Notes:
IKinema LiveAction is a motion capture software that is used to capture and analyze human movement. It is often used in the film and video game industries to create realistic and accurate character animations, as well as in scientific research and other fields where human movement analysis is important.
IKinema LiveAction uses motion capture sensors to track the movements of a person or object in real-time, and translates this data into a digital form that can be used to animate a virtual character or object. It can be used to capture a wide range of movements, including facial expressions, body movements, and hand gestures.
IKinema LiveAction is particularly useful for creating realistic and accurate character animations, as it allows users to capture the subtle nuances of human movement in a way that is difficult to achieve with traditional animation techniques. It is also useful for analyzing and comparing different types of movement, such as comparing the movement patterns of athletes or assessing the effectiveness of different rehabilitation exercises.
Resources:
- centroid3d.com .. motion capture for games, video and tv
- cubicmotion.com .. computer vision and facial animation technology
- imaginariumstudios.co.uk .. leading performance capture studio
- rokoko.com .. intuitive system for full motion capture
References:
- Apple Acquires Real-Time Motion Capture Startup IKinema (2019)
- IKinema LiveAction and Unreal Engine: A Powerful Duo for Live Virtual Experiences (2017)
See also:
100 Best Performance Capture Videos | 100 Best Virtual Production Videos
- NAB Show 2019: IKINEMA LiveAction for Pixotope by The Future Group
- IKINEMA LiveAction brings Bebylon virtual character to life
- IKINEMA LiveAction animates Bebylon by Kite & Lightning – longform
- Shoulder Follow Camera for IKinema Orion+LiveAction
- IKinema Orion with LiveAction + Hi5 Gloves (Early Test – UE4)
- IKinema LiveAction and Stiller Studios: Behind the scenes
- Ikinema Live Action Captura de Movimentos Para Games e Animações
- Streaming Orion into LiveAction
- ACP: Self-Penetration Correction in LiveAction 4
- Orion animation retargeting with LiveAction
- Recording Streams in LiveAction 3.0
- Animation Cleaning Pipeline in LiveAction 3.1 (Step 4)
- Animation from Six Rigid Bodies in LiveAction 3.0
- IKinema LiveAction 3.0 for Unreal Engine
- Matching Props in LiveAction 3.0
- Streaming in LiveAction 3.0 – OptiTrack Motive (Step 1)
- Streaming in LiveAction 3.0 – XSen’s MVN (Step 1)
- Creating an Animation BluePrint in LiveAction 3.0 (Step 3)
- Matching, Mapping & Creating Tasks in LiveAction 3.0 (Step 2)
- Animation Cleaning Pipeline in LiveAction 3.0 (Step 4)
- Streaming in LiveAction 3.0 – Vicon’s Blade (Step 1)
- IKinema LiveAction – Installing LiveAction
- IKinema LiveAction retargeting, big and small
- IKinema – Real-Time Full Body Solving from 6 Data Points for VR
- IKinema LiveAction – live human to dragon retargeting
- IKinema LiveAction – recording solved animation from LiveAction
- IKinema LiveAction – simultaneous solving from multiple mocap systems
- Combining Matte painting, 3D assets & Mo-Cap – IKinema LiveAction
- IKinema LiveAction at Siggraph 2013 – one click virtual production from Maya
- IKinema LiveAction – from Maya to Virtual Production with just one click
- IKinema LiveAction – The Virtual Production platform
- IKinema LiveAction – The Virtual Production platform