming home dialog (initiated by the key hook switch … Cited by 16 Related articles All 6 versions
Empathetic Technology NR Seïlera, P Craigb – Emotions, Technology, and Design, 2015 – books.google.com Page 76. CHAPTER 4 Empathetic Technology Néna Roa Seïlera, Paul Craigb aEdinburgh Napier University, Edinburgh, UK bXi’an Jiaotong-Liverpool University, Suzhou, China INTRODUCTION To start looking at empathy … Related articles
Virtual reality negotiation training increases negotiation knowledge and skill J Broekens, M Harbers, WP Brinkman… – … on Intelligent Virtual …, 2012 – Springer … W., Hartanton, D., Kang, N., de Vliegher, D., Kampmann, I., Morina, N., Emmelkamp, PMG, Neerincx, M.: A Virtual Reality Dialogue System for the … CyberPsychology and Behavior 4(3), 335–339 (2001) 9. Fisher, R., Shapiro, D.: Beyond reason: using emotions as you negotiate. … Cited by 22 Related articles All 20 versions
Discovering User Attribute Stylistic Differences via Paraphrasing. D Preotiuc-Pietro, W Xu, LH Ungar – AAAI, 2016 – ai2-s2-pdfs.s3.amazonaws.com … Mizukami, M.; Neubig, G.; Sakti, S.; Toda, T.; and Naka- mura, S. 2015. Linguistic individuality transformation for spoken language. In Natural Language Dialog Systems and Intelligent Assistants, 129–143. Newman, ML; Groom, CJ; Handelman, LD; and Pen- nebaker, JW 2008. … Cited by 5 Related articles All 10 versions
Comparison of Emoticon Recommendation Methods to Improve Computer-Mediated Communication Y Urabe, R Rzepka, K Araki – Recommendation and Search in Social …, 2015 – Springer … Third, it is possible to use our system with a text-based dialogue system in order to express the feeling using emoticons and show … Cyberpsychology & Behavior, vol 11(1). Mary Ann Liebert, New York, pp 99–101. 4. Lo SK (2008) The nonverbal communication functions of … Cited by 1 Related articles All 3 versions
No Bad Feelings: Distant Supervision Helps Subjectivity but not Sentiment Analysis of Arabic Twitter Feeds E Refaee, V Rieser – Proceedings of the 8th Saudi Scientific …, 2015 – macs.hw.ac.uk … CyberPsychology & Behavior, 3(5):827–833 … Her research is at the intersection of Machine Learning and Natural Language Processing, with applications ranging from multi-modal interaction, Spoken Dialogue Systems, Natural Language Generation, multi- agent interaction and … Cited by 1 Related articles
Intelligent Tutoring of Teams JD Fletcher, RA Sottilare – Design Recommendations for …, 2013 – books.google.com … attain instructional objectives. Because of their dynamic qualities, they are particularly suited to tutorial dialogue systems that must generate instructional and problem solving guidance on demand, in real time. Development of … Related articles
Cheery companions or serious assistants? Role and demeanor congruity as predictors of robot attraction and use intentions among senior citizens SS Sundar, EH Jung, TF Waddell, KJ Kim – International Journal of Human- …, 2017 – Elsevier … for users. Similarly, improvements in robot dialogue systems now afford robot designers the opportunity to imbue robots with a personality or social demeanor based on slight variations in speaking rate or tone. These advances … Related articles
Shared Mental Models of Cognition for Intelligent Tutoring of Teams JD Fletcher, R Sottilare – Design Recommendations for Intelligent …, 2013 – eduworks.com … attain instructional objectives. Because of their dynamic qualities, they are particularly suited to tutorial dialogue systems that must generate instructional and problem solving guidance on demand, in real time. Development of … Cited by 5 Related articles All 9 versions
Novel approaches to immersive media: from enlarged field-of-view to multi-sensorial experiences I Galloso, C Feijóo, A Santamaría – Novel 3D media technologies, 2015 – Springer … In: Kobayashi T, Delgado RL-C (eds) Proceedings of the paralinguistic information and its integration in spoken dialogue systems workshop. Springer, New York, pp 175–186CrossRef. 11. … Cyberpsychology Behav 10:45–56. doi:10.?1089/?cpb.?2006.?9993 CrossRef. 14. … Cited by 3 Related articles All 3 versions
[BOOK] Adaptive educational technologies for literacy instruction SA Crossley, DS McNamara – 2016 – books.google.com … and Senior Researcher in the Chinese Ministry of Education’s Key Laboratory of Adolescent Cyberpsychology and Behavior. … Specific interests include vec- tor space models, dialogue systems, unsupervised grammar induction, robotics, and intelligent tutoring systems. … Cited by 1 Related articles All 2 versions
Serious Game Development for Educators-A Serious Game Logic and Structure Modeling Language N Thillainathan, JM Leimeister – 2014 – alexandria.unisg.ch … Objectives can be introduced by NPCs, objects or the game itself. Technically there have to a facility to show text in the game, a dialog system for NPC interaction and an event handling system. The derived requirement is: … CyberPsychology & Behavior. 12(6): p. 691-697. … Cited by 1 Related articles All 3 versions
AniSAM & AniAvatar: Animated Visualizations of Affective States A Sonderegger, K Heyden, A Chavaillaz… – Proceedings of the 2016 …, 2016 – dl.acm.org Page 1. AniSAM & AniAvatar – Animated Visualizations of Affective States Andreas Sonderegger1, Klaus Heyden2, Alain Chavaillaz2 and Juergen Sauer2 1EPFL+Ecal-Lab, EPFL 11 av. du 24-Janvier, 1020 Renens, Switzerland andreas.sonderegger@epfl.ch … Related articles All 4 versions
How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions C Mei, L Mason, J Quarles – Proceedings of the 17th International ACM …, 2015 – dl.acm.org Page 1. How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions Chao Mei Department of Computer Science University of Texas at San Antonio One UTSA Circle San Antonio, TX, USA 78249-0667 +1 (210) 872-8618 meichaomc@gmail.com … Cited by 2 Related articles All 2 versions
Using Virtual Reality For Clinical Assessment And Intervention JG Buckwalter – 2012 – ict.usc.edu Page 1. F l ISBN: 978-l-62100-004-4 © 2012 Nova Science Publishers, Inc. In: Handbook of Technology in Psychology Editor: Luciano L’Abate and David A. Kasier Chapter 14 USING VIRTUAL REALITY FOR CLINICAL ASSESSMENT … Related articles All 2 versions
A Virtual Emotional Freedom Practitioner To Deliver Physical And Emotional Therapy H Ranjbartabar – 2016 – researchonline.mq.edu.au Page 1. AVIRTUAL EMOTIONAL FREEDOM PRACTITIONER TO DELIVER PHYSICAL AND EMOTIONAL THERAPY By: Hedieh Ranjbartabar Supervisor: Prof. Deborah Richards Associate Supervisor: Dr Cat Kutay A THESIS SUBMITTED TO MACQUARIE UNIVERSITY … Related articles All 2 versions
Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence J Fox, SJ Ahn, JH Janssen, L Yeykelis… – Human–Computer …, 2015 – Taylor & Francis … T., & Cassell, J. (2005). Social dialogue with embodied conversational agents. In JCJ Kuppevelt, L. Dybkjaer, & NO Bernson (Eds.), Advances in natural multimodal dialogue systems (pp. 1–32). New York, NY: Springer.; Cassell … Cited by 22 Related articles All 3 versions
Digital structures and the future of online leadership M Wolfenstein – … Realities, and Virtual Worlds: Assessing Future …, 2012 – books.google.com Page 271. 257 Chapter 15 Digital Structures and the Future of Online Leadership Moses Wolfenstein University of Wisconsin–Extension, USA ABSTRACT This chapter discusses findings from a study that looked at organizational … Cited by 2 Related articles All 3 versions
Expanding Authoring Tools to Support Psychomotor Training Beyond the Desktop RA Sottilare, SJ Ososky, M Boyce – Design Recommendations for … – researchgate.net … program at the UofM, the Director of Advanced Distributed Learning (ADL) Center for Intelligent Tutoring Systems (ITS) Research & Development, and the senior researcher in the Chinese Ministry of Education’s Key Laboratory of Adolescent Cyberpsychology and Behavior. … Related articles All 2 versions
Aware: mobile augmented reality psychological assessment solution TRT Cruz – 2014 – ria.ua.pt Page 1. Universidade de Aveiro Departamento de Eletrónica, Telecomunicações e Informática 2014 Telmo Ricardo Torrão da Cruz AWARE: Monitorização Psicológica com Realidade Aumentada em Smartphone AWARE: Context-Aware Augmented Reality … Related articles All 2 versions
Intelligent Agent for Modeling and Processing Decisional Workflows in Logistics T Tamisier, F Feltz – Modern Entrepreneurship and E-Business …, 2013 – books.google.com Page 224. 198 Chapter 14 Intelligent Agent for Modeling and Processing Decisional Workflows in Logistics Thomas Tamisier Centre de Rercherche Public-Gabriel Lippmann, Luxembourg Fernand Feltz Centre de Rercherche … Related articles All 5 versions
Talking with a Virtual Human: Controlling the Human Experience and Behavior in a Virtual Conversation C Qu – 2014 – repository.tudelft.nl … Alessi, NE and Huang, MP (2000). Evolution of the Virtual Human: From term to potential application in psychiatry. Cyberpsychology & Behavior, 3(3):321–326. American Psychiatric Association (2013). … A virtual reality dialogue system for the treatment of social phobia. … Related articles All 3 versions
Player attitudes to avatar development in digital games: an exploratory study of single-player role-playing games and other genres RD Gough – 2013 – dspace.lboro.ac.uk Page 1. Loughborough University Institutional Repository Player attitudes to avatar development in digital games: an exploratory study of single-player role-playing games and other genres This item was submitted to Loughborough … Cited by 2 Related articles All 2 versions
An Expressive Virtual Audiencewith Flexible Behavioral Styles N Kang, WP Brinkman… – IEEE Transactions …, 2013 – ieeexplore.ieee.org Page 1. An Expressive Virtual Audience with Flexible Behavioral Styles Ni Kang, Willem-Paul Brinkman, M. Birna van Riemsdijk, and Mark A. Neerincx Abstract—Currently, expressive virtual humans are used in psychological research, training, and psychotherapy. … Cited by 9 Related articles All 19 versions
Subjective responses to synthesised speech with lexical emotional content: the effect of the naturalness of the synthetic voice M Ilves, V Surakka – Behaviour & Information Technology, 2013 – Taylor & Francis … Cyberpsychology & Behavior, 8(5): 493–503. … Thus, for example, positive language could be utilised in order to evoke positive feelings when interacting with different speech interfaces such as automated spoken dialogue systems. … Cited by 1 Related articles All 5 versions
Exploring traditional phones as an e-mail interface for older adults R Brewer, RC Garcia, T Schwaba, D Gergle… – ACM Transactions on …, 2016 – dl.acm.org Page 1. 6 Exploring Traditional Phones as an E-Mail Interface for Older Adults ROBIN BREWER, RAYMUNDO CORNEJO GARCIA, TEDMOND SCHWABA, DARREN GERGLE, and ANNE MARIE PIPER, Northwestern University … Cited by 3 Related articles All 4 versions
Scaffolding Made Visible AM Olney – Design Recommendations for Intelligent Tutoring …, 2014 – books.google.com … com/doi/pdf/10.1207/s15327809jls1303_6 Person, NK & Graesser, AC (2003). Fourteen facts about human tutoring: Food for thought for ITS developers. In AIED 2003 Workshop Proceedings on Tutorial Dialogue Systems: With a view toward the classroom (pp. 335-344). … Related articles All 7 versions
The power of online genetic algorithm in stealth assessment for school readiness I Suleiman, M Arslan, R Alhajj, M Ridley – Journal of Computers in …, 2016 – Springer Related articles All 5 versions
Development of an IT-supported behavior change intervention for adolescents with eating disorders A Müdespacher – new.health-is.ch … NS-EDR Non-specific electrodermal response RQ Research question SAM Self-Assessment Manikin SDL Spoken dialogue system SMS Short message system, ie text message TA Total amplitude, ie sum of amplitudes of an EDR TICS Trier Inventory for Chronic Stress … Related articles
Understanding Human-Machine Networks: A Cross-Disciplinary Survey M Tsvetkova, T Yasseri, ET Meyer, JB Pickering… – arXiv preprint arXiv: …, 2015 – arxiv.org Page 1. Understanding Human-Machine Networks: A Cross-Disciplinary Survey MILENA TSVETKOVA, Oxford Internet Institute, University of Oxford TAHA YASSERI, Oxford Internet Institute, University of Oxford ERIC T. MEYER … Related articles All 3 versions
[BOOK] Robots that Talk and Listen: Technology and Social Impact S Andrist, G Bugmann, J Connell, D Dufty, F Grondin… – 2015 – books.google.com … VI Contents Karakuriningyo|58 Animatronics | 58 An android as a self portrait: the work of Hiroshi Ishiguro |59 Hanson robotics | 60 III The Philip K. Dick android|61 IV Robot components|62 V Building a dialogue system|63 A Gricean maxims | 63 B Architecture | 64 C Conversing … Related articles All 2 versions
Automated event recognition for football commentary generation M Zheng, D Kudenko – Interdisciplinary Advancements in Gaming …, 2012 – books.google.com Page 329. 300 Chapter 19 Automated Event Recognition for Football Commentary Generation Maliang Zheng University of York, UK Daniel Kudenko University of York, UK ABSTRACT The enjoyment of many games can be enhanced by in-game commentaries. … Cited by 5 Related articles All 15 versions
Virtual reality in the treatment of cynophobia C Benavides – Computing Colombian Conference (10CCC), …, 2015 – ieeexplore.ieee.org … [2] W.-P. Brinkman, D. Hartanto, N. Kang, D. de Vliegher, IL Kamp- mann, N. Morina, PG Emmelkamp, and M. Neerincx. A virtual reality dialogue system for the treatment of social phobia. … Cyberpsychology, Behavior, and Social Networking, 16(2):145–152, 2013. … Related articles All 2 versions