Notes:
Virtual Production is a process of creating films, television shows, or other video content by combining real-time computer-generated imagery (CGI) with live-action elements. It involves the use of virtual sets, motion capture, and real-time rendering technology to create a seamless blend of live-action and computer-generated elements in a single shot. This allows for greater flexibility and control in the filmmaking process, as well as the ability to create complex visual effects in real-time, rather than waiting for post-production. Virtual Production also enables remote collaboration, where different departments can work simultaneously on the same virtual set from different locations.
Cinemachine is a package provided in the Unity game engine that offers a complete solution for managing multiple cameras and complex camera behaviors. It solves the complex mathematics and logic of tracking targets, composing, and blending. It is designed to make camera management easy and provide precise controls for every situation, whether it be for game developers, designers, camera artists or cutscene creators. It also features a dynamic camera created with the Unity tool, Cinemachine, that can be used for world events like the weather or player actions like flying. It is recommended to use the high definition rendering pipeline and Cinemachine to give the project a cinematic look.
nDisplay is a feature in Unreal Engine that allows developers to render their scenes on multiple display devices that are synchronized with each other. This allows for the creation of immersive, multi-screen experiences such as panoramic views or multi-projector setups. With nDisplay, developers can easily configure and control the layout, resolution, and refresh rate of each display device, and the engine takes care of synchronizing the rendering across all of them.
The videos listed below discuss various aspects of virtual production, including the use of Unreal Engine 4 and Unity’s CineMachine, real-time production, and virtual plugin UE4, as well as the use of virtual cameras and stabilization. The videos also discuss the use of virtual production in video conferencing, virtual scouting, and live-composition. Additionally, there are several videos discussing virtual production in the context of specific projects, such as “The Mandalorian” and “His Dark Materials.” Overall, the videos suggest that virtual production is becoming a more popular and versatile method in the film and television industry.
Resources:
- ikinema.com .. full body motion capture solving solution
- rokoko.com .. intuitive system for full motion capture
Wikipedia:
See also:
100 Best 8i Hologram Videos | 100 Best IKinema LiveAction Videos | 100 Best Kinect Virtual Reality Videos | 100 Best Volumetric Video Videos | 100 Best YouTube 360 Tutorial Videos
- Unreal Engine 4 Virtual Production
- TimeTraveler BTS Virtual Production WIP
- #StarsInTheHouse Thursday 5/14 8PM: OCSA virtual production of Now. Here. This.
- Now. Here. This. Virtual Production – Orange County School of the Arts Musical Theatre Conservatory
- Unreal Engine Virtual Production
- Virtual Production for Video Conferencing
- Virtual Production – [Vintage effect] – Delorean TESTING
- You Can’t Stop the Beat – Virtual Production
- You Can’t Stop the Beat – Virtual Production
- Virtual Production | Virtual Camera | Real-Time Production | Virtual Plugin UE4 | Stabilization On
- Virtual Production – nDisplay Test Shoot – AIRLOCK 4K –
- Virtual Production: Mad Max Fury Road Fan Made Intro | Unreal Engine UE4 | Quixel Megascans
- Double Date Virtual Production
- Virtual Production is Here, with Matt Workman
- ‘The Mandalorian’ Leads the Way: Real-Time Virtual Production Is Saving Hollywood During the Lockdow
- Afterwork Shenanigans in the Virtual Production Studio – Join and ask questions
- Virtual Production Day The Sit Down So much fun playing the role of the Professor!
- LIVE: Remote Virtual Production Shoot | Director + DP #UE4
- Virtual Production with Unity’s CineMachine
- Virtual Production – Video Over Internet
- thenetworkone webinar: The Virtual Production Process with Ramaa Mosley
- Virtual Production
- Live-Composition Virtual Production with Mobile runtime on Unreal Engine
- BLUFFTON NEWS | Rebecca Linam: USCB Sand Shark Show Virtual Production | May 4, 2020 | WHHITV
- Virtual 3D Actors for Virtual Production Sets
- Wiztales Virtual Production Demo
- JAAN NISAAR/8D AUDIO/VIRTUAL PRODUCTION
- webinar Virtual Production 201: Virtual Scouting (part 1)
- New stabilization for Virtual Camera | Virtual Plugin | Virtual Production in Unreal Engine 4
- Virtual Production | Cine Tracer v0.57 Atomos Ninja V Test
- The Ninth Planet – A Virtual Production by On The Spot Theatre Company
- MA dot2 OnPC for Unreal Virtual Production Primer
- DMX for Unreal Virtual Production Primer
- DMX for Unreal Engine Virtual Production Mini-Course Intro
- NTPA’s 2nd Virtual Production of Macbeth
- Hamlet Virtual Production
- Do You Read Me? – A Virtual Production
- My Virtual Production Camera Cart Tour
- DIL TODNE SE PHELE/8D AUDIO/VIRTUAL PRODUCTION
- Virtual Production: The future of filmmaking
- Stylised UE4 virtual production with Vanishing Point Vector and Unreal Engine.
- FADED/8D AUDIO/VIRTUAL PRODUCTION
- UE4 Virtual Production iPhone Test Green Screen
- Virtual Production – nDisplay LED Wall tech test 01
- Virtual Production (Headless Type R and VP2).
- COMBINATION/AMRIT MAAN/8D AUDIO/VIRTUAL PRODUCTION
- YAAR MOD DO/8D AUDIO/VIRTUAL PRODUCTION
- Virtual Production — Camera Robot
- Introduction to the HDA Workflow with Unreal Engine 4 for Virtual Production
- ON MY WAY-ALAN WALKER/8D AUDIO/BY VIRTUAL PRODUCTION
- Virtual Production – nDisplay Alien Cargo Bay
- Virtual Production on “His Dark Materials” | Project Spotlight | Unreal Engine
- NewTek Virtual Production Demo ft. Andrew from Creature Films KL | Macking Domain Malaysia
- Virtual Production: Dynamic Lighting Rig
- UE4 Virtual Production iPhone First test
- Virtual Production using Unreal Engine & HTC Vive Tracker for real-time music video shoot
- Virtual Production – nDisplay Gollum Cave
- Virtual Production using UE4
- Virtual Production Animation Reel
- Mettle Live with Jonathan Winbush: Immersive and Virtual Production
- AMPED Virtual Production : PART 1 – INTRO
- Virtual Production in VR
- BTS TimeTraveler Virtual Production
- Testing the virtual production pipeline
- HSB POB Virtual Production
- Virtual Camera Unreal Engine Cinematic Virtual Production How To Tutorial
- Unity Virtual Production Toolkit #7
- Virtual Production – Chat Show Sample
- Virtual Production in AR
- Tutorial Virtual Camera / Joystick / Virtual Production | Android Device | Virtual Plugin UE4
- Webinar – Virtual Production 101: V-Cam
- Virtual production | Unreal Engine @CGENIC
- As the Deer Panteth | Virtual Production | All Saints’
- virtual production test
- Virtual Production Behind Test
- Unity Virtual Production Toolkit #2
- Unity Virtual Production Toolkit #1
- Unity Virtual Production Toolkit #3
- Unity Virtual Production Toolkit #4
- Unity Virtual Production Toolkit #6
- Unity Virtual Production Toolkit #5
- webinar Virtual Production 101 – V-Cam
- Testing 123 Sarah Crilley in the Virtual Production Bay
- Work From Home Virtual Production
- Virtual Production Camera Driven by iPad or iPhone
- Virtual production in Animation test in our studio to test Qualisys plugin and Mo-sys star tracker
- DECEPTION: Virtual Production Trailer
- Virtual Production Unreal Engine4
- Virtual Production in Unreal Engine [3D Changer]
- Virtual Production PipeLine: AnimVR
- UT RTF Mocap and Virtual Production Reel 344m
- Unreal UE4 Composure Virtual Production Tutorial – Studio Filmmaking 3D Digital Real Time Camera VFX
- Virtual Production Session from 2 STUDIOS (Tyr Kohout/Stranjah)
- Lets Display – Building a virtual production studio
- Camera Stage Controller | UE4 Virtual Production
- Mo-Sys: Remote Virtual Production
- UE4 Virtual Production First Tests
- GDC 2020 VFX Summit: Democratizing Virtual Production for Indie Game Makers
- Virtual Production – Introduction
- Virtual Production (XR Extended Reality) Workflows & Removing Location Dependence in Real Time Video