Notes:
Computational creativity is the study of how to design and develop computer systems that are capable of generating novel, creative outputs. This can include things like artistic creations, such as music, images, or stories, as well as more practical outputs, such as inventions, designs, or solutions to problems. Computational creativity is an interdisciplinary field that combines elements of computer science, artificial intelligence, and the creative arts.
In the context of dialog systems, computational creativity can be used to enable the system to generate more creative or interesting responses to user inputs. For example, a dialog system that is designed to tell stories could use computational creativity techniques to generate new, original stories on demand, rather than simply retelling pre-existing stories. This could help to make the dialog system more engaging and interactive for users, and could allow it to offer a more diverse and dynamic range of responses. Additionally, computational creativity techniques could be used to help the dialog system generate responses that are tailored to the specific interests or preferences of the user, making the conversation more personal and relevant.
- Computational journalism is a field that uses computational techniques and tools to support the creation, analysis, and dissemination of news and other forms of journalism. It involves using machine learning, natural language processing, and other computational methods to automate and improve various aspects of the journalism process, such as news gathering, fact-checking, and content creation.
- Poetry generation is the process of using computational techniques to automatically generate poems. This can be done using various approaches, such as machine learning, natural language processing, and rule-based systems. Poetry generation systems are often designed to generate poems that are stylistically and semantically similar to human-generated poetry, but with unique and original content.
- Story generation systems are computational systems that are designed to generate stories automatically. They can be used to generate stories in various genres, such as fiction, non-fiction, or news. Story generation systems often use natural language processing and machine learning techniques to generate coherent and coherent text that follows the structure and conventions of a specific genre.
- Storytelling systems are computational systems that are designed to tell stories in an interactive way. They often use natural language processing and other techniques to understand and respond to user input, and to generate appropriate responses and actions in the story. Storytelling systems can be used for a variety of applications, such as entertainment, education, or training.
Resources:
- ccg.doc.gold.ac.uk .. computational creativity group at goldsmiths, university of london
- ccnlg.org .. a workshop on computational creativity through natural language generation
- creativeapplications.net .. reports innovation and catalogues projects, tools and platforms
- creativemachineslab.com .. creative machines lab at columbia university, nyc
- deeptingle.net .. an assistant tool that can help someone to write like an specific target
- kristina-project.eu .. a human-like socially competent and communicative agent
- thepaintingfool.com .. a computer program, and an aspiring painter
Wikipedia:
References:
- A Cybernetic Perspective on Design and Creativity: a Conversation with Dr. Paul Pangaro (2017)
- Computational Creativity Research: Towards Creative Machines (2015)
See also:
100 Best Artificial Intelligence Music Videos | Artificial Intuition | Automatic Metaphor | Chatbots in Art & Culture | Computational Humor | Daydreaming Machines | Imagination Engines | Joke Generators | Metaphor Extraction | Metaphor Generation | Sarcasm Recognition | Story Generator Algorithms
Data mining and machine learning in computational creativity
H Toivonen, O Gross – Wiley Interdisciplinary Reviews: Data …, 2015 – Wiley Online Library
… of computational creativity can be roughly categorized into two classes. The first class makes use of fully automatic creativity, eg, in computer games to develop plots or to compose music[11] on the fly, or as a part of human–machine communication in dialog systems and …
Continuous validation for data analytics systems
M Staples, L Zhu, J Grundy – Software Engineering Companion …, 2016 – ieeexplore.ieee.org
… By integrating these models with on- going work in computational creativity [10], we plan to ex- plore the automatic creation of usage validation hypotheses, and the automatic design of … 4.3.3 Online Discursive Feedback Personalised natural language dialog systems from Apple …
DeepTingle
A Khalifa, GAB Barros, J Togelius – arXiv preprint arXiv:1705.03557, 2017 – arxiv.org
… In Proceedings of the Fifth Interna- tional Conference on Computational Creativity, 1–8. [Kingma and Ba 2014] Kingma, D., and Ba, J. 2014. Adam: A method for stochastic optimization … Stochastic language generation for spoken dialogue systems …
E pluribus unum
O Kutz, J Bateman, F Neuhaus, T Mossakowski… – Computational Creativity …, 2015 – Springer
… However, despite this influential research, within computational creativity little effort has been devoted to fully formalise these ideas and to … Our work on natural language dialogue systems involving spatial language comes to the same conclusion [2], while similar concerns are …
The role of gesture in designing
W Visser, ML Maher – AI EDAM, 2011 – cambridge.org
… human–computer interaction (HCI; Pavlovic et al., 1997, and the Gesture Workshop series that has taken place since 1996), † interactive dialogue systems (Cassell & … Living hand to mouth: psychological theories about speech and gesture in interactive dialogue systems …
Metaphor, humor and emotion processing in human-computer interaction
P Dybala, M Ptaszynski, R Rzepka, K Araki… – Int. J. Comput. Linguist …, 2013 – dline.info
… Consequently, no dialogue system has been constructed that would be able to generate humorous metaphors … A practical application of computational humour. In: 4th International Joint Conference on Computational Creativity, p. 91-98. London, UK …
Envisioning the future of computational media: the final report of the media systems project
N Wardrip–Fruin, M Mateas – 2014 – cloudfront.escholarship.org
… Cultures University of California, Los Angeles MArIlyn WAlker Professor, Computer Science Director, Natural Language and Dialogue Systems Lab University of California, Santa Cruz JIM WhITeheAd Professor and Chair, Computer …
Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency
C Guckelsberger, C Salge, S Colton – 2017 – repository.falmouth.ac.uk
… Symbolic Computational Creativity Developed for more than a decade, The Painting Fool (TPF) is a prime example of a symbolic CC system … We use this context for a case-study in which TPF is equipped with our hypothetical dialogue system …
Automatic modification of communication style in dialogue management
L Pragst, J Miehle, S Ultes… – … Computational Creativity …, 2016 – repositori.upf.edu
Proceedings of the INLG 2016 Workshop on Computational Creativity and Natural Language Generation, pages 36–40, Edinburgh, September 2016 … In a dialogue system, the Dialogue Management (DM) is responsible for selecting the system’s next action, thereby shaping the …
Extending the chain: humor and emotions in human computer interaction
D Pawel, P Michal, R Rafal… – International Journal of …, 2010 – eprints.lib.hokudai.ac.jp
… A practical application of computational humour, In: Proceedings of the 4th International Joint Conference on Computational Creativity, 91-98. [11] Morkes, J., Kernal, HK, Nass, C.(1999) … Activating Humans with Humor – A Dialogue System that Users Want to Interact With …
Challenges for adaptive dialogue management in the KRISTINA project
L Pragst, J Miehle, W Minker, S Ultes – Proceedings of the 1st ACM …, 2017 – dl.acm.org
… 2016. Automatic Modification of Communication Style in Dialogue Management. In Proceedings of the INLG 2016 Workshop on Computational Creativity in Natural Language Generation … In Proceedings of the 8th International Workshop On Spoken Dialogue Systems (IWSDS) …
Mining Creativity Research to Inform Design Rationale in Open Source Communities
W Burleson, P Tripathi – Creativity and Rationale, 2013 – Springer
… the issue-based information system (IBIS) and its use as a tool for design rationale have advanced approaches to shared dialogue; recent work on computational support and analysis of shared dialogue systems have further … 17.7 Computational Creativity, Expertise, and Teams …
Human-like Natural Language Generation Using Monte Carlo Tree Search
K Kumagai, I Kobayashi, D Mochihashi… – … on Computational …, 2016 – aclweb.org
Page 1. Proceedings of the INLG 2016 Workshop on Computational Creativity and Natural Language Generation, pages 11–18, Edinburgh, September 2016 … 2009. Natural language genera- tion as planning under uncertainty for spoken dialogue systems …
Conclusion and Future Work
R Satapathy, E Cambria, A Hussain – … Analysis in the Bio-Medical Domain, 2017 – Springer
… Furthermore, a dialogue system as in [9], can be built for biomedical domain so as to keep patients calm by chatting with them … This book also introduces to a novel approach which fuses computational creativity and machine learning in the computational creativity field …
Proceedings of the NAACL HLT 2010 Second Workshop on Computational Approaches to Linguistic Creativity
P Cook, A Feldman – Proceedings of the NAACL HLT 2010 Second …, 2010 – aclweb.org
… problems for a variety of NLP tasks, such as machine translation, text summarization, information retrieval, dialog systems, and sentiment analysis … In his paper, he reviews recent research and implementation efforts in computational creativity, automated story telling, and poetry …
Getting Closer To Human Level Human-Likeness And Its Relation To Humor In Non-Task Oriented Dialogue Systems
P Dybala, M Ptaszynski, R Rzepka, K Araki – system – actapress.com
… Humor-equipped dialogue systems and their evaluation methods are still a very neglected field of modern science … R. Black, & D. O’Mara, A practical application of computational humour, Proceedings of the 4th International Joint Conference on Computational Creativity, 2007, 91 …
Improvisational Storytelling Agents
LJ Martin, P Ammanabrolu, X Wang, S Singh… – researchgate.net
… Aside from being a testbed problem domain for computational creativity, improvisational storytelling addresses several challenges found in many other AI and … Semantic slot filling is a common practice in dialog systems research that maintains coherence and state by extracting …
Development and Validation of an Architecture for Natural Language Generation (DIVAGALAN) TIN2006-14433
P Gervás, G Amores – researchgate.net
… The Multimodal Presentation layer in multimodal dialogue systems channels all interactions from the system towards the user … In addition, the NIL research group hosted the 5th International Joint Workshop on Computational Creativity in Madrid in September 2008 …
Computational Linguistic Creativity: Poetry generation given visual input
M Loller-Andersen – 2017 – brage.bibsys.no
… 74 ix Page 14. Page 15. 1. Introduction The field of Computational Creativity is a sub-field of Artificial Intelligence in the cross-section of Cognitive Science containing elements from philosophy, linguistics and arts … Wiggins (2006) defines computational creativity as the following …
Chain of Events: Multi-stage Approach to Humor and Emotions in HCI
P Dybala, M Ptaszynski, R Rzepka, K Araki – academia.edu
… A practical application of computational humour. Proceedings of the 4th International Joint Conference on Computational Creativity, 91-98 (2007) [11] J. Morkes, HK Kernal, and C. Nass … Activating Humans with Humor – A Dialogue System that Users Want to Interact With …
RoboCHAIR: Creative Assistant for Question Generation and Ranking
S Pollak, B Lesjak, J Kranjc… – Computational …, 2015 – ieeexplore.ieee.org
… On the one hand, creative ques- tion generation is a computational creativity task, given that Computational Creativity [1], [2]—as a subfield of Artificial Intelligence research—is … [8]. AQG technologies can be used in question-answering (eg [9]), dialogue systems (eg [10 …
Interview with the drone: experimenting with post-anthropocentric art practice
E Vavarella – Digital Creativity, 2016 – Taylor & Francis
… “Applications of Memory-based Learning to Spoken Dialogue System Development.” PhD Thesis, Murdoch University, Perth. ). The result will be a drone able to access a database of human memories and to freely perform actions in response to external situations …
Turing Test: Contribution, Criticism and Variations
R Sharmeen – pdfs.semanticscholar.org
… users. The real time dialogue system analyzes users voice, face and then upgrades its own state to generate behavior through 3d head and synthetic voice. Cheerful … states. 5 Page 6. 7 Impact in Computational Creativity Three …
Application to Sentiment Analysis
R Satapathy, E Cambria, A Hussain – … Analysis in the Bio-Medical Domain, 2017 – Springer
… of computational creativity can be roughly categorized into two classes. The first class makes use of fully automatic creativity, eg, in computer games to develop plots or to compose music on the fly, or as a part of human-machine communication in dialogue systems and …
Reducing excessive amounts of data: multiple web queries for generation of pun candidates
P Dybala, M Ptaszynski, K Sayama – Advances in Artificial Intelligence, 2011 – dl.acm.org
… limited. In other words, the generator of riddles may work pretty well, but it may not be extremely useful as an application. One attempt of implementing the JAPE generator into the dialogue system Elmo was made by Loehr. It …
Computational irony: A survey and new perspectives
BC Wallace – Artificial Intelligence Review, 2015 – Springer
… for irony. This would be in the vein of existing work on ‘computational creativity’ problems, including for example generative methods for automatically producing music (Puckette 1996) and poetry (Greene et al. 2010). I have …
Multiagent system for joke generation: Humor and emotions combined in human-agent conversation
P Dybala, M Ptaszynski, J Maciejewski… – Journal of Ambient …, 2010 – content.iospress.com
… riddles generated by humans. The results of JAPE’s evaluation experiment were quite impressive and encouraged Loehr [17] to make an attempt to implement it into a dialogue system, Elmo. During evaluation experiments, however …
Global Brain That Makes You Think Twice
R Rzepka, M Mazur, A Clapp, K Araki – 2016 AAAI Spring Symposium …, 2016 – aaai.org
… Dialog Systems as Integrators … We believe that naturalness of machine-generated language will be crucial for decreasing the level of stress which of- ten accompanies us while using dialog systems in mobile phones or car navigation systems …
Global Brain That Makes You Think Twice
R Rafal, M Michal, C Austin… – AAAI Spring Symposium …, 2016 – eprints.lib.hokudai.ac.jp
… Dialog Systems as Integrators … We believe that naturalness of machine-generated language will be crucial for decreasing the level of stress which of- ten accompanies us while using dialog systems in mobile phones or car navigation systems …
ENLG-07: 11th European Workshop on Natural Language Generation-Proceedings-; Schloss Dagstuhl, Germany, 17-20 June 2007
S Busemann – 2013 – scidok.sulb.uni-saarland.de
… In Proceedings of the Third joint workshop on Computational Creativity, ECAI’06 … 124 Many existing tutorial dialogue systems rely on pre- authored curriculum scripts (Person et aI., 2000) or finite-state machines (Rose et al., 200 I) without de- tailed knowledge representations …
A Step Towards Emotion Aware Joking AI: Multiagent Humor-Equipped Conversational System
P DYBALAM, M PTASZYNSKI… – Agents and Ambient …, 2012 – books.google.com
… However, its later applications did include interactions with users. The results of experiments with the dialogue system Elmo [24] showed that using punning riddles during a dialogue is not an easy task. Nevertheless, this was also an attempt to trigger some Page 310 …
Acquiring Comparative Commonsense Knowledge from the Web.
N Tandon, G De Melo, G Weikum – AAAI, 2014 – aaai.org
… They also play an im- portant role in intelligent dialog systems like Apple’s Siri and Nuance’s Nina, which are increasingly being adopted in mobile devices, television sets, automobiles, and automated customer service systems …
Automated generation of conversational non player characters
G Pickett, F Khosmood, A Fowler – Eleventh Artificial Intelligence and …, 2015 – aaai.org
… The dialogue system also features a limited amount of delivery mannerisms, further reinforcing certain traits such as “verbosity” and “patience” … In Proceedings of ICCC-2014, the 5th International Conference on Computational Creativity, Ljubljana. 98
ELIZA fifty years later: An automatic therapist using bottom-up and top-down approaches
R Rzepka, K Araki – Machine Medical Ethics, 2015 – Springer
… Various scenarios are possible for the future use of therapeutic functions of a dialogue system … In: Proceedings of 2nd international workshop of computational creativity, concept invention, and general intelligence, C3GIGoogle Scholar. 29 …
An investigation into the development of a Creativity Support Tool for advertising
T Opas – 2008 – aut.researchgateway.ac.nz
Page 1. An Investigation into the Development of a Creativity Support Tool for Advertising Tommi Opas A thesis submitted to Auckland University of Technology in fulfilment of the requirements for the degree of Doctor of Philosophy (PhD) 2008 …
Psychophysiology in games
GN Yannakakis, HP Martinez, M Garbarino – Emotion in Games, 2016 – Springer
Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying.
Automated fictional ideation via knowledge base manipulation
MT Llano, S Colton, R Hepworth, J Gow – Cognitive computation, 2016 – Springer
… Abstract. The invention of fictional ideas (ideation) is often a central process in the creative production of artefacts such as poems, music and paintings, but has barely been studied in the computational creativity community. We …
Weighted spectral features based on local Hu moments for speech emotion recognition
Y Sun, G Wen, J Wang – Biomedical signal processing and control, 2015 – Elsevier
… It is much expected that human emotions can automatically be recognized by machines to improve human machine interaction [1]. With the growth in the electronic and computer technologies, new spoken dialog systems with emotion recognition capability are needed …
Institute of Communications Engineering Staff
M Bossert, R Fischer, W Minker, UC Fiebig… – Journal of Siberian …, 2016 – uni-ulm.de
… System Speech Communication; 12. ITG Symposium, pp. 1-5, October 2016 Bibtex. L. Pragst, J. Miehle, S. Ultes and W. Minker Automatic Modification of Communication Style in Dialogue Management Proceedings of the INLG 2016 Workshop on Computational Creativity in …
Multilingual extension and evaluation of a poetry generator
HG Oliveira, R Hervás, A Díaz… – Natural Language …, 2017 – cambridge.org
… have shown great applicability in many contexts – such as machine translation, speech processing, text prediction or dialog systems – and they … The field of computational creativity is progressively evolving beyond the early stages where acquisition of valid samples of a given …
Challenges in sentiment analysis
SM Mohammad – A Practical Guide to Sentiment Analysis, 2017 – Springer
… 2003), detecting happiness and well-being (Schwartz et al. 2013), tracking the stock market (Bollen et al. 2011), and improving automatic dialogue systems (Velásquez 1997; Ravaja et al. 2006). The sheer volume of work in this area precludes detailed summarization here …
Ontological reasoning for improving the treatment of emotions in text
V Francisco, P Gervás, F Peinado – Knowledge and Information Systems, 2010 – Springer
Page 1. Knowl Inf Syst (2010) 25:421–443 DOI 10.1007/s10115-010-0320-1 REGULAR PAPER Ontological reasoning for improving the treatment of emotions in text Virginia Francisco · Pablo Gervás · Federico Peinado Received …
Learning to Interpret and Generate Instructional Recipes
C Kiddon – 2016 – digital.lib.washington.edu
… 69 4.5 Dialogue System Results … Laroche et al. (2013) proposed Cooking Coach, a spoken dialogue system to help a user search for recipes and prepare the recipe. A similar, if not more futuristic, application is the construction of robotic cooking assistants (Beetz …
Raconteur: intelligent assistance for conversational storytelling with media libraries
PY Chi – 2010 – dspace.mit.edu
Page 1. Raconteur: Intelligent Assistance for Conversational Storytelling with Media Libraries BY PEI-YU (PEGGY) CHI MASTER OF SCIENCE IN COMPUTER SCIENCE NATIONAL TAIWAN UNIVERSITY, 2008 BACHELOR …
Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation
A Gatt, E Krahmer – Journal of Artificial Intelligence Research, 2018 – jair.org
… The web offers various unpublished technical reports, such as the survey by Theune (2003) on dialogue systems; the reports by … of growing synergies between nlg and other areas of artificial intelligence, such as computer vision, stylistics and computational creativity (Sections 4 …
Sentiment Analysis in the Bio-Medical Domain
R Satapathy, E Cambria, A Hussain – Springer
… manifestations of affect (facial expressions, posture, behavior, physiology), and affective interfaces and applications (dialogue systems, games, learning etc … on the applications of sentiment analysis in the biomedical domain and combining computational creativity and machine …
How a Minimally Designed Robot can Help Implicitly Maintain the Communication Protocol
K Youssef, M Okada – International Journal of Social Robotics, 2017 – Springer
… proposition. Several studies successfully explored problems arising from users giving commands to an artifact executing instructions [19, 20], as well as related error handling that is integrated in spoken dialog systems [21] …
Designing for Gesture and Tangible Interaction
ML Maher, L Lee – Synthesis Lectures on Human-Centered …, 2017 – morganclaypool.com
Page 1. GR UDIN FR OM T O OL T O P AR T NE R : T H E E V OL U T ION OF H UMAN-C OMPU T E R IN T E R A CT ION M O R GAN & CL A YPOO L Designing for Gesture and Tangible Interaction Mary Lou Maher Lina Lee Page 2. Page 3. Designing for Gesture and …
Referring Expressions and Rhetorical Figures for Entity Distinction and Description in Automatically Generated Discourses
RH Ballesteros – 2009 – nil.fdi.ucm.es
… (1.3) Her godmother gave her a pair of glass slippers, the prettiest in the whole world The description of entities is a key task in the automatic generation of text for all forms of discourse. From dialog systems to narrative texts, Page 14. 4 Chapter 1. Introduction …
Sentiment Analysis in the Bio-medical Domain: Techniques, Tools, and Applications
R Satapathy, E Cambria, A Hussain – 2018 – books.google.com
… manifestations of affect (facial expressions, posture, behavior, physiology), and affective interfaces and applications (dialogue systems, games, learning etc … on the applications of sentiment analysis in the biomedical domain and combining computational creativity and machine …
Discovery-based Goal Recognition in Interactive Narrative Environments
A Baikadi – 2014 – search.proquest.com
… Models of goal recognition can be used to support students in an intelligent tutoring system, reduce communication in a problem-solving system or a dialogue system, and dynamically adapt a game to encourage players strengths and interests, or exploit their weaknesses in an …
The Algorithmic Expansion of Stories
CM Thomas – 2010 – qspace.library.queensu.ca
… 10 Page 25. knowledge bases, may perform tasks based upon the content of SEs. For example, a spoken-dialogue system is representative of the loop involving an NLU, NLG and various knowledge bases. A human may ask the system a series of questions in a …
An artificial intelligence framework for investigative reasoning
R Ramezani – 2014 – pdfs.semanticscholar.org
… many of the concepts reflected in this thesis. Many thanks to my dear friends and colleagues at Computational Creativity Group and Compu … The discussion was published and presented at the Fourth International Conference on Computational Creativity in 2013 [96] …
Crafting stories through play
B Samuel – 2016 – search.proquest.com
Crafting stories through play. Abstract. This dissertation explores the notion of shared authorship in interactive narratives and computational media. A work of shared authorship is one in which the player and the system collaboratively …